Long Slow Wrath (6C112): Difference between revisions

From LOTR-TCG Wiki
(Fixing the generated stinger using the culture icon rather than the full culture name + icon)
(Article created)
Line 3: Line 3:
{{CardTabs|Shire}}
{{CardTabs|Shire}}


[[{{ROOTPAGENAME}}]] is a {{C|Shire}} [[Event]] from the [[Ents of Fangorn]] set.
[[{{ROOTPAGENAME}}]] is a {{C|Shire}} [[Event]] from the [[Ents of Fangorn]] set. Its counterpart is {{Card|Boomed and Trumpeted}}, swapping the affected and spotted races.


{{CardInfobox|6C112}}
{{CardInfobox|6C112}}
Line 10: Line 10:
= Strategy =
= Strategy =
== Gameplay Strategy ==
== Gameplay Strategy ==
''In this section, describe:''
Hobbits are the weakest companions in the game and are often at risk of being overwhelmed when assigned to a skirmish. Long Slow Wrath allows your {{C|Gandalf}} companions to "help": the more of them you have, the more this event does. It may be unimpressive with just Gandalf, but a deck with several Ent companions will grant unbound Hobbits a respectable amount of strength and, should they win a skirmish, enough damage to obliterate whatever minion was assigned to them. Skirmish-oriented text such as {{Card|Merry, From O'er the Brandywine}} and {{Card|Pippin, Sworn to Service}} along with {{Card|Hobbit Sword}} can bring these companions to 7 or 8 strength innately; 6 Gandalf companions and another pump will allow them to take down The Witch-king.


* ''General usage''
While having many Gandalf companions maximizes this card's effectiveness, damage +2 alone is enough to kill most minions. A {{Card|Trust Me As You Once Did}} deck with Gandalf, Radagast, and {{Card|Merry, Rohirrim Squire}} or {{Card|Pippin, Sworn to Service}} can turn them into skirmishing machines. {{Card|Everyone Knows}} combined with {{Card|Escape}} also offers very high strength, but keep in mind the exertion from Long Slow Wrath will cut the benefit down unless you can heal it back with {{Card|Nine-fingered Frodo and the Ring of Doom}} and {{Card|The Shire Countryside}} or {{Card|Stout and Sturdy}}.
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


== Deckbuilding Strategy ==
== Deckbuilding Strategy ==
''In this section, describe:''
Hobbits rarely have a need to skirmish in Ent decks, which combined with their substantially lower strength makes this an extremely situational card. The high vitality of all companions offers good protection from {{Card|Ulaire Enquea, Lieutenant of Morgul}} and often forces him to kill a weak Ent such as {{Card|Forest Guardian}} or no companion at all. This combined with {{Card|A Wizard is Never Late}} allows the Free Peoples to get 9 companions out soon and keep them alive for much of the game. When 6 of those companions are {{C|Gandalf}} companions it is a rare occasion that one of the other 3 is assigned until the last few sites when losses are not only acceptable but expected. While this event can certainly save an unbound hobbit at that point, needing to put them in danger at all usually means the number of Gandalf companions will have dwindled and its effectiveness is no longer impressive. {{Card|Hobbit Sword}} and {{Card|Severed His Bonds}} are as good or better for unbound Hobbits in most cases and can be used to save the Ring-bearer as well.


* ''Cards and strategies this card works well with''
Its damage bonus may look interesting, but your {{C|Gandalf}} companions have access to plenty of damage bonuses of their own and high enough strength to use it. {{Card|Gandalf's Staff, Walking Stick}} with either {{Card|Glamdring}} or {{Card|Shadowfax}} is at least damage +3 (or damage +2 with an exertion); {{Card|Treebeard, Guardian of the Forest}} and {{Card|Boomed and Trumpeted}} can give your Ents damage +4 when needed, enough to kill every minion but Shelob. While Shelob's average strength and high vitality make this card a neat way to handle her, the fellowship would have to consist of the Ring-bearer, Merry or Pippin, and 7 {{C|Gandalf}} companions to bring the unbound Hobbit to at least 10 strength and damage +7. Playing two copies of Long Slow Wrath can do the trick with as few as 4 Gandalf companions, although having two (or more) copies in your deck just for that is hard to justify. Because Ent decks consist of a bunch of companions with the 10 or more strength there's little for the Shadow player to gain by taking out a companion with {{Card|Shelob, Her Ladyship}} anyway: if there's only one {{Card|Huorn}} she can nullify wound prevention and trigger {{Card|Promise Keeping}} more often, but generally the Free Peoples has nothing to lose by keeping her on the table and using their companions' high vitality to double through any extra exertions.
* ''Cards and strategies this card works particularly well or poorly against''
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==
== Synergizes With... ==


* ''List friendly cards that work well with this card''
* {{Card|A Wizard is Never Late}}
* {{Card|Hobbit Sword}} and other permanent strength bonuses
* {{Card|Servant of the Secret Fire}} and other skirmish events that help companions in general or Hobbits in particular


== Strong Versus... ==
== Strong Versus... ==


* ''List enemy cards this card does well against''
* Minions with unimpressive strength and high vitality, such as Gollum and {{C|Isengard}} Orcs
* Pay-per-wound prevention effects like {{Card|Hides}} and {{Card|Scaffolding}}


== Weak Versus... ==
== Weak Versus... ==


* ''List enemy or friendly cards to avoid playing this card with''
* Wounding strategies, which will be glad to give up a minion for another wound and make it slightly riskier to play the card just to cycle it out of hand
 
* Cards that prevent all wounds, such as {{Card|Easterling Polearm}} and {{Card|Mauhur}}
= Rulings =
''In this section'':
 
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''
 
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Revision as of 19:31, 30 October 2021

Kept Safe (6C111)
Back to Ents of Fangorn Index
Merry, Impatient Hobbit (6R113)

Long Slow Wrath (6C112) is a Shire Event from the Ents of Fangorn set. Its counterpart is Boomed and Trumpeted (6U24) , swapping the affected and spotted races.


Collection Info
Title Long Slow Wrath
Unique No
Collectible Yes
Set 6 - Ents of Fangorn
Rarity C - Common
Card Number 112
Language EN - English
Revision 0
Collection Info
Title Long Slow Wrath
Unique No
Collectible Yes
Set 6 - Ents of Fangorn
Rarity C - Common
Card Number 112
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Shire
Side Free Peoples
Card Type Event
Twilight Cost 1
Game Text Skirmish: Exert an unbound Hobbit to make him strength +1 and damage +1 for each companion you can spot.
Lore “‘The coming of the hobbits and the tidings that they brought have spilled it: it will soon be running like a flood....'”
Translations
DE - German
Card Name Anhaltender langsamer Zorn
Game Text Kampf Strenge einen nicht-verbundenen Hobbit an, um ihm Stärke +1 und Schaden +1 für jeden Gefährten, den du entdecken kannst, zu geben.
Lore “Die Ankunft der Hobbits und die Nachrichten, die sie mitbrachten, haben seinen Zorn zum Überlaufen gebracht: bald wird er reißend sein wie eine Flut...”
ES - Spanish
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN06S112.0
TLHH ID LOTR06112
GEMP ID 6_112
LOTRO Hex ID 60 DF B8 05
LOTRO Image ID 06_112
Technical Info
Wiki Base Card ID LOTR-EN06S112.0
TLHH ID LOTR06112
GEMP ID 6_112
LOTRO Hex ID 60 DF B8 05
LOTRO Image ID 06_112


Strategy

Gameplay Strategy

Hobbits are the weakest companions in the game and are often at risk of being overwhelmed when assigned to a skirmish. Long Slow Wrath allows your Gandalf companions to "help": the more of them you have, the more this event does. It may be unimpressive with just Gandalf, but a deck with several Ent companions will grant unbound Hobbits a respectable amount of strength and, should they win a skirmish, enough damage to obliterate whatever minion was assigned to them. Skirmish-oriented text such as Merry, From O'er the Brandywine (1C303) and Pippin, Sworn to Service (7C323) along with Hobbit Sword (1C299) can bring these companions to 7 or 8 strength innately; 6 Gandalf companions and another pump will allow them to take down The Witch-king.

While having many Gandalf companions maximizes this card's effectiveness, damage +2 alone is enough to kill most minions. A Trust Me as You Once Did (3U35) deck with Gandalf, Radagast, and Merry, Rohirrim Squire (7C320) or Pippin, Sworn to Service (7C323) can turn them into skirmishing machines. Everyone Knows (9R50) combined with Escape (4R300) also offers very high strength, but keep in mind the exertion from Long Slow Wrath will cut the benefit down unless you can heal it back with Nine-fingered Frodo and the Ring of Doom (10C112) and The Shire Countryside (3R113) or Stout and Sturdy (1C315) .

Deckbuilding Strategy

Hobbits rarely have a need to skirmish in Ent decks, which combined with their substantially lower strength makes this an extremely situational card. The high vitality of all companions offers good protection from Úlairë Enquëa, Lieutenant of Morgul (1U231) and often forces him to kill a weak Ent such as Forest Guardian (5C17) or no companion at all. This combined with A Wizard Is Never Late (1R87) allows the Free Peoples to get 9 companions out soon and keep them alive for much of the game. When 6 of those companions are Gandalf companions it is a rare occasion that one of the other 3 is assigned until the last few sites when losses are not only acceptable but expected. While this event can certainly save an unbound hobbit at that point, needing to put them in danger at all usually means the number of Gandalf companions will have dwindled and its effectiveness is no longer impressive. Hobbit Sword (1C299) and Severed His Bonds (4C319) are as good or better for unbound Hobbits in most cases and can be used to save the Ring-bearer as well.

Its damage bonus may look interesting, but your Gandalf companions have access to plenty of damage bonuses of their own and high enough strength to use it. Gandalf's Staff, Walking Stick (4R91) with either Glamdring (1R75) or Shadowfax (4R100) is at least damage +3 (or damage +2 with an exertion); Treebeard, Guardian of the Forest (6C37) and Boomed and Trumpeted (6U24) can give your Ents damage +4 when needed, enough to kill every minion but Shelob. While Shelob's average strength and high vitality make this card a neat way to handle her, the fellowship would have to consist of the Ring-bearer, Merry or Pippin, and 7 Gandalf companions to bring the unbound Hobbit to at least 10 strength and damage +7. Playing two copies of Long Slow Wrath can do the trick with as few as 4 Gandalf companions, although having two (or more) copies in your deck just for that is hard to justify. Because Ent decks consist of a bunch of companions with the 10 or more strength there's little for the Shadow player to gain by taking out a companion with Shelob, Her Ladyship (10R23) anyway: if there's only one Huorn (9R25) she can nullify wound prevention and trigger Promise Keeping (8R24) more often, but generally the Free Peoples has nothing to lose by keeping her on the table and using their companions' high vitality to double through any extra exertions.

Strengths and Weaknesses

Synergizes With...

Strong Versus...

Weak Versus...