The Balrog, Lieutenant of Morgoth (V2 38): Difference between revisions

From LOTR-TCG Wiki
(IstariBot mass importing articles from the old DokuWiki instance.)
Tag: Reverted
(Undo revision 125304 by IstariBot (talk))
Tag: Undo
 
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{NavBar|LOTR-ENV2S038.0|[[The Pelennor Fields (V3)/Index]]|[[Ancient Evil (V2_37)|Ancient Evil (V2_37)]]|[[From Deepest Dungeon (V2_39)|From Deepest Dungeon (V2_39)]]}}
{{NavBar|LOTR-ENV2S038.0|[[King of the Golden Hall (V2)/Index]]|[[Ancient Evil (V2_37)|Ancient Evil (V2_37)]]|[[From Deepest Dungeon (V2_39)|From Deepest Dungeon (V2_39)]]}}
{{PCCardTabs|Moria}}
{{PCCardTabs|Moria}}


[[{{ROOTPAGENAME}}]] is a {{CI|Moria}} [[Minion]] from the [[The Pelennor Fields]] set.
[[{{ROOTPAGENAME}}]] is a {{CI|Moria}} [[Minion]] from the [[King of the Golden Hall]] set.


{{CardInfobox|V2_38}}
{{CardInfobox|V2_38}}

Latest revision as of 17:58, 11 December 2025

Ancient Evil (V2_37)
Back to King of the Golden Hall (V2)/Index
From Deepest Dungeon (V2_39)

The Balrog, Lieutenant of Morgoth (V2 38) is a Minion from the King of the Golden Hall set.


No results
Gameplay Info
Playable Yes
Culture Moria
Side Shadow
Card Type Minion
Race Balrog
Twilight Cost 14
Strength 17
Vitality 5
Site Number 4
Game Text Fierce. Damage +1.

Each time a minion takes a wound, you may remove to add a threat.

Each time the Free Peoples player uses a skirmish special ability during a skirmish involving the Balrog, you may wound a companion it is skirmishing.

No results




Strategy[edit]

Gameplay Strategy[edit]

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy[edit]

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

  • List enemy cards this card does well against

Weak Versus...[edit]

  • List enemy or friendly cards to avoid playing this card with


In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

Alternate Personas[edit]

Portrait Name Game Text
The Balrog, Durin's Bane (2C51) Damage +1. Fierce.

While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground.

The Balrog, Flame of Udun (2R52) Damage +1. Fierce. To play, spot a Orc.

Discard The Balrog if not underground.

Shadow: Exert The Balrog and remove to play a Orc from your discard pile.

The Balrog, Terror of Flame and Shadow (6R76) Damage +2. The twilight cost of The Balrog is –3 if you can spot a minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6.
The Balrog, The Terror of Khazad-dum (12R79) Damage +1.

While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.

The Balrog, Demon of Might (19P18) Damage +2. Fierce.

While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. ​


See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card