Wulf, Dunlending Chieftain (4R40): Difference between revisions

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{{CardTabs|Dunland}}
{{CardTabs|Dunland}}


[[{{ROOTPAGENAME}}]] is a {{CI|Dunland}} [[Minion]] from the [[The Two Towers]] set.
[[{{ROOTPAGENAME}}]] is a {{C|Dunland}} [[Minion]] from the [[The Two Towers]] set.


{{CardInfobox|4R40}}
{{CardInfobox|4R40}}

Revision as of 08:36, 14 October 2021

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Wulf, Dunlending Chieftain (4R40) is a Dunland Minion from the The Two Towers set.


Collection Info
Title Wulf
Subtitle Dunlending Chieftain
Unique Yes
Collectible Yes
Set 4 - The Two Towers
Rarity R - Rare
Card Number 40
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Dunland
Side Shadow
Card Type Minion
Race Man
Twilight Cost 4
Strength 10
Vitality 2
Site Number 3
Game Text Fierce.

Response: If another Man wins a skirmish, exert Wulf to take control of a site.

Lore “‘Do you not hear their voices?'”
Translations
DE - German


Game Text Erbittert.

Reaktion: Strenge Wulf an, wenn ein anderer Mensch einen Kampf gewinnt, um einen Ort zu kontrollieren.

Lore "Hört Ihr nicht ihre Stimmen?“
ES - Spanish


Game Text Fiero. Respuesta: Si otro Hombre gana una escaramuza, esfuerza a Wulf para tomar el control de un sitio.
Lore “¿No oyes sus voces?”
FR - French


Game Text Acharné.

Réponse : Si un autre Homme gagne un combat, affaiblissez Wulf pour prendre le contrôle d’un site.

Lore « “N'entendez-vous pas leurs voix?” »
IT - Italian


Game Text Feroce.

Risposta: Se un altro Uomo vince una schermaglia, sforza Wulf per prendere il controllo di un sito.

Lore “‘Senti le loro voci?'”


Technical Info
Wiki Base Card ID LOTR-EN04S040.0
TLHH ID LOTR04040
GEMP ID 4_40
LOTRO Hex ID 68 92 D0 03
LOTRO Image ID 04_040


Strategy

!Wulf, along with Freca, Hungry Savage, is one of two named [Dunland] men and the only [Dunland] minion who is naturally Fierce. While this combined with his strength and access to Dunland's tools makes him a strong fighter, he is most valued for his Response ability and was heavily relied on to claim sites before Freca's release in Reflections. He is often used with Hillman Tribe to control two sites in one skirmish, the number Dunland needs for powerful cards such as Ready to Fall and Dunlending Elder. Hides is necessary to keep him safe from direct wounding, though he remains vulnerable to direct exertions.

Because of how skirmishes are resolved, Wulf is able to use his ability and claim a site if played at the end of a skirmish phase even if he wasn't in play when the skirmish was won. The most popular choices for accomplishing this are Dunlending Arsonist and Hillman Mob due to their balance of twilight cost and strength, though Wild Man of Dunland and Hill Clan are also capable of it. This is a good tactic when facing [Rohan] fellowships whose mounts will exert Wulf before he has a chance to use his ability, though it may be a waste of Wulf's Fierce keyword if an extra site is unneeded.

Strengths and Weaknesses

Strong Versus...

  • Over the Isen, which ensures favorable skirmish matchups

Weak Versus...

  • Direct exertion, such as [Rohan] mounts and Banner of the Mark
  • Ceorl, Weary Horseman and Strong and Old, which can prevent site control

Rulings

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

See Also

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card