The Balrog, Lieutenant of Morgoth (V2 38): Difference between revisions

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{{QueryCardCategories|V2_38}}
{{QueryCardCategories|V2_38}}
= Strategy =
== Gameplay Strategy ==
''In this section, describe:''
* ''General usage''
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''
== Deckbuilding Strategy ==
''In this section, describe:''
* ''Cards and strategies this card works well with''
* ''Cards and strategies this card works particularly well or poorly against''
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''
= Strengths and Weaknesses =
== Synergizes With... ==
* ''List friendly cards that work well with this card''
== Strong Versus... ==
* ''List enemy cards this card does well against''
== Weak Versus... ==
* ''List enemy or friendly cards to avoid playing this card with''
''In this section'':
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''
= Alternate Personas =
{{AlternateVersionTable|V2_38}}
= See Also =
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]
[[Category:Cards that need manual review]]

Revision as of 06:19, 15 December 2024

Ancient Evil (V2_37)
Back to King of the Golden Hall (V2)/Index
From Deepest Dungeon (V2_39)

The Balrog, Lieutenant of Morgoth (V2 38) is a Minion from the King of the Golden Hall set.


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Gameplay Info
Playable Yes
Culture Moria
Side Shadow
Card Type Minion
Race Balrog
Twilight Cost 14
Strength 17
Vitality 5
Site Number 4
Game Text Fierce. Damage +1.

Each time a minion takes a wound, you may remove to add a threat.

Each time the Free Peoples player uses a skirmish special ability during a skirmish involving the Balrog, you may wound a companion it is skirmishing.

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Strategy

Gameplay Strategy

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses

Synergizes With...

  • List friendly cards that work well with this card

Strong Versus...

  • List enemy cards this card does well against

Weak Versus...

  • List enemy or friendly cards to avoid playing this card with


In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

Alternate Personas

Portrait Name Game Text
The Balrog, Durin's Bane (2C51) Damage +1. Fierce.

While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground.

The Balrog, Flame of Udun (2R52) Damage +1. Fierce. To play, spot a Orc.

Discard The Balrog if not underground.

Shadow: Exert The Balrog and remove to play a Orc from your discard pile.

The Balrog, Terror of Flame and Shadow (6R76) Damage +2. The twilight cost of The Balrog is –3 if you can spot a minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6.
The Balrog, The Terror of Khazad-dum (12R79) Damage +1.

While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.

The Balrog, Demon of Might (19P18) Damage +2. Fierce.

While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. ​


See Also

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card