Drilldown: CardReleases

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CardReleases > Subtypes : Standard or Wizard

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A (5) · D (10) · L (2) · O (2) · S (283) · W (5)
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Gandalf (34) · Saruman (19) · The Prancing Pony (4) · Radagast (3) · Trollshaw Forest (3) · Anduin Banks (3) · Cavern Entrance (3)
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None (9) · To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (3) · Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) · While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [GANDALF] cards from hand. (3) · While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) · When you play Gandalf (except in your starting fellowship), you may play a [GANDALF] possession on him from your draw deck or discard pile. Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) · Underground. Skirmish special abilities cannot be used. (2) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) · While you cannot spot 3 companions of the same culture, Gandalf is strength -2. (2) · Damage +1. Each time the fellowship moves, wound Gandalf. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · Forest. No more than 1 minion can be assigned to each skirmish. (2) · Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Dwelling. Shadow: Play a Nazgul to discard a condition from play. (2) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) · Wounds cannot be prevented or healed. Burdens cannot be removed. (2) · Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2)
 
Lore:
None (268) · "'He has claimed lordship over all this land...'" (1) · "... white, shining now as if with some light kindled within... holding a power beyond the strength of kings." (1) · "A new power is rising. Its victory is at hand." (1) · "Take back what they stole from you!" (1) · Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1)
· Hunters Design-a-Card contest entry
Submitted by "menace64" (1)
· “...his long white hair, his sweeping silver beard, and his broad shoulders, made him look like some wise king of ancient legend.” (1) · “His real business was far more difficult and dangerous, but the Shire-folk knew nothing about it.” (2) · “Let the Ring-bearer decide.” (3) · “No such anguish had Shelob ever known, or dreamed of knowing....” (1) · “She should not die.... At least she should not die alone, unaided.” (1) · “The Ring yearns above all else to return to the hand of its master. They are one, the Ring and the Dark Lord. Frodo, he must never find it.” (1) · “‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'” (2) · “‘...the rule of no realm is mine, neither of Gondor nor any other, great or small.'” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘Among the Wise I am the only one that goes in for hobbit-lore: an obscure branch of knowledge, but full of surprises.'” (1) · “‘Behold, I am not Gandalf the Grey, whom you betrayed. I am Gandalf the White, who has returned from death.'” (1) · “‘But all worthy things that are in peril as the world now stands, those are my care.'” (3) · “‘Dangerous!... And so am I, very dangerous; more dangerous than anything you will ever meet....'” (1) · “‘He said: “Who are you?” I still did not answer, but it hurt me horribly; and he pressed me, so I said: “A hobbit.”'” (1) · “‘I come with counsel and tidings in this dark hour.'” (1) · “‘I will help you bear this burden, Frodo Baggins....'” (2) · “‘Look to my coming at first light on the fifth day.'” (3) · “‘The Dark Lord has Nine. But we have One, mightier than they: the White Rider. He has passed through the fire and the abyss, and they shall fear him.'” (1) · “‘There will be no dawn for Men.'” (2) · “‘When evening in the Shire was grey / his footsteps on the Hill were heard; / before the dawn he went away / on journey long without a word.'” (1) · “‘You're in the service of the Steward of Gondor now. You'll do as you're told.'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)

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