Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > Subtypes: Orc & Vitality: 1

Use the filters below to narrow your results.

Subset:
Revision:
ReleaseDate:
LanguageCode:
IsPhysical:
IsPlayable:
CollInfo:
IsUnique:
Subtitle:
Subtypes: (Click arrow to add another value)
TwilightCost:
StrengthMod:
Vitality:
VitalityMod:
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Signet:
Block:
ShadowNum:
ArrowDir:
GameText:
None (1) · Archer. (2) · Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) · Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) · Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile. (1) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · Each time this minion is about to be killed or discarded from play, you may spot another [ORC] card to place this minion on top of your draw deck instead. (1) · If the fellowship has moved more than once this turn, this minion is strength +3. (1) · This minion is damage +2 while in the same skirmish as another [MORIA] Orc. (1) · When you play this minion at an underground site, you may spot another [ORC] minion to add (2). (1) · When you play this minion, spot a [Moria] card to add [2]. (1) · When you play this minion, you may add (2). (1) · When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition. (1) · When you play this minion, you may discard an [ELVEN] condition. The roaming penalty for each [MORIA] Orc you play is -1. (1) · When you play this minion, you may heal a [MORIA] minion. (1) · When you play this minion, you may place a [MORIA] Orc from your discard pile beneath your draw deck. (1) · When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) · When you play this minion, you may play a weapon from your discard pile on your [MORIA] Orc. (1) · When you play this minion, you may play an [ORC] weapon from your discard pile on your [ORC] Orc. (1) · When you play this minion, you may take an [ORC] condition from your discard pile into hand. (1) · While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1. (1) · While bearing a Goblin Spear, this minion is damage +2. (1) · While the Ring-bearer is exhausted, this minion is strength +3, fierce and damage +1. (1) · While this minion is at an underground site, it cannot take wounds. (1) · While this minion is at an underground site, it is strength +3. (1) · While you can spot a Nazgul, this minion may only take wounds during skirmish phases. (1) · While you can spot a wound on the Ring-bearer, this minion is strength +6. (1)
TaggedGameText:
None (1) · Archer. (1) · Archer. (Add 1 to the minion archery total.) (1) · Assignment: Spot another orc Orc to assign this minion to skirmish a non-shire Ring-bearer.
The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1)
· Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) · Each mounted orc Orc is strength +1.
Shadow: Discard an orc card from your hand to play an orc mount from your discard pile. (1)
· Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · Each time this minion is about to be killed or discarded from play, you may spot another orc card to place this minion on top of your draw deck instead. (1) · If the fellowship has moved more than once this turn, this minion is strength +3. (1) · This minion is damage +2 while in the same skirmish as another moria Orc. (1) · When you play this minion at an underground site, you may spot another orc minion to add twilight2. (1) · When you play this minion, spot a [Moria] card to add [2]. (1) · When you play this minion, you may add twilight2. (1) · When you play this minion, you may discard a dwarven ally or dwarven condition. (1) · When you play this minion, you may discard an elven condition.
The roaming penalty for each moria Orc you play is -1. (1)
· When you play this minion, you may heal a moria minion. (1) · When you play this minion, you may place a moria Orc from your discard pile beneath your draw deck. (1) · When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) · When you play this minion, you may play a weapon from your discard pile on your moria Orc. (1) · When you play this minion, you may play an orc weapon from your discard pile on your orc Orc. (1) · When you play this minion, you may take an orc condition from your discard pile into hand. (1) · While at an underground site, this minion is strength +2.
While you can spot another moria Orc, the fellowship archery total is -1. (1)
· While bearing a Goblin Spear, this minion is damage +2. (1) · While the Ring-bearer is exhausted, this minion is strength +3, fierce and damage +1. (1) · While this minion is at an underground site, it cannot take wounds. (1) · While this minion is at an underground site, it is strength +3. (1) · While you can spot a Nazgûl, this minion may only take wounds during skirmish phases. (1) · While you can spot a wound on the Ring–bearer, this minion is strength +6. (1)
FormattedGameText:
None (1) · '''Archer.''' (1) · '''Archer.''' (Add 1 to the minion archery total.) (1) · '''Assignment:''' Spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to assign this minion to skirmish a non-[[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) · Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) · Each mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +1. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card from your hand to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile. (1) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · Each time this minion is about to be killed or discarded from play, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card to place this minion on top of your draw deck instead. (1) · If the fellowship has moved more than once this turn, this minion is strength +3. (1) · This minion is '''damage +2''' while in the same skirmish as another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. (1) · When you play this minion at an underground site, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · When you play this minion, spot a [Moria] card to add [2]. (1) · When you play this minion, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · When you play this minion, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ally or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition. (1) · When you play this minion, you may discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] condition. The roaming penalty for each [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you play is -1. (1) · When you play this minion, you may heal a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. (1) · When you play this minion, you may place a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile beneath your draw deck. (1) · When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) · When you play this minion, you may play a weapon from your discard pile on your [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. (1) · When you play this minion, you may play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] weapon from your discard pile on your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. (1) · When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from your discard pile into hand. (1) · While at an underground site, this minion is strength +2. While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -1. (1) · While bearing a Goblin Spear, this minion is '''damage +2.''' (1) · While the Ring-bearer is exhausted, this minion is strength +3, fierce and '''damage +1'''. (1) · While this minion is at an underground site, it cannot take wounds. (1) · While this minion is at an underground site, it is strength +3. (1) · While you can spot a Nazgûl, this minion may only take wounds during skirmish phases. (1) · While you can spot a wound on the Ring–bearer, this minion is strength +6. (1)
Lore:
None (4) · An attack from behind provides a cowardly Goblin with a boldness much like courage. (1) · An enemy can do little worse to an Orc than what it would willingly have done to itself. (1) · Had the fellowship remained in Dimrill Dale, pursuers from Moria would have overwhelmed them. (1) · Skittering along the walls of Moria, Goblins attack without warning. (1) · The ancient enmity between Goblins and Dwarves burns brightly still. (1) · The crude arrows of the Goblins served notice of the dangers of Moria. (1) · The Orcs attacked the Alliance, rushing across the field that separated the armies. (1) · The vast tunnels of Khazad-dûm are the veins through which a foul Orc ichor can flow unchecked. (1) · Their limber forms allow the Goblins of Moria to slither past barred doors and collapsed passageways. (1) · They did not halt until they were out of bowshot from the walls. (1) · They formed the cavalry of the Orc legions. (1) · “...a great horn was blown in the hall, and answering horns and harsh cries were heard further off. There was a hurrying sound of many feet.” (1) · “...a harsh laugh and the tread of many feet on the ground below.” (1) · “...orc-speech sounded at all times full of hate and anger....” (1) · “...while the less stout-hearted quailed and wept.” (1) · “...with the speed of a striking snake, he charged into the Company and thrust with his spear....” (1) · “Arrows fell among them. One struck Frodo and sprang back. Another pierced Gandalf's hat and stuck there like a black feather.” (1) · “But it was not an echo, for when they halted it pattered on for a little all by itself, and then grew still.” (1) · “Orcs were as keen as hounds on a scent, it was said, but they could also climb.” (1) · “There was a crash on the door, followed by crash after crash... How many there were the Company could not count.” (1) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · “‘There is always a smoke rising from Isengard these days.'” (1) · “‘We don't have a moment! Come nightfall these hills will swarm with Orcs!'” (1)
PromoText:

Showing below up to 28 results in range #1 to #28.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)