Drilldown: CardReleases

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CardReleases > Subtypes : Dwarf or Standard

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Gimli (23) · The Prancing Pony (4) · Anduin Banks (3) · Glóin (3) · Trollshaw Forest (3) · Cavern Entrance (3)
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None (255) · Dwarven Lord (4) · Dwarf of the Mountain-race (2) · Oakenshield (2) · Eager Hunter (2) · Dwarven Emissary (2) · Dwarven Delegate (2) · Skilled Defender (2) · Son of Gloin (2) · Sprinter (2) · Brother of Kili (2) · Brother of Fili (2)
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None (7) · Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) · Dwelling. Shadow: Play a Nazgul to discard a condition from play. (2) · Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) · Damage +1. Skirmish: Exert Gimli to make him strength +2. (2) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) · Forest. No more than 1 minion can be assigned to each skirmish. (2) · Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) (2) · Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (2) · Damage +1. Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion. (2) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) · Underground. Skirmish special abilities cannot be used. (2) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · Damage +1. Each underground site's Shadow number is -2. (2) · Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Wounds cannot be prevented or healed. Burdens cannot be removed. (2) · Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2)
 
TaggedGameText:
None (2) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · Damage +1.
Skirmish: Exert Gimli to make him strength +2. (2)
· Dwelling. Shadow: Play a Nazgûl to discard a condition from play. (2) · Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) · Damage +1.
Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion. (2)
· Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) (2) · Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) · Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) · Underground. Skirmish special abilities cannot be used. (2) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) · Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2) · River. When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2) · Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) · Wounds cannot be prevented or healed. Burdens cannot be removed. (2) · River. When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2) · Underground. The twilight cost of the first hunter minion played each Shadow phase is –2. (2) · Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) · Forest. No more than 1 minion can be assigned to each skirmish. (2)
 
FormattedGameText:
None (2) · '''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · '''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (2) · '''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) · '''Fellowship:''' Add a burden to play Aragorn from your draw deck. (2) · '''Damage +1.''' Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion. (2) · '''Damage +1. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' (2) · '''Damage +1'''. '''Skirmish:''' Exert Gimli to make him strength +2. (2) · '''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) · Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) · '''Underground.''' Skirmish special abilities cannot be used. (2) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) · '''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2) · '''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (2) · '''Forest.''' No more than 1 minion can be assigned to each skirmish. (2) · Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) · '''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2) · '''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2) · Wounds cannot be prevented or healed. Burdens cannot be removed. (2) · '''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced. (2)
 
Lore:
None (271) · “‘Well, after them!' said Gimli. ‘Dwarves too can go swiftly...'” (2) · “‘In the ruins of the Dwarves, a dwarf's head will be less easy to bewilder than Elves or Men or Hobbits.'” (2)
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