Grimir, Dwarven Emissary (11R10): Difference between revisions

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{{NavBar|11R10|[[Shadows Index]]|[[Gimli's Battle Axe, Vicious Weapon (11R9)|Gimli's Battle Axe, Vicious Weapon (11R9)]]|[[Hall of Our Fathers (11R11)|Hall of Our Fathers (11R11)]]}}
{{CardTabs|Dwarven}}


{{NavBar|Lotr11010|Shadows Index|Gimli's Battle Axe, Vicious Weapon (11R9)|Hall of Our Fathers (11R11)}}
[[{{ROOTPAGENAME}}]] is a {{C|Dwarven}} [[Companion]] from the [[Shadows]] set.
 
{{CardInfobox|11R10}}
 
{{QueryCardCategories|11R10}}</noinclude>
{{LegacyCardInfoBox
= Strategy =
| TLHHImage=LOTR11010
== Gameplay Strategy ==
| WikiImage=LOTR11010
Grimir has an obvious synergy with Dwarven conditions and possessions. Putting him in a deck as a safeguard can be very effective, but his ability can be costly, depending on whether you conditions are particularly valuable. If you pack situational conditions and use Grimir, your Dwarves can be nigh on undestructable. Also, with a {{Card|Preparations}} build, you can protect yourself from wounding shadows attacking your wounded Dwarves.
| SetNum=11
== Deckbuilding Strategy ==
| CardNum=010
* Grimir fits solidly into a Dwarven condition deck, with situational cards like {{Card|Till Durin Wakes Again}}. Using him and {{Card|Dain Ironfoot, King Under the Mountain}} can easily enable double moves.  
| SetName=Shadows
* Work as a safeguard in a Token Dwarves build.
| Side=Free Peoples
| Culture=Dwarven
| Twilight=3
| FullCardType=Companion • Dwarf
| Stat1Name=Strength
| Stat1=7
| Stat2Name=Vitality
| Stat2=3
| Stat3Name=Resistance
| Stat3=7
| Stat4Name=
| Stat4=
| GameText=Response: If a [DWARVEN] companion is about to take a wound in a skirmish, discard 2 [DWARVEN] cards from play (except characters) to prevent that.
| Lore=“‘...we crave the advice of Elrond. For the Shadow grows and draws nearer.'”
| Rarity=R
| Notes=
}}
 
 
= General Strategy =
 
In this section, describe:
 
* Deck design strategy.
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


=== Strong Versus... ===
* {{Card|Gimli, Feared Axeman}}
 
* {{Card|Dain Ironfoot, King Under the Mountain}}
* Add cards and explanations here.
* Cannon-fodder conditions, such as {{Card|Till Durin Wakes Again}} and {{Card|Stairs of Khazad-Dum}}.
 
=== Weak Versus... ===
 
* Add cards and explanations here.
 
= Example Decks =


* Decklists or links to decks that use this card.
== Strong Versus... ==


= Rules and Clarifications =
* Directed wounding
* Archery


* Clarify existing rules if needed.
== Weak Versus... ==
* Link to rules discussions on TLHH.


= Extra Information =
* {{Card|Grond, Hammer of the Underworld}}
== Other Versions of Grimir ==
* {{Card|Saruman's Power}}
* {{Card|Corsair Marauder}}


* [[lotr01017|Dwarven Elder]]
= Alternate Personas =
{{AlternateVersionTable|11R10}}

Latest revision as of 01:49, 1 December 2022

Gimli's Battle Axe, Vicious Weapon (11R9)
Back to Shadows Index
Hall of Our Fathers (11R11)

Grimir, Dwarven Emissary (11R10) is a Dwarven Companion from the Shadows set.

Collection Info
Title Grimir
Subtitle Dwarven Emissary
Unique Yes
Collectible Yes
Set 11 - Shadows
Rarity R - Rare
Card Number 10
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Dwarven
Side Free Peoples
Card Type Companion
Race Dwarf
Twilight Cost 3
Strength 7
Vitality 3
Resistance 7
Game Text Response: If a companion is about to take a wound in a skirmish, discard 2 cards from play (except characters) to prevent that.
Lore “‘...we crave the advice of Elrond. For the Shadow grows and draws nearer.'”
Translations
DE - German


Game Text Reaktion: Wenn ein Gefährte im Begriff ist, im Kampf eine Wunde zu erleiden, lege 2 Karten aus dem Spiel (außer Charakteren) ab, um dies zu verhindern.
Lore "...erbitten wir Elronds Rat. Denn der Schatten wächst und zieht näher.“
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN11S010.0
TLHH ID LOTR11010
GEMP ID 11_10
LOTRO Hex ID 6A 8C 7D 0A
LOTRO Image ID 11_010


Strategy[edit]

Gameplay Strategy[edit]

Grimir has an obvious synergy with Dwarven conditions and possessions. Putting him in a deck as a safeguard can be very effective, but his ability can be costly, depending on whether you conditions are particularly valuable. If you pack situational conditions and use Grimir, your Dwarves can be nigh on undestructable. Also, with a Preparations (7R12) build, you can protect yourself from wounding shadows attacking your wounded Dwarves.

Deckbuilding Strategy[edit]

Strengths and Weaknesses[edit]

Synergizes With...[edit]

Strong Versus...[edit]

  • Directed wounding
  • Archery

Weak Versus...[edit]

Alternate Personas[edit]

Portrait Name Game Text
Grimir, Dwarven Elder (1U17) Fellowship: Exert Grimir to shuffle a event from your discard pile into your draw deck.