Black Rider/Index

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CardName CardType Culture GameText
CardName CardType Culture GameText
Argument Ready to Hand (12U1) Event Dwarven Spot a Dwarf to choose a Shadow player who must spot a Shadow race. Discard from play all minions of all other races.
Belt of Erebor (12U2) Possession Dwarven Bearer must be a Dwarf.

Each minion skirmishing bearer loses all damage bonuses.

Skirmish: Discard this possession to transfer one of bearer’s possessions to another eligible bearer.
A Clamour of Many Voices (12U3) Condition Dwarven Each time a Dwarf wins a skirmish in which you played a event, you may draw a card.
Durability (12C4) Event Dwarven Make a Dwarf strength +2. Then, if that Dwarf is at a battleground or mountain site, draw a card.
Dwarven Bracers (12U5) Possession Dwarven Bearer must be a Dwarf. Response: If bearer is about to take a wound, discard this possession to prevent that wound.
Dwarven Skill (12C6) Condition Dwarven Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Skirmish: Discard this condition to make a Dwarf strength +3 (or +4 if he has resistance 4 or more).
Dwarven Warrior (12C7) Companion Dwarven When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck.
His Father’s Charge (12C8) Condition Dwarven Skirmish: Discard this condition to make a Dwarf strength +1 for each of the following that is true: he is at a mountain or underground site; he has resistance 3 or more; he is bearing a possession; he is skirmishing a fierce minion.
Loud and Strong (12R9) Condition Dwarven Skirmish: Discard a card from hand and spot a minion skirmishing a Dwarf to make that minion fierce until the regroup phase.
No Pauses, No Spills (12R10) Event Dwarven Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Spot 2 Dwarves to draw up to 4 cards.
Nobody Tosses a Dwarf (12U11) Event Dwarven If a Dwarf wins a skirmish, make an opponent discard 3 cards from the top of his or her draw deck.
Proud and Able (12U12) Condition Dwarven Each Dwarf is damage +1 for each possession he bears. Fellowship: Discard this condition to play a possession from your discard pile.
Sharp Defense (12U13) Event Dwarven Make a Dwarf strength +2 (or +2 for each possession he bears if he has resistance 4 or more).
Stalwart Support (12U14) Condition Dwarven Each Dwarf gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time the fellowship moves from a plains site, discard a card from your hand.
Thrarin, Smith of Erebor (12U15) Companion Dwarven For each artifact and possession Thrarin bears, he is damage +1.
Attunement (12C16) Event Elven Spot an Elf to reveal cards from the top of your draw deck until you reveal a Shadow card. Make an Elf strength +2 for each card revealed. Place the revealed cards in any order on the bottom of your draw deck.
Elrond, Witness to History (12R17) Companion Elven To play, spot an Elf. Skirmish: If Elrond is skirmishing a minion, exert him to place an card from your discard pile on top of your draw deck.
Hadafang (12R18) Possession Elven Bearer must be Arwen or Elrond. Each time bearer wins a skirmish, you may exert him or her to discard a condition from play.
Long-knives of Legolas (12R19) Possession Elven Bearer must be Legolas. Each Orc or Uruk-hai skirmishing Legolas is strength –2.
Orophin, Brother of Haldir (12C20) Companion Elven While Orophin is at a forest site and you can spot another Elf, Orophin is an archer.
Refuge (12U21) Condition Elven To play, spot an Elf. Fellowship: Discard a companion from hand to heal a companion.
Rúmil, Brother of Haldir (12C22) Companion Elven Maneuver: Reveal the top card of your draw deck. If it is an card, Rúmil is an archer until the regroup phase.
Seclusion (12U23) Event Elven Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Spot an Elf companion to discard a condition from play.
Taking the High Ground (12U24) Condition Elven Toil 1. (For each character you exert when playing this, its twilight cost is –1.)

Archery: Discard an character from hand to make the fellowship archery total +1.

Each time the fellowship moves from an underground site, return your Elf to your hand.
Betrayal of Isengard (12U25) Condition Gandalf Each time an opponent draws a card (or takes a card into hand) during the Shadow phase, you may remove . Maneuver: Exert Gandalf to wound Saruman twice.
Discoveries (12R26) Event Gandalf Spell. Toil 3. (For each character you exert when playing this, its twilight cost is –3.) Spot a Wizard and X other companions to examine the top X cards of your draw deck. Replace those cards in any order.
Gandalf, The White Rider (12R27) Companion Gandalf Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish.
Gandalf’s Hat (12R28) Possession Gandalf Bearer must be Gandalf.

Each time the fellowship moves from a battleground site, add a burden.

Regroup: Add 2 burdens to remove all twilight tokens from the twilight pool.
Introspection (12U29) Event Gandalf Spell. Choose one: Spot a Wizard to choose an opponent who must discard one of his or her conditions from play; or spot a Wizard at a battleground site to discard a condition from play.
Járnsmid, Barding Emissary (12R30) Companion Gandalf At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another companion).
Mysterious Wizard (12C31) Event Gandalf Spell. Make Gandalf strength +2 (or +4 if you cannot spot 5 burdens).
Salve (12C32) Condition Gandalf Spell. To play, spot a Wizard.

Bearer must be a companion. Limit 1 per bearer.

Response: If bearer is about to take a wound that would kill him or her, discard this condition to prevent that wound.
The Terror of His Coming (12C33) Event Gandalf Make a companion strength +2. Then, if that companion is at a battleground or dwelling site, you may take a condition from your discard pile into hand.
Traveled Leader (12C34) Event Gandalf Spot a Wizard to replace a site in the fellowship’s current region with a site from your adventure deck.
Watch and Wait (12R35) Condition Gandalf To play, spot a companion.

Bearer must be a companion (except the Ring-bearer). Limit 1 per bearer.

Each time bearer wins a skirmish, you may remove a burden.
With Doom We Come (12U36) Condition Gandalf While Gandalf is at an underground site, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While the fellowship is at a battleground site, each character gains muster.
Come Away (12R37) Condition Gollum While you can spot Sméagol, the Shadow number of each site is –1. Each time the fellowship moves, wound a companion or discard this condition.
From Deep in Shadow (12R38) Event Gollum Spot X cards to reveal the top X cards of your draw deck. You may play a revealed minion. Its twilight cost is –2.
Not Alone (12U39) Condition Gollum Each time the fellowship moves to a mountain or underground site, you may discard a event from hand to take a minion from your discard pile into hand.
There’s Another Way (12C40) Condition Gollum To play, spot Sméagol.

Sméagol is strength +1.

Regroup: Discard this condition to replace the fellowship’s current site with a site from your adventure deck.
Treacherous Little Toad (12U41) Condition Gollum To play, spot a card.

Bearer must be a wounded companion.

While you can spot a character or a  card in your support area, bearer cannot heal.
Blade of Gondor, Sword of Boromir (12R42) Possession Gondor Bearer must be Boromir.

He is damage +1.

Skirmish: If Boromir is not assigned to a skirmish, discard a card borne by him to have him replace an unbound Hobbit skirmishing a minion.
Boromir, Defender of Minas Tirith (12U43) Companion Gondor Ranger. Fellowship: Add to heal Boromir.
Concealment (12C44) Event Gondor Make a Man strength +1. If he or she is skirmishing a roaming minion, your opponents cannot use special abilities.
Confronting the Eye (12C45) Condition Gondor Fellowship: Spot a Man and add to make each unbound companion strength +1 until the regroup phase (limit +1).
Elendil’s Valor (12C46) Event Gondor Make a companion defender +1 until the regroup phase.
Faramir, Dunadan of Gondor (12R47) Companion Gondor Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.
Faramir's Sword (12R48) Possession Gondor Bearer must be Faramir.

He is damage +1.

Each minion skirmishing Faramir at a battleground or forest site is roaming.
Gondorian Steed (12U49) Possession Gondor Bearer must be a knight.

Bearer is damage +1.

Each time the fellowship moves from a mountain site, add .
Guardian (12U50) Condition Gondor Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Skirmish: If a companion is not assigned to a skirmish, discard this condition to have him or her replace an unbound companion skirmishing a minion.
Invigorated (12U51) Condition Gondor Skirmish: Discard this condition to heal a Man (or to heal 2 Men if you can spot a roaming minion).
Tireless (12C52) Condition Gondor Skirmish: Discard this condition to make a Man strength +1 for each of the following that is true: he or she is at a battleground site; he or she has resistance 4 or more; he or she is bearing a hand weapon; he or she is skirmishing a roaming minion.
Valorous Leader (12C53) Condition Gondor Bearer must be a companion. Limit 1 per bearer. Skirmish: Discard this condition to discard a possession borne by a minion skirmishing bearer.
Saruman, Of Many Colours (12R54) Minion Isengard Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1.
Brutal Easterling (12S55) Minion Men Each time this minion is assigned to skirmish an exhausted companion, it is fierce until the regroup phase.
Castamir of Umbar, Corsair Vandal (12R56) Minion Men Fierce. Toil 1. (For each character you exert when playing this, its twilight cost is –1.) Each wounded minion is strength +2.
Corrupted Spy (12R57) Minion Men This minion is strength +1 for each other character you can spot.

While you can spot a companion who has resistance 3 or less, this minion is damage +1.

While you can spot a companion who has resistance 0, this minion is fierce.
Countless Companies (12U58) Condition Men Response: If a possession is discarded from play, stack it here. Shadow: Remove to play a possession stacked here as if from hand.
Covetous Easterling (12C59) Minion Men While this minion is skirmishing a Man, it is damage +2.
Crazed Hillman (12C60) Minion Men Fierce. While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
Crooked Townsman (12C61) Minion Men This minion is strength +1 for each other character you can spot.
Dunlending Zealot (12U62) Minion Men While this minion is exhausted, each unbound companion is resistance –1 (or –2 if the fellowship is at a battleground site).
Easterling Banner-bearer (12U63) Minion Men This minion is strength +1 for each wound on each companion he is skirmishing (or +2 for each if that companion has resistance 2 or less).
Enraged Southron (12C64) Minion Men Ambush . The move limit for this turn is +1.
Frenzied Dunlending (12S65) Minion Men While this minion is bearing a possession, it is fierce.
Gathering Strength (12U66) Event Men Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Make a minion strength +6.
Goaded to War (12C67) Condition Men To play, spot a minion. Each time the fellowship moves to a battleground or plains site, add .
Gríma, Betrayer of Rohan (12R68) Minion Men Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a minion, you may exert Gríma to exert a companion.
Harrying Hillman (12R69) Minion Men Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a minion, add .
Hemmed In (12C70) Condition Men While you can spot 6 companions, each companion skirmishing a minion loses all strength bonuses from possessions. Maneuver: Spot your minion and discard this condition to transfer a Free Peoples possession borne by a companion to another eligible bearer.
Last Days (12U71) Condition Men Each time a minion is killed or discarded from play (except during the regroup phase), you may play a minion. Its twilight cost is –2, and it is fierce and strength +2 until the regroup phase.
Messenger’s Mount (12R72) Possession Men Bearer must be The Mouth of Sauron. He is fierce. Response: If a minion is about to take a wound, remove to prevent that.
The Mouth of Sauron, Messenger of Mordor (12S73) Minion Men Maneuver: Exert The Mouth of Sauron to play a condition or possession from your draw deck.
Mûmak Rider (12R74) Minion Men Archer. When you play this minion to a battleground or plains site, you may spot another minion to discard a possession from play.
Poisonous Words (12R75) Event Men Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Add for each card you can spot.
Trail of Terror (12U76) Condition Men At the start of the maneuver phase, you may spot 3 minions and remove to make each unbound companion resistance –1 until the regroup phase.
War Trident (12C77) Possession Men Bearer must be a minion.

While bearer is skirmishing a companion who has resistance 5 or less, bearer is strength +2.

While bearer is skirmishing a companion who has resistance 3 or less, bearer is strength +2.
Wrathful Hillman (12C78) Minion Men Each time this minion is assigned to a skirmish, if it is not at a plains site, remove or discard this minion.
The Balrog, The Terror of Khazad-dum (12R79) Minion Moria Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.
Whip of Many Thongs, Weapon of Flame and Shadow (12R80) Artifact Moria Bearer must be The Balrog. It is fierce. When you play this artifact, the Free Peoples player reveals his or her hand and discards all Free Peoples cards from hand that have a twilight cost of 1 or less.
Abiding Evil (12R81) Event Orc Spot X burdens to make a character skirmishing an Orc strength –X.
Barrage (12R82) Event Orc Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Make each of your minions strength +2 until the regroup phase.
The Beckoning Shadow (12R83) Condition Orc To play, exert an minion. If you can spot 5 burdens, and the Free Peoples player has no cards in his or her draw deck, the Ring-bearer is corrupted.
Bloodstained Field (12C84) Event Orc Spot an lurker to wound an Elf.
Cave Troll of Moria, Savage Menace (12R85) Minion Orc Damage +1. Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Each time an lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck.
Cave Troll’s Hammer, Unwieldy Cudgel (12R86) Possession Orc Bearer must be an Troll. When you play this possession, the Free Peoples player must exert a companion for each lurker you spot.
Goblin Aggressor (12C87) Minion Orc While this minion is bearing a possession, each minion is strength +1.
Great Cost (12C88) Condition Orc At the start of each skirmish involving an minion, you may spot 6 companions to exert a companion in that skirmish. Shadow: Discard this condition and spot an minion to make the Free Peoples player place a card from his or her hand on top of his or her draw deck.
Mordor Aggressor (12U89) Minion Orc While this minion is bearing a possession, each minion is strength +2.
Morgul Tormentor (12U90) Minion Orc Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Orc Artisan (12R91) Minion Orc Each time you play an possession on an Orc, you may add (or if that Orc is at a battleground or underground site).
Orc Dreg (12C92) Minion Orc Each time this minion is assigned to a skirmish, if it is not at an underground site, remove or discard this minion.
Orc Footman (12C93) Minion Orc When this minion is discarded from play, you may spot a companion who has resistance 4 or less to shuffle this minion into your draw deck.
Orc Sapper (12U94) Minion Orc When you play this minion, you may spot a companion who has resistance 4 or less to prevent that companion from being assigned to this minion until the regroup phase.
Orc Skulker (12C95) Minion Orc Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each skirmish event you play is twilight cost –1.
Orc Spear (12C96) Possession Orc Bearer must be an minion. When you play this possession on a minion that has a twilight cost of 4 or more, add .
Orc Strategist (12U97) Minion Orc Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Maneuver: Make an lurker minion lose lurker until the regroup phase.
Orc Tormentor (12C98) Minion Orc Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Pitiless Orc (12U99) Minion Orc When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
Rallying Orc (12R100) Minion Orc Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time you play another lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.
Retribution (12R101) Condition Orc Each time an minion bearing a weapon wins a skirmish, add a burden. Shadow: Discard this condition to play an weapon from your discard pile.
Scavenging Goblins (12C102) Minion Orc When you play this minion, you may play an weapon from your discard pile on your Orc.
Storming the Ramparts (12U103) Event Orc Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Spot an minion to make the Free Peoples player discard one of his or her conditions from play.
Taunt (12U104) Event Orc Reveal the top 5 cards of your draw deck (or, if the fellowship is at a battleground site, the top 7 cards) to make an minion strength +1 for each card revealed.
Troll’s Keyward, Keeper of the Beast (12R105) Minion Orc Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Shadow: Exert Troll’s Keyward and reveal your hand to add for each  Troll revealed.
Vile Goblin (12C106) Minion Orc Each time this minion is assigned to skirmish a Dwarf, this minion is fierce until the regroup phase.
Aldred, Eored Soldier (12C107) Companion Rohan At the start of each skirmish involving Aldred, you may discard a possession borne by a minion he is skirmishing.
Cast Out (12R108) Condition Rohan Toil 2. (For each character you exert when playing this, its twilight cost is –2.)

Maneuver: Spot a Man and discard this condition to exert a minion.

Maneuver: Spot a mounted Man and discard this condition to return an exhausted minion to its owner’s hand.
Challenging the Orc-host (12C109) Event Rohan Make a companion strength +2 (or +1 for each minion you can spot if that companion has resistance 5 or more).
Cleaving a Path (12C110) Condition Rohan Skirmish: Discard this condition to make a companion strength +1 for each of the following that is true: he or she is at a plains site; he or she has resistance 4 or more; he or she is bearing armor; he or she is skirmishing a wounded minion.
Coif (12R111) Possession Rohan Bearer must be a Man.

Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that.

Each time the fellowship moves from a forest site, exert a companion.
Éomer, Eored Leader (12U112) Companion Rohan While you can spot a Man, Éomer’s twilight cost is –1. Maneuver: If you can spot more minions than companions, exert Éomer to play a companion from your draw deck.
Éored Warrior (12S113) Companion Rohan While this companion is at a battleground or plains site, he is strength +3.
For the Mark (12C114) Event Rohan Spot a Man to discard a possession from play. You may exert a Man who has resistance 3 or more to play this event during the maneuver phase.
Golden Glimmer (12C115) Condition Rohan Response: If a companion is about to take a wound, spot a companion and add 2 burdens to prevent that.
Haethen, Veteran Fighter (12R116) Companion Rohan Haethen cannot take wounds during fierce skirmishes. Skirmish: Exert Haethen to make him strength +1.
Léofric, Defender of the Mark (12U117) Companion Rohan Skirmish: If Léofric is in a skirmish, exert him to play a skirmish event from your draw deck.
The Mouth of Sauron, Lieutenant of Barad-dur (12R118) Minion Sauron Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.)
Bilbo, Melancholy Hobbit (12R119) Companion Shire Ring-bound. At the start of each skirmish involving Bilbo, you may exert him to take a  skirmish event into hand from your discard pile.
Diversion (12R120) Event Shire Discard a Hobbit not assigned to a skirmish from play to discard a minion from play. If the fellowship is at a battleground site, you may add 2 burdens to play this event during a skirmish involving a Hobbit.
Flotsam and Jetsam (12C121) Event Shire If a companion (except a Hobbit) wins a skirmish, heal a Hobbit.
Home and Hearth (12C122) Condition Shire Each time you play a Hobbit, you may remove a burden. Then, if the fellowship is at dwelling site, heal the Ring-bearer.
Hope is Kindled (12C123) Event Shire Make a Hobbit strength +2. If that Hobbit wins this skirmish, you may remove a burden.
Long Live the Halflings (12R124) Condition Shire To play, spot a Hobbit. Skirmish: If your Ring-bearer is assigned to a skirmish, discard this condition to make each companion who has resistance 7 or more strength +2 until the regroup phase.
Measure of Comfort (12S125) Condition Shire While you can spot a Hobbit, each unbound companion is resistance +1.
No Worse for Wear (12S126) Event Shire Prevent a Hobbit from being overwhelmed unless his or her strength is tripled. Then, if the fellowship is at a dwelling site, you may discard 2 cards from hand to return this event to your hand.
Pippin, Hobbit of Some Intelligence (12R127) Companion Shire When you play Pippin, remove a burden or heal a companion.
A Promise (12R128) Condition Shire While you can spot Frodo and Sam and neither is exhausted, each is strength +1.
Rosie Cotton, Barmaid (12R129) Companion Shire Sam cannot be overwhelmed unless his strength is tripled. Each time the Free Peoples player assigns Rosie Cotton to a skirmish, add 2 burdens.
Simple Living (12U130) Condition Shire Response: If you play a event, discard this condition to heal each Hobbit.
Stand Together (12U131) Condition Shire Each time a Hobbit wins a skirmish, he or she gains muster until the end of the turn. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Sudden Fury (12U132) Condition Shire Each time a companion loses a skirmish, add a token here. Skirmish: Remove a token from here to make a companion strength +1.
Tolman Cotton, Farmer of Bywater (12S133) Companion Shire Response: If a burden is about to be added by a Shadow card, spot another Hobbit and exert Tolman Cotton to prevent that.
Advancing Uruk (12C134) Minion Uruk-hai Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you cannot spot another  minion, discard this minion.
Barbaric Uruk (12U135) Minion Uruk-hai Damage +1. Assignment: Make the Free Peoples player assign this minion to an unwounded companion.
Berserker Torch (12U136) Possession Uruk-hai Toil 1. (For each character you exert when playing this, its twilight cost is –1.)

Bearer must be an Uruk-hai.

Bearer is strength +2 for each wound on each character in its skirmish.
Breeding Pit Conscript (12C137) Minion Uruk-hai Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you play this minion, you may discard a card from hand to draw a card.
Broken Heirloom (12U138) Event Uruk-hai Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Spot an minion to discard a possession borne by a companion who has resistance 4 or less.
Broken in Defeat (12R139) Event Uruk-hai Make an minion strength +2. Then you may spot 6 companions to return this event to your hand.
Crushing Uruk (12U140) Minion Uruk-hai Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a companion loses a skirmish involving an minion, exert this minion to discard a possession borne by that companion.
Dark Alliance (12R141) Condition Uruk-hai Response: If an ally or companion uses a special ability, discard this condition and exert an lurker to prevent that.
Merciless Uruk (12C142) Minion Uruk-hai Damage +1. Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.
Quelling Force (12C143) Event Uruk-hai Make an minion strength +1 for each other minion you can spot.
Saruman, Agent of the Dark Lord (12S144) Minion Uruk-hai Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Exert Saruman to make an  minion strength +2.

Each time a companion is killed, you may heal Saruman.
Shingle in a Storm (12C145) Condition Uruk-hai While you can spot 6 companions, each minion is damage +1. Assignment: Discard this condition to assign an minion to a companion who has resistance 2 or less.
Strange Device (12C146) Event Uruk-hai Spot an minion to draw 3 cards. Then discard 2 cards from hand or discard an minion from hand.
Suppressing Uruk (12U147) Minion Uruk-hai Damage +1. While there is a companion in the dead pile, each unbound companion is resistance –4.
Tempest of War (12U148) Condition Uruk-hai While you can spot an minion, each unbound companion is resistance –1 for each condition he or she bears. Skirmish: Spot an minion and a companion who has resistance 2 or less to discard from play all conditions in all players’ support areas.
Uruk Common (12C149) Minion Uruk-hai Damage +1. Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove or discard this minion.
Uruk Decimator (12R150) Minion Uruk-hai While this minion is at a battleground site, it is strength +2. While this minion is bearing a possession, it is damage +1.
Uruk Desecrator (12S151) Minion Uruk-hai Damage +1. Each unbound companion is resistance –2 for each wound he or she has.
Uruk Dominator (12S152) Minion Uruk-hai Damage +1. Skirmish: Exert this minion to make it strength +1 for each Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
Uruk Pikeman (12C153) Minion Uruk-hai Damage +1. While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
Uruk Slaughterer (12R154) Minion Uruk-hai Damage +1. Each time a companion is killed in a skirmish involving an minion, you may discard any number of cards from hand to draw the same number of cards.
Uruk Zealot (12R155) Minion Uruk-hai Damage +1. To play, spot an minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
Uruk-hai Guard (12R156) Minion Uruk-hai Damage +1. Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
Uruk-hai Troop (12R157) Minion Uruk-hai Damage +1. Each character skirmishing this minion loses all strength bonuses from weapons.
Vicious Uruk (12U158) Minion Uruk-hai Damage +1. At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
Weapon of Opportunity (12C159) Possession Uruk-hai Bearer must be an minion. When you play this possession on a minion that has a twilight cost of 4 or more, draw a card.
Worthy of Mordor (12C160) Condition Uruk-hai At the start of the regroup phase, you may remove to make an minion gain muster until the end of the regroup phase. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Black Rider (12U161) Minion Ringwraith Fierce. This minion is strength +1 for each companion you can spot.
Dark Approach (12R162) Event Ringwraith Play a Nazgûl. His twilight cost is –1 for each forest site you can spot (limit –4).
Dark Temptation (12R163) Condition Ringwraith Each time you play a Nazgûl, you may heal the Ring-bearer twice to add a burden.
Echo of Hooves (12C164) Event Ringwraith Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Spot your Nazgûl at a battleground or forest site to play a mount on him from your draw deck.
In the Ringwraith’s Wake (12U165) Event Ringwraith If a Nazgûl wins a skirmish, the Free Peoples player chooses to either exert the Ring-bearer or add a burden.
Lingering Shadow (12U166) Condition Ringwraith Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgûl. Each time a wound is removed from bearer, add a burden.
Minas Morgul Answers (12U167) Event Ringwraith Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Spot a Nazgûl to discard a Free Peoples condition from play.
Nazgûl Blade (12C168) Possession Ringwraith Bearer must be a Nazgûl. While bearer is at a battleground or forest site, he is strength +1.
Sauron’s Gaze (12R169) Condition Ringwraith Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgûl. The Free Peoples player cannot use bearer’s special abilities.
Sense of Obligation (12U170) Condition Ringwraith To play, spot a minion.

Bearer must be an unbound companion. Limit 1 per bearer.

At the end of each assignment phase, if bearer is not assigned to a skirmish and a companion who does not bear a condition is, add a burden.
Shadowy Mount (12R171) Possession Ringwraith Bearer must be a Nazgûl.

While bearer is at a battleground or forest site, he is fierce.

Assignment: Make the Free Peoples player assign bearer to an unbound companion bearing a condition.
Steed of Mordor (12C172) Possession Ringwraith Bearer must be a Nazgûl.

Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)

Each time bearer wins a skirmish, you may draw 2 cards.
Úlairë Attëa, Black Predator (12R173) Minion Ringwraith Fierce. Skirmish: Remove and discard a card from hand to make Úlairë Attëa strength +3.
Úlairë Cantëa, Black Assassin (12R174) Minion Ringwraith Fierce.

Assignment: Assign Úlairë Cantëa to a companion who has resistance 0.

Skirmish: Spot 6 companions and another card to kill a companion Úlairë Cantëa is skirmishing.
Úlairë Enquëa, Black Threat (12R175) Minion Ringwraith Fierce. Toil 1. (For each character you exert when playing this, its twilight cost is –1.) Response: If you are playing a event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X.
Úlairë Lemenya, Black Enemy (12U176) Minion Ringwraith When you play Úlairë Lemenya, you may play a mount from your discard pile.
Úlairë Nelya, Black Hunter (12C177) Minion Ringwraith Fierce. Each time Úlairë Nelya wins a skirmish, you may draw a card.
Úlairë Nertëa, Black Horseman (12C178) Minion Ringwraith The twilight cost of each mount is –1. While Úlairë Nertëa is mounted, each Nazgûl is strength +1 and has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Úlairë Otsëa, Black Specter (12R179) Minion Ringwraith Shadow: Exert Úlairë Otsëa and discard a condition from hand to discard a Free Peoples condition from play.
Úlairë Toldëa, Black Shadow (12U180) Minion Ringwraith Fierce. When you play Úlairë Toldëa, you may exert him to take a event from your discard pile into hand.
Unending Life (12C181) Condition Ringwraith While you can spot 6 companions, each Nazgûl is strength +3. Skirmish: Discard this condition to heal a Nazgûl.
Unimpeded (12C182) Condition Ringwraith Skirmish: Discard this condition to make a Nazgûl strength +1 for each of the following that is true: he is at a battleground or forest site; he is skirmishing a companion who has resistance 4 or less; he is bearing a possession; he is in a fierce skirmish
The Witch-king, Black Lord (12R183) Minion Ringwraith Fierce.

The Witch-king is twilight cost –1 for each wound on the Ring-bearer.

Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.
The Witch-king’s Beast, Fell Creature (12U184) Possession Ringwraith Bearer must be a Nazgûl. If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase.
The Angle (12U185) Site Site Forest. Shadow: Play a Nazgûl (or spot 6 companions and discard 2 cards from hand) to draw a card.
The Bridge of Khazad-dûm (12U186) Site Site Battleground. Underground. The Balrog is twilight cost –3.
Emyn Muil (12S187) Site Site Mountain. Maneuver: Remove and exert your minion that is not fierce to make that minion fierce until the regroup phase.
Hill of Sight (12S188) Site Site Battleground. Forest. While you can spot 3 minions (or 6 companions), each unbound companion is resistance –2.
Hobbiton Market (12S189) Site Site Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker.
Northern Pelennor (12S190) Site Site Battleground. Plains. Shadow: Make your lurker minion lose lurker until the regroup phase.
Shores of Nen Hithoel (12U191) Site Site River. Shadow: Spot 5 Orcs to prevent the fellowship from moving again this turn.
Slopes of Orodruin (12U192) Site Site Mountain. Shadow: Remove and discard 2 Free Peoples cards from hand to draw a card.
Starkhorn (12U193) Site Site Mountain. Each time your Dwarf wins a skirmish, you may draw a card.
Wold Battlefield (12U194) Site Site Plains. Skirmish: Exert your Man (except an enduring Man) to make him or her damage +1.
Elrond, Witness to History (12RF1) Companion Elven To play, spot an Elf. Skirmish: If Elrond is skirmishing a minion, exert him to place an card from your discard pile on top of your draw deck.
Hadafang (12RF2) Possession Elven Bearer must be Arwen or Elrond. Each time bearer wins a skirmish, you may exert him or her to discard a condition from play.
Gandalf, The White Rider (12RF3) Companion Gandalf Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish.
Faramir, Dunadan of Gondor (12RF4) Companion Gondor Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.
Faramir's Sword (12RF5) Possession Gondor Bearer must be Faramir.

He is damage +1.

Each minion skirmishing Faramir at a battleground or forest site is roaming.
Castamir of Umbar, Corsair Vandal (12RF6) Minion Men Fierce. Toil 1. (For each character you exert when playing this, its twilight cost is –1.) Each wounded minion is strength +2.
Gríma, Betrayer of Rohan (12RF7) Minion Men Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a minion, you may exert Gríma to exert a companion.
The Balrog, The Terror of Khazad-dum (12RF8) Minion Moria Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.
Cave Troll of Moria, Savage Menace (12RF9) Minion Orc Damage +1. Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Each time an lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck.
Orc Artisan (12RF10) Minion Orc Each time you play an possession on an Orc, you may add (or if that Orc is at a battleground or underground site).
The Mouth of Sauron, Lieutenant of Barad-dur (12RF11) Minion Sauron Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.)
Bilbo, Melancholy Hobbit (12RF12) Companion Shire Ring-bound. At the start of each skirmish involving Bilbo, you may exert him to take a  skirmish event into hand from your discard pile.
Uruk Zealot (12RF13) Minion Uruk-hai Damage +1. To play, spot an minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
Dark Approach (12RF14) Event Ringwraith Play a Nazgûl. His twilight cost is –1 for each forest site you can spot (limit –4).
Úlairë Attëa, Black Predator (12RF15) Minion Ringwraith Fierce. Skirmish: Remove and discard a card from hand to make Úlairë Attëa strength +3.
Úlairë Cantëa, Black Assassin (12RF16) Minion Ringwraith Fierce.

Assignment: Assign Úlairë Cantëa to a companion who has resistance 0.

Skirmish: Spot 6 companions and another card to kill a companion Úlairë Cantëa is skirmishing.
Úlairë Enquëa, Black Threat (12RF17) Minion Ringwraith Fierce. Toil 1. (For each character you exert when playing this, its twilight cost is –1.) Response: If you are playing a event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X.
The Witch-king, Black Lord (12RF18) Minion Ringwraith Fierce.

The Witch-king is twilight cost –1 for each wound on the Ring-bearer.

Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.
Gandalf, The White Rider (12O1) Companion Gandalf Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish.
Faramir, Dunadan of Gondor (12O2) Companion Gondor Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.
Faramir's Sword (12O3) Possession Gondor Bearer must be Faramir.

He is damage +1.

Each minion skirmishing Faramir at a battleground or forest site is roaming.
The Balrog, The Terror of Khazad-dum (12O4) Minion Moria Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.
Dark Approach (12O5) Event Ringwraith Play a Nazgûl. His twilight cost is –1 for each forest site you can spot (limit –4).
Úlairë Attëa, Black Predator (12O6) Minion Ringwraith Fierce. Skirmish: Remove and discard a card from hand to make Úlairë Attëa strength +3.
Úlairë Cantëa, Black Assassin (12O7) Minion Ringwraith Fierce.

Assignment: Assign Úlairë Cantëa to a companion who has resistance 0.

Skirmish: Spot 6 companions and another card to kill a companion Úlairë Cantëa is skirmishing.
Úlairë Enquëa, Black Threat (12O8) Minion Ringwraith Fierce. Toil 1. (For each character you exert when playing this, its twilight cost is –1.) Response: If you are playing a event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X.
The Witch-king, Black Lord (12O9) Minion Ringwraith Fierce.

The Witch-king is twilight cost –1 for each wound on the Ring-bearer.

Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.