Drilldown: CardReleases

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CardReleases > Subset: S & IsPhysical: Yes

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None (692) · Man (412) · Support Area (341) · Orc (270) · Standard (220) · Uruk-hai (172) · Skirmish (156) · Hand Weapon (136) · Elf (90) · Hobbit (76) · Nazgul (70) · Mount (47) · Maneuver (46) · Fellowship (37) · Regroup (34) · Shadow (33) · Wizard (32) · Ranged Weapon (29) · Dwarf (29) · Response (27)
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Damage +1. (7) · Bearer must be a Hobbit. (5) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (5) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (4) · Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (4) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (4) · None (4) · Skirmish: Exert this minion to wound a companion it is skirmishing. (3) · Damage +1. The twilight cost of this minion is -1 for each site you control. (3) · Bearer must be an Elf. Bearer is an archer. (3) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (3) · Warg-rider. While this minion is not exhausted, he is fierce. (3) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (3) · Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (3) · Easterling. Skirmish: Exert this minion to make him damage +1. (3)
 

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