Drilldown: CardReleases

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CardReleases > Vitality: 2-3 & Resistance: 1-6

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A (8) · D (1) · O (5) · S (107) · W (1)
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Title:
Legolas (8) · Gimli (7) · Boromir (7) · Isildur (4) · Madril (4) · Denethor (4) · Gamling (4) · Háma (3) · Éowyn (3) · Haldir (3) · Orophin (3) · Quickbeam (3) · Théoden (3) · Guard of the White Tree (2) · Faramir (2) · Riders of the Mark (2) · Járnsmid (2) · Rúmil (2) · Arwen (2) · Théodred (2)
Subtitle:
None (29) · Brother of Haldir (3) · Last Ruling Steward (3) · Hastiest of All Ents (3) · of the Woodland Realm (3) · Defender of Osgiliath (3) · of the Grey Company (3)
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GameText:
Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3) · Denethor is resistance +1 for each [GONDOR] possession in your discard pile. Maneuver: Spot a [GONDOR] possession borne by a companion and remove that possession from the game to exert a minion twice. (3) · Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
TaggedGameText:
Archer. Hunter 1(While skirmishing a non-hunter character, this character is strength +1.).
Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3)
· Quickbeam is twilight cost -1 for each Ent you can spot.
Maneuver: Discard this companion to place another gandalf companion from your discard pile on the bottom of your draw deck and reinforce a gandalf token. (3)
· Denethor is resistance +1 for each gondor possession in your discard pile.
Maneuver: Spot a gondor possession borne by a companion and remove that posssession from the game to exert a minion twice. (3)
· Archer.
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an elven card, wound a minion. (3)
· Ranger. Hunter 1.
While you can spot 2 gondor rangers, Madril is twilight cost –2.
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
· Knight.
Skirmish:
Discard a gondor condition from your support area to make this companion strength +2. (2)
· While you can spot a rohan Man who has resistance of 7 or more, Théodred is twilight cost –1.
At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing. (2)
· While Orophin is at a forest site and you can spot another Elf, Orophin is an archer. (2) · While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats.
Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a gondor Man roaming until the end of the turn. (2)
· To play, spot an Elf.
While the fellowship is at a battleground site, Haldir is strength +2.
While the fellowship is at a forest site, Haldir is an archer. (2)
· To play, spot 2 rohan companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2)
· Háma is strength +1 for each Shadow possession you can spot.
Each time Háma wins a skirmish, you may discard a possession from play. (2)
· Each possession you play on Éowyn during the fellowship phase is twilight cost –1.
Each time the fellowship moves during the regroup phase, you may reinforce a rohan token (or reinforce 2rohan tokens if you can spot Éomer or Théoden). (2)
· At the start of the fellowship phase, you may add twilight1 to play a possession on Gamling from your draw deck. (2) · At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another gandalf companion). (2) · While you can spot Gandalf, Théoden is resistance +2.
While you can spot Éomer, Théoden is damage +1.
While you can spot 3 mounted rohan companions, Théoden is strength +2. (2)
· Knight.
Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile.
Each time you reconcile, you may draw a card. (2)
· Knight. Each time Boromir wins a skirmish, you may heal a gondor companion. (2) · Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) (2) · Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Regroup: Exert 2 hunter companions to draw a card. (2)
FormattedGameText:
'''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''. '''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) · Quickbeam is twilight cost -1 for each Ent you can spot. '''Maneuver:''' Discard this companion to place another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion from your discard pile on the bottom of your draw deck and reinforce a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] token. (3) · Denethor is resistance +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession in your discard pile. '''Maneuver:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession borne by a companion and remove that posssession from the game to exert a minion twice. (3) · '''Archer.''' At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (3) · '''Ranger. Hunter 1.''' While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) · '''Knight.''' Each time Boromir wins a skirmish, you may heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (2) · While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man who has resistance of 7 or more, Théodred is twilight cost –1. At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing. (2) · While Orophin is at a forest site and you can spot another Elf, Orophin is an '''archer.''' (2) · While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. '''Skirmish:''' While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man roaming until the end of the turn. (2) · To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an '''archer'''. (2) · To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · Háma is strength +1 for each Shadow possession you can spot. Each time Háma wins a skirmish, you may discard a possession from play. (2) · Each possession you play on Éowyn during the fellowship phase is twilight cost –1. Each time the fellowship moves during the regroup phase, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token (or reinforce 2[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens if you can spot Éomer or Théoden). (2) · At the start of the fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a possession on Gamling from your draw deck. (2) · At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion). (2) · While you can spot Gandalf, Théoden is resistance +2. While you can spot Éomer, Théoden is '''damage +1'''. While you can spot 3 mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions, Théoden is strength +2. (2) · '''Knight.''' Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile. Each time you reconcile, you may draw a card. (2) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Regroup:''' Exert 2 hunter companions to draw a card. (2) · '''Knight. Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition from your support area to make this companion strength +2. (2) · '''Damage +1. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' (2)
Lore:
None (9) · “...he took up the staff of his Stewardship that lay at his feet and broke it on his knee.” (3) · “‘For that is the ruin of Osgiliath...'” (3) · “‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (3) · “You would die before your stroke fell!” (3) · “‘A punch from an Ent-fist crumples up iron...'” (3) · Sauron's Easterling allies were another trial for the Bardings, still keenly aware of the great efforts to rebuild Dale. (2) · “‘Do not hope too much! These are dark days.'” (2) · “‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'” (2) · “‘...Elendil's son cut the Ring from Sauron's hand....'” (2) · “‘Let her be as lord to the Eorlingas, while we are gone.'” (2) · “‘Let the armies of Mordor know this: never again will the land of my people fall into enemy hands!'” (2) · “‘Well, after them!' said Gimli. ‘Dwarves too can go swiftly...'” (2) · “‘We have already overtaken some of those that we are hunting...'” (2) · “...wolves were howling on the wood's borders: but on the land of Lórien no shadow lay.” (2) · “With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) · "Now for wrath! Now for ruin! And a red dawn!" (2)
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