Dunlending Savage (4C17): Difference between revisions
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{{NavBar|4C17|[[The Two Towers Index]]|[[Dunlending Robber (4C16)|Dunlending Robber (4C16)]]|[[Dunlending Warrior (4C18)|Dunlending Warrior (4C18)]]}} | |||
{{CardTabs|Dunland}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a {{C|Dunland}} [[Minion]] from the [[The Two Towers]] set. | ||
{{CardInfobox|4C17}} | |||
{{QueryCardCategories|4C17}}</noinclude> | |||
{{ | = Strategy = | ||
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}} | |||
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A truly generic minion, the only notable thing about Dunlending Savage is that he is a [Dunland] Man, able of utilizing the tools every other [Dunland] Man has access to without doing anything significant on his own. His strength is somewhat higher than many other [4] minions, on par with [Sauron] minions but with the advantage of a low site number. While other [Dunland] minions which cost 4 twilight typically have 10 strength (the exceptions are Saruman, Rabble-rouser and Freca, Hungry Savage), their game text make any of them better than Dunlending Savage in nearly every circumstance. | A truly generic minion, the only notable thing about Dunlending Savage is that he is a [Dunland] Man, able of utilizing the tools every other [Dunland] Man has access to without doing anything significant on his own. His strength is somewhat higher than many other [4] minions, on par with [Sauron] minions but with the advantage of a low site number. While other [Dunland] minions which cost 4 twilight typically have 10 strength (the exceptions are Saruman, Rabble-rouser and Freca, Hungry Savage), their game text make any of them better than Dunlending Savage in nearly every circumstance. | ||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Strong Versus... == | |||
* A fairly strong minion, likely to win skirmishes and perhaps trigger War Club or surprise a player with Too Long Have These Peasants Stood or Ravage the Defeated | * A fairly strong minion, likely to win skirmishes and perhaps trigger War Club or surprise a player with Too Long Have These Peasants Stood or Ravage the Defeated | ||
== Weak Versus... == | |||
* Objectively worse than most other [Dunland] minions, including many which cost less twilight | * Objectively worse than most other [Dunland] minions, including many which cost less twilight | ||
= | = Rulings = | ||
''In this section'': | |||
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name'' | |||
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})'' | |||
* ''Link to rules discussions on TLHH'' | |||
* Add | = See Also = | ||
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card'' | |||
* ''Link to decks that use this card'' | |||
[[Category:Cards That Need Work]] |
Latest revision as of 01:45, 1 December 2022
Dunlending Robber (4C16) | Back to The Two Towers Index |
Dunlending Warrior (4C18) |
Dunlending Savage (4C17) is a Dunland Minion from the The Two Towers set.
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Strategy[edit]
A truly generic minion, the only notable thing about Dunlending Savage is that he is a [Dunland] Man, able of utilizing the tools every other [Dunland] Man has access to without doing anything significant on his own. His strength is somewhat higher than many other [4] minions, on par with [Sauron] minions but with the advantage of a low site number. While other [Dunland] minions which cost 4 twilight typically have 10 strength (the exceptions are Saruman, Rabble-rouser and Freca, Hungry Savage), their game text make any of them better than Dunlending Savage in nearly every circumstance.
Strengths and Weaknesses[edit]
Strong Versus...[edit]
- A fairly strong minion, likely to win skirmishes and perhaps trigger War Club or surprise a player with Too Long Have These Peasants Stood or Ravage the Defeated
Weak Versus...[edit]
- Objectively worse than most other [Dunland] minions, including many which cost less twilight
Rulings[edit]
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
- Link to rules discussions on TLHH
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card