Drilldown: CardReleases

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CardReleases > Subset: S & Resistance: 1-6

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Sam (10) · Boromir (7) · Gimli (6) · Legolas (4) · Sméagol (4) · Isildur (4) · Háma (3) · Orophin (3) · Haldir (3) · Gamling (3) · Éowyn (3) · Járnsmid (2) · Madril (2) · Guard of the White Tree (2) · Riders of the Mark (2) · Rúmil (2) · Denethor (2) · Aragorn (2) · Arwen (2) · Théoden (2)
Subtitle:
None (32) · Brother of Haldir (3) · Silvan Elf (2) · Son of Elrond (2) · Hero of Osgiliath (2) · Restless Warrior (2) · Captain of the King's Guard (2) · Defender of Rohan (2) · Heir of Elendil (2) · Sentry of the Golden Wood (2) · Eager Hunter (2) · Barding Emissary (2) · Fleet-footed Hunter (2)
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GameText:
Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1. (2) · While Orophin is at a forest site and you can spot another Elf, Orophin is an archer. (2) · Each possession you play on Eowyn during the fellowship phase is twilight cost -1. Each time the fellowship moves during the regroup phase, you may reinforce a [ROHAN] token (or reinforce 2 [ROHAN] tokens if you can spot Eomer or Theoden). (2) · Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) (2) · To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an archer. (2) · Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Regroup: Exert 2 hunter companions to draw a card. (2) · Knight. Skirmish: Discard a [GONDOR] condition from your support area to make this companion strength +2. (2) · Knight. Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile. Each time you reconcile, you may draw a card. (2) · At the start of each skirmish involving Jarnsmid, you may remove a burden (or 2 burdens if you can spot another [GANDALF] companion). (2) · Hama is strength +1 for each Shadow possession you can spot. Each time Hama wins a skirmish, you may discard a possession from play. (2) · Knight. Each time Boromir wins a skirmish, you may heal a [GONDOR] companion. (2)
TaggedGameText:
At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another gandalf companion). (2) · While Orophin is at a forest site and you can spot another Elf, Orophin is an archer. (2) · Knight.
Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile.
Each time you reconcile, you may draw a card. (2)
· To play, spot an Elf.
While the fellowship is at a battleground site, Haldir is strength +2.
While the fellowship is at a forest site, Haldir is an archer. (2)
· Knight. Each time Boromir wins a skirmish, you may heal a gondor companion. (2) · Each possession you play on Éowyn during the fellowship phase is twilight cost –1.
Each time the fellowship moves during the regroup phase, you may reinforce a rohan token (or reinforce 2rohan tokens if you can spot Éomer or Théoden). (2)
· Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Regroup: Exert 2 hunter companions to draw a card. (2)
· Háma is strength +1 for each Shadow possession you can spot.
Each time Háma wins a skirmish, you may discard a possession from play. (2)
· Knight.
Skirmish:
Discard a gondor condition from your support area to make this companion strength +2. (2)
· Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) (2) · Valiant.
While the Ring-bearer is assigned to a skirmish, each rohan companion gains hunter 1. (2)
· To play, spot 2 rohan companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2)
FormattedGameText:
At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion). (2) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Regroup:''' Exert 2 hunter companions to draw a card. (2) · To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · Háma is strength +1 for each Shadow possession you can spot. Each time Háma wins a skirmish, you may discard a possession from play. (2) · While Orophin is at a forest site and you can spot another Elf, Orophin is an '''archer.''' (2) · To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an '''archer'''. (2) · '''Knight.''' Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile. Each time you reconcile, you may draw a card. (2) · '''Knight. Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition from your support area to make this companion strength +2. (2) · Each possession you play on Éowyn during the fellowship phase is twilight cost –1. Each time the fellowship moves during the regroup phase, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token (or reinforce 2[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens if you can spot Éomer or Théoden). (2) · '''Knight.''' Each time Boromir wins a skirmish, you may heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (2) · '''Damage +1. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' (2) · '''Valiant.''' While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion gains '''hunter 1'''. (2)
Lore:
None (10) · “‘Let the armies of Mordor know this: never again will the land of my people fall into enemy hands!'” (2) · “‘Do not hope too much! These are dark days.'” (2) · “‘...Elendil's son cut the Ring from Sauron's hand....'” (2) · “...wolves were howling on the wood's borders: but on the land of Lórien no shadow lay.” (2) · “With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) · “‘We have already overtaken some of those that we are hunting...'” (2) · “‘Well, after them!' said Gimli. ‘Dwarves too can go swiftly...'” (2) · "'No enemy has yet taken the Hornburg. Depart, or not one of you will be spared.'" (2) · Sauron's Easterling allies were another trial for the Bardings, still keenly aware of the great efforts to rebuild Dale. (2) · “‘Let her be as lord to the Eorlingas, while we are gone.'” (2)
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