Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
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Use the filters below to narrow your results.
ID:
BaseCardID:
Title:
Úlairë Nelya (13) ·
The Witch-king (13) ·
Úlairë Lemenya (13) ·
Úlairë Attëa (11) ·
Úlairë Toldëa (10) ·
Úlairë Otsëa (10) ·
Úlairë Nertëa (10) ·
Úlairë Enquëa (9) ·
Ulaire Cantea (8) ·
Hatred Rekindled (2) ·
Vapour and Steam (2) ·
Not at Home (2) ·
Spurred to Battle (2) ·
Black Rider (2) ·
Grond (2)
Subtitle:
GameText:
Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (3) ·
Fierce. Shadow: Exert Ulaire Nelya to replace the fellowship's current site with a site from your adventure deck. (3) ·
If there is a [Dwarven] companion in the dead pile, each [Dwarven] companion comes into play exhausted. Regroup : Place a Shadow card (except Smaug) from your discard pile on top of your draw deck. Discard this condition. (2) ·
Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
While Ulaire Cantea is at a forest or dwelling site, he is strength +2 and fierce. (2) ·
Fierce. This minion is strength +1 for each companion you can spot. (2) ·
Skirmish: Exert your [GANDALF] companion and add a burden to make that companion damage +1. (2) ·
Each character skirmishing Ulaire Lemenya who has resistance 5 or less is strength -3. (2) ·
When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [RINGWRAITH] card revealed this way into hand. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Ulaire Nertea is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgul is strength +2. (2) ·
Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
To play, exert an [ORC] minion. At the start of the Shadow phase, add (1). (2) ·
Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1. (2) ·
Fierce. Each time Ulaire Nelya wins a skirmish, you may draw a card. (2) ·
Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2) ·
Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site. (2) ·
Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2)
TaggedGameText:
Each time Úlairë Nelya wins a skirmish, you may draw a card. (2) ·
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) · Each character skirmishing Úlairë Lemenya who has resistance 5 or less is strength –3. (2) · To play, exert an
At the start of the Shadow phase, add
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) ·
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is
When you play Úlairë Toldëa, you may exert him to take a
FormattedGameText:
When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card revealed this way into hand. (3) ·
'''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) ·
'''Fierce.'''
'''Shadow:''' Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (3) ·
'''Fierce.'''
Each time Úlairë Nelya wins a skirmish, you may draw a card. (2) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2. (2) ·
'''Skirmish:''' Exert your [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion and add a burden to make that companion '''damage +1'''. (2) ·
While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and '''Fierce.''' (2) ·
'''Fierce.'''
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
Each character skirmishing Úlairë Lemenya who has resistance 5 or less is strength –3. (2) ·
If there is a [Dwarven] companion in the dead pile, each [Dwarven] companion comes into play exhausted. Regroup : Place a Shadow card (except Smaug) from your discard pile on top of your draw deck. Discard this condition. (2) ·
When you play Úlairë Lemenya, you may play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] mount from your discard pile. (2) ·
Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2) ·
'''Shadow:''' Exert Úlairë Otsëa and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition from hand to discard a Free Peoples condition from play. (2) ·
'''Twilight.'''
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) ·
To play, exert an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
At the start of the Shadow phase, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) ·
'''Fierce.'''
When you play Úlairë Toldëa, you may exert him to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event from your discard pile into hand. (2) ·
'''Fierce.''' Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (2) ·
'''Twilight.'''
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is '''fierce''' and '''damage +1''' (2) ·
'''Enduring.'''
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2)
Lore:
None (159) ·
Nine Riders Collection (9) ·
“‘There's been a strange customer asking for Mr. Baggins of Bag End, and he's only just gone.'” (2) ·
“‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (2) ·
“‘Do you wish them to find you? They are terrible!'” (2) ·
The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (2) ·
Even victory does not long slake the Orkish thirst for blood. It merely drives them onward to a new confrontation. (2) ·
Those that knew the most power as kings were placed in particular ways for the will of Sauron. (2) ·
DGMA Premier Series Qualifier (2) ·
“‘...peril is now both before you and behind you, and upon either side.'” (2) ·
“‘Open, in the name of Mordor!' said a voice thin and menacing.” (2) ·
“The riding figure sat quite still with its head bowed, as if listening.” (2) ·
“So black were they that they seemed like black holes in the deep shade behind them.” (2) ·
“Out of the gate in the trees that they had just left rode a Black Rider.” (2) ·
“‘There was none to see, or perhaps in after ages songs would still be sung of the Battle of the Peak.'” (2) ·
Some accepted Sauron's gift for glory and a notion of great deeds. (2) ·
“‘We can feel their presence – it troubled our hearts, as soon as we came here, and before we saw them; they feel ours more keenly.'” (2)
Showing below up to 250 results in range #1 to #250.
D
- Data:A Clamour of Many Voices (12U3)/Data
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- Data:Rout (7R158)/Data