Drilldown: CardReleases

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CardReleases > TwilightCost: None & ArrowDir: None

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None (2764) · Battleground. Plains. When the fellowship moves to this site, each player may reinforce a culture token. (1) · Dwelling. While the fellowship is at this site, followers cannot be transfered to a character. (1) · Fellowship: Add 2 burdens to play a ring from your draw deck. Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (2) · Maneuver: Add a burden to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (1) · Mountain. Each card that is about to be placed into the discard pile is removed from the game instead. (1) · Mountain. When the fellowship moves to this site, each player wounds two of his characters. (1) · Plains. While you control this site, each of your hunter minions is strength +1. (1) · Regroup: Exert your minion and remove a threat to make the Free Peoples player discard one of his or her conditions. (1) · Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (4) · Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add 2 burdens instead. (1) · Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead. (1) · Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. (2) · River. (1) · River. When the fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (1) · River. When the fellowship moves to this site, each player heals each of his or her characters. (1) · River. When the fellowship moves to this site, if it is a Sanctuary, remove 2 burdens. (1) · While wearing The One Ring, each time the bearer is about to take a wound, add a burden instead. Maneuver: Wear The One Ring until the regroup phase. Skirmish: Add a burden to make the Ring-bearer strength +3. (1) · While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase. (2) · While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
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