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Drilldown: CardReleases
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CardReleases
> Subtypes
:
Hobbit
or
Uruk-hai
Use the filters below to narrow your results.
ID:
BaseCardID:
Subset:
A (11)
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D (1)
·
M (4)
·
S (263)
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W (4)
Revision:
None
(283)
ReleaseDate:
None
(283)
LanguageCode:
EN (283)
IsPhysical:
No (20)
·
Yes (263)
IsPlayable:
No (12)
·
Yes (271)
CollInfo:
None
(283)
IsUnique:
No (155)
·
Yes (128)
Title:
Frodo (18)
·
Sam (18)
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Pippin (16)
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Merry (15)
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Bilbo (12)
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Lurtz (9)
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Shagrat (3)
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Farmer Maggot (3)
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Uglúk (2)
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Uruk Zealot (2)
·
Rosie Cotton (2)
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Uruk-hai Raiding Party (2)
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Fredegar Bolger (2)
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Sentry Uruk (2)
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Uruk Rogue (2)
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Covetous Uruk (2)
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Mauhúr (2)
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White Hand Attacker (2)
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Brawling Uruk (2)
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Uruk Blitz (2)
Other values:
Advance Uruk Patrol
Advancing Horde
Advancing Uruk
Army of Isengard
Army of Uruk-hai
Assault Commander
Assault Denizen
Band of Uruk Bowmen
Barbaric Uruk
Berserk Butcher
Berserk Rager
Berserk Savage
Berserk Slayer
Bloodthirsty Uruk
Bounder
Breeding Pit Conscript
Cavern Denizen
Charging Uruk
Chasing Uruk
Cirith Ungol Guard
Cirith Ungol Patroller
Cirith Ungol Sentinel
Cirith Ungol Sentry
Crushing Uruk
Determined Uruk
Elite Crossbowmen
Entranced Uruk
Feral Uruk
Filibert Bolger
Following Uruk
Force of Uruk-hai
Furious Uruk
Griffo Boffin
Hobbit Farmer
Hobbit Party Guest
Hounding Uruk
Hunting Uruk
Intimidating Uruk
Invincible Uruk
Isengard Infiltrator
Lieutenant of Orthanc
Lookout Uruk
Master Proudfoot
Melilot Brandybuck
Merciless Berserker
Merciless Uruk
Murderous Uruk
Old Noakes
Orthanc Assassin
Orthanc Berserker
Orthanc Champion
Orthanc Warrior
Overpowering Uruk
Patrol of Uruk-hai
Pursuing Uruk
Ranged Commander
Relentless Uruk
Ruthless Uruk
Searching Uruk
Seeking Uruk
Sentinel Uruk
Squad of Uruk-hai
Suppressing Uruk
Swarming Uruk
Ted Sandyman
The Gaffer
Tolman Cotton
Tracking Uruk
Troop of Uruk-hai
Tyrannical Uruk
Uruk Aggressor
Uruk Assault Band
Uruk Besieger
Uruk Brood
Uruk Captain
Uruk Cavern Striker
Uruk Chaser
Uruk Common
Uruk Crossbow Troop
Uruk Crossbowman
Uruk Decimator
Uruk Defender
Uruk Desecrator
Uruk Distractor
Uruk Dominator
Uruk Engineer
Uruk Fanatic
Uruk Fighter
Uruk Follower
Uruk Foot Soldier
Uruk Guard
Uruk Hunter
Uruk Infantry
Uruk Invader
Uruk Lieutenant
Uruk Messenger
Uruk Outrider
Uruk Pikeman
Uruk Plains Runner
Uruk Pursuer
Uruk Rager
Uruk Raider
Uruk Ravager
Uruk Rear Guard
Uruk Regular
Uruk Reserve
Uruk Runner
Uruk Sapper
Uruk Savage
Uruk Scout
Uruk Searcher
Uruk Seeker
Uruk Shaman
Uruk Slaughterer
Uruk Slayer
Uruk Soldier
Uruk Spy
Uruk Stalker
Uruk Stormer
Uruk Tactician
Uruk Trooper
Uruk Vanguard
Uruk Veteran
Uruk Village Assassin
Uruk Village Rager
Uruk Village Stormer
Uruk Warrior
Uruk-hai Band
Uruk-hai Berserker
Uruk-hai Guard
Uruk-hai Healer
Uruk-hai Horde
Uruk-hai Marauder
Uruk-hai Mob
Uruk-hai Patrol
Uruk-hai Scout
Uruk-hai Troop
Vicious Uruk
Vigilant Uruk
Watchman Uruk
Westfarthing Businessman
White Hand Aggressor
White Hand Berserker
White Hand Butcher
White Hand Captain
White Hand Destroyer
White Hand Enforcer
White Hand Exorciser
White Hand Guard
White Hand Intruder
White Hand Invader
White Hand Legion
White Hand Marchers
White Hand Marshal
White Hand Mystic
White Hand Scout
White Hand Sieger
White Hand Slayer
White Hand Taskmaster
White Hand Traveler
White Hand Trooper
White Hand Uruk
White Hand Vanquisher
White Hand Veteran
White Hand Warrior
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Subtitle:
None
(173)
·
Steadfast Friend (3)
Other values:
Aged Ring-bearer
Barmaid
Bearer of Great Need
Bearer of Things Burgled
Brave Decoy
Captain of Cirith Ungol
Chaser of Rascals
Chief's Men's Ally
Collector of Treasures
Courteous Halfling
Distant Relative of Bilbo
Expert Burglar
Faithful Companion
Farmer of Bywater
Fatty
Frenzied Fighter
Friend to Frodo
Friend to Sam
Frodo's Gardener
From O'er the Brandywine
Great Elf Warrior
Guard of Minas Tirith
Halfling Hunter
Hastiest of All
Hobbit of Some Intelligence
Hobbit of the Marish
Hobbiton Lass
Hope of Free Peoples
Horticulturalist
Impatient Hobbit
In the Bloom of Health
Innocent Traveler
Just a Nuisance
Learned Guide
Little Master
Lover of Trees
Loyal Companion
Loyal Friend
Master in Riddles
Master of the Precious
Melancholy Hobbit
Merry Dancer
Minion of the White Wizard
Mr. Took
Mr. Underhill
Needer of Vittles
Nice Sensible Hobbit
Noble Warrior
Now Perfected
Of Bag End
Of Bagshot Row
Of Buckland
Of Tuckborough
Old Bilbo's Heir
Patrol Leader
Proper Poet
Protected by Many
Purveyor of Wisdoms
Relentless Hunter
Reliable Companion
Reluctant Adventurer
Resilient Captain
Resolute Friend
Resolute Halfling
Resolute Hobbit
Retired Adventurer
Rohirrim Squire
Sam's Father
Samwise the Brave
Servant of Isengard
Servant of Saruman
Son of Drogo
Son of Hamfast
Swordthain
Sworn to Service
The Short One
The Tall One
Tired Traveller
Tower Captain
Ugly Fellow
Uncouth Fellow
Unquenchable Hobbit
Wearer of Black and Silver
Weary From the Journey
Well-spoken Gentlehobbit
Wicked Masster!
Wily Rascal
Woolly-footed Rascal
Search
Subtypes:
(Click arrow to add another value)
None
·
Man
·
Support Area
·
Orc
·
Standard
· Uruk-hai ·
Skirmish
·
Hand Weapon
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Nazgul
·
Elf
· Hobbit ·
Dwarf
·
Wizard
·
Maneuver
·
Mount
·
Fellowship
·
Shadow
·
Regroup
·
Ranged Weapon
·
Response
Other values:
Archery
Armor
Assignment
Balrog
Bird
Box
Bracers
Brooch
Cloak
Creature
Crow
Dragon
Eagle
Ent
Gauntlets
Half-troll
Helm
Maia
Palantir
Phial
Pipe
Ring
Sanctuary
Shield
Site
Spider
Staff
Tree
Troll
Wraith
Search
TwilightCost:
None
(21)
·
1 - 2 (47)
·
2 - 3 (54)
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3 - 4 (53)
·
4 - 10 (108)
Strength:
1 - 3 (14)
·
3 - 6 (91)
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6 - 8 (29)
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8 - 10 (79)
·
10 - 17 (70)
StrengthMod:
None
(283)
Vitality:
1 (10)
·
2 (109)
·
3 (79)
·
4 (85)
VitalityMod:
None
(283)
SiteNum:
None
(83)
·
1 (11)
·
2 (2)
·
3 (2)
·
5 (180)
·
6 (5)
SiteNumMod:
None
(283)
Resistance:
None
(222)
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5 - 8 (17)
·
8 - 10 (26)
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10 - 12 (18)
ResistanceMod:
None
(283)
CanBearRing:
None
(200)
·
No (67)
·
Yes (16)
Signet:
Aragorn (12)
·
Frodo (16)
·
Gandalf (13)
·
None (241)
·
Theoden (1)
Block:
None (283)
ShadowNum:
None
(283)
ArrowDir:
None (283)
GameText:
Damage +1. (6)
·
Ring-bearer (resistance 10). The cost of each artifact, possession, and [SHIRE] tale played on Frodo is -1. (3)
·
Damage +1. The twilight cost of this minion is -1 for each site you control. (3)
·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (3)
Other values:
Add 1 to the number of Ents you can spot. Maneuver: Discard 2 pipeweed cards from play to remove a burden.
Add 1 to the number of Ents you can spot. Regroup: Exert Merry to place a pipeweed from your discard pile beneath your draw deck.
Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. Damage +1.
Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion.
Archer. Damage +1. While you control a site, the minion archery total is +1.
Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. When you play this minion, you may place an [ISENGARD] token on a machine.
Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this.
At the start of each of your turns, heal this ally. Fellowship: Exert this ally to heal another Hobbit ally whose home is site 1.
Burglar. Bilbo cannot be overwhelmed by Gollum unless his strength is tripled. Response : If Bilbo wins a skirmish, reconcile your hand (limit once per turn).
Burglar. Each time Bilbo wins a skimirsh, you may draw 3 cards. Skirmish: Discard 2 cards from hand to make Gollum strength -2 (limit -4).
Burglar. Each time Bilbo wins a skirmish, you may draw 3 cards and then discard 2 cards from hand. Skirmish: Add 2 doubts to cancel a skirmish involving Gollum.
Burglar. While skirmishing Gollum, Bilbo is strength +2. Each time Bilbo wins a skirmish, you may take a Free Peoples artifact into hand from your draw deck.
Damage +1 (or damage +2 if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is fierce.
Damage +1(or damage +2 while you control a site).
Damage +1. A character skirmishing this minion does not gain strength bonuses from weapons.
Damage +1. Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this.
Damage +1. Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
Damage +1. Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
Damage +1. Assignment: Make the Free Peoples player assign this minion to an unwounded companion.
Damage +1. At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
Damage +1. At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
Damage +1. At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
Damage +1. At the start of the maneuver phase, you may spot another [URUK-HAI] minion and remove 3 [URUK-HAI] tokens to take control of a site or discard a follower.
Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice.
Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8.
Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion.
Damage +1. Each character skirmishing this minion looses all strength bonuses from weapons.
Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
Damage +1. Each time a companion is killed in a skirmish involving an [URUK-HAI] minion, you may discard any number of cards from hand to draw the same number of cards.
Damage +1. Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength -2 until the regroup phase.
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number.
Damage +1. Each time Shagrat loses a skirmish, you may exert a character.
Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another [URUK-HAI] card to make the Free Peoples player draw a card instead.
Damage +1. Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove (2) or discard this minion.
Damage +1. Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
Damage +1. Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his draw deck.
Damage +1. Each time this minion wins a skirmish, you may control a site.
Damage +1. Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.
Damage +1. Each unbound companion is resistance -2 for each wound he or she has.
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases).
Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) The roaming penalty for each [URUK-HAI] minion you play is -1.
Damage +1. If there are at least 3 cards in the dead pile, this minion is fierce.
Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time your [URUK-HAI] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Possessions borne by this minion cannot be discarded by Free Peoples cards.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish.
Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase.
Damage +1. Maneuver: Remove (2) to heal an Uruk-hai.
Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
Damage +1. Maneuver: Spot 5 companions to make this minion fierce until the regroup phase.
Damage +1. Maneuver: Spot 6 companions to make this minion fierce until the regroup phase.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you cannot spot another [URUK-HAI] minion, discard this minion.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you play this minion, you may discard a card from hand to draw a card.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect.
Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound.
Damage +1. Shadow: Exert this minion and spot a Free Peoples condition to make an unbound companion resistance -1 for each card that has the same card title as that condition.
Damage +1. Shadow: Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
Damage +1. Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
Damage +1. Shadow: Remove (1) and exert Uruk Captain to play an Uruk-hai from your discard pile.
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1.
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2.
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2.
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase.
Damage +1. Skirmish: If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another [URUK-HAI] minion.
Damage +1. Skirmish: Remove (1) to make this minion strength +1 (limit +3).
Damage +1. Skirmish: Remove (2) to make this minion strength +1 for each other Uruk-hai you spot.
Damage +1. Skirmish: Spot 2 other [URUK-HAI] minions and remove (2) to make this minion strength +1 and damage +1.
Damage +1. Skirmish: Spot a Free Peoples player?s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.
Damage +1. The fellowship's current site gains battleground.
Damage +1. This minion is strength +1 for each Free Peoples culture token you can spot.
Damage +1. This minion is strength +1 for each other Uruk-hai you can spot.
Damage +1. This minion is strength +1 for each other [URUK-HAI] minion you can spot.
Damage +1. This minion is strength +1 for each possession you spot.
Damage +1. This minion is strength +1 for each site you control.
Damage +1. This minion is strength +1 for each wound on a character in its skirmish.
Damage +1. This minion is strength +2 for each site you control.
Damage +1. This minion is twilight cost -1 for each companion who has resistance 2 or less.
Damage +1. To play, remove 2 threats.
Damage +1. To play, spot an Uruk-hai. Menace - When you play this minion, it becomes fierce.
Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds.
Damage +1. To play, spot an [URUK-HAI] minion and you must control a site.
Damage +1. To play, spot an [URUK-HAI] minion.
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
Damage +1. Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1.)
Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance -2 until the end of the turn.
Damage +1. When you play this minion at a battleground site, you may draw a card.
Damage +1. When you play this minion, exert a companion for each site you control.
Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile.
Damage +1. When you play this minion, you may heal an [URUK-HAI] minion.
Damage +1. When you play this minion, you may liberate a site to add (X) where X is the Shadow number of the liberated site.
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck.
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1. When you play this minion, you may spot Saruman to add (2).
Damage +1. When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship's current site gains that keyword until the end of the turn.
Damage +1. When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost -2.
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce.
Damage +1. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +4.
Damage +1. While at a battleground, this minion is strength +2.
Damage +1. While the fellowship is at a forest site, the fellowship archery total is -1. Each [ELVEN] companion skirmishing this minion is strength -2.
Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4.
Damage +1. While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
Damage +1. While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [URUK-HAI] minion cannot take wounds.
Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is damage +1.
Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
Damage +1. While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
Damage +1. While you can spot 3 possessions, this minion is fierce.
Damage +1. While you can spot a companion of strength 10 or more, this minion is strength +2. Regroup: Exert 4 [URUK-HAI] minions (or discard 3 [URUK-HAI] minions) to take control of a site.
Damage +1. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [URUK-HAI] minion, you may take control of a site.
Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
Damage +1. While you can spot a weather condition, this minion is strength +3.
Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Damage +1. While you can spot another [URUK-HAI] minion assigned to a skirmish, this minion cannot take wounds.
Damage +1. While you control a site, this minion cannot take wounds, except during the skirmish phase.
Each time a companion with the Frodo signet wins a skirmish, you may exert Sam or add a burden to heal that companion.Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Each time a Shadow card makes you discard a card from hand, you may also discard a minion or Shadow condition.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Each time you play a [shire] ally, you may add (1) to draw a card.
Each [SHIRE] follower is twilight cost -1. Skirmish: If Pippin is skirmishing?a hunter minion, exert the Ring-bearer to make Pippin strength +2.
Fellowship. Pippin is strength +1 for each tale you can spot.
Fellowship. Ring-bearer. Ring-bound. While you cannot spot 4 threats, Shadow cards cannot discard cards from your hand or from the top of your draw deck.
Fellowship. Ring-bound. While Sam bears The One Ring, he is resistance -4. While you can spot 3 [SHIRE] companions, Sam is strength +2. Response: If Frodo dies, make Sam the Ring-bearer.
Fellowship. Skirmish: If Merry is not assigned to a skirmish, take 2 [SHIRE] cards from your discard pile and remove them from the game to make a companion strength +2.
Fellowship: Exert Bilbo and discard a tale to discard a Shadow condition from an opponent's support area.
Fellowship: Exert Bilbo to shuffle a [SHIRE] card from your discard pile into your draw deck.
Fellowship: Exert Farmer Maggot to heal Merry or Pippin.
Fellowship: Exert Merry to play Farmer Maggot from your draw deck.
Fellowship: Exert Sam to remove a burden. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Fellowship: Exert The Gaffer to heal Frodo or Sam.
Fellowship: If the twilight pool has fewer than 3 twilight tokens, add (2) to reveal the top 3 cards of your draw deck. Take all [SHIRE] cards revealed into hand and discard the rest.
Fellowship: Play Bill the Pony from your draw deck. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Fellowship: Play Gandalf or Aragorn; his twilight cost is -2.
Fierce. During a fierce skirmish involving this minion, it gains hunter 4.
Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this minion wins a skirmish, you may spot 4 hunters (or Ugluk) to control a site.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Assignment: Exert Mauhur to assign him to a non-hunter character (except the Ring-bearer).
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Skirmish: Exert this minion to make an [URUK-HAI] hunter minion strength +2.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). When you play this minion, you may spot another [URUK-HAI] minion to add a threat for each Free Peoples culture you can spot.
Fierce. Hunter 1. Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) At the start of each skirmish involving Ugluk, each non-hunter skirmishing Ugluk must exert.
Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
Fierce. This minion gains hunter 3 for each site you control.
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish.
Fierce. While this minion is assigned to a skirmish, each hunter character is strength +1.
Fierce. While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events may not be played in those companions skirmishes.
For each other unbound companion assigned to a skirmish, Merry is strength +2.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Hunter 6 (While skirmishing a non-hunter character, this character is strength +6.)
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a companion loses a skirmish involving an [URUK-HAI] minion, exert this minion to discard a possession borne by that companion.
Maneuver: Exert Sam twice to make him defender +1 until the regroup phase. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Maneuver: Liberate a site you control to make each [MEN] minion strength +2 until the regroup phase. Regroup: Exert Ted Sandyman to stack a [MEN] Man in play on a possession.
Regroup: Discard Merry to heal a [GANDALF] companion.
Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions.
Response: If a burden is about to be added by a Shadow card, exert Melilot to prevent that burden.
Response: If a burden is about to be added by a Shadow card, spot another Hobbit and exert Tolman Cotton to prevent that.
Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way.
Ring-bearer (resistance 10). At the start of each of your turns, you may heal a Hobbit ally.
Ring-bearer (resistance 10). Fellowship: Add a burden to play Smeagol from your discard pile.
Ring-bearer (resistance 10). Fellowship: Exert another companion who has the Frodo signet to heal Frodo.
Ring-bearer (resistance 10). Fellowship: Play a Ring-bound companion to remove a burden.
Ring-bearer (resistance 10). Ring-bound. Each time the fellowship moves, you may add (3) to remove a threat.
Ring-bearer (resistance 10). Ring-bound. Skirmish: At sites 6K to 8K, add 4 burdens to wound a minion skirmishing Frodo.
Ring-bearer (resistance 10). While you can spot 3 unbound companions, Shadow cards may not discard cards from your hand or from the top of your draw deck.
Ring-bearer (resistance 12).
Ring-bearer.
Ring-bearer. Ring-bound. At the start of the regroup phase, you may exert Frodo to make him gain muster until the end of the regroup phase. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Ring-bearer. Ring-bound. While skirmishing a minion of strength 8 or less, Frodo is strength +2.
Ring-bound. At the start of each skirmish involving Bilbo, you may exert him to take a [SHIRE] skirmish event into hand from your discard pile.
Ring-bound. Each other companion is resistance +1.
Ring-bound. Each time the fellowship moves, if the twilight pool has 2 or fewer twilight tokens, add 2 burdens or add (3). Regroup: Add a burden to play a [SHIRE] tale.
Ring-bound. Fellowship: If you have initiative, discard a card from hand to heal Sam. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. Fellowship: Play a Hobbit companion to remove a burden. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. Fellowship: Play Sam's Pack from your draw deck. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. Response: If a Shadow card is about to add any number of burdens, spot Frodo and exert Sam to prevent this. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. Sam is resistance +1 for each Hobbit you can spot. Regroup: Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play.
Ring-bound. Sam is strength +1 for each [SHIRE] companion you can spot. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Ring-bound. While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.
Ring-bound. While Sam bears the One Ring, he is resistance -4. Maneuver: If Sam is bearing a follower, exert him to heal another Hobbit. Response: If Frodo is killed, make Sam the Ring-bearer.
Ring-bound. While you can spot Frodo and Smeagol, Sam may not be overwhelmed unless is strength is tripled. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled. Skirmish: If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion.
Sam cannot be overwhelmed unless his strength is tripled. Each time the Free Peoples player assigns Rosie Cotton to a skirmish, add 2 burdens.
Sam is strength +1. Fellowship: Exert Rosie to heal Sam.
Skirmish: Add a burden to discard Pippin. Any Shadow player may remove (2) to prevent this.
Skirmish: Exert a Hobbit companion twice to cancel a fierce skirmish involving that Hobbit.
Skirmish: Exert Pippin to prevent a skirmishing [shire] companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet).
Skirmish: Exert the Ring-bearer to discard Merry. Any Shadow player may remove (2) to prevent this.
Skirmish: Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit's strength is tripled.
Skirmish: If Merry is not assigned to a skirmish, discard him to remove a [SAURON] Orc from a skirmish involving an unbound companion.
Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion.
Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 [ROHAN] possessions from your discard pile.
Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion.
Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice.
Skirmish: If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish.
Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2.
This companion is strength +1 for each [SHIRE] card that has a culture token on it.
This minion is damage +1 for each character in the dead pile.
To play, spot 2 companions with the Frodo signet. Fellowship: If the fellowship is at a sanctuary, exert Bilbo twice to play 2 items from your draw deck on [shire] companions.
To play, spot a [GONDOR] Man. Skirmish: Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification.
To play, spot a [ROHAN] companion. Skirmish: Discard 4 cards from hand to make Merry strength +2 for each [ROHAN] companion you spot.
To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card.
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2.
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1.
Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2.
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1.
Tracker. Fierce. Skirmish: Remove (2) to prevent an [ISENGARD] tracker from taking wounds.
Tracker. Fierce. The roaming penalty for each [ISENGARD] tracker you play is -2. While you can spot 2 [ISENGARD] trackers, Ugluk is strength +3. While you can spot 3 [ISENGARD] trackers, Ugluk is damage +1.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to add a burden.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.
Triumph - At the start of the fellowship phase remove 3 burdens. Response: If Frodo dies, make Sam the Ring-bearer (Resistance 5).
When you play Pippin, remove a burden or heal a companion.
When you play Pippin, remove a burden or wound from a companion.
While Farmer Maggot is at a dwelling or forest site, he is strength +4.
While Merry bears a follower, he is strength +2. Skirmish: If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2.
While Merry bears a weapon, he is strength +2.
While the fellowship is in region 1 and you can spot 2 other [SHIRE] companions, Fredegar Bolger is strength +3.
While this minion is at a battleground site, he gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
While this minion is at a battleground site, it is strength +1 and damage +1.
While this minion is at a battleground site, it is strength +2. While this minion is bearing a possession, it is damage +1.
While you can spot your site 1, this ally has the game text of that site. Fellowship: Exert this ally and spot opponent's site 1 to replace it with your site 1.
While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot.
Your opponent may not discard your [SHIRE] tales from play.
Search
TaggedGameText:
Ring-bound.
Ring-bearer
(resistance 10).
The cost of each artifact, possession, and
shire
tale played on Frodo is -1. (3)
FormattedGameText:
'''Ring-bound.''' '''Ring-bearer''' (resistance 10). The cost of each artifact, possession, and [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] tale played on Frodo is -1. (3)
Lore:
None
(23)
Other values:
"'...and there has been war between us for many months.'"
"'...we are going to do our best to help you against the Enemy.'"
"'Bring out your skulking king!'"
"'Don't turn me into anything... unnatural.'"
"'I think we may have made a mistake leaving the Shire, Pippin.'"
"'Neither are they counted amongst the very wise...'"
"'There has always been a Baggins in Bag End, and there always will be.'"
"'They have a blasting fire, and with it they took the wall.'"
"'This is no parley. You have nothing to say.'"
"'You can't touch me. I'm a friend o' Boss's. But he'll touch you all right, if I have any more of your mouth.'"
"'You must go - and therefore we must, too. Merry and I are coming with you.'"
"'You'll wish you were back here with me before this time tomorrow.'"
"'You've got no guts outside your own sties.'"
"...the West is no longer safe."
"...there was a crash and a flash of flame and smoke."
"Against the Deeping Wall the hosts of Isengard roared like a sea."
"Ents are - well Ents are all different for one thing."
"I don't take orders from stinking Morgul rats!"
"It's Saruman's army! The war has started."
"Leave none alive!"
"March to Helm's Deep!"
"March to Helms Deep! Leave none alive!"
"The Orcs yelled and jeered."
"There will be no dawn for men."
"To War!"
"You will taste man flesh."
'I am Ugl?k. I command.'
A bloodthirsty bellow from a huge Uruk can win a skirmish before it begins.
A foe who is willing to kill or die outright is a foe to be feared indeed.
A select few of Saruman's Uruk-hai were charged with harvesting his war-machine.
A warrior trained in single combat, he tore a swath through the defenders.
A wary eye on the mission could undo the quest.
Advanced Uruk scouts search for enemy weaknesses.
An enemy on the move is an enemy unprepared.
An Uruk is disarmed only when it hurls its weapon.
As their prey grows tired, the Uruks gain the advantage.
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless.
Bands of Uruks crossed the plains of Rohan.
Berserkers are the first wave of Uruks sent to battle.
Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies.
Bolts from the Uruk crossbows shattered the shields of the defenders.
Both the weapon and its wielder were foul creations of Saruman.
Bred for endurance, the Uruk-hai pursue their foes tirelessly.
Captives of the Uruk-hai are treated with brutality and malice, but only if they survive their capture.
Casualties of war were neither honored nor remembered by the White Hand.
Choice of terrain is important when engaging the enemy.
Despite intensive training, the smell of blood still enraged the Uruk warriors.
Despite their bloodthirsty nature, Saruman's creations form armies and fight united for him.
Fear is a potent weapon in the hands of an Uruk-hai.
Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai.
Fighting in packs, the Uruk-hai feast on the weak.
Filibert knows paths and tracks that few have trodden. He is not adventurous by nature, but his escapades often require rapid departures.
Forward Uruk troops caught the fellowship unaware.
Fresh troops awaited to attack any weakness.
Goatskins full of blood poured upon berserkers before battle instill their bloodlust.
Hand-picked Uruks led Saruman's crossbowmen.
Huge, terrifying Uruks become tribal leaders.
Hunters Design-a-Card contest entry<br> Submitted by "Eomer_14"
In battle, the Uruk-hai inspire terror in even the bravest of their enemies.
Like a force of nature, the Uruks are unstoppable.
Like a machine of Saruman, his minions are created for one purpose – killing.
Like pack animals, the Uruk-hai find strength in numbers.
Madness is seldom considered a liability, but a requisite in the ranks of the Uruk-hai.
Not stealth or cunning, but strength and ferocity are the weapons of Saruman's army of abominations.
Only in combat is an Uruk-hai truly fulfilling its purpose.
Powerful and fearless, Uruk-hai warriors are not intimidated by the weapons or numbers of their enemies.
Promised a fair share of plunder, they defended against possible reinforcements.
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Restoratives were in short supply within the ranks of the White Hand.
Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers.
Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies.
Saruman uses the enemy's strength to his own advantage.
Saruman's Uruk army trained in formation tactics.
Saruman's Uruk-hai band together as an extremely effective fighting unit.
Select warriors had been tasked with advancing the assault beyond the Deeping Wall.
Single-minded in purpose, the Uruk-hai are not easily swayed from their intended path.
Skull-like helmets are distinctive to the Berserkers.
Some minions prefer to fight alone.
Some of the Uruks watch for stragglers and make certain they don't escape alive.
Taking the high ground provides a better field of fire.
The best archers were held in reserve, awaiting the final assault.
The captains marched the Uruk-hai to the great river without halting.
The defenses of the Hornburg were exploited, exposing their weakest points.
The destruction of the Hornburg fortifications was the task of Saruman's engineer troops.
The enormous Uruk-hai armies marched with great speed.
The flood of Uruk-hai storming the Deeping Wall seemed to be unstoppable.
The Great Orc race revels in its ability to overwhelm an enemy.
The lesser the enemy, the greater the rage.
The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army.
The Uruk-hai army stopped and growled in anticipation of the upcoming battle.
The Uruk-hai attack with such ferocity that their victims find no way to strike back.
The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor.
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous.
The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood.
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust.
The Uruk-hai trained to engage the enemy in its own territory.
The Uruk-hai troop snuck along through the forest following the three boats carrying the Fellowship.
The Uruk-hai... resilient... imposing...
The Uruks were tireless in the pursuit of their prey.
The voice of Saruman compels his minions to stop at nothing to earn his favor.
Their lust for Man-flesh allowed Saruman to bend the Uruk-hai to his will.
Their mission at Helm's Deep was to clear the walls.
Their toughness comes from both armor and hide.
Theories and tactics of warfare were tested upon the battlefields of Middle-earth.
There is no safety where Saruman's emblem is shown.
They are trained to parry the swords of their enemies.
They make short work of the weak.
They wore black armor and mail that was marked with the white hand of Saruman.
Thousands of Uruk-hai came to take the Hornburg.
To sense weakness is to assume victory.
Trained Uruk-hai operated Saruman's siege engines at Helm's Deep.
Under the banner of the white hand, they came in great numbers.
Uruk shamans know the arts of healing as well as those of battle.
Uruk-hai leaders gain savagery from their following hordes to maintain the rule of the strong.
Uruks are trained to safeguard their commanders.
Uruks strike with crippling force.
Volleys of arrows are no defense against the onslaught of Saruman's servants.
Weapons mean little against the strength of Uruks.
White Hand warriors fell to evil deeds with a passion.
Wounds do not always remove the Uruk-hai from their assault.
“...as Mr. Baggins was generous with his money, most people were willing to forgive him his oddities and his good fortune.”
“...swart, slant-eyed, with thick legs and large hands.”
“...the sweet grass of Rohan had been bruised and blackened as they passed.”
“...this stronghold had been built not to keep enemies out of Mordor, but to keep them in.”
“...treachery had yielded up the Tower to the Lord of the Ringwraiths, and now for long years it had been held by evil things.”
“A moment they hesitated, and then on they came.”
“But at the moment Uglúk was not engaged in sport. He needed speed and had to humour unwilling followers.”
“Get them into the caves.”
“His name, of course, was Proudfoot, and well merited; his feet were large, exceptionally furry....”
“I've always been taller than you.”
“March to Helm's Deep! Leave none alive!”
“Master Everard Took and Miss Melilot Brandybuck got on a table and with bells in their hands began to dance the Springle-ring: a pretty dance, but rather vigorous.”
“Merry and he had drawn their swords, but the Orcs did not wish to fight....”
“No one had a more attentive audience than old Ham Gamgee, commonly known as the Gaffer. He held forth at The Ivy Bush, a small inn on the Bywater road; and he spoke with some authority, for he had tended the garden at Bag End for forty years....”
“Pippin was evidently much enjoying the attention he was getting, and had become quite forgetful of their danger.”
“Rohan, my Lord, is ready to fall.”
“Saruman's hordes will pillage and burn...”
“The barricade was scattered as if by a thunderbolt.”
“The dark tide flowed up to the walls from cliff to cliff.”
“The hobbits were left with the Isengarders: a grim dark band...of large, swart, slant-eyed Orcs with great bows and short broad-bladed swords.”
“The land was rich and kindly, and though it had been long deserted when they entered it, it had before been well tilled....”
“The rumour of war grew behind them.”
“There were four... of greater stature, swart, slant-eyed, with thick legs and broad hands.”
“These are Uruk-hai. Their armor is thick and their shields broad.”
“They come to destroy its people.”
“They kept no order... yet their speed was very great.”
“They reached the summit of the rock; they drove towards the gates.”
“They wavered, broke, and fled back; and then charged again, broke and charged again; and each time, like the incoming sea, they halted at a higher point.”
“They're taking the Hobbits to Isengard!”
“Three-foot-eight? You did something!”
“To war!”
“We're friends of Gandalf the Grey.”
“You can trust us to stick to you through thick and thin - to the bitter end.'”
“You will taste man-flesh!”
“‘...a ruined and terrible form of life.'”
“‘...blind almost to all else that is moving. So we must keep it. Therein lies all our hope.'”
“‘...I am quite ready to go on another journey....'”
“‘...I don't suppose I have the strength or luck left to deal with the Ring. It has grown, and I have not.'”
“‘...I nearly tried on Bilbo's ring. I longed to disappear.'”
“‘...I nearly tried on Bilbo's ring. I longed to disappear.’”
“‘...I'd say there's a large warrior on the loose, Elf most likely, with an elf-sword anyway....'”
“‘...if it's the only way, we must take it.'”
“‘...let's have no more nonsense!'”
“‘...the last of all the Company. The errand must not fail.'”
“‘...we must stick together...'”
“‘...where our hearts truly lie is in peace and quiet and good-tilled earth....'”
“‘A message came: “Nazgûl uneasy. Spies feared on stairs. Double vigiliance. Patrol to head of Stairs.'””
“‘All Wizards should have a hobbit or two in their care – to teach them the meaning of the word, and to correct them.'”
“‘Already they are scaling the bank at many points, thick as marching ants.'”
“‘And as for orders, I think you have a madman to deal with, not a lord.'”
“‘And I would not have it said of me in song only that I was always left behind!'”
“‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'”
“‘Any trespasser found by the guard is to be held at the tower.'”
“‘Anyway, you need people of intelligence on this sort of mission... quest... thing.'”
“‘Aye, reckon we're in for a quiet night... mind how you go.'”
“‘Baggins? Sure I know a Baggins – Frodo's my second cousin once-removed, on his mother's side and my third cousin twice-removed on his father's side, if you follow me.'”
“‘But as for us, we are Hobbits of the Shire, far to the North and West, beyond many rivers.'”
“‘But be that as it may, Mr. Frodo is as nice a young hobbit as you could wish to meet.'”
“‘But what has it got in its pocketses, eh?'”
“‘But why not kill them quick, kill them now?'”
“‘By root and twig, but this is a strange business: up sprout a little folk that are not in the old lists....'”
“‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'”
“‘Don't talk to it Merry. Don't encourage it.'”
“‘Evening's coming on, and we ought to get a move on.'”
“‘First he was a conspirator, now he's a jester. He'll end up by becoming a wizard – or a warrior!'”
“‘Frodo wouldn't have got far without Sam....'”
“‘Go on Sam, ask Rosie for a dance.'”
“‘He does not see the caverns hidden deep beneath this tower... nor does he know what is growing there.'”
“‘I am not made for perilous quests. I wish I had never seen the Ring! Why did it come to me? Why was I chosen?'”
“‘I am only a hobbit, and gardening's my job at home, sir, if you understand me....'”
“‘I didn't like the looks of him; and when Grip came out, he took one sniff and let out a yelp as if he had been stung....'”
“‘I do not know what put it into your head, or your heart, to do that. But it was well done.'”
“‘I don't know why he's so upset, it's only a few carrots... my point is, he's overreacting.'”
“‘I don't suppose you have much notion where we are; but I spent my time at Rivendell rather better.'”
“‘I think you'll find there's more to this Hobbit than meets the eye.'”
“‘I want to see the wild country again before I die, and the Mountains....'”
“‘I will be ready... even if you bid me ride with you on the Paths of the Dead.'”
“‘I will take the Ring... though I do not know the way.'”
“‘I wish to kill, and then go back north.'”
“‘I'm coming too, or neither of us is going. I'll knock holes in all the boats first.'”
“‘If you think I'm so damaged that it's safe to flout me, you're mistaken.'”
“‘Imagine, Gandalf, an army – born from the earth of Isengard.'”
“‘It seems she didn't like my going abroad at all....'”
“‘Let the fighting Uruk-hai do the work, as usual.'”
“‘Let's...get out of this cursed place as quick as we can—if we can!'”
“‘Mauhúr and his lads are in the forest, and they should turn up any time now.'”
“‘More promising still (to the hobbits' mind): an enourmous open-air kitchen was erected....'”
“‘Mr. Frodo's not going anywhere without me!'”
“‘No crying out, no trying to escape.'”
“‘None of that! Hold your tongues.'”
“‘Now we'll have to leg it double quick.'”
“‘Oh, I've never held a girl's hand before. I... I think I might just have myself another ale.'”
“‘Old Maggot is really a stout fellow – if you leave his mushrooms alone.'”
“‘Ow... I think I've broken somehing.'”
“‘Rest while you can! We'll find a use for your legs before long.'”
“‘Run! Or you'll never see your beloved holes again!'”
“‘Run, curse you! Run while night lasts!'”
“‘The friendship of Saruman is not lightly thrown aside. One ill turn deserves another.... We have work to do.'”
“‘There's a tidy bit of money tucked away up there, I hear tell....'”
“‘There's been some strange folk crossing the Shire – Dwarves and others of a less than savoury nature.'”
“‘These are Uruk-hai – their armour is thick, their shields broad.'”
“‘This is no rabble of mindless Orcs.'”
“‘Though you should find all barren and laid waste, there will be few gardens in Middle-earth that will bloom like your garden.'”
“‘Trust Sméagol now? Very, very good.'”
“‘We are servants of Saruman the Wise, the White Hand: the Hand that gives us man's-flesh to eat.'”
“‘We are the servants of Saruman the Wise....'”
“‘We are the Uruk-hai; we do not stop the fight for night or day, for fair weather or for storm.'”
“‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'”
“‘We can't leave Frodo! Pippin and I always intended to go wherever he went, and we still do.'”
“‘We come to kill, by sun or moon.'”
“‘We had foul fare with the Orcs, and little enough for days before that. It seems a long while since we could eat to heart's content.'”
“‘We have come by long ways – out of Rivendell, or Imladris as some call it.'”
“‘We promises, yes I promise!... Good master, good Sméagol, gollum, gollum!'”
“‘We shall have some fun later.'”
“‘We're coming too! You'll have to send us home tied up in a sack to stop us!'”
“‘What good have I been?... a passenger, a piece of luggage.'”
“‘Why don't we search them and find out?'”
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'”
“‘You must go - and therefore we must, too. Merry and I are coming with you.'”
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Data:Advance Uruk Patrol (4U136)/Data
Data:Advancing Horde (15R155)/Data
Data:Advancing Uruk (12C134)/Data
Data:Army of Isengard (0W7)/Data
Data:Army of Uruk-hai (11R177)/Data
Data:Assault Commander (13R158)/Data
Data:Assault Denizen (13C159)/Data
Data:Band of Uruk Bowmen (4U138)/Data
Data:Barbaric Uruk (12U135)/Data
Data:Berserk Butcher (6R60)/Data
Data:Berserk Rager (5U45)/Data
Data:Berserk Savage (5R46)/Data
Data:Berserk Slayer (5R47)/Data
Data:Bilbo, Aged Ring-bearer (0D8)/Data
Data:Bilbo, Aged Ring-bearer (13R142)/Data
Data:Bilbo, Bearer of Things Burgled (9R+49)/Data
Data:Bilbo, Collector of Treasures (30S44)/Data
Data:Bilbo, Expert Burglar (30S43)/Data
Data:Bilbo, Master in Riddles (30S45)/Data
Data:Bilbo, Melancholy Hobbit (12R119)/Data
Data:Bilbo, Melancholy Hobbit (12RF12)/Data
Data:Bilbo, Of Bag End (V1 50)/Data
Data:Bilbo, Reliable Companion (30S46)/Data
Data:Bilbo, Retired Adventurer (1R284)/Data
Data:Bilbo, Well-spoken Gentlehobbit (2U96)/Data
Data:Bloodthirsty Uruk (11S178)/Data
Data:Bounder (1C286)/Data
Data:Brawling Uruk (11R179)/Data
Data:Brawling Uruk (11RF15)/Data
Data:Breeding Pit Conscript (12C137)/Data
Data:Cavern Denizen (13C160)/Data
Data:Charging Uruk (15C156)/Data
Data:Chasing Uruk (15C157)/Data
Data:Cirith Ungol Guard (10C81)/Data
Data:Cirith Ungol Patroller (10U82)/Data
Data:Cirith Ungol Sentinel (10U83)/Data
Data:Cirith Ungol Sentry (10C84)/Data
Data:Covetous Uruk (0P121)/Data
Data:Covetous Uruk (15C158)/Data
Data:Crushing Uruk (12U140)/Data
Data:Determined Uruk (11R181)/Data
Data:Elite Crossbowmen (4R150)/Data
Data:Entranced Uruk (13C163)/Data
Data:Farmer Maggot, Chaser of Rascals (1R288)/Data
Data:Farmer Maggot, Hobbit of the Marish (0P93)/Data
Data:Farmer Maggot, Hobbit of the Marish (11U163)/Data
Data:Feral Uruk (11S183)/Data
Data:Filibert Bolger, Wily Rascal (2C101)/Data
Data:Following Uruk (15U160)/Data
Data:Force of Uruk-hai (11R184)/Data
Data:Fredegar Bolger, Fatty (18R107)/Data
Data:Fredegar Bolger, Fatty (18RF15)/Data
Data:Frodo, Courteous Halfling (4R301)/Data
Data:Frodo, Frenzied Fighter (13R149)/Data
Data:Frodo, Frenzied Fighter (13RF15)/Data
Data:Frodo, Hope of Free Peoples (7C317)/Data
Data:Frodo, Little Master (19P28)/Data
Data:Frodo, Master of the Precious (5U111)/Data
Data:Frodo, Mr. Underhill (0P67)/Data
Data:Frodo, Mr. Underhill (0W25)/Data
Data:Frodo, Old Bilbo's Heir (1R289)/Data
Data:Frodo, Protected by Many (11S164)/Data
Data:Frodo, Reluctant Adventurer (2C102)/Data
Data:Frodo, Reluctant Adventurer (2M2)/Data
Data:Frodo, Resolute Hobbit (0P27)/Data
Data:Frodo, Resolute Hobbit (10P121)/Data
Data:Frodo, Son of Drogo (1C290)/Data
Data:Frodo, Tired Traveller (4C302)/Data
Data:Frodo, Weary From the Journey (15C144)/Data
Data:Frodo, Wicked Masster! (7R318)/Data
Data:Furious Uruk (11R186)/Data
Data:Griffo Boffin, Uncouth Fellow (V1 51)/Data
Data:Hobbit Farmer (1C295)/Data
Data:Hobbit Party Guest (1C297)/Data
Data:Hounding Uruk (11S188)/Data
Data:Hunting Uruk (15C161)/Data
Data:Intimidating Uruk (11U189)/Data
Data:Invincible Uruk (11S190)/Data
Data:Isengard Infiltrator (13U165)/Data
Data:Lieutenant of Orthanc (4R158)/Data
Data:Lookout Uruk (11S193)/Data
Data:Lurtz, Halfling Hunter (0W35)/Data
Data:Lurtz, Halfling Hunter (18R118)/Data
Data:Lurtz, Minion of the White Wizard (11R194)/Data
Data:Lurtz, Minion of the White Wizard (11RF16)/Data
Data:Lurtz, Now Perfected (0P126)/Data
Data:Lurtz, Now Perfected (15R162)/Data
Data:Lurtz, Resilient Captain (19P33)/Data
Data:Lurtz, Servant of Isengard (1M3)/Data
Data:Lurtz, Servant of Isengard (1R127)/Data
Data:Master Proudfoot, Distant Relative of Bilbo (1U301)/Data
Data:Mauhur, Patrol Leader (4R160)/Data
Data:Mauhur, Relentless Hunter (15S164)/Data
Data:Melilot Brandybuck, Merry Dancer (3R110)/Data
Data:Merciless Berserker (15R165)/Data
Data:Merciless Uruk (12C142)/Data
Data:Merry, Friend to Sam (1R302)/Data
Data:Merry, From O'er the Brandywine (1C303)/Data
Data:Merry, Horticulturalist (2C104)/Data
Data:Merry, Impatient Hobbit (6M3)/Data
Data:Merry, Impatient Hobbit (6R113)/Data
Data:Merry, In the Bloom of Health (17U107)/Data
Data:Merry, Learned Guide (4C310)/Data
Data:Merry, Loyal Companion (11C168)/Data
Data:Merry, Noble Warrior (8P121)/Data
Data:Merry, Of Buckland (V1 52)/Data
Data:Merry, Resolute Friend (19P29)/Data
Data:Merry, Rohirrim Squire (7C320)/Data
Data:Merry, Swordthain (7R321)/Data
Data:Merry, The Tall One (15C149)/Data
Data:Merry, Unquenchable Hobbit (4R311)/Data
Data:Murderous Uruk (11C195)/Data
Data:Old Noakes, Purveyor of Wisdoms (3C111)/Data
Data:Orthanc Assassin (1R131)/Data
Data:Orthanc Berserker (3R66)/Data
Data:Orthanc Champion (4R164)/Data
Data:Orthanc Warrior (4C165)/Data
Data:Overpowering Uruk (11U197)/Data
Data:Patrol of Uruk-hai (11C198)/Data
Data:Pippin, Brave Decoy (0P86)/Data
Data:Pippin, Brave Decoy (11R170)/Data
Data:Pippin, Friend to Frodo (1C306)/Data
Data:Pippin, Guard of Minas Tirith (8P122)/Data
Data:Pippin, Hastiest of All (6R114)/Data
Data:Pippin, Hobbit of Some Intelligence (12R127)/Data
Data:Pippin, Hobbit of Some Intelligence (1R307)/Data
Data:Pippin, In the Bloom of Health (17U109)/Data
Data:Pippin, Just a Nuisance (4R313)/Data
Data:Pippin, Mr. Took (2C110)/Data
Data:Pippin, Of Tuckborough (V1 53)/Data
Data:Pippin, Steadfast Friend (19P30)/Data
Data:Pippin, Sworn to Service (7C323)/Data
Data:Pippin, The Short One (15C151)/Data
Data:Pippin, Wearer of Black and Silver (7R324)/Data
Data:Pippin, Woolly-footed Rascal (4C314)/Data
Data:Pursuing Uruk (15C167)/Data
Data:Ranged Commander (4R169)/Data
Data:Relentless Uruk (11C199)/Data
Data:Rosie Cotton, Barmaid (12R129)/Data
Data:Rosie Cotton, Hobbiton Lass (1U309)/Data
Data:Ruthless Uruk (11C200)/Data
Data:Sam, Bearer of Great Need (13R156)/Data
Data:Sam, Bearer of Great Need (13RF16)/Data
Data:Sam, Faithful Companion (1R310)/Data
Data:Sam, Frodo's Gardener (4R315)/Data
Data:Sam, Great Elf Warrior (10P122)/Data
Data:Sam, Innocent Traveler (15U153)/Data
Data:Sam, Lover of Trees (0W13)/Data
Data:Sam, Loyal Friend (19P32)/Data
Data:Sam, Needer of Vittles (7C326)/Data
Data:Sam, Nice Sensible Hobbit (5U115)/Data
Data:Sam, Of Bagshot Row (V1 54)/Data
Data:Sam, Proper Poet (2C114)/Data
Data:Sam, Proper Poet (2M3)/Data
Data:Sam, Resolute Halfling (7R327)/Data
Data:Sam, Samwise the Brave (4C316)/Data
Data:Sam, Son of Hamfast (1C311)/Data
Data:Sam, Steadfast Friend (0P78)/Data
Data:Sam, Steadfast Friend (11U172)/Data
Data:Searching Uruk (15U168)/Data
Data:Seeking Uruk (15C169)/Data
Data:Sentinel Uruk (11C201)/Data
Data:Sentry Uruk (15R170)/Data
Data:Sentry Uruk (15RF14)/Data
Data:Shagrat, Captain of Cirith Ungol (10R99)/Data
Data:Shagrat, Tower Captain (18R122)/Data
Data:Shagrat, Tower Captain (18RF17)/Data
Data:Squad of Uruk-hai (11C202)/Data
Data:Suppressing Uruk (12U147)/Data
Data:Swarming Uruk (11C203)/Data
Data:Ted Sandyman, Chief's Men's Ally (18U75)/Data
Data:The Gaffer, Sam's Father (1R291)/Data
Data:Tolman Cotton, Farmer of Bywater (12S133)/Data
Data:Tracking Uruk (15S171)/Data
Data:Troop of Uruk-hai (1R143)/Data
Data:Tyrannical Uruk (11C204)/Data
Data:Ugluk, Servant of Saruman (4R176)/Data
Data:Ugluk, Ugly Fellow (15R172)/Data
Data:Uruk Aggressor (13C168)/Data
Data:Uruk Assault Band (4R179)/Data
Data:Uruk Besieger (4C180)/Data
Data:Uruk Blitz (13R169)/Data
Data:Uruk Blitz (13RF17)/Data
Data:Uruk Brood (1C145)/Data
Data:Uruk Captain (2R46)/Data
Data:Uruk Cavern Striker (15R174)/Data
Data:Uruk Chaser (4C181)/Data
Data:Uruk Common (12C149)/Data
Data:Uruk Crossbow Troop (4U182)/Data
Data:Uruk Crossbowman (4C183)/Data
Data:Uruk Decimator (12R150)/Data
Data:Uruk Defender (4C184)/Data
Data:Uruk Desecrator (12S151)/Data
Data:Uruk Distractor (13U170)/Data
Data:Uruk Dominator (12S152)/Data
Data:Uruk Engineer (5C61)/Data
Data:Uruk Fanatic (4C185)/Data
Data:Uruk Fighter (1C146)/Data
Data:Uruk Follower (4R186)/Data
Data:Uruk Foot Soldier (4C187)/Data
Data:Uruk Guard (1R147)/Data
Data:Uruk Hunter (4U188)/Data
Data:Uruk Infantry (15U175)/Data
Data:Uruk Invader (13R171)/Data
Data:Uruk Lieutenant (1R148)/Data
Data:Uruk Messenger (1C149)/Data
Data:Uruk Outrider (13C172)/Data
Data:Uruk Pikeman (12C153)/Data
Data:Uruk Plains Runner (4C189)/Data
Data:Uruk Pursuer (4C190)/Data
Data:Uruk Rager (1C150)/Data
Data:Uruk Raider (3C74)/Data
Data:Uruk Ravager (3U75)/Data
Data:Uruk Rear Guard (4C191)/Data
Data:Uruk Regular (4C192)/Data
Data:Uruk Reserve (13C173)/Data
Data:Uruk Rogue (13R174)/Data
Data:Uruk Rogue (13RF18)/Data
Data:Uruk Runner (4C193)/Data
Data:Uruk Sapper (5C62)/Data
Data:Uruk Savage (1C151)/Data
Data:Uruk Scout (2C47)/Data
Data:Uruk Searcher (4U194)/Data
Data:Uruk Seeker (4C195)/Data
Data:Uruk Shaman (1C152)/Data
Data:Uruk Slaughterer (12R154)/Data
Data:Uruk Slayer (1U153)/Data
Data:Uruk Soldier (1C154)/Data
Data:Uruk Spy (1R155)/Data
Data:Uruk Stalker (4C197)/Data
Data:Uruk Stormer (4C198)/Data
Data:Uruk Tactician (13C175)/Data
Data:Uruk Trooper (4R199)/Data
Data:Uruk Vanguard (4R200)/Data
Data:Uruk Veteran (4U201)/Data
Data:Uruk Village Assassin (15C176)/Data
Data:Uruk Village Rager (15U177)/Data
Data:Uruk Village Stormer (15C178)/Data
Data:Uruk Warrior (1C156)/Data
Data:Uruk Zealot (12R155)/Data
Data:Uruk Zealot (12RF13)/Data
Data:Uruk-hai Band (4U202)/Data
Data:Uruk-hai Berserker (5U63)/Data
Data:Uruk-hai Guard (12R156)/Data
Data:Uruk-hai Healer (14R14)/Data
Data:Uruk-hai Horde (4R203)/Data
Data:Uruk-hai Marauder (4C204)/Data
Data:Uruk-hai Mob (4U205)/Data
Data:Uruk-hai Patrol (4C206)/Data
Data:Uruk-hai Raiding Party (1C158)/Data
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