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Drilldown: CardReleases
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CardReleases
> TwilightCost:
3-4
&
Strength:
None
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ID:
Other values:
HDG-EN30F024.0
HDG-EN30F034.0
HDG-EN30S007.0
HDG-EN30S024.0
HDG-EN30S034.0
HDG-EN30S061.0
HDG-EN31S002.0
HDG-EN31S013.0
HDG-EN31S014.0
HDG-EN31S016.0
HDG-EN31S025.0
HDG-EN31S026.0
HDG-EN31S061.0
HDG-EN32S003.0
HDG-EN32S010.0
HDG-EN32S022.0
LOTR-EN00J000.0
LOTR-EN00L017.0
LOTR-EN00L020.0
LOTR-EN00L021.0
LOTR-EN00L024.0
LOTR-EN01S081.0
LOTR-EN01S084.0
LOTR-EN01S123.0
LOTR-EN01S126.0
LOTR-EN01S144.0
LOTR-EN01S196.0
LOTR-EN01S251.0
LOTR-EN01S264.0
LOTR-EN01S273.0
LOTR-EN02S044.1
LOTR-EN03S030.0
LOTR-EN03S054.0
LOTR-EN04S008.0
LOTR-EN04S046.0
LOTR-EN04S058.0
LOTR-EN04S093.0
LOTR-EN04S095.0
LOTR-EN04S098.0
LOTR-EN04S099.0
LOTR-EN04S102.0
LOTR-EN04S108.0
LOTR-EN04S110.0
LOTR-EN04S149.0
LOTR-EN04S209.0
LOTR-EN04S240.0
LOTR-EN04S247.0
LOTR-EN04S260.0
LOTR-EN05S018.0
LOTR-EN05S020.0
LOTR-EN05S041.0
LOTR-EN05S064.0
LOTR-EN05S065.0
LOTR-EN05S078.0
LOTR-EN05S084.0
LOTR-EN06S001.0
LOTR-EN06S062.0
LOTR-EN07S035.0
LOTR-EN07S040.0
LOTR-EN07S043.0
LOTR-EN07S046.0
LOTR-EN07S050.0
LOTR-EN07S056.0
LOTR-EN07S070.0
LOTR-EN07S079.0
LOTR-EN07S080.0
LOTR-EN07S095.0
LOTR-EN07S105.0
LOTR-EN07S171.0
LOTR-EN07S190.1
LOTR-EN07S236.0
LOTR-EN07S251.0
LOTR-EN07S283.0
LOTR-EN07S312.0
LOTR-EN08S014.0
LOTR-EN08S017.0
LOTR-EN08S020.0
LOTR-EN08S024.0
LOTR-EN08S063.0
LOTR-EN08S064.0
LOTR-EN08S067.0
LOTR-EN08S068.0
LOTR-EN08S069.0
LOTR-EN08S078.0
LOTR-EN08S103.0
LOTR-EN10S001.0
LOTR-EN10S017.0
LOTR-EN11S012.0
LOTR-EN11S019.0
LOTR-EN11S032.0
LOTR-EN11S039.0
LOTR-EN11S063.0
LOTR-EN11S087.0
LOTR-EN11S091.0
LOTR-EN11S094.0
LOTR-EN11S104.0
LOTR-EN11S149.0
LOTR-EN11S157.0
LOTR-EN11S165.0
LOTR-EN11S185.0
LOTR-EN11S210.0
LOTR-EN12S006.0
LOTR-EN12S010.0
LOTR-EN12S023.0
LOTR-EN12S039.0
LOTR-EN12S050.0
LOTR-EN12S075.0
LOTR-EN12S103.0
LOTR-EN12S108.0
LOTR-EN12S136.0
LOTR-EN12S138.0
LOTR-EN12S167.0
LOTR-EN13S019.0
LOTR-EN13S042.0
LOTR-EN13S057.0
LOTR-EN13S078.0
LOTR-EN13S079.0
LOTR-EN13S080.0
LOTR-EN13S178.0
LOTR-EN13S180.0
LOTR-EN15S007.0
LOTR-EN15S031.0
LOTR-EN15S042.0
LOTR-EN15S058.0
LOTR-EN15S067.0
LOTR-EN15S076.0
LOTR-EN15S084.0
LOTR-EN15S148.0
LOTR-EN15S163.0
LOTR-EN17A005.0
LOTR-EN17A007.0
LOTR-EN17S002.0
LOTR-EN17S008.0
LOTR-EN17S022.0
LOTR-EN17S027.0
LOTR-EN17S031.0
LOTR-EN17S040.0
LOTR-EN17S089.0
LOTR-EN17S092.0
LOTR-EN17S097.0
LOTR-EN18A007.0
LOTR-EN18O003.0
LOTR-EN18S007.0
LOTR-EN18S020.0
LOTR-EN18S032.0
LOTR-EN18S041.0
LOTR-EN18S050.0
LOTR-EN18S063.0
LOTR-EN18S066.0
LOTR-EN18S076.0
LOTR-EN18S082.0
LOTR-EN18S098.0
LOTR-EN18S115.0
LOTR-ENV1S011.0
LOTR-ENV1S017.0
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BaseCardID:
Other values:
HDG-EN30F024.0
HDG-EN30F034.0
HDG-EN30S007.0
HDG-EN30S024.0
HDG-EN30S034.0
HDG-EN30S061.0
HDG-EN31S002.0
HDG-EN31S013.0
HDG-EN31S014.0
HDG-EN31S016.0
HDG-EN31S025.0
HDG-EN31S026.0
HDG-EN31S061.0
HDG-EN32S003.0
HDG-EN32S010.0
HDG-EN32S022.0
LOTR-EN00J000.0
LOTR-EN00L017.0
LOTR-EN00L020.0
LOTR-EN00L021.0
LOTR-EN00L024.0
LOTR-EN01S081.0
LOTR-EN01S084.0
LOTR-EN01S123.0
LOTR-EN01S126.0
LOTR-EN01S144.0
LOTR-EN01S196.0
LOTR-EN01S251.0
LOTR-EN01S264.0
LOTR-EN01S273.0
LOTR-EN02S044.0
LOTR-EN03S030.0
LOTR-EN03S054.0
LOTR-EN04S008.0
LOTR-EN04S046.0
LOTR-EN04S058.0
LOTR-EN04S093.0
LOTR-EN04S095.0
LOTR-EN04S098.0
LOTR-EN04S099.0
LOTR-EN04S102.0
LOTR-EN04S108.0
LOTR-EN04S110.0
LOTR-EN04S149.0
LOTR-EN04S209.0
LOTR-EN04S240.0
LOTR-EN04S247.0
LOTR-EN04S260.0
LOTR-EN05S018.0
LOTR-EN05S020.0
LOTR-EN05S041.0
LOTR-EN05S064.0
LOTR-EN05S065.0
LOTR-EN05S078.0
LOTR-EN05S084.0
LOTR-EN06S001.0
LOTR-EN06S062.0
LOTR-EN07S035.0
LOTR-EN07S040.0
LOTR-EN07S043.0
LOTR-EN07S046.0
LOTR-EN07S050.0
LOTR-EN07S056.0
LOTR-EN07S070.0
LOTR-EN07S079.0
LOTR-EN07S080.0
LOTR-EN07S095.0
LOTR-EN07S105.0
LOTR-EN07S171.0
LOTR-EN07S190.0
LOTR-EN07S236.0
LOTR-EN07S251.0
LOTR-EN07S283.0
LOTR-EN07S312.0
LOTR-EN08S014.0
LOTR-EN08S017.0
LOTR-EN08S020.0
LOTR-EN08S024.0
LOTR-EN08S063.0
LOTR-EN08S064.0
LOTR-EN08S067.0
LOTR-EN08S068.0
LOTR-EN08S069.0
LOTR-EN08S078.0
LOTR-EN08S103.0
LOTR-EN10S001.0
LOTR-EN10S017.0
LOTR-EN11S012.0
LOTR-EN11S019.0
LOTR-EN11S032.0
LOTR-EN11S039.0
LOTR-EN11S063.0
LOTR-EN11S087.0
LOTR-EN11S091.0
LOTR-EN11S094.0
LOTR-EN11S104.0
LOTR-EN11S149.0
LOTR-EN11S157.0
LOTR-EN11S165.0
LOTR-EN11S185.0
LOTR-EN11S210.0
LOTR-EN12S006.0
LOTR-EN12S010.0
LOTR-EN12S023.0
LOTR-EN12S039.0
LOTR-EN12S050.0
LOTR-EN12S075.0
LOTR-EN12S103.0
LOTR-EN12S108.0
LOTR-EN12S136.0
LOTR-EN12S138.0
LOTR-EN12S167.0
LOTR-EN13S019.0
LOTR-EN13S042.0
LOTR-EN13S057.0
LOTR-EN13S078.0
LOTR-EN13S079.0
LOTR-EN13S080.0
LOTR-EN13S178.0
LOTR-EN13S180.0
LOTR-EN15S007.0
LOTR-EN15S031.0
LOTR-EN15S042.0
LOTR-EN15S058.0
LOTR-EN15S067.0
LOTR-EN15S076.0
LOTR-EN15S084.0
LOTR-EN15S148.0
LOTR-EN15S163.0
LOTR-EN17A005.0
LOTR-EN17A007.0
LOTR-EN17S002.0
LOTR-EN17S008.0
LOTR-EN17S022.0
LOTR-EN17S027.0
LOTR-EN17S031.0
LOTR-EN17S040.0
LOTR-EN17S089.0
LOTR-EN17S092.0
LOTR-EN17S097.0
LOTR-EN18A007.0
LOTR-EN18O003.0
LOTR-EN18S007.0
LOTR-EN18S020.0
LOTR-EN18S032.0
LOTR-EN18S041.0
LOTR-EN18S050.0
LOTR-EN18S063.0
LOTR-EN18S066.0
LOTR-EN18S076.0
LOTR-EN18S082.0
LOTR-EN18S098.0
LOTR-EN18S115.0
LOTR-ENV1S011.0
LOTR-ENV1S017.0
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Subset:
A (3)
·
J (1)
·
L (4)
·
O (1)
·
S (146)
Revision:
None
(153)
·
1 (2)
ReleaseDate:
January 2023 (1)
·
June 2023 (1)
LanguageCode:
EN (155)
IsPhysical:
No (23)
·
Yes (132)
IsPlayable:
None
(2)
·
No (21)
·
Yes (132)
CollInfo:
None
(155)
IsUnique:
No (117)
·
Yes (38)
Title:
Andúril (4)
·
Crown of Gondor (3)
·
None
(2)
·
Vicious Warg (2)
·
Dawn Take You All! (2)
·
Hatred Rekindled (2)
·
Grond (2)
·
Narsil (2)
·
Have Patience (2)
·
War-Warg (2)
Other values:
A Fool
A Host Avails Little
Alatar Deceived
Alliance Reforged
Arrows Thick in the Air
Balin Avenged
Beast of War
Beorn
Berserker Torch
Between Nazgûl and Prey
Beyond All Darkness
Black Dart
Bombur
Bound By Rage
Broken Heirloom
Caradhras Has Not Forgiven Us
Cast Out
Celebring
Corsair Halberd
Dark Fell About Him
Death to the Strawheads
Decorated Barricade
Deep in Thought
Desperate Move
Destroyed Homestead
Driven Back
Du Bekâr!
Dwarven Skill
Dwarven Song
Ents Marching
Ever My Heart Rises
Fall Back to Helm's Deep
Faramir
Farewell to Lórien
Final Triumph
Fires and Foul Fumes
Fleet of Corsair Ships
Fool's Hope
For Death and Glory
Fortitude
Fury of the White Rider
G for Grand
Gandalf
Gathering of the Three Rings
Gondor Still Stands
Great Day, Great Hour
Guardian
Habits of Home
Hatred Stirred
Hearth and Hall
Heavy Axe
Herugrim
His Wrath Was Redoubled
Hollowing of Isengard
Hunt Them Down!
I Am Here
I Will Go
Into Dark Tunnels
Last Gasp
Láthspell
Legions of Morgul
Let Fly
Library of Rivendell
Light the Beacons
Line of Defense
Little Golden Flower
Lurtz’s Sword
Mellon!
Meneldor
Mighty Steed
Minas Morgul Answers
Mithrandir, Mithrandir!
Morgul Patrol
Moria Skirmishers
Mountain Homestead
Much-needed Rest
Mûmakil
New Fear
No Pauses, No Spills
Not Alone
Not Easily Avoided
Oath Sworn
Orc Bowmen
Out of the High Airs
Pallando Deceived
Pavise
Peace of Mind
Poisonous Words
Portico
Prolonged Struggle
Promise Keeping
Protecting the Hall
Questions That Need Answering
Radagast Deceived
Relentless Warg
Roll of Thunder
Rush of Steeds
Saruman
Savage Warg
Saved From the Fire
Seclusion
Serving the Precious
Shadow in the East
Siegecraft
Sleep, Caradhras
Southron Bow
Stern People
Storming the Ramparts
Streaming to the Field
Task Was Not Done
Terrible and Evil
The Dead City
The Eagles Are Coming
The Faithful Stone
The Ring's Oppression
These Are My People
They Are Coming
Threatening Warg
Thrice Outnumbered
Thrór's Heirlooms
Trap Is Sprung
Traveler’s Homestead
Treachery
Turn of the Tide
Two Eyes, as Often as I Can Spare Them
Uruk Bloodlust
Volley Fire
War Mûmak
Warg
Whirling Strike
Whistling Death
Wizardry Indeed
Search
Subtitle:
None
(138)
·
Captain of Ithilien (AFD) (1)
·
Chief Cook (1)
·
Elven-smith (1)
·
Flame of the West (1)
·
Forged by Telchar (2)
·
Forged With Black Steel (1)
·
Hammer of the Underworld (1)
·
King's Blade (1)
·
Many-coloured Wizard (1)
·
Mighty Longsword (1)
·
Misty Mountain Eagle (1)
·
Skin-Changer (1)
·
Stormcrow (1)
·
Sword of the Mark (1)
·
Sword That Was Broken (2)
Subtypes:
None
(40)
·
Archery (2)
·
Assignment (3)
·
Dwarf (1)
·
Fellowship (9)
·
Hand Weapon (11)
·
Man (2)
·
Maneuver (9)
·
Mount (11)
·
Orc (2)
·
Ranged Weapon (1)
·
Regroup (8)
·
Response (3)
·
Shadow (3)
·
Shield (1)
·
Skirmish (9)
·
Support Area (39)
·
Wizard (2)
TwilightCost:
3 (124)
·
4 (31)
Strength:
None
(155)
StrengthMod:
None
(132)
·
+2 (9)
·
+3 (8)
·
+4 (4)
·
-1 (1)
·
-2 (1)
Vitality:
None
(155)
VitalityMod:
None
(141)
·
+1 (7)
·
+2 (6)
·
-2 (1)
SiteNum:
None
(3)
SiteNumMod:
None
(155)
Resistance:
None
(155)
ResistanceMod:
None
(154)
·
+2 (1)
CanBearRing:
None
(153)
·
No (2)
Signet:
None
(2)
·
None (153)
Block:
None (155)
ShadowNum:
None
(155)
ArrowDir:
None
(2)
·
None (153)
GameText:
To play, spot Aragorn, Elendil, or Isildur. Skirmish: Spot a [GONDOR] Man with 3 or more vitality and discard a [GONDOR] card from hand to make that Man strength +2. (3)
·
None
(2)
·
Bearer must be Aragorn. He is damage +1. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2)
·
Bearer must a warg-rider. Response: If a skirmish special abiliy is used in a skirmish involving bearer, exert bearer to cancel that action. (2)
·
Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2)
·
Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2)
Other values:
Aid - (1). (At the start of the maneuver phase, you may add (1) to transfer this to a companion.) To play, spot a [GANDALF] follower. Bearer is strength +1 for each other [GANDALF] follower you can spot.
Aid - (2). (At the start of the maneuver phase, you may add (2) to transfer this to a companion.) To play, spot 2 [ELVEN] companions. When you play Celebring, you may play an [ELVEN] artifact from your deck.
Aid - Exert a [Dwarven] companion. Bearer is damage +1.
Aid - Exert Gandalf. While Beorn is attached, he cannot be discarded by Shadow. Each time bearer wins a skirmish, you may take a [Gandalf] card from your discard pile into hand.
Archer. Each time Moria Skirmishers wins a skirmish, you may exert a companion. While skirmishing an Elf or a Dwarf, Moria Skirmishers is strength +2. Shadow: Discard this minion to play a [MORIA] minion. That minion's twilight cost is -10.
Archery or Skirmish: Exert 2 Ring-bound Men to wound each roaming minion.
Archery: Discard 2 [ISENGARD] archers to exhaust an unbound companion.
Archery: Spot 2 [ISENGARD] archers to make the minion archery total +1 for each card in the dead pile.
Archery: Spot your enduring or mounted Nazgul to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal.
At sites 1 to 5, discard a [Dwarven] follower with a twilight cost of X to play X [Dwarven] cards (except events) from your draw deck. At any other site, heal Thorin twice.
At sites 1K to 5K, heal Gandalf. At any other site, prevent a Hobbit from being overwhelmed unless his or her strength is tripled.
At the start of the maneuver phase, if you have 2 or more cards in hand, you may spot 2 [MEN] minions and discard your hand to add (8).
At the start of the maneuver phase, you may exert a Wizard to make this condition a fierce Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin.
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion.
Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot.
Bearer must be a Dwarf. This is twilight cost -1 for each [DWARVEN] card that has a culture token on it. Skirmish: Remove a [DWARVEN] token to make bearer strength +1.
Bearer must be a Southron. Bearer is fierce. Each time bearer overwhelms a character, you may add (5).
Bearer must be a Southron. Bearer is fierce. While you have initiative or can spot 4 threats, bearer is damage +1.
Bearer must be a [GONDOR] Man. If you have initiative, bearer is defender +1.
Bearer must be a [MEN] Man. While you can spot a threat, bearer is fierce. While you can spot 3 threats, bearer is damage +1. While you can spot 5 threats, you may play this from your discard pile.
Bearer must be a [MEN] minion. Bearer is damage +1. Shadow: Remove a companion in the dead pile from the game to control a site.
Bearer must be a [MEN] minion. The twilight cost of this possession is -1 for each Free Peoples possession you spot. Bearer cannot take wounds except during a skirmish.
Bearer must be a [RAIDER] Man. Bearer is an archer. While you can spot another [RAIDER] Man, the minion archery total is +1.
Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9)
Bearer must be an [ORC] Orc with strength 10 or less. Bearer is fierce. When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and damage +1.
Bearer must be an [ORC] Orc with strength 9 or less. Bearer is fierce.
Bearer must be an [URUK-HAI] Uruk-hai. Bearer gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) If bearer is Lurtz, he is fierce.
Bearer must be Aragorn. Discard any other weapon he bears. He is damage +1 and cannot bear other weapons. Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship's next site (replacing opponent's site if necessary).
Bearer must be Aragorn. If you cannot spot a threat, Aragorn is defender +1.
Bearer must be Elendil or Isildur. Bearer is damage +1. Each time bearer wins a skirmish, you may exert him to discard a Shadow possession.
Bearer must be Theoden. He is damage +1. Response: If Theoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound.
Besieger. Tracker. The site number of each [SAURON] Orc is -3. Response: If Morgul Patrol wins a skirmish, exert it to make it fierce until the regroup phase. Skirmish: Exert Morgul Patrol to wound a character it is skirmishing. Regroup: Exert Morgul Patrol to make the Free Peoples player exert X companions, where X is the number of burdens you can spot.
c
Damage +3. Defender +3. Skirmish: Exert Gandalf to make a companion strength +1.
Damage +3. Fierce. Assignment: Exert Saruman to assign him to an unbound companion. Skirmish: Exert Saruman to make him strength +1.
Discard 2 [Dwarven] cards (except companions) in play to discard a minion that has a twilight cost of 4 or less.
Discard a [GOLLUM] minion from play to discard a companion. The Free Peoples player may make the move limit -1 this turn to prevent that.
Discard Smeagol to play a companion from your discard pile.
Each Hobbit bearing a hand weapon is vitality +1. Each Hobbit bearing a follower is resistance +1. Each unwounded Hobbit is strength +1.
Each time a companion loses a fierce skirmish involving a [WRAITH] minion, you may shuffle a [WRAITH] card from your discard pile into your draw deck.
Each time a companion takes a wound during a skirmish that involves a [GOLLUM] minion, exert a companion.
Each time a Wizard heals, this condition becomes a fierce Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Each time a Wizard wins a skirmish, this condition becomes a fierce, damage +1 Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Each time the fellowship moves to a mountain or underground site, you may discard a [GOLLUM] event from hand to take a minion from your discard pile into hand.
Engine. Shadow: Play a [SAURON] minion to add a [SAURON] token here. Regroup: Remove X [SAURON] tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. Discard a [SAURON] minion or this possession.
Exert a Dwarf companion to play Thráin, a [Dwarven] possession or [Dwarven] artifact from your draw deck or discard pile.
Exert a Nazgul to make him strength +2 and damage +1. If the character he is skirmishing is killed, the Free Peoples player must place his or her hand beneath his or her draw deck.
Exert a [GANDALF] Wizard and spot 2 companions who each have resistance 7 or more to wound a minion that Wizard is skirmishing twice.
Exert an enduring [WRAITH] minion twice to assign that minion to an unbound companion.
Exert Gandalf three times (or twice if you have initiative) to make all unbound companions of one culture (except [GANDALF]) strength +3 until the regroup phase.
Fellowship or Maneuver: Spot Gandalf to discard a Shadow possession or Shadow artifact.
Fellowship: Exert Aragorn twice to play any number of possessions from your discard pile onto companions with the Aragorn signet.
Fellowship: Exert Theoden twice to heal every other companion with the Theoden signet twice.
Fellowship: Spot Gandalf to heal an unbound companion twice.
Fellowship: Stack your tale or artifact from play or from hand here to draw a card.Regroup: Exert an [elven] ally to draw X cards, exert X minions, and remove up to X wounds from companions, where X is the number of Free Peoples cultures on cards stacked here. Discard this artifact.
For each [WRAITH] Orc you can spot, the Free Peoples player must have an additional card in hand to have initiative. Skirmish: Discard this condition to make a [WRAITH] Orc strength +2.
Fortification. This condition is twilight cost -1 for each [GONDOR] ranger you spot. Skirmish: Exert 2 [GONDOR] Men to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man.
Fortification. This condition is twilight cost -1 for each [GONDOR] ranger you spot. Skirmish: Exert a [GONDOR] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man.
Heal each [GONDOR] companion who has resistance 5 or more.
If an opponent plays a minion, exert a Dwarf who is damage +X to exert that minion X times.
If Gandalf is not assigned to a skirmish, spot Shadowfax or exert Gandalf to have Gandalf replace an unbound companion in a skirmish.
If the fellowship is at a plains site, exert a [ROHAN] companion to return a minion to its owner's hand.
If the fellowship is in region 1 or region 2, exert 2 Ents to make an Ent defender +1. If the fellowship is in region 3, spot a [GANDALF] companion to draw a card.
If the fellowship moves during the regroup phase, exert your Wizard to discard each minion.
If your [SAURON] Orc wins a skirmish, make all your [SAURON] Orc fierce until the regroup phase.
Maneuver: If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion.
Maneuver: Make an Uruk-hai fierce until the regroup phase.
Plays to your support area. Response: If your Uruk-hai wins a skirmish, remove (1) to heal him.
Plays to your support area. Shadow: Discard 3 cards from hand to play a [MORIA] Orc from your discard pile.
Plays to your support area. When you play this condition, you may spot 2 [DUNLAND] Men to place 2 [DUNLAND] tokens here. Response: If a [DUNLAND] Man is about to take a wound, discard this condition or remove a [DUNLAND] token from here to prevent that wound.
Plays to your support area. While you can spot a [SAURON] Orc, add 1 to the minion archery total.
Ranger. Hunter 2. When you play Faramir, Shadow players cannot play minions until the end of the turn. The move limit is +2.
Regroup: Discard 4 [ISENGARD] orcs to wound a companion 4 times (except the Ring-bearer).
Regroup: Exert a [RAIDER] Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this.
Response: If a [SAURON] Orc kills a companion, add 1 burden (or 3 if the Ring-bearer wears The One Ring).
Search. Maneuver: Spot a [SAURON] Orc and 6 companions to wound a companion (except the Ring-bearer). Do this once for each companion over 5.
Shadow: Remove (3) to take a [GOLLUM] card into hand from your draw deck, then randomly discard a card from your hand. Skirmish: Discard a [GOLLUM] card from hand to make a [GOLLUM] minion strength +2.
Skirmish: Make a [DUNLAND] Man strength +1 for each companion you spot.
Skirmish: Wound a companion or ally skirmishing a [RAIDER] Man.
Spell. Each [Dwarven] companion bearing a follower is strength +2 (and defender+1 if it is a [Gandalf] follower) until the regroup phase.
Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost).
Spell. Exert Gandalf X times to wound a minion X times. If that minion is a Nazgul, wound it again.
Spell. Fellowship: Exert Gandalf to discard every condition.
Spell. Fellowship: If the twilight pool has fewer than 3 twilight tokens, spot Gandalf to look at the top 4 cards of your draw deck. Take 2 of those cards into hand and discard the rest.
Spell. Make X minions strength -X until the regroup phase, where X is the number of the following characters you can spot: Gandalf, Elrond or Galadriel.
Spell. Maneuver: Exert Gandalf to discard up to 2 shadow possessions. Any Shadow player may discard a minion to prevent this.
Spell. Maneuver: Exert Gandalf to wound each minion who has strength of 6 or less.
Spell. Maneuver: Spot 3 twilight tokens and exert Gandalf to wound a minion twice.
Spell. Maneuver: Spot Gandalf and 4 twilight tokens to discard all Shadow conditions.
Spell. Regroup: Exert Gandalf to discard up to 2 wounded minions.
Spell. Response: If you play a [GANDALF] event, exert Gandalf twice to place that event in your hand instead of your discard pile.
Spell. Weather. Maneuver: Exert a [ISENGARD] minion and spot 5 companions to discard an exhausted companion (except the Ring-bearer).
Spot 3 Elves, spot a Shadow race, and choose a Shadow player to wound each of that player?s minions which is not of that race.
Spot a threat and X [RAIDER] Men to make the Free Peoples player exert X companions (limit 3).
Spot an Elf to heal each companion who has resistance 5 or more.
Spot an [ELVEN] hunter and choose one: draw a card for each hunter you can spot or reinforce an [ELVEN] token for each hunter you can spot.
Spot Gandalf and discard 2 cards from hand to make an opponent discard all but 2 Shadow conditions.
Spot Gandalf and Frodo to draw X cards, where X is Frodo's vitality.
Spot Gandalf and place a companion (except the Ring-bearer) in the dead pile to take 3 cards from that companion's culture into hand from your draw deck. Shuffle your draw deck.
Spot Gandalf to heal an unbound companion twice.
Spot Gandalf to heal an unbound Hobbit 3 times.
Spot Grima to exert an unbound companion. That companion cannot use his or her game text until the regroup phase.
Spot your Uruk-hai skirmishing a companion to use vitality to resolve that skirmish instead of strength.
Stealth. Bearer must be Smeagol. If Smeagol is about to be killed in a skirmish, he is discarded instead.
Tale. Each time a non-[WRAITH] minion is played, you may spot a Man to put a [GONDOR] token here. Maneuver: Remove 3 [GONDOR] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase.
Tale. Fellowship: Draw a card for each Elf companion you spot.
Tale. Plays to your support area. When you play this condition, reveal the top 6 cards of your draw deck and stack them here. Fellowship: Spot a Dwarf and discard the top card of your draw deck to take a Free Peoples card stacked here into hand.
To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on the Ring-bearer.
To play, exert your Nazgul twice and spot an exhausted companion. Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion.
To play, spot 2 Dwarf companions. While the fellowship is at a mountain site, each Dwarf is strength +2.
To play, spot 2 [GANDALF] companions. At the start of the maneuver phase, discard this condition to make each player count the number of cards in his or?her hand, discard each of them and draw the same number of cards from the top of his or her draw deck.
To play, spot 2 [ROHAN] Men. Regroup: Discard cards from hand equal to the number of cards in an opponent's hand to make the move limit +1 for this turn. Each Shadow player may take up to 4 cards into hand from his or her discard pile. Discard this condition.
To play, spot 2 [SAURON] Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase. Discard this condition and remove 3 threats at the start of the regroup phase.
To play, spot 3 [GONDOR] companions. While no opponent controls a site, wound a minion at the start of each regroup phase. Regroup: Discard this condition to place a [GONDOR] fortification from your discard pile on top of your draw deck.
To play, spot a Wizard. When you play this, add X [GANDALF] tokens here, where X is the current region number. Maneuver: Discard this from play or remove 2 tokens from here to discard a Shadow condition from play.
To play, spot a [MEN] minion. Bearer must be a companion. While bearer is skirmishing a [MEN] minion, bearer loses from possessions all strength and damage bonuses.
To play, spot a [ROHAN] Man. Each time a Shadow condition is played, you may exert a minion. Response: If a minion exerts as a cost of its special ability, discard this condition to prevent that and return that minion to its owner's hand.
To play, spot an [ISENGARD] Orc. Plays to your support area. Shadow: Discard this condition to add (3).
To play, spot an [ORC] minion. Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and remove up to 2 Free Peoples cards from the game.
Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1) Bearer must be an [URUK-HAI] Uruk-hai. Bearer is strength +2 for each wound on each character in its skirmish.
Toil 1. (For each [WRAITH] character you exert when playing this, it is twilight cost -1.) To play, spot a [WRAITH] card in your support area. Spot a companion to draw a card for each wound on that companion (and draw an additional card if you can spot a Nazgul).
Toil 2. (For each [DWARVEN] character you exert when playing this, its twilight cost is -2) Skirmish: Discard this condition to make a Dwarf strength +3 (or +4 if he has resistance 4 or more).
Toil 2. (For each [DWARVEN] character you exert when playing this, its twilight cost is -2) Spot 2 Dwarves to draw up to 4 cards.
Toil 2. (For each [ELVEN] character you exert when playing this, its twilight cost is -2) Spot an Elf companion to discard a condition from play.
Toil 2. (For each [GONDOR] character you exert when playing this, its twilight cost is -2) Skirmish: If a [GONDOR] companion is not assigned to a skirmish, discard this condition to have him or her replace an unbound companion skirmishing a minion.
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2) Add (1) for each [MEN] card you can spot.
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Spot an [ORC] minion to make the Free Peoples player discard one of his or her conditions from play.
Toil 2. (For each [ROHAN] character you exert when playing this, its twilight cost is -2) Maneuver: Spot a [ROHAN] Man and discard this condition to exert a minion. Maneuver: Spot a mounted [ROHAN] Man and discard this condition to return an exhausted minion to its owner's hand.
Toil 2. (For each [ROHAN] character you exert when playing this, its twilight cost is -2.) Bearer must be a [ROHAN] Man. Assignment: Discard this condition from play to make bearer defender +1.
Toil 2. (For each [SHIRE] character you exert when playing this, its twilight cost is -2.) Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove (1).
Toil 2. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -2) Spot an [URUK-HAI] minion to discard a possession borne by a companion who has resistance 4 or less.
Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2) Spot a Nazgul to discard a Free Peoples condition from play.
When you play this condition, spot an [URUK-HAI] minion to add 3 [URUK-HAI] tokens here. Response: If an [URUK-HAI] minion is about to take a wound, discard this condition or remove an [URUK-HAI] token from here to prevent that.
When you play this condition, you may add a [DWARVEN] token here. While you can spot 4 [DWARVEN] tokens and 2 Dwarves, each [ORC] Orc gains this text 'To play, remove an [ORC] card from your discard pile from the game.' Skirmish: Discard this condition to exert a minion for each Dwarf you can spot.
When you play this possession, you may add a [MEN] token here. Regroup: Remove 4 [MEN] tokens from here to place a [MEN] card from your discard pile on the top of your draw deck.
When you play this, spot 2 [MEN] Men to randomly reveal a site from the Free Peoples player?s adventure deck. Note its cardtitle. Each site on the adventure path with the same card title as the selected site loses its gametext.
While the Ringbearer is assigned to a skirmish, each minion skirmishing a [ROHAN] companion loses hunter and is unable to gain hunter. Skirmish: Exert a [ROHAN] companion to make that companion gain hunter 1 until the start of the regroup phase.
While you can spot a mounted [RAIDER] Man, [RAIDER] Men cannot take wounds (except during skirmishes).
While you can spot a [GANDALF] Wizard, each companion who has resistance 6 or more is strength +1.
Wound 3 [MEN] archers to exhaust a companion.
Wound a character skirmishing a [MEN] minion. If the fellowship is at a battleground site, you may remove (3) to wound that character again.
Search
TaggedGameText:
None
(7)
·
To play, spot Aragorn, Elendil, or Isildur.
Skirmish:
Spot a
gondor
Man with 3 or more vitality and discard a
gondor
card from hand to make that Man strength +2. (3)
·
Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2)
·
Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2)
·
Bearer must be Aragorn.
He is
damage +1
.
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2)
·
Bearer must be Elendil or Isildur.
Bearer is
damage +1
.
Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (2)
·
Bearer must be a
warg-rider.
Response:
If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2)
Other values:
<br><keyword>Response:</keyword> If your Uruk-hai wins a skirmish, remove <symbol>twilight1</symbol> to heal him.
<br><keyword>Shadow:</keyword> Discard 3 cards from hand to play a <symbol>moria</symbol> Orc from your discard pile.
<keyword>Aid</keyword> - <symbol>twilight1</symbol>. <i>(At the start of the maneuver phase, you may add</i><symbol>twilight1</symbol> <i>to transfer this to a companion.)</i><br>To play, spot a <symbol>gandalf</symbol> follower.<br>Bearer is strength +1 for each other <symbol>gandalf</symbol> follower you can spot.
<keyword>Aid</keyword> - <symbol>twilight2</symbol> <i>(At the start of the maneuver phase, you may add </i><symbol>twilight2</symbol><i> to transfer this to a companion.)</i><br>To play, spot 2 <symbol>elven</symbol> companions.<br>When you play Celebring, you may play an <symbol>elven</symbol> artifact from your deck.
<keyword>Archery or Skirmish:</keyword> Exert 2 Ring-bound Men to wound each roaming minion.
<keyword>Archery:</keyword> Discard 2 <symbol>isengard</symbol> archers to exhaust an unbound companion.
<keyword>Archery:</keyword> Spot 2 <symbol>isengard</symbol> archers to make the minion archery total +1 for each card in the dead pile.
<keyword>Archery:</keyword> Spot your enduring or mounted Nazgûl to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal.
<keyword>Engine.</keyword> <keyword>Shadow:</keyword> Play a <symbol>sauron</symbol> minion to add a <symbol>sauron</symbol> token here. <br><keyword>Regroup:</keyword> Remove X <symbol>sauron</symbol> tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. Discard a <symbol>sauron</symbol> minion or this possession.
<keyword>Fellowship or Maneuver:</keyword> Spot Gandalf to discard a Shadow possession or Shadow artifact.
<keyword>Fellowship:</keyword> Exert Aragorn twice to play any number of possessions from your discard pile onto companions with the Aragorn signet.
<keyword>Fellowship:</keyword> Exert Théoden twice to heal every other companion with the Théoden signet twice.
<keyword>Fellowship:</keyword> Spot Gandalf to heal an unbound companion twice.
<keyword>Fellowship</keyword>: Stack your tale or artifact from play or from hand here to draw a card.<br><keyword>Regroup</keyword>: Exert an <symbol>elven</symbol> ally to draw X cards, exert X minions, and remove up to X wounds from companions, where X is the number of Free Peoples cultures on cards stacked here. Discard this artifact.
<keyword>Fortification</keyword>. This condition is twilight cost -1 for each <symbol>gondor</symbol> ranger you spot.<br><keyword>Skirmish:</keyword> Exert 2 <symbol>gondor</symbol> Men to transfer this condition from your support area to a minion skirmishing a <symbol>gondor</symbol> Man.
<keyword>Fortification</keyword>. This condition is twilight cost -1 for each <symbol>gondor</symbol> ranger you spot.<br><keyword>Skirmish:</keyword> Exert a <symbol>gondor</symbol> Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a <symbol>gondor</symbol> Man.
<keyword>Maneuver:</keyword> If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion.
<keyword>Maneuver:</keyword> Make an Uruk-hai <keyword>fierce</keyword> until the regroup phase.
<keyword>Regroup:</keyword> Discard 4 <symbol>isengard</symbol> Orcs to wound a companion 4 times (except the Ring-bearer).
<keyword>Regroup:</keyword> Exert a <symbol>raider</symbol> Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this.
<keyword>Response:</keyword> If a <symbol>sauron</symbol> Orc kills a companion, add 1 burden (or 3 if the Ring-bearer wears The One Ring).
<keyword>Search.</keyword> <br><keyword>Maneuver:</keyword> Spot a <symbol>sauron</symbol> Orc and 6 companions to wound a companion (except the Ring-bearer). Do this once for each companion over 5.
<keyword>Shadow:</keyword> Remove <symbol>twilight3</symbol> to take a <symbol>gollum</symbol> card into hand from your draw deck, then randomly discard a card from your hand.<br><keyword>Skirmish:</keyword> Discard a <symbol>gollum</symbol> card from hand to make a <symbol>gollum</symbol> minion strength +2.
<keyword>Skirmish:</keyword> Make a <symbol>dunland</symbol> Man strength +1 for each companion you spot.
<keyword>Skirmish:</keyword> Wound a companion or ally skirmishing a <symbol>raider</symbol> Man.
<keyword>Spell.</keyword> <br><keyword>Maneuver:</keyword> Spot Gandalf and 4 twilight tokens to discard all Shadow conditions.
<keyword>Spell.</keyword> <br><keyword>Regroup:</keyword> Exert Gandalf to discard up to 2 wounded minions.
<keyword>Spell.</keyword> <br><keyword>Fellowship:</keyword> Exert Gandalf to discard every condition.
<keyword>Spell.</keyword> <br><keyword>Fellowship:</keyword> If the twilight pool has fewer than 3 twilight tokens, spot Gandalf to look at the top 4 cards of your draw deck. Take 2 of those cards into hand and discard the rest.
<keyword>Spell.</keyword> <br><keyword>Response:</keyword> If you play a <symbol>gandalf</symbol> event, exert Gandalf twice to place that event in your hand instead of your discard pile.
<keyword>Spell.</keyword> <br>Exert Gandalf X times to wound a minion X times. If that minion is a Nazgûl, wound it again.
<keyword>Spell.</keyword> <keyword>Weather.</keyword> <br><keyword>Maneuver:</keyword> Exert a <symbol>isengard</symbol> minion and spot 5 companions to discard an exhausted companion (except the Ring-bearer).
<keyword>Spell.</keyword><br><keyword>Maneuver:</keyword> Exert Gandalf to discard up to 2 Shadow possessions. Any Shadow player may discard a minion to prevent this.
<keyword>Spell.</keyword><br><keyword>Maneuver:</keyword> Exert Gandalf to wound each minion who has strength of 6 or less.
<keyword>Spell.</keyword><br><keyword>Maneuver:</keyword> Spot 3 twilight tokens and exert Gandalf to wound a minion twice.
<keyword>Stealth.</keyword> <br>Bearer must be Sméagol. <br>If Sméagol is about to be killed in a skirmish, he is discarded instead.
<keyword>Tale.</keyword> Plays to your support area.<br>When you play this condition, reveal the top 6 cards of your draw deck and stack them here.<br><keyword>Fellowship:</keyword> Spot a Dwarf and discard the top card of your draw deck to take a Free Peoples card stacked here into hand.
<keyword>Tale.</keyword><br><keyword>Fellowship:</keyword> Draw a card for each Elf companion you spot.
<keyword>Tale.</keyword><br>Each time a non-<symbol>wraith</symbol> minion is played, you may spot a Man to put a <symbol>gondor</symbol> token here.<br><keyword>Maneuver:</keyword> Remove 3 <symbol>gondor</symbol> tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase.
<keyword>Toil 1.</keyword> <i>(For each</i> <symbol>urukhai</symbol> <i>character you exert when playing this, its twilight cost is –1.)</i> <br>Bearer must be an <symbol>urukhai</symbol> Uruk-hai. <br>Bearer is strength +2 for each wound on each character in its skirmish.
<keyword>Toil 1.</keyword> <i>(For each</i> <symbol>wraith</symbol> <i>character you exert when playing this, it is twilight cost –1.)</i><br>To play, spot a <symbol>wraith</symbol> card in your support area. Spot a companion to draw a card for each wound on that companion (and draw an additional card if you can spot a Nazgûl).
<keyword>Toil 2.</keyword> (For each <symbol>rohan</symbol> character you exert when playing this, its twilight cost is –2.) Bearer must be a <symbol>rohan</symbol> Man. <br><keyword>Assignment:</keyword> Discard this condition from play to make bearer <keyword>defender +1.</keyword>
<keyword>Toil 2.</keyword> (For each <symbol>shire</symbol> character you exert when playing this, its twilight cost is –2.) <br>Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove <symbol>twilight1</symbol>.
<keyword>Toil 2.</keyword> <i>(For each </i><symbol>rohan</symbol> <i>character you exert when playing this, its twilight cost is –2.)</i> <br><keyword>Maneuver:</keyword> Spot a <symbol>rohan</symbol> Man and discard this condition to exert a minion. <br><keyword>Maneuver:</keyword> Spot a mounted <symbol>rohan</symbol> Man and discard this condition to return an exhausted minion to its owner’s hand.
<keyword>Toil 2.</keyword> <i>(For each</i> <symbol>dwarven</symbol> <i>character you exert when playing this, its twilight cost is –2.)</i> <br><keyword>Skirmish:</keyword> Discard this condition to make a Dwarf strength +3 (or +4 if he has resistance 4 or more).
<keyword>Toil 2.</keyword> <i>(For each</i> <symbol>dwarven</symbol> <i>character you exert when playing this, its twilight cost is –2.)</i> <br>Spot 2 Dwarves to draw up to 4 cards.
<keyword>Toil 2.</keyword> <i>(For each</i> <symbol>elven</symbol> <i>character you exert when playing this, its twilight cost is –2.)</i> <br>Spot an Elf companion to discard a condition from play.
<keyword>Toil 2.</keyword> <i>(For each</i> <symbol>gondor</symbol> <i>character you exert when playing this, its twilight cost is –2.)</i> <br><keyword>Skirmish:</keyword> If a <symbol>gondor</symbol> companion is not assigned to a skirmish, discard this condition to have him or her replace an unbound companion skirmishing a minion.
<keyword>Toil 2.</keyword> <i>(For each</i> <symbol>men</symbol><i> character you exert when playing this, its twilight cost is –2.)</i> <br>Add <symbol>twilight1</symbol> for each <symbol>men</symbol> card you can spot.
<keyword>Toil 2.</keyword> <i>(For each</i> <symbol>orc</symbol> <i>character you exert when playing this, its twilight cost is –2.)</i> <br>Spot an <symbol>orc</symbol> minion to make the Free Peoples player discard one of his or her conditions from play.
<keyword>Toil 2.</keyword> <i>(For each</i> <symbol>urukhai</symbol> <i>character you exert when playing this, its twilight cost is –2.)</i> <br>Spot an <symbol>urukhai</symbol> minion to discard a possession borne by a companion who has resistance 4 or less.
<keyword>Toil 2.</keyword> <i>(For each</i> <symbol>wraith</symbol> <i>character you exert when playing this, its twilight cost is –2.)</i> <br>Spot a Nazgûl to discard a Free Peoples condition from play.
Aid - Exert a [Dwarven] companion. Bearer is damage +1.
Aid - Exert Gandalf. While Beorn is attached, he cannot be discarded by Shadow. Each time bearer wins a skirmish, you may take a [Gandalf] card from your discard pile into hand.
At sites 1 to 5, discard a [Dwarven] follower with a twilight cost of X to play X [Dwarven] cards (except events) from your draw deck. At any other site, heal Thorin twice.
At sites 1<symbol>king</symbol> to 5<symbol>king</symbol>, heal Gandalf. At any other site, prevent a Hobbit from being overwhelmed unless his or her strength is tripled.
At the start of the maneuver phase, if you have 2 or more cards in hand, you may spot 2 <symbol>men</symbol> minions and discard your hand to add <symbol>twilight8</symbol>.
At the start of the maneuver phase, you may exert a Wizard to make this condition a <keyword>fierce</keyword> Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin.
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion.
Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot.
Bearer must be a <keyword>Southron.</keyword> <br>Bearer is fierce. <br>While you have initiative or can spot 4 threats, bearer is <keyword>damage +1</keyword>.
Bearer must be a <symbol>gondor</symbol> Man. <br>If you have initiative, bearer is defender +1.
Bearer must be a <symbol>men</symbol> Man.<br>While you can spot a threat, bearer is <keyword>fierce</keyword>.<br>While you can spot 3 threats, bearer is <keyword>damage +1</keyword>.<br>While you can spot 5 threats, you may play this from your discard pile.
Bearer must be a <symbol>men</symbol> minion. <br>The twilight cost of this possession is –1 for each Free Peoples possession you spot. Bearer cannot take wounds except during a skirmish.
Bearer must be a <symbol>men</symbol> minion.<br>Bearer is <keyword>damage +1</keyword>.<br><keyword>Shadow:</keyword> Remove a companion in the dead pile from the game to control a site.
Bearer must be a <symbol>raider</symbol> Man. <br>Bearer is an <keyword>archer.</keyword><br>While you can spot another <symbol>raider</symbol> Man, the minion archery total is +1.
Bearer must be a Dwarf.<br>This is twilight cost -1 for each <symbol>dwarven</symbol> card that has a culture token on it.<br><keyword>Skirmish:</keyword> Remove a <symbol>dwarven</symbol> token to make bearer strength +1.
Bearer must be a Southron.<br>Bearer is <keyword>fierce.</keyword><br>Each time bearer overwhelms a character, you may add <symbol>twilight5</symbol>.
Bearer must be an <symbol>orc</symbol> Orc with strength 10 or less.<br>Bearer is <keyword>fierce</keyword>.<br>When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and <keyword>damage +1</keyword>.
Bearer must be an <symbol>orc</symbol> Orc with strength 9 or less.<br>Bearer is fierce.
Bearer must be an <symbol>urukhai</symbol> Uruk-hai.<br>Bearer gains <keyword>hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>If bearer is Lurtz, he is <keyword>fierce</keyword>.
Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9)
Bearer must be Aragorn. <br>If you cannot spot a threat, Aragorn is defender +1.
Bearer must be Aragorn. Discard other weapons he bears. He is <keyword>damage +1</keyword> and cannot bear other weapons. <br><keyword>Fellowship</keyword> or <keyword>Regroup:</keyword> If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary).
Bearer must be Théoden. <br>He is <keyword>Damage +1.</keyword> <br><keyword>Response:</keyword> If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound.
Discard 2 [Dwarven] cards (except companions) in play to discard a minion that has a twilight cost of 4 or less.
Discard a <symbol>gollum</symbol> minion from play to discard a companion. The Free Peoples player may make the move limit –1 this turn to prevent that.
Discard Sméagol to play a companion from your discard pile.
Each Hobbit bearing a hand weapon is vitality +1.<br>Each Hobbit bearing a follower is resistance +1.<br>Each unwounded Hobbit is strength +1.
Each time a companion loses a fierce skirmish involving a <symbol>wraith</symbol> minion, you may shuffle a <symbol>wraith</symbol> card from your discard pile into your draw deck.
Each time a companion takes a wound during a skirmish that involved a <symbol>gollum</symbol> minion, exert a companion.
Each time a Wizard heals, this condition becomes a <keyword>fierce</keyword> Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Each time a Wizard wins a skirmish, this condition becomes a <keyword>fierce, damage +1</keyword> Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Each time the fellowship moves to a mountain or underground site, you may discard a <symbol>gollum</symbol> event from hand to take a minion from your discard pile into hand.
Exert a <symbol>gandalf</symbol> Wizard and spot 2 companions who each have resistance 7 or more to wound a minion that Wizard is skirmishing twice.
Exert a Dwarf companion to play Thráin, a [Dwarven] possession or [Dwarven] artifact from your draw deck or discard pile.
Exert a Nazgûl to make him strength +2 and <keyword>damage +1</keyword>. If the character he is skirmishing is killed, the Free Peoples player must place his or her hand beneath his or her draw deck.
Exert an enduring <symbol>wraith</symbol> minion twice to assign that minion to an unbound companion.
Exert Gandalf three times (or twice if you have initiative) to make all unbound companions of one culture (except <symbol>gandalf</symbol>) strength +3 until the regroup phase.
For each <symbol>wraith</symbol> Orc you can spot, the Free Peoples player must have an additional card in hand to have initiative.<br><keyword>Skirmish:</keyword> Discard this condition to make a <symbol>wraith</symbol> Orc strength +2.
Heal each <symbol>gondor</symbol> companion who has resistance 5 or more.
If an opponent plays a minion, exert a Dwarf who is damage +X to exert that minion X times
If Gandalf is not assigned to a skirmish, spot Shadowfax or exert Gandalf to have him replace an unbound companion in a skirmish.
If the fellowship is at a plains site, exert a <symbol>rohan</symbol> companion to return a minion to its owner's hand.
If the fellowship is in region 1 or region 2, exert 2 Ents to make an Ent defender +1. If the fellowship is in region 3, spot a <symbol>gandalf</symbol> companion to draw a card.
If the fellowship moves during the regroup phase, exert your Wizard to discard each minion.
If your <symbol>sauron</symbol> Orc wins a skirmish, make all your <symbol>sauron</symbol> Orcs fierce until the regroup phase.
Plays to your support area.<br>While you can spot a <symbol>sauron</symbol> Orc, add 1 to the minion archery total.
Spell. Each [Dwarven] companion bearing a follower is strength +2 (and defender+1 if it is a [Gandalf] follower) until the regroup phase.
Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost).
Spell. Make X minions strength -X until the regroup phase, where X is the number of the following characters you can spot: Gandalf, Elrond or Galadriel.
Spot 3 Elves, spot a Shadow race, and choose a Shadow player to wound each of that player’s minions which is not of that race.
Spot a threat and X <symbol>raider</symbol> Men to make the Free Peoples player exert X companions (limit 3).
Spot an <symbol>elven</symbol> hunter and choose one: draw a card for each hunter you can spot or reinforce an <symbol>elven</symbol> token for each hunter you can spot.
Spot an Elf to heal each companion who has resistance 5 or more.
Spot Gandalf and discard 2 cards from hand to make an opponent discard all but 2 Shadow conditions.
Spot Gandalf and Frodo to draw X cards, where X is Frodo's vitality.
Spot Gandalf and place a companion (except the Ring-bearer) in the dead pile to take 3 cards from that companion's culture into hand from your draw deck. Shuffle your draw deck.
Spot Gandalf to heal an unbound companion twice.
Spot Gandalf to heal an unbound Hobbit 3 times.
Spot Gríma to exert an unbound companion. That companion cannot use his or her game text until the regroup phase.
Spot your Uruk-hai skirmishing a companion to use vitality to resolve that skirmish instead of strength.
To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on the Ring-bearer.
To play, exert your Nazgûl twice and spot an exhausted companion.<br>Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion.
To play, spot 2 <symbol>gandalf</symbol> companions.<br>At the start of the maneuver phase, discard this condition to make each player count the number of cards in his or her hand, discard each of them and draw the same number of cards from the top of his or her draw deck.
To play, spot 2 <symbol>rohan</symbol> Men. <keyword>Regroup:</keyword> Discard cards from hand equal to the number of cards in an opponent’s hand to make the move limit +1 for this turn. Each Shadow player may take up to 4 cards into hand from his or her discard pile. Discard this condition.
To play, spot 2 <symbol>sauron</symbol> Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase. <br>Discard this condition and remove 3 threats at the start of the regroup phase.
To play, spot 2 Dwarf companions. <br>While the fellowship is at a mountain site, each Dwarf is strength +2.
To play, spot 3 <symbol>gondor</symbol> companions. <br>While no opponent controls a site, wound a minion at the start of each regroup phase. <br><keyword>Regroup:</keyword> Discard this condition to place a <symbol>gondor</symbol> fortification from your discard pile on top of your draw deck.
To play, spot a <symbol>men</symbol> minion. <br>Bearer must be a companion. <br>While bearer is skirmishing a <symbol>men</symbol> minion, bearer loses all strength and damage bonuses from possessions.
To play, spot a <symbol>rohan</symbol> Man. Each time a Shadow condition is played, you may exert a minion. <br><keyword>Response:</keyword> If a minion exerts as a cost of its special ability, discard this condition to prevent that and return that minion to its owner's hand.
To play, spot a Wizard.<br>When you play this, add X <symbol>gandalf</symbol> tokens here, where X is the current region number.<br><keyword>Maneuver:</keyword> Discard this from play or remove 2 tokens from here to discard a Shadow condition from play.
To play, spot an <symbol>isengard</symbol> Orc. <br><keyword>Shadow:</keyword> Discard this condition to add <symbol>twilight3</symbol>.
To play, spot an <symbol>orc</symbol> minion.<br>Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and remove up to 2 Free Peoples cards from the game.
When you play this condition, spot an <symbol>urukhai</symbol> minion to add 3 <symbol>urukhai</symbol> tokens here. <br><keyword>Response:</keyword> If an <symbol>urukhai</symbol> minion is about to take a wound, discard this condition or remove an <symbol>urukhai</symbol> token from here to prevent that.
When you play this condition, you may add a <symbol>dwarven</symbol> token here. While you can spot 4 <symbol>dwarven</symbol> tokens and 2 Dwarves, each<symbol>orc</symbol>Orc gains this text "To play, remove an ¥ card from your discard pile from the game.”<br><keyword>Skirmish:</keyword> Discard this condition to exert a minion for each Dwarf you can spot.
When you play this condition, you may spot 2 <symbol>dunland</symbol> Men to place 2 <symbol>dunland</symbol> tokens here. <keyword>Response:</keyword> If a <symbol>dunland</symbol> Man is about to take a wound, discard this condition or remove a <symbol>dunland</symbol> token from here to prevent that wound.
When you play this possession, you may add a <symbol>men</symbol> token here.<br><keyword>Regroup:</keyword> Remove 4 <symbol>men</symbol> tokens from here to place a <symbol>men</symbol> card from your discard pile on the top of your draw deck.
When you play this, spot 2 <symbol>men</symbol> Men to randomly reveal a site from the Free Peoples player’s adventure deck. Note its cardtitle. Each site on the adventure path with the same card title as the selected site loses its gametext.
While the Ring-bearer is assigned to a skirmish, each minion skirmishing a <symbol>rohan</symbol> companion loses <keyword>hunter</keyword> and is unable to gain hunter.<br><keyword>Skirmish:</keyword> Exert a <symbol>rohan</symbol> companion to make that companion gain <keyword>hunter 1</keyword> until the start of the regroup phase.
While you can spot a <symbol>gandalf</symbol> Wizard, each companion who has resistance 6 or more is strength +1.
While you can spot a mounted <symbol>raider</symbol> Man, <symbol>raider</symbol> Men cannot take wounds (except during skirmishes).
Wound 3 <symbol>men</symbol> archers to exhaust a companion.
Wound a character skirmishing a <symbol>men</symbol> minion. If the fellowship is at a battleground site, you may remove <symbol>twilight3</symbol> to wound that character again.
Search
FormattedGameText:
None
(5)
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To play, spot Aragorn, Elendil, or Isildur. '''Skirmish:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with 3 or more vitality and discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to make that Man strength +2. (3)
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Bearer must be a '''warg-rider.''' '''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2)
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Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2)
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Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2)
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Bearer must be Elendil or Isildur. Bearer is '''damage +1'''. Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (2)
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Bearer must be Aragorn. He is '''damage +1'''. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2)
Other values:
'''Aid''' - [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. ''(At the start of the maneuver phase, you may add''[[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] ''to transfer this to a companion.)'' To play, spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] follower. Bearer is strength +1 for each other [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] follower you can spot.
'''Aid''' - [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] ''(At the start of the maneuver phase, you may add ''[[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'' to transfer this to a companion.)'' To play, spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions. When you play Celebring, you may play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] artifact from your deck.
'''Archery or Skirmish:''' Exert 2 Ring-bound Men to wound each roaming minion.
'''Archery:''' Discard 2 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archers to exhaust an unbound companion.
'''Archery:''' Spot 2 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archers to make the minion archery total +1 for each card in the dead pile.
'''Archery:''' Spot your enduring or mounted Nazgûl to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal.
'''Engine.''' '''Shadow:''' Play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to add a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] token here. '''Regroup:''' Remove X [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion or this possession.
'''Fellowship or Maneuver:''' Spot Gandalf to discard a Shadow possession or Shadow artifact.
'''Fellowship''': Stack your tale or artifact from play or from hand here to draw a card. '''Regroup''': Exert an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally to draw X cards, exert X minions, and remove up to X wounds from companions, where X is the number of Free Peoples cultures on cards stacked here. Discard this artifact.
'''Fellowship:''' Exert Aragorn twice to play any number of possessions from your discard pile onto companions with the Aragorn signet.
'''Fellowship:''' Exert Théoden twice to heal every other companion with the Théoden signet twice.
'''Fellowship:''' Spot Gandalf to heal an unbound companion twice.
'''Fortification'''. This condition is twilight cost -1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger you spot. '''Skirmish:''' Exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
'''Fortification'''. This condition is twilight cost -1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger you spot. '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
'''Maneuver:''' If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion.
'''Maneuver:''' Make an Uruk-hai '''fierce''' until the regroup phase.
'''Regroup:''' Discard 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orcs to wound a companion 4 times (except the Ring-bearer).
'''Regroup:''' Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this.
'''Response:''' If a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc kills a companion, add 1 burden (or 3 if the Ring-bearer wears The One Ring).
'''Response:''' If your Uruk-hai wins a skirmish, remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal him.
'''Search.''' '''Maneuver:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc and 6 companions to wound a companion (except the Ring-bearer). Do this once for each companion over 5.
'''Shadow:''' Discard 3 cards from hand to play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile.
'''Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] card into hand from your draw deck, then randomly discard a card from your hand. '''Skirmish:''' Discard a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] card from hand to make a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion strength +2.
'''Skirmish:''' Make a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man strength +1 for each companion you spot.
'''Skirmish:''' Wound a companion or ally skirmishing a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Spell.''' '''Maneuver:''' Exert Gandalf to discard up to 2 Shadow possessions. Any Shadow player may discard a minion to prevent this.
'''Spell.''' '''Maneuver:''' Exert Gandalf to wound each minion who has strength of 6 or less.
'''Spell.''' '''Maneuver:''' Spot 3 twilight tokens and exert Gandalf to wound a minion twice.
'''Spell.''' '''Fellowship:''' Exert Gandalf to discard every condition.
'''Spell.''' '''Fellowship:''' If the twilight pool has fewer than 3 twilight tokens, spot Gandalf to look at the top 4 cards of your draw deck. Take 2 of those cards into hand and discard the rest.
'''Spell.''' '''Response:''' If you play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] event, exert Gandalf twice to place that event in your hand instead of your discard pile.
'''Spell.''' Exert Gandalf X times to wound a minion X times. If that minion is a Nazgûl, wound it again.
'''Spell.''' '''Maneuver:''' Spot Gandalf and 4 twilight tokens to discard all Shadow conditions.
'''Spell.''' '''Regroup:''' Exert Gandalf to discard up to 2 wounded minions.
'''Spell.''' '''Weather.''' '''Maneuver:''' Exert a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion and spot 5 companions to discard an exhausted companion (except the Ring-bearer).
'''Stealth.''' Bearer must be Sméagol. If Sméagol is about to be killed in a skirmish, he is discarded instead.
'''Tale.''' '''Fellowship:''' Draw a card for each Elf companion you spot.
'''Tale.''' Each time a non-[[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is played, you may spot a Man to put a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token here. '''Maneuver:''' Remove 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase.
'''Tale.''' Plays to your support area. When you play this condition, reveal the top 6 cards of your draw deck and stack them here. '''Fellowship:''' Spot a Dwarf and discard the top card of your draw deck to take a Free Peoples card stacked here into hand.
'''Toil 1.''' ''(For each'' [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] ''character you exert when playing this, it is twilight cost –1.)'' To play, spot a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card in your support area. Spot a companion to draw a card for each wound on that companion (and draw an additional card if you can spot a Nazgûl).
'''Toil 1.''' ''(For each'' [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)'' Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai. Bearer is strength +2 for each wound on each character in its skirmish.
'''Toil 2.''' ''(For each ''[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' '''Maneuver:''' Spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and discard this condition to exert a minion. '''Maneuver:''' Spot a mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and discard this condition to return an exhausted minion to its owner’s hand.
'''Toil 2.''' ''(For each'' [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' '''Skirmish:''' Discard this condition to make a Dwarf strength +3 (or +4 if he has resistance 4 or more).
'''Toil 2.''' ''(For each'' [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' Spot 2 Dwarves to draw up to 4 cards.
'''Toil 2.''' ''(For each'' [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' Spot an Elf companion to discard a condition from play.
'''Toil 2.''' ''(For each'' [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' '''Skirmish:''' If a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion is not assigned to a skirmish, discard this condition to have him or her replace an unbound companion skirmishing a minion.
'''Toil 2.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]]'' character you exert when playing this, its twilight cost is –2.)'' Add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card you can spot.
'''Toil 2.''' ''(For each'' [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to make the Free Peoples player discard one of his or her conditions from play.
'''Toil 2.''' ''(For each'' [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' Spot a Nazgûl to discard a Free Peoples condition from play.
'''Toil 2.''' ''(For each'' [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' Spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion to discard a possession borne by a companion who has resistance 4 or less.
'''Toil 2.''' (For each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Assignment:''' Discard this condition from play to make bearer '''defender +1.'''
'''Toil 2.''' (For each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
Aid - Exert a [Dwarven] companion. Bearer is damage +1.
Aid - Exert Gandalf. While Beorn is attached, he cannot be discarded by Shadow. Each time bearer wins a skirmish, you may take a [Gandalf] card from your discard pile into hand.
At sites 1 to 5, discard a [Dwarven] follower with a twilight cost of X to play X [Dwarven] cards (except events) from your draw deck. At any other site, heal Thorin twice.
At sites 1[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]] to 5[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]], heal Gandalf. At any other site, prevent a Hobbit from being overwhelmed unless his or her strength is tripled.
At the start of the maneuver phase, if you have 2 or more cards in hand, you may spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions and discard your hand to add [[Image:Twilight_8.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
At the start of the maneuver phase, you may exert a Wizard to make this condition a '''fierce''' Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin.
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion.
Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot.
Bearer must be a '''Southron.''' Bearer is fierce. While you have initiative or can spot 4 threats, bearer is '''damage +1'''.
Bearer must be a Dwarf. This is twilight cost -1 for each [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card that has a culture token on it. '''Skirmish:''' Remove a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token to make bearer strength +1.
Bearer must be a Southron. Bearer is '''fierce.''' Each time bearer overwhelms a character, you may add [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. If you have initiative, bearer is defender +1.
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man. While you can spot a threat, bearer is '''fierce'''. While you can spot 3 threats, bearer is '''damage +1'''. While you can spot 5 threats, you may play this from your discard pile.
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. Bearer is '''damage +1'''. '''Shadow:''' Remove a companion in the dead pile from the game to control a site.
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. The twilight cost of this possession is –1 for each Free Peoples possession you spot. Bearer cannot take wounds except during a skirmish.
Bearer must be a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. Bearer is an '''archer.''' While you can spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, the minion archery total is +1.
Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9)
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 10 or less. Bearer is '''fierce'''. When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and '''damage +1'''.
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 9 or less. Bearer is fierce.
Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai. Bearer gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' If bearer is Lurtz, he is '''fierce'''.
Bearer must be Aragorn. If you cannot spot a threat, Aragorn is defender +1.
Bearer must be Aragorn. Discard other weapons he bears. He is '''damage +1''' and cannot bear other weapons. '''Fellowship''' or '''Regroup:''' If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary).
Bearer must be Théoden. He is '''Damage +1.''' '''Response:''' If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound.
Discard 2 [Dwarven] cards (except companions) in play to discard a minion that has a twilight cost of 4 or less.
Discard a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion from play to discard a companion. The Free Peoples player may make the move limit –1 this turn to prevent that.
Discard Sméagol to play a companion from your discard pile.
Each Hobbit bearing a hand weapon is vitality +1. Each Hobbit bearing a follower is resistance +1. Each unwounded Hobbit is strength +1.
Each time a companion loses a fierce skirmish involving a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion, you may shuffle a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from your discard pile into your draw deck.
Each time a companion takes a wound during a skirmish that involved a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion, exert a companion.
Each time a Wizard heals, this condition becomes a '''fierce''' Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Each time a Wizard wins a skirmish, this condition becomes a '''fierce, damage +1''' Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Each time the fellowship moves to a mountain or underground site, you may discard a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] event from hand to take a minion from your discard pile into hand.
Exert a Dwarf companion to play Thráin, a [Dwarven] possession or [Dwarven] artifact from your draw deck or discard pile.
Exert a Nazgûl to make him strength +2 and '''damage +1'''. If the character he is skirmishing is killed, the Free Peoples player must place his or her hand beneath his or her draw deck.
Exert a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard and spot 2 companions who each have resistance 7 or more to wound a minion that Wizard is skirmishing twice.
Exert an enduring [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion twice to assign that minion to an unbound companion.
Exert Gandalf three times (or twice if you have initiative) to make all unbound companions of one culture (except [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]]) strength +3 until the regroup phase.
For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc you can spot, the Free Peoples player must have an additional card in hand to have initiative. '''Skirmish:''' Discard this condition to make a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +2.
Heal each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion who has resistance 5 or more.
If an opponent plays a minion, exert a Dwarf who is damage +X to exert that minion X times
If Gandalf is not assigned to a skirmish, spot Shadowfax or exert Gandalf to have him replace an unbound companion in a skirmish.
If the fellowship is at a plains site, exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to return a minion to its owner's hand.
If the fellowship is in region 1 or region 2, exert 2 Ents to make an Ent defender +1. If the fellowship is in region 3, spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion to draw a card.
If the fellowship moves during the regroup phase, exert your Wizard to discard each minion.
If your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc wins a skirmish, make all your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs fierce until the regroup phase.
Plays to your support area. While you can spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, add 1 to the minion archery total.
Spell. Each [Dwarven] companion bearing a follower is strength +2 (and defender+1 if it is a [Gandalf] follower) until the regroup phase.
Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost).
Spell. Make X minions strength -X until the regroup phase, where X is the number of the following characters you can spot: Gandalf, Elrond or Galadriel.
Spot 3 Elves, spot a Shadow race, and choose a Shadow player to wound each of that player’s minions which is not of that race.
Spot a threat and X [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men to make the Free Peoples player exert X companions (limit 3).
Spot an Elf to heal each companion who has resistance 5 or more.
Spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] hunter and choose one: draw a card for each hunter you can spot or reinforce an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token for each hunter you can spot.
Spot Gandalf and discard 2 cards from hand to make an opponent discard all but 2 Shadow conditions.
Spot Gandalf and Frodo to draw X cards, where X is Frodo's vitality.
Spot Gandalf and place a companion (except the Ring-bearer) in the dead pile to take 3 cards from that companion's culture into hand from your draw deck. Shuffle your draw deck.
Spot Gandalf to heal an unbound companion twice.
Spot Gandalf to heal an unbound Hobbit 3 times.
Spot Gríma to exert an unbound companion. That companion cannot use his or her game text until the regroup phase.
Spot your Uruk-hai skirmishing a companion to use vitality to resolve that skirmish instead of strength.
To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on the Ring-bearer.
To play, exert your Nazgûl twice and spot an exhausted companion. Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion.
To play, spot 2 Dwarf companions. While the fellowship is at a mountain site, each Dwarf is strength +2.
To play, spot 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companions. At the start of the maneuver phase, discard this condition to make each player count the number of cards in his or her hand, discard each of them and draw the same number of cards from the top of his or her draw deck.
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men. '''Regroup:''' Discard cards from hand equal to the number of cards in an opponent’s hand to make the move limit +1 for this turn. Each Shadow player may take up to 4 cards into hand from his or her discard pile. Discard this condition.
To play, spot 2 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase. Discard this condition and remove 3 threats at the start of the regroup phase.
To play, spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions. While no opponent controls a site, wound a minion at the start of each regroup phase. '''Regroup:''' Discard this condition to place a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] fortification from your discard pile on top of your draw deck.
To play, spot a Wizard. When you play this, add X [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] tokens here, where X is the current region number. '''Maneuver:''' Discard this from play or remove 2 tokens from here to discard a Shadow condition from play.
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. Bearer must be a companion. While bearer is skirmishing a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, bearer loses all strength and damage bonuses from possessions.
To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. Each time a Shadow condition is played, you may exert a minion. '''Response:''' If a minion exerts as a cost of its special ability, discard this condition to prevent that and return that minion to its owner's hand.
To play, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc. '''Shadow:''' Discard this condition to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and remove up to 2 Free Peoples cards from the game.
When you play this condition, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion to add 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens here. '''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, discard this condition or remove an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] token from here to prevent that.
When you play this condition, you may add a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token here. While you can spot 4 [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] tokens and 2 Dwarves, each[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orc gains this text "To play, remove an ¥ card from your discard pile from the game.” '''Skirmish:''' Discard this condition to exert a minion for each Dwarf you can spot.
When you play this condition, you may spot 2 [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to place 2 [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] tokens here. '''Response:''' If a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man is about to take a wound, discard this condition or remove a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] token from here to prevent that wound.
When you play this minion, you may spot a Nazgûl to add a threat. The Free Peoples player may make you wound a companion to prevent this. '''Skirmish:''' Remove a threat to make this minion strength +3.
When you play this possession, you may add a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token here. '''Regroup:''' Remove 4 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] tokens from here to place a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card from your discard pile on the top of your draw deck.
When you play this, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to randomly reveal a site from the Free Peoples player’s adventure deck. Note its cardtitle. Each site on the adventure path with the same card title as the selected site loses its gametext.
While the Ring-bearer is assigned to a skirmish, each minion skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion loses '''hunter''' and is unable to gain hunter. '''Skirmish:''' Exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to make that companion gain '''hunter 1''' until the start of the regroup phase.
While you can spot a mounted [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men cannot take wounds (except during skirmishes).
While you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard, each companion who has resistance 6 or more is strength +1.
While you can spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion, this card is twilight cost -3. The Free Peoples player may not look at or reveal cards in any Shadow player’s hand.
Wound 3 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] archers to exhaust a companion.
Wound a character skirmishing a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. If the fellowship is at a battleground site, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound that character again.
Search
Lore:
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(41)
·
"Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta!" (3)
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"...and the sword of Elendil filled Orcs and Men with fear...." (2)
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"It has been Remade." (2)
Other values:
"'...where the warg howls, there also the orc prowls.'"
"'But I still feel that they are looking at me, or thinking about me: making some other plan, perhaps.'"
"'You'll keep an eye on Frodo, won't you?'"
"...mûmakil were bellowing as they were goaded to war."
"...renewed shall be the blade that was broken."
"Grond! Grond! Grond! Grond! Grond! Grond!"
"The old that is strong does not wither; Deep roots are not reached by the frost."
"The Sword of Elendil was forged anew by Elvish smiths... for Aragorn son of Arathorn was going to war upon the marches of Morder."
"The wolves of Isengard will return."
"They'll be in the city in two days. You're outnumbered, Aragorn."
"This is not a defeat. We will return."
"This order does not come from me. It comes from the king. He signed it this morning."
"Until at last our toil be past/ our journey done, our errand sped."
An Easterling shield covers almost the entire body.
As deadly as the Southron arrows, their polearms cut a whirling swath through their enemies.
Bigger and stronger wargs were ridden into battle.
Boromir wouldn't fail the other Hobbits as he had Frodo.
Defeating an Uruk with a broad-bladed sword is not easily done.
Defenders on the walls made perfect targets for the Isengard crossbowmen.
Destruction sometimes brings new opportunities.
Dwarven smiths created weaponry of all sizes and styles.
Each turn was guarded by Púkel-men stones with their huge, clumsy arms folded across their round bellies.
Gimli's axe-work on the Amon Hen hewed a mighty path through the Uruk-hai.
Gollum stalked the Ring-bearer over many leagues, awaiting the right opportunity to strike.
In times of war, the beauty of the walls matters little.
Long handled and heavy, a single powerful swing of this weapon could cleave through even some of the thickest armor.
Now left alone, it stopped before its foe. With a snarl it pulled back the bow, ready to deliver the last blow.
Of the Wizards, it was Gandalf that chose no home.
Resiliency is bred into the fighting Uruk-hai.
Southron archers know that they must press through their exhaustion to win the battle.
The dark Dunlendings called their fair-haired enemies from Rohan “Strawheads.”
The defenses of Minas Tirith were daunting, but the siegecraft of the Orcs was equal to the challenge.
The doors of Minas Tirith were meant to keep out more than Orcs.
The Dwarves are as hard and stalwart as the lands in which they've made their homes.
The Southrons fight with tactics the men of Gondor have never before seen.
To many he was known as the swift.
Volleys from Southron bows are deadly in large numbers.
Where volleys of Orcish arrows fly, the defenders of the West fall.
With each fallen defender, the morale of the attacking army rose.
“...and stood like towers of defence....”
“...and the black serpent foundered.”
“...the Nazgûl turned and fled, and vanished into Mordor's shadows....”
“And no regurgitation!”
“Big as a house, much bigger than a house, it looked to him, a grey-clad moving hill.”
“But wherever the mûmakil came there the horses would not go, but blenched and swerved away....”
“He came to rest in the fern a few feet away, face downward, green arrow-feathers sticking from his neck below a golden collar.”
“He was... trying to recall every memory of his former journey in the Mines, and considering anxiously the next course that he should take....”
“Men cast from the saddle lay grovelling on the ground.”
“Southward beyond the road lay the main force of the Haradrim....”
“Suddenly the foremost Rider spurred his horse forward.”
“The hosts of Isengard roared, swaying this way and that, turning from fear to fear.”
“The Ring that hung upon its chain about his neck grew heavy, heavier than a great stone, and his head was dragged downwards.”
“The White Rider was upon them, and the terror of his coming filled the enemy with madness.”
“The wild men fell on their faces before him.”
“There was a flare of livid lightnings: forks of blue flame springing up from the tower and from the encircling hills into the sullen clouds.”
“They heard singing and coarse shouting. At first it seemed a long way off, but it drew nearer....”
“To them he was just one of the ‘attractions' at the party. Hence the excitement of the hobbit-children.”
“‘ are welcome here in days of war but our own folk....'”
“‘...but an honest fool he remains.'”
“‘...he blew the horn. But no help came. Only more orcs.'”
“‘...I will die as one of them.'”
“‘...ill news is an ill guest they say.'”
“‘...it is called Minas Morgul, the Tower of Sorcery.'”
“‘...she is very beautiful, and is going to be beautifuller still.'”
“‘...the memory of Lothlórien shall remain ever clear and unstained in your heart, and shall neither fade nor grow stale.'”
“‘...the Orcs have brought a devilry from Orthanc....'”
“‘...the world of Men, which We must rule.'”
“‘...we will bear Faramir, Steward of Gondor, to a place where he can sleep in peace....'”
“‘...where thy flesh shall be devoured....'”
“‘A guest-house shall be made ready: there you shall sleep, when you have eaten.'”
“‘All Wizards should have a Hobbit or two in their care... to teach them the meaning of humility!'”
“‘And we'll save the Precious, as we promised.... Then we'll pay everyone back!”
“‘Crumbs on his jacket. He took it. He took it!'”
“‘Do not stop until they are found!'”
“‘Even Sauron knows them not. They are older than he. Now I have walked there, but I will bring no report to darken the light of day.'”
“‘Go where you must go, and hope!'”
“‘Had I a host of Elves in armour of the Elder Days, it would avail little....'”
“‘He always turns up when things are darkest. Go on! Go on, White Rider! Gandalf! Gandalf!'”
“‘He leaped into the waters, but the Ring slipped from his finger as he swam...'”
“‘I have not passed through fire and death to bandy crooked words with a serving-man till the lightning falls.'”
“‘If we do not trust the strength of Men, then we trust to the victory of Sauron.'”
“‘Indeed my friends, none of you have any weapon that could hurt me.'”
“‘It was no ordinary storm. It is the ill will of Caradhras.'”
“‘Losto Caradhras, sedho, hodo, nuitho i ruith.'”
“‘Naked I was sent back – for a brief time, until my task is done. And naked I lay upon the mountain-top.'”
“‘One of them... got caught in a spray of some liquid fire and burned like a torch: a horrible sight.'”
“‘Radagast the Simple! Radagast the Fool!'”
“‘Ride now, ride now! Ride to Gondor!'”
“‘Rip them all down!'”
“‘Sméagol look after Master. Sméagol serve Master well!'”
“‘So fair. So cold. Like a morning of pale spring still clinging to winter's chill.'”
“‘Take them alive!'”
“‘Tell him there is no hope ahead. He should return to Edoras before the wolves of Isengard come there.'”
“‘The age of Men is over.'”
“‘The last host of the Eorlingas has ridden forth. It will not return without battle.'”
“‘The last thing written is in a trailing scrawl of elf-letters: they are coming.'”
“‘Theoden will honour your old alliance and come with a mighty army.'”
“‘There are some things that I must see to....'”
“‘There never was much hope....'”
“‘They are blasting breaches in it.'”
“‘We allow no strangers to spy out the secrets of the Naith. Few indeed are permitted even to set foot there.'”
“‘We fought far under the living earth, where time is not counted.'”
“‘We may join with that Power.'”
“‘We will fight for you!'”
“‘What about second breakfast?'”
“‘Yet I make my tale twenty at the least. But that is only a few leaves in a forest.'”
“‘“Oft hope is born, when all is forlorn.”'”
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D
Data:A Fool (8C14)/Data
Data:A Host Avails Little (1U251)/Data
Data:Alatar Deceived (13R78)/Data
Data:Alliance Reforged (4R58)/Data
Data:Anduril, Flame of the West (7R79)/Data
Data:Anduril, King's Blade (7R80)/Data
Data:Anduril, Sword That Was Broken (17R27)/Data
Data:Anduril, Sword That Was Broken (17RF5)/Data
Data:Arrows Thick in the Air (4U110)/Data
Data:Balin Avenged (17R2)/Data
Data:Beast of War (17U40)/Data
Data:Beorn, Skin-Changer (31HH13)/Data
Data:Berserker Torch (12U136)/Data
Data:Between Nazgul and Prey (8R67)/Data
Data:Beyond All Darkness (8R68)/Data
Data:Black Dart (8U69)/Data
Data:Bombur, Chief Cook (30S7)/Data
Data:Bound By Rage (6C1)/Data
Data:Broken Heirloom (12U138)/Data
Data:Caradhras Has Not Forgiven Us (1R123)/Data
Data:Cast Out (12R108)/Data
Data:Celebring, Elven-smith (18R7)/Data
Data:Corsair Halberd (18U63)/Data
Data:Crown of Gondor (18O3)/Data
Data:Crown of Gondor (18R41)/Data
Data:Crown of Gondor (18RF7)/Data
Data:Dark Fell About Him (13R178)/Data
Data:Dawn Take You All! (30P24P)/Data
Data:Dawn Take You All! (30S24)/Data
Data:Death to the Strawheads (4U8)/Data
Data:Decorated Barricade (15R58)/Data
Data:Deep in Thought (3C30)/Data
Data:Desperate Move (15R42)/Data
Data:Destroyed Homestead (15R76)/Data
Data:Driven Back (4R149)/Data
Data:Du Bekar! (32HF3)/Data
Data:Dwarven Skill (12C6)/Data
Data:Dwarven Song (31HE2)/Data
Data:Ents Marching (18C20)/Data
Data:Ever My Heart Rises (4R46)/Data
Data:Fall back to Helm's Deep (18R98)/Data
Data:Faramir, Captain of Ithilien (AFD) ()/Data
Data:Farewell to Lorien (11C19)/Data
Data:Final Triumph (18R115)/Data
Data:Fires and Foul Fumes (6R62)/Data
Data:Fleet of Corsair Ships (18R66)/Data
Data:Fool's Hope (7U35)/Data
Data:For Death and Glory (17U97)/Data
Data:Fortitude (11U185)/Data
Data:Fury of the White Rider (5R18)/Data
Data:G for Grand (11S32)/Data
Data:Gandalf, Stormcrow (0D17)/Data
Data:Gathering of the Three Rings (32HG22)/Data
Data:Gondor Still Stands (7R95)/Data
Data:Great Day, Great Hour (10R1)/Data
Data:Grond, Forged With Black Steel (18R82)/Data
Data:Grond, Hammer of the Underworld (8R103)/Data
Data:Guardian (12U50)/Data
Data:Habits of Home (11R165)/Data
Data:Hatred Rekindled (30P34P)/Data
Data:Hatred Rekindled (30S34)/Data
Data:Hatred Stirred (11U210)/Data
Data:Have Patience (4C93)/Data
Data:Have Patience (7C40)/Data
Data:Hearth and Hall (17U8)/Data
Data:Heavy Axe (15U7)/Data
Data:Herugrim, Sword of the Mark (7R236)/Data
Data:His Wrath Was Redoubled (31HH16)/Data
Data:Hollowing of Isengard (3R54)/Data
Data:Hunt Them Down! (1U126)/Data
Data:I Am Here (5R84)/Data
Data:I Will Go (7C105)/Data
Data:Into Dark Tunnels (4R95)/Data
Data:Last Gasp (15R84)/Data
Data:Lathspell (11U87)/Data
Data:Legions of Morgul (7R283)/Data
Data:Let Fly (13U19)/Data
Data:Library of Rivendell (V1 11)/Data
Data:Light the Beacons (7R43)/Data
Data:Line of Defense (8C63)/Data
Data:Little Golden Flower (15R148)/Data
Data:Lurtz's Sword, Mighty Longsword (15R163)/Data
Data:Mellon! (15U31)/Data
Data:Meneldor, Misty Mountain Eagle (17U22)/Data
Data:Mighty Steed (8U17)/Data
Data:Minas Morgul Answers (12U167)/Data
Data:Mithrandir, Mithrandir! (4C98)/Data
Data:Morgul Destroyer (7U190)/Data
Data:Morgul Patrol (0D24)/Data
Data:Moria Skirmishers (0D21)/Data
Data:Mountain Homestead (11U12)/Data
Data:Much-needed Rest (11C63)/Data
Data:Mumakil (8U64)/Data
Data:Narsil, Forged by Telchar (17R31)/Data
Data:Narsil, Forged by Telchar (17RF7)/Data
Data:New Fear (4R240)/Data
Data:No Business of Ours (2C44)/Data
Data:No Pauses, No Spills (12R10)/Data
Data:Not Alone (12U39)/Data
Data:Not Easily Avoided (18R32)/Data
Data:Oath Sworn (11R91)/Data
Data:Orc Bowmen (1R264)/Data
Data:Out of the High Airs (10R17)/Data
Data:Pallando Deceived (13U79)/Data
Data:Pavise (11C94)/Data
Data:Peace of Mind (7C46)/Data
Data:Poisonous Words (12R75)/Data
Data:Portico (15U67)/Data
Data:Prolonged Struggle (11C39)/Data
Data:Promise Keeping (8R24)/Data
Data:Protecting the Hall (11U149)/Data
Data:Questions That Need Answering (1R81)/Data
Data:Radagast Deceived (13R80)/Data
Data:Relentless Warg (17R89)/Data
Data:Roll of Thunder (4U99)/Data
Data:Rush of Steeds (11C157)/Data
Data:Saruman, Many-coloured Wizard (0D20)/Data
Data:Savage Warg (31HH25)/Data
Data:Saved From the Fire (8R20)/Data
Data:Seclusion (12U23)/Data
Data:Serving the Precious (7R70)/Data
Data:Shadow in the East (13R180)/Data
Data:Siegecraft (7C312)/Data
Data:Sleep, Caradhras (1C84)/Data
Data:Southron Bow (4R247)/Data
Data:Stern People (7R251)/Data
Data:Storming the Ramparts (12U103)/Data
Data:Streaming to the Field (8U78)/Data
Data:Task Was Not Done (4C102)/Data
Data:Terrible and Evil (7R50)/Data
Data:The Dead City (7R56)/Data
Data:The Eagles Are Coming (31HH14)/Data
Data:The Faithful Stone (18R50)/Data
Data:The Ring's Oppression (1C273)/Data
Data:These Are My People (5R41)/Data
Data:They Are Coming (1C196)/Data
Data:Threatening Warg (31B126)/Data
Data:Thrice Outnumbered (7U171)/Data
Data:Thror's Heirlooms (32HF10)/Data
Data:Trap Is Sprung (13R57)/Data
Data:Traveler's Homestead (13R42)/Data
Data:Treachery (18R76)/Data
Data:Turn of the Tide (5U20)/Data
Data:Two Eyes, as Often as I Can Spare Them (V1 17)/Data
Data:Uruk Bloodlust (1C144)/Data
Data:Vicious Warg (17C92)/Data
Data:Vicious Warg (31S261)/Data
Data:Volley Fire (4R209)/Data
Data:War Mumak (5R78)/Data
Data:War-Warg (30B161)/Data
Data:War-warg (5U64)/Data
Data:Warg (5C65)/Data
Data:Whirling Strike (4C260)/Data
Data:Whistling Death (11U104)/Data
Data:Wizardry Indeed (4U108)/Data
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