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CardReleases > Vitality: 3-4 & Signet : Aragorn or Gandalf

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Captain of Gondor (4) · None (3) · Fair Elf Maiden (2) · The Brown (2) · Son of Thranduil (2) · Son of Gloin (2) · Sister-daughter of Theoden (2) · Ranger of the North (2) · Mithrandir (2) · Keeper of Oaths (2) · Impatient Hobbit (2) · Hobbit of Some Intelligence (2) · Wizened Steward (2) · Elven Stalwart (2) · Defender of Minas Tirith (2) · Defender of the West (2) · Dauntless Hunter (2)
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Ranger. Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (2) · Ranger. Fellowship: Add (2) to heal Boromir. (2) · Denethor is strength +1 for each other [GONDOR] Man you can spot (limit +4). (2) · Damage +1. Skirmish: Exert Gimli to make him strength +2. (2) · Regroup: Discard Merry to heal a [GANDALF] companion. (2) · Knight. At the start of each fellowship phase, you may add (2) to heal another [GONDOR] companion. (2) · While skirmishing a fierce minion, Arwen is strength +3. (2) · Ring-bound. Ranger. The twilight cost of each other [GONDOR] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2. (2) · Damage +1. Each time the fellowship moves, wound Gandalf. (2) · Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2) · Ring-bearer (resistance 10). The cost of each artifact, possession, and [SHIRE] tale played on Frodo is -1. (2) · While you cannot spot 3 companions of the same culture, Gandalf is strength -2. (2) · Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3. (2) · Archer. While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2)
TaggedGameText:
Ring-bound. Ranger.
The twilight cost of each other gondor Man in your starting fellowship is -1.
While skirmishing a roaming minion, Faramir is strength +2. (2)
· While skirmishing a fierce minion, Arwen is strength +3. (2) · Valiant.
Response: If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2)
· Knight.
At the start of each fellowship phase, you may add twilight2 to heal another gondor companion. (2)
· Valiant. When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all rohan possessions revealed. Shuffle your draw deck. (2) · Ring-bound. Ring-bearer (resistance 10).
The cost of each artifact, possession, and shire tale played on Frodo is -1. (2)
· Denethor is strength +1 for each other gondor Man you can spot (limit +4). (2) · The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2)
· Regroup: Discard Merry to heal a gandalf companion. (2) · Damage +1.
Skirmish: Exert Gimli to make him strength +2. (2)
· Ranger.
Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (2)
· Archer.
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2)
· Damage +1. Each time the fellowship moves, wound Gandalf. (2) · While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) · Archer.
While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2)
· Archer.
While Legolas is at a river or forest, add 1 to the fellowship archery total. (2)
FormattedGameText:
'''Ranger.''' '''Maneuver:''' Exert Aragorn to make him '''defender +1''' until the regroup phase. (2) · While skirmishing a fierce minion, Arwen is strength +3. (2) · '''Knight.''' At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (2) · '''Valiant.''' '''Response:''' If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2) · '''Ring-bound.''' '''Ranger.''' The twilight cost of each other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2. (2) · Denethor is strength +1 for each other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man you can spot (limit +4). (2) · The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) · '''Regroup:''' Discard Merry to heal a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion. (2) · '''Valiant.''' When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possessions revealed. Shuffle your draw deck. (2) · '''Damage +1.''' Each time the fellowship moves, wound Gandalf. (2) · '''Archer.''' While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2) · '''Damage +1'''. '''Skirmish:''' Exert Gimli to make him strength +2. (2) · '''Ring-bound.''' '''Ring-bearer''' (resistance 10). The cost of each artifact, possession, and [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] tale played on Frodo is -1. (2) · While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) · '''Archer.''' The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · '''Archer.''' While Legolas is at a river or forest, add 1 to the fellowship archery total. (2)
Lore:
None (13) · “‘Don't talk to it Merry. Don't encourage it.'” (2) · “‘Anyway, you need people of intelligence on this sort of mission... quest... thing.'” (2) · “‘They are far, far away.... I know in my heart that they have not rested this night.'” (2) · “‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'” (2)

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