Drilldown: CardReleases

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CardReleases > Subtypes: Elf

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A (6) · M (2) · O (4) · S (109) · W (2)
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Legolas (29) · Arwen (16) · Elrond (9) · Galadriel (9) · Haldir (5) · Celeborn (5) · Orophin (4) · Glorfindel (3) · Rúmil (3) · Gil-galad (2)
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None (14) · The Wise (3) · of the Grey Company (3) · of the Woodland Realm (3) · Sorceress of the Hidden Land (3) · Staunch Defender (3) · Elven Lord (3) · Brother of Haldir (3)
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Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3) · While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster. Each time the fellowship moves during the regroup phase, you may take an [ELVEN] event into hand from your discard pile. (3) · Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3. (2) · Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (2) · Archer. While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · While Legolas is at a battleground or forest site, he is strength +2 and resistance +2. (2) · Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Regroup: Exert 2 hunter companions to draw a card. (2) · While Orophin is at a forest site and you can spot another Elf, Orophin is an archer. (2) · While skirmishing a fierce minion, Arwen is strength +3. (2) · Archer. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot. (limit +3) (2) · When Glorfindel is in your starting fellowship, his twilight cost is -2. Skirmish: Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgul he is skirmishing strength -X, where X is the twilight cost of the card revealed. (2) · To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an archer. (2) · To play, spot 3 Elves. Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [ELVEN] card revealed. (2) · To play, spot an Elf. Skirmish: If Elrond is skirmishing a minion, exert him to place an [ELVEN] card from your discard pile on top of your draw deck. (2) · Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (2) · At the start of the archery phase, you may spot another Elf to exert a minion. (2) · Each minion skirmishing Arwen is strength -1 for each forest site on the adventure path. (2) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2)
TaggedGameText:
Archer.
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an elven card, wound a minion. (3)
· Archer. Hunter 1(While skirmishing a non-hunter character, this character is strength +1.).
Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3)
· To play, spot 3 Elves.
Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each elven card revealed. (3)
· While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster.
Each time the fellowship moves during the regroup phase, you may take an elven event into hand from your discard pile. (3)
· None (2) · Each minion skirmishing Arwen is strength –1 for each forest site on the adventure path. (2) · At the start of the archery phase, you may spot another Elf to exert a minion. (2) · To play, spot an Elf.
Skirmish: If Elrond is skirmishing a minion, exert him to place an elven card from your discard pile on top of your draw deck. (2)
· To play, spot an Elf.
While the fellowship is at a battleground site, Haldir is strength +2.
While the fellowship is at a forest site, Haldir is an archer. (2)
· Ranger.
Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (2)
· While Legolas is at a battleground or forest site, he is strength +2 and resistance +2. (2) · Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Regroup: Exert 2 hunter companions to draw a card. (2)
· While Orophin is at a forest site and you can spot another Elf, Orophin is an archer. (2) · While skirmishing a fierce minion, Arwen is strength +3. (2) · When Glorfindel is in your starting fellowship, his twilight cost is –2.
Skirmish: Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgûl he is skirmishing strength –X, where X is the twilight cost of the card revealed. (2)
· Archer.
Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (2)
· Archer.
While Legolas is at a river or forest, add 1 to the fellowship archery total. (2)
· Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Archer.
While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2)
· Archer.
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2)
FormattedGameText:
To play, spot 3 Elves. Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card revealed. (3) · '''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''. '''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) · '''Archer.''' At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (3) · While the fellowship is at a forest site, each Elf who has resistance 7 or more gains '''muster'''. Each time the fellowship moves during the regroup phase, you may take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event into hand from your discard pile. (3) · None (2) · '''Archer.''' While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2) · Each minion skirmishing Arwen is strength –1 for each forest site on the adventure path. (2) · At the start of the archery phase, you may spot another Elf to exert a minion. (2) · To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an '''archer'''. (2) · To play, spot an Elf. '''Skirmish:''' If Elrond is skirmishing a minion, exert him to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on top of your draw deck. (2) · '''Ranger.''' '''Response:''' If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (2) · While Legolas is at a battleground or forest site, he is strength +2 and resistance +2. (2) · While Orophin is at a forest site and you can spot another Elf, Orophin is an '''archer.''' (2) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Regroup:''' Exert 2 hunter companions to draw a card. (2) · While skirmishing a fierce minion, Arwen is strength +3. (2) · When Glorfindel is in your starting fellowship, his twilight cost is –2. '''Skirmish:''' Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgûl he is skirmishing strength –X, where X is the twilight cost of the card revealed. (2) · '''Archer.''' While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · '''Archer.''' '''Archery:''' Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (2) · '''Archer.''' The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2)
Lore:
None (15) · “You would die before your stroke fell!” (3) · “‘Do not let your hearts be troubled....'” (3) · “‘I did not know that your plight was so evil.'” (3) · “‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (3) · “‘We have already overtaken some of those that we are hunting...'” (2) · “‘I was there the day the strength of Men failed.'” (2) · “‘They are far, far away.... I know in my heart that they have not rested this night.'” (2) · “...wolves were howling on the wood's borders: but on the land of Lórien no shadow lay.” (2) · “...and she was called Undómiel, for she was the Evenstar of her people.” (2) · “‘I am one of the Nine Companions who set out with Mithrandir from Imladris... and with this Dwarf, my friend, I came with the Lord Aragorn.'” (2) · Traveling to the council at Imladris was only the beginning of a much greater journey for the Elven Prince. “‘Few can foresee whither their road will lead them, till they come to its end.'” (2) · “‘If I can cross the river, the power of my people will protect him.'” (2)
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