Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > TwilightCost: None

Use the filters below to narrow your results.

ID:
 
BaseCardID:
Subset:
ReleaseDate:
IsPhysical:
IsPlayable:
CollInfo:
IsUnique:
TwilightCost:
Strength:
StrengthMod:
Vitality:
VitalityMod:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Signet:
GameText:
None (2777) · Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (4) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3) · Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) · While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase. (2) · Underground. Skirmish special abilities cannot be used. (2) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) · Skirmish: Exert this minion and spot another [SAURON] minion to add a threat. (2) · Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2) · Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) · Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. (2) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · Forest. No more than 1 minion can be assigned to each skirmish. (2) · Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Fellowship: Add 2 burdens to play a ring from your draw deck. Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (2) · Dwelling. Shadow: Play a Nazgul to discard a condition from play. (2) · Wounds cannot be prevented or healed. Burdens cannot be removed. (2)
 
PromoText:

Showing below up to 250 results in range #1 to #250.

View (previous 250 | ) (20 | 50 | 100 | 250 | 500)

C

D


View (previous 250 | ) (20 | 50 | 100 | 250 | 500)