Drilldown: CardReleases

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CardReleases > Subtypes: Orc & Vitality: 1-2

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Isengard Marauder (2) · Sharku (2) · Orc Butcher (2) · Orkish Marauder (2) · Orkish Invader (2) · Goblin Runner (2) · Orc Pursuer (2) · Champion Orc (2) · Goblin Sneak (2) · Orkish Aggressor (2) · Morgul Tormentor (2)
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Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · For each [SAURON] condition you can spot, this minion is strength +1. (2) · Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2) · Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (2) · At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Warg-rider. While this minion is not exhausted, he is fierce. (2) · While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · Skirmish: Exert this minion to wound a character he is skirmishing. (2) · Archer. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2)
TaggedGameText:
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · For each sauron condition you can spot, this minion is strength +1. (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · Skirmish: Exert this minion and spot another sauron minion and to add a threat. (2) · Skirmish: Exert this minion to wound a character he is skirmishing. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (2)
· Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2)
FormattedGameText:
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · '''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (2) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (2) · '''Skirmish:''' Exert this minion to wound a character he is skirmishing. (2) · For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) · '''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (2) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (2) · '''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (2) · At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · '''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (2)
Lore:
None (30) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) · “...new foes came swirling behind....” (2) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · “‘And yet we see that Sauron can torture and destroy the very hills.'” (2) · A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2)
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