Drilldown: CardReleases

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CardReleases > Strength: 5-8 & Signet: None

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None (366) · Ranger of the North (5) · Powerful Guide (4) · Dunadan of Gondor (4) · Dwarven Lord (4) · Defender of Rohan (4)
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None (11) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (4) · Damage +1. (4) · Ranger. Skirmish: Exert a [GONDOR] Man with a resistance 6 or more to make that Man strength +3. (4) · Warg-rider. While this minion is not exhausted, he is fierce. (3) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1. (3) · Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (3) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (3) · While you can spot Eowyn, Theoden is defender +1. While you can spot Eomer, Theoden is damage +1. While you can spot Theodred, the move limit is +1. (3) · Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) · While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster. Each time the fellowship moves during the regroup phase, you may take an [ELVEN] event into hand from your discard pile. (3) · While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [GANDALF] cards from hand. (3) · While Eomer bears a mount, he is damage +1. While no other companion is assigned to a skirmish, Eomer is strength +1 for each other [ROHAN] companion you can spot. (3) · Denethor is resistance +1 for each [GONDOR] possession in your discard pile. Maneuver: Spot a [GONDOR] possession borne by a companion and remove that possession from the game to exert a minion twice. (3) · To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (3) · Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3) · Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3)
 
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