Valor (4C87): Difference between revisions

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{{NavBar|4C87|[[The Two Towers Index]]|[[Thonnas, Naith Captain (4U86)|Thonnas, Naith Captain (4U86)]]|[[Behold the White Rider (4U88)|Behold the White Rider (4U88)]]}}
{{CardTabs|Elven}}


{{NavBar|Lotr04087|The Two Towers Index|Thonnas, Naith Captain (4U86)|Behold the White Rider (4U88)}}
[[{{ROOTPAGENAME}}]] is a {{C|Elven}} [[Event]] from the [[The Two Towers]] set.
 
{{CardInfobox|4C87}}
 
{{QueryCardCategories|4C87}}</noinclude>
{{LegacyCardInfoBox
= Strategy =
| TLHHImage=LOTR04087
| WikiImage=LOTR04087
| SetNum=04
| CardNum=087
| SetName=The Two Towers
| Side=Free Peoples
| Culture=Elven
| Twilight=1
| FullCardType=Event
| Stat1Name=
| Stat1=
| Stat2Name=
| Stat2=
| Stat3Name=
| Stat3=
| Stat4Name=
| Stat4=
| GameText=Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion).
| Lore=An Elf avoids taking up arms, but once committed to the fray, his will is resolute.
| Rarity=C
| Notes=
}}
 
 
= General Strategy =


A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier [Elven] skirmish events, Valor costs [1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While [[lotr01037|Defiance]] and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful.
A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier [Elven] skirmish events, Valor costs [1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While [[lotr01037|Defiance]] and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
 
== Strong Versus... ==
=== Strong Versus... ===


* Wounded minions
* Wounded minions


=== Weak Versus... ===
== Weak Versus... ==


* Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples
* Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples


= Example Decks =
= Rulings =
 
* Decklists or links to decks that use this card.
 
= Rules and Clarifications =


* As with most events, Valor takes a "snapshot" of the game when it is played. If a wounded minion is fully healed after Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after Valor is played, the Elf will only be strength +2.
* As with most events, Valor takes a "snapshot" of the game when it is played. If a wounded minion is fully healed after Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after Valor is played, the Elf will only be strength +2.


= Extra Information =
= See Also =
 
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* Add other information regarding printing, rarity, trivia, etc.
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Latest revision as of 02:01, 1 December 2022

Thonnas, Naith Captain (4U86)
Back to The Two Towers Index
Behold the White Rider (4U88)

Valor (4C87) is a Elven Event from the The Two Towers set.

Collection Info
Title Valor
Unique No
Collectible Yes
Set 4 - The Two Towers
Rarity C - Common
Card Number 87
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Elven
Side Free Peoples
Card Type Event
Twilight Cost 1
Game Text Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion).
Lore An Elf avoids taking up arms, but once committed to the fray, his will is resolute.
Translations
DE - German
Card Name Heldenmut
Game Text Kampf Gib einem Elben Stärke +2 (oder Stärke +3, wenn er gegen einen verwundeten Diener kämpft).
Lore Ein Elb meidet den Kampf, aber wenn er dazu gezwungen wird, ist er entschlossen bis zum Äußersten.
ES - Spanish


Game Text Escaramuza: Da a un Elfo fuerza +2 (o +3 si está en una escaramuza contra un siervo herido).
Lore Un Elfo evita tomar las armas, pero una vez resuelto en la lucha, su voluntad es inquebrantable.
FR - French
Card Name Bravoure
Game Text Combat : Donner +2 en force à un Elfe (ou +3 s’il combat un séide blessé).
Lore Un Elfe évite de prendre les armes, mais une fois engagé au combat, sa volonté est sans faille.
IT - Italian
Card Name Coraggio
Game Text Schermaglia: Aggiungi +2 alla forza di un Elfo (o +3 se sta schermagliando con un servitore ferito).
Lore Gli Elfi evitano di impugnare le armi, ma una volta impegnati nella lotta la loro volontà è ferrea.


Technical Info
Wiki Base Card ID LOTR-EN04S087.0
TLHH ID LOTR04087
GEMP ID 4_87
LOTRO Hex ID 67 95 D0 03
LOTRO Image ID 04_087


Strategy[edit]

A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier [Elven] skirmish events, Valor costs [1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While Defiance and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Wounded minions

Weak Versus...[edit]

  • Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples

Rulings[edit]

  • As with most events, Valor takes a "snapshot" of the game when it is played. If a wounded minion is fully healed after Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after Valor is played, the Elf will only be strength +2.

See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card