Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > Title : Eomer or The One Ring

Use the filters below to narrow your results.

Subset:
A (4) · L (1) · M (1) · O (2) · S (30) · W (1)
Revision:
ReleaseDate:
LanguageCode:
IsPhysical:
IsPlayable:
CollInfo:
IsUnique:
Title: (Click arrow to add another value)
Subtypes:
TwilightCost:
Strength:
StrengthMod:
Vitality:
VitalityMod:
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Block:
ShadowNum:
ArrowDir:
GameText:
None (2) · Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1) · Damage +1. Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. (1) · Damage +1. While the Ringbearer is assigned to a skirmish, Eomer is strength +3. Maneuver: If Eomer is mounted, exert him to make him defender +1 until the end of turn. (1) · Fellowship: Add 2 burdens to play a ring from your draw deck. Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (2) · Maneuver: Add a burden to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (1) · Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (4) · Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add 2 burdens instead. (1) · Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead. (1) · Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. (2) · Valiant. Damage +3. Fellowship: Exert Eomer to play a mount on him from your draw deck. Eomer is strength +2 for each wound on each minion he is skirmishing. At the start of your turn, you may heal a [ROHAN] ally. While you can spot a [ROHAN] man, Eomer is twilight cost -1. (1) · Valiant. Eomer is strength +2 for each wound on each minion he is skirmishing. (1) · Valiant. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) While you can spot a [ROHAN] Man, Eomer?s twilight cost is -1. Skirmish: Discard a [ROHAN] card from hand to make Eomer strength +2. (2) · Valiant. Hunter 2. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Skirmish: Discard a [ROHAN] card from hand to make Eomer strength +2. (1) · Valiant. When you play Eomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all [ROHAN] possessions revealed. Shuffle your draw deck. (1) · Valiant. When you play Eomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play each [ROHAN] possession revealed. Shuffle your draw deck. (1) · Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Fellowship: Play a [ROHAN] companion to take a [ROHAN] possession or [ROHAN] skirmish event into hand from your discard pile. (1) · Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Skirmish: Discard 3 cards from hand to make a [ROHAN] Man strength +2 for each wound on each minion in his or her skirmish. (1) · Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Skirmish:If you have initiative, discard 3 cards from hand to make Eomer strength +1 for each valiant companion you spot. (1) · While Eomer bears a mount, he is damage +1. While no other companion is assigned to a skirmish, Eomer is strength +1 for each other [ROHAN] companion you can spot. (3) · While wearing The One Ring, each time the bearer is about to take a wound, add a burden instead. Maneuver: Wear The One Ring until the regroup phase. Skirmish: Add a burden to make the Ring-bearer strength +3. (1) · While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase. (2) · While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase. (1) · While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. At the start of each turn, you may heal a [ROHAN] ally. (1) · While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Each time the fellowship moves, you may exert Eomer to return a minion to its owner's hand. (1) · While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Eomer is strength +2 for each wound on each minion he is skirmishing. (2) · While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Maneuver: If you can spot more minions than companions, exert Eomer to play a [ROHAN] companion from your draw deck. (2)
TaggedGameText:
None (4) · Damage +1.
While the Ring-bearer is assigned to a skirmish, Éomer is strength +3.
Maneuver: If Éomer is mounted, exert him to make him defender +1 until the end of turn. (1)
· Fellowship: Add 2 burdens to play a ring from your draw deck.
Maneuver: Exert bearer to wear The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (2)
· Maneuver: Add a burden to wear The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (1)
· Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (3)
· Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add two burdens instead. (1)
· Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase.
While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead. (1)
· Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead. (1) · Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. (2) · Valiant. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)
While you can spot a rohan Man, Éomer’s twilight cost is -1.
Skirmish: Discard a rohan card from hand to make Éomer strength +2. (3)
· Valiant. When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all rohan possessions revealed. Shuffle your draw deck. (2) · Valiant. While you can spot a rohan Man, Éomer’s twilight cost is –1.
Fellowship: Play a rohan companion to take a rohan possession or rohan skirmish event into hand from your discard pile. (1)
· Valiant. While you can spot a rohan Man, Éomer’s twilight cost is –1.
Skirmish: If you have initiative, discard 3 cards from hand to make Éomer strength +1 for each valiant companion you spot. (1)
· Valiant. While you can spot a rohan Man, Éomer’s twilight cost is –1. Skirmish: Discard 3 cards from hand to make a rohan Man strength +2 for each wound on each minion in his or her skirmish. (1) · Valiant.
Éomer is strength +2 for each wound on each minion he is skirmishing. (1)
· Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1) · While Éomer bears a mount, he is damage +1.
While no other companion is assigned to a skirmish, Éomer is strength +1 for each other rohan companion you can spot. (3)
· While wearing The One Ring, each time bearer is about to take a wound, add a burden instead.
Maneuver: Wear The One Ring until the regroup phase. Skirmish: Add a burden to make the Ring-bearer strength +3. (1)
· While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead.
Skirmish: Add a burden to wear The One Ring until the regroup phase. (1)
· While wearing The One Ring, the Ring–bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead.
Skirmish: Add a burden to wear The One Ring until the regroup phase. (2)
· While you can spot a rohan Man, Éomer's twilight cost is –1. Each time the fellowship moves, you may exert Éomer to return a minion to its owner's hand. (1) · While you can spot a rohan Man, Éomer’s twilight cost is -1.
At the start of each turn, you may heal a rohan ally. (1)
· While you can spot a rohan Man, Éomer’s twilight cost is -1.
Éomer is strength +2 for each wound on each minion he is skirmishing. (2)
· While you can spot a rohan Man, Éomer’s twilight cost is –1.
Maneuver: If you can spot more minions than companions, exert Éomer to play a rohan companion from your draw deck. (2)
FormattedGameText:
None (4) · '''Damage +1.''' While the Ring-bearer is assigned to a skirmish, Éomer is strength +3. '''Maneuver:''' If Éomer is mounted, exert him to make him '''defender +1''' until the end of turn. (1) · '''Fellowship:''' Add 2 burdens to play a ring from your draw deck. '''Maneuver:''' Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (2) · '''Maneuver:''' Add a burden to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (1) · '''Response:''' If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (3) · '''Response:''' If bearer is about to take a wound, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add two burdens instead. (1) · '''Response:''' If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead. (1) · '''Response:''' If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead. (1) · '''Response:''' If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. (2) · '''Valiant. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is -1. '''Skirmish:''' Discard a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] card from hand to make Éomer strength +2. (3) · '''Valiant.''' Éomer is strength +2 for each wound on each minion he is skirmishing. (1) · '''Valiant.''' When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possessions revealed. Shuffle your draw deck. (2) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is –1. '''Fellowship:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to take a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession or [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] skirmish event into hand from your discard pile. (1) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is –1. '''Skirmish:''' If you have initiative, discard 3 cards from hand to make Éomer strength +1 for each valiant companion you spot. (1) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is –1. '''Skirmish:''' Discard 3 cards from hand to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +2 for each wound on each minion in his or her skirmish. (1) · Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1) · While Éomer bears a mount, he is '''damage +1.''' While no other companion is assigned to a skirmish, Éomer is strength +1 for each other [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion you can spot. (3) · While wearing The One Ring, each time bearer is about to take a wound, add a burden instead. '''Maneuver:''' Wear The One Ring until the regroup phase. '''Skirmish:''' Add a burden to make the Ring-bearer strength +3. (1) · While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead. '''Skirmish:''' Add a burden to wear The One Ring until the regroup phase. (1) · While wearing The One Ring, the Ring–bearer gains '''hunter 3''', and each time he or she is about to take a wound in a skirmish, add a burden instead. '''Skirmish:''' Add a burden to wear The One Ring until the regroup phase. (2) · While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer's twilight cost is –1. Each time the fellowship moves, you may exert Éomer to return a minion to its owner's hand. (1) · While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is -1. At the start of each turn, you may heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally. (1) · While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is -1. Éomer is strength +2 for each wound on each minion he is skirmishing. (2) · While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is –1. '''Maneuver:''' If you can spot more minions than companions, exert Éomer to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion from your draw deck. (2)
PromoText:

Showing below up to 39 results in range #1 to #39.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)