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Drilldown: CardReleases
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CardReleases
> Subtypes:
Orc
&
Vitality:
2-3
Use the filters below to narrow your results.
ID:
BaseCardID:
Subset:
A (7)
·
S (253)
·
W (2)
Revision:
None
(262)
ReleaseDate:
None
(262)
LanguageCode:
EN (262)
IsPhysical:
No (24)
·
Yes (238)
IsPlayable:
No (20)
·
Yes (242)
CollInfo:
None
(262)
IsUnique:
No (209)
·
Yes (53)
Title:
Gorbag (4)
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Gothmog (4)
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Gorgoroth Swarm (3)
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Azog (3)
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Bolg (3)
Other values:
Advance Captain
Advance Marauder
Advance Regular
Advance Scout
Ancient Chieftain
Archer Commander
Assaulting Goblin
Band of the Eye
Barbarous Orc
Battlefield Recruit
Battlefield Veteran
Black Gate Sentry
Black Land Chieftain
Black Land Commander
Black Land Observer
Black Land Overlord
Black Land Runner
Black Land Spy
Chamber Patrol
Champion Orc
Cirith Ungol Scavenger
Cirith Ungol Soldier
Cirith Ungol Warrior
Cirith Ungol Watchman
Cutthroat Orc
Denizen of Khazad-dûm
Denizen of the Black Pit
Desolation Orc
Destructive Orc
Emboldened Orc
Entrapping Orc
Fimbul
Foraging Orc
Foul Horde
Frenzied Orc
Gate Picket
Gate Sentry
Gate Soldier
Gate Trooper
Gate Veteran
Goblin Aggressor
Goblin Archer
Goblin Flankers
Goblin Man
Goblin Patrol Troop
Gorgoroth Agitator
Gorgoroth Assassin
Gorgoroth Attacker
Gorgoroth Axeman
Gorgoroth Berserker
Gorgoroth Breaker
Gorgoroth Engineer
Gorgoroth Garrison
Gorgoroth Keeper
Gorgoroth Looter
Gorgoroth Officer
Gorgoroth Patrol
Gorgoroth Pillager
Gorgoroth Ransacker
Gorgoroth Sapper
Gorgoroth Servitor
Gorgoroth Soldier
Gorgoroth Stormer
Grishnákh
Guard Commander
Hill Orc
Host of Moria
Howling Orc
Isengard Artisan
Isengard Builder
Isengard Flanker
Isengard Forger
Isengard Informant
Isengard Journeyman
Isengard Marauder
Isengard Plodder
Isengard Retainer
Isengard Rider
Isengard Scout Troop
Isengard Servant
Isengard Shaman
Isengard Smith
Isengard Tender
Isengard Tinker
Isengard Underling
Isengard Warrior
Isengard Worker
Marauding Orcs
Mocking Goblin
Mordor Aggressor
Mordor Assassin
Mordor Brute
Mordor Defender
Mordor Fiend
Mordor Fighter
Mordor Guard
Mordor Pillager
Mordor Regular
Mordor Savage
Mordor Soldier
Mordor Trooper
Mordor Veteran
Mordor Warrior
Mordor Wretch
Morgul Ambusher
Morgul Banner-bearer
Morgul Brute
Morgul Creeper
Morgul Cur
Morgul Destroyer
Morgul Hound
Morgul Lackey
Morgul Lurker
Morgul Mongrel
Morgul Patrol
Morgul Predator
Morgul Skirmisher
Morgul Skulker
Morgul Slayer
Morgul Soldier
Morgul Spawn
Morgul Spearman
Morgul Squealer
Morgul Tormentor
Morgul Vanguard
Morgul Warden
Moria Archer Troop
Moria Menace
Moria Scout
Mountain Orc
Narzug
Orc Ambush Troop
Orc Ambusher
Orc Artisan
Orc Assassin
Orc Assault Band
Orc Brood
Orc Butcher
Orc Captain
Orc Chaser
Orc Chieftain
Orc Crusher
Orc Cutthroat
Orc Destroyer
Orc Dreg
Orc Fanatic
Orc Fighter
Orc Footman
Orc Guard
Orc Hunters
Orc Infantry
Orc Inquisitor
Orc Insurgent
Orc Line-breaker
Orc Marauder
Orc Miscreant
Orc Officer
Orc Patrol
Orc Pillager
Orc Plains Runner
Orc Pursuer
Orc Rager
Orc Raid Commander
Orc Ravager
Orc Reaper
Orc Runner
Orc Sapper
Orc Savage
Orc Scout
Orc Scouting Band
Orc Seeker
Orc Skulker
Orc Slaughterer
Orc Slayer
Orc Soldier
Orc Stalker
Orc Strategist
Orc Swordsman
Orc Taskmaster
Orc Trooper
Orc Veteran
Orc War Band
Orc Warrior
Orkish Aggressor
Orkish Archer Troop
Orkish Assassin
Orkish Berserker
Orkish Breeder
Orkish Cavalry
Orkish Defender
Orkish Dreg
Orkish Flanker
Orkish Footman
Orkish Headsman
Orkish Invader
Orkish Lackey
Orkish Marauder
Orkish Pursuer
Orkish Runner
Orkish Scout
Orkish Skirmisher
Orkish Traveler
Orkish Veteran
Orkish Warg-master
Orkish Warrior
Orkish Worker
Picket Denizen
Pitiless Orc
Prowling Orc
Rallying Orc
Scouting Orc
Sharku
Siege Commander
Skulking Goblin
The Great Goblin
The Orc Army
The Wolves Army
Tower Assassin
Tower Lieutenant
Troll’s Keyward
Unyielding Goblin
Veteran War Chief
Vile Goblin
Warg-master
Warg-rider
Wary Orc
Watchful Orc
Yazneg
Search
Subtitle:
None
(238)
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Captain of the Goblin Army (1)
·
Chieftain of the Misty Mountains (1)
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Commander of the Wolves Army (1)
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Covetous Captain (1)
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Filthy Rebel (2)
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Keeper of the Beast (1)
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Legion of the Underdeeps (1)
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Lieutenant of Cirith Ungol (1)
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Lieutenant of Morgul (1)
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Morgul Commander (1)
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Morgul Leader (2)
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Orc Captain (1)
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Orkish Assassin (3)
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Servant of Sauron (2)
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Son of Azog (1)
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The Defiler (1)
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Treacherous Captain (1)
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Vile Marauder (1)
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Warg-captain (1)
Subtypes:
(Click arrow to add another value)
None
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Man
·
Support Area
· Orc ·
Standard
·
Uruk-hai
·
Skirmish
·
Hand Weapon
·
Nazgul
·
Elf
·
Hobbit
·
Dwarf
·
Wizard
·
Maneuver
·
Mount
·
Fellowship
·
Shadow
·
Regroup
·
Ranged Weapon
·
Response
Other values:
Archery
Armor
Assignment
Balrog
Bird
Box
Bracers
Brooch
Cloak
Creature
Crow
Dragon
Eagle
Ent
Gauntlets
Half-troll
Helm
Maia
Palantir
Phial
Pipe
Ring
Sanctuary
Shield
Site
Spider
Staff
Tree
Troll
Wraith
Search
TwilightCost:
1 - 2 (13)
·
2 - 3 (49)
·
3 - 4 (99)
·
4 - 7 (101)
Strength:
3 - 7 (42)
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7 - 8 (35)
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8 - 9 (41)
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9 - 11 (90)
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11 - 17 (54)
StrengthMod:
None
(262)
Vitality:
2 (151)
·
3 (111)
VitalityMod:
None
(262)
SiteNum:
2 (1)
·
3 (8)
·
4 (155)
·
5 (25)
·
6 (73)
SiteNumMod:
None
(262)
Resistance:
None
(262)
ResistanceMod:
None
(262)
CanBearRing:
None
(262)
Signet:
None (262)
Block:
None (262)
ShadowNum:
None
(262)
ArrowDir:
None (262)
GameText:
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (4)
·
Regroup: Exert this minion to make the Free Peoples player wound a companion. (3)
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Skirmish: Exert this minion to wound a companion it is skirmishing. (3)
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Warg-rider. While this minion is not exhausted, he is fierce. (3)
Other values:
_none
Archer. Each other [MORIA] archer is strength +2.
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Archer. While you can spot another [MORIA] archer, add 1 to the minion archery total.
Archer. While you can spot another [MORIA] Orc, the fellowship archery total is -6.
Assignment: Assign this minion to an unbound companion bearing a hand weapon.
Assignment: Assign this minion to an unbound companion who has resistance 4 or less.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is fierce until the regroup phase.
At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Besieger. When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site.
Besieger. Archery: Exert this minion or stack it on a site you control to make the fellowship archery total -2.
Besieger. Archery: Return this minion to your hand to make the fellowship archery total -2 and prevent the Free Peoples player from using archery special abilities.
Besieger. Assignment: Spot a [SAURON] engine or a site you control to assign this minion to an unbound companion.
Besieger. Enduring. To play, spot a [SAURON] Orc. Maneuver: If you have initiative, exert this minion twice to take control of a site. Maneuver: Remove a threat and exert this minion twice to take control of a site.
Besieger. Fierce. Shadow: Exert this minion and spot another [SAURON] minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.
Besieger. Regroup: Discard 2 cards from hand to stack a [SAURON] Orc on a site you control (or discard 1 card from hand if that Orc is a besieger).
Besieger. Regroup: If this minion is stacked on a site you control, discard this minion to make the move limit for this turn -1.
Besieger. Response: If a besieger is about to take a wound, discard 2 cards from hand to prevent it.
Besieger. Shadow: Discard 2 cards from hand to play a [SAURON] Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger).
Besieger. Shadow: If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card.
Besieger. Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase.
Besieger. Skirmish: Discard 2 cards from hand to play a [SAURON] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase.
Besieger. Skirmish: Discard this minion to make a [SAURON] minion strength +1 for each site you control (or +2 if you have initiative).
Besieger. Skirmish: If this minion is stacked on a site you control, discard him to make a [SAURON] Orc strength +5 (or +10 if you have initiative).
Besieger. To play, spot a [SAURON] Orc. When you play this minion, if you can spot another besieger, you may add a threat for each companion over 4. Shadow: Remove a threat to play a [SAURON] engine from your discard pile.
Besieger. When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is fierce.
Besieger. When you play this minion from a site you control, add 2 threats.
Besieger. When you play this minion from a site you control, add a burden for each site you control.
Besieger. When you play this minion, if you can spot another besieger, you may spot 6 companions to play a besieger from your discard pile and control a site.
Besieger. When you play this minion, you may remove a burden to play a besieger stacked on a site you control.
Besieger. When you play this minion, you may spot 6 companions and another besieger to play a besieger from your discard pile and control a site.
Besieger. While this minion is stacked on a site you control, besiegers are fierce.
Besieger. While you control a site, this minion's twilight cost is -2. Regroup: Stack this minion on a site you control.
Cave Troll of Moria's twilight cost is -2.
Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2
Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2.
Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase.
Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt.
Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase.
Discard this minion if underground. Shadow: Exert this minion to look at the Free Peoples player's hand.
Each companion skirmishing this minion loses all damage and strength bonuses from possessions.
Each roaming [SAURON] minion is damage +1.
Each roaming [SAURON] minion is fierce.
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile.
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted.
Each time a mounted [ORC] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her draw deck. Shadow: Exert bearer to play an [ORC] mount from your discard pile.
Each time a [SAURON] Orc overwhelms a companion, add 3 burdens.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion is assigned to a skirmish, if it is not at an underground site, remove (2) or discard this minion.
Each time this minion is assigned to skirmish a companion who has resistance 5 or less, exert that companion.
Each time this minion is assigned to skirmish a Dwarf, this minion is fierce until the regroup phase.
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand.
Each time this minion wins a skirmish, if it is mounted, exert a companion. Shadow: Exert 3 [ORC] minions and spot an [ORC] mount to discard a condition.
Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand.
Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less.
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time this minion wins a skirmish, you may exert him twice to wound a companion.
Each time this minion wins a skirmish, you may exert it to discard a possession borne by a character this minion is skirmishing.
Each time you play an [ORC] mount, you may draw a card. Assignment: If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site).
Each time you play this minion, you may spot another [ORC] minion to exert a companion for each Free Peoples culture you can spot over 2.
Each [ORC] mount is twilight cost -1. Skirmish: Remove (3) to make a mounted [ORC] Orc strength +2.
Each [SAURON] Orc bearing a possession cannot take wounds (except during skirmish phases).
Enduring. For each wound on this minion, it is strength +2.
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event.
For each card in your hand, this minion is strength +1.
For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1.
For each other [MORIA] Orc you can spot, Ancient Chieftain is strength +1.
For each other [SAURON] Orc you can spot, Morgul Warden is strength +1.
For each wound on the Ring-bearer, each [WRAITH] Orc is strength +1.
For each [SAURON] condition you can spot, this minion is strength +1.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Shadow: Exert this minion to play an [URUK-HAI] hunter at twilight cost -2.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This minion is strength +3 for each companion in the dead pile (limit +6).
Hunter 2. While you can spot an [URUK-HAI] minion, each [ORC] Orc gains hunter 1 (if that [URUK-HAI] minion is Ugluk, each [ORC] Orc gains an additional hunter 1). Shadow: Exert Grishnakh twice to play an [URUK-HAI] hunter minion from your draw deck.
Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each skirmish event you play is twilight cost -1.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time you play another [ORC] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Maneuver: Make an [ORC] lurker minion lose lurker until the regroup phase.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If another [ORC] minion is about to take a wound, exert this minion to prevent that.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Shadow: Exert Troll's Keyward and reveal your hand to add (1) for each [ORC] Troll revealed.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Remove (2) to make an [ORC] minion strength +1.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish.
Lurker. (Skirmishes involving lurker minions must be resolved before any others.) Each time an [ORC] minion is killed in a skirmish, you may make this minion strength +2 until the regroup phase.
Maneuver: Exert this minion and discard your [SAURON] condition to discard a Free Peoples condition.
Maneuver: Exert this minion and discard your [SAURON] condition to make the Free Peoples player discard the top 2 cards from his or her draw deck.
Maneuver: Exert this minion twice and spot another [SAURON] minion to discard a condition.
Maneuver: Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture.
Maneuver: Exert Tower Assassin to wound an ally.
Maneuver: Remove (3) to exert a Hobbit (except the Ring-bearer).
Maneuver: Remove a threat and spot another [ORC] minion to exert an unbound companion.
Maneuver: Remove [3] and discard this minion from play to discard a follower.
Maneuver: Spot 2 [ORC] conditions and discard this minion from play to wound an unbound companion.
Nazgul are strength +1.
Regroup: Discard this minion from play (or exert this minion if the fellowship?s next site is an underground site) and spot another [ORC] minion to return that minion to your hand.
Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions).
Regroup: Exert this minion to play an [ORC] Troll from your discard pile.
Regroup: Exert this minion to wound a companion (except the Ring-bearer).
Regroup: If stacked on an [ISENGARD] card, discard this card and remove (2) to exhaust a companion.
Regroup: If stacked on an [ISENGARD] card, discard this card to add (2).
Regroup: Spot a [SAURON] condition and discard this minion to take control of a site.
Regroup: Spot a [SAURON] condition and exert this minion to take control of a site.
Response: If a companion is overwhelmed during a skirmish involving a [SAURON] Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
Response: If an [ISENGARD] Orc is about to take a wound, remove (2) to prevent that wound.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
Response: If this minion wins a skirmish, remove (2) to make the Free Peoples player discard a card at random from hand.
Shadow: Discard this minion to play a [WRAITH] minion from your discard pile. Shadow: Spot 6 companions and discard this minion to play up to 2 [WRAITH] minions from your draw deck; their twilight costs are each -1.
Shadow: Exert or discard this minion to make each [SAURON] minion you spot roaming until the regroup phase.
Shadow: Exert this minion and spot another [ORC] minion to add (X), where X is the number of the current region.
Shadow: Exert this minion to add (1).
Shadow: Exert this minion to add (X), where X is the current site's Shadow number.
Shadow: Exert this minion to draw X cards and add (X), where X is the number of Free Peoples cultures you spot over 2.
Shadow: If you cannot spot another minion and there are 3 or fewer twilight tokens, add (3) (or (5) if this minion is roaming).
Shadow: Remove (3) and spot 3 [SAURON] Orcs to draw a card.
Shadow: Spot 4 Free Peoples cultures and exert another [SAURON] minion twice to add (3) and draw a card.
Shadow: Spot a possession to make this minion fierce until the regroup phase.
Skirmish: Discard 3 cards from hand to make this minion strength +3.
Skirmish: Discard a card from hand to make a companion skirmishing this minion strength -1 for each other [SAURON] Orc you spot (limit -3).
Skirmish: Discard this minion to make a minion strength +1.
Skirmish: Discard this minion to make a minion strength +2.
Skirmish: Discard this minion to make another [SAURON] Orc strength +3.
Skirmish: Discard this minion to make another [SAURON] Orc strength +4.
Skirmish: Discard your [SAURON] condition to make a character skirmishing this minion strength -1.
Skirmish: Exert 3 [SAURON] Orcs to add 3 threats. When this minion is discarded, remove 3 threats.
Skirmish: Exert another [ORC] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat.
Skirmish: Exert this minion and spot another [SAURON] minion to add a threat.
Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1.
Skirmish: Exert this minion to make a roaming [SAURON] minion strength +3.
Skirmish: Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
Skirmish: Exert this minion to wound a character he is skirmishing.
Skirmish: Exert this minion to wound a character it is skirmishing.
Skirmish: If this minion is at an underground site, exert it to exert a companion it is skirmishing.
Skirmish: Remove (3) to make a [MORIA] Orc strength +2.
Skirmish: Remove 2 threats to make a [SAURON] Orc strength +6.
Skirmish: Remove 3 threats to make a [SAURON] minion strength +8.
Skirmish: Remove a threat to make this minion strength +4.
Skirmish: Spot 6 companions and exert this minion to make another [SAURON] Orc strength +6.
The fellowship's current site gains underground.
This minion is strength +1 for each companion who has resistance 5 or less.
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each twilight token you can spot.
This minion is strength +1 for each [ORC] condition in your discard pile.
To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce.
To play, spot 3 Free Peoples cultures or discard 2 [ORC] conditions from play.
To play, spot a [SAURON] minion. Shadow: Remove 2 threats to discard a condition.
To play, spot an [ORC] card in your support area. When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition.
To play, spot an [ORC] card. The minion archery total is +1 for each hunter companion you can spot.
To play, spot an [ORC] minion. Regroup: Exert this minion to add a burden.
To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2.
To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden.
To play, spot an [ORC] Orc. While you can spot more sites on the adventure path than minions, this minion is strength +5.
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.)
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Assignment: Spot 2 Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If a Free Peoples regroup event is played, exert this minion to cancel that event.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Skirmish: Exert this minion to wound a character it is skirmishing.
Tracker. The site number of each [SAURON] Orc is -1. If you have initiative when you play this minion, you may spot another [SAURON] Orc to draw 2 cards.
Tracker. The site number of each [SAURON] Orc is -1. When you play this minion you may exert him and discard 2 cards from hand to draw a card.
Tracker. The site number of each [SAURON] Orc is -1. When you play this minion, you may exert him and remove (2) to draw a card.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +5.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +6.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +8.
Tracker. The site number of each [SAURON] Orc is -3. Maneuver: Exert Orc Patrol twice and spot another [SAURON] Orc to discard a condition.
Tracker. The site number of each [SAURON] Orc is -3. Shadow: Exert Grishnakh twice and spot another [SAURON] Orc to draw 3 cards. The Free Peoples player may add 2 burdens to prevent this.
Tracker. The site number of each [SAURON] Orc is -3. Skirmish: Discard another [SAURON] Orc and exert Orc Cutthroat to wound a companion he is skirmishing.
Tracker.While you can spot an exhausted companion, this minion is an archer.While you can spot 3 exhausted companions, this minion is strength +3.
Warg-rider. When you play this minion, you may play an [ISENGARD] mount from your discard pile. While this minion is not exhausted, he is fierce.
Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1.
Warg-rider. While Sharku is not exhausted, he is fierce. Each time you play an [ISENGARD] mount, you may make the Free Peoples player exert a companion (except a Hobbit).
Warg-rider. While Sharku is not exhausted, he is fierce. Regroup: Exert Sharku to add (1).
Warg-rider. While this minion is not exhausted, it is fierce. Each time an [ISENGARD] Orc wins a skirmish, you may exert this minion to control a site.
When this minion is discarded from play, you may spot a companion who has resistance 4 or less to shuffle this minion into your draw deck.
When this minion wins a skirmish, discard an [ORC] minion from play.
When you cannot spot another [ORC] minion, discard this minion from play.
When you play a weapon on this minion, add (2) (limit once per turn).
When you play a [SAURON] condition, you may exert this minion and remove (2) to draw a card.
When you play Destructive Orc, you may discard a fortification for each [ORC] possession and each [ORC] artifact you can spot.
When you play Host of Moria, you may play a [MORIA] card from your discard pile.
When you play this minion, spot an Elf to add (2).
When you play this minion, you may add (3) if the fellowship has moved more than once this turn.
When you play this minion, you may exert him and spot 5 burdens to draw a card.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may make the Free Peoples player discard a card at random from hand.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may play a [Moria] card from your draw deck or discard pile
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn.
When you play this minion, you may shuffle up to 2 [WRAITH] cards from your discard pile into your draw deck.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this minion, you may spot a companion who has resistance 4 or less to prevent that companion from being assigned to this minion until the regroup phase.
When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3.
When you play this minion, you may spot a [SAURON] condition to draw a card for each site you control (limit 3).
When you play this minion, you may spot an [ORC] condition to add a threat. While you can spot a companion of strength 10 or more, this minion is strength +3.
When you play this minion, you may spot an [ORC] possession to add a threat. While you can spot a companion of strength 13 or more, this minion is strength +7.
When you play this minion, you may spot another [ORC] minion and a companion who has resistance 3 or less to add (2).
When you play this minion, you may spot another [ORC] minion to replace the fellowship's current site with an underground site from your adventure deck.
When you play this minion, you may spot another [ORC] minion to reveal the top card of the Free Peoples player's deck. If it is a Shadow card, add (X), where X is its twilight cost.
When you play this minion, you may take an [ORC] event from your discard pile into hand.
While at a battleground, this minion is strength +2.
While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and an archer.
While this minion bears a weapon, he is strength +2.
While this minion is at an underground site, each character skirmishing it is strength -2. While you can spot 6 companions, each character skirmishing an [ORC] minion is strength -2.
While this minion is at an underground site, it is strength +2.
While this minion is bearing a possession, each [ORC] minion is strength +1.
While this minion is bearing a possession, each [ORC] minion is strength +2.
While you can spot 2 wounds on the Ring-bearer, this minion is strength +4 and fierce.
While you can spot 3 burdens, the minion archery total is +2.
While you can spot 3 other [SAURON] Orcs, this minion is strength +5.
While you can spot 3 threats, the minion archery total is +2.
While you can spot 3 wounds on the Ring-bearer, this minion is fierce and damage +1.
While you can spot 6 companions and another [SAURON] Orc, this minion is strength +9 and fierce.
While you can spot a companion of strength 12 or more, this minion is strength +4. Each time the fellowship moves during the regroup phase, discard this minion.
While you can spot a companion of strength 12 or more, this minion is strength +5. Skirmish: Remove 2 threats to make a character skirmishing this minion strength -2.
While you can spot a follower attached to a companion, each [ORC] minion is strength +2.
While you can spot a Free Peoples culture token, each minion that has the title Orc Reaper is strength +2.
While you can spot a Nazgul, Gorbag is strength +2 and damage +1.
While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgul, this minion is strength +2.
While you can spot a threat and another [SAURON] Orc, the Shadow has initiative, regardless of the Free Peoples player's hand.
While you can spot another [ISENGARD] Orc, no player may use archery special abilities. Regroup:Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
While you have initiative, each [WRAITH] minion is an archer.
While you have initiative, the minion archery total is +2.
Search
TaggedGameText:
Regroup:
Discard an
isengard
Orc to make the Free Peoples player wound a companion. (4)
·
Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3)
·
Regroup:
Exert this minion to make the Free Peoples player wound a companion. (3)
·
Skirmish:
Exert this minion to wound a companion it is skirmishing. (3)
Other values:
_none
<keyword>Archer.</keyword> <br>While you can spot another <symbol>moria</symbol> archer, add 1 to the minion archery total.
<keyword>Archer.</keyword> <br>Each other <symbol>moria</symbol> archer is strength +2.
<keyword>Archer.</keyword> While you can spot another <symbol>moria</symbol> Orc, the fellowship archery total is -6.
<keyword>Assignment:</keyword> Assign this minion to an unbound companion bearing a hand weapon.
<keyword>Assignment:</keyword> Assign this minion to an unbound companion who has resistance 4 or less.
<keyword>Besieger.</keyword> <br><keyword>Archery:</keyword> Exert this minion or stack it on a site you control to make the fellowship archery total –2.
<keyword>Besieger.</keyword> <br><keyword>Archery:</keyword> Return this minion to your hand to make the fellowship archery total –2 and prevent the Free Peoples player from using archery special abilities.
<keyword>Besieger.</keyword> <br><keyword>Assignment:</keyword> Spot a <symbol>sauron</symbol> engine or site you control to assign this minion to an unbound companion.
<keyword>Besieger.</keyword> <br><keyword>Regroup:</keyword> Discard 2 cards from hand to stack a <symbol>sauron</symbol> Orc on a site you control (or discard 1 card from hand if that Orc is a besieger).
<keyword>Besieger.</keyword> <br><keyword>Regroup:</keyword> If this minion is stacked on a site you control, discard this minion to make the move limit for this turn –1.
<keyword>Besieger.</keyword> <br><keyword>Response:</keyword> If a besieger is about to take a wound, discard 2 cards from hand to prevent it.
<keyword>Besieger.</keyword> <br><keyword>Shadow:</keyword> Discard 2 cards from hand to play a <symbol>sauron</symbol> Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger).
<keyword>Besieger.</keyword> <br><keyword>Shadow:</keyword> If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card.
<keyword>Besieger.</keyword> <br><keyword>Skirmish:</keyword> Discard 2 cards from hand to make a besieger fierce until the regroup phase.
<keyword>Besieger.</keyword> <br><keyword>Skirmish:</keyword> Discard 2 cards from hand to play a <symbol>sauron</symbol> Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase.
<keyword>Besieger.</keyword> <br><keyword>Skirmish:</keyword> Discard this minion to make a <symbol>sauron</symbol> minion strength +1 for each site you control (or +2 if you have initiative).
<keyword>Besieger.</keyword> <br><keyword>Skirmish:</keyword> If this minion is stacked on a site you control, discard him to make a <symbol>sauron</symbol> Orc strength +5 (or +10 if you have initiative).
<keyword>Besieger.</keyword> <br>To play, spot a <symbol>sauron</symbol> Orc. <br>When you play this minion, if you can spot another besieger, you may add a threat for each companion over 4. <br><keyword>Shadow:</keyword> Remove a threat to play a <symbol>sauron</symbol> engine from your discard pile.
<keyword>Besieger.</keyword> <br>When you play Gothmog, the Free Peoples player must wound a companion for each site you control. <br>While you control a site, Gothmog is <keyword>fierce.</keyword>
<keyword>Besieger.</keyword> <br>When you play this minion from a site you control, add 2 threats.
<keyword>Besieger.</keyword> <br>When you play this minion from a site you control, add a burden for each site you control.
<keyword>Besieger.</keyword> <br>When you play this minion, you may remove a burden to play a besieger stacked on a site.
<keyword>Besieger.</keyword> <br>While this minion is stacked on a site you control, besiegers are fierce.
<keyword>Besieger.</keyword> <keyword>Enduring.</keyword> <br>To play, spot a <symbol>sauron</symbol> Orc. <br><keyword>Maneuver:</keyword> If you have initiative, exert Gorgoroth Berserker twice to take control a site. <keyword>Maneuver:</keyword> Remove a threat and exert Gorgoroth Berserker twice to take control a site.
<keyword>Besieger.</keyword> <keyword>Fierce.</keyword> <br><keyword>Shadow:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.
<keyword>Besieger.</keyword> While you control a site, this minion's twilight cost is –2. <br><keyword>Regroup:</keyword> Stack this minion on a site you control.
<keyword>Enduring.</keyword> <br>For each wound on this minion, it is strength +2.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Shadow:</keyword> Exert this minion to play an <symbol>urukhai</symbol> hunter at twilight cost -2.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>This minion is strength +3 for each companion in the dead pile (limit +6).
<keyword>Hunter 2.</keyword><br>While you can spot an <symbol>urukhai</symbol> minion, each <symbol>orc</symbol> Orc gains <keyword>hunter 1</keyword> (if that <symbol>urukhai</symbol> minion is Ugluk, each <symbol>orc</symbol> Orc gains an additional <keyword>hunter 1</keyword>).<br><keyword>Shadow:</keyword> Exert Grishnákh twice to play an <symbol>urukhai</symbol> hunter minion from your draw deck.
<keyword>Hunter 3.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +3.)</i><br>When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make an <symbol>orc</symbol> minion strength +1.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Maneuver:</keyword> Make an <symbol>orc</symbol> <keyword>lurker</keyword> minion lose lurker until the regroup phase.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Shadow:</keyword> Exert Troll’s Keyward and reveal your hand to add <symbol>twilight1</symbol> for each <symbol>orc</symbol> Troll revealed.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each skirmish event you play is twilight cost –1.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each time you play another <symbol>orc</symbol> lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br><keyword>Response:</keyword> If another <symbol>orc</symbol> minion is about to take a wound, exert this minion to prevent that.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved before any others.)</i><br>Each time an <symbol>orc</symbol> minion is killed in a skirmish, you may make this minion strength +2 until the regroup phase.
<keyword>Maneuver:</keyword> Exert this minion and discard your <symbol>sauron</symbol> condition to discard a Free Peoples condition.
<keyword>Maneuver:</keyword> Exert this minion and discard your <symbol>sauron</symbol> condition to make the Free Peoples player discard the top 2 cards from his or her draw deck.
<keyword>Maneuver:</keyword> Exert this minion twice and spot another <symbol>sauron</symbol> minion to discard a condition.
<keyword>Maneuver:</keyword> Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture.
<keyword>Maneuver:</keyword> Exert Tower Assassin to wound an ally.
<keyword>Maneuver:</keyword> Remove <symbol>twilight3</symbol> to exert a Hobbit (except the Ring-bearer).
<keyword>Maneuver:</keyword> Remove a threat and spot another <symbol>orc</symbol> minion to exert an unbound companion.
<keyword>Maneuver:</keyword> Spot 2 <symbol>orc</symbol> conditions and discard this minion from play to wound an unbound companion.
<keyword>Regroup:</keyword> Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another <symbol>orc</symbol> minion to return that minion to your hand.
<keyword>Regroup:</keyword> Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions).
<keyword>Regroup:</keyword> Exert this minion to play an <symbol>orc</symbol> Troll from your discard pile.
<keyword>Regroup:</keyword> Exert this minion to wound a companion (except the Ring-bearer).
<keyword>Regroup:</keyword> If stacked on an <symbol>isengard</symbol> card, discard this card and remove <symbol>twilight2</symbol> to exhaust a companion.
<keyword>Regroup:</keyword> If stacked on an <symbol>isengard</symbol> card, discard this card to add <symbol>twilight2</symbol>.
<keyword>Regroup:</keyword> Spot a <symbol>sauron</symbol> condition and discard this minion to take control of a site.
<keyword>Regroup:</keyword> Spot a <symbol>sauron</symbol> condition and exert this minion to take control of a site.
<keyword>Response:</keyword> If a companion is overwhelmed during a skirmish involving a <symbol>sauron</symbol> Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
<keyword>Response:</keyword> If an <symbol>isengard</symbol> Orc is about to take a wound, remove <symbol>twilight2</symbol> to prevent that wound.
<keyword>Response:</keyword> If this minion wins a skirmish, remove <symbol>twilight2</symbol> to make the Free Peoples player discard a card at random from hand.
<keyword>Shadow:</keyword> Discard this minion to play a <symbol>wraith</symbol> minion from your discard pile. <br><keyword>Shadow:</keyword> Spot 6 companions and discard this minion to play up to 2 <symbol>wraith</symbol> minions from your draw deck; their twilight costs are each –1.
<keyword>Shadow:</keyword> Exert or discard this minion to make each <symbol>sauron</symbol> minion you spot roaming until the regroup phase.
<keyword>Shadow:</keyword> Exert this minion and spot another <symbol>orc</symbol> minion to add <symbol>twilightX</symbol>, where X is the number of the current region.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilight1</symbol>.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilightX</symbol>, where X is the current site's Shadow number.
<keyword>Shadow:</keyword> Exert this minion to draw X cards and add <symbol>twilightX</symbol>, where X is the number of Free Peoples cultures you spot over 2.
<keyword>Shadow:</keyword> If you cannot spot another minion and there are 3 or fewer twilight tokens, add <symbol>twilight3</symbol> (or <symbol>twilight5</symbol>if this minion is roaming).
<keyword>Shadow:</keyword> Remove <symbol>twilight3</symbol> and spot 3 <symbol>sauron</symbol> Orcs to draw a card.
<keyword>Shadow:</keyword> Spot 4 Free Peoples cultures and exert another <symbol>sauron</symbol> minion twice to add <symbol>twilight3</symbol> and draw a card.
<keyword>Shadow:</keyword> Spot a possession to make this minion fierce until the regroup phase.
<keyword>Skirmish:</keyword> Discard 3 cards from hand to make this minion strength +3.
<keyword>Skirmish:</keyword> Discard a card from your hand to make a companion skirmishing this minion strength –1 for each other <symbol>sauron</symbol> Orc you spot (limit –3).
<keyword>Skirmish:</keyword> Discard this minion to make a minion strength +1.
<keyword>Skirmish:</keyword> Discard this minion to make a minion strength +2.
<keyword>Skirmish:</keyword> Discard this minion to make another <symbol>sauron</symbol> Orc strength +3.
<keyword>Skirmish:</keyword> Discard this minion to make another <symbol>sauron</symbol> Orc strength +4.
<keyword>Skirmish:</keyword> Discard your <symbol>sauron</symbol> condition to make a character skirmishing this minion strength -1.
<keyword>Skirmish:</keyword> Exert 3 <symbol>sauron</symbol> Orcs to add 3 threats. <br>When this minion is discarded, remove 3 threats.
<keyword>Skirmish:</keyword> Exert another <symbol>orc</symbol> minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
<keyword>Skirmish:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion and to add a threat.
<keyword>Skirmish:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion to add a threat.
<keyword>Skirmish:</keyword> Exert this minion to make a Nazgûl or <symbol>wraith</symbol> Orc strength +1.
<keyword>Skirmish:</keyword> exert this minion to make a roaming <symbol>sauron</symbol> minion strength +3.
<keyword>Skirmish:</keyword> Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
<keyword>Skirmish:</keyword> Exert this minion to wound a character he is skirmishing.
<keyword>Skirmish:</keyword> Exert this minion to wound a character it is skirmishing.
<keyword>Skirmish:</keyword> If this minion is at an underground site, exert it to exert a companion it is skirmishing.
<keyword>Skirmish:</keyword> Remove 2 threats to make a <symbol>sauron</symbol>Orc strength +6.
<keyword>Skirmish:</keyword> Remove 3 threats to make a <symbol>sauron</symbol>minion strength +8.
<keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to make a <symbol>moria</symbol> Orc strength +2.
<keyword>Skirmish:</keyword> Remove a threat to make this minion strength +4.
<keyword>Skirmish:</keyword> Spot 6 companions and exert this minion to make another <symbol>sauron</symbol> Orc strength +6.
<keyword>Toil 2.</keyword> (For each <symbol>orc</symbol> character you exert when playing this, its twilight cost is –2.)
<keyword>Tracker.</keyword> <br>The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Assignment:</keyword> Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
<keyword>Tracker.</keyword> <br>The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Response:</keyword> If a Free Peoples regroup event is played, exert this minion to cancel that event.
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>If you have initiative when you play this minion, you may spot another <symbol>sauron</symbol> Orc to draw 2 cards.
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>While you have initiative, this minion is strength +5.
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>While you have initiative, this minion is strength +6.
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>While you have initiative, this minion is strength +8.
<keyword>Tracker.</keyword> The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Response:</keyword> If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
<keyword>Tracker.</keyword><br>The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Skirmish:</keyword> Exert this minion to wound a character it is skirmishing.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -1.<br>When you play this minion, you may exert him and discard 2 cards from hand to draw a card.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -1.<br>When you play this minion, you may exert him and remove <symbol>twilight2</symbol> to draw a card.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -3. <br><keyword>Shadow:</keyword> Exert Grishnákh twice and spot another <symbol>sauron</symbol> Orc to draw 3 cards. The Free Peoples player may add 2 burdens to prevent this.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -3. <br><keyword>Skirmish:</keyword> Discard another <symbol>sauron</symbol> Orc and exert Orc Cutthroat to wound a companion he is skirmishing.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -3.<br><keyword>Maneuver:</keyword> Exert Orc Patrol twice and spot another <symbol>sauron</symbol> Orc to discard a condition.
<keyword>Tracker</keyword>.<br>While you can spot an exhausted companion, this minion is an <keyword>archer</keyword>.<br>While you can spot 3 exhausted companions, this minion is strength +3.
<keyword>Warg-rider.</keyword><br>When you play this minion, you may play an <symbol>isengard</symbol> mount from your discard pile. <br>While this minion is not exhausted, he is <keyword>fierce.</keyword><br>
<keyword>Warg-rider.</keyword><br>While Foul Horde is not exhausted, it is <keyword>fierce.</keyword><br>While Foul Horde has at least 3 vitality, it is <keyword>ambush</keyword> <symbol>twilight1</symbol>. <br>While Foul Horde has at least 4 vitality, it is <keyword>damage +1.</keyword>
<keyword>Warg-rider.</keyword><br>While Sharku is not exhausted, he is <keyword>fierce.</keyword><br>Each time you play an <symbol>isengard</symbol> mount, you may make the Free Peoples player exert a companion (except a Hobbit).
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, he is <keyword>fierce.</keyword>
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, he is <keyword>fierce.</keyword><br>
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, it is <keyword>fierce.</keyword><br>Each time an <symbol>isengard</symbol> Orc wins a skirmish, you may exert this minion to control a site.
<keyword>Warg-rider</keyword>. While Sharku is not exhausted, he is <keyword>fierce</keyword>. <keyword>Regroup:</keyword> Exert Sharku to add <symbol>twilight1</symbol>.
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is <keyword>fierce</keyword> until the regroup phase.
At the start of each skirmish involving this minion, you may reveal an <symbol>orc</symbol> condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Cave Troll of Moria’s twilight cost is -2.
Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2
Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2.
Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase.
Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt.
Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase.
Discard this minion if underground. <br><keyword>Shadow:</keyword> Exert this minion to look at the Free Peoples player’s hand.
Each <symbol>orc</symbol> mount is twilight cost -1.<br><keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to make a mounted <symbol>orc</symbol> Orc strength +2.
Each <symbol>sauron</symbol> Orc bearing a possession cannot take wounds (except during skirmish phases).
Each companion skirmishing this minion loses all damage and strength bonuses from possessions.
Each roaming <symbol>sauron</symbol> minion is <keyword>damage +1.</keyword>
Each roaming <symbol>sauron</symbol> minion is <keyword>fierce.</keyword>
Each the fellowship and minion archery totals are +3.<br><keyword>Regroup:</keyword> Remove <symbol>twilight2</symbol> to play an <symbol>orc</symbol> minion from your discard pile.
Each time a <symbol>sauron</symbol> Orc overwhelms a companion, add 3 burdens.
Each time a mounted <symbol>orc</symbol> minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck.<br><keyword>Shadow:</keyword> Exert bearer to play an <symbol>orc</symbol> mount from your discard pile.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion is assigned to a skirmish, if it is not at an underground site, remove <symbol>twilight2</symbol> or discard this minion.
Each time this minion is assigned to skirmish a companion who has resistance 5 or less, exert that companion.
Each time this minion is assigned to skirmish a Dwarf, this minion is <keyword>fierce</keyword> until the regroup phase.
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand.
Each time this minion wins a skirmish, if it is mounted, exert a companion.<br><keyword>Shadow:</keyword> Exert 3 <symbol>orc</symbol> minions and spot an <symbol>orc</symbol> mount to discard a condition.
Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand.
Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less.
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time this minion wins a skirmish, you may exert him twice to wound a companion.
Each time this minion wins a skirmish, you may exert it to discard a possession borne by a character this minion is skirmishing.
Each time you play an <symbol>orc</symbol> possession on an <symbol>orc</symbol> Orc, you may add <symbol>twilight1</symbol> (or <symbol>twilight2</symbol> if that Orc is at a battleground or underground site).
Each time you play an<symbol>orc</symbol>mount, you may draw a card.<br><keyword>Assignment:</keyword> If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
Each time you play this minion, you may spot another <symbol>orc</symbol> minion to exert a companion for each Free Peoples culture you can spot over 2.
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event.
For each <symbol>sauron</symbol> condition you can spot, this minion is strength +1.
For each card in your hand, this minion is strength +1.
For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1.
For each other <symbol>moria</symbol> Orc you can spot, Ancient Chieftain is strength +1.
For each other <symbol>sauron</symbol> Orc you can spot, Morgul Warden is strength +1.
For each wound on the Ring-bearer, each <symbol>wraith</symbol> Orc is strength +1.
Maneuver: Remove [3] and discard this minion from play to discard a follower.
Nazgûl are strength +1.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
The fellowship's current site gains underground.
This minion is strength +1 for each <symbol>orc</symbol> condition in your discard pile.
This minion is strength +1 for each companion who has resistance 5 or less.
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each twilight token you can spot.
To play, discard 3 cards from your hand.<br>While you can spot 2 other <symbol>orc</symbol> minions, this minion is <keyword>fierce</keyword>.
To play, spot 3 Free Peoples cultures or discard 2 <symbol>orc</symbol> conditions from play.
To play, spot a <symbol>sauron</symbol> minion. <br><keyword>Shadow:</keyword> Remove 2 threats to discard a condition.
To play, spot an <symbol>orc</symbol> card in your support area.<br>When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition.
To play, spot an <symbol>orc</symbol> card.<br>The minion archery total is +1 for each hunter companion you can spot.
To play, spot an <symbol>orc</symbol> minion. <br><keyword>Regroup:</keyword> Exert this minion to add a burden.
To play, spot an <symbol>orc</symbol> minion.<br>When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an <symbol>orc</symbol> minion.<br>While the fellowship is in region 1, <symbol>orc</symbol> Orcs cannot take wounds.<br>While the fellowship is in region 2, the current site gains <keyword>underground</keyword>.<br>While the fellowship is in region 3, each <symbol>orc</symbol> Orc is strength +2.
To play, spot an <symbol>orc</symbol> Orc.<br>This minion is twilight cost –1 for each burden.<br>Each time a Ring-bound companion loses a skirmish involving an <symbol>orc</symbol> minion, you may reveal this card from hand to add a burden.
To play, spot an <symbol>orc</symbol> Orc.<br>While you can spot more sites on the adventure path than minions, this minion is strength +5.
When this minion is discarded from play, you may spot a companion who has resistance 4 or less to shuffle this minion into your draw deck.
When this minion wins a skirmish, discard an <symbol>orc</symbol> minion from play.
When you cannot spot another <symbol>orc</symbol> minion, discard this minion from play.
When you play a <symbol>sauron</symbol> condition, you may exert this minion and remove <symbol>twilight2</symbol> to draw a card.
When you play a weapon on this minion, add <symbol>twilight2</symbol> (limit once per turn).
When you play Destructive Orc, you may discard a fortification for each <symbol>orc</symbol> possession and each <symbol>orc</symbol> artifact you can spot.
When you play Host of Moria, you may play a <symbol>moria</symbol> card from your discard pile.
When you play this minion, spot an Elf to add <symbol>twilight2</symbol>.
When you play this minion, you may add <symbol>twilight3</symbol> if the fellowship has moved more than once this turn.
When you play this minion, you may exert him and spot 5 burdens to draw a card.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may make the Free Peoples player discard a card at random from hand.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may play a [Moria] card from your draw deck or discard pile
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn.
When you play this minion, you may shuffle up to 2 <symbol>wraith</symbol> cards from your discard pile into your draw deck.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this minion, you may spot a <symbol>sauron</symbol> condition to draw a card for each site you control (limit 3).
When you play this minion, you may spot a companion who has resistance 4 or less to prevent that companion from being assigned to this minion until the regroup phase.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a burden to make this minion strength +3.
When you play this minion, you may spot an <symbol>orc</symbol> condition to add a threat.<br>While you can spot a companion of strength 10 or more, this minion is strength +3.
When you play this minion, you may spot an <symbol>orc</symbol> possession to add a threat.<br>While you can spot a companion of strength 13 or more, this minion is strength +7.
When you play this minion, you may spot another <symbol>orc</symbol> minion and a companion who has resistance 3 or less to add <symbol>twilight2</symbol>.
When you play this minion, you may spot another <symbol>orc</symbol> minion to replace the fellowship's current site with an underground site from your adventure deck.
When you play this minion, you may spot another <symbol>orc</symbol> minion to reveal the top card of the Free Peoples player's deck. If it is a Shadow card, add <symbol>twilightX</symbol>, where X is its twilight cost.
When you play this minion, you may take an <symbol>orc</symbol> event from your discard pile into hand.
While at a battleground, this minion is strength +2.
While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and an <keyword>archer</keyword>.
While this minion bears a weapon, he is strength +2.
While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an <symbol>orc</symbol> minion is strength –2.
While this minion is at an underground site, it is strength +2.
While this minion is bearing a possession, each <symbol>orc</symbol> minion is strength +1.
While this minion is bearing a possession, each <symbol>orc</symbol> minion is strength +2.
While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce.
While you can spot 3 burdens, the minion archery total is +2.
While you can spot 3 other <symbol>sauron</symbol> Orcs, this minion is strength +5.
While you can spot 3 threats, the minion archery total is +2.
While you can spot 3 wounds on the Ring–bearer, this minion is fierce and <keyword>damage +1</keyword>.
While you can spot 6 companions and another <symbol>sauron</symbol> Orc, this minion is strength +9 and fierce.
While you can spot a companion of strength 12 or more, this minion is strength +4.<br>Each time the fellowship moves during the regroup phase, discard this minion.
While you can spot a companion of strength 12 or more, this minion is strength +5.<br><keyword>Skirmish:</keyword> Remove 2 threats to make a character skirmishing this minion strength –2.
While you can spot a follower attached to a companion, each <symbol>orc</symbol> minion is strength +2.
While you can spot a Free Peoples culture token, each minion that has the title Orc Reaper is strength +2.
While you can spot a Nazgûl, Gorbag is strength +2 and <keyword>damage +1</keyword>.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgûl, this minion is strength +2.
While you can spot a threat and another <symbol>sauron</symbol> Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand.
While you can spot another <symbol>isengard</symbol> Orc, no player may use archery special abilities. <br><keyword>Regroup:</keyword> Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
While you have initiative, each <symbol>wraith</symbol> minion is an archer.
While you have initiative, the minion archery total is +2.
Search
FormattedGameText:
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (4)
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'''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (3)
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'''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (3)
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'''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (3)
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'''Besieger.''' When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3)
Other values:
_none
'''Archer.''' Each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer is strength +2.
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer, add 1 to the minion archery total.
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -6.
'''Assignment:''' Assign this minion to an unbound companion bearing a hand weapon.
'''Assignment:''' Assign this minion to an unbound companion who has resistance 4 or less.
'''Besieger.''' '''Archery:''' Exert this minion or stack it on a site you control to make the fellowship archery total –2.
'''Besieger.''' '''Archery:''' Return this minion to your hand to make the fellowship archery total –2 and prevent the Free Peoples player from using archery special abilities.
'''Besieger.''' '''Assignment:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine or site you control to assign this minion to an unbound companion.
'''Besieger.''' '''Regroup:''' Discard 2 cards from hand to stack a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc on a site you control (or discard 1 card from hand if that Orc is a besieger).
'''Besieger.''' '''Regroup:''' If this minion is stacked on a site you control, discard this minion to make the move limit for this turn –1.
'''Besieger.''' '''Response:''' If a besieger is about to take a wound, discard 2 cards from hand to prevent it.
'''Besieger.''' '''Shadow:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger).
'''Besieger.''' '''Shadow:''' If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card.
'''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to make a besieger fierce until the regroup phase.
'''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase.
'''Besieger.''' '''Skirmish:''' Discard this minion to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +1 for each site you control (or +2 if you have initiative).
'''Besieger.''' '''Skirmish:''' If this minion is stacked on a site you control, discard him to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +5 (or +10 if you have initiative).
'''Besieger.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. When you play this minion, if you can spot another besieger, you may add a threat for each companion over 4. '''Shadow:''' Remove a threat to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine from your discard pile.
'''Besieger.''' When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is '''fierce.'''
'''Besieger.''' When you play this minion from a site you control, add 2 threats.
'''Besieger.''' When you play this minion from a site you control, add a burden for each site you control.
'''Besieger.''' When you play this minion, you may remove a burden to play a besieger stacked on a site.
'''Besieger.''' While this minion is stacked on a site you control, besiegers are fierce.
'''Besieger.''' '''Enduring.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. '''Maneuver:''' If you have initiative, exert Gorgoroth Berserker twice to take control a site. '''Maneuver:''' Remove a threat and exert Gorgoroth Berserker twice to take control a site.
'''Besieger.''' '''Fierce.''' '''Shadow:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.
'''Besieger.''' While you control a site, this minion's twilight cost is –2. '''Regroup:''' Stack this minion on a site you control.
'''Enduring.''' For each wound on this minion, it is strength +2.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Shadow:''' Exert this minion to play an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter at twilight cost -2.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This minion is strength +3 for each companion in the dead pile (limit +6).
'''Hunter 2.''' While you can spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc gains '''hunter 1''' (if that [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is Ugluk, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc gains an additional '''hunter 1'''). '''Shadow:''' Exert Grishnákh twice to play an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter minion from your draw deck.
'''Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Response:''' If another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Maneuver:''' Make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] '''lurker''' minion lose lurker until the regroup phase.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Shadow:''' Exert Troll’s Keyward and reveal your hand to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll revealed.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each skirmish event you play is twilight cost –1.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time you play another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved before any others.)'' Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is killed in a skirmish, you may make this minion strength +2 until the regroup phase.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +1.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish.
'''Maneuver:''' Exert this minion and discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to discard a Free Peoples condition.
'''Maneuver:''' Exert this minion and discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to make the Free Peoples player discard the top 2 cards from his or her draw deck.
'''Maneuver:''' Exert this minion twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to discard a condition.
'''Maneuver:''' Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture.
'''Maneuver:''' Exert Tower Assassin to wound an ally.
'''Maneuver:''' Remove a threat and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to exert an unbound companion.
'''Maneuver:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert a Hobbit (except the Ring-bearer).
'''Maneuver:''' Spot 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] conditions and discard this minion from play to wound an unbound companion.
'''Regroup:''' Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to return that minion to your hand.
'''Regroup:''' Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions).
'''Regroup:''' Exert this minion to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll from your discard pile.
'''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer).
'''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exhaust a companion.
'''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition and discard this minion to take control of a site.
'''Regroup:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition and exert this minion to take control of a site.
'''Response:''' If a companion is overwhelmed during a skirmish involving a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
'''Response:''' If an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound.
'''Response:''' If this minion wins a skirmish, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the Free Peoples player discard a card at random from hand.
'''Shadow:''' Discard this minion to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion from your discard pile. '''Shadow:''' Spot 6 companions and discard this minion to play up to 2 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions from your draw deck; their twilight costs are each –1.
'''Shadow:''' Exert or discard this minion to make each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you spot roaming until the regroup phase.
'''Shadow:''' Exert this minion and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the number of the current region.
'''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Shadow:''' Exert this minion to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the current site's Shadow number.
'''Shadow:''' Exert this minion to draw X cards and add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the number of Free Peoples cultures you spot over 2.
'''Shadow:''' If you cannot spot another minion and there are 3 or fewer twilight tokens, add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]if this minion is roaming).
'''Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot 3 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to draw a card.
'''Shadow:''' Spot 4 Free Peoples cultures and exert another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion twice to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and draw a card.
'''Shadow:''' Spot a possession to make this minion fierce until the regroup phase.
'''Skirmish:''' Discard 3 cards from hand to make this minion strength +3.
'''Skirmish:''' Discard a card from your hand to make a companion skirmishing this minion strength –1 for each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc you spot (limit –3).
'''Skirmish:''' Discard this minion to make a minion strength +1.
'''Skirmish:''' Discard this minion to make a minion strength +2.
'''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +3.
'''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +4.
'''Skirmish:''' Discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to make a character skirmishing this minion strength -1.
'''Skirmish:''' Exert 3 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add 3 threats. When this minion is discarded, remove 3 threats.
'''Skirmish:''' Exert another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat.
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to add a threat.
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1.
'''Skirmish:''' exert this minion to make a roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +3.
'''Skirmish:''' Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
'''Skirmish:''' Exert this minion to wound a character he is skirmishing.
'''Skirmish:''' Exert this minion to wound a character it is skirmishing.
'''Skirmish:''' If this minion is at an underground site, exert it to exert a companion it is skirmishing.
'''Skirmish:''' Remove 2 threats to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]Orc strength +6.
'''Skirmish:''' Remove 3 threats to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]minion strength +8.
'''Skirmish:''' Remove a threat to make this minion strength +4.
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc strength +2.
'''Skirmish:''' Spot 6 companions and exert this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +6.
'''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.)
'''Tracker'''. While you can spot an exhausted companion, this minion is an '''archer'''. While you can spot 3 exhausted companions, this minion is strength +3.
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Skirmish:''' Exert this minion to wound a character it is skirmishing.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and discard 2 cards from hand to draw a card.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3. '''Maneuver:''' Exert Orc Patrol twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to discard a condition.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3. '''Shadow:''' Exert Grishnákh twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to draw 3 cards. The Free Peoples player may add 2 burdens to prevent this.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3. '''Skirmish:''' Discard another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc and exert Orc Cutthroat to wound a companion he is skirmishing.
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Assignment:''' Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Response:''' If a Free Peoples regroup event is played, exert this minion to cancel that event.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. If you have initiative when you play this minion, you may spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to draw 2 cards.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +5.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +6.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +8.
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
'''Warg-rider'''. While Sharku is not exhausted, he is '''fierce'''. '''Regroup:''' Exert Sharku to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Warg-rider.''' When you play this minion, you may play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount from your discard pile. While this minion is not exhausted, he is '''fierce.'''
'''Warg-rider.''' While Foul Horde is not exhausted, it is '''fierce.''' While Foul Horde has at least 3 vitality, it is '''ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While Foul Horde has at least 4 vitality, it is '''damage +1.'''
'''Warg-rider.''' While Sharku is not exhausted, he is '''fierce.''' Each time you play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount, you may make the Free Peoples player exert a companion (except a Hobbit).
'''Warg-rider.''' While this minion is not exhausted, it is '''fierce.''' Each time an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc wins a skirmish, you may exert this minion to control a site.
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is '''fierce''' until the regroup phase.
At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Cave Troll of Moria’s twilight cost is -2.
Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2
Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2.
Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase.
Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt.
Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase.
Discard this minion if underground. '''Shadow:''' Exert this minion to look at the Free Peoples player’s hand.
Each companion skirmishing this minion loses all damage and strength bonuses from possessions.
Each roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion is '''damage +1.'''
Each roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion is '''fierce.'''
Each the fellowship and minion archery totals are +3. '''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile.
Each time a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck. '''Shadow:''' Exert bearer to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile.
Each time a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc overwhelms a companion, add 3 burdens.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion is assigned to a skirmish, if it is not at an underground site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion.
Each time this minion is assigned to skirmish a companion who has resistance 5 or less, exert that companion.
Each time this minion is assigned to skirmish a Dwarf, this minion is '''fierce''' until the regroup phase.
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand.
Each time this minion wins a skirmish, if it is mounted, exert a companion. '''Shadow:''' Exert 3 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions and spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount to discard a condition.
Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand.
Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less.
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time this minion wins a skirmish, you may exert him twice to wound a companion.
Each time this minion wins a skirmish, you may exert it to discard a possession borne by a character this minion is skirmishing.
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession on an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if that Orc is at a battleground or underground site).
Each time you play an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]mount, you may draw a card. '''Assignment:''' If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
Each time you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to exert a companion for each Free Peoples culture you can spot over 2.
Each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount is twilight cost -1. '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc strength +2.
Each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc bearing a possession cannot take wounds (except during skirmish phases).
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event.
For each card in your hand, this minion is strength +1.
For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1.
For each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you can spot, Ancient Chieftain is strength +1.
For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc you can spot, Morgul Warden is strength +1.
For each wound on the Ring-bearer, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc is strength +1.
For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1.
Maneuver: Remove [3] and discard this minion from play to discard a follower.
Nazgûl are strength +1.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
The fellowship's current site gains underground.
This minion is strength +1 for each companion who has resistance 5 or less.
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each twilight token you can spot.
This minion is strength +1 for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition in your discard pile.
To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''.
To play, spot 3 Free Peoples cultures or discard 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] conditions from play.
To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion. '''Shadow:''' Remove 2 threats to discard a condition.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card in your support area. When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card. The minion archery total is +1 for each hunter companion you can spot.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. While the fellowship is in region 1, [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains '''underground'''. While the fellowship is in region 3, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +2.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Regroup:''' Exert this minion to add a burden.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. This minion is twilight cost –1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, you may reveal this card from hand to add a burden.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. While you can spot more sites on the adventure path than minions, this minion is strength +5.
When this minion is discarded from play, you may spot a companion who has resistance 4 or less to shuffle this minion into your draw deck.
When this minion wins a skirmish, discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from play.
When you cannot spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, discard this minion from play.
When you play a weapon on this minion, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn).
When you play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition, you may exert this minion and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card.
When you play Destructive Orc, you may discard a fortification for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession and each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] artifact you can spot.
When you play Host of Moria, you may play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from your discard pile.
When you play this minion, spot an Elf to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if the fellowship has moved more than once this turn.
When you play this minion, you may exert him and spot 5 burdens to draw a card.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may make the Free Peoples player discard a card at random from hand.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may play a [Moria] card from your draw deck or discard pile
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn.
When you play this minion, you may shuffle up to 2 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] cards from your discard pile into your draw deck.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this minion, you may spot a companion who has resistance 4 or less to prevent that companion from being assigned to this minion until the regroup phase.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a burden to make this minion strength +3.
When you play this minion, you may spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to draw a card for each site you control (limit 3).
When you play this minion, you may spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition to add a threat. While you can spot a companion of strength 10 or more, this minion is strength +3.
When you play this minion, you may spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession to add a threat. While you can spot a companion of strength 13 or more, this minion is strength +7.
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion and a companion who has resistance 3 or less to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to replace the fellowship's current site with an underground site from your adventure deck.
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to reveal the top card of the Free Peoples player's deck. If it is a Shadow card, add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is its twilight cost.
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] event from your discard pile into hand.
While at a battleground, this minion is strength +2.
While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and an '''archer'''.
While this minion bears a weapon, he is strength +2.
While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength –2.
While this minion is at an underground site, it is strength +2.
While this minion is bearing a possession, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +1.
While this minion is bearing a possession, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +2.
While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce.
While you can spot 3 burdens, the minion archery total is +2.
While you can spot 3 other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs, this minion is strength +5.
While you can spot 3 threats, the minion archery total is +2.
While you can spot 3 wounds on the Ring–bearer, this minion is fierce and '''damage +1'''.
While you can spot 6 companions and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, this minion is strength +9 and fierce.
While you can spot a companion of strength 12 or more, this minion is strength +4. Each time the fellowship moves during the regroup phase, discard this minion.
While you can spot a companion of strength 12 or more, this minion is strength +5. '''Skirmish:''' Remove 2 threats to make a character skirmishing this minion strength –2.
While you can spot a follower attached to a companion, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +2.
While you can spot a Free Peoples culture token, each minion that has the title Orc Reaper is strength +2.
While you can spot a Nazgûl, Gorbag is strength +2 and '''damage +1'''.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgûl, this minion is strength +2.
While you can spot a threat and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand.
While you can spot another [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc, no player may use archery special abilities. '''Regroup:''' Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
While you have initiative, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is an archer.
While you have initiative, the minion archery total is +2.
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Lore:
None
(46)
·
“...new foes came swirling behind....” (2)
·
Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2)
·
Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (2)
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Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2)
·
Orcs frequently used the weapons of their fallen enemies as their own. (2)
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“‘And yet we see that Sauron can torture and destroy the very hills.'” (2)
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A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2)
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Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2)
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“I'm gonna bleed you...like a stuck pig!” (2)
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"Fear. The city is rank with it." (2)
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“‘Hit me now, Sam. Hit me!'” (2)
Other values:
"'...he was waylaid by the Orcs of the Mountains, and almost all his folk were slain.'"
"'Many Elves and many mighty Men, and many of their friends, had perished in the war.'"
"...the enemy is moving. Sauron's forces are massing in the east..."
"Argh!!"
"War is brewing. The mountains are fair teeming with goblins."
A few Orc casualties were of no concern to him.
A Ring of Power would not stop the blade of an assassin lying in wait.
An Orc acts when the taskmaster promises reward or the whip.
As the free people of Middle-earth fell, Mordor's strength grew.
As the Orcs silently approached, the fear they brought multiplied.
As they overrun the lands of the Free Peoples, the forces of the Shadow destroy all available resources.
At Minas Tirith, some Orcs chose to attack the city before it's inhabitants.
Barad-dûr sent Orcs to all corners of Middle-earth.
Bearing cruel weapons, Orcs go forth from Mordor to serve the Eye.
Bred for battle, Sauron's soldiers live for the thrill of the fight – and the spoils of victory.
Bred in dark sorcery.
Cruel questioners of Mordor tore the secret from poor Gollum, that Sauron's most prized possession once again was found.
Deep in the Isengard pits, Orcs tended the mud from which the Uruk-hai were pulled from.
Drudgery and toil at Isengard left Saruman's minions hungry for sport.
Enraged by Sauron, the frenzied Orcs streamed to the battlefields.
Far more Orcs has Sauron bred in the pits under Barad-dûr than Saruman could ever imagine.
Fell captains moved Sauron's forces from the Gorgoroth plains.
Fiercely tribal, rival Orc bands unite only against a more hated enemy.
Frodo's quest could be undone with one glance.
Frontline minions drew the fire of parapet archers.
In the rush of battle, some Orcs can carry on heedless of their own wounds until their enemy is vanquished.
It takes a strong will indeed to command an unruly band of Orcs.
Larger Orcs are strong enough to run for many miles, and can tire out their prey before attacking.
Like their kindred in the North, the Orcs of Moria have keen noses, often following their prey by scent.
Losses served only to enrage the besiegers.
Minions of Orthanc shared their master's fascination with machines.
More enemies seem only to further fuel their rage.
Most of the Goblin arrows flew harmlessly into the chasm, but there were so many!
Mount Doom™ Preview<BR> King Draft Pack
Mount Doom™ Release<br>July 2004
Neither Man nor beast can withstand the fury of the Orcs.
Once inside the walls of the City, the besiegers were ordered to kill on sight.
Only Sharku commanded enough respect to control Saruman's warg-riders.
Orc chieftains are the most cruel of a heartless race. Both strength and malice are needed to lead such followers.
Orcs are seldom intimidated, and often goaded, by superior forces.
Orcs attacked in sunlight only when absolutely necessary.
Orcs can spring from the shadows in surprising numbers.
Orcs must always watch for attacks from their enemies...and from their own.
Orcs relish the kill more than the fight itself, and will often rush to engage a weakened foe.
Orcs that would only seek out violence at random on their own were brought together to serve Sauron's purpose.
Orcs use numbers to fell a powerful foe, though it would be generous to think of it as working together.
Orcs were kept in check by the light of the Sun.
Pain. Pain was part of each Orc's life.
Quick to contain their fleeing victims, the Orkish riders were always feared.
Saruman dispatched his trusted Orcs to aid in the sack of Rohan.
Saruman unleashed the remaining minions to ravage the countryside of Rohan.
Saruman's Orcs labor day and night to provide him with the resources he needs to wage war.
Saruman's workers would exploit any resource to prepare for the coming battle.
Sauron has countless armies of Orcs at his disposal.
Sauron shows favour to those in his dungeons with the ambition to squeeze the information he needs from those caught spying out his borders.
Sauron's Orcs ranged far and wide, searching for Baggins and the Ring.
Sharku used his warg-riders to scout and defend.
Sly servants of the Ringwraiths of Morgul Vale, Morgul Orcs are alert to the desires of their masters.
Some Orcs have learned basic tracking skills.
Some remained in Isengard to propel the war machine.
Tending the Cave Troll is a task neither envied or respected within the tribes of Moria.
The cunning Ambushes of the Orc armies rely upon scouts first finding the enemy.
The Dark Lord's power grows in unseen ways.
The foe who gave him his scar soon after gave him the adornment for his helm.
The foul Orcs who slaughtered the last of Balin's followers still thrive in the halls of Khazad-dûm and the surrounding countryside.
The great Dwarf mansion of Khazad-dûm is now more commonly known by other, darker names.
The malice of the Dark Tower thins the hopes of Men.
The Orcs infesting Khazad-dûm despoiled and defiled the ancient Dwarven mansion.
The Orcs of Mordor extended the will of Sauron to control the weak Men of the East.
The Orcs of Mordor, heartened by the promise of blood and plunder, are dangerous foes in battle.
The servants of Isengard worked tirelessly to spread the influence of their master.
The smell of human flesh is often enough to frenzy an Orc warrior.
The spiny helms forged by the Orcs of Moria can inflict as much damage as their scimitars.
Their commander led the Goblin bowmen to the highest rise across the gap.
There is not much that is fouler than Orcs.
These Orcs were fearsome warriors.
These Orcs were loathsome as Elves were fair.
They came from dark and evil places.
They feared their master more than any enemy.
Though he had seen it many times before, Grond's destructive power never ceased to amaze.
Though most Orcs are small in stature, seldom can one be found without another nearby.
Though shorter than a Man, the Troll's Keyward is a deadly adversary.
Under the cover of darkness the Orcs came.
Unfortunate Orcs assisted in Saruman's foul wizardry.
Very few tried to sneak into Mordor. Even fewer succeeded.
Vile villain of all that opposed his master.
Weapons of the West are often powerless against the threat of Sauron.
When commanded to, Orcs could travel great distances with great speed.
With blind devotion, the Orcs of Mordor follow orders issued from the Dark Tower.
With speed and numbers, these feared riders were not easily avoided.
“...a braying of horns... shook the very stones and stunned men's ears.”
“...a host of orcs lurked, ready at a signal to issue forth like black ants going to war.”
“...a huge orc-chieftain, almost man-high, clad in black mail from head to foot, leaped into the chamber; behind him his followers clustered in the doorway.”
“...all the hills and rocks about the Morannon were filled with hidden foes....”
“...and the shadowy defile beyond was bored and tunnelled by teeming broods of evil things.”
“...and then all hope was quenched.”
“...and wielded heavy hammers in their knotted hands.”
“...but the sun now climbing towards the South was veilded in the reeks of Mordor....”
“...deafening, roaring in his ears, the crash of the feet and the rending clamour of the Orcs before him.”
“...ever and anon, high above the city, a faint cry would come....”
“...far away from hidden holds and outposts in the hills came answering calls....”
“...far away he saw fires spring up....”
“...filled with malice, hating even their own kind....”
“...he watched the enemy come charging to the assault.”
“...hurrying orcs were digging... just out of bowshot from the walls....”
“...it was of a small breed...with wide and snuffling nostrils: evidently a tracker of some kind.”
“...like a storm upon the plain and a thunder in the mountains.”
“...not even the black shadows, lying deep where the red glow could not reach, would shield him long from the night-eyed orcs.”
“...or the end maybe of all the world of light.”
“...the day-guards, evil-eyed and fell, were marching to their posts.”
“...the first assault crashed into them.”
“...the vomit of the maggot-folk of Mordor.”
“...their bodies were cast aside... and others took their place.”
“...their Captain cared not greatly what they did or how many might be slain....”
“...their purpose was only to test the strength of the defence and to keep the men of Gondor busy in many places.”
“...they could endure the Sun, so long as the will of Sauron held sway over them.”
“...towards Mordor where the first bitter assault would come....”
“A noise of tramping feet and harsh shouts: Orcs were coming up to the Cleft from the far side....”
“All about the hills the hosts of Mordor raged.”
“All that host was clad in sable, dark as the night.”
“An arrow whistled over Frodo's head.”
“Another dreadful day of fear and toil had come to Mordor; and the night-guards were summoned....”
“As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel.”
“Curses they heeded not, nor understood the tongues of western men...”
“Drums rolled and fires leaped up.”
“File after file passed....”
“For it is a long tale, full of deeds great and terrible....”
“Grond! Grond! Grond!”
“His broad flat face was swart, his eyes were like coals, and his tongue was red....”
“In it there was a single gate of iron, and upon its battlement sentinels paced unceasingly.”
“In vain men shook their fists at the pitiless foes that swarmed before the Gate.”
“Move on! To the Gate!”
“North amid the noisome pits lay the first of the great heaps and hills of slag....”
“Now the watch-towers, which had fallen into decay, were repaired, and filled with arms, and garrisoned with ceaseless vigilance.”
“On they came, reckless of their loss as they approached....”
“Orcs were multiplying again in the mountains.”
“Sam looked up towards the orc-tower, and suddenly from its narrow windows lights stared out like small red eyes.”
“Sauron had taken the proffered bait in jaws of steel.”
“So great an army had never issued from that vale since the days of Isildur's might....”
“Swiftly a scout rode back and reported that wolf-riders were abroad in the valley....”
“The Captains of the West were foundering in a gathering sea.”
“The drums rolled and rattled.”
“The lines of fire became flowing torrents, file upon file of Orcs bearing flames....”
“The men of the West were trapped....”
“The old wound throbbed with pain and a great chill spread towards Frodo's heart.”
“The onslaught of Mordor broke like a wave on the beleaguered hills....”
“The plain was dark with their marching companies....”
“The sun gleamed red....”
“There came a long rolling of great drums like thunder in the mountains....”
“There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.”
“There was a rush of hoarse laughter, like the fall of sliding stones into a pit....”
“‘...do they just live on foul air and poison?'”
“‘...driving his slaves in madness on before.'”
“‘...I'll stick you, if you don't shut it down, see?'”
“‘...soon the host of Morgul will enter in at many points.'”
“‘...the Eagles of the mountain went far and wide, and they saw many things: the gathering of wolves and the mustering of Orcs....'”
“‘...the fear of him has passed before him over the River.'”
“‘...where the warg howls, there also the orc prowls.'”
“‘...why not kill them now? They're a cursed nuisance, and we're in a hurry.'”
“‘...yet I feared that wolf-riders and plunderers might ride nonetheless to Meduseld, while it was undefended.'”
“‘And we have learned... that the Black Captain leads them once again....'”
“‘Fear, the City is rank with it.'”
“‘He has taken Orcs into his service, and Wolf-riders, and evil Men....'”
“‘He looks more than half like a goblin.'”
“‘He uses others as his weapons.'”
“‘I have never heard before of Orcs upon Amon Hen. Yet who knows what may happen in these evil days....'”
“‘I looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges.'”
“‘I tell you, it's no game serving down in the city.'”
“‘I wonder if his fame was... due to his cleverness in settling at Isengard.'”
“‘If there's any game, me and my lads must be in it.'”
“‘It is a mark of evil things that came in the Great Darkness that they cannot abide the Sun....'”
“‘Kill all in your path!'”
“‘Many evil things there are that your strong walls and bright swords do not stay.'”
“‘Move into the City. Kill all in your path.'”
“‘No other folk make such a trampling....'”
“‘Orc!...Not very near, and yet too near, it seems.'”
“‘Orcs will often pursue foes for many leagues....'”
“‘Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.'”
“‘Sauron was diminished, but not destroyed. His Ring was lost but not unmade.'”
“‘Send out your warg-riders.'”
“‘Some of the trees they just cut down and leave to rot – orc-mischief that....'”
“‘The enemy,' men murmured. ‘The dike is down. Here they come pouring through the breaches!'”
“‘The nameless enemy has arisen again....'”
“‘The road may lead to Moria, but how can we hope that it will lead through Moria....'”
“‘The time of the Orc has come.'”
“‘There are Orcs, very many of them.... And some are large and evil....'”
“‘There is evil afoot in Isengard, and the West is no longer safe.'”
“‘There was war, and the land was laid waste....'”
“‘There's no time to kill them properly.... No time for play on this trip.'”
“‘They might agree with me, with Grishnákh....'”
“‘They swarmed across like beetles.'”
“‘They were all singing with harsh voices, and laughing, making a hideous din.'”
“‘They were Elves once. Taken by the dark powers – tortured and mutilated....'”
“‘You've spoken more than enough, Uglúk,' sneered the evil voice. ‘I wonder how they would like it in Lugbúrz.'”
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Data:Advance Captain (10R75)/Data
Data:Advance Marauder (10C76)/Data
Data:Advance Regular (10C77)/Data
Data:Advance Scout (10U78)/Data
Data:Ancient Chieftain (1R163)/Data
Data:Archer Commander (2R49)/Data
Data:Assaulting Goblin (32S227)/Data
Data:Azog, Commander of the Wolves Army (32S228)/Data
Data:Azog, Servant of Sauron (32HF35)/Data
Data:Azog, The Defiler (31B123)/Data
Data:Band of the Eye (1R240)/Data
Data:Barbarous Orc (11C107)/Data
Data:Battlefield Recruit (15S95)/Data
Data:Battlefield Veteran (15S96)/Data
Data:Black Gate Sentry (15U98)/Data
Data:Black Land Chieftain (15R99)/Data
Data:Black Land Chieftain (15RF11)/Data
Data:Black Land Commander (15C100)/Data
Data:Black Land Observer (15C101)/Data
Data:Black Land Overlord (15U102)/Data
Data:Black Land Runner (15C103)/Data
Data:Black Land Spy (15C105)/Data
Data:Bolg, Captain of the Goblin Army (32S236)/Data
Data:Bolg, Servant of Sauron (31HD37)/Data
Data:Bolg, Son of Azog (31B124)/Data
Data:Chamber Patrol (13R104)/Data
Data:Chamber Patrol (13RF10)/Data
Data:Champion Orc (0P75)/Data
Data:Champion Orc (11C111)/Data
Data:Cirith Ungol Scavenger (10U54)/Data
Data:Cirith Ungol Soldier (10C55)/Data
Data:Cirith Ungol Warrior (10C56)/Data
Data:Cirith Ungol Watchman (10U57)/Data
Data:Cutthroat Orc (11C113)/Data
Data:Denizen of Khazad-dum (11S115)/Data
Data:Denizen of the Black Pit (11S117)/Data
Data:Desolation Orc (15C107)/Data
Data:Destructive Orc (15C108)/Data
Data:Emboldened Orc (11R119)/Data
Data:Entrapping Orc (11C120)/Data
Data:Fimbul, Orkish Assassin (30S33)/Data
Data:Foraging Orc (11C121)/Data
Data:Foul Horde (5R50)/Data
Data:Foul Horde (AI) (5R125)/Data
Data:Frenzied Orc (11C122)/Data
Data:Gate Picket (6R101)/Data
Data:Gate Sentry (6C102)/Data
Data:Gate Soldier (5C97)/Data
Data:Gate Trooper (5C98)/Data
Data:Gate Veteran (5C99)/Data
Data:Goblin Aggressor (12C87)/Data
Data:Goblin Archer (1R172)/Data
Data:Goblin Flankers (2C61)/Data
Data:Goblin Man (2C42)/Data
Data:Goblin Patrol Troop (1C177)/Data
Data:Gorbag, Covetous Captain (10R59)/Data
Data:Gorbag, Filthy Rebel (15R109)/Data
Data:Gorbag, Filthy Rebel (15RF12)/Data
Data:Gorbag, Lieutenant of Cirith Ungol (7R180)/Data
Data:Gorgoroth Agitator (8U94)/Data
Data:Gorgoroth Assassin (8R95)/Data
Data:Gorgoroth Attacker (7U270)/Data
Data:Gorgoroth Axeman (7U271)/Data
Data:Gorgoroth Berserker (8R96)/Data
Data:Gorgoroth Breaker (8U97)/Data
Data:Gorgoroth Engineer (7U272)/Data
Data:Gorgoroth Garrison (7C273)/Data
Data:Gorgoroth Keeper (10C86)/Data
Data:Gorgoroth Looter (8U98)/Data
Data:Gorgoroth Officer (7R274)/Data
Data:Gorgoroth Patrol (8U99)/Data
Data:Gorgoroth Pillager (7C275)/Data
Data:Gorgoroth Ransacker (7C276)/Data
Data:Gorgoroth Sapper (7C277)/Data
Data:Gorgoroth Servitor (8U100)/Data
Data:Gorgoroth Soldier (7U278)/Data
Data:Gorgoroth Stormer (8C101)/Data
Data:Gorgoroth Swarm (0P55)/Data
Data:Gorgoroth Swarm (0W28)/Data
Data:Gorgoroth Swarm (10C87)/Data
Data:Gothmog, Lieutenant of Morgul (10R88)/Data
Data:Gothmog, Morgul Commander (8R72)/Data
Data:Gothmog, Morgul Leader (18R80)/Data
Data:Gothmog, Morgul Leader (18RF10)/Data
Data:Grishnakh, Orc Captain (5R100)/Data
Data:Grishnakh, Treacherous Captain (17R71)/Data
Data:Guard Commander (1R186)/Data
Data:Hill Orc (11U124)/Data
Data:Host of Moria, Legion of the Underdeeps (9R+41)/Data
Data:Howling Orc (13S109)/Data
Data:Isengard Artisan (6C65)/Data
Data:Isengard Builder (6U66)/Data
Data:Isengard Flanker (5C52)/Data
Data:Isengard Forger (3C56)/Data
Data:Isengard Informant (13U110)/Data
Data:Isengard Journeyman (6C67)/Data
Data:Isengard Marauder (0P120)/Data
Data:Isengard Marauder (15C110)/Data
Data:Isengard Plodder (6C69)/Data
Data:Isengard Retainer (3U57)/Data
Data:Isengard Rider (5C53)/Data
Data:Isengard Scout Troop (5U55)/Data
Data:Isengard Servant (3U58)/Data
Data:Isengard Shaman (3C59)/Data
Data:Isengard Smith (3U60)/Data
Data:Isengard Tender (6U70)/Data
Data:Isengard Tinker (6C71)/Data
Data:Isengard Underling (11C125)/Data
Data:Isengard Warrior (3U61)/Data
Data:Isengard Worker (3C62)/Data
Data:Marauding Orcs (11S126)/Data
Data:Mocking Goblin (11C127)/Data
Data:Mordor Aggressor (12U89)/Data
Data:Mordor Assassin (7R284)/Data
Data:Mordor Brute (10C90)/Data
Data:Mordor Defender (7C285)/Data
Data:Mordor Fiend (10C91)/Data
Data:Mordor Fighter (7R286)/Data
Data:Mordor Guard (7C287)/Data
Data:Mordor Pillager (10U92)/Data
Data:Mordor Regular (7C288)/Data
Data:Mordor Savage (7U289)/Data
Data:Mordor Soldier (7C290)/Data
Data:Mordor Trooper (7C291)/Data
Data:Mordor Veteran (7U292)/Data
Data:Mordor Warrior (7U293)/Data
Data:Mordor Wretch (10U93)/Data
Data:Morgul Ambusher (8C74)/Data
Data:Morgul Banner-bearer (10C62)/Data
Data:Morgul Brute (7R188)/Data
Data:Morgul Creeper (8C75)/Data
Data:Morgul Cur (7C189)/Data
Data:Morgul Destroyer (7U190)/Data
Data:Morgul Hound (7C192)/Data
Data:Morgul Lackey (7C193)/Data
Data:Morgul Lurker (8C76)/Data
Data:Morgul Mongrel (7C194)/Data
Data:Morgul Patrol (0W24)/Data
Data:Morgul Predator (7C196)/Data
Data:Morgul Skirmisher (1U257)/Data
Data:Morgul Skulker (1U258)/Data
Data:Morgul Slayer (3R93)/Data
Data:Morgul Soldier (7C199)/Data
Data:Morgul Spawn (7C200)/Data
Data:Morgul Spearman (7C201)/Data
Data:Morgul Squealer (8R77)/Data
Data:Morgul Tormentor (0P92)/Data
Data:Morgul Tormentor (12U90)/Data
Data:Morgul Vanguard (10R63)/Data
Data:Morgul Warden (1R259)/Data
Data:Moria Archer Troop (2U67)/Data
Data:Moria Menace (15U111)/Data
Data:Moria Scout (1C191)/Data
Data:Mountain Orc (11C129)/Data
Data:Narzug, Orkish Assassin (30S36)/Data
Data:Orc Ambush Troop (V1 48)/Data
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Data:Orc Captain (5R103)/Data
Data:Orc Chaser (7C298)/Data
Data:Orc Chieftain (1C266)/Data
Data:Orc Crusher (13R112)/Data
Data:Orc Crusher (13RF11)/Data
Data:Orc Cutthroat (5U104)/Data
Data:Orc Destroyer (7C299)/Data
Data:Orc Dreg (12C92)/Data
Data:Orc Fanatic (7C300)/Data
Data:Orc Fighter (5U105)/Data
Data:Orc Footman (12C93)/Data
Data:Orc Guard (3C95)/Data
Data:Orc Hunters (1U267)/Data
Data:Orc Infantry (5C106)/Data
Data:Orc Inquisitor (1C268)/Data
Data:Orc Insurgent (6U104)/Data
Data:Orc Line-breaker (13C113)/Data
Data:Orc Marauder (7U301)/Data
Data:Orc Miscreant (11C131)/Data
Data:Orc Officer (7U302)/Data
Data:Orc Patrol (5U107)/Data
Data:Orc Pillager (3U96)/Data
Data:Orc Plains Runner (13S114)/Data
Data:Orc Pursuer (5C108)/Data
Data:Orc Pursuer (7C303)/Data
Data:Orc Rager (7C304)/Data
Data:Orc Raid Commander (13R115)/Data
Data:Orc Ravager (10R94)/Data
Data:Orc Reaper (13C116)/Data
Data:Orc Runner (5C109)/Data
Data:Orc Sapper (12U94)/Data
Data:Orc Savage (7U305)/Data
Data:Orc Scout (2C89)/Data
Data:Orc Scouting Band (1U270)/Data
Data:Orc Seeker (7R306)/Data
Data:Orc Skulker (12C95)/Data
Data:Orc Slaughterer (10R95)/Data
Data:Orc Slayer (3U97)/Data
Data:Orc Soldier (1C271)/Data
Data:Orc Stalker (7U307)/Data
Data:Orc Strategist (12U97)/Data
Data:Orc Swordsman (3C98)/Data
Data:Orc Taskmaster (2C90)/Data
Data:Orc Trooper (3R99)/Data
Data:Orc Veteran (3U100)/Data
Data:Orc War Band (1R272)/Data
Data:Orc Warrior (3C101)/Data
Data:Orkish Aggressor (18C85)/Data
Data:Orkish Aggressor (30S39)/Data
Data:Orkish Archer Troop (18U86)/Data
Data:Orkish Assassin (17C72)/Data
Data:Orkish Berserker (17R73)/Data
Data:Orkish Breeder (18C87)/Data
Data:Orkish Cavalry (17R74)/Data
Data:Orkish Defender (18C88)/Data
Data:Orkish Dreg (17C75)/Data
Data:Orkish Flanker (17C77)/Data
Data:Orkish Footman (17C78)/Data
Data:Orkish Headsman (18C89)/Data
Data:Orkish Invader (17R79)/Data
Data:Orkish Invader (17RF11)/Data
Data:Orkish Lackey (17C80)/Data
Data:Orkish Marauder (30S38)/Data
Data:Orkish Maurader (17C81)/Data
Data:Orkish Pursuer (32S242)/Data
Data:Orkish Runner (17C83)/Data
Data:Orkish Scout (17R84)/Data
Data:Orkish Skirmisher (18C90)/Data
Data:Orkish Traveler (17C85)/Data
Data:Orkish Veteran (32S243)/Data
Data:Orkish Warg-master (17R87)/Data
Data:Orkish Warrior (17U88)/Data
Data:Orkish Worker (11R133)/Data
Data:Picket Denizen (13S118)/Data
Data:Pitiless Orc (12U99)/Data
Data:Prowling Orc (11C136)/Data
Data:Rallying Orc (12R100)/Data
Data:Scouting Orc (15C116)/Data
Data:Sharku, Vile Marauder (6R74)/Data
Data:Sharku, Warg-captain (5R58)/Data
Data:Siege Commander (7R311)/Data
Data:Skulking Goblin (11S138)/Data
Data:The Great Goblin, Chieftain of the Misty Mountains (31S136)/Data
Data:The Orc Army (32S240)/Data
Data:The Wolves Army (32S234)/Data
Data:Tower Assassin (2R93)/Data
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