Drilldown: CardReleases

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CardReleases > Strength: 8 & Vitality: 4-8

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A (8) · D (1) · M (1) · O (3) · S (61) · W (5)
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Defender of Rohan (4) · Powerful Guide (4) · Thorongil (3) · The Brown (3) · Isildur's Heir (3) · Defender of Free Peoples (3) · Elven Lord (3) · Agent of the Dark Lord (2) · Last Child of Ungoliant (2) · Menace (2) · Of Many Colours (2) · Servant of the Eye (2) · Ranger of the North (2) · High-King of Gondor (2) · Strider (2) · Swift Hunter (2) · Instigator of Insurrection (2) · Witness to History (2) · Heir to the Throne of Gondor (2) · Captain of Gondor (2)
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Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1. (3) · Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice. (3) · To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (3) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Hunter 2. While you can spot 3 Free Peoples cultures, Aragorn is defender +1. While you can spot 2 Shadow cultures, Aragorn is defender +1. (2) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) · Skinbark's twilight cost is -1 for each Ent or unbound Hobbit you can spot. Response: If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound. (2) · Ranger. Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (2) · Aragorn is strength +1 for each [GONDOR] card that has a culture token on it. At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase. (2) · Ranger. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn's. (2) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Aragorn to make a hunter companion strength +1. (2) · Ranger. Each time the fellowship moves, add (1). (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · Knight. To play, spot 2 [GONDOR] knights or exert 2 [GONDOR] Men. Each of your [GONDOR] companions is resistance +1. Maneuver: Remove a [GONDOR] token to make an unbound companion resistance +1 until the regroup phase. (2) · Knight. At the start of each fellowship phase, you may add (2) to heal another [GONDOR] companion. (2) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · To play, spot an Elf. Skirmish: If Elrond is skirmishing a minion, exert him to place an [ELVEN] card from your discard pile on top of your draw deck. (2) · Enduring. Fierce. While in a fierce skirmish, Shelob is damage +1. (2) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) · Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (2)
TaggedGameText:
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4)
· Valiant.
While the Ring-bearer is assigned to a skirmish, each rohan companion gains hunter 1. (4)
· Ranger. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)
Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn's. (3)
· Skirmish: Remove an elven token to make a minion skirmishing Aragorn strength –3. Skirmish: Remove a dwarven token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a rohan token to wound a minion twice. (3) · Aragorn is strength +1 for each gondor card that has a culture token on it.
At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase. (3)
· Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Enduring. Fierce.
While in a fierce skirmish, Shelob is damage +1. (2)
· Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · Ranger. Each time the fellowship moves, add twilight1. (2) · Skinbark’s twilight cost is –1 for each Ent or unbound Hobbit you can spot. Response: If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound. (2) · The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2)
· Ranger.
Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (2)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Skirmish: Exert Aragorn to make a hunter companion strength +1. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2)
· Knight. To play, spot 2 gondor knights or exert 2 gondor Men.
Each of your gondor companions is resistance +1.
Maneuver: Remove a gondor token to make an unbound companion resistance +1 until the regroup phase. (2)
· Knight.
At the start of each fellowship phase, you may add twilight2 to heal another gondor companion. (2)
· To play, spot an Elf.
Skirmish: If Elrond is skirmishing a minion, exert him to place an elven card from your discard pile on top of your draw deck. (2)
· Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (2)
FormattedGameText:
'''Valiant.''' While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion gains '''hunter 1'''. (4) · To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) · Aragorn is strength +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card that has a culture token on it. At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more '''defender +1''' until the regroup phase. (3) · '''Skirmish:''' Remove an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token to make a minion skirmishing Aragorn strength –3. '''Skirmish:''' Remove a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token to heal a Dwarf. '''Regroup:''' If Aragorn is mounted, remove a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token to wound a minion twice. (3) · '''Ranger. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' '''Maneuver:''' Add a threat to exert a non-hunter minion with strength less than Aragorn's. (3) · Skinbark’s twilight cost is –1 for each Ent or unbound Hobbit you can spot. '''Response:''' If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound. (2) · The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) · '''Ranger.''' '''Maneuver:''' Exert Aragorn to make him '''defender +1''' until the regroup phase. (2) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert Aragorn to make a hunter companion strength +1. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · '''Knight.''' To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knights or exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men. Each of your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions is resistance +1. '''Maneuver:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token to make an unbound companion resistance +1 until the regroup phase. (2) · '''Knight.''' At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (2) · To play, spot an Elf. '''Skirmish:''' If Elrond is skirmishing a minion, exert him to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on top of your draw deck. (2) · '''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · '''Fierce.''' Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and '''fierce''' until the end of turn. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · '''Enduring.''' '''Fierce.''' While in a fierce skirmish, Shelob is '''damage +1'''. (2) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · '''Ranger.''' Each time the fellowship moves, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2)
Lore:
None (18) · "'No enemy has yet taken the Hornburg. Depart, or not one of you will be spared.'" (4) · “‘I will follow the Orcs...'” (3) · “Thus came Aragorn, son of Arathorn, Elessar....” (3) · “Let the Ring-bearer decide.” (3) · “...in spite of the heat of the room he wore a hood that overshadowed his face; but the gleam of his eyes could be seen as he watched the hobbits.” (2) · “‘There will be no dawn for Men.'” (2) · “‘I was there the day the strength of Men failed.'” (2) · “‘...this is the hour when we draw swords together.'” (2) · “‘...and Elendil of Westernesse who overthrew Sauron....'” (2) · “‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'” (2) · “Ride out with me. Ride out and meet them.” (2) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)

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