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Drilldown: CardReleases
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> IsUnique:
Yes
&
SiteNum:
4-5
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HDG-EN30S040.0
HDG-EN31S008.0
HDG-EN31S009.0
HDG-EN31S010.0
HDG-EN31S012.0
HDG-EN31S017.0
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LOTR-EN19S033.0
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HDG-EN30S040.0
HDG-EN31S008.0
HDG-EN31S009.0
HDG-EN31S010.0
HDG-EN31S012.0
HDG-EN31S017.0
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LOTR-EN19S018.0
LOTR-EN19S021.0
LOTR-EN19S023.0
LOTR-EN19S033.0
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Subset:
A (16)
·
M (1)
·
O (1)
·
S (149)
·
W (5)
Revision:
None
(172)
ReleaseDate:
None
(172)
LanguageCode:
EN (172)
IsPhysical:
No (37)
·
Yes (135)
IsPlayable:
No (29)
·
Yes (143)
CollInfo:
None
(172)
IsUnique:
(Click arrow to add another value)
No
· Yes ·
Other
·
None
Title:
Saruman (16)
·
Lurtz (9)
·
The Balrog (9)
·
The Mouth of Sauron (4)
·
Gorbag (4)
·
Gothmog (4)
·
Cave Troll of Moria (3)
·
Castamir of Umbar (3)
Other values:
Ancient Chieftain
Archer Commander
Army of Haradrim
Azog
Berserk Butcher
Berserk Rager
Berserk Savage
Berserk Slayer
Bill Ferny
Black Gate Sentry
Black Land Chieftain
Black Land Shrieker
Bolg
Chamber Patrol
Chieftain of Dunland
Crazy Cob
Desert Lancers
Desert Legion
Desert Lord
Destructive Orc
Easterling Captain
Easterling Host
Easterling Pillager
Easterling Regiment
Easterling Sneak
Ecglaf
Elf Army
Elite Crossbowmen
Foul Horde
Gollum
Gorgoroth Troop
Gríma
Grishnákh
Guard Commander
Guma
Haradrim Marksman
Heavy Axeman
Hlafwine
Horror of Harad
Host of Moria
Lazy Lob
Legolas
Léod
Lieutenant of Orthanc
Mauhúr
Morgul Vanguard
Mûmak Commander
Mûmakil Commander
Orc Commander
Orc Crusher
Orc Overseer
Orkish Sneak
Orkish Veteran
Orkish Warg-master
Orthanc Assassin
Orthanc Berserker
Orthanc Champion
Primitive Savage
Radagast
Rallying Orc
Ranged Commander
Regiment of Haradrim
Sauron
Searching Uruk
Sentry Uruk
Shagrat
Sharku
Siege Commander
Sigewulf
Stampeding Chief
Suppressing Uruk
Suzerain of Harad
Tauriel
The Great Goblin
The Orc Army
The Witch-King
The Wolves Army
Thranduil
Tower Troll
Troll of Gorgoroth
Troll of the Deep
Troll’s Keyward
Uglúk
Ulaire Attea
Ulaire Cantea
Ulaire Lemenya
Ulaire Nelya
Ulaire Nertea
Ulaire Ostea
Ulaire Toldea
Uruk Blitz
Uruk Captain
Uruk Dominator
Uruk Zealot
Voice of the Desert
Watcher in the Water
Weland
White Hand Destroyer
White Hand Marchers
White Hand Marshal
White Hand Vanquisher
Search
Subtitle:
None
(75)
·
Revived (8)
·
The Terror of Khazad-dum (3)
Other values:
Abomination of Sauron
Agent of Saruman
Agent of the Dark Lord
Black Traitor
Bold and Grim
Brave Volunteer
Captain of the Goblin Army
Cave Troll
Chieftain of the Misty Mountains
Coldly Still
Commander of the Wolves Army
Corsair Vandal
Courageous Farmer
Covetous Captain
Curunir
Demon of Might
Durin's Bane
Elven King
Filthy Rebel
Flame of Udun
Giant Among the Swertings
Halfling Hunter
Instigator of Insurrection
Keeper of Isengard
Keeper of the Beast
Keeper of Westgate
Legion of the Underdeeps
Lieutenant of Barad-dur
Lieutenant of Cirith Ungol
Lieutenant of Morgul
Many-coloured Wizard
Many-tentacled Creature
Master of Foul Folk
Master of the White Hand
Messenger of Mordor
Minion of the White Wizard
Morgul Commander
Morgul Leader
Now Perfected
Of Many Colours
Patrol Leader
Plains Farmer
Prince of Mirkwood
Rabble-rouser
Relentless Hunter
Resilient Captain
Savage Menace
Scourge of the Black Pit
Servant of Isengard
Servant of Saruman
Servant of Sauron
Servant of the Eye
Smith of the Riddermark
Southron Troop
Staunch Defender
Terror of Flame and Shadow
The Brown
The Necromancer
Tower Captain
Treacherous Captain
Ugly Fellow
Vile Marauder
Village Farmhand
Warg-captain
Westfold Herdsman
Witless Worm
Worker of Mischief
Search
Subtypes:
None
(1)
·
Balrog (9)
·
Creature (2)
·
Elf (4)
·
Half-troll (1)
·
Maia (1)
·
Man (38)
·
Nazgul (8)
·
Orc (44)
·
Spider (2)
·
Troll (6)
·
Uruk-hai (39)
·
Wizard (17)
TwilightCost:
1 - 4 (31)
·
4 - 5 (49)
·
5 - 7 (55)
·
7 - 14 (37)
Strength:
4 - 8 (18)
·
8 - 9 (25)
·
9 - 11 (36)
·
11 - 13 (40)
·
13 - 20 (53)
StrengthMod:
None
(172)
Vitality:
1 (1)
·
2 (26)
·
3 (93)
·
4 (43)
·
5 (9)
VitalityMod:
None
(172)
SiteNum:
4 (108)
·
5 (64)
SiteNumMod:
None
(172)
Resistance:
None
(172)
ResistanceMod:
None
(172)
CanBearRing:
None
(172)
Signet:
None (172)
Block:
None (172)
ShadowNum:
None
(172)
ArrowDir:
None (172)
GameText:
Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3)
Other values:
_none
Ambush (1). Damage +1. Fierce. Lurker. Muster. Toil 2.
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest).
Archer. Damage +1.
Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion.
Archer. Each other [MORIA] archer is strength +2.
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase.
Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.)
Assignment: Assign this minion to an unbound companion bearing a hand weapon.
Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Besieger. Fierce. To play, spot a [SAURON] Orc. The twilight cost of Troll of Gorgoroth is -2 for each [SAURON] engine you spot. Regroup: Exert Troll of Gorgoroth to stack your besieger on a site you control.
Besieger. Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase.
Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2.
Besieger. When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is fierce.
Cave Troll of Moria's twilight cost is -2.
Corsair. Enduring. Fierce. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2
Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2.
Damage +1. Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this.
Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice.
Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8.
Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion.
Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase.
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number.
Damage +1. Each time this minion wins a skirmish, you may control a site.
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief.
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1.
Damage +1. Fierce. To play, spot a [MORIA] Orc. At an underground site, Cave Troll of Moria's twilight cost is -3.
Damage +1. Fierce. To play, spot a [MORIA] Orc. Discard The Balrog if not underground. Shadow: Exert The Balrog and remove (2) to play a [MORIA] Orc from your discard pile.
Damage +1. Fierce. Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Each time an [ORC] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck.
Damage +1. Fierce. While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground.
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases).
Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase.
Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
Damage +1. Shadow: Remove (1) and exert Uruk Captain to play an Uruk-hai from your discard pile.
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
Damage +1. This minion is strength +1 for each other [URUK-HAI] minion you can spot.
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase.
Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4.
Damage +1. While you can spot Watcher in the Water, discard all other minions (except tentacles). Each tentacle is strength +2 and damage +1. This minion may not bear possessions and is discarded if not at a marsh.
Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less.
Damage +2. The twilight cost of The Balrog is -3 if you can spot a [MORIA] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6.
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions. The fellowship's current site gains marsh. Shadow: Play a tentacle from your discard pile.
Each companion is resistance -1. Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an [URUK-HAI] minion.
Each other [ISENGARD] Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion.
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile.
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted.
Each time a mounted [ORC] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her draw deck. Shadow: Exert bearer to play an [ORC] mount from your discard pile.
Each time an [URUK-HAI] hunter wins a skirmish, heal a different [URUK-HAI] minion. Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase.
Each time you play an [ORC] mount, you may reinforce an [ORC] token. Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion.
Each [Gundabad] Orc is strength +1 and fierce. Assignment: Exert Sauron to assign a [Gundabad] or [Wraith] minion to a companion (except Bilbo). The Free Peoples player may add 2 doubts or exert that companion to prevent this.
Each [MEN] minion bearing a possession is strength +2. Skirmish: Exert Saruman to play a [MEN] possession from your discard pile.
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion over 5.
Easterling. Fierce. Each time Easterling Regiment wins a skirmish, you may add (1) for each burden.
Easterling. Fierce. Skirmish: Spot 2 burdens and remove (2) to make an Easterling strength +2. Skirmish: Spot 4 burdens and remove (2) to make an Easterling strength +3. Skirmish: Spot 6 burdens and remove (2) to make an Easterling strength +4.
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion you spot over 5.
Easterling. While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce.
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase.
Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Assignment: Exert Mauhur to assign him to a non-hunter character (except the Ring-bearer).
Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) At the start of each skirmish involving Ugluk, each non-hunter skirmishing Ugluk must exert.
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event.
Fierce. Skirmish: Spot a site you control and remove (2) to make a [MEN] Man strength +2. Skirmish: Spot 2 sites you control and remove (2) to make a [MEN] Man strength +3. Skirmish: Spot 3 sites you control and remove (2) to make a [MEN] Man strength +4.
Fierce. The site number of each [Wraith] minion is -3. Each time the Free Peoples player discards a condition, you may discard an ally
Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8
Fierce. The site number of each [Wraith] minion is -3. While you can spot a companion bearing a follower, each Wraith minion is strength +1.
Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1.
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1
Fierce. This minion gains hunter 3 for each site you control.
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish.
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3)
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4)
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2.
Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1
For each companion over 5, this minion is damage +1. Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this.
For each other [MORIA] Orc you can spot, Ancient Chieftain is strength +1.
For each wound on the Ring-bearer, each [WRAITH] Orc is strength +1.
Hunter 2. While you can spot an [URUK-HAI] minion, each [ORC] Orc gains hunter 1 (if that [URUK-HAI] minion is Ugluk, each [ORC] Orc gains an additional hunter 1). Shadow: Exert Grishnakh twice to play an [URUK-HAI] hunter minion from your draw deck.
Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot.
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion. Shadow: Exert Bill Ferny twice and spot a site you control to add (2).
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time you play another [ORC] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Shadow: Exert Troll's Keyward and reveal your hand to add (1) for each [ORC] Troll revealed.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength -2 until the regroup phase to make each other [MEN] minion strength +1 until the regroup phase.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman.
Maneuver: Exert Mumak Commander twice to exert a companion twice (except the Ring-bearer).
Maneuver: Exert The Mouth of Sauron to play a [MEN] condition or [MEN] possession from your draw deck.
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase.
Regroup: Exert Grima to add (2). Regroup: Remove a [MEN] token to add (2). Regroup: Remove (4) to exert an unbound companion.
Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer).
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.
Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [DUNLAND] Man you can spot. Skirmish: Exert Saruman to make a [DUNLAND] Man strength +2.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [ISENGARD] Orc twice. Shadow: Exert Saruman to play an [ISENGARD] possession from your discard pile.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman's Staff from your discard pile.
Skirmish: Exert this minion to wound a companion it is skirmishing.
Skirmish: Remove (3) to make a [MORIA] Orc strength +2.
Southron. Ambush (1). While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1.
Southron. Archer. Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.
Southron. Archer. While you can spot another [RAIDER] Man, Ring-bound companions cannot take archery wounds.
Southron. Archer. While you have initiative, the Ring-bearer cannot take wounds during the archery phase and this minion is ambush (8).
Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile.
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Desert Lancers twice to take control of a site.
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Regiment of Haradrim twice to take control of a site.
To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1.
To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce.
To play, spot an [ORC] condition. Black Land Shrieker is twilight cost -1 for each threat you spot.
To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2.
To play, spot an [ORC] Orc. Skirmish: Remove a threat to make an [ORC] minion strength +2.
To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden.
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2.
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1.
Tracker. Fierce. Skirmish: Remove (2) to prevent an [ISENGARD] tracker from taking wounds.
Tracker. Fierce. The roaming penalty for each [ISENGARD] tracker you play is -2. While you can spot 2 [ISENGARD] trackers, Ugluk is strength +3. While you can spot 3 [ISENGARD] trackers, Ugluk is damage +1.
Villager. Discard Guma if an opponent controls his home site. Fellowship: Exert Guma to heal a [ROHAN] Man.
Villager. Discard Hlafwine if an opponent controls his home site. Skirmish: Exert Hlafwine to make a [ROHAN] Man strength +2.
Villager. Discard Leod if an opponent controls his home site. Skirmish: Exert Leod to make a mounted companion strength +2.
Villager. Discard Weland if an opponent controls his home site. Fellowship: Exert Weland to heal a mounted companion.
Villager. Fellowship: Exert Ecglaf and spot 2 valiant Men to play a [ROHAN] possession from your discard pile.
Villager. Regroup: Exert Sigewulf and spot 5 valiant Men to discard a minion.
Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1.
Warg-rider. While Sharku is not exhausted, he is fierce. Each time you play an [ISENGARD] mount, you may make the Free Peoples player exert a companion (except a Hobbit).
Warg-rider. While Sharku is not exhausted, he is fierce. Regroup: Exert Sharku to add (1).
When you play Destructive Orc, you may discard a fortification for each [ORC] possession and each [ORC] artifact you can spot.
When you play Host of Moria, you may play a [MORIA] card from your discard pile.
When you play this minion, you may play a [Moria] card from your draw deck or discard pile
While at a battleground, this minion is strength +2. Each mounted Man is strength +1. Regroup: Shuffle any number of your [MEN] mounts in play into your draw deck.
While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site.
While you can spot a Nazgul, Gorbag is strength +2 and damage +1.
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce.
While you have initiative, each [WRAITH] minion is an archer.
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards.
Search
TaggedGameText:
Damage +1.
While The Balrog is at an underground site, it is
fierce
and cannot take wounds or be exerted. (3)
Other values:
_none
<keyword>Ambush</keyword> <symbol>twilight1</symbol><keyword>. Damage +1. Fierce. Lurker. Muster. Toil 2.</keyword>
<keyword>Archer. Damage +1.</keyword><br> <keyword>Response</keyword>: If Lurtz is about to take a wound or be exerted, remove <symbol>twilight2</symbol> (or exert another Uruk-hai) to prevent that wound or exertion.
<keyword>Archer. Damage +1.</keyword><br><keyword>Maneuver:</keyword> Spot 6 companions to make Lurtz <keyword>fierce</keyword> until the regroup phase.<br><keyword>Assignment:</keyword> Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
<keyword>Archer.</keyword> <br>The twilight cost of each <symbol>isengard</symbol> archer is -1. <br><keyword>Archery:</keyword> Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> <br>Each other <symbol>moria</symbol> archer is strength +2.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword> <keyword>Maneuver:</keyword><br>Spot 6 companions to make Lurtz fierce until the regroup phase.<br><keyword>Assignment:</keyword> Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword><br><keyword>Archery:</keyword> Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> <keyword>Damage +1</keyword>.
<keyword>Archer.</keyword> <keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Spot another Uruk-hai to make Lurtz <keyword>fierce</keyword> until the regroup phase.
<keyword>Assignment:</keyword> Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.)
<keyword>Assignment:</keyword> Assign this minion to an unbound companion bearing a hand weapon.
<keyword>Assignment:</keyword> Spot another <symbol>orc</symbol> Orc to assign this minion to skirmish a non-<symbol>shire</symbol> Ring-bearer.<br>The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
<keyword>Besieger.</keyword> <br><keyword>Skirmish:</keyword> Discard 2 cards from hand to make a besieger fierce until the regroup phase.
<keyword>Besieger.</keyword> <br><keyword>Skirmish:</keyword> Stack a besieger on a site you control to make Gorgoroth Troop strength +2.
<keyword>Besieger.</keyword> <br>When you play Gothmog, the Free Peoples player must wound a companion for each site you control. <br>While you control a site, Gothmog is <keyword>fierce.</keyword>
<keyword>Besieger.</keyword> <keyword>Fierce.</keyword> <br>To play, spot a <symbol>sauron</symbol> Orc. <br>The twilight cost of this minion is –2 for each <symbol>sauron</symbol> engine you spot. <br><keyword>Regroup:</keyword> Exert Troll of Gorgoroth to stack a besieger on a site you control.
<keyword>Corsair.</keyword> <keyword>Enduring.</keyword> <keyword>Fierce.</keyword> <br><keyword>Shadow:</keyword> Exert Castamir of Umbar and play a corsair to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Damage +1. <br>Skirmish:</keyword> Exert this minion to make it strength +1 for each <symbol>urukhai</symbol> Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
<keyword>Damage +1. Fierce. Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> When you play Saruman, name a culture. Each companion of the named culture is strength –1.
<keyword>Damage +1. Fierce. Toil 2.</keyword> <i>(For each </i><symbol>orc</symbol><i> character you exert when playing this, its twilight cost is –2.)</i> <br>Each time an <symbol>orc</symbol> lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck.
<keyword>Damage +1. Fierce.</keyword><br>If you play Stampeding Chief from your hand, remove <symbol>twilight3</symbol> and spot another <symbol>men</symbol> minion or discard Stampeding Chief.
<keyword>Damage +1. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>While you can spot 7 possessions, Shagrat is <keyword>fierce</keyword> and cannot take wounds (except during skirmish phases).
<keyword>Damage +1.</keyword> <br><keyword>Assignment: </keyword>Exert Orthanc Champion to assign it to an unbound companion. <br>That companion may exert to prevent this.
<keyword>Damage +1.</keyword> <br><keyword>Maneuver:</keyword> Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
<keyword>Damage +1.</keyword> <br><keyword>Shadow:</keyword> Remove <symbol>twilight1</symbol> and exert Uruk Captain to play an Uruk-hai from your discard pile.
<keyword>Damage +1.</keyword> While you can spot Watcher in the Water, discard all other minions (except tentacles). Each tentacle is strength +2 and <keyword>damage +1.</keyword> This minion may not bear possessions and is discarded if not at a marsh.
<keyword>Damage +1.</keyword> <br>While there is a companion in the dead pile, each unbound companion is resistance –4.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword> To play, spot a <symbol>moria</symbol> Orc. <br>At an underground site, Cave Troll of Moria’s twilight cost is -3.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword> <br>While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword> To play, spot a <symbol>moria</symbol> Orc. <br>Discard The Balrog if not underground. <br><keyword>Shadow:</keyword> Exert The Balrog and remove <symbol>twilight2</symbol> to play a <symbol>moria</symbol> Orc from your discard pile.
<keyword>Damage +1.</keyword> Berserk Butcher is strength +1 for each wound on each character in its skirmish. <keyword>Maneuver:</keyword> Remove an <symbol>isengard</symbol> token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
<keyword>Damage +1.</keyword> To play, spot an <symbol>urukhai</symbol> minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
<keyword>Damage +1.</keyword><br><keyword>Maneuver:</keyword> Exert Lieutenant of Orthanc to make another Uruk-hai <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1.</keyword><br>Berserk Rager is strength +1 for each wound on a character in its skirmish. <br><keyword>Skirmish:</keyword> Remove 3 <symbol>isengard</symbol> tokens from a machine and exert Berserk Rager twice to wound every ally twice.
<keyword>Damage +1.</keyword><br>Berserk Savage is strength +1 for each wound on a character in its skirmish.<br> <keyword>Skirmish:</keyword> Remove 4 <symbol>isengard</symbol> tokens from a machine and exert Berserk Savage twice to make it strength +8.
<keyword>Damage +1.</keyword><br>Berserk Slayer is strength +2 for each wound on a character in its skirmish. <br><keyword>Skirmish:</keyword> Remove 5 <symbol>isengard</symbol> tokens from a machine and exert Berserk Slayer twice to wound every companion.
<keyword>Damage +1.</keyword><br>Each time this minion wins a skirmish, you may control a site.
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each other <symbol>urukhai</symbol> minion you can spot.
<keyword>Damage +1</keyword>.<br>Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number.
<keyword>Damage +2. Fierce.</keyword><br> While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less.
<keyword>Damage +2.</keyword> The twilight cost of The Balrog is –3 if you can spot a <symbol>moria</symbol> minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6.
<keyword>Easterling.</keyword> <br>While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce.
<keyword>Easterling.</keyword> <keyword>Fierce.</keyword> <br>Each time Easterling Regiment wins a skirmish, you may add <symbol>twilight1</symbol> for each burden.
<keyword>Easterling.</keyword> <keyword>Fierce.</keyword> <br>When you play this minion, you may spot another Easterling to add a burden for each companion over 5.
<keyword>Easterling.</keyword> <keyword>Fierce.</keyword><br><keyword>Skirmish:</keyword> Spot 2 burdens and remove <symbol>twilight2</symbol> to make an Easterling strength +2. <br><keyword>Skirmish:</keyword> Spot 4 burdens and remove <symbol>twilight2</symbol> to make an Easterling strength +3. <br><keyword>Skirmish:</keyword> Spot 6 burdens and remove <symbol>twilight2</symbol> to make an Easterling strength +4.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Assignment:</keyword> Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer).
<keyword>Fierce. Hunter 1.</keyword><i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Searching Uruk is strength +1 for each other <symbol>urukhai</symbol> hunter you can spot.
<keyword>Fierce. Hunter 3.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +3.)</i><br>At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert.
<keyword>Fierce. Toil 1.</keyword> <i>(For each</i> <symbol>men</symbol> <i>character you exert when playing this, its twilight cost is –1.)</i> <br>Each wounded <symbol>men</symbol> minion is strength +2.
<keyword>Fierce.</keyword><br>This minion gains <keyword>hunter 3</keyword> for each site you control.
<keyword>Fierce.</keyword><br>This minion is damage +1 for each <symbol>urukhai</symbol> hunter assigned to a skirmish.
<keyword>Fierce.<br>Skirmish:</keyword> Spot a site you control and remove <symbol>twilight2</symbol> to make a <symbol>men</symbol> Man strength +2.<br><keyword>Skirmish:</keyword> Spot 2 sites you control and remove <symbol>twilight2</symbol> to make a <symbol>men</symbol> Man strength +3.<br><keyword>Skirmish:</keyword> Spot 3 sites you control and remove <symbol>twilight2</symbol> to make a <symbol>men</symbol> Man strength +4.
<keyword>Hunter 2.</keyword><br>While you can spot an <symbol>urukhai</symbol> minion, each <symbol>orc</symbol> Orc gains <keyword>hunter 1</keyword> (if that <symbol>urukhai</symbol> minion is Ugluk, each <symbol>orc</symbol> Orc gains an additional <keyword>hunter 1</keyword>).<br><keyword>Shadow:</keyword> Exert Grishnákh twice to play an <symbol>urukhai</symbol> hunter minion from your draw deck.
<keyword>Hunter 3.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +3.)</i><br>When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <keyword>Skirmish:</keyword> Exert Easterling Host and make it strength –2 until the regroup phase to make each other <symbol>men</symbol> minion strength +1 until the regroup phase.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Shadow:</keyword> Exert Troll’s Keyward and reveal your hand to add <symbol>twilight1</symbol> for each <symbol>orc</symbol> Troll revealed.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Skirmish:</keyword> Exert Saruman to make an <symbol>urukhai</symbol> minion strength +2. <br>Each time a companion is killed, you may heal Saruman.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each time you play another <symbol>orc</symbol> lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.
<keyword>Maneuver:</keyword> Exert Mûmak Commander twice to exert a companion twice (except the Ring-bearer).
<keyword>Maneuver:</keyword> Exert The Mouth of Sauron to play a <symbol>men</symbol> condition or <symbol>men</symbol> possession from your draw deck.
<keyword>Regroup:</keyword> Exert Gríma to add <symbol>twilight2</symbol>.<br><keyword>Regroup:</keyword> Remove a <symbol>men</symbol> token to add <symbol>twilight2</symbol>.<br><keyword>Regroup:</keyword> Remove <symbol>twilight4</symbol> to exert an unbound companion.
<keyword>Regroup:</keyword> Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer).
<keyword>Skirmish:</keyword> Exert this minion to wound a companion it is skirmishing.
<keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to make a <symbol>moria</symbol> Orc strength +2.
<keyword>Southron.</keyword> <keyword>Ambush.</keyword> <symbol>twilight1</symbol><br>While you can spot 4 burdens, this minion is strength +5. <br>While you can spot 5 burdens, this minion is <keyword>fierce.</keyword> <br>While you can spot 6 burdens, this minion is <keyword>damage +1.</keyword>
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you can spot another <symbol>raider</symbol> Man, Ring-bound companions cannot take archery wounds.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush <symbol>twilight8</symbol>.
<keyword>Southron.</keyword> To play, spot a <symbol>raider</symbol> Man. <br><keyword>Regroup:</keyword> Exert Desert Lancers twice to take control of a site.
<keyword>Southron.</keyword><br><keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to play a <symbol>raider</symbol> mount from your discard pile.
<keyword>Southron.</keyword>To play, spot a <symbol>raider</symbol> Man. <br><keyword>Regroup:</keyword> Exert Regiment of Haradrim twice to take control of a site.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to prevent an <symbol>isengard</symbol> tracker from taking wounds.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>The roaming penalty for each <symbol>isengard</symbol> tracker you play is -2.<br>While you can spot 2 <symbol>isengard</symbol> trackers, Uglúk is strength +3.<br>While you can spot 3 <symbol>isengard</symbol> trackers, Uglúk is <keyword>damage +1.</keyword>
<keyword>Villager.</keyword> <br>Discard Weland if an opponent controls his home site. <br><keyword>Fellowship:</keyword> Exert Weland to heal a mounted companion.
<keyword>Villager.</keyword> <br>Discard Guma if an opponent controls his home site. <br><keyword>Fellowship:</keyword> Exert Guma to heal a <symbol>rohan</symbol> Man.
<keyword>Villager.</keyword> <br>Discard Hlafwine if an opponent controls his home site. <br><keyword>Skirmish:</keyword> Exert Hlafwine to make a <symbol>rohan</symbol> Man strength +2.
<keyword>Villager.</keyword> <br>Discard Léod if an opponent controls his home site. <br><keyword>Skirmish:</keyword> Exert Léod to make a mounted companion strength +2.
<keyword>Villager.</keyword><br><keyword>Fellowship:</keyword> Exert Ecglaf and spot 2 valiant Men to play a <symbol>rohan</symbol> possession from your discard pile.
<keyword>Villager.</keyword><br><keyword>Regroup:</keyword> Exert Sigewulf and spot 5 valiant Men to discard a minion.
<keyword>Warg-rider.</keyword><br>While Foul Horde is not exhausted, it is <keyword>fierce.</keyword><br>While Foul Horde has at least 3 vitality, it is <keyword>Ambush</keyword> <symbol>twilight1</symbol>. <br>While Foul Horde has at least 4 vitality, it is <keyword>damage +1.</keyword>
<keyword>Warg-rider.</keyword><br>While Sharku is not exhausted, he is <keyword>fierce.</keyword><br>Each time you play an <symbol>isengard</symbol> mount, you may make the Free Peoples player exert a companion (except a Hobbit).
<keyword>Warg-rider</keyword>. While Sharku is not exhausted, he is <keyword>fierce</keyword>. <keyword>Regroup:</keyword> Exert Sharku to add <symbol>twilight1</symbol>.
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest).
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase.
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Cave Troll of Moria’s twilight cost is -2.
Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2
Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2.
Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase.
Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase.
Discard all other minions (except tentacles).<br> Watcher in the Water cannot bear possessions.<br> The fellowship’s current site gains <keyword>marsh</keyword>.<br> <keyword>Shadow</keyword>: Play a tentacle from your discard pile.
Each <symbol>men</symbol> minion bearing a possession is strength +2.<br><keyword>Skirmish:</keyword> Exert Saruman to play a <symbol>men</symbol> possession from your discard pile.
Each companion is resistance -1.<br><keyword>Skirmish:</keyword> Exert Saruman to discard a condition borne by a companion skirmishing an <symbol>urukhai</symbol> minion.
Each other <symbol>isengard</symbol> Orc is strength +1. <br><keyword>Regroup:</keyword> Exert Orc Commander to make the Free Peoples player wound a companion.
Each the fellowship and minion archery totals are +3.<br><keyword>Regroup:</keyword> Remove <symbol>twilight2</symbol> to play an <symbol>orc</symbol> minion from your discard pile.
Each time a mounted <symbol>orc</symbol> minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck.<br><keyword>Shadow:</keyword> Exert bearer to play an <symbol>orc</symbol> mount from your discard pile.
Each time an <symbol>urukhai</symbol> hunter wins a skirmish, heal a different <symbol>urukhai</symbol> minion.<br><keyword>Skirmish:</keyword> Exert Saruman twice to make a companion lose the <keyword>hunter</keyword> keyword until the start of the regroup phase.
Each time you play an <symbol>orc</symbol> mount, you may reinforce an <symbol>orc</symbol> token.<br><keyword>Regroup:</keyword> Exert Orkish Veteran to make the Free Peoples player wound a companion.
Each [Gundabad] Orc is strength +1 and fierce. Assignment: Exert Sauron to assign a [Gundabad] or [Wraith] minion to a companion (except Bilbo). The Free Peoples player may add 2 doubts or exert that companion to prevent this.
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase.
Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event.
Fierce. The site number of each [Wraith] minion is -3. Each time the Free Peoples player discards a condition, you may discard an ally
Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8
Fierce. The site number of each [Wraith] minion is -3. While you can spot a companion bearing a follower, each Wraith minion is strength +1.
Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1.
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3)
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4)
Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1
For each companion over 5, this minion is <keyword>damage +1</keyword>.<br><keyword>Assignment:</keyword> Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this.
For each other <symbol>moria</symbol> Orc you can spot, Ancient Chieftain is strength +1.
For each wound on the Ring-bearer, each <symbol>wraith</symbol> Orc is strength +1.
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion.<br><keyword>Shadow:</keyword> Exert Bill Ferny twice and spot a site you control to add <symbol>twilight2</symbol>.
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase.
Saruman cannot be assigned to a skirmish.<br>While you can spot 6 companions, each minion gains <keyword>hunter 2</keyword>.<br><keyword>Response:</keyword> If a hunter minion is about to take a wound, exert Saruman to prevent that.
Saruman cannot be assigned to skirmish an unwounded character.<br>While you can spot 6 companions, all minions gain hunter 2.<br><keyword>Response:</keyword> If a hunter minion is about to take a wound, exert Saruman to prevent that.
Saruman may not be assigned to a skirmish. <br>Each time the fellowship moves, the Free Peoples player must exert a companion for each <symbol>dunland</symbol> Man you can spot. <keyword>Skirmish: </keyword>Exert Saruman to make a <symbol>dunland</symbol> Man strength +2.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. <br>Uruk-hai are <keyword>fierce.</keyword> <br><keyword>Response:</keyword> If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. <br><keyword>Assignment:</keyword> Exert Saruman to assign an <symbol>isengard</symbol> minion to a companion (except the Ring-bearer). That companion may exert to prevent this.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. <br>Each time the fellowship moves, you may heal each <symbol>isengard</symbol> Orc twice. <br><keyword>Shadow:</keyword> Exert Saruman to play an <symbol>isengard</symbol> possession from your discard pile.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.<br>When you play Saruman, you may discard a condition.<br><keyword>Shadow:</keyword> Exert Saruman to play Saruman’s Staff from your discard pile.
To play, spot a <symbol>gollum</symbol> condition. <keyword>Menace -</keyword> When you play Gollum you may make the move limit for this turn –1.
To play, spot a <symbol>men</symbol> minion.<br>While the fellowship is in region 1, each <symbol>men</symbol> minion cannot take wounds.<br>While the fellowship is in region 2, each <symbol>men</symbol> minion is an <keyword>archer</keyword>.<br>While the fellowship is in region 3, each <symbol>men</symbol> minion is <keyword>fierce</keyword>.
To play, spot an <symbol>orc</symbol> condition.<br>Black Land Shrieker is twilight cost -1 for each threat you spot.
To play, spot an <symbol>orc</symbol> minion.<br>When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an <symbol>orc</symbol> minion.<br>While the fellowship is in region 1, <symbol>orc</symbol> Orcs cannot take wounds.<br>While the fellowship is in region 2, the current site gains <keyword>underground</keyword>.<br>While the fellowship is in region 3, each <symbol>orc</symbol> Orc is strength +2.
To play, spot an <symbol>orc</symbol> Orc.<br> <keyword>Skirmish</keyword>: Remove a threat to make an <symbol>orc</symbol> minion strength +2.
To play, spot an <symbol>orc</symbol> Orc.<br>This minion is twilight cost –1 for each burden.<br>Each time a Ring-bound companion loses a skirmish involving an <symbol>orc</symbol> minion, you may reveal this card from hand to add a burden.
To play, spot an <symbol>urukhai</symbol> minion.<br>While the fellowship is in region 1, each Uruk-hai is <keyword>damage +1</keyword>.<br>While the fellowship is in region 2, each companion is strength –1.<br>While the fellowship is in region 3, each unbound companion is resistance –2.
To play, spot an <symbol>urukhai</symbol> minion.<br>While you can spot a fierce minion, this minion is <keyword>fierce</keyword>.<br>While you can spot a hunter, this minion gains <keyword>hunter 1</keyword>.<br>While you can spot a character that is damage +1, this minion is <keyword>damage +1</keyword>.
When you play Destructive Orc, you may discard a fortification for each <symbol>orc</symbol> possession and each <symbol>orc</symbol> artifact you can spot.
When you play Host of Moria, you may play a <symbol>moria</symbol> card from your discard pile.
When you play this minion, you may play a [Moria] card from your draw deck or discard pile
While at a battleground, this minion is strength +2.<br>Each mounted Man is strength +1.<br><keyword>Regroup:</keyword> Shuffle any number of your <symbol>men</symbol> mounts in play into your draw deck.
While you can spot a companion of strength 12 or more, this minion is strength +5.<br>Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site.
While you can spot a Nazgûl, Gorbag is strength +2 and <keyword>damage +1</keyword>.
While you control 2 sites, Easterling Sneak is <keyword>fierce</keyword>. While you control 4 sites, each <symbol>men</symbol> minion is strength +1 and <keyword>fierce</keyword>.
While you have initiative, each <symbol>wraith</symbol> minion is an archer.
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards.
Search
FormattedGameText:
'''Damage +1.''' While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (3)
Other values:
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'''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''. Damage +1. Fierce. Lurker. Muster. Toil 2.'''
'''Archer. Damage +1.''' '''Maneuver:''' Spot 6 companions to make Lurtz '''fierce''' until the regroup phase. '''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
'''Archer. Damage +1.''' '''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion.
'''Archer.''' Each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer is strength +2.
'''Archer.''' The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archer is -1. '''Archery:''' Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.''' '''Damage +1'''. '''Maneuver:''' Spot another Uruk-hai to make Lurtz '''fierce''' until the regroup phase.
'''Archer.''' '''Damage +1'''.
'''Archer.''' '''Damage +1.''' '''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.''' '''Damage +1.''' '''Maneuver:''' Spot 6 companions to make Lurtz fierce until the regroup phase. '''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
'''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
'''Assignment:''' Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.)
'''Assignment:''' Assign this minion to an unbound companion bearing a hand weapon.
'''Assignment:''' Spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to assign this minion to skirmish a non-[[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
'''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to make a besieger fierce until the regroup phase.
'''Besieger.''' '''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2.
'''Besieger.''' When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is '''fierce.'''
'''Besieger.''' '''Fierce.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. The twilight cost of this minion is –2 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine you spot. '''Regroup:''' Exert Troll of Gorgoroth to stack a besieger on a site you control.
'''Corsair.''' '''Enduring.''' '''Fierce.''' '''Shadow:''' Exert Castamir of Umbar and play a corsair to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Damage +1'''. Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number.
'''Damage +1. Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1.
'''Damage +1. Fierce. Toil 2.''' ''(For each ''[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]'' character you exert when playing this, its twilight cost is –2.)'' Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck.
'''Damage +1. Fierce.''' If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief.
'''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases).
'''Damage +1.''' '''Maneuver:''' Exert Lieutenant of Orthanc to make another Uruk-hai '''fierce''' until the regroup phase.
'''Damage +1.''' Berserk Rager is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Rager twice to wound every ally twice.
'''Damage +1.''' Berserk Savage is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Savage twice to make it strength +8.
'''Damage +1.''' Berserk Slayer is strength +2 for each wound on a character in its skirmish. '''Skirmish:''' Remove 5 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Slayer twice to wound every companion.
'''Damage +1.''' Each time this minion wins a skirmish, you may control a site.
'''Damage +1.''' This minion is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you can spot.
'''Damage +1.''' While there is a companion in the dead pile, each unbound companion is resistance –4.
'''Damage +1.''' '''Assignment: '''Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this.
'''Damage +1.''' '''Maneuver:''' Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
'''Damage +1.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert Uruk Captain to play an Uruk-hai from your discard pile.
'''Damage +1.''' While you can spot Watcher in the Water, discard all other minions (except tentacles). Each tentacle is strength +2 and '''damage +1.''' This minion may not bear possessions and is discarded if not at a marsh.
'''Damage +1.''' '''Fierce.''' While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground.
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. At an underground site, Cave Troll of Moria’s twilight cost is -3.
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. Discard The Balrog if not underground. '''Shadow:''' Exert The Balrog and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile.
'''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
'''Damage +2. Fierce.''' While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less.
'''Damage +2.''' The twilight cost of The Balrog is –3 if you can spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6.
'''Easterling.''' While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce.
'''Easterling.''' '''Fierce.''' '''Skirmish:''' Spot 2 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +2. '''Skirmish:''' Spot 4 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +3. '''Skirmish:''' Spot 6 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +4.
'''Easterling.''' '''Fierce.''' Each time Easterling Regiment wins a skirmish, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden.
'''Easterling.''' '''Fierce.''' When you play this minion, you may spot another Easterling to add a burden for each companion over 5.
'''Fierce. Skirmish:''' Spot a site you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +2. '''Skirmish:''' Spot 2 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +3. '''Skirmish:''' Spot 3 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +4.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Assignment:''' Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer).
'''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)'' Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot.
'''Fierce. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert.
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)'' Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2.
'''Fierce.''' This minion gains '''hunter 3''' for each site you control.
'''Fierce.''' This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish.
'''Hunter 2.''' While you can spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc gains '''hunter 1''' (if that [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is Ugluk, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc gains an additional '''hunter 1'''). '''Shadow:''' Exert Grishnákh twice to play an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter minion from your draw deck.
'''Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Shadow:''' Exert Troll’s Keyward and reveal your hand to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll revealed.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time you play another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Easterling Host and make it strength –2 until the regroup phase to make each other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +1 until the regroup phase.
'''Maneuver:''' Exert Mûmak Commander twice to exert a companion twice (except the Ring-bearer).
'''Maneuver:''' Exert The Mouth of Sauron to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] condition or [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your draw deck.
'''Regroup:''' Exert Gríma to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert an unbound companion.
'''Regroup:''' Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer).
'''Skirmish:''' Exert this minion to wound a companion it is skirmishing.
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc strength +2.
'''Southron.''' '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile.
'''Southron.''' '''Ambush.''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is '''fierce.''' While you can spot 6 burdens, this minion is '''damage +1.'''
'''Southron.''' '''Archer.''' '''Archery:''' Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.
'''Southron.''' '''Archer.''' While you can spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, Ring-bound companions cannot take archery wounds.
'''Southron.''' '''Archer.''' While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush [[Image:Twilight_8.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Southron.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Regroup:''' Exert Desert Lancers twice to take control of a site.
'''Southron.'''To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Regroup:''' Exert Regiment of Haradrim twice to take control of a site.
'''Tracker.''' '''Fierce.''' '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker from taking wounds.
'''Tracker.''' '''Fierce.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker you play is -2. While you can spot 2 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is strength +3. While you can spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is '''damage +1.'''
'''Villager.''' '''Fellowship:''' Exert Ecglaf and spot 2 valiant Men to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession from your discard pile.
'''Villager.''' '''Regroup:''' Exert Sigewulf and spot 5 valiant Men to discard a minion.
'''Villager.''' Discard Guma if an opponent controls his home site. '''Fellowship:''' Exert Guma to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
'''Villager.''' Discard Hlafwine if an opponent controls his home site. '''Skirmish:''' Exert Hlafwine to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +2.
'''Villager.''' Discard Léod if an opponent controls his home site. '''Skirmish:''' Exert Léod to make a mounted companion strength +2.
'''Villager.''' Discard Weland if an opponent controls his home site. '''Fellowship:''' Exert Weland to heal a mounted companion.
'''Warg-rider'''. While Sharku is not exhausted, he is '''fierce'''. '''Regroup:''' Exert Sharku to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Warg-rider.''' While Foul Horde is not exhausted, it is '''fierce.''' While Foul Horde has at least 3 vitality, it is '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While Foul Horde has at least 4 vitality, it is '''damage +1.'''
'''Warg-rider.''' While Sharku is not exhausted, he is '''fierce.''' Each time you play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount, you may make the Free Peoples player exert a companion (except a Hobbit).
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest).
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase.
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Cave Troll of Moria’s twilight cost is -2.
Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2
Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2.
Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase.
Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase.
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions. The fellowship’s current site gains '''marsh'''. '''Shadow''': Play a tentacle from your discard pile.
Each companion is resistance -1. '''Skirmish:''' Exert Saruman to discard a condition borne by a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
Each other [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is strength +1. '''Regroup:''' Exert Orc Commander to make the Free Peoples player wound a companion.
Each the fellowship and minion archery totals are +3. '''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile.
Each time a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck. '''Shadow:''' Exert bearer to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile.
Each time an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter wins a skirmish, heal a different [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. '''Skirmish:''' Exert Saruman twice to make a companion lose the '''hunter''' keyword until the start of the regroup phase.
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount, you may reinforce an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] token. '''Regroup:''' Exert Orkish Veteran to make the Free Peoples player wound a companion.
Each [Gundabad] Orc is strength +1 and fierce. Assignment: Exert Sauron to assign a [Gundabad] or [Wraith] minion to a companion (except Bilbo). The Free Peoples player may add 2 doubts or exert that companion to prevent this.
Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion bearing a possession is strength +2. '''Skirmish:''' Exert Saruman to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your discard pile.
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase.
Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event.
Fierce. The site number of each [Wraith] minion is -3. Each time the Free Peoples player discards a condition, you may discard an ally
Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8
Fierce. The site number of each [Wraith] minion is -3. While you can spot a companion bearing a follower, each Wraith minion is strength +1.
Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1.
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3)
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4)
Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1
For each companion over 5, this minion is '''damage +1'''. '''Assignment:''' Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this.
For each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you can spot, Ancient Chieftain is strength +1.
For each wound on the Ring-bearer, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc is strength +1.
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion. '''Shadow:''' Exert Bill Ferny twice and spot a site you control to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase.
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains '''hunter 2'''. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that.
Saruman cannot be assigned to skirmish an unwounded character. While you can spot 6 companions, all minions gain hunter 2. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that.
Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man you can spot. '''Skirmish: '''Exert Saruman to make a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man strength +2.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. '''Shadow:''' Exert Saruman to play Saruman’s Staff from your discard pile.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc twice. '''Shadow:''' Exert Saruman to play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] possession from your discard pile.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are '''fierce.''' '''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1.
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. While the fellowship is in region 1, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion cannot take wounds. While the fellowship is in region 2, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''archer'''. While the fellowship is in region 3, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is '''fierce'''.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition. Black Land Shrieker is twilight cost -1 for each threat you spot.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. While the fellowship is in region 1, [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains '''underground'''. While the fellowship is in region 3, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +2.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. '''Skirmish''': Remove a threat to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +2.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. This minion is twilight cost –1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, you may reveal this card from hand to add a burden.
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While the fellowship is in region 1, each Uruk-hai is '''damage +1'''. While the fellowship is in region 2, each companion is strength –1. While the fellowship is in region 3, each unbound companion is resistance –2.
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While you can spot a fierce minion, this minion is '''fierce'''. While you can spot a hunter, this minion gains '''hunter 1'''. While you can spot a character that is damage +1, this minion is '''damage +1'''.
When you play Destructive Orc, you may discard a fortification for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession and each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] artifact you can spot.
When you play Host of Moria, you may play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from your discard pile.
When you play this minion, you may play a [Moria] card from your draw deck or discard pile
While at a battleground, this minion is strength +2. Each mounted Man is strength +1. '''Regroup:''' Shuffle any number of your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] mounts in play into your draw deck.
While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site.
While you can spot a Nazgûl, Gorbag is strength +2 and '''damage +1'''.
While you control 2 sites, Easterling Sneak is '''fierce'''. While you control 4 sites, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +1 and '''fierce'''.
While you have initiative, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is an archer.
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards.
Search
Lore:
None
(53)
·
“The fire in it seemed to die, but the darkness grew.” (3)
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But no more would Rohan stand against his kind. (2)
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“‘There will be no dawn for Men.'” (2)
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“‘There is no hope of escape that way.'” (2)
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“‘Is there anyone in this rout with authority to treat with me?' he asked. ‘Or indeed with wit to understand me?'” (2)
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“‘Indeed I saw upon the bridge that which haunts our darkest dreams....'” (2)
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“‘Hit me now, Sam. Hit me!'” (2)
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“‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2)
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“‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2)
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“You will taste man-flesh!” (2)
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“I'm gonna bleed you...like a stuck pig!” (2)
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“...he learned great sorcery, and knew much of the mind of Sauron; and he was more cruel than any orc.” (2)
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The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2)
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Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2)
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Orcs frequently used the weapons of their fallen enemies as their own. (2)
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“‘“White!” he sneered. “It serves as a beginning.”'” (2)
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"I don't take orders from stinking Morgul rats!" (2)
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"Fear. The city is rank with it." (2)
Other values:
"'He has claimed lordship over all this land...'"
"'They have a blasting fire, and with it they took the wall.'"
"'This is no parley. You have nothing to say.'"
"'You are held wise, my friend Wormtongue, and are doubtless a great support to your master.'"
"A new power is rising. Its victory is at hand."
"Ai! ai! ... A balrog! A balrog is come!"
"Argh!!"
"Take back what they stole from you!"
"The dark is gathering all armies to him."
'I am Ugl?k. I command.'
A tender of horses, Weland found much work at Helm's Deep.
A warrior trained in single combat, he tore a swath through the defenders.
Archers from Harad rode atop the great war-beasts on the Fields of Pelennor.
At Minas Tirith, some Orcs chose to attack the city before it's inhabitants.
Berserkers are the first wave of Uruks sent to battle.
Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies.
Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai.
Foodstores swelled as refugees like Guma brought provisions to the Hornburg.
Frodo's quest nearly ended before his companions halted the Cave Troll's ferocious attack.
Hand-picked Uruks led Saruman's crossbowmen.
Humble Léod was a rancher before he became a soldier at Helm's Deep.
Hunters Design-a-Card contest entry<br> Submitted by "Eomer_14"
Hunters Design-a-Card contest entry<br> Submitted by "lyonscc"
Lacking shields and armor, Southron forces rely on speed and numbers.
Like many of the Rohirrim, Ecglaf no longer had a home awaiting his return.
Men of the East mass soldiers into huge groups.
Mount Doom™ Preview<BR> King Draft Pack
No sound from an Orc was more frightening.
Only Sharku commanded enough respect to control Saruman's warg-riders.
Orcs can spring from the shadows in surprising numbers.
Skin as dark as wood that has been charred by flame.
Skull-like helmets are distinctive to the Berserkers.
Southron legends tell of powerful warrior leaders and the kingdoms they have conquered.
Stones to move. Bridges to be rebuilt.
Tending the Cave Troll is a task neither envied or respected within the tribes of Moria.
The best archers were held in reserve, awaiting the final assault.
The captains marched the Uruk-hai to the great river without halting.
The courage of Sigewulf and other Rohirrim like him will not be forgotten.
The desert lords of Harad support their huge forces with mammoth war beasts.
The enormous Uruk-hai armies marched with great speed.
The Great Orc race revels in its ability to overwhelm an enemy.
The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army.
The only thing scarier than a Wild Man is a Wild Man with an axe.
The Orcs attacked the Alliance, rushing across the field that separated the armies.
The troll-men sprinted on to the Pelennor to bathe their blades in the blood of the enemy.
The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood.
The voice of Saruman compels his minions to stop at nothing to earn his favor.
Their commander led the Goblin bowmen to the highest rise across the gap.
Their mission at Helm's Deep was to clear the walls.
Though shorter than a Man, the Troll's Keyward is a deadly adversary.
Too old to fight, Hlafwine prepared meals for the defenders.
Very few tried to sneak into Mordor. Even fewer succeeded.
With a sound of his horn, a line of Mûmakil appeared and the Pelennor field was filled with chaos.
“...a huge orc-chieftain, almost man-high, clad in black mail from head to foot, leaped into the chamber; behind him his followers clustered in the doorway.”
“...as if a host of snakes were swimming up...”
“...for the sack of the City and the rape of Gondor....”
“...high upon his neck still desperately clung a tiny figure—the body of a mighty warrior...”
“...suddenly it drew itself up to a great height, and its wings were spread from wall to wall....”
“...the Easterlings were strong and war-hardened and asked for no quarter.”
“File after file passed....”
“His broad flat face was swart, his eyes were like coals, and his tongue was red....”
“The dark water boiled... there was a hideous stench.”
“The flames roared up to greet it, and wreathed about it...”
“There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.”
“‘...Gollum is cunning, and the spies of the Enemy are many.'”
“‘...he burst into new flame.'”
“‘...he would sell anything to anybody; or make mischief for amusement.'”
“‘...let's have no more nonsense!'”
“‘...soon the host of Morgul will enter in at many points.'”
“‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'”
“‘...we must stick together...'”
“‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'”
“‘I tell you, it's no game serving down in the city.'”
“‘If there's any game, me and my lads must be in it.'”
“‘It seems their delight to slash and beat down growing things that are not even in their way.'”
“‘Mauhúr and his lads are in the forest, and they should turn up any time now.'”
“‘Mordor has allied itself with... the cruel Haradrim....'”
“‘Move into the City. Kill all in your path.'”
“‘One of their regiments is due by our reckoning to pass by, some time ere noon....'”
“‘Send out your warg-riders.'”
“‘They have long ceased to fear the might of Gondor.'”
“‘What orders from Mordor, my Lord? What does the Eye command?'”
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Data:Ancient Chieftain (1R163)/Data
Data:Archer Commander (2R49)/Data
Data:Army of Haradrim (5R70)/Data
Data:Army of Haradrim (AI) (5R126)/Data
Data:Azog, Commander of the Wolves Army (32S228)/Data
Data:Azog, Servant of Sauron (32HF35)/Data
Data:Berserk Butcher (6R60)/Data
Data:Berserk Rager (5U45)/Data
Data:Berserk Savage (5R46)/Data
Data:Berserk Slayer (5R47)/Data
Data:Bill Ferny, Agent of Saruman (15R72)/Data
Data:Black Gate Sentry (15U98)/Data
Data:Black Land Chieftain (15R99)/Data
Data:Black Land Chieftain (15RF11)/Data
Data:Black Land Shrieker (15R104)/Data
Data:Bolg, Captain of the Goblin Army (32S236)/Data
Data:Bolg, Servant of Sauron (31HD37)/Data
Data:Castamir of Umbar (8R51)/Data
Data:Castamir of Umbar, Corsair Vandal (12R56)/Data
Data:Castamir of Umbar, Corsair Vandal (12RF6)/Data
Data:Cave Troll of Moria, Savage Menace (12R85)/Data
Data:Cave Troll of Moria, Savage Menace (12RF9)/Data
Data:Cave Troll of Moria, Scourge of the Black Pit (1R165)/Data
Data:Chamber Patrol (13R104)/Data
Data:Chamber Patrol (13RF10)/Data
Data:Chieftain of Dunland (15R74)/Data
Data:Crazy Cob (31S149)/Data
Data:Desert Lancers (4U217)/Data
Data:Desert Legion (4R218)/Data
Data:Desert Lord (4R219)/Data
Data:Destructive Orc (15C108)/Data
Data:Easterling Captain (4R225)/Data
Data:Easterling Host (11R75)/Data
Data:Easterling Pillager (0W29)/Data
Data:Easterling Pillager (10C41)/Data
Data:Easterling Regiment (7R145)/Data
Data:Easterling Sneak (17R43)/Data
Data:Ecglaf, Courageous Farmer (5C81)/Data
Data:Elf Army (31HD8)/Data
Data:Elite Crossbowmen (4R150)/Data
Data:Foul Horde (5R50)/Data
Data:Foul Horde (AI) (5R125)/Data
Data:Gollum, Worker of Mischief (0W5)/Data
Data:Gorbag, Covetous Captain (10R59)/Data
Data:Gorbag, Filthy Rebel (15R109)/Data
Data:Gorbag, Filthy Rebel (15RF12)/Data
Data:Gorbag, Lieutenant of Cirith Ungol (7R180)/Data
Data:Gorgoroth Troop (7R279)/Data
Data:Gothmog, Lieutenant of Morgul (10R88)/Data
Data:Gothmog, Morgul Commander (8R72)/Data
Data:Gothmog, Morgul Leader (18R80)/Data
Data:Gothmog, Morgul Leader (18RF10)/Data
Data:Grima, Witless Worm (18R67)/Data
Data:Grishnakh, Treacherous Captain (17R71)/Data
Data:Guard Commander (1R186)/Data
Data:Guma, Plains Farmer (4C277)/Data
Data:Haradrim Marksman (8U60)/Data
Data:Heavy Axeman (8R62)/Data
Data:Hlafwine, Village Farmhand (4C281)/Data
Data:Horror of Harad (14R13)/Data
Data:Host of Moria, Legion of the Underdeeps (9R+41)/Data
Data:Lazy Lob (31S152)/Data
Data:Legolas, Prince of Mirkwood (31HD9)/Data
Data:Leod, Westfold Herdsman (4U285)/Data
Data:Lieutenant of Orthanc (4R158)/Data
Data:Lurtz, Halfling Hunter (0W35)/Data
Data:Lurtz, Halfling Hunter (18R118)/Data
Data:Lurtz, Minion of the White Wizard (11R194)/Data
Data:Lurtz, Minion of the White Wizard (11RF16)/Data
Data:Lurtz, Now Perfected (0P126)/Data
Data:Lurtz, Now Perfected (15R162)/Data
Data:Lurtz, Resilient Captain (19P33)/Data
Data:Lurtz, Servant of Isengard (1M3)/Data
Data:Lurtz, Servant of Isengard (1R127)/Data
Data:Mauhur, Patrol Leader (4R160)/Data
Data:Mauhur, Relentless Hunter (15S164)/Data
Data:Morgul Vanguard (10R63)/Data
Data:Mumak Commander, Giant Among the Swertings (15R86)/Data
Data:Mumakil Commander, Bold and Grim (18R71)/Data
Data:Orc Commander (3R64)/Data
Data:Orc Crusher (13R112)/Data
Data:Orc Crusher (13RF11)/Data
Data:Orc Overseer (3R65)/Data
Data:Orkish Sneak (18C91)/Data
Data:Orkish Veteran (17R86)/Data
Data:Orkish Warg-master (17R87)/Data
Data:Orthanc Assassin (1R131)/Data
Data:Orthanc Berserker (3R66)/Data
Data:Orthanc Champion (4R164)/Data
Data:Primitive Savage (15R87)/Data
Data:Radagast, The Brown (31HH17)/Data
Data:Rallying Orc (12R100)/Data
Data:Ranged Commander (4R169)/Data
Data:Regiment of Haradrim (4R244)/Data
Data:Saruman, Agent of the Dark Lord (0P95)/Data
Data:Saruman, Agent of the Dark Lord (12S144)/Data
Data:Saruman, Black Traitor (4R173)/Data
Data:Saruman, Coldly Still (17S48)/Data
Data:Saruman, Curunir (17S115)/Data
Data:Saruman, Instigator of Insurrection (0W36)/Data
Data:Saruman, Instigator of Insurrection (17R37)/Data
Data:Saruman, Keeper of Isengard (3R68)/Data
Data:Saruman, Many-coloured Wizard (0W20)/Data
Data:Saruman, Master of Foul Folk (5R56)/Data
Data:Saruman, Master of the White Hand (17R116)/Data
Data:Saruman, Of Many Colours (0P104)/Data
Data:Saruman, Of Many Colours (12R54)/Data
Data:Saruman, Rabble-rouser (4R33)/Data
Data:Saruman, Servant of the Eye (0P11)/Data
Data:Saruman, Servant of the Eye (3C69)/Data
Data:Sauron, The Necromancer (32B245)/Data
Data:Searching Uruk (15U168)/Data
Data:Sentry Uruk (15R170)/Data
Data:Sentry Uruk (15RF14)/Data
Data:Shagrat, Tower Captain (18R122)/Data
Data:Shagrat, Tower Captain (18RF17)/Data
Data:Sharku, Vile Marauder (6R74)/Data
Data:Sharku, Warg-captain (5R58)/Data
Data:Siege Commander (7R311)/Data
Data:Sigewulf, Brave Volunteer (5U92)/Data
Data:Stampeding Chief (17R49)/Data
Data:Stampeding Chief (17RF10)/Data
Data:Suppressing Uruk (12U147)/Data
Data:Suzerain of Harad (7R170)/Data
Data:Tauriel, Staunch Defender (31HD10)/Data
Data:The Balrog, Demon of Might (19P18)/Data
Data:The Balrog, Durin's Bane (0P10)/Data
Data:The Balrog, Durin's Bane (2C51)/Data
Data:The Balrog, Flame of Udun (2R52)/Data
Data:The Balrog, Terror of Flame and Shadow (0P30)/Data
Data:The Balrog, Terror of Flame and Shadow (6R76)/Data
Data:The Balrog, The Terror of Khazad-dum (12O4)/Data
Data:The Balrog, The Terror of Khazad-dum (12R79)/Data
Data:The Balrog, The Terror of Khazad-dum (12RF8)/Data
Data:The Great Goblin, Chieftain of the Misty Mountains (31S136)/Data
Data:The Mouth of Sauron, Lieutenant of Barad-dur (12R118)/Data
Data:The Mouth of Sauron, Lieutenant of Barad-dur (12RF11)/Data
Data:The Mouth of Sauron, Messenger of Mordor (0P100)/Data
Data:The Mouth of Sauron, Messenger of Mordor (12S73)/Data
Data:The Orc Army (32S240)/Data
Data:The Witch-King, Revived (32B267)/Data
Data:The Wolves Army (32S234)/Data
Data:Thranduil, Elven King (31HD12)/Data
Data:Tower Troll (15R117)/Data
Data:Troll of Gorgoroth, Abomination of Sauron (8R108)/Data
Data:Troll of the Deep, Cave Troll (19P23)/Data
Data:Troll's Keyward (1R199)/Data
Data:Troll's Keyward, Keeper of the Beast (12R105)/Data
Data:Ugluk, Servant of Saruman (4R176)/Data
Data:Ugluk, Ugly Fellow (15R172)/Data
Data:Ulaire Attea, Revived (31B245)/Data
Data:Ulaire Cantea, Revived (32B232)/Data
Data:Ulaire Lemenya, Revived (32B226)/Data
Data:Ulaire Nelya, Revived (31B228)/Data
Data:Ulaire Nertea, Revived (31B227)/Data
Data:Ulaire Ostea, Revived (30B240)/Data
Data:Ulaire Toldea, Revived (32B233)/Data
Data:Uruk Blitz (13R169)/Data
Data:Uruk Blitz (13RF17)/Data
Data:Uruk Captain (2R46)/Data
Data:Uruk Dominator (12S152)/Data
Data:Uruk Zealot (12R155)/Data
Data:Uruk Zealot (12RF13)/Data
Data:Voice of the Desert, Southron Troop (13R101)/Data
Data:Voice of the Desert, Southron Troop (13RF9)/Data
Data:Watcher in the Water, Keeper of Westgate (2R73)/Data
Data:Watcher in the Water, Many-Tentacled Creature (19P21)/Data
Data:Weland, Smith of the Riddermark (4U295)/Data
Data:White Hand Destroyer (17R124)/Data
Data:White Hand Marchers (18R126)/Data
Data:White Hand Marshal (18R127)/Data
Data:White Hand Vanquisher (17C134)/Data
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