Drilldown: CardReleases

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CardReleases > Subtypes : Mount or Standard

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Shadowfax (7) · Firefoot (4) · The Prancing Pony (4) · Cavern Entrance (3) · Asfaloth (3) · Anduin Banks (3) · Trollshaw Forest (3)
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None (6) · Bearer must be a [GANDALF] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. Fellowship: Add a threat to remove a burden. (3) · Bearer must a warg-rider. Response: If a skirmish special abiliy is used in a skirmish involving bearer, exert bearer to cancel that action. (2) · Underground. Skirmish special abilities cannot be used. (2) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) · To play, discard 2 cards from hand. Bearer must be a Nazgul. Bearer is fierce. (2) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · Forest. No more than 1 minion can be assigned to each skirmish. (2) · Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Dwelling. Shadow: Play a Nazgul to discard a condition from play. (2) · Bearer must be a [ROHAN] Man. If bearer is Eomer, he is defender +1. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) · Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) · Bearer must be a Nazgul. If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2) · Wounds cannot be prevented or healed. Burdens cannot be removed. (2) · Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2)
 
TaggedGameText:
Bearer must be a gandalf Wizard.
Discard all other possessions on bearer and bearer may not bear a hand weapon.
Fellowship: Add a threat to remove a burden. (3)
· Wounds cannot be prevented or healed. Burdens cannot be removed. (2) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · Underground. Skirmish special abilities cannot be used. (2) · Bearer must be a rohan Man.
If bearer is Éomer, he is defender +1.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2)
· Forest. No more than 1 minion can be assigned to each skirmish. (2) · Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) · Dwelling. Shadow: Play a Nazgûl to discard a condition from play. (2) · Underground. The twilight cost of the first hunter minion played each Shadow phase is –2. (2) · Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) · To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce. (2) · River. When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2) · Bearer must be a warg-rider.
Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2)
· River. When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2) · Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) · Bearer must be a Nazgûl.
If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2)
· Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2)
 
FormattedGameText:
Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. '''Fellowship:''' Add a threat to remove a burden. (3) · Wounds cannot be prevented or healed. Burdens cannot be removed. (2) · '''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2) · '''Fellowship:''' Add a burden to play Aragorn from your draw deck. (2) · '''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) · '''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (2) · Bearer must be a '''warg-rider.''' '''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2) · '''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (2) · '''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) · '''Forest.''' No more than 1 minion can be assigned to each skirmish. (2) · To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce. (2) · '''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2) · '''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · Bearer must be a Nazgûl. If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2) · '''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2) · '''Underground.''' Skirmish special abilities cannot be used. (2) · '''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced. (2) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. If bearer is Éomer, he is '''defender +1.''' At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2)
 
Lore:
None (260) · "There are no horses like those that are bred in that great vale between the Misty Mountains and the White." (3) · “Their horses were of great stature, strong and clean-limbed; their grey coats glistened, their long tails flowed in the wind....” (2)
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