Drilldown: CardReleases

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CardReleases > Subtypes: Orc & Vitality: 2

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Orc Pursuer (2) · Champion Orc (2) · Orkish Marauder (2) · Orkish Aggressor (2) · Orc Butcher (2) · Isengard Marauder (2) · Morgul Tormentor (2) · Orkish Invader (2) · Sharku (2)
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Skirmish: Exert this minion to wound a character he is skirmishing. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (2) · Warg-rider. While this minion is not exhausted, he is fierce. (2) · While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (2) · For each [SAURON] condition you can spot, this minion is strength +1. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2)
TaggedGameText:
To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (2)
· Skirmish: Exert this minion to wound a character he is skirmishing. (2) · For each sauron condition you can spot, this minion is strength +1. (2) · Skirmish: Exert this minion and spot another sauron minion and to add a threat. (2) · Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2)
FormattedGameText:
'''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (2) · '''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (2) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (2) · For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) · '''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (2) · '''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (2) · '''Skirmish:''' Exert this minion to wound a character he is skirmishing. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · '''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (2) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2)
Lore:
None (26) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2) · A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · “...new foes came swirling behind....” (2) · “‘And yet we see that Sauron can torture and destroy the very hills.'” (2)
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