Drilldown: CardReleases

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CardReleases > Subtypes: Elf & Strength: 3-5

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Archer. Archery: Exert Orophin to wound an Uruk-hai. (1) · Archer. Archery: Exert Rumil to wound an Orc. (1) · Archer. Regroup: Exert Calaglin to wound a minion. (1) · Archer. Regroup: Exert Dinendal to remove (2). (1) · At the start of each of your turns, heal every ally whose home is site 6. Fellowship: Exert Galadriel to play an Elf for free. (1) · At the start of each of your turns, you may heal an Elf. Fellowship: Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) · At the start of each turn, heal Galadriel. Skirmish: Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength -3. (1) · Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) · Regroup: Exert this companion to make a Shadow player wound a minion. (1) · To play spot 3 Elves. Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [ELVEN] card revealed. (1) · To play, spot 3 Elves. Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [ELVEN] card revealed. (2) · To play, spot an Elf. (1) · To play, spot an Elf. Regroup: Exert Galdor and spot a minion to return that minion to its owner's hand. (1) · To play, spot an Elf. Regroup: Exert Thandronen to discard a minion stacked on a condition or stacked on a site. (1) · To play, spot an Elf. Response: If an Elf is about to take a wound from a [SAURON] minion or [SAURON] event, exert Erestor to prevent that wound. (1) · To play, spot an Elf. Skirmish: Exert Fereveldir and discard an [ELVEN] token from your condition to wound a minion Fereveldir is skirmishing. (1) · To play, spot an Elf. Skirmish: Exert Ferevellon to make a minion skirmishing him strength -2. (1) · To play, spot an Elf. Skirmish: Exert Golradir to make an Orc strength -1. (1) · To play, spot an Elf. Skirmish: Exert Saelbeth to make an Uruk-hai strength -1. (1) · To play, spot an Elf. The twilight cost of each ranged weapon played on Ordulus is -1. (1) · To play, spot an Elf. While Haldir is at site 6, 7, or 8, he is strength +2. (1) · To play, spot an Elf. While skirmishing a wounded minion, Balglin takes no more than 1 wound during each skirmish phase. (1) · To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an archer. (2) · When Galadriel is in your starting fellowship, her twilight cost is -3. Fellowship or Regroup: Discard an [ELVEN] event from hand to discard a Shadow condition or Shadow possession. (1) · While Galadriel bears an artifact or The One Ring, she is resistance +1 for each [ELVEN] companion you can spot. (1) · While no opponent controls a site, Haldir is strength +2. Regroup: Exert Haldir at a battleground and exert another Elf to liberate a site. (1) · While this companion is at a forest site, he is strength +2. (1) · While this companion is bearing a possession, he is strength +2. Maneuver: Exert this companion to place an [ELVEN] card from your discard pile on the bottom of your draw deck. (1) · While you can spot an [ELVEN] token, this companion is strength +2. (1) · While you can spot your site 3, Silinde has the game text of that site. (1) · While you can spot your site 6, Uruviel has the game text of that site. (1) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
TaggedGameText:
Archer.
Regroup: Exert Dínendal to remove twilight2. (1)
· Archer.
Archery: Exert Orophin to wound an Uruk-hai. (1)
· Archer.
Archery: Exert Rúmil to wound an Orc. (1)
· Archer.
Regroup: Exert Calaglin to wound a minion. (1)
· Regroup: Exert this companion to make a Shadow player wound a minion. (1) · At the start of each of your turns, heal every ally whose home is site 6.
Fellowship: Exert Galadriel to play an Elf for free. (1)
· At the start of each of your turns, you may heal an Elf.
Fellowship: Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1)
· At the start of each turn, heal Galadriel. Skirmish: Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength –3. (1) · Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) · To play, spot 3 Elves.
Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each elven card revealed. (3)
· To play, spot an Elf. (1) · To play, spot an Elf.
Regroup: Exert Galdor and spot a minion to return that minion to its owner’s hand. (1)
· To play, spot an Elf.
Regroup: Exert Thandronen to discard a minion stacked on a condition or stacked on a site. (1)
· To play, spot an Elf.
Response: If an Elf is about to take a wound from a sauron minion or sauron event, exert Erestor to prevent that wound. (1)
· To play, spot an Elf.
Skirmish: Exert Ferevellon to make a minion skirmishing him strength -2. (1)
· To play, spot an Elf.
Skirmish: Exert Golradir to make an Orc strength -1. (1)
· To play, spot an Elf.
The twilight cost of each ranged weapon played on Ordulus is -1. (1)
· To play, spot an Elf.
Skirmish: Exert Fereveldir and discard an elven token from your condition to wound a minion Fereveldir is skirmishing. (1)
· To play, spot an Elf.
While Haldir is at site 6, 7, or 8, he is strength +2. (1)
· To play, spot an Elf.
Skirmish: Exert Saelbeth to make an Uruk-hai strength -1. (1)
· To play, spot an Elf.
While skirmishing a wounded minion, Balglin takes no more than 1 wound during each skirmish phase. (1)
· To play, spot an Elf.
While the fellowship is at a battleground site, Haldir is strength +2.
While the fellowship is at a forest site, Haldir is an archer. (2)
· When Galadriel is in your starting fellowship, her twilight cost is –3.
Fellowship or Regroup: Discard an elven event from hand to discard a Shadow condition or Shadow possession. (1)
· While Galadriel bears an artifact or The One Ring, she is resistance +1 for each elven companion you can spot. (1) · While no opponent controls a site, Haldir is strength +2.
Regroup: Exert Haldir at a battleground and exert another Elf to liberate a site. (1)
· While this companion is at a forest site, he is strength +2. (1) · While this companion is bearing a possession, he is strength +2.
Maneuver: Exert this companion to place an elven card from your discard pile on the bottom of your draw deck. (1)
· While you can spot an elven token, this companion is strength +2. (1) · While you can spot your site 3, Silinde has the game text of that site. (1) · While you can spot your site 6, Uruviel has the game text of that site. (1) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
FormattedGameText:
'''Archer.''' '''Archery:''' Exert Orophin to wound an Uruk-hai. (1) · '''Archer.''' '''Archery:''' Exert Rúmil to wound an Orc. (1) · '''Archer.''' '''Regroup:''' Exert Calaglin to wound a minion. (1) · '''Archer.''' '''Regroup:''' Exert Dínendal to remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Regroup:''' Exert this companion to make a Shadow player wound a minion. (1) · At the start of each of your turns, heal every ally whose home is site 6. '''Fellowship:''' Exert Galadriel to play an Elf for free. (1) · At the start of each of your turns, you may heal an Elf. '''Fellowship:''' Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) · At the start of each turn, heal Galadriel. '''Skirmish:''' Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength –3. (1) · Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) · To play, spot 3 Elves. Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card revealed. (3) · To play, spot an Elf. '''Skirmish:''' Exert Saelbeth to make an Uruk-hai strength -1. (1) · To play, spot an Elf. While skirmishing a wounded minion, Balglin takes no more than 1 wound during each skirmish phase. (1) · To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an '''archer'''. (2) · To play, spot an Elf. '''Skirmish:''' Exert Fereveldir and discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token from your condition to wound a minion Fereveldir is skirmishing. (1) · To play, spot an Elf. While Haldir is at site 6, 7, or 8, he is strength +2. (1) · To play, spot an Elf. '''Regroup:''' Exert Galdor and spot a minion to return that minion to its owner’s hand. (1) · To play, spot an Elf. '''Regroup:''' Exert Thandronen to discard a minion stacked on a condition or stacked on a site. (1) · To play, spot an Elf. '''Response:''' If an Elf is about to take a wound from a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion or [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] event, exert Erestor to prevent that wound. (1) · To play, spot an Elf. '''Skirmish:''' Exert Ferevellon to make a minion skirmishing him strength -2. (1) · To play, spot an Elf. '''Skirmish:''' Exert Golradir to make an Orc strength -1. (1) · To play, spot an Elf. The twilight cost of each ranged weapon played on Ordulus is -1. (1) · To play, spot an Elf. (1) · When Galadriel is in your starting fellowship, her twilight cost is –3. '''Fellowship''' or '''Regroup:''' Discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event from hand to discard a Shadow condition or Shadow possession. (1) · While Galadriel bears an artifact or The One Ring, she is resistance +1 for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion you can spot. (1) · While no opponent controls a site, Haldir is strength +2. '''Regroup:''' Exert Haldir at a battleground and exert another Elf to liberate a site. (1) · While this companion is at a forest site, he is strength +2. (1) · While this companion is bearing a possession, he is strength +2. '''Maneuver:''' Exert this companion to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on the bottom of your draw deck. (1) · While you can spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token, this companion is strength +2. (1) · While you can spot your site 3, Silinde has the game text of that site. (1) · While you can spot your site 6, Uruviel has the game text of that site. (1) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
Lore:
None (1) · Among the representatives of the Elves of Northern Mirkwood was Silinde, friend of the House of Thranduil. (1) · An Elf-maid of the Galadhrim, Uruviel has dwelt for years beneath the mallorn trees of Lothlórien. (1) · Brother to Haldir, Rúmil guards the northern marches of the Golden Wood. (1) · Elven warriors used their strength and wisdom equally in battle. (1) · Haldir's Elven bowmen were experienced defenders of the borders of the Golden Wood (1) · He is a strong fighter. He asks for no quarter and gives none. (1) · Long, curved Elven steel cut down Uruks already weakened by Elven arrows. (1) · Online Hunters Release Event
October 2005 (1)
· Ordulus always has an arrow nocked and a full quiver too. (1) · Thandronen's sons patrol the borders of Lórien together. (1) · The swift bow of Orophin, Haldir's kinsman, has slain many Orcs. (1) · The twin sons of Thandronen marched with their father to defend Helm's Deep. (1) · The Uruks at Helm's Deep fell to his blade as easily as Goblins from the mountains. (1) · The wisdom of Saelbeth prepared the Company for the dangers they would face. (1) · Their stay at Rivendell provided the Fellowship with counsel from many sources. (1) · While they may prefer to avoid conflict, the elves can be ferocious warriors in defense of their ideals. (1) · “He was almost certain that he could hear stealthy movements.... Not Elves; for the woodland folk were altogether noiseless in their movements.” (1) · “Very tall they were, and the Lady no less tall than the Lord; and they were grave and beautiful... and the hair of the Lady was of deep gold....” (1) · “‘...I shall not be dark, but beautiful and terrible as the Morning and the Night!...Dreadful as the Storm and the Lightning!'” (1) · “‘...since you come with an Elf of our kindred, we are willing to befirend you, as Elrond asked...'” (1) · “‘...we dwell now in the heart of the forest, and do not willingly have dealings with any other folk.'” (1) · “‘But there are some of us still who go abroad for the gathering of news and the watching of our enemies.... I am one. Haldir is my name.'” (1) · “‘Do not let your hearts be troubled....'” (3) · “‘I pass the test,' she said. ‘I will diminish, and go into the West, and remain Galadriel.'” (1) · “‘In days of old, my people stood beside the King of Gondor – we come to honor that allegiance.'” (1) · “‘In Dwimordene, in Lórien / More fair than thoughts of Mortal Men.'” (1) · “‘My heart tells me that Sauron will expect us to take the western way, when he learns what has befallen. He soon will.'” (1) · “‘Then there are but two courses... to hide the Ring for ever, or to unmake it.'” (1) · “‘There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware!'” (1) · “‘We drove them off after some time; they were many and fierce, but they cam over the mountains, and were unused to the woods.‘“ (1) · “‘We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north toward Moria....'” (1)
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