Drilldown: CardReleases

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CardReleases > TwilightCost: 6-20 & Vitality: 4-8

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A (10) · M (1) · O (3) · S (80) · W (5)
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The Witch-king (18) · Úlairë Enquëa (11) · The Balrog (9) · Shelob (6) · Sauron (4) · Castamir of Umbar (3) · Skinbark (3) · Cave Troll of Moria (3) · Uruk Zealot (2) · Stampeding Chief (2) · Gate Troll (2) · Army of Haradrim (2) · Isengard Mechanics (2)
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Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3)
TaggedGameText:
Damage +1.
While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3)
· Twilight.
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3)
· Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3)
· Fierce. Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) · Fierce. Toil 1. (For each wraith character you exert when playing this, its twilight cost is –1.)
Response: If you are playing a wraith event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (3)
FormattedGameText:
'''Fierce.''' The Witch-king is twilight cost –1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) · '''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) · '''Twilight.''' Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · '''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)'' '''Response:''' If you are playing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (3) · '''Damage +1.''' While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (3)
Lore:
None (18) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “The fire in it seemed to die, but the darkness grew.” (3) · “‘...the Shire is no longer any protection to you.'” (3) · “He sprang forward and bore down on Frodo.” (3) · Nine Riders Collection (2) · “‘There is no hope of escape that way.'” (2) · “...a shape, black-mantled, huge and threatening.” (2) · “‘...the Shadow grows once more....'” (2) · The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) · The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (2) · “‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) · “‘Indeed I saw upon the bridge that which haunts our darkest dreams....'” (2) · But no more would Rohan stand against his kind. (2)
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