Dunlending Madman (4C12)

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Dunlending Madman (4C12) is a Dunland Minion from the The Two Towers set.

Collection Info
Title Dunlending Madman
Unique No
Collectible Yes
Set 4 - The Two Towers
Rarity C - Common
Card Number 12
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Dunland
Side Shadow
Card Type Minion
Race Man
Twilight Cost 2
Strength 7
Vitality 1
Site Number 3
Game Text Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase.
Lore “‘They hate us, and they are glad; for our doom seems certain to them.'”
Translations
DE - German
Card Name Wahnsinniger Dunländer
Game Text Jedes Mal, wenn dieser Diener einen Kampf gewinnt, darfst du ihm bis zur Sammelphase Stärke +2 geben und ihn Erbittert machen.
Lore "Sie hassen uns und freuen sich; denn unser Untergang scheint ihnen gewiss zu sein.“
ES - Spanish
Card Name Dunlendino Loco
Game Text Cada vez que este siervo gana una escaramuza, puedes darle fuerza +2 y fiero hasta la fase de reagrupación.
Lore “Nos odian y están contentos; pues nuestra perdición les parece segura.”
FR - French
Card Name Fou Dun
Game Text Chaque fois que ce séide remporte un combat, vous pouvez le rendre acharné et lui donner +2 en force jusqu’à la phase de ralliement.
Lore « “Ils nous haïssent, et ils sont contents, car notre perte leur semble certaine.” »
IT - Italian
Card Name Pazzo Dunlandiano
Game Text Ogni volta che questo servitore vince una schermaglia, puoi aggiungere +2 alla sua forza e renderlo Feroce fino alla fase di raccolta.
Lore “‘Ci odiano e sono contenti, perché sono certi che ormai il nostro destino sta per compiersi.'”


Technical Info
Wiki Base Card ID LOTR-EN04S012.0
TLHH ID LOTR04012
GEMP ID 4_12
LOTRO Hex ID 6C 90 D0 03
LOTRO Image ID 04_012


Strategy[edit]

Dunlending Madman is an inexpensive minion whose middling strength makes him quick work for the Fellowship's main fighters. However, when played alongside more threatening minions such as Hillman Tribe (4C25) or Dunlending Pillager (4U13) the Free Peoples is often forced to assign him to support characters who have no hopes of winning. With the boost to 9 strength in the fierce skirmish, he can now appropriately challenge the stronger companions and, perhaps with a little help from Burn Every Village (4C5) or spare vitality from Saruman, Rabble-rouser (4R33) , put two wounds on the Fellowship at minimal cost.

Note that while it may be tempting to beef him up with Iron Axe (4C26) for a 10/12 strength minion, for the same twilight you could put War Club (4U36) on Dunlending Robber (4C16) for an 11/13 strength minion with the ability to discard items.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Fellowships with only one or two strong skirmishers, such as choke or Hobbit-centric decks

Weak Versus...[edit]

  • Fellowships without many weak skirmishers, such as Ents
  • Fellowships with lots of wounding, as this character is rarely worth saving with Hides (4R19)

Rulings[edit]

See Also[edit]