Valor (4C87): Difference between revisions
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{{NavBar|4C87|[[The Two Towers Index]]|[[Thonnas, Naith Captain (4U86)|Thonnas, Naith Captain (4U86)]]|[[Behold the White Rider (4U88)|Behold the White Rider (4U88)]]}} | |||
{{CardTabs|Elven}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a {{C|Elven}} [[Event]] from the [[The Two Towers]] set. | ||
{{CardInfobox|4C87}} | |||
{{QueryCardCategories|4C87}}</noinclude> | |||
{{ | = Strategy = | ||
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A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier [Elven] skirmish events, Valor costs [1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While [[lotr01037|Defiance]] and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful. | A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier [Elven] skirmish events, Valor costs [1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While [[lotr01037|Defiance]] and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful. | ||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Strong Versus... == | |||
* Wounded minions | * Wounded minions | ||
== Weak Versus... == | |||
* Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples | * Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples | ||
= | = Rulings = | ||
* As with most events, Valor takes a "snapshot" of the game when it is played. If a wounded minion is fully healed after Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after Valor is played, the Elf will only be strength +2. | * As with most events, Valor takes a "snapshot" of the game when it is played. If a wounded minion is fully healed after Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after Valor is played, the Elf will only be strength +2. | ||
= | = See Also = | ||
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card'' | |||
* Add | * ''Link to decks that use this card'' | ||
[[Category:Cards That Need Work]] |
Latest revision as of 02:01, 1 December 2022
Thonnas, Naith Captain (4U86) | Back to The Two Towers Index |
Behold the White Rider (4U88) |
Valor (4C87) is a Elven Event from the The Two Towers set.
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Strategy[edit]
A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier [Elven] skirmish events, Valor costs [1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While Defiance and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful.
Strengths and Weaknesses[edit]
Strong Versus...[edit]
- Wounded minions
Weak Versus...[edit]
- Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples
Rulings[edit]
- As with most events, Valor takes a "snapshot" of the game when it is played. If a wounded minion is fully healed after Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after Valor is played, the Elf will only be strength +2.
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card