Drilldown: CardReleases

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CardReleases > Subset : A or S & IsPhysical: Yes & Block: None

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None (701) · Man (433) · Support Area (351) · Orc (277) · Uruk-hai (179) · Skirmish (157) · Hand Weapon (147) · Elf (96) · Hobbit (80) · Nazgul (79) · Mount (48) · Maneuver (46) · Fellowship (37) · Wizard (36) · Regroup (35) · Shadow (34) · Ranged Weapon (30) · Dwarf (29) · Response (27) · Ent (23)
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Damage +1. (7) · Bearer must be a Hobbit. (5) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (5) · None (4) · Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (4) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (4) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (4) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (3) · Warg-rider. While this minion is not exhausted, he is fierce. (3) · Damage +1. The twilight cost of this minion is -1 for each site you control. (3) · Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (3) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3) · Easterling. Skirmish: Exert this minion to make him damage +1. (3) · Bearer must be an Elf. Bearer is an archer. (3) · Skirmish: Exert this minion to wound a companion it is skirmishing. (3) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (3)
 
FormattedGameText:
None (8) · Bearer must be a Hobbit. (5) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (4) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (4) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (3) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (3) · To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (3) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3) · '''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (3) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (3) · '''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''. (3) · '''Response:''' If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (3)
 

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