Drilldown: CardReleases

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CardReleases > Title : Aragorn or Saruman

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None (2) · Aid - (1). (At the start of the maneuver phase, you may remove (1) to transfer this to a minion.) Each time bearer wins a skirmish, you may exert a companion. (1) · Aragorn is strength +1 for each [GONDOR] card that has a culture token on it. At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase. (2) · Aragorn is strength is +1 for each [GONDOR] card that has a culture token on it. At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more Defender +1 until the regroup phase. (1) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) · Damage +3. Fierce. Assignment: Exert Saruman to assign him to an unbound companion. Skirmish: Exert Saruman to make him strength +1. (1) · Defender +1. (1) · Each companion is resistance -1. Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an [URUK-HAI] minion. (1) · Each time an [URUK-HAI] hunter wins a skirmish, heal a different [URUK-HAI] minion. Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. (1) · Each [MEN] minion bearing a possession is strength +2. Skirmish: Exert Saruman to play a [MEN] possession from your discard pile. (1) · Fellowship. Ranger. While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish. (1) · Hunter 2. While you can spot 3 Free Peoples cultures, Aragorn is defender +1. While you can spot 2 Shadow cultures, Aragorn is defender +1. (2) · Knight. At the start of each fellowship phase, you may add (2) to heal another [GONDOR] companion. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet. (1) · Ranger. Each time a Free Peoples skirmish event is played, you may exert Aragorn to wound a minion he is skirmishing. (1) · Ranger. Each time the fellowship moves during the fellowship phase, remove (2). (1) · Ranger. Each time the fellowship moves, add (1). (2) · Ranger. Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot. (1) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Aragorn to make a hunter companion strength +1. (2) · Ranger. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn's. (2) · Ranger. Hunter 2. Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn. (1) · Ranger. Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (2) · Ranger. Triumph - At the start of the maneuver phase, you may wound a minion. (1) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) · Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [DUNLAND] Man you can spot. Skirmish: Exert Saruman to make a [DUNLAND] Man strength +2. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [ISENGARD] Orc twice. Shadow: Exert Saruman to play an [ISENGARD] possession from your discard pile. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman's Staff from your discard pile. (1) · Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice. (3) · Valiant. While the Ring-bearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1. (1) · Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1. (3) · When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture. (2) · When you play Aragorn, you may take an [elven] ally with a twilight cost of 2 or less into hand from your draw deck.Skirmish: Discard an [elven] skirmish event from hand to make Aragorn strength +2. (1) · While you cannot spot 4 threats, Aragorn is strength +1 for each threat. Regroup: Exert Aragorn twice to remove 3 threats. (1) · While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.While at a site bearing a weather, each [isengard] minion is strength +2.Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
TaggedGameText:
None (2) · Aid - twilight1. (At the start of the maneuver phase, you may removetwilight1 to transfer this to a minion.)
Each time bearer wins a skirmish, you may exert a companion. (1)
· Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · Defender +1. (1) · Fellowship. Ranger.
While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish. (1)
· Hunter 2.
While you can spot 3 Free Peoples cultures, Aragorn is defender +1.
While you can spot 2 Shadow cultures, Aragorn is defender +1. (1)
· Hunter 2.
While you can spot 3 Free Peoples cultures, Aragorn is defender +1.
While you can spot 2 Shadow cultures, Aragorn is defender +1. (1)
· Knight.
At the start of each fellowship phase, you may add twilight2 to heal another gondor companion. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2)
· Ramingo.
Manovra: Sforza Aragorn per renderlo Difensore +1 fino alla fase di raccolta. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Skirmish: Exert Aragorn to make a hunter companion strength +1. (2)
· Ranger. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)
Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn's. (3)
· Ranger.
Each time the fellowship moves during the fellowship phase, remove twilight2. (1)
· Ranger.
Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (2)
· Ranger. Triumph - At the start of the maneuver phase, you may wound a minion. (1) · Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet. (1) · Ranger. Each time a Free Peoples skirmish event is played, you may exert Aragorn to wound a minion he is skirmishing. (1) · Ranger. Each time the fellowship moves, add twilight1. (2) · Ranger.
Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot. (1)
· Skirmish: Remove an elven token to make a minion skirmishing Aragorn strength –3. Skirmish: Remove a dwarven token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a rohan token to wound a minion twice. (3) · Valiant.
While the Ring-bearer is assigned to a skirmish, each rohan companion gains hunter 1. (4)
· Waldläufer.
Manöver: Strenge Aragorn an, um ihm Verteidiger +1 bis zur Sammelphase zu machen. (1)
· Aragorn is strength +1 for each gondor card that has a culture token on it.
At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase. (3)
· Each men minion bearing a possession is strength +2.
Skirmish: Exert Saruman to play a men possession from your discard pile. (1)
· Each companion is resistance -1.
Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an urukhai minion. (1)
· Each time an urukhai hunter wins a skirmish, heal a different urukhai minion.
Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. (1)
· Saruman cannot be assigned to a skirmish.
While you can spot 6 companions, each minion gains hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1)
· Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1)
· Saruman may not be assigned to a skirmish.
Each time the fellowship moves, the Free Peoples player must exert a companion for each dunland Man you can spot. Skirmish: Exert Saruman to make a dunland Man strength +2. (1)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai are fierce.
Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time the fellowship moves, you may heal each isengard Orc twice.
Shadow: Exert Saruman to play an isengard possession from your discard pile. (1)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may discard a condition.
Shadow: Exert Saruman to play Saruman’s Staff from your discard pile. (1)
· When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture. (2) · When you play Aragorn, you may take an elven ally with a twilight cost of 2 or less into hand from your draw deck.
Skirmish: Discard an elven skirmish event from hand to make Aragorn strength +2. (1)
· While you cannot spot 4 threats, Aragorn is strength +1 for each threat.
Regroup: Exert Aragorn twice to remove 3 threats. (1)
· While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.
While at a site bearing a weather, each isengard minion is strength +2.
Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1)
· Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
FormattedGameText:
None (2) · '''Aid''' - [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. ''(At the start of the maneuver phase, you may remove''[[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] ''to transfer this to a minion.)'' Each time bearer wins a skirmish, you may exert a companion. (1) · '''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · '''Defender +1.''' (1) · '''Fellowship. Ranger.''' While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish. (1) · '''Hunter 2.''' While you can spot 3 Free Peoples cultures, Aragorn is '''defender +1'''. While you can spot 2 Shadow cultures, Aragorn is '''defender +1'''. (1) · '''Hunter 2.''' While you can spot 3 Free Peoples cultures, Aragorn is defender +1. While you can spot 2 Shadow cultures, Aragorn is defender +1. (1) · '''Knight.''' At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · '''Ramingo.''' '''Manovra:''' Sforza Aragorn per renderlo '''Difensore +1''' fino alla fase di raccolta. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert Aragorn to make a hunter companion strength +1. (2) · '''Ranger. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' '''Maneuver:''' Add a threat to exert a non-hunter minion with strength less than Aragorn's. (3) · '''Ranger.''' Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot. (1) · '''Ranger.''' '''Maneuver:''' Exert Aragorn to make him '''defender +1''' until the regroup phase. (2) · '''Ranger.''' Each time the fellowship moves during the fellowship phase, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Ranger.''' '''Triumph -''' At the start of the maneuver phase, you may wound a minion. (1) · '''Ranger.''' At the start of each of your turns, you may heal another companion who has the Aragorn signet. (1) · '''Ranger.''' Each time a Free Peoples skirmish event is played, you may exert Aragorn to wound a minion he is skirmishing. (1) · '''Ranger.''' Each time the fellowship moves, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Skirmish:''' Remove an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token to make a minion skirmishing Aragorn strength –3. '''Skirmish:''' Remove a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token to heal a Dwarf. '''Regroup:''' If Aragorn is mounted, remove a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token to wound a minion twice. (3) · '''Valiant.''' While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion gains '''hunter 1'''. (4) · '''Waldläufer.''' '''Manöver:''' Strenge Aragorn an, um ihm '''Verteidiger +1''' bis zur Sammelphase zu machen. (1) · Aragorn is strength +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card that has a culture token on it. At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more '''defender +1''' until the regroup phase. (3) · Each companion is resistance -1. '''Skirmish:''' Exert Saruman to discard a condition borne by a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) · Each time an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter wins a skirmish, heal a different [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. '''Skirmish:''' Exert Saruman twice to make a companion lose the '''hunter''' keyword until the start of the regroup phase. (1) · Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion bearing a possession is strength +2. '''Skirmish:''' Exert Saruman to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your discard pile. (1) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains '''hunter 2'''. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · Saruman cannot be assigned to skirmish an unwounded character. While you can spot 6 companions, all minions gain hunter 2. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man you can spot. '''Skirmish: '''Exert Saruman to make a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man strength +2. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. '''Shadow:''' Exert Saruman to play Saruman’s Staff from your discard pile. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc twice. '''Shadow:''' Exert Saruman to play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] possession from your discard pile. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are '''fierce.''' '''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) · When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture. (2) · When you play Aragorn, you may take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally with a twilight cost of 2 or less into hand from your draw deck. '''Skirmish''': Discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] skirmish event from hand to make Aragorn strength +2. (1) · While you cannot spot 4 threats, Aragorn is strength +1 for each threat. '''Regroup:''' Exert Aragorn twice to remove 3 threats. (1) · While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish. While at a site bearing a weather, each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is strength +2. '''Response''': If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
Lore:
None (14) · "'He has claimed lordship over all this land...'" (1) · "'I gave Hope to the Dúnedain, I have kept no hope for myself.'" (1) · "'I gave you the chance of aiding me willingly, but you have elected the way of pain.'" (1) · "'No enemy has yet taken the Hornburg. Depart, or not one of you will be spared.'" (4) · "'Now come the days of the King, and may they be blessed while the thrones of the Valar endure!'" (1) · "A new power is rising. Its victory is at hand." (1) · "Einsame Männer sind wir, Waldläufer in der Wildnis, Jäger – aber gejagt haben wir immer die Diener des Feindes...“ (1) · "In his eyes gleamed a light...." (1) · "Take back what they stole from you!" (1) · Hunters Design-a-Card contest entry
Submitted by "Deathbymonkeys" (1)
· Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1)
· “'We travel light. Let's hunt some Orc.'” (1) · “...in spite of the heat of the room he wore a hood that overshadowed his face; but the gleam of his eyes could be seen as he watched the hobbits.” (2) · “Ride out with me. Ride out and meet them.” (2) · “The skill of the Elves can reforge the sword of Kings, but only you have the power to wield it.” (1) · “Thus came Aragorn, son of Arathorn, Elessar....” (3) · “‘...his hood was cast back, and his dark hair was blowing in the wind, a light was in his eyes: a king returning from exile in his own land.'” (1) · “‘...I know all the lands between the Shire and the Misty Mountains, for I have wandered over them for many years.'” (1) · “‘...this is the hour when we draw swords together.'” (2) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘Forty leagues and five you have measured ere the fourth day is ended! Hardy is the race of Elendil!'” (1) · “‘He turned from that path a long time ago. He has chosen exile....'” (1) · “‘I see... I look foul and feel fair. Is that it?'” (1) · “‘I will follow the Orcs...'” (3) · “‘Lonely men are we, Rangers of the wild, hunters – but hunters ever of the servants of the Enemy....'” (1) · “‘Now come the days of the King, and may they be blessed while the thrones of the Valar endure!'” (1) · “‘Sauron fears you, Aragorn, he fears what you may become.'” (1) · “‘Siamo uomini solitari, Raminghi delle zone selvagge, cacciatori – ma ostinati cacciatori dei servi del Nemico...'” (1) · “‘There will be no dawn for Men.'” (2) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)

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