Drilldown: CardReleases

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CardReleases > IsPlayable: Yes & TwilightCost: None

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None (2038) · The One Ring (15) · The Prancing Pony (4) · Anduin Banks (3) · Cavern Entrance (3) · Caras Galadhon (3)
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None (2038) · Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (4) · Dwelling. Shadow: Play a Nazgul to discard a condition from play. (2) · While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase. (2) · Underground. Skirmish special abilities cannot be used. (2) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) · Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2) · Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) · Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. (2) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · Forest. No more than 1 minion can be assigned to each skirmish. (2) · Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Fellowship: Add 2 burdens to play a ring from your draw deck. Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (2) · Wounds cannot be prevented or healed. Burdens cannot be removed. (2) · Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2)
TaggedGameText:
None (2038) · Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (3)
· Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) · Fellowship: Add 2 burdens to play a ring from your draw deck.
Maneuver: Exert bearer to wear The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (2)
· Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Forest. No more than 1 minion can be assigned to each skirmish. (2) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2) · Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. (2) · Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) · River. When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2) · River. When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2) · Sanctuary. Fellowship: Exert an Elf to look at an opponent’s hand. (2) · Sanctuary. When the fellowship moves from Council Courtyard, remove twilight2. (2) · Underground. Skirmish special abilities cannot be used. (2) · Underground. The twilight cost of the first hunter minion played each Shadow phase is –2. (2) · While wearing The One Ring, the Ring–bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead.
Skirmish: Add a burden to wear The One Ring until the regroup phase. (2)
· Dwelling. Shadow: Play a Nazgûl to discard a condition from play. (2) · Wounds cannot be prevented or healed. Burdens cannot be removed. (2) · Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2)
FormattedGameText:
None (2038) · '''Response:''' If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (3) · '''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) · '''Fellowship:''' Add 2 burdens to play a ring from your draw deck. '''Maneuver:''' Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (2) · '''Fellowship:''' Add a burden to play Aragorn from your draw deck. (2) · '''Forest.''' No more than 1 minion can be assigned to each skirmish. (2) · '''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · '''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2) · '''Response:''' If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. (2) · '''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) · '''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2) · '''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2) · '''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) · '''Sanctuary.''' When the fellowship moves from Council Courtyard, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Underground.''' Skirmish special abilities cannot be used. (2) · '''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (2) · While wearing The One Ring, the Ring–bearer gains '''hunter 3''', and each time he or she is about to take a wound in a skirmish, add a burden instead. '''Skirmish:''' Add a burden to wear The One Ring until the regroup phase. (2) · '''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (2) · Wounds cannot be prevented or healed. Burdens cannot be removed. (2) · '''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced. (2)
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