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Drilldown: CardReleases
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CardReleases
> Subtypes:
Man
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Vitality:
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ID:
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A (14)
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D (1)
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W (5)
Revision:
None
(280)
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(280)
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EN (280)
IsPhysical:
No (32)
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Yes (248)
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No (12)
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(280)
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Title:
Éomer (20)
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Subtitle:
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(111)
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Ranger of the North (5)
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Defender of Osgiliath (4)
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Dunadan of Gondor (4)
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Northman, King of Rohan (3)
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Son of Denethor (3)
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The Renowned (3)
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Heir to Meduseld (3)
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Ranger of Ithilien (3)
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Horsemaster (3)
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Last Ruling Steward (3)
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Agent of Saruman
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Bearer of Council
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Bold and Grim
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Subtypes:
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· Man ·
Support Area
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Orc
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Standard
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Uruk-hai
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Skirmish
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Hand Weapon
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Nazgul
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Elf
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TwilightCost:
1 - 2 (2)
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2 - 3 (116)
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3 - 4 (94)
·
4 - 6 (68)
Strength:
3 - 6 (51)
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6 - 7 (75)
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7 - 10 (91)
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10 - 15 (63)
StrengthMod:
None
(280)
Vitality:
3 (280)
VitalityMod:
None
(280)
SiteNum:
None
(190)
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1 - 4 (12)
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4 - 6 (78)
SiteNumMod:
None
(280)
Resistance:
None
(170)
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1 (3)
·
5 (24)
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6 (51)
·
7 (28)
·
8 (4)
ResistanceMod:
None
(280)
CanBearRing:
None
(90)
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No (186)
·
Yes (4)
Signet:
Aragorn (14)
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Frodo (4)
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Gandalf (10)
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None (243)
·
Theoden (9)
Block:
None (280)
ShadowNum:
None
(280)
ArrowDir:
None (280)
GameText:
Ranger. Skirmish: Exert a [GONDOR] Man with a resistance 6 or more to make that Man strength +3. (4)
·
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
·
Denethor is resistance +1 for each [GONDOR] possession in your discard pile. Maneuver: Spot a [GONDOR] possession borne by a companion and remove that possession from the game to exert a minion twice. (3)
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While you can spot Eowyn, Theoden is defender +1. While you can spot Eomer, Theoden is damage +1. While you can spot Theodred, the move limit is +1. (3)
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While Eomer bears a mount, he is damage +1. While no other companion is assigned to a skirmish, Eomer is strength +1 for each other [ROHAN] companion you can spot. (3)
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Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (3)
Other values:
_none
Archer. Each time a Free Peoples character is killed, each of your [MEN] minions is strength +3 until the regroup phase.
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound.
Archer. Knight. To play, spot 3 [GONDOR] companions. While you can spot a fortification, Garrison of Gondor is defender +1.
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again.
Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.)
At the start of each fellowship phase, you may add (2) to reinforce a [GONDOR] token.
At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase.
At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards.
At the start of each skirmish involving Aldred, you may discard a possession borne by a minion he is skirmishing.
At the start of each skirmish involving Jarnsmid, you may remove a burden (or 2 burdens if you can spot another [GANDALF] companion).
At the start of the fellowship phase, you may add (1) to play a possession on Gamling from your draw deck.
At the start of the fellowship phase, you may remove 2 Free Peoples culture tokens to take a [GANDALF] event into hand from your discard pile.
At the start of the maneuver phase, if you can spot another [MEN] Man and 8 characters (or if you can spot 3 Free Peoples cultures), you may take control of a site.
At the start of the regroup phase, if you have only 4 cards in hand, you may spot another [GONDOR] Man to discard a minion.
Barliman Butterbur is strength +1 for each attached [GANDALF] follower. Maneuver: Exert Barliman Butterbur to reveal the top 2 cards of your deck. Take any [GANDALF] cards into hand and discard the rest.
Boromir is resistance -1 for each lurker minion you can spot. Skirmish: Exert Boromir to make him strength +1 for each possession he bears.
Boromir is strength +2 for each minion he is skirmishing.At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir defender +1 until the regroup phase.
Corsair. At the start of each skirmish involving this minion, you may remove a [RAIDER] token to wound a companion he is skirmishing.
Corsair. Fierce. Skirmish: If you have initiative, remove a [RAIDER] token to discard a possession borne by a character skirmishing this minion.
Corsair. Skirmish: If you have initiative, remove a [RAIDER] token to make a corsair fierce until the regroup phase.
Damage +1. While the Ringbearer is assigned to a skirmish, Eomer is strength +3. Maneuver: If Eomer is mounted, exert him to make him defender +1 until the end of turn.
Denethor is strength +1 for each other [GONDOR] Man you can spot (limit +4).
Each of your Dwarves and other [GANDALF] Men is strength +1. While you can spot more minions than companions, the fellowship archery total is +X, where X is the number of minions minus the number of companions.
Each possession you play on Eowyn during the fellowship phase is twilight cost -1. Each time the fellowship moves during the regroup phase, you may reinforce a [ROHAN] token (or reinforce 2 [ROHAN] tokens if you can spot Eomer or Theoden).
Each time a Free Peoples possession is played, you may spot a [MEN] card and reveal this minion from hand to make the Free Peoples player exert a companion. While each companion is wounded, this minion is fierce.
Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck.
Each time Eowyn wins a skirmish, each other [ROHAN] Man is strength +1 until the regroup phase.
Each time the fellowship moves from a site, add a burden. Skirmish: Exert another [GONDOR] Man to make him of her strength +1 and damage +1.
Each time the fellowship moves to a plains site, each minion must exert.
Each time the fellowship moves, you may add (1) and remove a Free Peoples culture token to reinforce a [ROHAN] token.
Each time this minion is assigned to skirmish a character who has resistance 5 or less, it is fierce until the regroup phase.
Each time this minion is assigned to skirmish an exhausted companion, it is fierce until the regroup phase.
Each unbound companion (or ally) bearing a Shadow condition is strength -1.
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion over 5.
Easterling. Fierce. Each time Easterling Regiment wins a skirmish, you may add (1) for each burden.
Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3.
Easterling. Fierce. Skirmish: Spot 2 burdens and remove (2) to make an Easterling strength +2. Skirmish: Spot 4 burdens and remove (2) to make an Easterling strength +3. Skirmish: Spot 6 burdens and remove (2) to make an Easterling strength +4.
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion you spot over 5.
Easterling. Skirmish: Remove 2 burdens to heal another Easterling.
Easterling. To play, spot an Easterling. While this minion is unwounded, he is damage +2. Skirmish: Wound 2 other [RAIDER] Men to heal this minion.
Easterling. While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce.
Fellowship. Ranger. While you can spot two unbound Hobbits, Boromir's twilight cost is -1. Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play.
Fellowship: Play a [GONDOR] knight. That knight's twilight cost is -2. Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat.
Fierce. Skirmish: Spot a site you control and remove (2) to make a [MEN] Man strength +2. Skirmish: Spot 2 sites you control and remove (2) to make a [MEN] Man strength +3. Skirmish: Spot 3 sites you control and remove (2) to make a [MEN] Man strength +4.
Haethen cannot take wounds during fierce skirmishes. Skirmish: Exert Haethen to make him strength +1.
Hama is strength +1 for each Shadow possession you can spot. Each time Hama wins a skirmish, you may discard a possession from play.
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion. Shadow: Exert Bill Ferny twice and spot a site you control to add (2).
If you can spot a [ROHAN] Man, you may play Erkenbrand any time you could play a skirmish event. When you play Erkenbrand, you may discard a Shadow possession.
Knight.
Knight. Each time Boromir wins a skirmish, you may heal a [GONDOR] companion.
Knight. Each time Isildur loses a skirmish, exert a companion. Each time Isildur wins a skirmish, heal a companion.
Knight. Each time this companion wins a skirmish, you may wound a minion he is skirmishing.
Knight. Fellowship: Discard a fortification to heal Ingold twice.
Knight. Fellowship: Discard a fortification to remove a threat.
Knight. Fellowship: Discard a [GONDOR] condition to heal this companion.
Knight. Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile. Each time you reconcile, you may draw a card.
Knight. Ranger. Ring-bound.
Knight. Skirmish: Discard a [GONDOR] condition from your support area to make this companion strength +2.
Knight. The twilight cost of each other knight in your starting fellowship is -1. Assignment: Assign Alcarin to a minion bearing a [GONDOR] fortification to heal Alcarin.
Knight. To play, spot a knight. Each time Imrahil wins a skirmish, you may exert 2 minions.
Knight. To play, spot a knight. Maneuver: Exert Turgon to wound a minion bearing a [GONDOR] fortification.
Knight. When you play Faramir (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play a knight revealed. Shuffle your draw deck.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a [MEN] minion, you may exert Grima to exert a companion.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a Free Peoples character is killed, you may spot another [MEN] minion to exert each companion.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a [MEN] minion is about to take a wound in a skirmish, exert this minion and remove (1) to prevent that.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength -2 until the regroup phase to make each other [MEN] minion strength +1 until the regroup phase.
Maneuver: Exert Grima and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner's hand.
Maneuver: Exert Mumak Commander twice to exert a companion twice (except the Ring-bearer).
Maneuver: Exert The Mouth of Sauron to play a [MEN] condition or [MEN] possession from your draw deck.
Maneuver: Exert this minion to add (1) for each companion who has resistance 5 or less.
Maneuver: Spot 4 Free Peoples cultures and exert Grima to return an unbound companion, and all cards on him or her, to their owners? hands.
Possessions cannot be transferred from this companion to another character. Fellowship: Play a possession on this companion to liberate a site.
Ranger. Boromir is not overwhelmed unless his strength is tripled.
Ranger. Fellowship: Add (2) to heal Boromir.
Ranger. Fellowship: If Madril is at a forest site, exert him to play the fellowship's next site.
Ranger. Fellowship: Play a [ROHAN] Man to heal Faramir. Skirmish: Exert Faramir to make an unbound Hobbit strength +2. Skirmish: Exert Gandalf to prevent all wounds to Faramir.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each fellowship phase, you may add (1) to heal a ranger.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [GONDOR] token.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Mablung to wound a roaming minion he is skirmishing.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This companion is strength +1 for each roaming minion you can spot.
Ranger. Hunter 1. When this companion is in your starting fellowship, his twilight cost is -1. Skirmish: Remove a [GONDOR] token or exert a [GONDOR] Man to make the site number of a minion +2.
Ranger. Hunter 1. When this is in your starting fellowship and you can spot an unbound [GONDOR] companion with cost 3 or more, his twilight cost is -2. Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase.
Ranger. Hunter 1. While you can spot a roaming minion, your [GONDOR] conditions cannot be discarded from play by Shadow cards. Maneuver: Exert 2 rangers to make a minion site number +2 until the regroup phase.
Ranger. Hunter 2. If Faramir is in your starting fellowship, his twilight cost is -1. Maneuver: Exert Faramir to heal a companion with resistance 5 or more.
Ranger. Regroup: Discard 2 cards from hand to exhaust a minion.
Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.
Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing.
Ranger. To play, spot a [GONDOR] Man. Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion.
Ranger. When you play Boromir (except in your starting fellowship), you may play a possession with a twilight cost of 1 or less on him from your draw deck.
Ranger. When you play this companion, you may play the fellowship's next site.
Ranger. While skirmishing a roaming minion, this companion is strength +2 and damage +1.
Ranger. While the fellowship is at a forest or river site, Duilin is strength +3.
Ranger. While the Ring-bearer has resistance 9 or more, Halbarad's twilight cost is -1. At the start of the maneuver phase, you may discard a [GONDOR] card from hand to heal a [GONDOR] companion.
Ranger. While you can spot a [GONDOR] token, this companion is strength +2.
Regroup: Exert Grima to add (2). Regroup: Remove a [MEN] token to add (2). Regroup: Remove (4) to exert an unbound companion.
Regroup: While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession.
Response: If a possession or engine is played by your opponent, remove a [GONDOR] token from your condition to make that opponent remove (1). If he or she cannot, discard that possession or engine.
Response: If a [ROHAN] companion who has resistance 4 or more is about to take a wound, exert Hrothlac to prevent that.
Response: If your opponent is about to take control of a site, exert Ceorl and a villager to prevent this.
Ring-bound. Ranger. An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir.
Ring-bound. Ranger. Each time Anborn wins a skirmish, you may make a minion's site number +3 until the regroup phase.
Ring-bound. Ranger. If Faramir is in your starting fellowship, his twilight cost is -1. Fellowship: Play a ranger to heal a Ring-bound companion.
Ring-bound. Ranger. The site number of each minion assigned to skirmish a Ring-bound Man is +2.
Ring-bound. Ranger. The twilight cost of each other [GONDOR] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2.
Ring-bound. Ranger. To play, spot a Ring-bound Man. Skirmish: Exert Damrod to exhaust a Man he is skirmishing.
Ring-bound. Ranger. To play, spot a Ring-bound Man. Skirmish: Exert Mablung to exhaust a roaming minion he is skirmishing.
Ring-bound. Ranger. When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a roaming minion, this companion is strength +2.
Skirmish: Discard a card from hand to exert a minion skirmishing this companion.
Skirmish: Discard a possession borne by Eowyn to make her strength +2.
Skirmish: Discard a [ROHAN] condition to make Guthlaf strength +1.
Skirmish: Exert Boromir to make a Hobbit strength +3.
Skirmish: Exert Eowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Eowyn.
Skirmish: Exert this companion to make him strength +1 for each mounted companion you spot.
Skirmish: If Leofric is in a skirmish, exert him to play a [ROHAN] skirmish event from your draw deck.
Skirmish: If this companion is mounted, exert him to exert a minion skirmishing an unbound companion.
Skirmish: Play a [GONDOR] skirmish event to make each minion skirmishing Anarion strength -X, where X is Anarion's vitality.
Skirmish: Remove (2) to make a lurker strength +1. Skirmish: Remove (2) to make a lurker fierce until the regroup phase. Skirmish: Remove (2) to make a lurker damage +1.
Southron. Ambush (1). Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this.
Southron. Ambush (1). Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion.
Southron. Ambush (1). Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions.
Southron. Ambush (1). When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile.
Southron. Ambush (1). While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1.
Southron. Archer. Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.
Southron. Archer. Fierce. To play, spot a [RAIDER] Man. Archery: Exert this minion and remove a threat to make the minion archery total +1.
Southron. Archer. While you can spot 3 twilight tokens, all [RAIDER] Men are strength +1. While you can spot 6 twilight tokens, all [RAIDER] Men are strength +1. While you can spot 9 twilight tokens, all [RAIDER] Men are strength +1.
Southron. Archer. While you can spot 6 twilight tokens, other [RAIDER] Men are damage +1. While you can spot 9 twilight tokens, other [RAIDER] Men are damage +1.
Southron. Archer. While you can spot another [RAIDER] Man, Ring-bound companions cannot take archery wounds.
Southron. Archer. While you have initiative, the Ring-bearer cannot take wounds during the archery phase and this minion is ambush (8).
Southron. Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).
Southron. At the start of a skirmish involving this minion, you may spot another [Raider] Man and 6 companions to discard an unbound companion this minion is skirmishing.
Southron. At the start of each skirmish involving this minion, you may spot 6 companions and another [RAIDER] Man to discard an unbound companion this minion is skirmishing.
Southron. Regroup: Exert this minion and remove (5) to take control of a site.
Southron. Regroup: Remove (9) and spot antother Southron to make the move limit -1 for this turn ( to a minimum of 1 ).
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Desert Lancers twice to take control of a site.
Southron. When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is -2.
Southron. While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is damage +1.
Southron. While you can spot 4 threats, this minion is damage +2.
The fellowship's current site gains plains.
This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2.
This minion is twilight cost -1 for each [MEN] minion stacked on a [MEN] possession.
To play, spot 2 [GONDOR] Men. Fellowship: If at a sanctuary, exert Denethor to take a [GONDOR] card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards.
To play, spot 2 [MEN] Men. Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion.
To play, spot 2 [MEN] Men. When you play this minion, you may make the Free Peoples player exert a companion for each site you control.
To play, spot 2 [MEN] Men. While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot.
To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion.
To play, spot 3 [ROHAN] companions. You may play Rohirrim Army any time you could play a regroup event. When you play Rohirrim Army, you may discard a minion.
To play, spot a [GANDALF] companion. Skirmish: Exert Erland to take a [GANDALF] skirmish event from your discard pile into hand.
To play, spot a [MEN] Man. While you can spot a companion of strength 10 or more, this minion is strength +3. Maneuver: Remove 2 burdens or 2 threats to control a site.
To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce.
To play, spot a [MEN] minion. While you can spot 5 or more culture tokens, the minion archery total is +2.
To play, spot a [ROHAN] Man. Skirmish: Exert Hama to discard a possession borne by a minion he is skirmishing.
To play, spot a [ROHAN] Man. Skirmish: Heal a minion skirmishing Hrethel to make Hrethel strength +3 (limit +3).
To play, spot Gandalf. Maneuver: Exert Albert Dreary to discard a [ISENGARD] or [MORIA] condition.
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.)
Triumph - At the start of the fellowship phase, the move limit for this turn is +1.
Valiant.
Valiant. At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase.
Valiant. Eomer is strength +2 for each wound on each minion he is skirmishing.
Valiant. Fellowship: Play a [ROHAN] companion with a twilight cost of 3 or more; his or her twilight cost is -1.
Valiant. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) To play, spot a [ROHAN] Man. While you can spot 3 hunters, Gamling is strength +3.
Valiant. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) While you can spot a [ROHAN] Man, Eomer?s twilight cost is -1. Skirmish: Discard a [ROHAN] card from hand to make Eomer strength +2.
Valiant. Hunter 2. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Skirmish: Discard a [ROHAN] card from hand to make Eomer strength +2.
Valiant. Maneuver: Play a [ROHAN] possession on Eowyn to heal her.
Valiant. Regroup: Exert this companion and spot a [ROHAN] possession to return that possession to hand.
Valiant. Response: If a hunter companion or valiant Man is about to take a wound, exert Eowyn to prevent that wound.
Valiant. Response: If an unbound companion is about to take a wound, exert Eowyn and add (1) to prevent that wound.
Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.
Valiant. Skirmish: Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot.
Valiant. Skirmish: Replace the fellowship's site with your plains site of the same number to discard a card from hand.
Valiant. Skirmish: Transfer a [ROHAN] possession that Gamling can bear to him.
Valiant. To play spot a [ROHAN] Man. Skirmish: Play a [ROHAN] possession on Gamling to make him strength +2 and damage +1.
Valiant. When you play Eomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all [ROHAN] possessions revealed. Shuffle your draw deck.
Valiant. When you play Eomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play each [ROHAN] possession revealed. Shuffle your draw deck.
Valiant. While skirmishing a mounted minion, Eowyn is strength +2. While skirmishing a fierce minion, Eowyn is strength +2.
Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Fellowship: Play a [ROHAN] companion to take a [ROHAN] possession or [ROHAN] skirmish event into hand from your discard pile.
Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Skirmish: Discard 3 cards from hand to make a [ROHAN] Man strength +2 for each wound on each minion in his or her skirmish.
Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Skirmish:If you have initiative, discard 3 cards from hand to make Eomer strength +1 for each valiant companion you spot.
Valiant. While you can spot a [ROHAN] Man, Theoden's twilight cost is -1. Each time the fellowship moves, you may exert a [ROHAN] companion to exert a minion.
Valiant. While you can spot a [ROHAN] Man, Theoden?s twilight cost is -1. When Theoden is killed, you may play a [ROHAN] companion from your discard pile or draw deck.
Valiant. While you can spot a [ROHAN] Man, this companion?s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot.
Valiant. While you can spot a [ROHAN] token, this companion is strength +2.
When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2.
When you cannot spot another [MEN] minion, discard this minion.
When you play Grima, you may remove (4) to exert an unbound companion. That companion cannot use special abilities until the regroup phase. Assignment: Exert Grima to assign him to an unbound companion. That companion may exert to prevent this.
When you play this companion, each [ROHAN] companion is strength +2 until the regroup phase.
When you play this minion, you may exert it to make it fierce until the regroup phase. While you can spot 6 companions, each [MEN] minion is fierce.
When you play this, you may reinforce a [ROHAN] token. Each time a Shadow player replaces the fellowship?s current site, you may spot another [ROHAN] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total -2.
When you play this, you may spot another [MEN] minion to make this minion twilight cost -1 for each wound on the Ring-bearer. While each companion is wounded, this minion is fierce.
While at a battleground, this minion is strength +2. Each mounted Man is strength +1. Regroup: Shuffle any number of your [MEN] mounts in play into your draw deck.
While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. Each time Boromir wins a skirmish, discard each minion he is skirmishing.
While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [GONDOR] Man roaming until the end of turn.
While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions. While Isildur bears The One Ring or an artifact, each [GONDOR] knight is strength +1.
While no opponent controls a site, Vorondil is strength +2. Regroup: Exert 3 [GONDOR] Men or 2 knights to liberate a site.
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2.
While the Ring-bearer is assigned to a skirmish, each [ROHAN] companion is strength +1. Regroup: Spot 2 [ROHAN] followers and exert Theoden to liberate a site.
While the Ringbearer is assigned to a skirmish, each minion skirmishing Hama loses strength bonuses and damage bonuses from possessions.
While the Ringbearer is assigned to a skirmish, each [ROHAN] companion is strength +1. Regroup: Spot 2 [ROHAN] followers and exert Theoden to liberate a site.
While the Ringbearer is assigned to a skirmish, Eowyn cannot take wounds while skirmishing. Assignment: Exert Eowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase.
While the Ringbearer is assigned to a skirmish, this companion is strength +2.
While this companion is at a battleground or plains site, he is strength +3.
While this minion is at a battleground site, it is fierce.
While this minion is at a plains site, it is damage +1.
While this minion is skirmishing a Man, it is damage +2.
While you can spot 2 mounts, Haleth is strength +2. While you can spot 3 mounts, Haleth is damage +1. While you can spot 4 Free Peoples mounts, those mounts can not be discarded by a Shadow player.
While you can spot 2 other Men, Ghan-buri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-buri-Ghan is defender +1.
While you can spot 2 [GANDALF] tokens, each of your [GANDALF] Men is strength +2. Regroup: Discard a follower from play to choose one: draw a card; or take a [GANDALF] skirmish event from your discard pile into hand.
While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site.
While you can spot a companion who has resistance 3 or less, this minion's twilight cost is -2.
While you can spot a mount, Duinhir is damage +1. Each time Duinhir wins a skirmish, if you can spot more minions than companions, you may exert him to discard a minion that has strength 7 or less.
While you can spot a valiant Man, this companion?s twilight cost is -1. While no opponent controls a site, this companion is strength +2.
While you can spot a [GANDALF] companion, Theoden gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Theoden is at a battleground or plains site each [ROHAN] Man is strength +1.
While you can spot a [ROHAN] Man who has resistance of 7 or more, Theodred is twilight cost -1. At the start of each skirmish involving Theodred, you may exert each minion he is skirmishing.
While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. At the start of each turn, you may heal a [ROHAN] ally.
While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Each time the fellowship moves, you may exert Eomer to return a minion to its owner's hand.
While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Eomer is strength +2 for each wound on each minion he is skirmishing.
While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Maneuver: If you can spot more minions than companions, exert Eomer to play a [ROHAN] companion from your draw deck.
While you can spot a [ROHAN] Man, Theoden's twilight cost is -1. Fellowship: If the twilight pool has fewer than 2 twilight tokens, play a [ROHAN] possession on Theoden and add (2) to heal another [ROHAN] companion.
While you can spot another [ROHAN] Man and this companion is skirmishing a wounded minion, this companion is strength +2 and damage +1.
While you can spot Boromir, Faramir is twilight cost -1. While you can spot Denethor, Faramir is twilight cost -1. While Faramir bears a [GONDOR] possession, he is defender +1.
While you can spot Gandalf, Theoden is resistance +2. While you can spot Eomer, Theoden is damage +1. While you can spot 3 mounted [ROHAN] companions, Theoden is strength +2.
While you can spot more companions than minions, each [MEN] hunter is strength +2 and is an archer.
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce.
While you have only 4 or 5 cards in hand, Cirion is strength +2.
You may play this minion any time you could play a maneuver event. When you play this minion in the maneuver phase, you may discard X [MEN] minions from play to add (X).
Search
TaggedGameText:
Ranger.
Skirmish:
Exert a
gondor
Man with a resistance 6 or more to make that Man strength +3. (4)
·
None
(3)
·
While the Ring-bearer is assigned to a skirmish, each
rohan
companion is strength +1.
Regroup:
Spot 2
rohan
followers and exert Théoden to liberate a site. (3)
·
Ranger.
Skirmish:
Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (3)
·
Valiant. Hunter 2.
(While skirmishing a non-hunter character, this character is strength +2.)
While you can spot a
rohan
Man, Éomer’s twilight cost is -1.
Skirmish:
Discard a
rohan
card from hand to make Éomer strength +2. (3)
·
While you can spot Éowyn, Théoden is
defender +1
.
While you can spot Éomer, Théoden is
damage +1
.
While you can spot Théodred, the move limit is +1. (3)
·
While Éomer bears a mount, he is
damage +1.
While no other companion is assigned to a skirmish, Éomer is strength +1 for each other
rohan
companion you can spot. (3)
·
Ranger. Hunter 1.
While you can spot 2
gondor
rangers, Madril is twilight cost –2.
At the start of the Maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
·
Denethor is resistance +1 for each
gondor
possession in your discard pile.
Maneuver:
Spot a
gondor
possession borne by a companion and remove that posssession from the game to exert a minion twice. (3)
Other values:
<keyword>Archer.</keyword> <keyword>Knight.</keyword> <br>To play, spot 3 <symbol>gondor</symbol> companions. <br>While you can spot a fortification, Garrison of Gondor is defender +1.
<keyword>Archer.</keyword> Each time a Free Peoples character is killed, each of your <symbol>men</symbol> minions is strength +3 until the regroup phase.
<keyword>Assignment:</keyword> Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.)
<keyword>Corsair.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative, remove a <symbol>raider</symbol> token to make a corsair <keyword>fierce</keyword> until the regroup phase.
<keyword>Corsair.</keyword> <br>At the start of each skirmish involving this minion, you may remove a <symbol>raider</symbol> token to wound a companion he is skirmishing.
<keyword>Corsair.</keyword> <keyword>Fierce.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative, remove a <symbol>raider</symbol> token to discard a possession borne by a character skirmishing this minion.
<keyword>Damage +1.</keyword><br>While the Ring-bearer is assigned to a skirmish, Éomer is strength +3.<br><keyword>Maneuver:</keyword> If Éomer is mounted, exert him to make him <keyword>defender +1</keyword> until the end of turn.
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Remove 2 burdens to heal another <keyword>Easterling.</keyword>
<keyword>Easterling.</keyword> <br>While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce.
<keyword>Easterling.</keyword> <keyword>Fierce.</keyword> <br>Each time Easterling Regiment wins a skirmish, you may add <symbol>twilight1</symbol> for each burden.
<keyword>Easterling.</keyword> <keyword>Fierce.</keyword> <br>When you play this minion, you may spot another Easterling to add a burden for each companion over 5.
<keyword>Easterling.</keyword> <keyword>Fierce.</keyword> <keyword>Skirmish:</keyword> Spot 2 burdens and exert this minion to make an Easterling strength +1. <keyword>Skirmish:</keyword> Spot 4 burdens and exert this minion to make an Easterling strength +2. <keyword>Skirmish:</keyword> Spot 6 burdens and exert this minion to make an Easterling strength +3.
<keyword>Easterling.</keyword> <keyword>Fierce.</keyword><br><keyword>Skirmish:</keyword> Spot 2 burdens and remove <symbol>twilight2</symbol> to make an Easterling strength +2. <br><keyword>Skirmish:</keyword> Spot 4 burdens and remove <symbol>twilight2</symbol> to make an Easterling strength +3. <br><keyword>Skirmish:</keyword> Spot 6 burdens and remove <symbol>twilight2</symbol> to make an Easterling strength +4.
<keyword>Easterling.</keyword> To play, spot an Easterling. <br>While this minion is unwounded, he is <keyword>damage +2</keyword>. <br><keyword>Skirmish:</keyword> Wound 2 other <symbol>raider</symbol> Men to heal this minion.
<keyword>Fellowship. Ranger.</keyword> <br>While you can spot two unbound Hobbits, Boromir’s twilight cost is –1.<br> Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play.
<keyword>Fellowship:</keyword> Play a <symbol>gondor</symbol> knight. That knight’s twilight cost is –2. <br>Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat.
<keyword>Fierce.<br>Skirmish:</keyword> Spot a site you control and remove <symbol>twilight2</symbol> to make a <symbol>men</symbol> Man strength +2.<br><keyword>Skirmish:</keyword> Spot 2 sites you control and remove <symbol>twilight2</symbol> to make a <symbol>men</symbol> Man strength +3.<br><keyword>Skirmish:</keyword> Spot 3 sites you control and remove <symbol>twilight2</symbol> to make a <symbol>men</symbol> Man strength +4.
<keyword>Knight.</keyword>
<keyword>Knight.</keyword> <br><keyword>Fellowship:</keyword> Discard a fortification to heal Ingold twice.
<keyword>Knight.</keyword> <br><keyword>Fellowship:</keyword> Discard a fortification to remove a threat.
<keyword>Knight.</keyword> <br>Each time this companion wins a skirmish, you may wound a minion he is skirmishing.
<keyword>Knight.</keyword> <br>When you play Faramir (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play a knight revealed. Shuffle your draw deck.
<keyword>Knight.</keyword> Each time Boromir wins a skirmish, you may heal a <symbol>gondor</symbol> companion.
<keyword>Knight.</keyword> Each time Isildur loses a skirmish, exert a companion.<br>Each time Isildur wins a skirmish, heal a companion.
<keyword>Knight.</keyword> The twilight cost of each other knight in your starting fellowship is -1. <br><keyword>Assignment:</keyword> Assign Alcarin to a minion bearing a <symbol>gondor</symbol> fortification to heal Alcarin.
<keyword>Knight.</keyword> To play, spot a knight. <br>Each time Imrahil wins a skirmish, you may exert 2 minions.
<keyword>Knight.</keyword><br><keyword>Fellowship:</keyword> Discard a <symbol>gondor</symbol> condition to heal this companion.
<keyword>Knight.</keyword><br>Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile.<br>Each time you reconcile, you may draw a card.
<keyword>Knight.</keyword>To play, spot a knight.<br><keyword>Maneuver:</keyword> Exert Turgon to wound a minion bearing a <symbol>gondor</symbol> Fortification.
<keyword>Knight.<br>Skirmish:</keyword> Discard a <symbol>gondor</symbol> condition from your support area to make this companion strength +2.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Response:</keyword> If a <symbol>men</symbol> minion is about to take a wound in a skirmish, exert this minion and remove <symbol>twilight1</symbol> to prevent that.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <keyword>Skirmish:</keyword> Exert Easterling Host and make it strength –2 until the regroup phase to make each other <symbol>men</symbol> minion strength +1 until the regroup phase.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each time a companion loses a skirmish involving a <symbol>men</symbol> minion, you may exert Gríma to exert a companion.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br>Each time a Free Peoples character is killed, you may spot another <symbol>men</symbol> minion to exert each companion.
<keyword>Maneuver:</keyword> Exert Gríma and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner’s hand.
<keyword>Maneuver:</keyword> Exert Mûmak Commander twice to exert a companion twice (except the Ring-bearer).
<keyword>Maneuver:</keyword> Exert The Mouth of Sauron to play a <symbol>men</symbol> condition or <symbol>men</symbol> possession from your draw deck.
<keyword>Maneuver:</keyword> Exert this minion to add <symbol>twilight1</symbol> for each companion who has resistance 5 or less.
<keyword>Maneuver:</keyword> Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands.
<keyword>Ranger. <br>Fellowship:</keyword> Add <symbol>twilight2</symbol> to heal Boromir.
<keyword>Ranger. Hunter 1.</keyword> <br>When this companion is in your starting fellowship, he is twilight cost –1.<br><keyword>Skirmish:</keyword> Remove a <symbol>gondor</symbol> token or exert a <symbol>gondor</symbol> Man to make the site number of a minion +2.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Skirmish:</keyword> Exert Mablung to wound a roaming minion he is skirmishing.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>At the start of each fellowship phase, you may add <symbol>twilight1</symbol> to heal a ranger.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>At the start of each skirmish involving this companion and a roaming minion, you may reinforce a <symbol>gondor</symbol> token.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Each time this companion wins a skirmish, you may make a <symbol>gondor</symbol> ranger strength +2 until the regroup phase.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>This companion is strength +1 for each roaming minion you can spot.
<keyword>Ranger. Hunter 1.</keyword><br>When this is in your starting fellowship and you can spot an unbound <symbol>gondor</symbol> companion with cost 3 or more, his twilight cost is -2.<br><keyword>Maneuver:</keyword> Exert this companion and spot a roaming minion to make him <keyword>defender +1</keyword> until the start of the regroup phase.
<keyword>Ranger. Hunter 1.</keyword><br>While you can spot a roaming minion, your <symbol>gondor</symbol> conditions cannot be discarded from play by Shadow cards.<br><keyword>Maneuver:</keyword> Exert 2 rangers to make a minion site number +2 until the regroup phase.
<keyword>Ranger. Hunter 2.</keyword><br>If Faramir is in your starting fellowship, his twilight cost is -1.<br><keyword>Maneuver:</keyword> Exert Faramir to heal a companion with resistance 5 or more.
<keyword>Ranger.</keyword> <br><keyword>Fellowship:</keyword> Add <symbol>twilight2</symbol> to heal Boromir.
<keyword>Ranger.</keyword> <br><keyword>Fellowship:</keyword> Play a <symbol>rohan</symbol> Man to heal Faramir. <br><keyword>Skirmish:</keyword> Exert Faramir to make an unbound Hobbit strength +2. <br><keyword>Skirmish:</keyword> Exert Gandalf to prevent all wounds to Faramir.
<keyword>Ranger.</keyword> <br><keyword>Regroup:</keyword> Discard 2 cards from hand to exhaust a minion.
<keyword>Ranger.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.
<keyword>Ranger.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing.
<keyword>Ranger.</keyword> <br>Boromir is not overwhelmed unless his strength is tripled.
<keyword>Ranger.</keyword> <br>While skirmishing a roaming minion, this companion is strength +2 and <keyword>damage +1</keyword>.
<keyword>Ranger.</keyword> To play, spot a <symbol>gondor</symbol> Man. <br>Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion.
<keyword>Ranger.</keyword> When you play this companion, you may play the fellowship's next site.
<keyword>Ranger.</keyword> While you can spot a<symbol>gondor</symbol>token, this companion is strength +2.
<keyword>Ranger.</keyword><br><keyword>Fellowship:</keyword> If Madril is at a forest site, exert him to play the fellowship's next site.
<keyword>Ranger.</keyword><br>When you play Boromir (except in your starting fellowship), you may play a possession with a twilight cost of 1 or less on him from your draw deck. Reshuffle your draw deck.
<keyword>Ranger.</keyword><br>While the fellowship is at a forest or river site, Duilin is strength +3.
<keyword>Ranger.</keyword><br>While the Ring-bearer has resistance 9 or more, Halbarad’s twilight cost is –1.<br>At the start of the maneuver phase, you may discard a <symbol>gondor</symbol> card from hand to heal a <symbol>gondor</symbol> companion.
<keyword>Regroup:</keyword> Exert Gríma to add <symbol>twilight2</symbol>.<br><keyword>Regroup:</keyword> Remove a <symbol>men</symbol> token to add <symbol>twilight2</symbol>.<br><keyword>Regroup:</keyword> Remove <symbol>twilight4</symbol> to exert an unbound companion.
<keyword>Regroup:</keyword> While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession.
<keyword>Response:</keyword> If a <symbol>rohan</symbol> companion who has resistance 4 or more is about to take a wound, exert Hrothlac to prevent that.
<keyword>Response:</keyword> If a possession or engine is played by your opponent, remove a <symbol>gondor</symbol> token from your condition to make that opponent remove <symbol>twilight1</symbol>. If he or she cannot, discard that possession or engine.
<keyword>Response:</keyword> If your opponent is about to take control of a site, exert Ceorl and a villager to prevent this.
<keyword>Ring-bound. </keyword><keyword>Ranger.</keyword> <br>The site number of each minion assigned to skirmish a Ring-bound Man is +2.
<keyword>Ring-bound. Ranger.</keyword><br>An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword> To play, spot a Ring-bound Man. <br><keyword>Skirmish:</keyword> Exert Damrod to exhaust a Man he is skirmishing.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword> Each time Anborn wins a skirmish, you may make a minion’s site number +3 until the regroup phase.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword> If Faramir is in your starting fellowship, his twilight cost is –1. <keyword>Fellowship:</keyword> Play a ranger to heal a Ring-bound companion.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword> To play, spot a Ring-bound Man. <br><keyword>Skirmish:</keyword> Exert Mablung to exhaust a roaming minion he is skirmishing.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword><br>The twilight cost of each other <symbol>gondor</symbol> Man in your starting fellowship is -1. <br>While skirmishing a roaming minion, Faramir is strength +2.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword><br>When this companion is in your starting fellowship, his twilight cost is -1. <br>While skirmishing a roaming minion, this companion is strength +2.
<keyword>Skirmish:</keyword> Discard a <symbol>rohan</symbol> condition to make Guthláf strength +1.
<keyword>Skirmish:</keyword> Discard a card from hand to exert a minion skirmishing this companion.
<keyword>Skirmish:</keyword> Discard a possession borne by Éowyn to make her strength +2.
<keyword>Skirmish:</keyword> Exert Boromir to make a Hobbit strength +3.
<keyword>Skirmish:</keyword> Exert Éowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Éowyn.
<keyword>Skirmish:</keyword> Exert this companion to make him strength +1 for each mounted companion you spot.
<keyword>Skirmish:</keyword> If Léofric is in a skirmish, exert him to play a <symbol>rohan</symbol> skirmish event from your draw deck.
<keyword>Skirmish:</keyword> If this companion is mounted, exert him to exert a minion skirmishing an unbound companion.
<keyword>Skirmish:</keyword> Play a <symbol>gondor</symbol> skirmish event to make each minion skirmishing Anárion strength -X, where X is Anárion's vitality.
<keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make a lurker strength +1. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make a lurker fierce until the regroup phase. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make a lurker <keyword>Damage +1.</keyword>
<keyword>Southron.</keyword> <br><keyword>Archery:</keyword> Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).
<keyword>Southron.</keyword> <br>At the start of a skirmish involving this minion, you may spot another <symbol>raider</symbol> Man and 6 companions to discard an unbound companion this minion is skirmishing.
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may spot 6 companions and another <symbol>raider</symbol> Man to discard an unbound companion this minion is skirmishing.
<keyword>Southron.</keyword> <br>When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is –2.
<keyword>Southron.</keyword> <br>While you can spot 2 threats, this minion is an archer. <br>While you can spot 3 threats, this minion is fierce. <br>While you can spot 4 threats, this minion is <keyword>damage +1</keyword>.
<keyword>Southron.</keyword> <br>While you can spot 4 threats, this minion is damage +2.
<keyword>Southron.</keyword> <keyword>Ambush.</keyword> <symbol>twilight1</symbol><br>While you can spot 4 burdens, this minion is strength +5. <br>While you can spot 5 burdens, this minion is <keyword>fierce.</keyword> <br>While you can spot 6 burdens, this minion is <keyword>damage +1.</keyword>
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>. <br><keyword>Maneuver:</keyword> Exert this minion and spot 5 companions to make the Free Peoples player exert a companion.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>.<br><keyword>Assignment:</keyword> Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>.<br><keyword>Maneuver:</keyword> Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol><keyword>.</keyword> When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you can spot 3 twilight tokens, all <symbol>raider</symbol> Men are strength +1. <br>While you can spot 6 twilight tokens, all <symbol>raider</symbol> Men are strength +1. <br>While you can spot 9 twilight tokens, all <symbol>raider</symbol> Men are strength +1.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you can spot 6 twilight tokens, other <symbol>raider</symbol> Men are <keyword>damage +1</keyword>. <br>While you can spot 9 twilight tokens, other <symbol>raider</symbol> Men are <keyword>damage +1</keyword>.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you can spot another <symbol>raider</symbol> Man, Ring-bound companions cannot take archery wounds.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush <symbol>twilight8</symbol>.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <keyword>Fierce.</keyword> To play, spot a <symbol>raider</symbol> Man. <br><keyword>Archery:</keyword> Exert this minion and remove a threat to make the minion archery total +1.
<keyword>Southron.</keyword> To play, spot a <symbol>raider</symbol> Man. <br><keyword>Regroup:</keyword> Exert Desert Lancers twice to take control of a site.
<keyword>Southron.</keyword><br><keyword>Regroup:</keyword> Exert this minion and remove <symbol>twilight5</symbol> to take control of a site.
<keyword>Southron.</keyword><br><keyword>Regroup:</keyword> Remove <symbol>twilight9</symbol> and spot another Southron to make the move limit -1 for this turn (to a minimum of 1).
<keyword>Toil 2.</keyword> (For each <symbol>men</symbol> character you exert when playing this, its twilight cost is –2.)
<keyword>Triumph -</keyword> At the start of the fellowship phase, you may make the move limit for this turn +1.
<keyword>Valiant. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i> To play, spot a <symbol>rohan</symbol> Man.<br>While you can spot 3 hunters, Gamling is strength +3.
<keyword>Valiant.</keyword>
<keyword>Valiant.</keyword> <br><keyword>Fellowship</keyword>: Play a <symbol>rohan</symbol> companion with a twilight cost of 3 or more; his or her twilight cost is –1.
<keyword>Valiant.</keyword> <br><keyword>Skirmish:</keyword> Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot.
<keyword>Valiant.</keyword> <br><keyword>Skirmish:</keyword> Replace the fellowship’s site with your plains site of the same number to discard a card from hand.
<keyword>Valiant.</keyword> <br>While skirmishing a mounted minion, Éowyn is strength +2. <br>While skirmishing a fierce minion, Éowyn is strength +2.
<keyword>Valiant.</keyword> <br>While you can spot a <symbol>rohan</symbol> Man, Théoden’s twilight cost is –1. <br>If Théoden is killed, you may play a <symbol>rohan</symbol> companion from your discard pile or draw deck.
<keyword>Valiant.</keyword> To play, spot a <symbol>rohan</symbol> Man. <br><keyword>Skirmish:</keyword> Play a <symbol>rohan</symbol> possession on Gamling to make him strength +2 and <keyword>damage +1.</keyword>
<keyword>Valiant.</keyword> When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all <symbol>rohan</symbol> possessions revealed. Shuffle your draw deck.
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is –1. <br><keyword>Fellowship:</keyword> Play a <symbol>rohan</symbol> companion to take a <symbol>rohan</symbol> possession or <symbol>rohan</symbol> skirmish event into hand from your discard pile.
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is –1. <br><keyword>Skirmish:</keyword> If you have initiative, discard 3 cards from hand to make Éomer strength +1 for each valiant companion you spot.
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is –1. <keyword>Skirmish:</keyword> Discard 3 cards from hand to make a <symbol>rohan</symbol> Man strength +2 for each wound on each minion in his or her skirmish.
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, Théoden’s twilight cost is –1. <br>Each time the fellowship moves, you may exert a <symbol>rohan</symbol> companion to exert a minion.
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, this companion’s twilight cost is -1.<br>This companion is strength +1 for each hunter minion you can spot.
<keyword>Valiant.</keyword><br> Éomer is strength +2 for each wound on each minion he is skirmishing.
<keyword>Valiant.</keyword><br><keyword>Maneuver:</keyword> Play a <symbol>rohan</symbol> possession on Éowyn to heal her.
<keyword>Valiant.</keyword><br><keyword>Regroup:</keyword> Exert this companion and spot a <symbol>rohan</symbol> possession to return that possession to hand.
<keyword>Valiant.</keyword><br><keyword>Response:</keyword> If an unbound companion is about to take a wound, exert Éowyn and add <symbol>twilight1</symbol> to prevent that wound.
<keyword>Valiant.</keyword><br><keyword>Response:</keyword> If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.
<keyword>Valiant.</keyword><br><keyword>Skirmish:</keyword> Transfer a <symbol>rohan</symbol> possession that Gamling can bear to him.
<keyword>Valiant.</keyword><br>At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion <keyword>defender +1</keyword> until the regroup phase.
<keyword>Valiant.</keyword><br>While you can spot a <symbol>rohan</symbol> token, this companion is strength +2.
<keyword>Valiant.<br>Response:</keyword> If a hunter companion or valiant Man is about to take a wound, exert Éowyn to prevent that wound.
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound.
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again.
At the start of each fellowship phase, you may add <symbol>twilight2</symbol> to reinforce a <symbol>gondor</symbol> token.
At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase.
At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards.
At the start of each skirmish involving Aldred, you may discard a possession borne by a minion he is skirmishing.
At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another <symbol>gandalf</symbol> companion).
At the start of the fellowship phase, you may add <symbol>twilight1</symbol> to play a possession on Gamling from your draw deck.
At the start of the fellowship phase, you may remove 2 Free Peoples culture tokens to take a <symbol>gandalf</symbol> event into hand from your discard pile.
At the start of the maneuver phase, if you can spot another <symbol>men</symbol> Man and 8 characters (or if you can spot 3 Free Peoples cultures), you may take control of a site
At the start of the regroup phase, if you have only 4 cards in hand, you may spot another <symbol>gondor</symbol> Man to discard a minion.
Barliman Butterbur is strength +1 for each attached <symbol>gandalf</symbol> follower.<br><keyword>Maneuver:</keyword> Exert Barliman Butterbur to reveal the top 2 cards of your deck. Take any <symbol>gandalf</symbol> cards into hand and discard the rest.
Boromir is resistance –1 for each lurker minion you can spot.<br><keyword>Skirmish:</keyword> Exert Boromir to make him strength +1 for each possession he bears.
Boromir is strength +2 for each minion he is skirmishing.<br>At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir <keyword>defender +1</keyword> until the regroup phase.
Denethor is strength +1 for each other <symbol>gondor</symbol> Man you can spot (limit +4).
Each of your Dwarves and other <symbol>gandalf</symbol> Men is strength +1.<br>While you can spot more minions than companions, the fellowship archery total is +X, where X is the number of minions minus the number of companions.
Each possession you play on Éowyn during the fellowship phase is twilight cost –1.<br>Each time the fellowship moves during the regroup phase, you may reinforce a <symbol>rohan</symbol> token (or reinforce 2<symbol>rohan</symbol> tokens if you can spot Éomer or Théoden).
Each time a Free Peoples possession is played, you may spot a <symbol>men</symbol> card and reveal this minion from hand to make the Free Peoples player exert a companion.<br>While each companion is wounded, this minion is <keyword>fierce</keyword>.
Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck.
Each time Éowyn wins a skirmish, each other <symbol>rohan</symbol> Man is strength +1 until the regroup phase.
Each time the fellowship moves from a site, add a burden.<br><keyword>Skirmish:</keyword> Exert another <symbol>gondor</symbol> Man to make him or her strength +1 and <keyword>damage +1</keyword>.
Each time the fellowship moves to a plains site, each minion must exert.
Each time the fellowship moves, you may add <symbol>twilight1</symbol> and remove a Free Peoples culture token to reinforce a <symbol>rohan</symbol> token.
Each time this minion is assigned to skirmish a character who has resistance 5 or less, it is fierce until the regroup phase.
Each time this minion is assigned to skirmish an exhausted companion, it is <keyword>fierce</keyword> until the regroup phase.
Each unbound companion (or ally) bearing a Shadow condition is strength -1.
Haethen cannot take wounds during fierce skirmishes. <br><keyword>Skirmish:</keyword> Exert Haethen to make him strength +1.
Háma is strength +1 for each Shadow possession you can spot.<br>Each time Háma wins a skirmish, you may discard a possession from play.
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion.<br><keyword>Shadow:</keyword> Exert Bill Ferny twice and spot a site you control to add <symbol>twilight2</symbol>.
If you can spot a <symbol>rohan</symbol> Man, you may play Erkenbrand any time you could play a skirmish event.<br> When you play Erkenbrand, you may discard a Shadow possession.
Possessions cannot be transferred from this companion to another character.<br><keyword>Fellowship:</keyword> Play a possession on this companion to liberate a site.
The fellowship's current site gains plains.
This minion is strength +2 and <keyword>damage +1</keyword> for each Free Peoples culture that you can spot over 2.
This minion is twilight cost -1 for each <symbol>men</symbol> minion stacked on a <symbol>men</symbol> possession.
To play, spot 2 <symbol>gondor</symbol> Men. <br><keyword>Fellowship:</keyword> If at a sanctuary, exert Denethor to take a <symbol>gondor</symbol> card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards.
To play, spot 2 <symbol>men</symbol> Men.<br>Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion.
To play, spot 2 <symbol>men</symbol> Men.<br>When you play this minion, you may make the Free Peoples player exert a companion for each site you control.
To play, spot 2 <symbol>men</symbol> Men.<br>While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot.
To play, spot 2 <symbol>rohan</symbol> companions. <br>You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion.
To play, spot 3 <symbol>rohan</symbol> companions. <br>You may play Rohirrim Army any time you could play a regroup event. <br> When you play Rohirrim Army, you may discard a minion.
To play, spot a <symbol>gandalf</symbol> companion. <br><keyword>Skirmish:</keyword> Exert Erland to take a <symbol>gandalf</symbol> skirmish event from your discard pile into hand.
To play, spot a <symbol>men</symbol> Man.<br>While you can spot a companion of strength 10 or more, this minion is strength +3.<br><keyword>Maneuver:</keyword> Remove 2 burdens or 2 threats to control a site.
To play, spot a <symbol>men</symbol> minion.<br>While the fellowship is in region 1, each <symbol>men</symbol> minion cannot take wounds.<br>While the fellowship is in region 2, each <symbol>men</symbol> minion is an <keyword>archer</keyword>.<br>While the fellowship is in region 3, each <symbol>men</symbol> minion is <keyword>fierce</keyword>.
To play, spot a <symbol>men</symbol> minion.<br>While you can spot 5 or more culture tokens, the minion archery total is +2.
To play, spot a <symbol>rohan</symbol> Man. <keyword>Skirmish:</keyword> Exert Háma to discard a possession borne by a minion he is skirmishing.
To play, spot a <symbol>rohan</symbol> Man. <keyword>Skirmish:</keyword> Heal a minion skirmishing Hrethel to make Hrethel strength +3 (limit +3).
To play, spot Gandalf. <br><keyword>Maneuver:</keyword> Exert Albert Dreary to discard a <symbol>isengard</symbol> or <symbol>moria</symbol> condition.
When this companion is in your starting fellowship, his twilight cost is -1. <br>While skirmishing a wounded minion, this companion is strength +2.
When this companion is in your starting fellowship, his twilight cost is -1. <br>While skirmishing a wounded minion, this companion is strength +2.
When you cannot spot another <symbol>men</symbol> minion, discard this minion.
When you play Gríma, you may remove <symbol>twilight4</symbol> to exert an unbound companion. That companion cannot use special abilities until the regroup phase.<br> <keyword>Assignment</keyword>: Exert Gríma to assign him to an unbound companion. That companion may exert to prevent this.
When you play this companion, each <symbol>rohan</symbol> companion is strength +2 until the regroup phase.
When you play this minion, you may exert it to make it fierce until the regroup phase. While you can spot 6 companions, each <symbol>men</symbol> minion is <keyword>Fierce.</keyword>
When you play this, you may reinforce a <symbol>rohan</symbol> token.<br>Each time a Shadow player replaces the fellowship’s current site, you may spot another <symbol>rohan</symbol> Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2.
When you play this, you may spot another <symbol>men</symbol> minion to make this minion twilight cost –1 for each wound on the Ring-bearer.<br>While each companion is wounded, this minion is <keyword>fierce</keyword>.
While at a battleground, this minion is strength +2.<br>Each mounted Man is strength +1.<br><keyword>Regroup:</keyword> Shuffle any number of your <symbol>men</symbol> mounts in play into your draw deck.
While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. <br>Each time Boromir wins a skirmish, discard each minion he is skirmishing.
While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats.<br><keyword>Skirmish:</keyword> While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a <symbol>gondor</symbol> Man roaming until the end of the turn.
While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions. <br>While Isildur bears The One Ring or an artifact, each <symbol>gondor</symbol> knight is strength +1.
While no opponent controls a site, Vorondil is strength +2. <br><keyword>Regroup:</keyword> Exert 3 <symbol>gondor</symbol> Men or 2 knights to liberate a site.
While the fellowship is in region 1, this minion is strength +4.<br>While the fellowship is in region 2, this minion is strength +2.
While the Ring-bearer is assigned to a skirmish, each minion skirmishing Háma loses strength bonuses and damage bonuses from possessions.
While the Ring-bearer is assigned to a skirmish, Éowyn cannot take wounds while skirmishing.<br><keyword>Assignment:</keyword> Exert Éowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase.
While the Ring-bearer is assigned to a skirmish, this companion is strength +2.
While this companion is at a battleground or plains site, he is strength +3.
While this minion is at a battleground site, it is <keyword>Fierce.</keyword>
While this minion is at a plains site, it is <keyword>Damage +1.</keyword>
While this minion is skirmishing a Man, it is <keyword>damage +2.</keyword>
While you can spot 2 <symbol>gandalf</symbol> tokens, each of your <symbol>gandalf</symbol> Men is strength +2.<br><keyword>Regroup:</keyword> Discard a follower from play to choose one: draw a card; or take a <symbol>gandalf</symbol> skirmish event from your discard pile into hand.
While you can spot 2 mounts, Haleth is strength +2.<br>While you can spot 3 mounts, Haleth is <keyword>damage +1</keyword>.<br>While you can spot 4 Free Peoples mounts, those mounts can not be discarded by a Shadow player.
While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1.
While you can spot a <symbol>gandalf</symbol> companion, Théoden gains <keyword>muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Théoden is at a battleground or plains site each <symbol>rohan</symbol> Man is strength +1.
While you can spot a <symbol>rohan</symbol> Man who has resistance of 7 or more, Théodred is twilight cost –1.<br>At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing.
While you can spot a <symbol>rohan</symbol> Man, Éomer's twilight cost is –1. Each time the fellowship moves, you may exert Éomer to return a minion to its owner's hand.
While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is -1. <br>At the start of each turn, you may heal a <symbol>rohan</symbol> ally.
While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is -1. <br>Éomer is strength +2 for each wound on each minion he is skirmishing.
While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is –1. <br><keyword>Maneuver:</keyword> If you can spot more minions than companions, exert Éomer to play a <symbol>rohan</symbol> companion from your draw deck.
While you can spot a <symbol>rohan</symbol> Man, Théoden’s twilight cost is –1. <br><keyword>Fellowship:</keyword> If the twilight pool has fewer than 2 twilight tokens, play a <symbol>rohan</symbol> possession on Théoden and add <symbol>twilight2</symbol> to heal another <symbol>rohan</symbol> companion.
While you can spot a companion of strength 12 or more, this minion is strength +5.<br>Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site.
While you can spot a companion who has resistance 3 or less, this minion's twilight cost is –2.
While you can spot a mount, Duinhir is <keyword>damage +1</keyword>.<br>Each time Duinhir wins a skirmish, if you can spot more minions than companions, you may exert him to discard a minion that has strength 7 or less.
While you can spot a valiant Man, this companion’s twilight cost is -1.<br>This companion is strength +2 while no opponent controls a site.
While you can spot another <symbol>rohan</symbol> Man and this companion is skirmishing a wounded minion, this companion is strength +2 and <keyword>Damage +1.</keyword>
While you can spot Boromir, Faramir is twilight cost –1.<br>While you can spot Denethor, Faramir is twilight cost –1.<br>While Faramir bears a <symbol>gondor</symbol> possession, he is <keyword>defender +1</keyword>.
While you can spot Gandalf, Théoden is resistance +2.<br>While you can spot Éomer, Théoden is <keyword>damage +1</keyword>.<br>While you can spot 3 mounted <symbol>rohan</symbol> companions, Théoden is strength +2.
While you can spot more companions than minions, each <symbol>men</symbol> hunter is strength +2 and is an <keyword>archer</keyword>.
While you control 2 sites, Easterling Sneak is <keyword>fierce</keyword>. While you control 4 sites, each <symbol>men</symbol> minion is strength +1 and <keyword>fierce</keyword>.
While you have only 4 or 5 cards in hand, Cirion is strength +2.
You may play this minion any time you could play a maneuver event.<br>When you play this minion in the maneuver phase, you may discard X <symbol>men</symbol> minions from play to add <symbol>twilightX</symbol>.
Search
FormattedGameText:
'''Ranger.''' '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with a resistance 6 or more to make that Man strength +3. (4)
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'''Ranger. Hunter 1.''' While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2. At the start of the Maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
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While you can spot Éowyn, Théoden is '''defender +1'''. While you can spot Éomer, Théoden is '''damage +1'''. While you can spot Théodred, the move limit is +1. (3)
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While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion is strength +1. '''Regroup:''' Spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] followers and exert Théoden to liberate a site. (3)
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While Éomer bears a mount, he is '''damage +1.''' While no other companion is assigned to a skirmish, Éomer is strength +1 for each other [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion you can spot. (3)
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Denethor is resistance +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession in your discard pile. '''Maneuver:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession borne by a companion and remove that posssession from the game to exert a minion twice. (3)
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'''Valiant. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is -1. '''Skirmish:''' Discard a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] card from hand to make Éomer strength +2. (3)
Other values:
'''Archer.''' '''Knight.''' To play, spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions. While you can spot a fortification, Garrison of Gondor is defender +1.
'''Archer.''' Each time a Free Peoples character is killed, each of your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions is strength +3 until the regroup phase.
'''Assignment:''' Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.)
'''Corsair.''' '''Skirmish:''' If you have initiative, remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to make a corsair '''fierce''' until the regroup phase.
'''Corsair.''' At the start of each skirmish involving this minion, you may remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to wound a companion he is skirmishing.
'''Corsair.''' '''Fierce.''' '''Skirmish:''' If you have initiative, remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to discard a possession borne by a character skirmishing this minion.
'''Damage +1.''' While the Ring-bearer is assigned to a skirmish, Éomer is strength +3. '''Maneuver:''' If Éomer is mounted, exert him to make him '''defender +1''' until the end of turn.
'''Easterling.''' '''Skirmish:''' Remove 2 burdens to heal another '''Easterling.'''
'''Easterling.''' While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce.
'''Easterling.''' '''Fierce.''' '''Skirmish:''' Spot 2 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +2. '''Skirmish:''' Spot 4 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +3. '''Skirmish:''' Spot 6 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +4.
'''Easterling.''' '''Fierce.''' Each time Easterling Regiment wins a skirmish, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden.
'''Easterling.''' '''Fierce.''' When you play this minion, you may spot another Easterling to add a burden for each companion over 5.
'''Easterling.''' '''Fierce.''' '''Skirmish:''' Spot 2 burdens and exert this minion to make an Easterling strength +1. '''Skirmish:''' Spot 4 burdens and exert this minion to make an Easterling strength +2. '''Skirmish:''' Spot 6 burdens and exert this minion to make an Easterling strength +3.
'''Easterling.''' To play, spot an Easterling. While this minion is unwounded, he is '''damage +2'''. '''Skirmish:''' Wound 2 other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men to heal this minion.
'''Fellowship. Ranger.''' While you can spot two unbound Hobbits, Boromir’s twilight cost is –1. Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play.
'''Fellowship:''' Play a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knight. That knight’s twilight cost is –2. Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat.
'''Fierce. Skirmish:''' Spot a site you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +2. '''Skirmish:''' Spot 2 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +3. '''Skirmish:''' Spot 3 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +4.
'''Knight. Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition from your support area to make this companion strength +2.
'''Knight.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition to heal this companion.
'''Knight.''' Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile. Each time you reconcile, you may draw a card.
'''Knight.''' '''Fellowship:''' Discard a fortification to heal Ingold twice.
'''Knight.''' '''Fellowship:''' Discard a fortification to remove a threat.
'''Knight.''' Each time this companion wins a skirmish, you may wound a minion he is skirmishing.
'''Knight.''' When you play Faramir (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play a knight revealed. Shuffle your draw deck.
'''Knight.'''
'''Knight.''' Each time Boromir wins a skirmish, you may heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion.
'''Knight.''' Each time Isildur loses a skirmish, exert a companion. Each time Isildur wins a skirmish, heal a companion.
'''Knight.''' The twilight cost of each other knight in your starting fellowship is -1. '''Assignment:''' Assign Alcarin to a minion bearing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] fortification to heal Alcarin.
'''Knight.''' To play, spot a knight. Each time Imrahil wins a skirmish, you may exert 2 minions.
'''Knight.'''To play, spot a knight. '''Maneuver:''' Exert Turgon to wound a minion bearing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Fortification.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a Free Peoples character is killed, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to exert each companion.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a companion loses a skirmish involving a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, you may exert Gríma to exert a companion.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Response:''' If a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert this minion and remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Easterling Host and make it strength –2 until the regroup phase to make each other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +1 until the regroup phase.
'''Maneuver:''' Exert Gríma and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner’s hand.
'''Maneuver:''' Exert Mûmak Commander twice to exert a companion twice (except the Ring-bearer).
'''Maneuver:''' Exert The Mouth of Sauron to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] condition or [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your draw deck.
'''Maneuver:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each companion who has resistance 5 or less.
'''Maneuver:''' Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands.
'''Ranger'''. '''Skirmish:''' Exert Faramir to make him strength +1 for each wound on the Ring-bearer.
'''Ranger. Fellowship:''' Add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal Boromir.
'''Ranger. Skirmish:''' Exert Faramir to make him strength +1 for each wound on the Ring-bearer.
'''Ranger. Hunter 1.''' When this is in your starting fellowship and you can spot an unbound [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion with cost 3 or more, his twilight cost is -2. '''Maneuver:''' Exert this companion and spot a roaming minion to make him '''defender +1''' until the start of the regroup phase.
'''Ranger. Hunter 1.''' While you can spot a roaming minion, your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] conditions cannot be discarded from play by Shadow cards. '''Maneuver:''' Exert 2 rangers to make a minion site number +2 until the regroup phase.
'''Ranger. Hunter 1.''' When this companion is in your starting fellowship, he is twilight cost –1. '''Skirmish:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token or exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to make the site number of a minion +2.
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert Mablung to wound a roaming minion he is skirmishing.
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' At the start of each fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal a ranger.
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token.
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time this companion wins a skirmish, you may make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger strength +2 until the regroup phase.
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This companion is strength +1 for each roaming minion you can spot.
'''Ranger. Hunter 2.''' If Faramir is in your starting fellowship, his twilight cost is -1. '''Maneuver:''' Exert Faramir to heal a companion with resistance 5 or more.
'''Ranger.''' '''Fellowship:''' If Madril is at a forest site, exert him to play the fellowship's next site.
'''Ranger.''' When you play Boromir (except in your starting fellowship), you may play a possession with a twilight cost of 1 or less on him from your draw deck.
'''Ranger.''' While the fellowship is at a forest or river site, Duilin is strength +3.
'''Ranger.''' While the Ring-bearer has resistance 9 or more, Halbarad’s twilight cost is –1. At the start of the maneuver phase, you may discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion.
'''Ranger.''' '''Fellowship:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to heal Faramir. '''Skirmish:''' Exert Faramir to make an unbound Hobbit strength +2. '''Skirmish:''' Exert Gandalf to prevent all wounds to Faramir.
'''Ranger.''' '''Regroup:''' Discard 2 cards from hand to exhaust a minion.
'''Ranger.''' '''Skirmish:''' If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.
'''Ranger.''' '''Skirmish:''' If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing.
'''Ranger.''' Boromir is not overwhelmed unless his strength is tripled.
'''Ranger.''' While skirmishing a roaming minion, this companion is strength +2 and '''damage +1'''.
'''Ranger.''' '''Fellowship:''' Add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal Boromir.
'''Ranger.''' To play, spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion.
'''Ranger.''' When you play this companion, you may play the fellowship's next site.
'''Ranger.''' While you can spot a[[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]]token, this companion is strength +2.
'''Regroup:''' Exert Gríma to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert an unbound companion.
'''Regroup:''' While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession.
'''Response:''' If a possession or engine is played by your opponent, remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token from your condition to make that opponent remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. If he or she cannot, discard that possession or engine.
'''Response:''' If a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion who has resistance 4 or more is about to take a wound, exert Hrothlac to prevent that.
'''Response:''' If your opponent is about to take control of a site, exert Ceorl and a villager to prevent this.
'''Ring-bound. ''''''Ranger.''' The site number of each minion assigned to skirmish a Ring-bound Man is +2.
'''Ring-bound. Ranger.''' An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir.
'''Ring-bound.''' '''Ranger.''' The twilight cost of each other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2.
'''Ring-bound.''' '''Ranger.''' When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a roaming minion, this companion is strength +2.
'''Ring-bound.''' '''Ranger.''' To play, spot a Ring-bound Man. '''Skirmish:''' Exert Damrod to exhaust a Man he is skirmishing.
'''Ring-bound.''' '''Ranger.''' Each time Anborn wins a skirmish, you may make a minion’s site number +3 until the regroup phase.
'''Ring-bound.''' '''Ranger.''' If Faramir is in your starting fellowship, his twilight cost is –1. '''Fellowship:''' Play a ranger to heal a Ring-bound companion.
'''Ring-bound.''' '''Ranger.''' To play, spot a Ring-bound Man. '''Skirmish:''' Exert Mablung to exhaust a roaming minion he is skirmishing.
'''Skirmish:''' Discard a card from hand to exert a minion skirmishing this companion.
'''Skirmish:''' Discard a possession borne by Éowyn to make her strength +2.
'''Skirmish:''' Discard a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] condition to make Guthláf strength +1.
'''Skirmish:''' Exert Boromir to make a Hobbit strength +3.
'''Skirmish:''' Exert Éowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Éowyn.
'''Skirmish:''' Exert this companion to make him strength +1 for each mounted companion you spot.
'''Skirmish:''' If Léofric is in a skirmish, exert him to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] skirmish event from your draw deck.
'''Skirmish:''' If this companion is mounted, exert him to exert a minion skirmishing an unbound companion.
'''Skirmish:''' Play a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] skirmish event to make each minion skirmishing Anárion strength -X, where X is Anárion's vitality.
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker strength +1. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker fierce until the regroup phase. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker '''Damage +1.'''
'''Southron.''' '''Regroup:''' Exert this minion and remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take control of a site.
'''Southron.''' '''Regroup:''' Remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another Southron to make the move limit -1 for this turn (to a minimum of 1).
'''Southron.''' '''Archery:''' Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).
'''Southron.''' At the start of a skirmish involving this minion, you may spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man and 6 companions to discard an unbound companion this minion is skirmishing.
'''Southron.''' At the start of each skirmish involving this minion, you may spot 6 companions and another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to discard an unbound companion this minion is skirmishing.
'''Southron.''' When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is –2.
'''Southron.''' While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is '''damage +1'''.
'''Southron.''' While you can spot 4 threats, this minion is damage +2.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Assignment:''' Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Maneuver:''' Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Maneuver:''' Exert this minion and spot 5 companions to make the Free Peoples player exert a companion.
'''Southron.''' '''Ambush.''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is '''fierce.''' While you can spot 6 burdens, this minion is '''damage +1.'''
'''Southron.''' '''Archer.''' '''Archery:''' Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.
'''Southron.''' '''Archer.''' While you can spot 3 twilight tokens, all [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are strength +1. While you can spot 6 twilight tokens, all [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are strength +1. While you can spot 9 twilight tokens, all [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are strength +1.
'''Southron.''' '''Archer.''' While you can spot 6 twilight tokens, other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are '''damage +1'''. While you can spot 9 twilight tokens, other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are '''damage +1'''.
'''Southron.''' '''Archer.''' While you can spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, Ring-bound companions cannot take archery wounds.
'''Southron.''' '''Archer.''' While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush [[Image:Twilight_8.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Southron.''' '''Archer.''' '''Fierce.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Archery:''' Exert this minion and remove a threat to make the minion archery total +1.
'''Southron.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Regroup:''' Exert Desert Lancers twice to take control of a site.
'''Toil 2.''' (For each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.)
'''Triumph -''' At the start of the fellowship phase, you may make the move limit for this turn +1.
'''Valiant'''. '''Response:''' If a hunter companion or valiant Man is about to take a wound, exert Éowyn to prevent that wound.
'''Valiant. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. While you can spot 3 hunters, Gamling is strength +3.
'''Valiant.''' '''Maneuver:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Éowyn to heal her.
'''Valiant.''' '''Regroup:''' Exert this companion and spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession to return that possession to hand.
'''Valiant.''' '''Response:''' If an unbound companion is about to take a wound, exert Éowyn and add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound.
'''Valiant.''' '''Response:''' If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.
'''Valiant.''' '''Skirmish:''' Transfer a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession that Gamling can bear to him.
'''Valiant.''' At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion '''defender +1''' until the regroup phase.
'''Valiant.''' Éomer is strength +2 for each wound on each minion he is skirmishing.
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token, this companion is strength +2.
'''Valiant.''' '''Fellowship''': Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion with a twilight cost of 3 or more; his or her twilight cost is –1.
'''Valiant.''' '''Skirmish:''' Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot.
'''Valiant.''' '''Skirmish:''' Replace the fellowship’s site with your plains site of the same number to discard a card from hand.
'''Valiant.''' While skirmishing a mounted minion, Éowyn is strength +2. While skirmishing a fierce minion, Éowyn is strength +2.
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Théoden’s twilight cost is –1. If Théoden is killed, you may play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion from your discard pile or draw deck.
'''Valiant.'''
'''Valiant.''' To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Skirmish:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Gamling to make him strength +2 and '''damage +1.'''
'''Valiant.''' When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possessions revealed. Shuffle your draw deck.
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is –1. '''Fellowship:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to take a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession or [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] skirmish event into hand from your discard pile.
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is –1. '''Skirmish:''' If you have initiative, discard 3 cards from hand to make Éomer strength +1 for each valiant companion you spot.
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is –1. '''Skirmish:''' Discard 3 cards from hand to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +2 for each wound on each minion in his or her skirmish.
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Théoden’s twilight cost is –1. Each time the fellowship moves, you may exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to exert a minion.
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this companion’s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot.
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound.
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again.
At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token.
At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase.
At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards.
At the start of each skirmish involving Aldred, you may discard a possession borne by a minion he is skirmishing.
At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion).
At the start of the fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a possession on Gamling from your draw deck.
At the start of the fellowship phase, you may remove 2 Free Peoples culture tokens to take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] event into hand from your discard pile.
At the start of the maneuver phase, if you can spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and 8 characters (or if you can spot 3 Free Peoples cultures), you may take control of a site
At the start of the regroup phase, if you have only 4 cards in hand, you may spot another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to discard a minion.
Barliman Butterbur is strength +1 for each attached [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] follower. '''Maneuver:''' Exert Barliman Butterbur to reveal the top 2 cards of your deck. Take any [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] cards into hand and discard the rest.
Boromir is resistance –1 for each lurker minion you can spot. '''Skirmish:''' Exert Boromir to make him strength +1 for each possession he bears.
Boromir is strength +2 for each minion he is skirmishing. At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir '''defender +1''' until the regroup phase.
Denethor is strength +1 for each other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man you can spot (limit +4).
Each of your Dwarves and other [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Men is strength +1. While you can spot more minions than companions, the fellowship archery total is +X, where X is the number of minions minus the number of companions.
Each possession you play on Éowyn during the fellowship phase is twilight cost –1. Each time the fellowship moves during the regroup phase, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token (or reinforce 2[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens if you can spot Éomer or Théoden).
Each time a Free Peoples possession is played, you may spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card and reveal this minion from hand to make the Free Peoples player exert a companion. While each companion is wounded, this minion is '''fierce'''.
Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck.
Each time Éowyn wins a skirmish, each other [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is strength +1 until the regroup phase.
Each time the fellowship moves from a site, add a burden. '''Skirmish:''' Exert another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to make him or her strength +1 and '''damage +1'''.
Each time the fellowship moves to a plains site, each minion must exert.
Each time the fellowship moves, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and remove a Free Peoples culture token to reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token.
Each time this minion is assigned to skirmish a character who has resistance 5 or less, it is fierce until the regroup phase.
Each time this minion is assigned to skirmish an exhausted companion, it is '''fierce''' until the regroup phase.
Each unbound companion (or ally) bearing a Shadow condition is strength -1.
Haethen cannot take wounds during fierce skirmishes. '''Skirmish:''' Exert Haethen to make him strength +1.
Háma is strength +1 for each Shadow possession you can spot. Each time Háma wins a skirmish, you may discard a possession from play.
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion. '''Shadow:''' Exert Bill Ferny twice and spot a site you control to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
If you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, you may play Erkenbrand any time you could play a skirmish event. When you play Erkenbrand, you may discard a Shadow possession.
Possessions cannot be transferred from this companion to another character. '''Fellowship:''' Play a possession on this companion to liberate a site.
The fellowship's current site gains plains.
This minion is strength +2 and '''damage +1''' for each Free Peoples culture that you can spot over 2.
This minion is twilight cost -1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession.
To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men. '''Fellowship:''' If at a sanctuary, exert Denethor to take a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards.
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men. Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion.
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men. When you play this minion, you may make the Free Peoples player exert a companion for each site you control.
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men. While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot.
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion.
To play, spot 3 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. You may play Rohirrim Army any time you could play a regroup event. When you play Rohirrim Army, you may discard a minion.
To play, spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion. '''Skirmish:''' Exert Erland to take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] skirmish event from your discard pile into hand.
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man. While you can spot a companion of strength 10 or more, this minion is strength +3. '''Maneuver:''' Remove 2 burdens or 2 threats to control a site.
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. While the fellowship is in region 1, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion cannot take wounds. While the fellowship is in region 2, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''archer'''. While the fellowship is in region 3, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is '''fierce'''.
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. While you can spot 5 or more culture tokens, the minion archery total is +2.
To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Skirmish:''' Exert Háma to discard a possession borne by a minion he is skirmishing.
To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Skirmish:''' Heal a minion skirmishing Hrethel to make Hrethel strength +3 (limit +3).
To play, spot Gandalf. '''Maneuver:''' Exert Albert Dreary to discard a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] or [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] condition.
When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2.
When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2.
When you cannot spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, discard this minion.
When you play Gríma, you may remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert an unbound companion. That companion cannot use special abilities until the regroup phase. '''Assignment''': Exert Gríma to assign him to an unbound companion. That companion may exert to prevent this.
When you play this companion, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion is strength +2 until the regroup phase.
When you play this minion, you may exert it to make it fierce until the regroup phase. While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is '''Fierce.'''
When you play this, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. Each time a Shadow player replaces the fellowship’s current site, you may spot another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2.
When you play this, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make this minion twilight cost –1 for each wound on the Ring-bearer. While each companion is wounded, this minion is '''fierce'''.
While at a battleground, this minion is strength +2. Each mounted Man is strength +1. '''Regroup:''' Shuffle any number of your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] mounts in play into your draw deck.
While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. Each time Boromir wins a skirmish, discard each minion he is skirmishing.
While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. '''Skirmish:''' While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man roaming until the end of the turn.
While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions. While Isildur bears The One Ring or an artifact, each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knight is strength +1.
While no opponent controls a site, Vorondil is strength +2. '''Regroup:''' Exert 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men or 2 knights to liberate a site.
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2.
While the Ring-bearer is assigned to a skirmish, each minion skirmishing Háma loses strength bonuses and damage bonuses from possessions.
While the Ring-bearer is assigned to a skirmish, Éowyn cannot take wounds while skirmishing. '''Assignment:''' Exert Éowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase.
While the Ring-bearer is assigned to a skirmish, this companion is strength +2.
While this companion is at a battleground or plains site, he is strength +3.
While this minion is at a battleground site, it is '''Fierce.'''
While this minion is at a plains site, it is '''Damage +1.'''
While this minion is skirmishing a Man, it is '''damage +2.'''
While you can spot 2 mounts, Haleth is strength +2. While you can spot 3 mounts, Haleth is '''damage +1'''. While you can spot 4 Free Peoples mounts, those mounts can not be discarded by a Shadow player.
While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1.
While you can spot 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] tokens, each of your [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Men is strength +2. '''Regroup:''' Discard a follower from play to choose one: draw a card; or take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] skirmish event from your discard pile into hand.
While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site.
While you can spot a companion who has resistance 3 or less, this minion's twilight cost is –2.
While you can spot a mount, Duinhir is '''damage +1'''. Each time Duinhir wins a skirmish, if you can spot more minions than companions, you may exert him to discard a minion that has strength 7 or less.
While you can spot a valiant Man, this companion’s twilight cost is -1. This companion is strength +2 while no opponent controls a site.
While you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion, Théoden gains '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Théoden is at a battleground or plains site each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is strength +1.
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man who has resistance of 7 or more, Théodred is twilight cost –1. At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing.
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer's twilight cost is –1. Each time the fellowship moves, you may exert Éomer to return a minion to its owner's hand.
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is -1. At the start of each turn, you may heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally.
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is -1. Éomer is strength +2 for each wound on each minion he is skirmishing.
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is –1. '''Maneuver:''' If you can spot more minions than companions, exert Éomer to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion from your draw deck.
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Théoden’s twilight cost is –1. '''Fellowship:''' If the twilight pool has fewer than 2 twilight tokens, play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Théoden and add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion.
While you can spot another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and this companion is skirmishing a wounded minion, this companion is strength +2 and '''Damage +1.'''
While you can spot Boromir, Faramir is twilight cost –1. While you can spot Denethor, Faramir is twilight cost –1. While Faramir bears a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession, he is '''defender +1'''.
While you can spot Gandalf, Théoden is resistance +2. While you can spot Éomer, Théoden is '''damage +1'''. While you can spot 3 mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions, Théoden is strength +2.
While you can spot more companions than minions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] hunter is strength +2 and is an '''archer'''.
While you control 2 sites, Easterling Sneak is '''fierce'''. While you control 4 sites, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +1 and '''fierce'''.
While you have only 4 or 5 cards in hand, Cirion is strength +2.
You may play this minion any time you could play a maneuver event. When you play this minion in the maneuver phase, you may discard X [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions from play to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
Search
Lore:
None
(51)
·
"'Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not.'" (4)
·
“‘Let horse be bridled, horn be sounded!'” (3)
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“‘I have no child. Théodred my son is slain. I name Éomer my sister-son to be my heir.'” (3)
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“...he took up the staff of his Stewardship that lay at his feet and broke it on his knee.” (3)
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"When last I looked, Théoden, was King of Rohan." (3)
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“‘We do not want the escapes of Mirkwood in Ithilien.'” (3)
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“‘For that is the ruin of Osgiliath...'” (3)
Other values:
"'"Death to the Forgoil!"'"
"'"Death to the robbers of the North!"'"
"'A year shall I endure for every day that passes until your return.'"
"'Amroth for Gondor!' they cried."
"'Barliman Butterbur at your service!'"
"'Few have gained such a victory. Be at peace!'"
"'Need brooks no delay, yet late is better than never.'"
"'We have a work to do, and this is no place for riding or parleying.'"
"'We shall not forsake our old alliance with Gondor, and while they fight we shall aid them: so say I and all who hold with me.'"
"'You are held wise, my friend Wormtongue, and are doubtless a great support to your master.'"
"...his carven face with its proud bones and skin like ivory, and the long curved nose between the dark deep eyes, and he was reminded not so much of Boromir as of Aragorn."
"All had swords at their sides, and were clad in green and brown of varied hues, as if the better to walk unseen in the glades of Ithilien."
"Hail, Théoden King!"
"It was in this moment, when all hope had faded, that Isildur, son of the king, took up his father's sword."
"No tomb for Denethor and Faramir. No long, slow sleep of death embalmed."
"Now for wrath! Now for ruin! And a red dawn!"
"Summon every able-bodied man to Dunharrow."
"The dark is gathering all armies to him."
"There are no travelers in this land. Only servants of the Dark Tower."
"War will make corpses of us all."
"We cannot achieve victory through strength of arms."
"Yes, there is weakness. There is frailty. But there is courage also, and honor to be found in Men."
...its inhabitants, traditional trading partners of Esgaroth and Dale, now look to their northern allies for protection against the wild Easterlings....
A guide through books and scrolls from floor to ceiling.
Alliances between Haradrim tribes are fragile things which sometimes break down in battle.
Archers from Harad rode atop the great war-beasts on the Fields of Pelennor.
DGMA Online Premiere Series
DGMA Territorial Open Championship<BR>2004
Dunlendings don't mind being outnumbered in battle.
Even the older men of Rohan had talents in the arts of war.
Experienced warriors gather the disparate tribes for massive raids.
Fearful of the spreading Shadow, many from southern Gondor sought refuge behind the walls of Minas Tirith.
For ages, the people of Rohan have been allied to Gondor.
Furious hatred over the land they've lost drives the mobs of Dunland.
He hopes to someday become one of the knights of Dol Amroth.
He was one of Théoden's most trusted lieutenants.
His years as a Rider of Rohan were long behind him, but the threat to Helm's Deep demanded this old warrior again take up arms.
Incited by Saruman, they created pandemonium in the land of Rohan.
Long have the Men of Rhûn thirsted for the wealth of Gondor, and many times have they sought to claim it.
Making money and making mischief was often inspiration enough for these louts. The taking of Bree and the Shire was easy work.
Men of the East mass soldiers into huge groups.
Mount Doom™ Preview<BR> King Draft Pack
Named for a mighty king, Alcarin is determined to prove himself in battle.
No mere soldiers, all the Men of Harad are skilled assassins and raiders.
Online Bloodlines Release Event<br> June 2005
Only the strongest fighters can withstand a Southron attack.
Raiders and brigands they may be, but in force the Southron fighters are terrifying.
Rangers use all five senses to hunt their prey.
Rohirrim territories are not easily taken.
Rumor of his approach strikes terror.
Sauron's Easterling allies were another trial for the Bardings, still keenly aware of the great efforts to rebuild Dale.
Scouts find oases for Southron armies as they cross the deserts of Harad.
Siege of Gondor™ Online Launch Party<BR>February 2004
Silent Haradrim assassins strike as if from nowhere.
Soldiers of Gondor share a long heritage of defending their borders against Sauron's attackers.
Southron legends tell of powerful warrior leaders and the kingdoms they have conquered.
Southron men were always ready for war.
The bellicose families of Harad cannot often agree, but when they do, they form a formidable army.
The brave men of Gondor's army were well-armed and armored.
The commander of a mûmak never imagines he is in complete control of the beast.
The garrison at Osgiliath fought valiantly.
The Hillmen are always searching for lands to conquer.
The killing frenzy of the Southrons is in stark contrast to the cool efficiency of Easterling columns.
The Men of the East were well-equipped.
The only thing scarier than a Wild Man is a Wild Man with an axe.
The quick movements of Southron soldiers cut off all paths of retreat.
The son of Théoden defended Rohan at the Fords of Isen.
The wisdom of Dunland is passed from elder to youth.
Their savage war bands move swiftly across flat terrain.
Tight columns allow Easterlings to protect each other.
To Minas Tirith Duinhir brought both of his sons, Derufin and Duilin, to defend the Free Peoples of Middle-earth.
Tribes of Harad gather when their enemies appear weak.
Typical of Bree-folk, Albert is a plain but stout-hearted fellow. He does not seek trouble, but he is willing to protect his home.
Villagers from the surrounding farmlands fled to Helm's Deep seeking safety.
When an enemy offers resistance, the Haradrim bloodlust rises to the occasion.
With a sound of his horn, a line of Mûmakil appeared and the Pelennor field was filled with chaos.
Years of anger have a tendency to bring focus to one's rage.
“'...if you will trust me, it may be that I can advise you in your present quest, whatever that be – yes, and even aid you.'”
“...and strengthened his host by some three score of Riders that came late to the weapontake.”
“...but at once, Boromir stood up, tall and proud before them.”
“...corrupted by Sauron, and who hated above all the followers of Elendil.”
“...Elendil the Tall and his mighty sons, Isildur and Anárion, became great lords....”
“...enclosed in a ring of foes.”
“...for the sack of the City and the rape of Gondor....”
“...from nearby there marched up an army of Easterlings that had waited for the signal....”
“...gaining on the Orcs, gaining on them like a tide over the flats on folk straying in a quicksand.”
“...he had the aid of the Dwarves of Erebor.”
“...he learned great sorcery, and knew much of the mind of Sauron; and he was more cruel than any orc.”
“...he was of high blood, and his folk also, tall men and proud with sea-grey eyes.”
“...high upon his neck still desperately clung a tiny figure—the body of a mighty warrior...”
“...into their minds a blackness came, and they thought no more of war, but only of hiding and of crawling, and of death.”
“...men like half-trolls, with white eyes and red tongues.”
“...scouts rode out far ahead, passing like shadows in the folds of the land.”
“...seated a little apart was a tall man with a fair and noble face... proud and stern of glance.”
“...seated a little apart was a tall man with a fair and noble face... proud and stern of glance.”
“...the Easterlings were strong and war-hardened and asked for no quarter.”
“...the front of the first éored roared like a breaker foaming to the shore....”
“...the region of South Gondor became a debatable land between the Corsairs and the Kings.”
“...their faces were stern and keen.”
“...they were goodly men, pale-skinned, dark of hair, with grey eyes and faces sad and proud.”
“...through Folde and Fenmarch and the Firienwood, six thousand speards to Sunlending....”
“After him they rode: a long line of mail-clad men, swift, shining, fell and fair to look upon.”
“And straightaway all the horns in the host were lifted up in music....”
“As he came to the valley's brink, he set to his lips a great black horn and blew a ringing blast.”
“But about the Gate resistance still was stout.... ”
“Doom drove them on. Darkness took them, / horse and horseman; hoofbeats afar / sank into silence: so the songs tell us.”
“From the uplands of Morthond....”
“Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright.”
“He caught a glimpse of swarthy men... running down the slope some way off....”
“He could see Faramir's face, which was now unmasked; it was stern and commanding, and a keen wit lay behind his searching glance.”
“He turned and saw her as a glimmer... for she was clad in white; but her eyes were on fire.”
“He was tall, a dark standing shadow.”
“I can fight!”
“In a dream, I saw the eastern sky grow dark.”
“In his eyes was the hunted look of a beast seeking some gap in the ring of his enemies.”
“It's tradition for the women of the court to farewell the men.”
“Now is the hour, Riders of Rohan, oaths you have taken! Now, fulfill them all! To Lord and Land!”
“Slender and tall she was... but strong she seemed and stern as steel, a daughter of kings.”
“So now at last the City was besieged...”
“The king and the men of his household were in the Hornburg....”
“The men of Ringló Vale behind the son of their lord....”
“The road may pass, but they shall not!”
“Their faces were hooded and masked with green, except for their eyes...”
“Then one rode forward, a tall man, taller than the rest; from his helm as a crest a white horsetail flowed.”
“There Denethor sat in a grey gloom, like an old patient spider....”
“There is Éowyn, daugher of Éomund.... She is fearless and high-hearted. All love her.”
“This was the livery of the heirs of Elendil, and none wore it now in all Gondor, save the Guards of the Citadel....”
“Thus Aragorn... beheld Éowyn... and thought her fair, fair and cold, like a morning of pale spring that is not yet come to womanhood.”
“Very fair was her face, and her long hair was like a river of gold.”
“With astonishing speed and skill they checked their steeds, wheeled, and came charging round.”
“‘...a warrior should have more skills and knowledge than only the craft of weapons and slaying...'”
“‘...Boromir will also be in the Company. He is a valiant man.'”
“‘...Elendil's son cut the Ring from Sauron's hand....'”
“‘...he would sell anything to anybody; or make mischief for amusement.'”
“‘...I will go and do what I can in his stead––if you command it.'”
“‘...in desperate hours gentleness may be repaid with death.'”
“‘...suspecting what I most fear, a league between Orthanc and the Dark Tower, I led forth my éored, men of my own household....'”
“‘...they have come out of the South beyond the Great River's end....'”
“‘...wanderers in the Riddermark would be wise to be less haughty in these days of doubt.'”
“‘...we desire only to be free, and to live as we have lived, keeping our own, and serving no foreign lord, good or evil.'”
“‘...we have a new errand on this journey....'”
“‘...we must look to our own borders. Faramir, Orcs are on the move.'”
“‘Almost as bad as Orcs, and much bigger.'”
“‘And they became our allies, and have ever proved true to us...'”
“‘Begone, foul dwimmerlaik, lord of carrion!'”
“‘Curse the Southrons!'”
“‘Dawn is not far off.... But dawn will not help us, I fear.'”
“‘Did I not counsel you, lord, to forbid his staff?'”
“‘Do I hope in vain that you have been sent to me for a help in doubt and need?'”
“‘Do not hope too much! These are dark days.'”
“‘Do you wish then... that our places had been exchanged?'”
“‘Gúthwinë for the Mark!'”
“‘He leads us now in all perilous ventures.'”
“‘He was crafty: dulling men's wariness, or working on their fears, as served the occasion.'”
“‘How long is it since Saruman bought you?'”
“‘I care for you and yours as best I may. But do not weary yourself, or tax too heavily your strength.'”
“‘I care for you and yours as best I may.... Let others deal with these irksome guests.'”
“‘I doubt not that the days of Gondor are numbered, and the walls of Minas Tirith are doomed, so great is His strength and malice.'”
“‘I shall go to Minas Tirith, alone if need be, for it is my duty.'”
“‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'”
“‘Is there anyone in this rout with authority to treat with me?' he asked. ‘Or indeed with wit to understand me?'”
“‘Let all my folk get ready!'”
“‘Let her be as lord to the Eorlingas, while we are gone.'”
“‘Let the armies of Mordor know this: never again will the land of my people fall into enemy hands!'”
“‘Let the heralds announce to the folk that the Lady Éowyn will lead them!'”
“‘Let us ride on!'”
“‘Long has my father, the Steward of Gondor, held the forces of Mordor at bay – by the blood of our people are the lands of others kept safe.'”
“‘Mordor has allied itself with... the cruel Haradrim....'”
“‘Not while Faramir is Captain... his life is charmed, or fate spares him for some other end.'”
“‘Now indeed there is hope of victory!'”
“‘Out of some savage land in the wide East they come, we deem.'”
“‘Perhaps under the shadow of the Unnamed some of the beasts of Mirkwood are wandering hither to our woods.'”
“‘So when you said “Men out of the South, all in red and gold,” I said “were there any oliphaunts?” For if there was, I was going to take a look....'”
“‘The Corsairs are upon us!'”
“‘The women of this country learned long ago: those without swords can still die upon them.'”
“‘There is trouble now on all our borders, and we are threatened....'”
“‘They are proud and wilful, but they are true-hearted, generous in thought and deed....'”
“‘They are valiant men and keep open the High Pass and the Ford of Carrock.'”
“‘Time is pressing.... We must hasten south, lord.'”
“‘We come to ambush the Men of Harad.'”
“‘We come to teach them another lesson.'”
“‘We counted all the slain and despoiled them....'”
“‘We have not found what we sought...'”
“‘We were driven back yesterday over the Isen with great loss; many perished at the crossing.'”
“‘yes-hearted Men, they will not be corrupted. We of Minas Tirith have been staunch....'”
“‘Yet in doubt a man of worth will trust to his own wisdom. I believe you are friends and folk worthy of honour, who have no evil purpose.'”
“‘Yet now that I have leave to depart, I would remain. For this House has become to me of all dwellings the most blessed.'”
“‘“But for my part I will risk no hurt to this thing: of all the works of Sauron the only fair.”'”
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Data:Agents of Orthanc (6R57)/Data
Data:Albert Dreary, Entertainer From Bree (1R69)/Data
Data:Alcarin, Warrior of Lamedon (5R31)/Data
Data:Aldred, Eored Soldier (12C107)/Data
Data:Alfrid, Lickspittle (32HC25)/Data
Data:Anarion, Lord of Anorien (0P58)/Data
Data:Anborn, Skilled Huntsman (6C48)/Data
Data:Armored Easterling (0P73)/Data
Data:Armored Easterling (11R68)/Data
Data:Axeman of Harad (11U69)/Data
Data:Bain, Son of Bard (32HC15)/Data
Data:Bard, The Bowman (30P22P)/Data
Data:Bard, The Bowman (30S22)/Data
Data:Barliman Butterbur, Red-Faced Landlord (17U16)/Data
Data:Bill Ferny, Agent of Saruman (15R72)/Data
Data:Black Numenorean (8R49)/Data
Data:Boromir, Bearer of Council (9R+31)/Data
Data:Boromir, Defender of Minas Tirith (12U43)/Data
Data:Boromir, Defender of Minas Tirith (3P122)/Data
Data:Boromir, Destined Guide (19P13)/Data
Data:Boromir, Doomed Heir (13S62)/Data
Data:Boromir, Hero of Osgiliath (0P71)/Data
Data:Boromir, Hero of Osgiliath (11R57)/Data
Data:Boromir, Lord of Gondor (1R96)/Data
Data:Boromir, Proud and Noble Man (18R40)/Data
Data:Boromir, Redeemed (V1 20)/Data
Data:Boromir, Son of Denethor (1U97)/Data
Data:Boromir, Steward's Heir (0P65)/Data
Data:Boromir, Steward's Heir (0W19)/Data
Data:Brand, King of Dale (14R5)/Data
Data:Brutal Easterling (12S55)/Data
Data:Ceorl, Weary Horseman (4U264)/Data
Data:Chieftain of Dunland (15R74)/Data
Data:Cirion (7C82)/Data
Data:Company of Haradrim (5R71)/Data
Data:Corps of Harad (11C73)/Data
Data:Corsair Brute (10R38)/Data
Data:Corsair Champion (13R84)/Data
Data:Corsair Gunners (8C55)/Data
Data:Covetous Easterling (12C59)/Data
Data:Damrod, Dunadan of Gondor (15U57)/Data
Data:Damrod, Ranger of Ithilien (4U114)/Data
Data:Dasron, Merchant from Dorwinion (13C29)/Data
Data:Denethor, Last Ruling Steward (13O7)/Data
Data:Denethor, Last Ruling Steward (13R64)/Data
Data:Denethor, Last Ruling Steward (13RF8)/Data
Data:Denethor, Lord of Minas Tirith (10R28)/Data
Data:Denethor, On the Edge of Madness (18R42)/Data
Data:Denethor, Steward of the City (7R85)/Data
Data:Denethor, Wizened Steward (0P25)/Data
Data:Denethor, Wizened Steward (7C86)/Data
Data:Derufin (7R87)/Data
Data:Dervorin (7U88)/Data
Data:Desert Lancers (4U217)/Data
Data:Desert Legion (4R218)/Data
Data:Desert Lord (4R219)/Data
Data:Desert Wind (13R86)/Data
Data:Detachment of Haradrim (11U74)/Data
Data:Duilin, Ranger from Blackroot Vale (14R7)/Data
Data:Duinhir, Tall Man of Blackroot Vale (14R8)/Data
Data:Dunedain of the South (15C59)/Data
Data:Dunlending Patriarch (13U88)/Data
Data:Easterling Army (6R78)/Data
Data:Easterling Berserker (10R40)/Data
Data:Easterling Captain (4R225)/Data
Data:Easterling Host (11R75)/Data
Data:Easterling Pillager (0W29)/Data
Data:Easterling Pillager (10C41)/Data
Data:Easterling Regiment (7R145)/Data
Data:Easterling Shield Wall (11C76)/Data
Data:Easterling Sneak (17R43)/Data
Data:Easterling Veteran (7U147)/Data
Data:Elder of Dunland (11S77)/Data
Data:Elfhelm, Marshal of Rohan (7U224)/Data
Data:Elite Rider (4C265)/Data
Data:Elite Rider (7C225)/Data
Data:Engrossed Hillman (15U78)/Data
Data:Enraged Herdsman (15U79)/Data
Data:Enraged Horseman (7C226)/Data
Data:Eomer, Eored Captain (19P25)/Data
Data:Eomer, Eored Leader (0P80)/Data
Data:Eomer, Eored Leader (12U112)/Data
Data:Eomer, Forthwith Banished (0W23)/Data
Data:Eomer, Guardian of the Eastmark (11U145)/Data
Data:Eomer, Heir to Meduseld (13O8)/Data
Data:Eomer, Heir to Meduseld (13R123)/Data
Data:Eomer, Heir to Meduseld (13RF12)/Data
Data:Eomer, Horsemaster (15O6)/Data
Data:Eomer, Horsemaster (15R123)/Data
Data:Eomer, Horsemaster (15RF13)/Data
Data:Eomer, Keeper of Oaths (0P49)/Data
Data:Eomer, Keeper of Oaths (8C87)/Data
Data:Eomer, Northman (17R95)/Data
Data:Eomer, Rohirrim Captain (6R92)/Data
Data:Eomer, Sister-son of Theoden (4C266)/Data
Data:Eomer, Skilled Tactician (7R227)/Data
Data:Eomer, Third Marshal of Riddermark (0P45)/Data
Data:Eomer, Third Marshal of Riddermark (4R267)/Data
Data:Eomer, Valiant Warchief (7P365)/Data
Data:Eored Warrior (12S113)/Data
Data:Eothain, Scout of the Mark (4R269)/Data
Data:Eowyn, Daughter of Eomund (5P122)/Data
Data:Eowyn, Daughter of Kings (0W11)/Data
Data:Eowyn, Dernhelm (0P29)/Data
Data:Eowyn, Dernhelm (7R228)/Data
Data:Eowyn, Lady of Ithilien (10R72)/Data
Data:Eowyn, Lady of Rohan (0P17)/Data
Data:Eowyn, Lady of Rohan (4C270)/Data
Data:Eowyn, Lady of the Mark (19P26)/Data
Data:Eowyn, Northwoman (17R96)/Data
Data:Eowyn, Restless Maiden (7C229)/Data
Data:Eowyn, Restless Warrior (0P118)/Data
Data:Eowyn, Restless Warrior (13U124)/Data
Data:Eowyn, Shieldmaiden of Rohan (0P88)/Data
Data:Eowyn, Shieldmaiden of Rohan (11S146)/Data
Data:Eowyn, Sister-daughter of Theoden (0P39)/Data
Data:Eowyn, Sister-daughter of Theoden (4R271)/Data
Data:Eowyn, Willing Fighter (15C125)/Data
Data:Erkenbrand, Master of Westfold (0P59)/Data
Data:Erland, Dale Counselor (11R30)/Data
Data:Far Harad Mercenaries (10C42)/Data
Data:Far Harad Mercenary (0W27)/Data
Data:Faramir, Bearer of Quality (17R28)/Data
Data:Faramir, Bearer of Quality (17RF6)/Data
Data:Faramir, Captain of Gondor (0P35)/Data
Data:Faramir, Captain of Gondor (4R116)/Data
Data:Faramir, Captain of Ithilien (18R48)/Data
Data:Faramir, Defender of Osgiliath (8C34)/Data
Data:Faramir, Dunadan of Gondor (12O2)/Data
Data:Faramir, Dunadan of Gondor (12R47)/Data
Data:Faramir, Dunadan of Gondor (12RF4)/Data
Data:Faramir, Ithilien Ranger (6P121)/Data
Data:Faramir, Prince of Ithilien (0P117)/Data
Data:Faramir, Prince of Ithilien (13C66)/Data
Data:Faramir, Son of Denethor (0P16)/Data
Data:Faramir, Son of Denethor (4C117)/Data
Data:Faramir, Stout Captain (7C90)/Data
Data:Faramir, Wizard's Pupil (7R91)/Data
Data:Ferocious Haradrim (11U80)/Data
Data:Footman of Dunland (11S82)/Data
Data:Force of Harad (11C83)/Data
Data:Gamling, Defender of the Hornburg (11R147)/Data
Data:Gamling, Defender of the Hornburg (11RF12)/Data
Data:Gamling, Dutiful Marshal (18R99)/Data
Data:Gamling, The Old (15S126)/Data
Data:Gamling, Warrior of Rohan (5R82)/Data
Data:Garrison of Gondor (8R36)/Data
Data:Ghan-buri-Ghan, Chieftain of the Woses (0P56)/Data
Data:Gondorian Captain (7C96)/Data
Data:Gondorian Knight (5C35)/Data
Data:Gondorian Prowler (15U61)/Data
Data:Gondorian Ranger (4C122)/Data
Data:Grima, Betrayer of Rohan (12R68)/Data
Data:Grima, Betrayer of Rohan (12RF7)/Data
Data:Grima, Chief Counselor (5M2)/Data
Data:Grima, Chief Counselor (5R51)/Data
Data:Grima, Footman of Saruman (0P102)/Data
Data:Grima, Footman of Saruman (13U92)/Data
Data:Grima, Servant of Another Master (19P16)/Data
Data:Grima, Son of Galmod (4C153)/Data
Data:Grima, Witless Worm (18R67)/Data
Data:Grima, Wormtongue (4R154)/Data
Data:Grimbold, Marshal of Rohan (7R233)/Data
Data:Guard of the White Tree (0P107)/Data
Data:Guard of the White Tree (13U67)/Data
Data:Guthlaf, Herald (7C235)/Data
Data:Haethen, Veteran Fighter (12R116)/Data
Data:Halbarad, Ranger of the North (14R9)/Data
Data:Haleth, Son of Hama (15U128)/Data
Data:Hama, Captain of the King's Guard (0P106)/Data
Data:Hama, Captain of the King's Guard (13U128)/Data
Data:Hama, Doorward of Theoden (6R94)/Data
Data:Hama, Northman (17R99)/Data
Data:Haradrim Marksman (8U60)/Data
Data:Heavy Axeman (8R62)/Data
Data:Horde of Harad (11C85)/Data
Data:Horseman of the North (15C130)/Data
Data:Household Guard (5C83)/Data
Data:Hrethel, Rider of Rohan (6C95)/Data
Data:Hrothlac, Man of Rohan (11C148)/Data
Data:Imrahil, Prince of Dol Amroth (8R37)/Data
Data:Ingold (7C106)/Data
Data:Iorlas (7U107)/Data
Data:Isildur, Bearer of Heirlooms (9R+33)/Data
Data:Isildur, Heir of Elendil (0P119)/Data
Data:Isildur, Heir of Elendil (13U71)/Data
Data:Isildur, Sword-Bearer (18R54)/Data
Data:Jarnsmid, Barding Emissary (0P89)/Data
Data:Jarnsmid, Barding Emissary (12R30)/Data
Data:Knight of Dol Amroth (8C39)/Data
Data:Knight of Gondor (5C36)/Data
Data:Legion of Harad (11C88)/Data
Data:Leofric, Defender of the Mark (12U117)/Data
Data:Librarian, Keeper of Ancient Texts (18C22)/Data
Data:Mablung, Ranger of Ithilien (15U63)/Data
Data:Mablung, Soldier of Gondor (4U127)/Data
Data:Madril, Defender of Osgiliath (15O5)/Data
Data:Madril, Defender of Osgiliath (15R64)/Data
Data:Madril, Defender of Osgiliath (15RF10)/Data
Data:Madril, Faramir's Aide (7U110)/Data
Data:Madril, Loyal Lieutenant (17S30)/Data
Data:Madril, Ranger of Ithilien (11C62)/Data
Data:Merchant of Westfold (13C132)/Data
Data:Mumak Chieftain (10R45)/Data
Data:Mumak Commander, Giant Among the Swertings (15R86)/Data
Data:Mumakil Commander, Bold and Grim (18R71)/Data
Data:Percy, Bard's Lieutenant (32HC19)/Data
Data:Primitive Savage (15R87)/Data
Data:Raging Dunlending (11S97)/Data
Data:Ranger of Ithilien (4C130)/Data
Data:Ranger of Minas Tirith (7C115)/Data
Data:Ranger of Osgiliath (7C116)/Data
Data:Ranger of the South (18C56)/Data
Data:Ranger of the White Tree (17S33)/Data
Data:Ranger of Westernesse (11S65)/Data
Data:Riddermark Soldier (11S152)/Data
Data:Riddermark Tactician (13C133)/Data
Data:Rider of Rohan (4C286)/Data
Data:Riders of the Mark (0P77)/Data
Data:Riders of the Mark (11R154)/Data
Data:Rohirrim Army (8R91)/Data
Data:Rohirrim Guard (7C246)/Data
Data:Rohirrim Recruit (18C103)/Data
Data:Rohirrim Scout (5C90)/Data
Data:Rohirrim Soldier (15S138)/Data
Data:Rohirrim Warrior (15U139)/Data
Data:Rough Man of the South (18C73)/Data
Data:Silent Traveler (15C69)/Data
Data:Soldier of Rohan (17U101)/Data
Data:Southron Captain (7U162)/Data
Data:Southron Commander (4U249)/Data
Data:Southron Conqueror (7R164)/Data
Data:Southron Explorer (4U250)/Data
Data:Southron Fighter (4R251)/Data
Data:Southron Intruder (7R165)/Data
Data:Southron Invaders (6C81)/Data
Data:Southron Leader (7R166)/Data
Data:Southron Marksmen (7R167)/Data
Data:Southron Veterans (4R257)/Data
Data:Stampeding Madman (17C51)/Data
Data:Stampeding Ransacker (17R52)/Data
Data:Sunland Sneak (17R58)/Data
Data:Sunland Weaponmaster (17R61)/Data
Data:Suzerain of Harad (7R170)/Data
Data:Targon (7C124)/Data
Data:The Master, Master of Lake-Town (32HC20)/Data
Data:The Mouth of Sauron, Lieutenant of Barad-dur (12R118)/Data
Data:The Mouth of Sauron, Lieutenant of Barad-dur (12RF11)/Data
Data:The Mouth of Sauron, Messenger of Mordor (0P100)/Data
Data:The Mouth of Sauron, Messenger of Mordor (12S73)/Data
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