War Club (4U36)

From LOTR-TCG Wiki
(Redirected from LOTR04036)
Wake of Destruction (4R35)
Back to The Two Towers Index
War Cry of Dunland (4C37)

War Club (4U36) is a Dunland Possession from the The Two Towers set.

Collection Info
Title War Club
Unique No
Collectible Yes
Set 4 - The Two Towers
Rarity U - Uncommon
Card Number 36
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Dunland
Side Shadow
Card Type Possession
Item Class Hand Weapon
Twilight Cost 0
Strength +2
Game Text Bearer must be a Man.

Each time bearer wins a skirmish, you may discard 2 Free Peoples possessions.

Lore The wooden weapons of the wild men slew scores of unarmed villagers.
Translations
DE - German
Card Name Kriegskeule
Game Text Muss auf einen Menschen gespielt werden. Jedes Mal, wenn der Träger einen Kampf gewinnt, darfst du 2 Ausrüstungskarten der Freien Völker ablegen.
Lore Die hölzernen Waffen der wilden Menschen erschlugen unzählige unbewaffnete Dorfbewohner.
ES - Spanish
Card Name Garrote De Guerra
Game Text El portador debe ser un Hombre . Cada vez que el portador gana una escaramuza, puedes descartar 2 posesiones de Gentes Libres.
Lore Las armas de madera de los hombres salvajes exterminaron a cientos de aldeanos desarmados.
FR - French
Card Name Massue de Guerre
Game Text Le détenteur doit être un Homme . Chaque fois que le détenteur gagne un combat, vous pouvez défausser 2 possessions des Peuples Libres.
Lore Des vingtaines de villageois sans défense périrent sous les coups des armes de bois des hommes sauvages.
IT - Italian
Card Name Mazza da Guerra
Game Text Il possessore deve essere un Uomo . Ogni volta che il possessore vince una schermaglia, puoi scartare 2 beni dei Popoli Liberi.
Lore Le armi di legno degli Uomini selvaggi uccisero centinaia di villici disarmati.


Technical Info
Wiki Base Card ID LOTR-EN04S036.0
TLHH ID LOTR04036
GEMP ID 4_36
LOTRO Hex ID 64 92 D0 03
LOTRO Image ID 04_036


Strategy[edit]

We've all seen them mocking us from across the table, making themselves known every time our Dunlendings try to stop the fellowship. You know what I'm talking about: Aragorn's Bow, Flaming Brand, Eomer's Spear, Bow of the Galadhrim, Sting, or any other Free Peoples possession that permanently thwarts your best efforts to kill companions. The War Club is our salvation.

The War Club is a great equalizer, with its low cost (0 - doesn't get much lower), its nice strength bonus (+2 is nothing to thumb your nose at) and its way, way cool special ability. Most Free Peoples strategies rely on a combination of permanent strength enhancers and event based boosts to kill minions, making that precious double move a reality. The War Club can disrupt this strategy in a grand fashion allowing your shadow side to run rampant over your opponent - which is just what Dunlendings like to do.

When you combine War Club with minions that are naturally fierce, such as Wulf, you can snag up to 4 free peoples possessions. While there are some Free Peoples strategies for which possessions aren't overly important, this disrupts a large number of strategies, such as Archery, Choke, or Horn of Boromir that rely on either massed possessions or the regular use of one particular possession. Upsetting these strategies will often lead to your opponent's Free Peoples side slowing its advance, making it correspondingly easier for your Free Peoples side to win.

The War Club is the best friend of any Dunlending player due to its low cost, high versatility and its ability to strip the Free Peoples of its permanent strength enhancement and utility possessions.

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

  • List enemy cards this card does well against

Weak Versus...[edit]

  • List enemy or friendly cards to avoid playing this card with

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card