Legacy Ruling 4

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Status: Ruling Enacted on Gemp (2025-04-25)

Harrowdale[edit]


Harrowdale (11S243) reads:

 Plains. Until the regroup phase, each minion skirmishing a  companion loses fierce and cannot gain Fierce.

The way that this card should be interpreted is unclear. It could be:

  • A: When the fellowship moves to or from this site, the following is in force until the regroup phase: At the start of each skirmish involving a companion, make each minion in that skirmish lose fierce and unable to gain fierce until the regroup phase.
  • B: While at this site, at the start of each skirmish involving a companion, make each minion in that skirmish lose fierce and unable to gain fierce until the regroup phase.

The basic difference is that A enforces the fierce-loss when the fellowship begins their turn at Harrowdale, while B is only valid when the fellowship moves to the site.

The main source of the question comes from the observation that this is a card clearly intended to benefit the Rohan player, but consider: if it is B, they only gain benefit if Shadow plays the site (barring effects like Pathfinder (1C110) ).

Similar Cards[edit]

There are a variety of cards which use the nonstandard arrangement of putting "until the regroup phase" at the start of an effect, usually when there are multiple clauses and the designer wants to be clear that all of them are affected:

 Maneuver: Exert an Elf ally whose home is site 3. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
 Bearer must be a Hobbit. 
 Skirmish:  Until the regroup phase, remove the game text (except card type and race) of a minion skirmishing bearer and make it unable to gain game text. Discard this artifiact.
 If an  minion wins a skirmish, until the regroup phase, make that minion strength +1 for each site you control and fierce.

Sack of the Shire in particular is an obvious result of confusion surrounding the earlier Savagery to Match Their Numbers (1R139) :

 Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +4 and fierce until the regroup phase.

As the original wording makes it ambiguous whether the "until" clause is meant to apply to the fierce addition or both fierce and strength.



Precedent[edit]


The Question[edit]

Do we:

  • A: make Harrowdale function when moving away from it for one site

or

  • B: do we apparently follow LOTRO and make it only function when the fellowship moves to the site


2025-04-25 Decision[edit]

The Legacy Rules Team opted for option B. The Comprehensive Rules 4.2 will have the following individual card ruling added:


* Ruling Type: Ruling

  • Ruling Text: While the fellowship is at this site, at the start of each skirmish involving a Rohan companion, make each minion in that skirmish lose fierce and unable to gain fierce until the regroup phase. This effect does not "follow" the fellowship to a second site.

Clarifying Opinion[edit]

Harrowdale suffers from being a site, which historically have very little space to clarify the exact way that they are meant to be read. This often results in sites needing to rely on non-standard wording or other space-saving tricks to squeeze all the text onto the card, and so it is common to need to be more lenient in the reading of sites to account for their narrow spacing. In that light, the alternate reading of Harrowdale is an attempt to "de-compress" the wording and read more into it than what was actually written.

However, any de-compressed wording has to still be consistent and sensible. In particular, the 2-site version relies on the regroup phase clause "double-dipping" and applying to two things at once: the duration of the fierce loss, *and* the duration of the effect itself. This stretches the text to the breaking point and makes it an unsuitable reading.



Rules and Rulings - Rules Council
Decipher Rules RulebooksComprehensive Rules 4.1Comprehensive Rules 4.0Current Rulings DocumentTournament Guidelines
Player's Council Legacy Rules Comprehensive Rules 4.2Legacy Rules Team Rulings  : #1#2#3#4#5#6#7#8#9#10#11#12#13#14#15
Player's Council Modern Rules Comprehensive Rules 5.0PC Rules SummaryModern Rules Team Rulings  : #1#2#3#4#5