Drilldown: CardReleases

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CardReleases > Subtypes : Mount or Shadow or Wizard

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A (6) · L (2) · O (4) · S (133) · W (5)
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Gandalf (34) · Saruman (19) · Shadowfax (7) · Firefoot (4) · Radagast (3) · Asfaloth (3) · Dark Approach (3) · Fell Beast (2) · Threatening Warg (2) · Brego (2) · Vicious Warg (2) · Gothmog's Warg (2) · Snowmane (2) · War-warg (2) · Warg (2) · The Witch-king’s Beast (2)
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None (77) · Powerful Guide (4) · Greatest of the Mearas (3) · Bearer of Obligation (3) · The White Rider (3) · The Brown (3) · Stormcrow (3) · Leader of the Company (3) · Servant of the Eye (2) · Returned (2) · Of Many Colours (2) · Mithrandir (2) · Agent of the Dark Lord (2) · Instigator of Insurrection (2) · Many-coloured Wizard (2) · Defender of the West (2) · Fell Creature (2)
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None (3) · Bearer must be a [GANDALF] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. Fellowship: Add a threat to remove a burden. (3) · While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [GANDALF] cards from hand. (3) · To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (3) · Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) · While you cannot spot 3 companions of the same culture, Gandalf is strength -2. (2) · While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) · When you play Gandalf (except in your starting fellowship), you may play a [GANDALF] possession on him from your draw deck or discard pile. Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) · To play, discard 2 cards from hand. Bearer must be a Nazgul. Bearer is fierce. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) · Play a Nazgul. His twilight cost is -1 for each forest site you can spot (limit -4). (2) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) · Damage +1. Each time the fellowship moves, wound Gandalf. (2) · Bearer must be a [ROHAN] Man. If bearer is Eomer, he is defender +1. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) · Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · Bearer must a warg-rider. Response: If a skirmish special abiliy is used in a skirmish involving bearer, exert bearer to cancel that action. (2) · Bearer must be a Nazgul. If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2)
TaggedGameText:
None (5) · To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4)
· Bearer must be a gandalf Wizard.
Discard all other possessions on bearer and bearer may not bear a hand weapon.
Fellowship: Add a threat to remove a burden. (3)
· Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) · While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 gandalf cards from hand. (3) · Play a Nazgûl. His twilight cost is –1 for each forest site you can spot (limit –4). (3) · The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2)
· Bearer must be a warg-rider.
Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
· When you play Gandalf (except in your starting fellowship), you may play a gandalf possession on him from your draw deck or discard pile.
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2)
· While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) · To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce. (2) · While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) · Bearer must be a Nazgûl.
If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2)
· Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · Bearer must be a rohan Man.
If bearer is Éomer, he is defender +1.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2)
· Damage +1. Each time the fellowship moves, wound Gandalf. (2)
FormattedGameText:
None (5) · To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) · '''Skirmish:''' If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) · Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. '''Fellowship:''' Add a threat to remove a burden. (3) · Play a Nazgûl. His twilight cost is –1 for each forest site you can spot (limit –4). (3) · While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] cards from hand. (3) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · When you play Gandalf (except in your starting fellowship), you may play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] possession on him from your draw deck or discard pile. Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) · To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce. (2) · '''Damage +1.''' Each time the fellowship moves, wound Gandalf. (2) · Bearer must be a '''warg-rider.''' '''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. If bearer is Éomer, he is '''defender +1.''' At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · '''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) · While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) · Bearer must be a Nazgûl. If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2) · While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2)
Lore:
None (38) · "There are no horses like those that are bred in that great vale between the Misty Mountains and the White." (3) · “‘Look to my coming at first light on the fifth day.'” (3) · “‘But all worthy things that are in peril as the world now stands, those are my care.'” (3) · “Let the Ring-bearer decide.” (3) · “Frodo hesitated for a second: curiosity or some other feeling was struggling with his desire to hide.” (3) · “‘There will be no dawn for Men.'” (2) · “‘I will help you bear this burden, Frodo Baggins....'” (2) · “‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'” (2) · “Their horses were of great stature, strong and clean-limbed; their grey coats glistened, their long tails flowed in the wind....” (2) · “His real business was far more difficult and dangerous, but the Shire-folk knew nothing about it.” (2) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)

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