Drilldown: CardReleases

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CardReleases > Title : Gimli or The One Ring or The Witch-king

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A (4) · M (3) · O (1) · S (47) · W (3)
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Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (4) · Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · None (2) · Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) (2) · While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase. (2) · Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. (2) · Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) · Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (2) · Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (2) · Fellowship: Add 2 burdens to play a ring from your draw deck. Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (2) · Damage +1. Skirmish: Exert Gimli to make him strength +2. (2) · Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) · Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (2) · Damage +1. Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion. (2) · Damage +1. Each underground site's Shadow number is -2. (2)
TaggedGameText:
None (3) · Twilight.
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3)
· Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (3)
· Fierce. Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) · Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3)
· Damage +1.
Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion. (2)
· Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. (2) · Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2)
· Damage +1.
Skirmish: Exert Gimli to make him strength +2. (2)
· Fellowship: Add 2 burdens to play a ring from your draw deck.
Maneuver: Exert bearer to wear The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (2)
· While wearing The One Ring, the Ring–bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead.
Skirmish: Add a burden to wear The One Ring until the regroup phase. (2)
· Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) (2)
FormattedGameText:
None (3) · '''Twilight.''' Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · '''Response:''' If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (3) · '''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) · '''Fierce.''' The Witch-king is twilight cost –1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) · '''Enduring.''' Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) · '''Response:''' If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. (2) · '''Fellowship:''' Add 2 burdens to play a ring from your draw deck. '''Maneuver:''' Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (2) · '''Damage +1.''' Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion. (2) · '''Damage +1. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' (2) · '''Damage +1'''. '''Skirmish:''' Exert Gimli to make him strength +2. (2) · While wearing The One Ring, the Ring–bearer gains '''hunter 3''', and each time he or she is about to take a wound in a skirmish, add a burden instead. '''Skirmish:''' Add a burden to wear The One Ring until the regroup phase. (2)
Lore:
None (11) · "'...there is one dwarf in Moria who still draws breath!'" (1) · "'And a Dwarf is no horseman. It is orc-necks I would hew, not shave the scalps of Men....'" (1) · "Nine for Mortal Men doomed to die..." (1) · Despite Théoden's preparations, Gimli found it necessary to warn him of the advancing Uruk army. (1) · DGMA Premier Series Qualifier (1) · Hunters Design-a-Card contest entry
Submitted by "Bjearid" (1)
· Hunters Design-a-Card contest entry
Submitted by "Roy1991" (1)
· Nine Riders Collection (1) · Twenty, twenty-one, twenty-two.... (1) · “'Then it has all been in vain – the Fellowship has failed.'” (1) · “...a shape, black-mantled, huge and threatening.” (2) · “...his hair was long and gleaming and on his helm was a crown.” (1) · “...the earth shook, the plain heaved and cracked, and Orodruin reeled.” (2) · “...the Nazgûl Lord like a shadow of despair.” (1) · “But a small dark figure that none had observed sprang out of the shadows and gave a hoarse shout: Baruk Khazâd!” (1) · “Gimli now walked ahead by the wizard's side, so eager was he to come to Moria.” (1) · “He and his people did great works in Gondor and Rohan.” (1) · “He sprang forward and bore down on Frodo.” (3) · “If anyone was to ask for my opinion, which I note they're not, I'd say we were taking the long way round.” (1) · “One Ring to bring them all....” (2) · “One Ring to rule them all....” (5) · “There was a younger dwarf at Glóin's side: his son Gimli.” (1) · “‘...ash nazg thrakatulûk agh burzum-ishi krimpatul.'” (2) · “‘...I am content. Till now I have hewn naught but wood since I left Moria.'” (1) · “‘...the Ring slipped from his finger as he swam....'” (1) · “‘...thought to have perished from the world.'” (1) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘Dead? No, you cannot kill them.'” (1) · “‘In the ruins of the Dwarves, a dwarf's head will be less easy to bewilder than Elves or Men or Hobbits.'” (2) · “‘Never trust an Elf.'” (1) · “‘The ring cannot be destroyed, Gimli, son of Gloin, by any craft that we here possess.'” (1) · “‘The ring cannot be destroyed, Gimli, son of Gloin, by any craft that we here possess.’” (1) · “‘Well, after them!' said Gimli. ‘Dwarves too can go swiftly...'” (2) · “‘You speak evil of that which is fair beyond the reach of your thought, and only little wit can excuse you.'” (1)
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