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Drilldown: CardReleases
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CardReleases
> Subtypes:
Man
&
TwilightCost:
2-3
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ID:
BaseCardID:
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A (14)
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D (1)
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Revision:
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(307)
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1 (1)
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None
(307)
LanguageCode:
EN (307)
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None
(1)
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No (33)
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Yes (273)
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(307)
IsUnique:
No (124)
·
Yes (183)
Title:
Éomer (22)
·
Éowyn (17)
·
Faramir (17)
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Théoden (16)
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Gríma (10)
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Háma (4)
Other values:
Alcarin
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Duilin
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Dunlending Brawler
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Elfhelm
Elite Rider
Enraged Horseman
Éored Warrior
Éothain
Erkenbrand
Erland
Esgaroth Volunteers
Fearsome Dunlending
Fletcher of Harad
Footman of Dunland
Furious Hillman
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Ghan-bûri-Ghan
Gondorian Captain
Gondorian Knight
Gondorian Prowler
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Grimbeorn
Grimbold
Guard of the White Tree
Guthláf
Haethen
Halbarad
Haleth
Harry Goatleaf
Harrying Hillman
Hillman Band
Hillman Tribe
Horseman of the North
Household Guard
Hrethel
Hrothlac
Hunting Herdsman
Imrahil
Ingold
Invading Haradrim
Iorlas
Járnsmid
Knight of Dol Amroth
Knight of Gondor
Léofric
Librarian
Mablung
Man of Bree
Merchant of Westfold
Merciless Dunlending
Patroller of Haradrim
Percy
Rampaging Easterling
Ranger of Ithilien
Ranger of Minas Tirith
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Ranger of Westernesse
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Riddermark Soldier
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Targon
The Master
Théodred
Tradesman From Lebennin
Turgon
Unferth
Unyielding Ranger
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Vorondil
Wandering Hillman
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Subtitle:
None
(132)
·
Ranger of the North (5)
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Dunadan of Gondor (4)
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Defender of Osgiliath (4)
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Last Ruling Steward (3)
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Forthwith Banished (3)
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Ranger of Ithilien (3)
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Horsemaster (3)
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The Renowned (3)
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Son of Denethor (3)
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Heir to Meduseld (3)
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Northman, King of Rohan (3)
Other values:
Advisor to Brand
Agent of Saruman
Bard's Lieutenant
Barding Emissary
Bearer of Council
Bearer of Heirlooms
Bearer of Quality
Beorning Chieftain
Betrayer of Rohan
Captain of Gondor
Captain of Ithilien
Captain of Ithilien (AFD)
Captain of the King's Guard
Chief Counselor
Chieftain of the Woses
Dale Counselor
Daughter of Eomund
Daughter of Kings
Defender of Minas Tirith
Defender of the Hornburg
Defender of the Mark
Dernhelm
Destined Guide
Doomed Heir
Doorward of Theoden
Dutiful Marshal
Ednew
Eored Captain
Eored Leader
Faramir's Aide
Footman of Saruman
Grima's Bodyguard
Guardian of the Eastmark
Heir of Elendil
Herald
Hero of Osgiliath
Ithilien Ranger
Keeper of Ancient Texts
Keeper of Oaths
King of Dale
King of the Eorlingas
King of the Golden Hall
Lady of Ithilien
Lady of Rohan
Lady of the Mark
Leader of Spears
Lickspittle
Lieutenant of Barad-dur
Lord of Anorien
Lord of Gondor
Lord of Minas Tirith
Lord of the Mark
Loyal Lieutenant
Man of Belfalas
Man of Rohan
Marshal of Rohan
Master of Lake-Town
Master of Westfold
Merchant from Dorwinion
Messenger of Mordor
Northman
Northwoman
On the Edge of Madness
Prince of Dol Amroth
Prince of Ithilien
Proud and Noble Man
Ranger from Blackroot Vale
Red-faced Landlord
Redeemed
Rekindled King
Restless Maiden
Restless Warrior
Rider of Rohan
Rohirrim Captain
Scout of the Mark
Second Marshal of the Mark
Servant of Another Master
Shieldmaiden of Rohan
Sister-daughter of Theoden
Sister-son of Theoden
Skilled Huntsman
Skilled Tactician
Skin-Changer
Soldier of Gondor
Son of Bard
Son of Galmod
Son of Hama
Son of Thengel
Steward of the City
Steward's Heir
Stout Captain
Swarthy Sneering Fellow
Sword-bearer
Tall and Proud
Tall Man of Blackroot Vale
The Bowman
The Old
Third Marshal of Riddermark
Valiant Warchief
Veteran Fighter
Warrior of Lamedon
Warrior of Rohan
Weary Horseman
Willing Fighter
Witless Worm
Wizard's Pupil
Wizened Steward
Wormtongue
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Subtypes:
(Click arrow to add another value)
None
· Man ·
Support Area
·
Orc
·
Standard
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Uruk-hai
·
Skirmish
·
Hand Weapon
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Nazgul
·
Elf
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Hobbit
·
Dwarf
·
Wizard
·
Maneuver
·
Mount
·
Fellowship
·
Shadow
·
Regroup
·
Ranged Weapon
·
Response
Other values:
Archery
Armor
Assignment
Balrog
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Box
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Brooch
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Creature
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Ent
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TwilightCost:
2 (147)
·
3 (160)
Strength:
None
(4)
·
3 - 6 (56)
·
6 - 7 (94)
·
7 - 8 (81)
·
8 - 12 (73)
StrengthMod:
None
(307)
Vitality:
None
(4)
·
1 (28)
·
2 (63)
·
3 (210)
·
4 (1)
·
5 (1)
VitalityMod:
None
(307)
SiteNum:
None
(195)
·
2 (3)
·
3 (25)
·
4 (73)
·
5 (4)
·
6 (7)
SiteNumMod:
None
(307)
Resistance:
None
(199)
·
1 (3)
·
5 (23)
·
6 (50)
·
7 (28)
·
8 (4)
ResistanceMod:
None
(307)
CanBearRing:
None
(113)
·
No (190)
·
Yes (4)
Signet:
None
(1)
·
Aragorn (15)
·
Frodo (4)
·
Gandalf (12)
·
None (266)
·
Theoden (10)
Block:
None (307)
ShadowNum:
None
(307)
ArrowDir:
None
(1)
·
None (307)
GameText:
None
(5)
·
Ranger. Skirmish: Exert a [GONDOR] Man with a resistance 6 or more to make that Man strength +3. (4)
·
Denethor is resistance +1 for each [GONDOR] possession in your discard pile. Maneuver: Spot a [GONDOR] possession borne by a companion and remove that possession from the game to exert a minion twice. (3)
·
While Eomer bears a mount, he is damage +1. While no other companion is assigned to a skirmish, Eomer is strength +1 for each other [ROHAN] companion you can spot. (3)
·
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
·
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (3)
·
Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (3)
·
While you can spot Eowyn, Theoden is defender +1. While you can spot Eomer, Theoden is damage +1. While you can spot Theodred, the move limit is +1. (3)
TaggedGameText:
None
(9)
·
Ranger.
Skirmish:
Exert a
gondor
Man with a resistance 6 or more to make that Man strength +3. (4)
·
Denethor is resistance +1 for each
gondor
possession in your discard pile.
Maneuver:
Spot a
gondor
possession borne by a companion and remove that posssession from the game to exert a minion twice. (3)
·
While Éomer bears a mount, he is
damage +1.
While no other companion is assigned to a skirmish, Éomer is strength +1 for each other
rohan
companion you can spot. (3)
·
Ranger.
Skirmish:
Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (3)
·
Ranger. Hunter 1.
While you can spot 2
gondor
rangers, Madril is twilight cost –2.
At the start of the Maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
·
While the Ring-bearer is assigned to a skirmish, each
rohan
companion is strength +1.
Regroup:
Spot 2
rohan
followers and exert Théoden to liberate a site. (3)
·
Valiant. Hunter 2.
(While skirmishing a non-hunter character, this character is strength +2.)
While you can spot a
rohan
Man, Éomer’s twilight cost is -1.
Skirmish:
Discard a
rohan
card from hand to make Éomer strength +2. (3)
·
While you can spot Éowyn, Théoden is
defender +1
.
While you can spot Éomer, Théoden is
damage +1
.
While you can spot Théodred, the move limit is +1. (3)
Other values:
<keyword>Ambush</keyword> <symbol>twilight1</symbol>. When you play this minion at a plains site, you may spot an unbound companion to make that companion resistance –1 until the end of the turn.
<keyword>Ambush</keyword> <symbol>twilight1</symbol>. While this minion is at a plains site, it gains an additional ambush <symbol>twilight1</symbol>.
<keyword>Archer.</keyword> <keyword>Knight.</keyword> <br>To play, spot 3 <symbol>gondor</symbol> companions. <br>While you can spot a fortification, Garrison of Gondor is defender +1.
<keyword>Archer.</keyword> While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
<keyword>Archer.</keyword><br>While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes.
<keyword>Assignment:</keyword> Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.)
<keyword>Assignment:</keyword> Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
<keyword>Corsair.</keyword> <br>When you play this minion, you may discard 2 cards from hand to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> <br>When you play this minion, you may remove 2 culture tokens to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> <br>When you play this minion, you may remove a threat to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> To play, spot a <symbol>raider</symbol> Man. <br><keyword>Shadow:</keyword> Exert this minion to play a <symbol>raider</symbol> support area possession from your draw deck.
<keyword>Damage +1.</keyword><br>While the Ring-bearer is assigned to a skirmish, Éomer is strength +3.<br><keyword>Maneuver:</keyword> If Éomer is mounted, exert him to make him <keyword>defender +1</keyword> until the end of turn.
<keyword>Easterling.</keyword> <br><keyword>Maneuver:</keyword> If you cannot spot a burden, spot another Easterling and exert this minion to add a burden.
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion to make him <keyword>damage +1</keyword>.
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling.
<keyword>Easterling.</keyword> <br>Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
<keyword>Easterling.</keyword><br>While you can spot 2 burdens, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Easterling.</keyword><br>While you can spot 3 burdens, this minion is <keyword>fierce</keyword> and <keyword>damage +1.</keyword>
<keyword>Fellowship. Ranger.</keyword> <br>While you can spot two unbound Hobbits, Boromir’s twilight cost is –1.<br> Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play.
<keyword>Fellowship:</keyword> Play a <symbol>gondor</symbol> knight. That knight’s twilight cost is –2. <br>Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat.
<keyword>Fellowship:</keyword> Play a <symbol>rohan</symbol> possession on a <symbol>rohan</symbol> companion to heal that companion (limit once per turn).
<keyword>Fierce.</keyword> <br>While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
<keyword>Fierce.</keyword><br>The fellowship archery total is -3<br>Each time this minion wins a skirmish, you may spot another <symbol>dunland</symbol> Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.<br><keyword>Assignment:</keyword> Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>This minion is strength +3 for each follower you can spot.
<keyword>Knight.</keyword>
<keyword>Knight.</keyword> <br><keyword>Fellowship:</keyword> Discard a fortification to heal Ingold twice.
<keyword>Knight.</keyword> <br><keyword>Fellowship:</keyword> Discard a fortification to remove a threat.
<keyword>Knight.</keyword> <br>Each time this companion wins a skirmish, you may wound a minion he is skirmishing.
<keyword>Knight.</keyword> <br>When you play Faramir (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play a knight revealed. Shuffle your draw deck.
<keyword>Knight.</keyword> Each time Boromir wins a skirmish, you may heal a <symbol>gondor</symbol> companion.
<keyword>Knight.</keyword> Each time Isildur loses a skirmish, exert a companion.<br>Each time Isildur wins a skirmish, heal a companion.
<keyword>Knight.</keyword> The twilight cost of each other knight in your starting fellowship is -1. <br><keyword>Assignment:</keyword> Assign Alcarin to a minion bearing a <symbol>gondor</symbol> fortification to heal Alcarin.
<keyword>Knight.</keyword> To play, spot a knight. <br>Each time Imrahil wins a skirmish, you may exert 2 minions.
<keyword>Knight.</keyword><br><keyword>Fellowship:</keyword> Discard a <symbol>gondor</symbol> condition to heal this companion.
<keyword>Knight.</keyword><br>Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile.<br>Each time you reconcile, you may draw a card.
<keyword>Knight.</keyword>To play, spot a knight.<br><keyword>Maneuver:</keyword> Exert Turgon to wound a minion bearing a <symbol>gondor</symbol> Fortification.
<keyword>Knight.<br>Skirmish:</keyword> Discard a <symbol>gondor</symbol> condition from your support area to make this companion strength +2.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Skirmish:</keyword> Discard this minion to make a <symbol>men</symbol> minion strength +4.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) Each time another <symbol>men</symbol> minion wins a skirmish, make this minion strength +3 until the regroup phase.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each time a companion loses a skirmish involving a <symbol>men</symbol> minion, add <symbol>twilight2</symbol>.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each time a companion loses a skirmish involving a <symbol>men</symbol> minion, you may exert Gríma to exert a companion.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br>Each time a Free Peoples character is killed, you may spot another <symbol>men</symbol> minion to exert each companion.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved before any others.)</i><br>To play, spot a <symbol>men</symbol> minion.<br><keyword>Assignment</keyword>: Discard a <symbol>men</symbol> card from your hand to assign this minion to an unbound companion.
<keyword>Maneuver:</keyword> Discard this minion and X minions stacked on a <symbol>men</symbol> possession to play a <symbol>men</symbol> minion from your discard pile. That minion is twilight cost -X.
<keyword>Maneuver:</keyword> Exert Gríma and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner’s hand.
<keyword>Maneuver:</keyword> Exert The Mouth of Sauron to play a <symbol>men</symbol> condition or <symbol>men</symbol> possession from your draw deck.
<keyword>Maneuver:</keyword> Exert this minion to play a <symbol>men</symbol> minion (or 2 if you spot 6 companions) from a <symbol>men</symbol> possession as if from hand.
<keyword>Maneuver:</keyword> If the Free People’s player has at least 1 site in his or her adventure deck, exert 2 <symbol>men</symbol> Men to randomly choose a site from that deck. Replace the fellowship’s current site with that site.
<keyword>Maneuver:</keyword> Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands.
<keyword>Maneuver:</keyword> Spot a <symbol>men</symbol> possession and discard this minion from play to make each <symbol>men</symbol> minion you spot strength +2 until the start of the regroup phase.
<keyword>Ranger. <br>Fellowship:</keyword> Add <symbol>twilight2</symbol> to heal Boromir.
<keyword>Ranger. Hunter 1.</keyword> <br>When this companion is in your starting fellowship, he is twilight cost –1.<br><keyword>Skirmish:</keyword> Remove a <symbol>gondor</symbol> token or exert a <symbol>gondor</symbol> Man to make the site number of a minion +2.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Skirmish:</keyword> Exert Mablung to wound a roaming minion he is skirmishing.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>At the start of each fellowship phase, you may add <symbol>twilight1</symbol> to heal a ranger.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>At the start of each skirmish involving this companion and a roaming minion, you may reinforce a <symbol>gondor</symbol> token.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Each time this companion wins a skirmish, you may make a <symbol>gondor</symbol> ranger strength +2 until the regroup phase.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>This companion is strength +1 for each roaming minion you can spot.
<keyword>Ranger. Hunter 1.</keyword><br>When this is in your starting fellowship and you can spot an unbound <symbol>gondor</symbol> companion with cost 3 or more, his twilight cost is -2.<br><keyword>Maneuver:</keyword> Exert this companion and spot a roaming minion to make him <keyword>defender +1</keyword> until the start of the regroup phase.
<keyword>Ranger. Hunter 1.</keyword><br>While you can spot a roaming minion, your <symbol>gondor</symbol> conditions cannot be discarded from play by Shadow cards.<br><keyword>Maneuver:</keyword> Exert 2 rangers to make a minion site number +2 until the regroup phase.
<keyword>Ranger. Hunter 2.</keyword><br>If Faramir is in your starting fellowship, his twilight cost is -1.<br><keyword>Maneuver:</keyword> Exert Faramir to heal a companion with resistance 5 or more.
<keyword>Ranger.</keyword> <br><keyword>Fellowship:</keyword> Add <symbol>twilight2</symbol> to heal Boromir.
<keyword>Ranger.</keyword> <br><keyword>Fellowship:</keyword> Play a <symbol>rohan</symbol> Man to heal Faramir. <br><keyword>Skirmish:</keyword> Exert Faramir to make an unbound Hobbit strength +2. <br><keyword>Skirmish:</keyword> Exert Gandalf to prevent all wounds to Faramir.
<keyword>Ranger.</keyword> <br><keyword>Regroup:</keyword> Discard 2 cards from hand to exhaust a minion.
<keyword>Ranger.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.
<keyword>Ranger.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing.
<keyword>Ranger.</keyword> <br>Boromir is not overwhelmed unless his strength is tripled.
<keyword>Ranger.</keyword> <br>While skirmishing a roaming minion, this companion is strength +2 and <keyword>damage +1</keyword>.
<keyword>Ranger.</keyword> To play, spot a <symbol>gondor</symbol> Man. <br>Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion.
<keyword>Ranger.</keyword> When you play this companion, you may play the fellowship's next site.
<keyword>Ranger.</keyword> While you can spot a<symbol>gondor</symbol>token, this companion is strength +2.
<keyword>Ranger.</keyword><br><keyword>Fellowship:</keyword> If Madril is at a forest site, exert him to play the fellowship's next site.
<keyword>Ranger.</keyword><br>When you play Boromir (except in your starting fellowship), you may play a possession with a twilight cost of 1 or less on him from your draw deck. Reshuffle your draw deck.
<keyword>Ranger.</keyword><br>While the fellowship is at a forest or river site, Duilin is strength +3.
<keyword>Ranger.</keyword><br>While the Ring-bearer has resistance 9 or more, Halbarad’s twilight cost is –1.<br>At the start of the maneuver phase, you may discard a <symbol>gondor</symbol> card from hand to heal a <symbol>gondor</symbol> companion.
<keyword>Regroup:</keyword> Exert Gríma to add <symbol>twilight2</symbol>.<br><keyword>Regroup:</keyword> Remove a <symbol>men</symbol> token to add <symbol>twilight2</symbol>.<br><keyword>Regroup:</keyword> Remove <symbol>twilight4</symbol> to exert an unbound companion.
<keyword>Regroup:</keyword> Spot a <symbol>men</symbol> minion in your discard pile and discard this minion to place that minion on your <symbol>men</symbol> support area possession.
<keyword>Regroup:</keyword> Spot a <symbol>rohan</symbol> ally and exert Théoden to liberate a site.
<keyword>Regroup:</keyword> Spot another <symbol>men</symbol> minion and 2 Free Peoples characters who each have resistance 5 or less to make the move limit –1 for this turn.
<keyword>Regroup:</keyword> While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession.
<keyword>Response:</keyword> If a <symbol>rohan</symbol> companion who has resistance 4 or more is about to take a wound, exert Hrothlac to prevent that.
<keyword>Response:</keyword> If a possession or engine is played by your opponent, remove a <symbol>gondor</symbol> token from your condition to make that opponent remove <symbol>twilight1</symbol>. If he or she cannot, discard that possession or engine.
<keyword>Response:</keyword> If the Free Peoples player plays an event, spot another <symbol>men</symbol> Man and discard this minion from play to cancel that event.
<keyword>Response:</keyword> If your opponent is about to take control of a site, exert Ceorl and a villager to prevent this.
<keyword>Ring-bound. </keyword><keyword>Ranger.</keyword> <br>The site number of each minion assigned to skirmish a Ring-bound Man is +2.
<keyword>Ring-bound. Ranger.</keyword><br>An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword> To play, spot a Ring-bound Man. <br><keyword>Skirmish:</keyword> Exert Damrod to exhaust a Man he is skirmishing.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword> Each time Anborn wins a skirmish, you may make a minion’s site number +3 until the regroup phase.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword> If Faramir is in your starting fellowship, his twilight cost is –1. <keyword>Fellowship:</keyword> Play a ranger to heal a Ring-bound companion.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword> To play, spot a Ring-bound Man. <br><keyword>Skirmish:</keyword> Exert Mablung to exhaust a roaming minion he is skirmishing.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword><br>The twilight cost of each other <symbol>gondor</symbol> Man in your starting fellowship is -1. <br>While skirmishing a roaming minion, Faramir is strength +2.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword><br>When this companion is in your starting fellowship, his twilight cost is -1. <br>While skirmishing a roaming minion, this companion is strength +2.
<keyword>Shadow:</keyword> Exert this minion, spot another <symbol>men</symbol> minion, and remove a culture token to reinforce a <symbol>men</symbol> token.
<keyword>Skirmish:</keyword> Discard a <symbol>rohan</symbol> condition to make Guthláf strength +1.
<keyword>Skirmish:</keyword> Discard a card from hand to exert a minion skirmishing this companion.
<keyword>Skirmish:</keyword> Discard a possession borne by Éowyn to make her strength +2.
<keyword>Skirmish:</keyword> Exert Boromir to make a Hobbit strength +3.
<keyword>Skirmish:</keyword> Exert Éowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Éowyn.
<keyword>Skirmish:</keyword> Exert this companion to make him strength +1 for each mounted companion you spot.
<keyword>Skirmish:</keyword> If Léofric is in a skirmish, exert him to play a <symbol>rohan</symbol> skirmish event from your draw deck.
<keyword>Skirmish:</keyword> If this companion is mounted, exert him to exert a minion skirmishing an unbound companion.
<keyword>Skirmish:</keyword> If this minion is not assigned to a skirmish, you may exert him to make another <symbol>men</symbol> minion <keyword>damage +1</keyword>.
<keyword>Skirmish:</keyword> If this minion is not assigned to a skirmish, you may exert him to make another <symbol>men</symbol> minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Skirmish:</keyword> If this minion is skirmishing, discard this minion to play a <symbol>men</symbol> minion from your discard pile. That minion is <keyword>fierce</keyword> until the regroup phase.
<keyword>Skirmish:</keyword> Play a <symbol>gondor</symbol> skirmish event to make each minion skirmishing Anárion strength -X, where X is Anárion's vitality.
<keyword>Southron.</keyword> <br><keyword>Archery:</keyword> Spot another <symbol>raider</symbol> Man, spot 6 companions, and remove a threat to exert a companion.
<keyword>Southron.</keyword> <br><keyword>Maneuver:</keyword> Exert this minion to add <symbol>twilight5</symbol>. The Free Peoples player may add a threat to prevent this.
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may remove <symbol>twilight1</symbol> to add a threat.
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may remove <symbol>twilight3</symbol> to wound a companion or ally he is skirmishing.
<keyword>Southron.</keyword> <br>Each time a Man is assigned to skirmish this minion, wound that Man.
<keyword>Southron.</keyword> <br>While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>. <br>When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>.<br><keyword>Assignment:</keyword> Exert this minion and spot 5 companions to assign this minion to the Ring-bearer. <br>The Free Peoples player may add <symbol>twilight4</symbol> to prevent this.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight2</symbol>.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight2</symbol>. <br>While you can spot a Southron, this minion’s twilight cost is -2.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight2</symbol><keyword>.</keyword><br><keyword>Response:</keyword> If a Southron is about to take a wound, remove <symbol>twilight3</symbol> to prevent that wound.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you can spot another Southron, the minion archery total is +1 for each site you control.
<keyword>Southron.</keyword><br><keyword>Regroup:</keyword> Exert this minion and remove <symbol>twilight5</symbol> to take control of a site.
<keyword>Southron.</keyword><br>At the start of each skirmish involving this minion, you may remove <symbol>twilight3</symbol> to wound a companion or ally he is skirmishing.
<keyword>Triumph -</keyword> At the start of the fellowship phase, you may make the move limit for this turn +1.
<keyword>Valiant. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i> To play, spot a <symbol>rohan</symbol> Man.<br>While you can spot 3 hunters, Gamling is strength +3.
<keyword>Valiant.</keyword>
<keyword>Valiant.</keyword> <br><keyword>Fellowship</keyword>: Play a <symbol>rohan</symbol> companion with a twilight cost of 3 or more; his or her twilight cost is –1.
<keyword>Valiant.</keyword> <br><keyword>Skirmish:</keyword> Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot.
<keyword>Valiant.</keyword> <br><keyword>Skirmish:</keyword> Replace the fellowship’s site with your plains site of the same number to discard a card from hand.
<keyword>Valiant.</keyword> <br>While skirmishing a mounted minion, Éowyn is strength +2. <br>While skirmishing a fierce minion, Éowyn is strength +2.
<keyword>Valiant.</keyword> <br>While you can spot a <symbol>rohan</symbol> Man, Théoden’s twilight cost is –1. <br>If Théoden is killed, you may play a <symbol>rohan</symbol> companion from your discard pile or draw deck.
<keyword>Valiant.</keyword> To play, spot a <symbol>rohan</symbol> Man. <br><keyword>Skirmish:</keyword> Play a <symbol>rohan</symbol> possession on Gamling to make him strength +2 and <keyword>damage +1.</keyword>
<keyword>Valiant.</keyword> When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all <symbol>rohan</symbol> possessions revealed. Shuffle your draw deck.
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is –1. <br><keyword>Fellowship:</keyword> Play a <symbol>rohan</symbol> companion to take a <symbol>rohan</symbol> possession or <symbol>rohan</symbol> skirmish event into hand from your discard pile.
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is –1. <br><keyword>Skirmish:</keyword> If you have initiative, discard 3 cards from hand to make Éomer strength +1 for each valiant companion you spot.
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is –1. <keyword>Skirmish:</keyword> Discard 3 cards from hand to make a <symbol>rohan</symbol> Man strength +2 for each wound on each minion in his or her skirmish.
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, Théoden’s twilight cost is –1. <br>Each time the fellowship moves, you may exert a <symbol>rohan</symbol> companion to exert a minion.
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, this companion’s twilight cost is -1.<br>This companion is strength +1 for each hunter minion you can spot.
<keyword>Valiant.</keyword><br> Éomer is strength +2 for each wound on each minion he is skirmishing.
<keyword>Valiant.</keyword><br><keyword>Maneuver:</keyword> Play a <symbol>rohan</symbol> possession on Éowyn to heal her.
<keyword>Valiant.</keyword><br><keyword>Maneuver:</keyword> Play a <symbol>rohan</symbol> possession on Théoden to heal a <symbol>rohan</symbol> ally.
<keyword>Valiant.</keyword><br><keyword>Regroup:</keyword> Exert this companion and spot a <symbol>rohan</symbol> possession to return that possession to hand.
<keyword>Valiant.</keyword><br><keyword>Response:</keyword> If an unbound companion is about to take a wound, exert Éowyn and add <symbol>twilight1</symbol> to prevent that wound.
<keyword>Valiant.</keyword><br><keyword>Response:</keyword> If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.
<keyword>Valiant.</keyword><br><keyword>Skirmish:</keyword> Transfer a <symbol>rohan</symbol> possession that Gamling can bear to him.
<keyword>Valiant.</keyword><br>At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion <keyword>defender +1</keyword> until the regroup phase.
<keyword>Valiant.</keyword><br>While you can spot a <symbol>rohan</symbol> token, this companion is strength +2.
<keyword>Valiant.<br>Response:</keyword> If a hunter companion or valiant Man is about to take a wound, exert Éowyn to prevent that wound.
Aid - Exert Gandalf. While Beorn is attached, he cannot be discarded by Shadow. Each time bearer wins a skirmish, you may take a [Gandalf] card from your discard pile into hand.
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound.
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase.
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again.
At the start of each fellowship phase, you may add <symbol>twilight2</symbol> to reinforce a <symbol>gondor</symbol> token.
At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase.
At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards.
At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another <symbol>gandalf</symbol> companion).
At the start of each turn, heal Grimbeorn.<br>At the start of the maneuver phase, you may exert Grimbeorn twice and discard a minion from hand to make Grimbeorn strength +X until the regroup phase, where X is that minion’s strength.
At the start of the fellowship phase, you may add <symbol>twilight1</symbol> to play a possession on Gamling from your draw deck.
At the start of the fellowship phase, you may remove 2 Free Peoples culture tokens to take a <symbol>gandalf</symbol> event into hand from your discard pile.
At the start of the maneuver phase, spot another <symbol>men</symbol> Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
At the start of the maneuver phase, you may remove <symbol>twilight2</symbol> to transfer a condition borne by a character to another eligible bearer.
At the start of the regroup phase, if you can spot more Man characters than any other race, make the move limit –1 this turn.
At the start of the regroup phase, if you have only 4 cards in hand, you may spot another <symbol>gondor</symbol> Man to discard a minion.
At the start of the regroup phase, the Free People’s player may liberate a site. You may spot 3 Men to prevent this.<br><keyword>Maneuver:</keyword> Spot another <symbol>men</symbol> Man and exert this minion to take control of a site.
Barliman Butterbur is strength +1 for each attached <symbol>gandalf</symbol> follower.<br><keyword>Maneuver:</keyword> Exert Barliman Butterbur to reveal the top 2 cards of your deck. Take any <symbol>gandalf</symbol> cards into hand and discard the rest.
Boromir is resistance –1 for each lurker minion you can spot.<br><keyword>Skirmish:</keyword> Exert Boromir to make him strength +1 for each possession he bears.
Boromir is strength +2 for each minion he is skirmishing.<br>At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir <keyword>defender +1</keyword> until the regroup phase.
Denethor is strength +1 for each other <symbol>gondor</symbol> Man you can spot (limit +4).
Each of your Dwarves and other <symbol>gandalf</symbol> Men is strength +1.<br>While you can spot more minions than companions, the fellowship archery total is +X, where X is the number of minions minus the number of companions.
Each possession you play on Éowyn during the fellowship phase is twilight cost –1.<br>Each time the fellowship moves during the regroup phase, you may reinforce a <symbol>rohan</symbol> token (or reinforce 2<symbol>rohan</symbol> tokens if you can spot Éomer or Théoden).
Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck.
Each time Éowyn wins a skirmish, each other <symbol>rohan</symbol> Man is strength +1 until the regroup phase.
Each time the fellowship moves from a site, add a burden.<br><keyword>Skirmish:</keyword> Exert another <symbol>gondor</symbol> Man to make him or her strength +1 and <keyword>damage +1</keyword>.
Each time the fellowship moves to a plains site, each minion must exert.
Each time the fellowship moves, you may add <symbol>twilight1</symbol> and remove a Free Peoples culture token to reinforce a <symbol>rohan</symbol> token.
Each time the fellowship moves, you may spot another <symbol>dunland</symbol> Man to take control of a site.
Each time the Free Peoples player assigns a companion or ally to an <symbol>isengard</symbol> Man, that companion or ally must exert.
Each time the Free Peoples player assigns this minion to a skirmish, add <symbol>twilight1</symbol> for each Free Peoples character who has resistance 5 or less.
Each time this minion is assigned to a character who has resistance 5 or less, you may discard a possession borne by that character.
Each time this minion is assigned to a skirmish, if it is not at a plains site, remove <symbol>twilight2</symbol> or discard this minion.
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions).
Each time this minion wins a skirmish, you may make him <keyword>strength +2</keyword> and <keyword>fierce</keyword> until the regroup phase.
Each time this minion wins a skirmish, you may make him strength +2 and <keyword>fierce</keyword> until the regroup phase.
Each time this minion wins a skirmish, you may play a <symbol>dunland</symbol> Man from hand; his twilight cost is -2. That Man is <keyword>fierce</keyword> and <keyword>damage +1</keyword> until the regroup phase.
Each time this minion wins a skirmish, you may spot another <symbol>dunland</symbol> Man to take control of a site.
Each time this minion wins a skirmish, you may spot another <symbol>dunland</symbol> minion to take control of a site.
Each unbound companion (or ally) bearing a Shadow condition is strength -1.
Haethen cannot take wounds during fierce skirmishes. <br><keyword>Skirmish:</keyword> Exert Haethen to make him strength +1.
Háma is strength +1 for each Shadow possession you can spot.<br>Each time Háma wins a skirmish, you may discard a possession from play.
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion.<br><keyword>Shadow:</keyword> Exert Bill Ferny twice and spot a site you control to add <symbol>twilight2</symbol>.
If you can spot a <symbol>rohan</symbol> Man, you may play Erkenbrand any time you could play a skirmish event.<br> When you play Erkenbrand, you may discard a Shadow possession.
Nazgûl are not roaming. <br>The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground.
Possessions cannot be transferred from this companion to another character.<br><keyword>Fellowship:</keyword> Play a possession on this companion to liberate a site.
The fellowship's current site gains plains.
This minion is strength +1 for each <symbol>men</symbol> minion stacked on each <symbol>men</symbol> possession.<br>At the start of your maneuver phase, you may play a minion stacked on a <symbol>men</symbol> possession as if from hand.
This minion is strength +1 for each card in the Free Peoples player's hand.
This minion is strength +1 for each other character you can spot.
This minion is strength +1 for each wound on each companion he is skirmishing (or +2 for each if that companion has resistance 2 or less).
This minion is strength +2 for each <symbol>men</symbol> possession with a <symbol>men</symbol> minion stacked on it.<br><keyword>Maneuver:</keyword> Spot X <symbol>men</symbol> minions stacked on a <symbol>men</symbol> possession and discard this minion to add <symbol>twilightX</symbol>.
To play, spot 2 <symbol>gondor</symbol> Men. <br><keyword>Fellowship:</keyword> If at a sanctuary, exert Denethor to take a <symbol>gondor</symbol> card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards.
To play, spot a <symbol>gandalf</symbol> companion. <br><keyword>Skirmish:</keyword> Exert Erland to take a <symbol>gandalf</symbol> skirmish event from your discard pile into hand.
To play, spot a <symbol>men</symbol> Man.<br>While you can spot a companion of strength 10 or more, this minion is strength +3.<br><keyword>Maneuver:</keyword> Remove 2 burdens or 2 threats to control a site.
To play, spot a <symbol>rohan</symbol> Man. <keyword>Skirmish:</keyword> Exert Háma to discard a possession borne by a minion he is skirmishing.
To play, spot a <symbol>rohan</symbol> Man. <keyword>Skirmish:</keyword> Heal a minion skirmishing Hrethel to make Hrethel strength +3 (limit +3).
To play, spot Gandalf. <br>Shadow players may not look at or reveal cards in your hand.
When this companion is in your starting fellowship, his twilight cost is -1. <br>While skirmishing a wounded minion, this companion is strength +2.
When this companion is in your starting fellowship, his twilight cost is -1. <br>While skirmishing a wounded minion, this companion is strength +2.
When this minion wins a skirmish, you may stack him on a site you control. <br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. His twilight cost is -2.
When you play Gríma, you may remove <symbol>twilight4</symbol> to exert an unbound companion. That companion cannot use special abilities until the regroup phase.<br> <keyword>Assignment</keyword>: Exert Gríma to assign him to an unbound companion. That companion may exert to prevent this.
When you play this companion, each <symbol>rohan</symbol> companion is strength +2 until the regroup phase.
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him.
When you play this minion, you may spot 2 other <symbol>men</symbol> Men to add<symbol>twilight1</symbol> for each possession you spot.
When you play this, you may reinforce a <symbol>rohan</symbol> token.<br>Each time a Shadow player replaces the fellowship’s current site, you may spot another <symbol>rohan</symbol> Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2.
While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. <br>Each time Boromir wins a skirmish, discard each minion he is skirmishing.
While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats.<br><keyword>Skirmish:</keyword> While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a <symbol>gondor</symbol> Man roaming until the end of the turn.
While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions. <br>While Isildur bears The One Ring or an artifact, each <symbol>gondor</symbol> knight is strength +1.
While no opponent controls a site, Vorondil is strength +2. <br><keyword>Regroup:</keyword> Exert 3 <symbol>gondor</symbol> Men or 2 knights to liberate a site.
While the fellowship is in region 1, this minion is strength +4.<br>While the fellowship is in region 2, this minion is strength +2.
While the Ring-bearer is assigned to a skirmish, each minion skirmishing Háma loses strength bonuses and damage bonuses from possessions.
While the Ring-bearer is assigned to a skirmish, Éowyn cannot take wounds while skirmishing.<br><keyword>Assignment:</keyword> Exert Éowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase.
While the Ring-bearer is assigned to a skirmish, this companion is strength +2.
While this companion is at a battleground or plains site, he is strength +3.
While this minion is at a plains site, it is an <keyword>Archer.</keyword> While you can spot 6 companions, each <symbol>men</symbol> minion is an <keyword>Archer.</keyword>
While this minion is exhausted, each unbound companion is resistance –1 (or –2 if the fellowship is at a battleground site).
While you can spot 2 <symbol>gandalf</symbol> tokens, each of your <symbol>gandalf</symbol> Men is strength +2.<br><keyword>Regroup:</keyword> Discard a follower from play to choose one: draw a card; or take a <symbol>gandalf</symbol> skirmish event from your discard pile into hand.
While you can spot 2 mounts, Haleth is strength +2.<br>While you can spot 3 mounts, Haleth is <keyword>damage +1</keyword>.<br>While you can spot 4 Free Peoples mounts, those mounts can not be discarded by a Shadow player.
While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1.
While you can spot a <symbol>gandalf</symbol> companion, Théoden gains <keyword>muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Théoden is at a battleground or plains site each <symbol>rohan</symbol> Man is strength +1.
While you can spot a <symbol>rohan</symbol> Man who has resistance of 7 or more, Théodred is twilight cost –1.<br>At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing.
While you can spot a <symbol>rohan</symbol> Man, Éomer's twilight cost is –1. Each time the fellowship moves, you may exert Éomer to return a minion to its owner's hand.
While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is -1. <br>At the start of each turn, you may heal a <symbol>rohan</symbol> ally.
While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is -1. <br>Éomer is strength +2 for each wound on each minion he is skirmishing.
While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is –1. <br><keyword>Maneuver:</keyword> If you can spot more minions than companions, exert Éomer to play a <symbol>rohan</symbol> companion from your draw deck.
While you can spot a <symbol>rohan</symbol> Man, Théoden’s twilight cost is –1. <br><keyword>Fellowship:</keyword> If the twilight pool has fewer than 2 twilight tokens, play a <symbol>rohan</symbol> possession on Théoden and add <symbol>twilight2</symbol> to heal another <symbol>rohan</symbol> companion.
While you can spot a companion bearing an <symbol>isengard</symbol> condition, this minion is strength +2.
While you can spot a mount, Duinhir is <keyword>damage +1</keyword>.<br>Each time Duinhir wins a skirmish, if you can spot more minions than companions, you may exert him to discard a minion that has strength 7 or less.
While you can spot a valiant Man, this companion’s twilight cost is -1.<br>This companion is strength +2 while no opponent controls a site.
While you can spot another <symbol>men</symbol> minion, this minion is strength +2 for each companion assigned to a skirmish.
While you can spot another <symbol>rohan</symbol> Man and this companion is skirmishing a wounded minion, this companion is strength +2 and <keyword>Damage +1.</keyword>
While you can spot Boromir, Faramir is twilight cost –1.<br>While you can spot Denethor, Faramir is twilight cost –1.<br>While Faramir bears a <symbol>gondor</symbol> possession, he is <keyword>defender +1</keyword>.
While you can spot Gandalf, Théoden is resistance +2.<br>While you can spot Éomer, Théoden is <keyword>damage +1</keyword>.<br>While you can spot 3 mounted <symbol>rohan</symbol> companions, Théoden is strength +2.
While you control 2 sites, this minion is strength +5, fierce and <keyword>damage +1</keyword>.
While you control a site, this minion is an <keyword>archer</keyword>.
While you have only 4 or 5 cards in hand, Cirion is strength +2.
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'''Ranger.''' '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with a resistance 6 or more to make that Man strength +3. (4)
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'''Valiant. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is -1. '''Skirmish:''' Discard a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] card from hand to make Éomer strength +2. (3)
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Denethor is resistance +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession in your discard pile. '''Maneuver:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession borne by a companion and remove that posssession from the game to exert a minion twice. (3)
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'''Ranger. Hunter 1.''' While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2. At the start of the Maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
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While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion is strength +1. '''Regroup:''' Spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] followers and exert Théoden to liberate a site. (3)
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While Éomer bears a mount, he is '''damage +1.''' While no other companion is assigned to a skirmish, Éomer is strength +1 for each other [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion you can spot. (3)
·
While you can spot Éowyn, Théoden is '''defender +1'''. While you can spot Éomer, Théoden is '''damage +1'''. While you can spot Théodred, the move limit is +1. (3)
Lore:
None
(54)
·
"'Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not.'" (4)
·
"When last I looked, Théoden, was King of Rohan." (3)
·
“‘Let horse be bridled, horn be sounded!'” (3)
·
“‘I have no child. Théodred my son is slain. I name Éomer my sister-son to be my heir.'” (3)
·
“‘For that is the ruin of Osgiliath...'” (3)
·
“‘We do not want the escapes of Mirkwood in Ithilien.'” (3)
·
“...he took up the staff of his Stewardship that lay at his feet and broke it on his knee.” (3)
Other values:
"'A year shall I endure for every day that passes until your return.'"
"'Amroth for Gondor!' they cried."
"'Barliman Butterbur at your service!'"
"'Few have gained such a victory. Be at peace!'"
"'Need brooks no delay, yet late is better than never.'"
"'We have a work to do, and this is no place for riding or parleying.'"
"'We shall not forsake our old alliance with Gondor, and while they fight we shall aid them: so say I and all who hold with me.'"
"'You are held wise, my friend Wormtongue, and are doubtless a great support to your master.'"
"...his carven face with its proud bones and skin like ivory, and the long curved nose between the dark deep eyes, and he was reminded not so much of Boromir as of Aragorn."
"...legions of Haradrim from the South..."
"All had swords at their sides, and were clad in green and brown of varied hues, as if the better to walk unseen in the glades of Ithilien."
"Argh!!"
"Hail, Théoden King!"
"It was in this moment, when all hope had faded, that Isildur, son of the king, took up his father's sword."
"It works for him!"
"No tomb for Denethor and Faramir. No long, slow sleep of death embalmed."
"Now for wrath! Now for ruin! And a red dawn!"
"Summon every able-bodied man to Dunharrow."
"There are no travelers in this land. Only servants of the Dark Tower."
"We cannot achieve victory through strength of arms."
"We will fight for you!"
"What do you want?"
"Yes, there is weakness. There is frailty. But there is courage also, and honor to be found in Men."
...its inhabitants, traditional trading partners of Esgaroth and Dale, now look to their northern allies for protection against the wild Easterlings....
A guide through books and scrolls from floor to ceiling.
A swath of terror cut across the fields of Rohan.
Accustomed as they are to traveling afoot, Dunlending mobs can strike quickly, without warning.
Already given to fierce passions, a warrior of Dunland quickly frenzies in the heat of battle.
As in years past, the Dunlendings marched in force to the west.
Burning with a rage stoked by Saruman, the Wild Hillmen made the Rohirrim villagers suffer.
DGMA Online Premiere Series
DGMA Territorial Open Championship<BR>2004
Disarming strikes are common among the tactics of the Men of Harad.
Dunlendings take delight in destruction.
Even the older men of Rohan had talents in the arts of war.
Fearful of the spreading Shadow, many from southern Gondor sought refuge behind the walls of Minas Tirith.
For ages, the people of Rohan have been allied to Gondor.
Gríma promised him riches when Rohan fell to Saruman.
Haradrim bowmen pick off stragglers who rout after losing a battle.
Hatred of the Rohirrim is passed from generation to generation.
He hopes to someday become one of the knights of Dol Amroth.
He was one of Théoden's most trusted lieutenants.
He was perhaps a shape-shifter like his father.
His traps catch men as well as beasts.
His years as a Rider of Rohan were long behind him, but the threat to Helm's Deep demanded this old warrior again take up arms.
Hunters are valuable members of Dunlending tribes.
In battle, Easterlings surprise their foes with a great number of different techniques.
In Harad, death is often swift, but seldom painless.
Long spears are used by Southrons to attack while riding desert beasts.
Makers of bows and arrows have a strong trade for the raiders of Harad.
Men of Harad were used to long journeys.
Named for a mighty king, Alcarin is determined to prove himself in battle.
No village pitchfork could provide defense against the rages of the Wild Men.
Online Bloodlines Release Event<br> June 2005
Poleaxes wielded by tall Easterling warriors cut through armor and bone.
Promise of plunder and of the whip keep in line a lustful Corsair crew.
Rangers use all five senses to hunt their prey.
Rohirrim territories are not easily taken.
Roving in mindless mobs, the Dunlendings destroyed many Rohirrim homesteads.
Sauron's Easterling allies were another trial for the Bardings, still keenly aware of the great efforts to rebuild Dale.
Scouts find oases for Southron armies as they cross the deserts of Harad.
Siege of Gondor™ Online Launch Party<BR>February 2004
Small, harassing bands of Haradrim skirmishers make moving troops difficult.
Soldiers of Gondor share a long heritage of defending their borders against Sauron's attackers.
Some desert warriors have no allegiance and work for any faction that will pay them.
Sometimes called the Men of Rhûn, the Easterlings hated Gondor for her riches.
Stirred by the Dark Lord, the fullness of Southron cruelty was leveled at the people of Gondor.
Swift scouts track enemy movements to set up surprise attacks.
The brave men of Gondor's army were well-armed and armored.
The cruel Men of Harad slaughter the weak and infirm during their raids on Gondor.
The fury of the Eastern warriors grows in battle.
The garrison at Osgiliath fought valiantly.
The Haradrim wear cloaks and head wraps to survive the deserts of their homeland.
The Hillmen are always searching for lands to conquer.
The key to coordinating the columns of the Easterling army is their use of swift couriers.
The kingdoms of Harad fight countless wars and train thousands of warriors.
The men of Rhûn's preparation for battle was second to none.
The merciless deserts of Haradwaith breed equally merciless fighters.
The military training of the Easterlings is evident in their marching formations.
The open plain affords no shelter, no defense against the Dunlendings.
The pawns of Saruman are relentless in their tasks.
The son of Théoden defended Rohan at the Fords of Isen.
The Southron armies deploy archers to harass enemy troop formations.
The Southrons are skilled at fighting in many different kinds of terrain.
The strength of the hillmen was driven by passion and anger.
The Wild Men will defend their territories at all costs.
Their savage war bands move swiftly across flat terrain.
They prepare for the last war.
They were wicked men.
Though Dunlendings are by no means cowardly, their prowess in battle seems to manifest more as victory grows more assured.
To Minas Tirith Duinhir brought both of his sons, Derufin and Duilin, to defend the Free Peoples of Middle-earth.
Victims of the Dunlendings receive no quarter.
Vile servants of Sauron marched to their master.
Villagers from the surrounding farmlands fled to Helm's Deep seeking safety.
“'...if you will trust me, it may be that I can advise you in your present quest, whatever that be – yes, and even aid you.'”
“...a secret folk, unfriendly to the Dúnedain, hating the Rohirrim.”
“...and strengthened his host by some three score of Riders that came late to the weapontake.”
“...armies that had encamped before his Gate by night and now marched in to swell his mounting power.”
“...but at once, Boromir stood up, tall and proud before them.”
“...Elendil the Tall and his mighty sons, Isildur and Anárion, became great lords....”
“...gaining on the Orcs, gaining on them like a tide over the flats on folk straying in a quicksand.”
“...he had the aid of the Dwarves of Erebor.”
“...he learned great sorcery, and knew much of the mind of Sauron; and he was more cruel than any orc.”
“...he was of high blood, and his folk also, tall men and proud with sea-grey eyes.”
“...into their minds a blackness came, and they thought no more of war, but only of hiding and of crawling, and of death.”
“...scouts rode out far ahead, passing like shadows in the folds of the land.”
“...seated a little apart was a tall man with a fair and noble face... proud and stern of glance.”
“...seated a little apart was a tall man with a fair and noble face... proud and stern of glance.”
“...the Dunlendings raided often over the Isen.”
“...the front of the first éored roared like a breaker foaming to the shore....”
“...the strength of the rebels in Umbar was a great peril to Gondor....”
“...their faces were stern and keen.”
“...they were goodly men, pale-skinned, dark of hair, with grey eyes and faces sad and proud.”
“...through Folde and Fenmarch and the Firienwood, six thousand speards to Sunlending....”
“...Umbar... fell into the hands of the Men of Harad.”
“...unfriendly to the Dúnedain, hating the Rohirrim.”
“After him they rode: a long line of mail-clad men, swift, shining, fell and fair to look upon.”
“And straightaway all the horns in the host were lifted up in music....”
“As he came to the valley's brink, he set to his lips a great black horn and blew a ringing blast.”
“But about the Gate resistance still was stout.... ”
“But there was one... who stood looking at them with a knowing and half-mocking expression that made them feel very uncomfortable.”
“Doom drove them on. Darkness took them, / horse and horseman; hoofbeats afar / sank into silence: so the songs tell us.”
“From the uplands of Morthond....”
“Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright.”
“He could see Faramir's face, which was now unmasked; it was stern and commanding, and a keen wit lay behind his searching glance.”
“He turned and saw her as a glimmer... for she was clad in white; but her eyes were on fire.”
“He was tall, a dark standing shadow.”
“I can fight!”
“In a dream, I saw the eastern sky grow dark.”
“In his eyes was the hunted look of a beast seeking some gap in the ring of his enemies.”
“It's tradition for the women of the court to farewell the men.”
“Now is the hour, Riders of Rohan, oaths you have taken! Now, fulfill them all! To Lord and Land!”
“One or two gave Frodo a blank look and departed muttering among themselves.”
“Slender and tall she was... but strong she seemed and stern as steel, a daughter of kings.”
“So now at last the City was besieged...”
“The king and the men of his household were in the Hornburg....”
“The men of Ringló Vale behind the son of their lord....”
“The road may pass, but they shall not!”
“Their faces were hooded and masked with green, except for their eyes...”
“Then one rode forward, a tall man, taller than the rest; from his helm as a crest a white horsetail flowed.”
“There Denethor sat in a grey gloom, like an old patient spider....”
“There is Éowyn, daugher of Éomund.... She is fearless and high-hearted. All love her.”
“These were a remnant of the peoples that had dwelt in the vales of the White Mountains in ages past.”
“This was the livery of the heirs of Elendil, and none wore it now in all Gondor, save the Guards of the Citadel....”
“Thus Aragorn... beheld Éowyn... and thought her fair, fair and cold, like a morning of pale spring that is not yet come to womanhood.”
“Very fair was her face, and her long hair was like a river of gold.”
“‘...a great fleet drawing near to the mouths of Anduin....'”
“‘...a warrior should have more skills and knowledge than only the craft of weapons and slaying...'”
“‘...as for Ferny, he would sell anything to anybody; or make mischief for amusement.'”
“‘...Boromir will also be in the Company. He is a valiant man.'”
“‘...Elendil's son cut the Ring from Sauron's hand....'”
“‘...he would sell anything to anybody; or make mischief for amusement.'”
“‘...I will go and do what I can in his stead––if you command it.'”
“‘...in desperate hours gentleness may be repaid with death.'”
“‘...suspecting what I most fear, a league between Orthanc and the Dark Tower, I led forth my éored, men of my own household....'”
“‘...the Riders can use men and other creatures as spies, as we found at Bree.'”
“‘...wanderers in the Riddermark would be wise to be less haughty in these days of doubt.'”
“‘...we desire only to be free, and to live as we have lived, keeping our own, and serving no foreign lord, good or evil.'”
“‘...we have a new errand on this journey....'”
“‘...we must look to our own borders. Faramir, Orcs are on the move.'”
“‘And they became our allies, and have ever proved true to us...'”
“‘By our blood... we swear to fight for you....'”
“‘Curse the Southrons!'”
“‘Dawn is not far off.... But dawn will not help us, I fear.'”
“‘Did I not counsel you, lord, to forbid his staff?'”
“‘Do I hope in vain that you have been sent to me for a help in doubt and need?'”
“‘Do not hope too much! These are dark days.'”
“‘Do you wish then... that our places had been exchanged?'”
“‘Easterlings... have passed through the Black Gate....'”
“‘Every man and strong lad able to bear arms, all who have horses, let them be ready in the saddle at the gate ere the second hour from noon!'”
“‘For behold! the storm comes, and now all friends should gather together, lest each singly be destroyed.'”
“‘Gúthwinë for the Mark!'”
“‘He leads us now in all perilous ventures.'”
“‘He was crafty: dulling men's wariness, or working on their fears, as served the occasion.'”
“‘I care for you and yours as best I may. But do not weary yourself, or tax too heavily your strength.'”
“‘I care for you and yours as best I may.... Let others deal with these irksome guests.'”
“‘I doubt not that the days of Gondor are numbered, and the walls of Minas Tirith are doomed, so great is His strength and malice.'”
“‘I myself will go to war, to fall in the front of the battle, if it must be.'”
“‘I shall go to Minas Tirith, alone if need be, for it is my duty.'”
“‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'”
“‘Is there anyone in this rout with authority to treat with me?' he asked. ‘Or indeed with wit to understand me?'”
“‘Let all my folk get ready!'”
“‘Let her be as lord to the Eorlingas, while we are gone.'”
“‘Let the armies of Mordor know this: never again will the land of my people fall into enemy hands!'”
“‘Let the heralds announce to the folk that the Lady Éowyn will lead them!'”
“‘Let us ride on!'”
“‘Long has my father, the Steward of Gondor, held the forces of Mordor at bay – by the blood of our people are the lands of others kept safe.'”
“‘Not in half a thousand years have they forgotten their grievance that the lords of Gondor gave the Mark to Eorl the Young and made alliance with him.'”
“‘Not while Faramir is Captain... his life is charmed, or fate spares him for some other end.'”
“‘Now indeed there is hope of victory!'”
“‘Once it was a man, and did you service in its fashion.'”
“‘Perhaps under the shadow of the Unnamed some of the beasts of Mirkwood are wandering hither to our woods.'”
“‘The women of this country learned long ago: those without swords can still die upon them.'”
“‘There is trouble now on all our borders, and we are threatened....'”
“‘They are good folk the Bardings. The grandson of Bard the Bowman rules them, Brand son of Bain son of Bard.'”
“‘They are proud and wilful, but they are true-hearted, generous in thought and deed....'”
“‘They are valiant men and keep open the High Pass and the Ford of Carrock.'”
“‘They hate us, and they are glad; for our doom seems certain to them.'”
“‘They have passed on to the Black Gate; but more may follow.'”
“‘They hold the northward road; and many have passed on into Anórien. The Rohirrim cannot come.'”
“‘They hold the northward road; and many have passed on into Anórien.'”
“‘They will not quail at the sun... the wild men of the hills.'”
“‘This was a rich vale and had many homesteads. Alas for my folk!'”
“‘Time is pressing.... We must hasten south, lord.'”
“‘We come to ambush the Men of Harad.'”
“‘We come to teach them another lesson.'”
“‘We have not found what we sought...'”
“‘We were driven back yesterday over the Isen with great loss; many perished at the crossing.'”
“‘We will fight....'”
“‘yes-hearted Men, they will not be corrupted. We of Minas Tirith have been staunch....'”
“‘Yet in doubt a man of worth will trust to his own wisdom. I believe you are friends and folk worthy of honour, who have no evil purpose.'”
“‘Yet now that I have leave to depart, I would remain. For this House has become to me of all dwellings the most blessed.'”
“‘Yet there are many that cry in the Dunland tongue.'”
“‘You thought I remained in Meduseld bent like an old tree under winter snow.... But a west wind has shaken the boughs.'”
“‘“But for my part I will risk no hurt to this thing: of all the works of Sauron the only fair.”'”
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D
Data:Alcarin, Warrior of Lamedon (5R31)/Data
Data:Alfrid, Lickspittle (32HC25)/Data
Data:Anarion, Lord of Anorien (0P58)/Data
Data:Anborn, Skilled Huntsman (6C48)/Data
Data:Archer of Harad (11U67)/Data
Data:Bain, Son of Bard (32HC15)/Data
Data:Bard, The Bowman (30P22P)/Data
Data:Bard, The Bowman (30S22)/Data
Data:Barliman Butterbur, Red-Faced Landlord (17U16)/Data
Data:Beorn, Skin-Changer (31HH13)/Data
Data:Bill Ferny, Agent of Saruman (15R72)/Data
Data:Bill Ferny, Swarthy Sneering Fellow (2R75)/Data
Data:Bold Easterling (15C73)/Data
Data:Boromir, Bearer of Council (9R+31)/Data
Data:Boromir, Defender of Minas Tirith (12U43)/Data
Data:Boromir, Defender of Minas Tirith (3P122)/Data
Data:Boromir, Destined Guide (19P13)/Data
Data:Boromir, Doomed Heir (13S62)/Data
Data:Boromir, Hero of Osgiliath (0P71)/Data
Data:Boromir, Hero of Osgiliath (11R57)/Data
Data:Boromir, Lord of Gondor (1R96)/Data
Data:Boromir, Proud and Noble Man (18R40)/Data
Data:Boromir, Redeemed (V1 20)/Data
Data:Boromir, Son of Denethor (1U97)/Data
Data:Boromir, Steward's Heir (0P65)/Data
Data:Boromir, Steward's Heir (0W19)/Data
Data:Brand, King of Dale (14R5)/Data
Data:Ceorl, Weary Horseman (4U264)/Data
Data:Cirion (7C82)/Data
Data:Column of Easterlings (11C72)/Data
Data:Corsair Boatswain (10C37)/Data
Data:Corsair Buccaneer (8C53)/Data
Data:Corsair Freebooter (8C54)/Data
Data:Corsair Plunderer (8C58)/Data
Data:Crazed Hillman (12C60)/Data
Data:Crooked Townsman (12C61)/Data
Data:Cruel Dunlending (13S85)/Data
Data:Damrod, Dunadan of Gondor (15U57)/Data
Data:Damrod, Ranger of Ithilien (4U114)/Data
Data:Dasron, Merchant from Dorwinion (13C29)/Data
Data:Denethor, Last Ruling Steward (13O7)/Data
Data:Denethor, Last Ruling Steward (13R64)/Data
Data:Denethor, Last Ruling Steward (13RF8)/Data
Data:Denethor, Lord of Minas Tirith (10R28)/Data
Data:Denethor, On the Edge of Madness (18R42)/Data
Data:Denethor, Steward of the City (7R85)/Data
Data:Denethor, Wizened Steward (0P25)/Data
Data:Denethor, Wizened Steward (7C86)/Data
Data:Derufin (7R87)/Data
Data:Dervorin (7U88)/Data
Data:Desert Fighter (7C131)/Data
Data:Desert Runner (7C133)/Data
Data:Desert Scout (7U134)/Data
Data:Desert Spearman (4C221)/Data
Data:Desert Spearman (7C137)/Data
Data:Desert Warrior (4C222)/Data
Data:Duilin, Ranger from Blackroot Vale (14R7)/Data
Data:Duinhir, Tall Man of Blackroot Vale (14R8)/Data
Data:Dunedain of the South (15C59)/Data
Data:Dunlending Brawler (0W14)/Data
Data:Dunlending Brawler (0W14)/Data
Data:Dunlending Brigand (4C10)/Data
Data:Dunlending Elder (6C2)/Data
Data:Dunlending Looter (4U11)/Data
Data:Dunlending Madman (4C12)/Data
Data:Dunlending Pillager (4U13)/Data
Data:Dunlending Ransacker (4C14)/Data
Data:Dunlending Renegade (5U2)/Data
Data:Dunlending Robber (4C16)/Data
Data:Dunlending Trapper (13U89)/Data
Data:Dunlending Warrior (4C18)/Data
Data:Dunlending Zealot (12U62)/Data
Data:Easterling Aggressor (7C139)/Data
Data:Easterling Attacker (7C141)/Data
Data:Easterling Axeman (4C224)/Data
Data:Easterling Banner-bearer (12U63)/Data
Data:Easterling Blademaster (7C142)/Data
Data:Easterling Dispatcher (17U42)/Data
Data:Easterling Herald (0W22)/Data
Data:Easterling Infantry (4C227)/Data
Data:Easterling Lieutenant (4C228)/Data
Data:Easterling Runner (13C90)/Data
Data:Easterling Scout (15C77)/Data
Data:Easterling Sergeant (7U146)/Data
Data:Elfhelm, Marshal of Rohan (7U224)/Data
Data:Elite Rider (4C265)/Data
Data:Elite Rider (7C225)/Data
Data:Enraged Horseman (7C226)/Data
Data:Eomer, Eored Captain (19P25)/Data
Data:Eomer, Eored Leader (0P80)/Data
Data:Eomer, Eored Leader (12U112)/Data
Data:Eomer, Forthwith Banished (0D23)/Data
Data:Eomer, Forthwith Banished (0P66)/Data
Data:Eomer, Forthwith Banished (0W23)/Data
Data:Eomer, Guardian of the Eastmark (11U145)/Data
Data:Eomer, Heir to Meduseld (13O8)/Data
Data:Eomer, Heir to Meduseld (13R123)/Data
Data:Eomer, Heir to Meduseld (13RF12)/Data
Data:Eomer, Horsemaster (15O6)/Data
Data:Eomer, Horsemaster (15R123)/Data
Data:Eomer, Horsemaster (15RF13)/Data
Data:Eomer, Keeper of Oaths (0P49)/Data
Data:Eomer, Keeper of Oaths (8C87)/Data
Data:Eomer, Northman (17R95)/Data
Data:Eomer, Rohirrim Captain (6R92)/Data
Data:Eomer, Sister-son of Theoden (4C266)/Data
Data:Eomer, Skilled Tactician (7R227)/Data
Data:Eomer, Third Marshal of Riddermark (0P45)/Data
Data:Eomer, Third Marshal of Riddermark (4R267)/Data
Data:Eomer, Valiant Warchief (7P365)/Data
Data:Eored Warrior (12S113)/Data
Data:Eothain, Scout of the Mark (4R269)/Data
Data:Eowyn, Daughter of Eomund (5P122)/Data
Data:Eowyn, Daughter of Kings (0W11)/Data
Data:Eowyn, Dernhelm (0P29)/Data
Data:Eowyn, Dernhelm (7R228)/Data
Data:Eowyn, Lady of Ithilien (10R72)/Data
Data:Eowyn, Lady of Rohan (0P17)/Data
Data:Eowyn, Lady of Rohan (4C270)/Data
Data:Eowyn, Lady of the Mark (19P26)/Data
Data:Eowyn, Northwoman (17R96)/Data
Data:Eowyn, Restless Maiden (7C229)/Data
Data:Eowyn, Restless Warrior (0P118)/Data
Data:Eowyn, Restless Warrior (13U124)/Data
Data:Eowyn, Shieldmaiden of Rohan (0P88)/Data
Data:Eowyn, Shieldmaiden of Rohan (11S146)/Data
Data:Eowyn, Sister-daughter of Theoden (0P39)/Data
Data:Eowyn, Sister-daughter of Theoden (4R271)/Data
Data:Eowyn, Willing Fighter (15C125)/Data
Data:Erkenbrand, Master of Westfold (0P59)/Data
Data:Erland, Advisor to Brand (2C21)/Data
Data:Erland, Dale Counselor (11R30)/Data
Data:Esgaroth Volunteers (30HC54)/Data
Data:Faramir, Bearer of Quality (17R28)/Data
Data:Faramir, Bearer of Quality (17RF6)/Data
Data:Faramir, Captain of Gondor (0P35)/Data
Data:Faramir, Captain of Gondor (4R116)/Data
Data:Faramir, Captain of Ithilien (18R48)/Data
Data:Faramir, Captain of Ithilien (AFD) ()/Data
Data:Faramir, Defender of Osgiliath (8C34)/Data
Data:Faramir, Dunadan of Gondor (12O2)/Data
Data:Faramir, Dunadan of Gondor (12R47)/Data
Data:Faramir, Dunadan of Gondor (12RF4)/Data
Data:Faramir, Ithilien Ranger (6P121)/Data
Data:Faramir, Prince of Ithilien (0P117)/Data
Data:Faramir, Prince of Ithilien (13C66)/Data
Data:Faramir, Son of Denethor (0P16)/Data
Data:Faramir, Son of Denethor (4C117)/Data
Data:Faramir, Stout Captain (7C90)/Data
Data:Faramir, Wizard's Pupil (7R91)/Data
Data:Fearsome Dunlending (11C79)/Data
Data:Fletcher of Harad (11R81)/Data
Data:Fletcher of Harad (11RF9)/Data
Data:Footman of Dunland (11S82)/Data
Data:Furious Hillman (14R10)/Data
Data:Gamling, Defender of the Hornburg (11R147)/Data
Data:Gamling, Defender of the Hornburg (11RF12)/Data
Data:Gamling, Dutiful Marshal (18R99)/Data
Data:Gamling, The Old (15S126)/Data
Data:Gamling, Warrior of Rohan (5R82)/Data
Data:Garrison of Gondor (8R36)/Data
Data:Ghan-buri-Ghan, Chieftain of the Woses (0P56)/Data
Data:Gondorian Captain (7C96)/Data
Data:Gondorian Knight (5C35)/Data
Data:Gondorian Prowler (15U61)/Data
Data:Gondorian Ranger (4C122)/Data
Data:Grima, Betrayer of Rohan (12R68)/Data
Data:Grima, Betrayer of Rohan (12RF7)/Data
Data:Grima, Chief Counselor (5M2)/Data
Data:Grima, Chief Counselor (5R51)/Data
Data:Grima, Footman of Saruman (0P102)/Data
Data:Grima, Footman of Saruman (13U92)/Data
Data:Grima, Servant of Another Master (19P16)/Data
Data:Grima, Son of Galmod (4C153)/Data
Data:Grima, Witless Worm (18R67)/Data
Data:Grima, Wormtongue (4R154)/Data
Data:Grimbeorn, Beorning Chieftain (14R6)/Data
Data:Grimbold, Marshal of Rohan (7R233)/Data
Data:Guard of the White Tree (0P107)/Data
Data:Guard of the White Tree (13U67)/Data
Data:Guthlaf, Herald (7C235)/Data
Data:Haethen, Veteran Fighter (12R116)/Data
Data:Halbarad, Ranger of the North (14R9)/Data
Data:Haleth, Son of Hama (15U128)/Data
Data:Hama, Captain of the King's Guard (0P106)/Data
Data:Hama, Captain of the King's Guard (13U128)/Data
Data:Hama, Doorward of Theoden (6R94)/Data
Data:Hama, Northman (17R99)/Data
Data:Harry Goatleaf (18C68)/Data
Data:Harrying Hillman (12R69)/Data
Data:Hillman Band (4C21)/Data
Data:Hillman Tribe (4C25)/Data
Data:Horseman of the North (15C130)/Data
Data:Household Guard (5C83)/Data
Data:Hrethel, Rider of Rohan (6C95)/Data
Data:Hrothlac, Man of Rohan (11C148)/Data
Data:Hunting Herdsman (15C83)/Data
Data:Imrahil, Prince of Dol Amroth (8R37)/Data
Data:Ingold (7C106)/Data
Data:Invading Haradrim (11C86)/Data
Data:Iorlas (7U107)/Data
Data:Isildur, Bearer of Heirlooms (9R+33)/Data
Data:Isildur, Heir of Elendil (0P119)/Data
Data:Isildur, Heir of Elendil (13U71)/Data
Data:Isildur, Sword-Bearer (18R54)/Data
Data:Jarnsmid, Barding Emissary (0P89)/Data
Data:Jarnsmid, Barding Emissary (12R30)/Data
Data:Knight of Dol Amroth (8C39)/Data
Data:Knight of Gondor (5C36)/Data
Data:Leofric, Defender of the Mark (12U117)/Data
Data:Librarian, Keeper of Ancient Texts (18C22)/Data
Data:Mablung, Ranger of Ithilien (15U63)/Data
Data:Mablung, Soldier of Gondor (4U127)/Data
Data:Madril, Defender of Osgiliath (15O5)/Data
Data:Madril, Defender of Osgiliath (15R64)/Data
Data:Madril, Defender of Osgiliath (15RF10)/Data
Data:Madril, Faramir's Aide (7U110)/Data
Data:Madril, Loyal Lieutenant (17S30)/Data
Data:Madril, Ranger of Ithilien (11C62)/Data
Data:Man of Bree (11S90)/Data
Data:Merchant of Westfold (13C132)/Data
Data:Merciless Dunlending (13C96)/Data
Data:Patroller of Haradrim (11C93)/Data
Data:Percy, Bard's Lieutenant (32HC19)/Data
Data:Rampaging Easterling (11C98)/Data
Data:Ranger of Ithilien (4C130)/Data
Data:Ranger of Minas Tirith (7C115)/Data
Data:Ranger of Osgiliath (7C116)/Data
Data:Ranger of the South (18C56)/Data
Data:Ranger of the White Tree (17S33)/Data
Data:Ranger of Westernesse (11S65)/Data
Data:Rapt Hillman (15U90)/Data
Data:Riddermark Soldier (11S152)/Data
Data:Riddermark Tactician (13C133)/Data
Data:Rider of Rohan (4C286)/Data
Data:Rohirrim Guard (7C246)/Data
Data:Rohirrim Recruit (18C103)/Data
Data:Rohirrim Scout (5C90)/Data
Data:Rohirrim Soldier (15S138)/Data
Data:Rohirrim Traitor (6C72)/Data
Data:Rohirrim Warrior (15U139)/Data
Data:Ruffian (18C72)/Data
Data:Savage Southron (15U92)/Data
Data:Silent Traveler (15C69)/Data
Data:Soldier of Rohan (17U101)/Data
Data:Southron Archer (4R245)/Data
Data:Southron Bandit (7U160)/Data
Data:Southron Bowman (4C248)/Data
Data:Southron Explorer (4U250)/Data
Data:Southron Fanatic (10C49)/Data
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