Wulf, Dunlending Chieftain (4R40): Difference between revisions
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{{NavBar|4R40|[[The Two Towers Index]]|[[Wild Man Raid (4R39)|Wild Man Raid (4R39)]]|[[Axe of Erebor (4R41)|Axe of Erebor (4R41)]]}} | |||
{{CardTabs|Dunland}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a {{CI|Dunland}} [[Minion]] from the [[The Two Towers]] set. | ||
{{CardInfobox|4R40}} | |||
{{ | {{QueryCardCategories|4R40}} | ||
| | = Strategy = | ||
}} | |||
= | |||
!Wulf, along with [[lotr09002|Freca, Hungry Savage]], is one of two named [Dunland] men and the only [Dunland] minion who is naturally Fierce. While this combined with his strength and access to Dunland's tools makes him a strong fighter, he is most valued for his Response ability and was heavily relied on to claim sites before Freca's release in Reflections. He is often used with Hillman Tribe to control two sites in one skirmish, the number Dunland needs for powerful cards such as Ready to Fall and Dunlending Elder. Hides is necessary to keep him safe from direct wounding, though he remains vulnerable to direct exertions. | !Wulf, along with [[lotr09002|Freca, Hungry Savage]], is one of two named [Dunland] men and the only [Dunland] minion who is naturally Fierce. While this combined with his strength and access to Dunland's tools makes him a strong fighter, he is most valued for his Response ability and was heavily relied on to claim sites before Freca's release in Reflections. He is often used with Hillman Tribe to control two sites in one skirmish, the number Dunland needs for powerful cards such as Ready to Fall and Dunlending Elder. Hides is necessary to keep him safe from direct wounding, though he remains vulnerable to direct exertions. | ||
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= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Strong Versus... == | |||
* Over the Isen, which ensures favorable skirmish matchups | * Over the Isen, which ensures favorable skirmish matchups | ||
== Weak Versus... == | |||
* Direct exertion, such as [Rohan] mounts and Banner of the Mark | * Direct exertion, such as [Rohan] mounts and Banner of the Mark | ||
* Ceorl, Weary Horseman and Strong and Old, which can prevent site control | * Ceorl, Weary Horseman and Strong and Old, which can prevent site control | ||
= | = Rulings = | ||
''In this section'': | |||
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name'' | |||
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})'' | |||
* ''Link to rules discussions on TLHH'' | |||
* Add | = See Also = | ||
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card'' | |||
* ''Link to decks that use this card'' | |||
[[Category:Cards That Need Work]] |
Revision as of 12:12, 12 October 2021
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Axe of Erebor (4R41) |
Wulf, Dunlending Chieftain (4R40) is a Minion from the The Two Towers set.
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Strategy
!Wulf, along with Freca, Hungry Savage, is one of two named [Dunland] men and the only [Dunland] minion who is naturally Fierce. While this combined with his strength and access to Dunland's tools makes him a strong fighter, he is most valued for his Response ability and was heavily relied on to claim sites before Freca's release in Reflections. He is often used with Hillman Tribe to control two sites in one skirmish, the number Dunland needs for powerful cards such as Ready to Fall and Dunlending Elder. Hides is necessary to keep him safe from direct wounding, though he remains vulnerable to direct exertions.
Because of how skirmishes are resolved, Wulf is able to use his ability and claim a site if played at the end of a skirmish phase even if he wasn't in play when the skirmish was won. The most popular choices for accomplishing this are Dunlending Arsonist and Hillman Mob due to their balance of twilight cost and strength, though Wild Man of Dunland and Hill Clan are also capable of it. This is a good tactic when facing [Rohan] fellowships whose mounts will exert Wulf before he has a chance to use his ability, though it may be a waste of Wulf's Fierce keyword if an extra site is unneeded.
Strengths and Weaknesses
Strong Versus...
- Over the Isen, which ensures favorable skirmish matchups
Weak Versus...
- Direct exertion, such as [Rohan] mounts and Banner of the Mark
- Ceorl, Weary Horseman and Strong and Old, which can prevent site control
Rulings
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
- Link to rules discussions on TLHH
See Also
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card