Drilldown: CardReleases

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CardReleases > Subset: S & Subtypes : Nazgul or Support Area

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None (379) · Thrall of the One (8) · Revived (8) · Lieutenant of Morgul (4) · Ringwraith in Twilight (4) · Seventh of the Nine Riders (3) · Black-Mantled Wraith (3) · Third of the Nine Riders (3) · Second of the Nine Riders (3) · Wraith on Wings (3)
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Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (3) · Fierce. Shadow: Exert Ulaire Nelya to replace the fellowship's current site with a site from your adventure deck. (3) · If there is a [Dwarven] companion in the dead pile, each [Dwarven] companion comes into play exhausted. Regroup : Place a Shadow card (except Smaug) from your discard pile on top of your draw deck. Discard this condition. (2) · Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) · While Ulaire Cantea is at a forest or dwelling site, he is strength +2 and fierce. (2) · Fierce. This minion is strength +1 for each companion you can spot. (2) · Skirmish: Exert your [GANDALF] companion and add a burden to make that companion damage +1. (2) · Each character skirmishing Ulaire Lemenya who has resistance 5 or less is strength -3. (2) · When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [RINGWRAITH] card revealed this way into hand. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Ulaire Nertea is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgul is strength +2. (2) · Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) · To play, exert an [ORC] minion. At the start of the Shadow phase, add (1). (2) · Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1. (2) · Fierce. Each time Ulaire Nelya wins a skirmish, you may draw a card. (2) · Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2) · Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site. (2) · Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2)
 
TaggedGameText:
Fierce.
Shadow: Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (3)
· When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each wraith card revealed this way into hand. (3) · Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) · Fierce. Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (2) · When you play Úlairë Lemenya, you may play a wraith mount from your discard pile. (2) · Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2) · Fierce. Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) · While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and Fierce. (2) · Fierce.
Each time Úlairë Nelya wins a skirmish, you may draw a card. (2)
· Skirmish: Exert your gandalf companion and add a burden to make that companion damage +1. (2) · If there is a [Dwarven] companion in the dead pile, each [Dwarven] companion comes into play exhausted. Regroup : Place a Shadow card (except Smaug) from your discard pile on top of your draw deck. Discard this condition. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2. (2) · Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2)
· Each character skirmishing Úlairë Lemenya who has resistance 5 or less is strength –3. (2) · To play, exert an orc minion.
At the start of the Shadow phase, add twilight1. (2)
· Shadow: Exert Úlairë Otsëa and discard a wraith condition from hand to discard a Free Peoples condition from play. (2) · Twilight.
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2)
· Fierce.
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2)
· Twilight.
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is fierce and damage +1 (2)
· Fierce.
When you play Úlairë Toldëa, you may exert him to take a wraith event from your discard pile into hand. (2)
 
FormattedGameText:
When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card revealed this way into hand. (3) · '''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) · '''Fierce.''' '''Shadow:''' Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (3) · '''Fierce.''' Each time Úlairë Nelya wins a skirmish, you may draw a card. (2) · '''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2. (2) · '''Skirmish:''' Exert your [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion and add a burden to make that companion '''damage +1'''. (2) · While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and '''Fierce.''' (2) · '''Fierce.''' When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) · Each character skirmishing Úlairë Lemenya who has resistance 5 or less is strength –3. (2) · If there is a [Dwarven] companion in the dead pile, each [Dwarven] companion comes into play exhausted. Regroup : Place a Shadow card (except Smaug) from your discard pile on top of your draw deck. Discard this condition. (2) · When you play Úlairë Lemenya, you may play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] mount from your discard pile. (2) · Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2) · '''Shadow:''' Exert Úlairë Otsëa and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition from hand to discard a Free Peoples condition from play. (2) · '''Twilight.''' Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) · To play, exert an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. At the start of the Shadow phase, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Fierce.''' When you play Úlairë Toldëa, you may exert him to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event from your discard pile into hand. (2) · '''Fierce.''' Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (2) · '''Twilight.''' While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is '''fierce''' and '''damage +1''' (2) · '''Enduring.''' Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2)
 
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