The Balrog, Lieutenant of Morgoth (V2 38)

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The Balrog, Lieutenant of Morgoth (V2 38) is a Minion from the King of the Golden Hall set.


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Gameplay Info
Playable Yes
Culture Moria
Side Shadow
Card Type Minion
Race Balrog
Twilight Cost 14
Strength 17
Vitality 5
Site Number 4
Game Text Fierce. Damage +1.

Each time a minion takes a wound, you may remove to add a threat.

Each time the Free Peoples player uses a skirmish special ability during a skirmish involving the Balrog, you may wound a companion it is skirmishing.

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Strategy[edit]

Gameplay Strategy[edit]

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Deckbuilding Strategy[edit]

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Strengths and Weaknesses[edit]

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Alternate Personas[edit]

Portrait Name Game Text
The Balrog, Durin's Bane (2C51) Damage +1. Fierce.

While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground.

The Balrog, Flame of Udun (2R52) Damage +1. Fierce. To play, spot a Orc.

Discard The Balrog if not underground.

Shadow: Exert The Balrog and remove to play a Orc from your discard pile.

The Balrog, Terror of Flame and Shadow (6R76) Damage +2. The twilight cost of The Balrog is –3 if you can spot a minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6.
The Balrog, The Terror of Khazad-dum (12R79) Damage +1.

While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.

The Balrog, Demon of Might (19P18) Damage +2. Fierce.

While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. ​


See Also[edit]

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