Saruman, Many-coloured Wizard (0D20)

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Saruman, Many-coloured Wizard (0D20) is a Isengard Minion from the Promotional set.

Collection Info
Title Saruman
Subtitle Many-coloured Wizard
Unique Yes
Collectible No
Notes League Card for LOTRO. No phyiscal card exists.
Set 0 - Promotional
Rarity D - DGMA Tournament Prize
Card Number 20
Language EN - English
Revision 0
Collection Info
Title Saruman
Subtitle Many-coloured Wizard
Unique Yes
Collectible No
Notes League Card for LOTRO. No phyiscal card exists.
Set 0 - Promotional
Rarity D - DGMA Tournament Prize
Card Number 20
Language EN - English
Revision 0
Gameplay Info
Playable No
Culture Isengard
Side Shadow
Card Type Minion
Race Wizard
Twilight Cost 4
Technical Info
Wiki Base Card ID LOTR-EN00L020.0
TLHH ID LOTR00D20
GEMP ID 0_20
Technical Info
Wiki Base Card ID LOTR-EN00L020.0
TLHH ID LOTR00D20
GEMP ID 0_20



This card is part of the Lord of the Rings Online set of cards released by Decipher for their online-only LotR-TCG game product. It was thankfully never produced physically and is not legal in current electronic formats.

Alternate Personas[edit]

Portrait Name Game Text
Saruman, Keeper of Isengard (3R68) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Uruk-hai are fierce.

Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.

Saruman, Servant of the Eye (3C69) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Assignment: Exert Saruman to assign an minion to a companion (except the Ring-bearer). That companion may exert to prevent this.

Saruman, Rabble-rouser (4R33) Saruman may not be assigned to a skirmish.

Each time the fellowship moves, the Free Peoples player must exert a companion for each Man you can spot. Skirmish: Exert Saruman to make a Man strength +2.

Saruman, Black Traitor (4R173) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

When you play Saruman, you may discard a condition.

Shadow: Exert Saruman to play Saruman’s Staff from your discard pile.

Saruman, Master of Foul Folk (5R56) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Each time the fellowship moves, you may heal each Orc twice.

Shadow: Exert Saruman to play an possession from your discard pile.

Saruman, Of Many Colours (12R54) Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1.
Saruman, Agent of the Dark Lord (12S144) Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Exert Saruman to make an  minion strength +2.

Each time a companion is killed, you may heal Saruman.

Saruman, Instigator of Insurrection (17R37) Saruman cannot be assigned to a skirmish.

While you can spot 6 companions, each minion gains hunter 2.

Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.

Saruman, Servant of Sauron (17R38) Aid - . (At the start of the maneuver phase, you may remove to transfer this to a minion.)

Each time bearer wins a skirmish, you may exert a companion.

Saruman, Coldly Still (17S48) Each minion bearing a possession is strength +2.

Skirmish: Exert Saruman to play a possession from your discard pile.

Saruman, Curunir (17S115) Each time an hunter wins a skirmish, heal a different minion.

Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase.

Saruman, Master of the White Hand (17R116) Each companion is resistance -1.

Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an minion.

Saruman, Mind of Metal and Wheels (V2_29) Saruman may not be assigned to a skirmish.

Companions skirmishing <symbol>Isengard</symbol> Orcs lose all damage bonuses.

Response: If an Orc is about to take a wound, exert Saruman to prevent that wound.

Saruman, Fell Voice (V1_30) While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.

While at a site bearing a weather, each minion is strength +2.

Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. ​