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Drilldown: CardReleases
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ID:
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Subset:
A (14)
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O (5)
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S (246)
Revision:
None
(265)
ReleaseDate:
None
(265)
LanguageCode:
EN (265)
IsPhysical:
No (39)
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Yes (226)
IsPlayable:
No (18)
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Yes (247)
CollInfo:
None
(265)
IsUnique:
No (140)
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Yes (125)
Title:
Glamdring (9)
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Sting (8)
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Shadowfax (5)
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Hobbit Sword (5)
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Andúril (4)
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The Pale Blade (4)
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Ring of Savagery (3)
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Gimli's Battle Axe (3)
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Whip of Many Thongs (3)
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Denethor's Sword (3)
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Beorning Axe (3)
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Faramir's Sword (3)
Other values:
Armor of the White City
Army Long Trained
Arwen's Bow
Arwen's Dagger
Asfaloth
Axe of Erebor
Axe of Khazad-dûm
Azog's Mace
Banner of Isengard
Banner of the Eye
Beast of War
Besieging Pike
Black Arrow
Black Flail
Black Steed
Blade of Gondor
Blade of Lindon
Blade of the White Hand
Bow of Minas Tirith
Bow of the Galadhrim
Broad-bladed Sword
Brought Down from Inside
Cave Troll's Chain
Cave Troll's Hammer
Cave Troll’s Hammer
Citadel of the Stars
City Wall
Corsair Ballista
Corsair Boarding Axe
Corsair Bow
Corsair Grappling Hook
Corsair Halberd
Dark Fire
Decorated Barricade
Desertion
Disarmed
Dúnadan's Bow
Dwarven Axe
Dwarven Bracers
Dwarven Spear
Easterling Polearm
Elven Armaments
Elven Sword
Enraged
Ent Moot
Éomer's Spear
Éomer’s Spear
Éowyn's Sword
Fell Beast
Firefoot
First Level
Flaming Brand
Fourth Level
Frying Pan
Fury of the Evil Army
Goblin Scimitar
Goblin Spear
Gondorian Blade
Gondorian Steed
Gondorian Sword
Gorbag's Sword
Gothmog's Warg
Great Axe
Grieving the Fallen
Gríma's Dagger
Gwemegil
Hadafang
Hand Axe
Hearken to Me
Heavy Axe
Henchman's Dagger
Herugrim
Horn of the Mark
In Twilight
Iron Axe
Iron-Forged Weapon
Isengard Axe
Isengard Scimitar
Ithilien Blade
Knife of the Galadhrim
Knight's Mount
Knight's Spear
Leechcraft
Legolas' Sword
Long Battle Bow
Long Spear
Long-knives of Legolas
Lurtz's Bow
Lurtz's Sword
Lurtz’s Sword
Many Riddles
Merry's Armor
Merry's Sword
Merry’s Dagger
Messenger’s Mount
Mordor Scimitar
Morgul Axe
Morgul Blade
Moria Axe
Mûmak
Mûmakil
Naith Longbow
Narsil
Nazgûl Blade
Nazgûl Scimitar
Nazgûl Sword
Not Bound to His Fate
O Elbereth! Gilthoniel!
Oakenshield
Orc Hammer
Orc Scimitar
Orc Spear
Orcrist
Orkish Ax
Orkish Bow
Orkish Hunting Spear
Our Foes Are Weak
Pippin's Armor
Pippin's Sword
Pippin’s Dagger
Poleaxe
Poor Wretch
Portico
Primitive Brand
Radagast's Staff
Raider Halberd
Ranger's Sword
Ranger’s Sword
Relentless Warg
Riddermark Javelin
Rider's Gear
Rider's Spear
Ring of Accretion
Ring of Asperity
Ring of Fury
Ring of Guile
Ring of Ire
Ring of Retribution
Rohirrim Axe
Rohirrim Bow
Rohirrim Javelin
Saruman's Staff
Savage Warg
Sceptre of the Dark Lord
Seventh Level
Sharku's Warg
Snowmane
Southron Spear
Spear of the Mark
Spear of the White Hand
Spectral Sword
Staff of Saruman
Steed of Mordor
Stern Words
Strength in My Blood
Sword of Dol Guldur
Sword of Gondor
Sword of Minas Morgul
Sword of Rohan
Sword of the Fallen
The Arkenstone
The Balrog's Sword
The Weight of a Legacy
The Witch-king’s Beast
Threatening Warg
Troll Knife
Troll’s Chain
Uglúk's Sword
Uglúk’s Sword
Uruk Axe
Uruk Spear
Uruk-hai Sword
Vicious Warg
Vile Blade
War Club
War Mûmak
War Trident
War-warg
Warg
Weapon of Opportunity
Winged Mount
Wizard Staff
Worn Battleaxe
You Have My Sword
Search
Subtitle:
None
(218)
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Baggins Heirloom (1)
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Bane of the Eight Legs (1)
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Black-fletch Bow (1)
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Blade of Aragorn (1)
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Dernhelm's Blade (1)
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Elven Blade (1)
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Elven Long Knife (2)
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Elven Steed (1)
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Fallen Istar's Stave (1)
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Fell Creature (2)
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Flame of the West (1)
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Foe-hammer (2)
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Forged by Telchar (2)
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Gift of Galadriel (1)
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Greatest of the Mearas (3)
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King's Blade (1)
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King's Jewel (1)
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Leader's Mount (1)
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Lightning Brand (2)
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Mearas of the Mark (1)
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Mighty Longsword (1)
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Noble Mearas (1)
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Orc Beater (2)
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Roaring Wind (1)
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Sword of Boromir (1)
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Sword of Flame (2)
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Sword of the Mark (1)
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Sword That Was Broken (2)
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Trusted Weapon (1)
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Trusty Weapon (1)
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Unwieldy Cudgel (1)
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Vicious Weapon (1)
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Weapon of Command (1)
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Weapon of Flame and Shadow (1)
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Weapon of Heritage (2)
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Wizard's Device (1)
Subtypes:
None
(26)
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Armor (4)
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Bracers (2)
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Hand Weapon (159)
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Mount (36)
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Ranged Weapon (17)
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Ring (9)
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Shield (2)
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Staff (5)
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Support Area (6)
TwilightCost:
None
(37)
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1 (123)
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2 (80)
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3 (19)
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4 (4)
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5 (2)
Strength:
None
(265)
StrengthMod:
(Click arrow to add another value)
None
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+2
·
+1
·
+3
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-1
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+4
· -2 ·
+5
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-3
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Other
Vitality:
None
(265)
VitalityMod:
None
(226)
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+1 (28)
·
+2 (5)
·
+3 (1)
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-1 (3)
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-2 (2)
SiteNum:
None
(265)
SiteNumMod:
None
(265)
Resistance:
None
(265)
ResistanceMod:
None
(255)
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+1 (8)
·
+2 (1)
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-3 (1)
CanBearRing:
None
(265)
Signet:
None (265)
Block:
None (265)
ShadowNum:
None
(265)
ArrowDir:
None (265)
GameText:
Bearer must be a Hobbit. (5)
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Bearer must be a [GONDOR] Man. While bearer is Denethor, his game text does not apply. (3)
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Bearer must be Faramir. He is damage +1. Each minion skirmishing Faramir at a battleground or forest site is roaming. (3)
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Bearer must be a [GANDALF] Man. While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a [GANDALF] card from your discard pile into hand. (3)
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Bearer must be a [GANDALF] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. Fellowship: Add a threat to remove a burden. (3)
Other values:
Bearer cannot bear any Shadow cards. When this condition is transferred to bearer, discard all Shadow cards it bears. Maneuver: Exert a [GONDOR] Man or spot a ranger to transfer this condition from your support area to minion.
Bearer must a Troll. Bearer is damage +1.
Bearer must a warg-rider. Response: If a skirmish special abiliy is used in a skirmish involving bearer, exert bearer to cancel that action.
Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin.
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion.
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally.
Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot.
Bearer must Bard. Archery: Exert Bard and discard this possession to wound a minion twice. If that minion is Smaug, wound it again.
Bearer must be a corsair. While you have initiative, bearer is an archer and fierce.
Bearer must be a Dwarf. Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Skirmish: If bearer is Gimli and he is at a battleground site, exert him to wound a minion he is skirmishing.
Bearer must be a Dwarf. Bearer is damage +1. Maneuver: For each Dwarf you spot, reveal a card from the top of your draw deck. Take all Free Peoples cards revealed into hand and discard the rest. Discard this artifact.
Bearer must be a Dwarf. Bearer is damage +1. Maneuver: Take a [DWARVEN] event into hand from your discard pile. Discard this artifact.
Bearer must be a Dwarf. Bearer is damage +2. Regroup: Spot a Dwarf that is damage +X to heal X Dwarves. Discard this artifact.
Bearer must be a Dwarf. Each time a player's minion loses a skirmish to bearer, that player discards the top card from his draw deck.
Bearer must be a Dwarf. Response: If bearer is about to take a wound, discard this possession to prevent that wound.
Bearer must be a Dwarf. Response: If bearer wins a skirmish, discard this artifact to exert each Orc.
Bearer must be a Dwarf. This is twilight cost -1 for each [DWARVEN] card that has a culture token on it. Skirmish: Remove a [DWARVEN] token to make bearer strength +1.
Bearer must be a Dwarf. This weapon may be borne in addition to 1 other hand weapon. Archery: Discard this weapon to make the fellowship archery total +1.
Bearer must be a Dwarf. While bearer is at a mountain site, he is damage +1.
Bearer must be a dwarf. While you can spot a threat, bearer is damage +1. While you can spot 2 threats, bearer is strength +1. While you can spot 3 threats, the fellowship archery total is +1.
Bearer must be a fellowship companion. While bearer is a [GONDOR] companion, he or she is damage +1.
Bearer must be a Hobbit. Skirmish: Exert bearer to wound an Orc he or she is skirmishing.
Bearer must be a knight. Bearer is damage +1. Each time the fellowship moves from a mountain site, add (2).
Bearer must be a knight. Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish.
Bearer must be a Man or a [Dwarven] companion. Skirmish: If bearer is not assigned to a skirmish, discard this possession to wound a minion.
Bearer must be a Man. This weapon may be borne in addition to 1 other hand weapon. Bearer is strength +2 and damage +1 while skirmishing a Nazgul.
Bearer must be a Nazgul. Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, you may draw 2 cards.
Bearer must be a Nazgul. Each time bearer wins a skirmish, the Free Peoples player must either add a burden or exert a companion. Response: If a player reconciles, return bearer to his owner's hand.
Bearer must be a Nazgul. Each time bearer wins a skirmish, the Free Peoples player must either add a burden or exert a companion. Response: If a player reconciles, return bearer to his owners hand.
Bearer must be a Nazgul. If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase.
Bearer must be a Nazgul. If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden.
Bearer must be a Nazgul. Skirmish: If bearer is The Witch-king, exert him and spot a possession borne by a character he is skirmishing to discard that possession.
Bearer must be a Nazgul. This weapon may be borne in addition to 1 other hand weapon. Skirmish: Discard this possession to transfer Blade Tip from your support area or discard pile to a companion bearer is skirmishing.
Bearer must be a Nazgul. When you play this artifact, you may wound an unwounded companion. Response: If a player reconciles, return bearer to his owner's hand.
Bearer must be a Nazgul. While at a plains site, bearer is strength +2. Discard this possession when at an underground site.
Bearer must be a Nazgul. While bearer is at a battleground or forest site, he is strength +1.
Bearer must be a Nazgul. While bearer is Ulaire Toldea, each time he wins a skirmish the Free Peoples player must discard a possession or condition.
Bearer must be a Nazgul. While you can spot 3 burdens, bearer is damage +1.
Bearer must be a Southron. Bearer is fierce. Each time bearer overwhelms a character, you may add (5).
Bearer must be a Southron. Bearer is fierce. Each time bearer wins a skirmish, you may add (2).
Bearer must be a Southron. Bearer is fierce. While you have initiative or can spot 4 threats, bearer is damage +1.
Bearer must be a Southron. Skirmish: Remove (4) and exert bearer to wound a companion or ally bearer is skirmishing.
Bearer must be a warg-rider. If bearer is Sharku, he is damage +1. Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action.
Bearer must be a Wizard. Regroup: If Saruman is the only minion you can spot, discard this artifact from play to return him to your hand.
Bearer must be a Wizard. Skirmish: Exert bearer twice to make a minion strength -3.
Bearer must be a Wizard. When you play Shadowfax, you may reinforce a [GANDALF] token. Skirmish: Remove 2 [GANDALF] tokens to wound a minion skirmishing bearer.
Bearer must be a [DUNLAND] Man.
Bearer must be a [DUNLAND] Man. Each time bearer wins a skirmish, you may discard 2 Free Peoples possessions.
Bearer must be a [Dwarven] character. While bearer is at a mountain site, he is damage +1.
Bearer must be a [Dwarven] character. While skirmishing a mounted minion, bearer is strength +1.
Bearer must be a [GONDOR] Man. At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1.
Bearer must be a [GONDOR] Man. Bearer is a knight.
Bearer must be a [GONDOR] Man. Each time bearer wins a skirmish, you may transfer this condition to another [GONDOR] Man. At the end of each turn, if bearer is not Aragorn, return this condition to hand.
Bearer must be a [GONDOR] Man. If bearer is Aragorn, he may bear this hand weapon in addition to 1 other hand weapon. Skirmish: Discard this weapon to wound a minion bearer is skirmishing.
Bearer must be a [GONDOR] Man. Skirmish: Discard 3 cards from hand to make bearer damage +1.
Bearer must be a [GONDOR] Man. Skirmish: If you cannot spot 2 threats, add a threat to make bearer strength +1.
Bearer must be a [GONDOR] Man. While bearer is a ranger or at a river site, he or she is damage +1.
Bearer must be a [GONDOR] Man. While skirmishing a Man or a roaming minion, bearer is damage +1.
Bearer must be a [GONDOR] Man. While you can spot a roaming minion, bearer is strength +1. Maneuver: Exert bearer twice to discard a roaming minion.
Bearer must be a [GONDOR] ranger. Archery: Discard 2 [GONDOR] cards from hand to make the fellowship archery total +1.
Bearer must be a [GONDOR] Wraith. Skirmish: Discard 3 cards from hand to heal bearer.
Bearer must be a [MEN] Man. If bearer is Grima, he is strength +1 for each Free Peoples culture you can spot over 2. Response: If a skirmish event is played, discard this possession to cancel that event.
Bearer must be a [MEN] Man. While bearer is skirmishing a hunter companion, bearer is strength +2.
Bearer must be a [MEN] Man. While you can spot a threat, bearer is fierce. While you can spot 3 threats, bearer is damage +1. While you can spot 5 threats, you may play this from your discard pile.
Bearer must be a [MEN] minion. Bearer is an archer. Each time a companion is killed during the archery phase, you may control a site.
Bearer must be a [MEN] minion. Bearer is an archer. When you play this possession, you may make the Free Peoples player exert his or her Man.
Bearer must be a [MEN] minion. Bearer is damage +1. Shadow: Remove a companion in the dead pile from the game to control a site.
Bearer must be a [MEN] minion. Bearer may bear this hand weapon in addition to 1 other hand weapon.
Bearer must be a [MEN] minion. Each time bearer wins a skirmish you may transfer this possession to another [MEN] minion. If you do, stack a [MEN] minion from play on a [MEN] possession in your support area.
Bearer must be a [MEN] minion. Skirmish: Remove (2) to make a [MEN] minion fierce until the regroup phase.
Bearer must be a [MEN] minion. Skirmish: Remove (3) to reinforce a [MEN] token and make bearer fierce until the regroup phase.
Bearer must be a [MEN] minion. When you play this possession you may reinforce a [MEN] token twice. Each time a companion is killed during a skirmish phase, you may control a site.
Bearer must be a [MEN] minion. While bearer is skirmishing a companion who has resistance 5 or less, bearer is strength +2. While bearer is skirmishing a companion who has resistance 3 or less, bearer is strength +2.
Bearer must be a [MEN] minion. While you can spot a culture token, bearer is strength +1 for each companion assigned to a skirmish.
Bearer must be a [MORIA] minion. If bearer kills a companion in a skirmish, add 1 burden (or 2 burdens if that companion was a Hobbit).
Bearer must be a [MORIA] Orc. Bearer is damage +1. Skirmish: Exert bearer to make him strength +2.
Bearer must be a [MORIA] Orc. When you play this possession, you may draw a card.
Bearer must be a [RAIDER] Man. Skirmish: Exert bearer to add (2).
Bearer must be a [ROHAN] Man. Archery: Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site).
Bearer must be a [ROHAN] Man. Archery: Discard this possession to make the fellowship archery total +1.
Bearer must be a [ROHAN] Man. Archery: Exert bearer and discard this possession to wound a minion.
Bearer must be a [ROHAN] Man. At the start of each skirmish you may transfer this condition to a [ROHAN] Man. At the end of each turn, if bearer did not win a skirmish this turn, return this condition to hand.
Bearer must be a [ROHAN] Man. If bearer is Eomer and he is mounted, Eomer is damage +2.
Bearer must be a [ROHAN] Man. If bearer is Eomer and he is unwounded, he is damage +1 and resistance +1. Skirmish: If bearer is Eomer, discard this possession to wound a minion he is skirmishing.
Bearer must be a [ROHAN] Man. If bearer is mounted, bearer is damage +1.
Bearer must be a [ROHAN] Man. If bearer is mounted, bearer is defender +1.
Bearer must be a [ROHAN] Man. When you play Firefoot, you may reinforce a [ROHAN] token. At the start of the maneuver phase, if bearer is Eomer, you may remove 2 [ROHAN] tokens to make him defender +1 and strength +1 until the regroup phase.
Bearer must be a [ROHAN] Man. When you play Snowmane, you may reinforce a [ROHAN] token. Skirmish: If bearer is Theoden, you may remove 2 [ROHAN] tokens to exhaust a minion he is skirmishing.
Bearer must be a [ROHAN] Man. While bearer is skirmishing a hunter minion, bearer is damage +1.
Bearer must be a [ROHAN] Man. While bearer is skirmishing an Uruk-hai, bearer is damage +1.
Bearer must be a [ROHAN] Man. You may add a threat to play this possession anytime you could play a skirmish event.
Bearer must be a [SAURON] Minion. If bearer is an Uruk-hai, it is strength +2.
Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this.
Bearer must be a [SAURON] Orc. Bearer is strength +2 while skirmishing a Man or Elf.
Bearer must be a [SAURON] Orc. For each site you control, bearer is strength +1 (or +2 if bearer is Gothmog).
Bearer must be a [SAURON] Orc. If you have initiative, bearer is strength +3.
Bearer must be a [SAURON] Orc. Skirmish: Remove (1) to make bearer strength +1 (limit +3).
Bearer must be a [SAURON] Troll. When you play this possession, you may draw a card.
Bearer must be a [WRAITH] minion. When you play this, you may draw a card. Each time bearer wins a skirmish, you may transfer this condition to another [WRAITH] minion.
Bearer must be a [WRAITH] minion. While you can spot 5 threats, bearer is damage +1.
Bearer must be a [WRAITH] Orc. When you play this possession, you may discard a possession. Its owner may place it on top of his or her draw deck instead. If bearer is Gorbag, he is fierce.
Bearer must be a [WRAITH] Orc. While you can spot 2 wounds on the Ring-bearer, bearer is damage +1.
Bearer must be an Easterling. While you can spot 2 burdens, bearer cannot take wounds. While you can spot 5 burdens, bearer is damage +1.
Bearer must be an Elf companion. Archery: Exert bearer to discard the top card of your draw deck. If it is an [ELVEN] card, exert a minion.
Bearer must be an Elf. Each minion skirmishing bearer is strength -1 for each wound on that minion. Skirmish: Exert bearer to exert a minion skirmishing bearer.
Bearer must be an Elf. Skirmish: Exert bearer or discard 2 cards from hand to make a minion skirmishing bearer strength -1.
Bearer must be an Elf. Skirmish: If bearer is Arwen, exert her to make each minion skirmishing her strength -2.
Bearer must be an Elf. When played on Arwen, Asfaloth's twilight cost is -2. While at a plains site, bearer is strength +2. Discard Asfaloth when at an underground site.
Bearer must be an Elf. While bearer is at a forest or river site, each minion he or she is skirmishing is strength -1.
Bearer must be an Ent. Limit 1 per bearer. Discard this condition at the end of the turn.
Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9)
Bearer must be an Orc. If bearer is Azog, he is fierce. Skirmish: Exert bearer twice to play an Orc from your discard pile for each [Dwarven] companion over 3.
Bearer must be an Uruk-hai. Bearer may not take wounds (except during skirmish phases).
Bearer must be an Uruk-hai. Each time bearer wins a skirmish, the Free Peoples player must discard the top card of his draw deck.
Bearer must be an Uruk-hai. Maneuver: Exert bearer to discard a Free Peoples mount.
Bearer must be an Uruk-hai. Shadow: If bearer is Ugluk, exert it and discard a minion from hand to play a minion. Its twilight cost is -3.
Bearer must be an Uruk-hai. When you play this possession on Lurtz, you may draw a card. Archery: If bearer is Lurtz, discard 2 [URUK-HAI] cards from hand to exert an unbound companion.
Bearer must be an [ELVEN] companion. Archery: If bearer is Arwen, discard 2 [ELVEN] cards from hand to wound a minion.
Bearer must be an [ELVEN] companion. Bearer may bear this hand weapon in addition to 1 other hand weapon. Maneuver: If bearer is Arwen, exert her to draw 2 cards.
Bearer must be an [ELVEN] companion. Each time bearer wins a skirmish, you may transfer this condition to another [ELVEN] companion. At the start of the archery phase, you must exert bearer or return this condition to hand.
Bearer must be an [ISENGARD] minion. Each time bearer wins a skirmish, the Free Peoples player must exert a companion for each site you control.
Bearer must be an [ISENGARD] Orc. When you play this weapon, add (1).
Bearer must be an [ISENGARD] Orc. When you play this weapon, you may add (1) for each site you control.
Bearer must be an [ORC] minion. Each time bearer is assigned to skirmish a companion, you may exert that companion.
Bearer must be an [ORC] minion. When you play this possession on a minion that has a twilight cost of 4 or more, add (2).
Bearer must be an [ORC] Orc with strength 10 or less. Bearer is fierce. When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and damage +1.
Bearer must be an [ORC] Orc with strength 10 or less. Bearer is fierce. When you play this, you may spot 2 [ORC] Orcs that are not bearing mounts to play an [ORC] mount from your draw deck.
Bearer must be an [ORC] Orc with strength 9 or less (or bearer must be Gothmog). Bearer is fierce. While bearer is Gothmog, he is damage +1 in fierce skirmishes.
Bearer must be an [ORC] Orc with strength 9 or less. Bearer is fierce.
Bearer must be an [ORC] Orc. Bearer gains hunter X (While skirmishing a non-hunter character, this character is strength +X.), where X is the number of Free Peoples cultures you can spot.
Bearer must be an [ORC] Orc. Each time bearer wins a skirmish, you may add a threat.
Bearer must be an [ORC] Orc. When you play this possession, you may exert a companion.
Bearer must be an [ORC] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase.
Bearer must be an [ORC] Troll. When you play this possession, the Free Peoples player must exert a companion for each lurker you spot.
Bearer must be an [SAURON] Orc. Each time bearer wins a skirmish, you may add (1) for each site you control.
Bearer must be an [URUK-HAI] minion. Each time bearer wins a skirmish, you may choose one: discard a follower from play; heal an [URUK-HAI] minion; or control a site.
Bearer must be an [URUK-HAI] minion. When you play this possession on a minion that has twilight cost of 4 or more, draw a card.
Bearer must be an [URUK-HAI] Uruk-hai.
Bearer must be an [URUK-HAI] Uruk-hai. Bearer gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) If bearer is Lurtz, he is fierce.
Bearer must be an [URUK-HAI] Uruk-hai. While you can spot 2 controlled sites, this minion is damage +1. While you can spot 4 controlled sites, this minion is damage +3.
Bearer must be an [URUK-HAI] Uruk-hai. While you control 2 or more sites, bearer can not take wounds (except during skirmish phases). If bearer is Ugluk, he is damage +1.
Bearer must be Aragorn. Discard any other weapon he bears. He is damage +1 and cannot bear other weapons. Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship's next site (replacing opponent's site if necessary).
Bearer must be Aragorn. He is damage +1.
Bearer must be Aragorn. He is damage +1. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion.
Bearer must be Aragorn. If you cannot spot a threat, Aragorn is defender +1.
Bearer must be Aragorn. While skirmishing an Uruk-hai, Aragorn is strength +2.
Bearer must be Arwen or Elrond. Each time bearer wins a skirmish, you may exert him or her to discard a condition from play.
Bearer must be Arwen. She is damage +1. Skirmish: Exert Arwen or discard 2 cards from hand to make her strength +1.
Bearer must be Bilbo or Frodo. Regroup: Exert bearer to remove a threat.
Bearer must be Bilbo, Frodo, or Sam. Maneuver: If bearer is Bilbo or Frodo, exert him to make another companion resistance +2 until the regroup phase. If bearer is Sam, each time he wins a skirmish, you may remove a burden.
Bearer must be Bilbo. Each time bearer wins a skirmish in which you played a [Dwarven] event, you may discard a condition.
Bearer must be Boromir. He is damage +1. Skirmish: Exert Boromir to wound an Orc or Uruk-hai he is skirmishing.
Bearer must be Boromir. He is damage +1. Skirmish: If Boromir is not assigned to a skirmish, discard a [GONDOR] card borne by him to have him replace an unbound Hobbit skirmishing a minion.
Bearer must be Cave Troll of Moria. Cave Troll of Moria is damage +1.
Bearer must be Cave Troll of Moria. The Free Peoples player may choose for the archery phase to be skipped. Each time Cave Troll of Moria takes a wound during the archery phase, you may wound an archer companion.
Bearer must be Elendil or Isildur. Bearer is damage +1. Each time bearer wins a skirmish, you may exert him to discard a Shadow possession.
Bearer must be Eowyn. While you can spot a villager, Eowyn is damage +1.
Bearer must be Eowyn. You may play this possession anytime you could play a skirmish event. When you play this possession, you may wound a minion Eowyn is skirmishing.
Bearer must be Frodo or Sam. Response: If a fierce skirmish involving bearer is about to end, add a threat to discard a minion involved in that skirmish.
Bearer must be Frodo. Fellowship or Regroup: Exert Frodo to reveal an opponent's hand. Remove (1) for each Orc revealed (limit (4)).
Bearer must be Frodo. Skirmish: Exert Frodo to make Smeagol strength +2 or Gollum strength -2.
Bearer must be Gandalf. Bearer is damage +1. Each time a companion is about to take a wound, you may discard a companion from hand to prevent that.
Bearer must be Gandalf. Discard any hand weapon he bears. Gandalf may not bear a hand weapon. At the start of each skirmish involving Gandalf, each minion skirmishing him must exert.
Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a burden.
Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a doubt.
Bearer must be Gandalf. He is damage +1. Each time you play a spell during a skirmish, you may make Gandalf damage +1 until the end of that skirmish.
Bearer must be Gandalf. He is damage +1. Fellowship or Regroup: Exert Gandalf to reveal an opponent's hand. Remove (1) for each Orc revealed.
Bearer must be Gandalf. He is damage +1. Skirmish: If you have more cards in hand than each opponent, discard 2 cards from hand to make an opponent exert a minion.
Bearer must be Gimli. He is damage +1. Each time Gimli wins a skirmish, you may wound an Orc.
Bearer must be Gimli. He is damage +1. Skirmish: Discard a [DWARVEN] condition or a card stacked on a [DWARVEN] condition to make Gimli strength +1.
Bearer must be Legolas. Each Orc or Uruk-hai skirmishing Legolas is strength -2.
Bearer must be Legolas. Each time Legolas wins a skirmish, you may wound a minion.
Bearer must be Legolas. Each time the fellowship moves, you may spot a wounded minion to heal Legolas.
Bearer must be Legolas. Each time you play an [ELVEN] skirmish event during a skirmish involving Legolas, you may heal him.
Bearer must be Lurtz. He is damage +1. Each time Lurtz wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.
Bearer must be Merry or Pippin. Bearer gains the Theoden signet. Response: If bearer wins a skirmish, exert him to discard each minion involved in that skirmish.
Bearer must be Merry. Maneuver: Exert Merry twice to exert a minion once for each [ROHAN] companion you spot.
Bearer must be Merry. Skirmish: Exert Merry twice or discard this possession to wound a minion he is skirmishing. Any Shadow player may remove (1) to prevent this.
Bearer must be Merry. While you can spot 3 [ROHAN] Men, Merry cannot be overwhelmed unless his strength is tripled.
Bearer must be Pippin. Skirmish: Exert Pippin twice make him strength +1 for each [GONDOR] companion you spot.
Bearer must be Pippin. Skirmish: Exert Pippin twice or discard this possession to wound a minion an Elf is skirmishing. Any Shadow player may remove (1) to prevent this.
Bearer must be Pippin. While you can spot 3 [GONDOR] Men, Pippin may take no more than 1 wound in a skirmish.
Bearer must be Radagast. Each time the fellowship moves during the regroup phase, you may draw 2 cards.
Bearer must be Sauron. He is damage +1. Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number.
Bearer must be The Balrog. It is damage +1. This weapon may be borne in addition to 1 other hand weapon.
Bearer must be The Balrog. It is fierce. When you play this artifact, the Free Peoples player reveals his or her hand and discards all Free Peoples cards from hand that have a twilight cost of 1 or less.
Bearer must be The Balrog. Skirmish: Exert The Balrog to discard a helm, shield, or armor borne by a character The Balrog is skirmishing.
Bearer must be The Mouth of Sauron. He is fierce. Response: If a [MEN] minion is about to take a wound, remove (3) to prevent that.
Bearer must be The Witch-king. He is damage +1. Response: If The Witch-king wins a skirmish, exert him to discard a Free Peoples condition.
Bearer must be The Witch-king. Skirmish: Exert bearer twice to make a [WRAITH] minion damage +1. Response: If a player reconciles, return bearer to his owner's hand.
Bearer must be Theoden. He is damage +1.
Bearer must be Theoden. He is damage +1. Response: If Theoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound.
Bearer must be Thorin. He is damage +1. Each time Thorin wins a skirmish, you may wound an Orc.
Bearer must be Thorin. The twilight cost of each [Dwarven] event is -1. Response: If Thorin is about to take a wound, discard this possession to prevent that wound.
Bearer must be Ulaire Lemenya. He is damage +1. Skirmish: Exert Ulaire Lemenya to discard a possession borne by a character he is skirmishing.
c
Fortification. Maneuver: Exert a [GONDOR] Man or spot a knight to transfer this condition from your support area to a minion.
Fortification. Plays to your support area. Skirmish: Exert a [GONDOR] Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man.
Fortification. Skirmish: Exert 2 [GONDOR] Men or spot 3 knights to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. Exhaust that minion.
Fortification. Skirmish: Exert 3 [GONDOR] Men to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man.
Fortification. This condition is twilight cost -1 for each [GONDOR] ranger you spot. Skirmish: Exert 2 [GONDOR] Men to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man.
Fortification. This condition is twilight cost -1 for each [GONDOR] ranger you spot. Skirmish: Exert a [GONDOR] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man.
Plays on Bilbo. At sites 7 to 9, wound bearer at the end of the maneuver phase. (If bearer is Bilbo, add a doubt instead.) Thorin gains this ability : 'Maneuver : Add a doubt to transfer the Arkenstone to Thorin (or add 3 doubts to discard it).'
Plays on Saruman. He is fierce and damage +1. Maneuver: Make the first sentence of Saruman's game text not apply until the regroup phase.
Plays on Smeagol. Skirmish: Discard this condition to make Smeagol damage +1.
Search. To play, exert an [ISENGARD] tracker. Plays on a companion (except the Ring-bearer). Assignment: Exert an [ISENGARD] tracker and remove (2) to assign that tracker to bearer. Bearer may exert to prevent this.
Spell. To play, exert Saruman or an [ISENGARD] Man. Plays on a Free Peoples Man. Special abilities in bearer's game text may not be used.
Spell. To play, spot Gandalf. Bearer must be Theoden. Discard all Shadow conditions on Theoden. Shadow conditions may not be played on Theoden.
Tale. Bearer must be the Ring-bearer. Skirmish: Discard this condition to take off The One Ring or to cancel a skirmish involving the Ring-bearer and a Nazgul.
To play, bearer must not be bearing any possessions. Bearer must be an [ELVEN] companion. Bearer cannot bear any other possessions. While a unique companion bears this possession, skip the archery phase.
To play, discard 2 cards from hand. Bearer must be a Nazgul. Bearer is fierce.
To play, discard 2 cards from hand. Bearer must be a Nazgul. Response: If bearer is about to take a wound, remove a threat to prevent that wound.
To play, exert a [SAURON] Orc. Plays on Aragorn.
To play, exert an unbound Hobbit. Bearer must be an Ent. Limit 1 per bearer.
To play, spot a [GANDALF] Wizard. Bearer must be a companion. Each time bearer wins a skirmish, you may transfer this condition to another companion. At the end of each turn, return this condition to hand.
To play, spot a [MEN] Man. Bearer must be a companion. Bearer cannot take wounds during the archery phase. At the start of the regroup phase, discard this condition.
To play, spot a [Moria] card. Bearer must be an Orc. When you play this possession, you may draw a card.
To play, spot an [ISENGARD] Man. Plays on a companion (except the Ring-bearer). Assignment: Assign an [ISENGARD] minion with less strength than bearer to skirmish bearer. Discard this condition.
To play, spot an [URUK-HAI] minion. Bearer must be an unbound companion. Limit 1 per bearer.
To play, spot Aragorn. Plays on a companion with the Aragorn signet (except Aragorn).Each time bearer wins a skirmish, exert Aragorn or discard this condition.
To play, spot The Balrog. Plays on Gandalf. Each time the fellowship moves, Gandalf must exert.
Search
TaggedGameText:
Bearer must be a Hobbit. (5)
·
Bearer must be a
gondor
Man.
While bearer is Denethor, his game text does not apply. (3)
·
Bearer must be a Nazgûl.
Each time bearer wins a skirmish, the Free Peoples player must either add a burden or exert a companion.
Response:
If a player reconciles, return bearer to his owner's hand. (3)
·
Bearer must be a
gandalf
Wizard.
Discard all other possessions on bearer and bearer may not bear a hand weapon.
Fellowship:
Add a threat to remove a burden. (3)
·
Bearer must be a
gandalf
Man.
While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a
gandalf
card from your discard pile into hand. (3)
·
Bearer must be Faramir.
He is
damage +1.
Each minion skirmishing Faramir at a battleground or forest site is roaming. (3)
Other values:
<keyword>Fortification.</keyword> <br><keyword>Maneuver:</keyword> Exert a <symbol>gondor</symbol> Man or spot a knight to transfer this condition from your support area to a minion.
<keyword>Fortification.</keyword> <br><keyword>Skirmish:</keyword> Exert 2 <symbol>gondor</symbol> Men or spot 3 knights to transfer this condition from your support area to a minion skirmishing a <symbol>gondor</symbol> Man. Exhaust that minion.
<keyword>Fortification.</keyword> <br><keyword>Skirmish:</keyword> Exert 3 <symbol>gondor</symbol> Men to transfer this condition from your support area to a minion skirmishing a <symbol>gondor</symbol> Man.
<keyword>Fortification.</keyword> <br><keyword>Skirmish:</keyword> Exert a <symbol>gondor</symbol> Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a <symbol>gondor</symbol> Man.
<keyword>Fortification.</keyword><br><keyword>Skirmish:</keyword> Exert a <symbol>gondor</symbol> Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a <symbol>gondor</symbol> Man.
<keyword>Fortification</keyword>. This condition is twilight cost -1 for each <symbol>gondor</symbol> ranger you spot.<br><keyword>Skirmish:</keyword> Exert 2 <symbol>gondor</symbol> Men to transfer this condition from your support area to a minion skirmishing a <symbol>gondor</symbol> Man.
<keyword>Fortification</keyword>. This condition is twilight cost -1 for each <symbol>gondor</symbol> ranger you spot.<br><keyword>Skirmish:</keyword> Exert a <symbol>gondor</symbol> Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a <symbol>gondor</symbol> Man.
<keyword>Search.</keyword> To play, exert an <symbol>isengard</symbol> tracker. <br>Plays on a companion (except the Ring-bearer). <br><keyword>Assignment:</keyword> Exert an <symbol>isengard</symbol> tracker and remove <symbol>twilight2</symbol> to assign that tracker to bearer. <br>Bearer may exert to prevent this.
<keyword>Spell. </keyword> To play, exert Saruman or an <symbol>isengard</symbol> Man. <br>Plays on a Free Peoples Man. <br>Special abilities in bearer’s game text may not be used.
<keyword>Spell.</keyword> To play, spot Gandalf. Bearer must be Théoden.<br>Discard all Shadow conditions on Théoden. Shadow conditions may not be played on Théoden.
<keyword>Tale.</keyword> Bearer must be the Ring-bearer. <br><keyword>Skirmish:</keyword> Discard this condition to take off The One Ring or to cancel a skirmish involving the Ring-bearer and a Nazgûl.
Bearer cannot bear any Shadow cards.<br>When this condition is transferred to bearer, discard all Shadow cards it bears.<br><keyword>Maneuver:</keyword> Exert a <symbol>gondor</symbol> Man or spot a ranger to transfer this condition from your support area to a minion.
Bearer must a Troll. Bearer is damage +1.
Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin.
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion.
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally.
Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot.
Bearer must Bard. Archery: Exert Bard and discard this possession to wound a minion twice. If that minion is Smaug, wound it again.
Bearer must be a <keyword>knight.</keyword> <br>Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish.
Bearer must be a <keyword>Southron.</keyword> <br>Bearer is fierce. <br>While you have initiative or can spot 4 threats, bearer is <keyword>damage +1</keyword>.
Bearer must be a <keyword>warg-rider.</keyword><br><keyword>Response:</keyword> If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action.
Bearer must be a <keyword>warg-rider.</keyword><br>If bearer is Sharku, he is <keyword>damage +1.</keyword><br><keyword>Response:</keyword> If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action.
Bearer must be a <symbol>dunland</symbol> Man.
Bearer must be a <symbol>dunland</symbol> Man. <br>Each time bearer wins a skirmish, you may discard 2 Free Peoples possessions.
Bearer must be a <symbol>gondor</symbol> Man. <br>While skirmishing a Man or a roaming minion, bearer is <keyword>damage +1.</keyword>
Bearer must be a <symbol>gondor</symbol> Man. <br><keyword>Skirmish:</keyword> Discard 3 cards from hand to make bearer <keyword>damage +1</keyword>.
Bearer must be a <symbol>gondor</symbol> Man. <br><keyword>Skirmish:</keyword> If you cannot spot 2 threats, add a threat to make bearer strength +1.
Bearer must be a <symbol>gondor</symbol> Man. <br>At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1.
Bearer must be a <symbol>gondor</symbol> Man. <br>While bearer is a ranger or at a river site, he or she is <keyword>Damage +1.</keyword>
Bearer must be a <symbol>gondor</symbol> Man. Bearer is a <keyword>knight</keyword>.
Bearer must be a <symbol>gondor</symbol> Man. If bearer is Aragorn, he may bear this hand weapon in addition to 1 other hand weapon. <br><keyword>Skirmish:</keyword> Discard this possession to wound a minion bearer is skirmishing.
Bearer must be a <symbol>gondor</symbol> Man.<br> Each time bearer wins a skirmish, you may transfer this condition to another <symbol>gondor</symbol> Man.<br> At the end of each turn, if bearer is not Aragorn, return this condition to hand.
Bearer must be a <symbol>gondor</symbol> Man.<br>While you can spot a roaming minion, bearer is strength +1.<br><keyword>Maneuver:</keyword> Exert bearer twice to discard a roaming minion.
Bearer must be a <symbol>gondor</symbol> ranger.<br><keyword>Archery:</keyword> Discard 2 <symbol>gondor</symbol> cards from hand to make the fellowship archery total +1.
Bearer must be a <symbol>gondor</symbol> Wraith. <br><keyword>Skirmish:</keyword> Discard 3 cards from hand to heal bearer.
Bearer must be a <symbol>men</symbol> Man.<br>If bearer is Gríma, he is strength +1 for each Free Peoples culture you can spot over 2.<br><keyword>Response:</keyword> If a skirmish event is played, discard this possession to cancel that event.
Bearer must be a <symbol>men</symbol> Man.<br>While bearer is skirmishing a hunter companion, bearer is strength +2.
Bearer must be a <symbol>men</symbol> Man.<br>While you can spot a threat, bearer is <keyword>fierce</keyword>.<br>While you can spot 3 threats, bearer is <keyword>damage +1</keyword>.<br>While you can spot 5 threats, you may play this from your discard pile.
Bearer must be a <symbol>men</symbol> minion. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make a <symbol>men</symbol> minion fierce until the regroup phase.
Bearer must be a <symbol>men</symbol> minion. <br>While bearer is skirmishing a companion who has resistance 5 or less, bearer is strength +2. <br>While bearer is skirmishing a companion who has resistance 3 or less, bearer is strength +2.
Bearer must be a <symbol>men</symbol> minion. While you can spot a culture token, bearer is strength +1 for each companion assigned to a skirmish.
Bearer must be a <symbol>men</symbol> minion.<br> Bearer is an <keyword>Archer.</keyword> When you play this possession, you may make the Free Peoples player exert his or her man.
Bearer must be a <symbol>men</symbol> minion.<br><keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to reinforce a <symbol>men</symbol> token and make bearer <keyword>fierce</keyword> until the regroup phase.
Bearer must be a <symbol>men</symbol> minion.<br>Bearer is <keyword>damage +1</keyword>.<br><keyword>Shadow:</keyword> Remove a companion in the dead pile from the game to control a site.
Bearer must be a <symbol>men</symbol> minion.<br>Bearer is an archer.<br>Each time a companion is killed during the archery phase, you may control a site.
Bearer must be a <symbol>men</symbol> minion.<br>Bearer may bear this hand weapon in addition to 1 other hand weapon.
Bearer must be a <symbol>men</symbol> minion.<br>Each time bearer wins a skirmish, you may transfer this possession to another <symbol>men</symbol> minion. If you do, stack a <symbol>men</symbol> minion from play on a <symbol>men</symbol> possession in your support area.
Bearer must be a <symbol>men</symbol> minion.<br>When you play this possession you may reinforce a <symbol>men</symbol> token twice.<br>Each time a companion is killed during a skirmish phase, you may control a site.
Bearer must be a <symbol>moria</symbol> minion. <br>If bearer kills a companion in a skirmish, add 1 burden (or 2 burdens if that companion was a Hobbit).
Bearer must be a <symbol>moria</symbol> Orc. <br>Bearer is <keyword>damage +1.</keyword> <br><keyword>Skirmish:</keyword> Exert bearer to make him strength +2.
Bearer must be a <symbol>moria</symbol> Orc. <br>When you play this possession, you may draw a card.
Bearer must be a <symbol>orc</symbol> Orc with strength 10 or less.<br>Bearer is <keyword>fierce</keyword>.<br>When you play this, you may spot 2<symbol>orc</symbol>Orcs that are not bearing mounts to play an<symbol>orc</symbol>mount from your draw deck.
Bearer must be a <symbol>raider</symbol> Man. <br><keyword>Skirmish:</keyword> Exert bearer to add <symbol>twilight2</symbol>.
Bearer must be a <symbol>rohan</symbol> Man. <br>If bearer is mounted, bearer is <keyword>damage +1.</keyword>
Bearer must be a <symbol>rohan</symbol> Man. <br>While bearer is skirmishing an Uruk-hai, bearer is <keyword>damage +1.</keyword>
Bearer must be a <symbol>rohan</symbol> Man. <br><keyword>Archery:</keyword> Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site).
Bearer must be a <symbol>rohan</symbol> Man. <br><keyword>Archery:</keyword> Discard this possession to make the fellowship archery total +1.
Bearer must be a <symbol>rohan</symbol> Man. <br>If bearer is mounted, bearer is <keyword>Damage +1.</keyword>
Bearer must be a <symbol>rohan</symbol> Man. <br>You may add a threat to play this possession anytime you could play a skirmish event.
Bearer must be a <symbol>rohan</symbol> Man.<br> At the start of each skirmish you may transfer this condition to a <symbol>rohan</symbol> Man.<br> At the end of each turn, if bearer did not win a skirmish this turn, return this condition to hand.
Bearer must be a <symbol>rohan</symbol> Man.<br><keyword>Archery:</keyword> Exert bearer and discard this possession to wound a minion.
Bearer must be a <symbol>rohan</symbol> Man.<br>If bearer is Éomer and he is mounted, Éomer is <keyword>damage +2.</keyword>
Bearer must be a <symbol>rohan</symbol> Man.<br>If bearer is Éomer and he is unwounded, he is <keyword>damage +1</keyword> and resistance +1.<br><keyword>Skirmish:</keyword> If bearer is Éomer, discard this possession to wound a minion he is skirmishing.
Bearer must be a <symbol>rohan</symbol> Man.<br>If bearer is mounted, bearer is <keyword>defender +1</keyword>.
Bearer must be a <symbol>rohan</symbol> Man.<br>When you play Firefoot, you may reinforce a <symbol>rohan</symbol> token.<br>At the start of the maneuver phase, if bearer is Éomer, you may remove 2 <symbol>rohan</symbol> tokens to make him <keyword>defender +1</keyword> and strength +1 until the regroup phase.
Bearer must be a <symbol>rohan</symbol> Man.<br>When you play Snowmane, you may reinforce a <symbol>rohan</symbol> token.<br><keyword>Skirmish:</keyword> If bearer is Théoden, you may remove 2 <symbol>rohan</symbol> tokens to exhaust a minion he is skirmishing.
Bearer must be a <symbol>rohan</symbol> Man.<br>While bearer is skirmishing a hunter minion, bearer is <keyword>damage +1</keyword>.
Bearer must be a <symbol>sauron</symbol> minion. <br>If bearer is an Uruk-hai, it is strength +2.
Bearer must be a <symbol>sauron</symbol> Orc. <br>Bearer is strength +2 while skirmishing a Man or Elf.
Bearer must be a <symbol>sauron</symbol> Orc. <br>For each site you control, bearer is strength +1 (or +2 if bearer is Gothmog).
Bearer must be a <symbol>sauron</symbol> Orc. <br>If you have initiative, bearer is strength +3.
Bearer must be a <symbol>sauron</symbol> Orc.<br><keyword>Skirmish:</keyword> Remove <symbol>twilight1</symbol> to make bearer strength +1 (limit +3).
Bearer must be a <symbol>sauron</symbol> Troll. When you play this possession, you may draw a card.
Bearer must be a <symbol>wraith</symbol> minion. <br>While you can spot 5 threats, bearer is <keyword>damage +1</keyword>.
Bearer must be a <symbol>wraith</symbol> minion.<br> When you play this, you may draw a card.<br> Each time bearer wins a skirmish, you may transfer this condition to another <symbol>wraith</symbol> minion.
Bearer must be a <symbol>wraith</symbol> Orc. <br>When you play this possession, you may discard a possession. Its owner may place it on top of his or her draw deck instead. <br>If bearer is Gorbag, he is <keyword>fierce.</keyword>
Bearer must be a <symbol>wraith</symbol> Orc. <br>While you can spot 2 wounds on the Ring-bearer, bearer is <keyword>damage +1</keyword>.
Bearer must be a corsair. <br>While you have initiative, bearer is an archer and fierce.
Bearer must be a Dwarf. <br>Bearer is <keyword>damage +1.</keyword> <br><keyword>Maneuver:</keyword> For each Dwarf you spot, reveal a card from the top of your draw deck. Take all Free Peoples cards revealed into hand and discard the rest. Discard this artifact.
Bearer must be a Dwarf. <br><keyword>Response:</keyword> If bearer is about to take a wound, discard this possession to prevent that wound.
Bearer must be a Dwarf. <br><keyword>Response:</keyword> If bearer wins a skirmish, discard this artifact to exert each Orc.
Bearer must be a Dwarf. <br>Bearer gains <keyword>muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) <br><keyword>Skirmish:</keyword> If bearer is Gimli and he is at a battleground site, exert him to wound a minion he is skirmishing.
Bearer must be a Dwarf. <br>Bearer is <keyword>damage +1.</keyword> <br><keyword>Maneuver:</keyword> Take a <symbol>dwarven</symbol> event into hand from your discard pile. Discard this artifact.
Bearer must be a Dwarf. <br>Bearer is <keyword>damage +2.</keyword> <br><keyword>Regroup:</keyword> Spot a Dwarf that is damage +X to heal X Dwarves. Discard this artifact.
Bearer must be a Dwarf. <br>Each time a player’s minion loses a skirmish to bearer, that player discards the top card from his or her draw deck.
Bearer must be a Dwarf. <br>While bearer is at a mountain site, he is <keyword>Damage +1.</keyword>
Bearer must be a Dwarf. <br>While you can spot a threat, bearer is <keyword>damage +1</keyword>. <br>While you can spot 2 threats, bearer is strength +1. <br>While you can spot 3 threats, the fellowship archery total is +1.
Bearer must be a Dwarf.<br><keyword>Response:</keyword> If bearer is about to take a wound, discard this possession to prevent that wound.
Bearer must be a Dwarf.<br>This is twilight cost -1 for each <symbol>dwarven</symbol> card that has a culture token on it.<br><keyword>Skirmish:</keyword> Remove a <symbol>dwarven</symbol> token to make bearer strength +1.
Bearer must be a Dwarf.<br>This weapon may be borne in addition to 1 other hand weapon.<br><keyword>Archery:</keyword> Discard this weapon to make the fellowship archery total +1.
Bearer must be a fellowship companion.<br> While bearer is a <symbol>gondor</symbol> companion, he or she is damage +1.
Bearer must be a Hobbit. <br><keyword>Skirmish:</keyword> Exert bearer to wound an Orc he or she is skirmishing.
Bearer must be a knight. <br>Bearer is <keyword>damage +1</keyword>. <br>Each time the fellowship moves from a mountain site, add <symbol>twilight2</symbol>.
Bearer must be a Man or a [Dwarven] companion. Skirmish: If bearer is not assigned to a skirmish, discard this possession to wound a minion.
Bearer must be a Man. <br>This weapon may be borne in addition to 1 other hand weapon. <br>Bearer is strength +2 and <keyword>damage +1</keyword> while skirmishing a Nazgûl.
Bearer must be a Nazgûl. <br>While at a plains site, bearer is strength +2. Discard this possession when at an underground site.
Bearer must be a Nazgûl. <br>While you can spot 3 burdens, bearer is <keyword>damage +1.</keyword>
Bearer must be a Nazgûl. <br><keyword>Skirmish:</keyword> If bearer is The Witch-king, exert him and spot a possession borne by a character he is skirmishing to discard that possession.
Bearer must be a Nazgûl. <br>Bearer gains <keyword>muster.</keyword> <i>(At the start of the regroup phase, you may discard a card from hand to draw a card.)</i> <br>Each time bearer wins a skirmish, you may draw 2 cards.
Bearer must be a Nazgûl. <br>If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase.
Bearer must be a Nazgûl. <br>If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden.
Bearer must be a Nazgûl. <br>This weapon may be borne in addition to 1 other hand weapon. <br><keyword>Skirmish:</keyword> Discard this possession to transfer Blade Tip from your support area or discard pile to a companion bearer is skirmishing.
Bearer must be a Nazgûl. <br>When you play this artifact, you may wound an unwounded companion. <br><keyword>Response:</keyword> If a player reconciles, return bearer to his owner’s hand.
Bearer must be a Nazgûl. <br>While bearer is at a battleground or forest site, he is strength +1.
Bearer must be a Nazgûl.<br>While bearer is Úlairë Toldëa, each time he wins a skirmish the Free Peoples player must discard a possession or condition.
Bearer must be a Southron. Bearer is <keyword>fierce.</keyword><br>Each time bearer wins a skirmish, you may add <symbol>twilight2</symbol>.
Bearer must be a Southron.<br><keyword>Skirmish:</keyword> Remove <symbol>twilight4</symbol> and exert bearer to wound a companion or ally bearer is skirmishing.
Bearer must be a Southron.<br>Bearer is <keyword>fierce.</keyword><br>Each time bearer overwhelms a character, you may add <symbol>twilight5</symbol>.
Bearer must be a Wizard. <br><keyword>Skirmish:</keyword> Exert bearer twice to make a minion strength -3.
Bearer must be a Wizard. <br><keyword>Skirmish:</keyword> Exert bearer twice to make a minion strength –3.
Bearer must be a Wizard.<br><keyword>Regroup:</keyword> If Saruman is the only minion you can spot, discard this artifact from play to return him to your hand.
Bearer must be a Wizard.<br>When you play Shadowfax, you may reinforce a <symbol>gandalf</symbol> token.<br><keyword>Skirmish:</keyword> Remove 2 <symbol>gandalf</symbol> tokens to wound a minion skirmishing bearer.
Bearer must be a [Dwarven] character. While bearer is at a mountain site, he is damage +1.
Bearer must be a [Dwarven] character. While skirmishing a mounted minion, bearer is strength +1.
Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this.
Bearer must be an <symbol>elven</symbol> companion. Bearer may bear this hand weapon in addition to 1 other hand weapon.<br><keyword>Maneuver:</keyword> If bearer is Arwen, exert her to draw 2 cards.
Bearer must be an <symbol>elven</symbol> companion.<br> Each time bearer wins a skirmish, you may transfer this condition to another <symbol>elven</symbol> companion.
Bearer must be an <symbol>elven</symbol> companion.<br><keyword>Archery:</keyword> If bearer is Arwen, discard 2 <symbol>elven</symbol> cards from hand to wound a minion.
Bearer must be an <symbol>isengard</symbol> minion. Each time bearer wins a skirmish, the Free Peoples player must exert a companion for each site you control.
Bearer must be an <symbol>isengard</symbol> Orc. <br>When you play this weapon, add <symbol>twilight1</symbol>.
Bearer must be an <symbol>isengard</symbol> Orc.<br>When you play this weapon, you may add <symbol>twilight1</symbol> for each site you control.
Bearer must be an <symbol>orc</symbol> minion. <br>Each time bearer is assigned to skirmish a companion, you may exert that companion.
Bearer must be an <symbol>orc</symbol> minion. <br>When you play this possession on a minion that has a twilight cost of 4 or more, add <symbol>twilight2</symbol>.
Bearer must be an <symbol>orc</symbol> Orc with strength 10 or less.<br>Bearer is <keyword>fierce</keyword>.<br>When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and <keyword>damage +1</keyword>.
Bearer must be an <symbol>orc</symbol> Orc with strength 9 or less (or bearer must be Gothmog).<br>Bearer is <keyword>fierce</keyword>.<br>While bearer is Gothmog, he is <keyword>damage +1</keyword> in fierce skirmishes.
Bearer must be an <symbol>orc</symbol> Orc with strength 9 or less.<br>Bearer is fierce.
Bearer must be an <symbol>orc</symbol> Orc. <br>When you play this possession, you may exert a companion.
Bearer must be an <symbol>orc</symbol> Orc.<br>Bearer gains <keyword>hunter X</keyword> <i>(While skirmishing a non-hunter character, this character is strength +X.)</i>, where X is the number of Free Peoples cultures you can spot.
Bearer must be an <symbol>orc</symbol> Orc.<br>Each time bearer wins a skirmish, you may add a threat.
Bearer must be an <symbol>orc</symbol> Orc.<br>While bearer is mounted, it cannot take wounds except during the skirmish phase.
Bearer must be an <symbol>orc</symbol> Troll. <br>When you play this possession, the Free Peoples player must exert a companion for each lurker you spot.
Bearer must be an <symbol>sauron</symbol> Orc. Each time bearer wins a skirmish, you may add <symbol>twilight1</symbol> for each site you control.
Bearer must be an <symbol>urukhai</symbol> minion. <br>When you play this possession on a minion that has a twilight cost of 4 or more, draw a card.
Bearer must be an <symbol>urukhai</symbol> minion.<br>Each time bearer wins a skirmish, you may choose one: discard a follower from play; heal an <symbol>urukhai</symbol> minion; or control a site.
Bearer must be an <symbol>urukhai</symbol> Uruk-hai.
Bearer must be an <symbol>urukhai</symbol> Uruk-hai.<br>Bearer gains <keyword>hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>If bearer is Lurtz, he is <keyword>fierce</keyword>.
Bearer must be an <symbol>urukhai</symbol> Uruk-hai.<br>While you can spot 2 controlled sites, this minion is <keyword>damage +1</keyword>.<br>While you can spot 4 controlled sites, this minion is <keyword>damage +3</keyword>.
Bearer must be an <symbol>urukhai</symbol> Uruk-hai.<br>While you control 2 or more sites, bearer can not take wounds (except during skirmish phases).<br>If bearer is Uglúk, he is <keyword>damage +1</keyword>.
Bearer must be an Easterling. While you can spot 2 burdens, bearer cannot take wounds. While you can spot 5 burdens, bearer is <keyword>damage +1</keyword>.
Bearer must be an Elf companion. <keyword>Archery:</keyword> Exert bearer to discard the top card of your draw deck. If it is an <symbol>elven</symbol> card, exert a minion.
Bearer must be an Elf. <br><keyword>Skirmish:</keyword> Exert bearer or discard 2 cards from hand to make a minion skirmishing bearer strength -1.
Bearer must be an Elf. <br><keyword>Skirmish:</keyword> If bearer is Arwen, exert her to make each minion skirmishing her strength –2.
Bearer must be an Elf. <br>While bearer is at a forest or river site, each minion he or she is skirmishing is strength –1.
Bearer must be an Elf. When played on Arwen, Asfaloth’s twilight cost is -2. While at a plains site, bearer is strength +2. Discard Asfaloth when at an underground site.
Bearer must be an Elf.<br>Each minion skirmishing bearer is strength -1 for each wound on that minion.<br><keyword>Skirmish:</keyword> Exert bearer to exert a minion skirmishing bearer.
Bearer must be an Ent. Limit 1 per bearer. Discard this condition at the end of the turn.
Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9)
Bearer must be an Orc. If bearer is Azog, he is fierce. Skirmish: Exert bearer twice to play an Orc from your discard pile for each [Dwarven] companion over 3.
Bearer must be an Uruk-hai. <br><keyword>Maneuver:</keyword> Exert bearer to discard a Free Peoples mount.
Bearer must be an Uruk-hai. <br>Each time bearer wins a skirmish, the Free Peoples player must discard the top card of his or her draw deck.
Bearer must be an Uruk-hai. Bearer may not take wounds (except during skirmish phases).
Bearer must be an Uruk-hai.<br><keyword>Shadow:</keyword> If bearer is Uglúk, exert it and discard a minion from hand to play a minion. Its twilight cost is -3.
Bearer must be an Uruk-hai.<br>When you play this possession on Lurtz, you may draw a card.<br><keyword>Archery:</keyword> If bearer is Lurtz, discard 2 <symbol>urukhai</symbol> cards from hand to exert an unbound companion.
Bearer must be Aragorn. <br>While skirmishing an Uruk-hai, Aragorn is strength +2.
Bearer must be Aragorn. <br>He is <keyword>damage +1.</keyword>
Bearer must be Aragorn. <br>If you cannot spot a threat, Aragorn is defender +1.
Bearer must be Aragorn. Discard other weapons he bears. He is <keyword>damage +1</keyword> and cannot bear other weapons. <br><keyword>Fellowship</keyword> or <keyword>Regroup:</keyword> If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary).
Bearer must be Aragorn.<br>He is <keyword>damage +1</keyword>.<br>Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion.
Bearer must be Arwen or Elrond. <br>Each time bearer wins a skirmish, you may exert him or her to discard a condition from play.
Bearer must be Arwen. <br>She is <keyword>damage +1</keyword>. <br><keyword>Skirmish:</keyword> Exert Arwen or discard 2 cards from hand to make her strength +1.
Bearer must be Bilbo or Frodo.<br><keyword>Regroup:</keyword> Exert bearer to remove a threat.
Bearer must be Bilbo, Frodo, or Sam. <br><keyword>Maneuver:</keyword> If bearer is Bilbo or Frodo, exert him to make another companion resistance +2 until the regroup phase. If bearer is Sam, each time he wins a skirmish, you may remove a burden.
Bearer must be Bilbo. Each time bearer wins a skirmish in which you played a [Dwarven] event, you may discard a condition.
Bearer must be Boromir. <br>He is <keyword>damage +1.</keyword> <br><keyword>Skirmish:</keyword> Exert Boromir to wound an Orc or Uruk-hai he is skirmishing.
Bearer must be Boromir. <br>He is <keyword>damage +1.</keyword> <br><keyword>Skirmish:</keyword> If Boromir is not assigned to a skirmish, discard a <symbol>gondor</symbol> card borne by him to have him replace an unbound Hobbit skirmishing a minion.
Bearer must be Cave Troll of Moria. <br>Cave Troll of Moria is <keyword>damage +1</keyword>.
Bearer must be Cave Troll of Moria. <br>The Free Peoples player may choose for the archery phase to be skipped. <br>Each time Cave Troll of Moria takes a wound during the archery phase, you may wound an archer companion.
Bearer must be Elendil or Isildur.<br>Bearer is <keyword>damage +1</keyword>.<br>Each time bearer wins a skirmish, you may exert him to discard a Shadow possession.
Bearer must be Éowyn. <br>While you can spot a villager, Éowyn is <keyword>damage +1.</keyword>
Bearer must be Éowyn. <br>You may play this possession anytime you could play a skirmish event. <br>When you play this possession, you may wound a minion Éowyn is skirmishing.
Bearer must be Frodo or Sam. <br><keyword>Response:</keyword> If a fierce skirmish involving bearer is about to end, add a threat to discard a minion involved in that skirmish.
Bearer must be Frodo. <br><keyword>Fellowship:</keyword> or <keyword>Regroup:</keyword> Exert Frodo to reveal an opponent's hand. Remove <symbol>twilight1</symbol> for each Orc revealed (limit <symbol>twilight4</symbol>).
Bearer must be Frodo.<br><keyword>Skirmish:</keyword> Exert Frodo to make Sméagol strength +2 or Gollum strength -2.
Bearer must be Gandalf. <br>Each time Gandalf wins a skirmish, you may remove a burden.
Bearer must be Gandalf. <br>He is <keyword>Damage +1.</keyword> <br><keyword>Skirmish:</keyword> If you have more cards in hand than each opponent, discard 2 cards from hand to make an opponent exert a minion.
Bearer must be Gandalf. <br>He is <keyword>damage +1</keyword>. <br><keyword>Fellowship:</keyword> or <keyword>Regroup:</keyword> Exert Gandalf to reveal an opponent’s hand. Remove <symbol>twilight1</symbol> for each Orc revealed.
Bearer must be Gandalf. Discard any hand weapon he bears.<br>Gandalf may not bear a hand weapon.<br>At the start of each skirmish involving Gandalf, each minion skirmishing him must exert.
Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a doubt.
Bearer must be Gandalf. He is <keyword>damage +1</keyword>. Each time you play a spell during a skirmish, you may make Gandalf <keyword>damage +1</keyword> until the end of that skirmish.
Bearer must be Gandalf.<br>Bearer is <keyword>damage +1</keyword>.<br>Each time a companion is about to take a wound, you may discard a companion from hand to prevent that.
Bearer must be Gimli. <br>He is <keyword>damage +1.</keyword> <br><keyword>Skirmish:</keyword> Discard a <symbol>dwarven</symbol> condition or a card stacked on a <symbol>dwarven</symbol> condition to make Gimli strength +1.
Bearer must be Gimli. <br>He is <keyword>damage +1</keyword>. <br>Each time Gimli wins a skirmish, you may wound an Orc.
Bearer must be Legolas. <br>Each Orc or Uruk-hai skirmishing Legolas is strength -2.
Bearer must be Legolas. <br>Each Orc or Uruk-hai skirmishing Legolas is strength –2.
Bearer must be Legolas. <br>Each time Legolas wins a skirmish, you may wound a minion.
Bearer must be Legolas. <br>Each time you play an <symbol>elven</symbol> skirmish event during a skirmish involving Legolas, you may heal him.
Bearer must be Legolas.<br>Each time the fellowship moves, you may spot a wounded minion to heal Legolas.
Bearer must be Lurtz. <br>He is <keyword>damage +1</keyword> Each time Lurtz wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.
Bearer must be Merry or Pippin. <br>Bearer gains the Théoden signet. <br><keyword>Response:</keyword> If bearer wins a skirmish, exert him to discard each minion involved in that skirmish.
Bearer must be Merry. <br><keyword>Maneuver:</keyword> Exert Merry twice to exert a minion once for each <symbol>rohan</symbol> companion you spot.
Bearer must be Merry. <br><keyword>Skirmish:</keyword> Exert Merry twice or discard this possession to wound a minion he is skirmishing. Any Shadow player may remove <symbol>twilight1</symbol> to prevent this.
Bearer must be Merry. <br>While you can spot 3 <symbol>rohan</symbol> Men, Merry cannot be overwhelmed unless his strength is tripled.
Bearer must be Pippin. <br><keyword>Skirmish:</keyword> Exert Pippin twice make him strength +1 for each <symbol>gondor</symbol> companion you spot.
Bearer must be Pippin. <br><keyword>Skirmish:</keyword> Exert Pippin twice or discard this possession to wound a minion an Elf is skirmishing. Any Shadow player may remove <symbol>twilight1</symbol> to prevent this.
Bearer must be Pippin. <br>While you can spot 3 <symbol>gondor</symbol> Men, Pippin may take no more than 1 wound in a skirmish.
Bearer must be Radagast.<br> Each time the fellowship moves during the regroup phase, you may draw 2 cards.
Bearer must be Sauron.<br>He is <keyword>damage +1</keyword>.<br>Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number.
Bearer must be The Balrog. <br><keyword>Skirmish:</keyword> Exert The Balrog to discard a helm, shield, or armor borne by a character The Balrog is skirmishing.
Bearer must be The Balrog. <br>It is <keyword>damage +1</keyword> <br>This weapon may be borne in addition to 1 other hand weapon.
Bearer must be The Balrog. It is <keyword>fierce</keyword>. <br>When you play this artifact, the Free Peoples player reveals his or her hand and discards all Free Peoples cards from hand that have a twilight cost of 1 or less.
Bearer must be The Mouth of Sauron. He is <keyword>fierce.</keyword> <br><keyword>Response:</keyword> If a <symbol>men</symbol> minion is about to take a wound, remove <symbol>twilight3</symbol> to prevent that.
Bearer must be The Witch-king. <br>He is <keyword>damage +1.</keyword> <keyword>Response:</keyword> If The Witch-king wins a skirmish, exert him to discard a Free Peoples condition.
Bearer must be The Witch-king. <br><keyword>Skirmish:</keyword> Exert bearer twice to make a <symbol>wraith</symbol> minion <keyword>damage +1.</keyword> <br><keyword>Response:</keyword> If a player reconciles, return bearer to his owner’s hand.
Bearer must be Théoden. <br>He is <keyword>Damage +1.</keyword> <br><keyword>Response:</keyword> If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound.
Bearer must be Théoden.<br>He is <keyword>damage +1.</keyword>
Bearer must be Thorin. He is damage +1. Each time Thorin wins a skirmish, you may wound an Orc.
Bearer must be Thorin. The twilight cost of each [Dwarven] event is -1. Response: If Thorin is about to take a wound, discard this possession to prevent that wound.
Bearer must be Úlairë Lemenya. <br>He is <keyword>damage +1.</keyword> <br><keyword>Skirmish:</keyword> Exert Úlairë Lemenya to discard a possession borne by a character he is skirmishing.
Plays on Bilbo. At sites 7 to 9, wound bearer at the end of the maneuver phase. (If bearer is Bilbo, add a doubt instead.) Thorin gains this ability : 'Maneuver : Add a doubt to transfer the Arkenstone to Thorin (or add 3 doubts to discard it).'
Plays on Saruman. He is <keyword>fierce</keyword> and <keyword>damage +1.</keyword> <br><keyword>Maneuver:</keyword> Make the first sentence of Saruman’s game text not apply until the regroup phase.
Plays on Sméagol. <br><keyword>Skirmish:</keyword> Discard this condition to make Sméagol <keyword>damage +1.</keyword><br>
To play, bearer must not be bearing any possessions.<br>Bearer must be an <symbol>elven</symbol> companion. Bearer cannot bear any other possessions.<br>While a unique companion bears this possession, skip the archery phase.
To play, discard 2 cards from hand. <br>Bearer must be a Nazgûl. <br><keyword>Response:</keyword> If bearer is about to take a wound, remove a threat to prevent that wound.
To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce.
To play, exert a <symbol>sauron</symbol> Orc. Plays on Aragorn.
To play, exert an unbound Hobbit. Bearer must be an Ent. Limit 1 per bearer.
To play, spot a <symbol>gandalf</symbol> Wizard.<br> Bearer must be a companion.<br> Each time bearer wins a skirmish, you may transfer this condition to another companion.
To play, spot a <symbol>men</symbol> Man.<br>Bearer must be a companion (except the Ring-bearer).<br>Bearer cannot take wounds during the archery phase. At the start of the regroup phase, discard this condition.
To play, spot a [Moria] card. Bearer must be an Orc. When you play this possession, you may draw a card.
To play, spot an <symbol>isengard</symbol> Man. Plays on a companion (except the Ring-bearer). <keyword>Assignment:</keyword> Assign an <symbol>isengard</symbol> minion with less strength than bearer to skirmish bearer. Discard this condition.
To play, spot an <symbol>urukhai</symbol> minion. <br>Bearer must be an unbound companion. Limit 1 per bearer.
To play, spot Aragorn. Plays on a companion with the Aragorn signet (except Aragorn).<br>Each time bearer wins a skirmish, exert Aragorn or discard this condition.
To play, spot The Balrog. <br>Plays on Gandalf. <br>Each time the fellowship moves, Gandalf must exert.
Search
FormattedGameText:
Bearer must be a Hobbit. (5)
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Bearer must be Faramir. He is '''damage +1.''' Each minion skirmishing Faramir at a battleground or forest site is roaming. (3)
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Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. '''Fellowship:''' Add a threat to remove a burden. (3)
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Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Man. While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card from your discard pile into hand. (3)
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Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. While bearer is Denethor, his game text does not apply. (3)
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Bearer must be a Nazgûl. Each time bearer wins a skirmish, the Free Peoples player must either add a burden or exert a companion. '''Response:''' If a player reconciles, return bearer to his owner's hand. (3)
Other values:
'''Fortification'''. This condition is twilight cost -1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger you spot. '''Skirmish:''' Exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
'''Fortification'''. This condition is twilight cost -1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger you spot. '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
'''Fortification.''' '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
'''Fortification.''' '''Maneuver:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man or spot a knight to transfer this condition from your support area to a minion.
'''Fortification.''' '''Skirmish:''' Exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men or spot 3 knights to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Exhaust that minion.
'''Fortification.''' '''Skirmish:''' Exert 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
'''Fortification.''' '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
'''Search.''' To play, exert an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker. Plays on a companion (except the Ring-bearer). '''Assignment:''' Exert an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to assign that tracker to bearer. Bearer may exert to prevent this.
'''Spell. ''' To play, exert Saruman or an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Man. Plays on a Free Peoples Man. Special abilities in bearer’s game text may not be used.
'''Spell.''' To play, spot Gandalf. Bearer must be Théoden. Discard all Shadow conditions on Théoden. Shadow conditions may not be played on Théoden.
'''Tale.''' Bearer must be the Ring-bearer. '''Skirmish:''' Discard this condition to take off The One Ring or to cancel a skirmish involving the Ring-bearer and a Nazgûl.
Bearer cannot bear any Shadow cards. When this condition is transferred to bearer, discard all Shadow cards it bears. '''Maneuver:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man or spot a ranger to transfer this condition from your support area to a minion.
Bearer must a Troll. Bearer is damage +1.
Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin.
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion.
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally.
Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot.
Bearer must Bard. Archery: Exert Bard and discard this possession to wound a minion twice. If that minion is Smaug, wound it again.
Bearer must be a '''knight.''' Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish.
Bearer must be a '''Southron.''' Bearer is fierce. While you have initiative or can spot 4 threats, bearer is '''damage +1'''.
Bearer must be a '''warg-rider.''' '''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action.
Bearer must be a '''warg-rider.''' If bearer is Sharku, he is '''damage +1.''' '''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action.
Bearer must be a corsair. While you have initiative, bearer is an archer and fierce.
Bearer must be a Dwarf. '''Response:''' If bearer is about to take a wound, discard this possession to prevent that wound.
Bearer must be a Dwarf. This is twilight cost -1 for each [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card that has a culture token on it. '''Skirmish:''' Remove a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token to make bearer strength +1.
Bearer must be a Dwarf. This weapon may be borne in addition to 1 other hand weapon. '''Archery:''' Discard this weapon to make the fellowship archery total +1.
Bearer must be a Dwarf. '''Response:''' If bearer is about to take a wound, discard this possession to prevent that wound.
Bearer must be a Dwarf. '''Response:''' If bearer wins a skirmish, discard this artifact to exert each Orc.
Bearer must be a Dwarf. Bearer gains '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) '''Skirmish:''' If bearer is Gimli and he is at a battleground site, exert him to wound a minion he is skirmishing.
Bearer must be a Dwarf. Bearer is '''damage +1.''' '''Maneuver:''' Take a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] event into hand from your discard pile. Discard this artifact.
Bearer must be a Dwarf. Bearer is '''damage +2.''' '''Regroup:''' Spot a Dwarf that is damage +X to heal X Dwarves. Discard this artifact.
Bearer must be a Dwarf. Each time a player’s minion loses a skirmish to bearer, that player discards the top card from his or her draw deck.
Bearer must be a Dwarf. While bearer is at a mountain site, he is '''Damage +1.'''
Bearer must be a Dwarf. While you can spot a threat, bearer is '''damage +1'''. While you can spot 2 threats, bearer is strength +1. While you can spot 3 threats, the fellowship archery total is +1.
Bearer must be a Dwarf. Bearer is '''damage +1.''' '''Maneuver:''' For each Dwarf you spot, reveal a card from the top of your draw deck. Take all Free Peoples cards revealed into hand and discard the rest. Discard this artifact.
Bearer must be a fellowship companion. While bearer is a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion, he or she is damage +1.
Bearer must be a Hobbit. '''Skirmish:''' Exert bearer to wound an Orc he or she is skirmishing.
Bearer must be a knight. Bearer is '''damage +1'''. Each time the fellowship moves from a mountain site, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
Bearer must be a Man or a [Dwarven] companion. Skirmish: If bearer is not assigned to a skirmish, discard this possession to wound a minion.
Bearer must be a Man. This weapon may be borne in addition to 1 other hand weapon. Bearer is strength +2 and '''damage +1''' while skirmishing a Nazgûl.
Bearer must be a Nazgûl. '''Skirmish:''' If bearer is The Witch-king, exert him and spot a possession borne by a character he is skirmishing to discard that possession.
Bearer must be a Nazgûl. Bearer gains '''muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' Each time bearer wins a skirmish, you may draw 2 cards.
Bearer must be a Nazgûl. If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase.
Bearer must be a Nazgûl. If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden.
Bearer must be a Nazgûl. This weapon may be borne in addition to 1 other hand weapon. '''Skirmish:''' Discard this possession to transfer Blade Tip from your support area or discard pile to a companion bearer is skirmishing.
Bearer must be a Nazgûl. When you play this artifact, you may wound an unwounded companion. '''Response:''' If a player reconciles, return bearer to his owner’s hand.
Bearer must be a Nazgûl. While bearer is at a battleground or forest site, he is strength +1.
Bearer must be a Nazgûl. While bearer is Úlairë Toldëa, each time he wins a skirmish the Free Peoples player must discard a possession or condition.
Bearer must be a Nazgûl. While at a plains site, bearer is strength +2. Discard this possession when at an underground site.
Bearer must be a Nazgûl. While you can spot 3 burdens, bearer is '''damage +1.'''
Bearer must be a Southron. '''Skirmish:''' Remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert bearer to wound a companion or ally bearer is skirmishing.
Bearer must be a Southron. Bearer is '''fierce.''' Each time bearer overwhelms a character, you may add [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
Bearer must be a Southron. Bearer is '''fierce.''' Each time bearer wins a skirmish, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
Bearer must be a Wizard. '''Regroup:''' If Saruman is the only minion you can spot, discard this artifact from play to return him to your hand.
Bearer must be a Wizard. When you play Shadowfax, you may reinforce a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] token. '''Skirmish:''' Remove 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] tokens to wound a minion skirmishing bearer.
Bearer must be a Wizard. '''Skirmish:''' Exert bearer twice to make a minion strength –3.
Bearer must be a Wizard. '''Skirmish:''' Exert bearer twice to make a minion strength -3.
Bearer must be a [Dwarven] character. While bearer is at a mountain site, he is damage +1.
Bearer must be a [Dwarven] character. While skirmishing a mounted minion, bearer is strength +1.
Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this.
Bearer must be a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man. Each time bearer wins a skirmish, you may discard 2 Free Peoples possessions.
Bearer must be a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man.
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Each time bearer wins a skirmish, you may transfer this condition to another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. At the end of each turn, if bearer is not Aragorn, return this condition to hand.
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. While you can spot a roaming minion, bearer is strength +1. '''Maneuver:''' Exert bearer twice to discard a roaming minion.
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. '''Skirmish:''' Discard 3 cards from hand to make bearer '''damage +1'''.
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. '''Skirmish:''' If you cannot spot 2 threats, add a threat to make bearer strength +1.
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1.
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. While bearer is a ranger or at a river site, he or she is '''Damage +1.'''
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. While skirmishing a Man or a roaming minion, bearer is '''damage +1.'''
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Bearer is a '''knight'''.
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. If bearer is Aragorn, he may bear this hand weapon in addition to 1 other hand weapon. '''Skirmish:''' Discard this possession to wound a minion bearer is skirmishing.
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger. '''Archery:''' Discard 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] cards from hand to make the fellowship archery total +1.
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraith. '''Skirmish:''' Discard 3 cards from hand to heal bearer.
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man. If bearer is Gríma, he is strength +1 for each Free Peoples culture you can spot over 2. '''Response:''' If a skirmish event is played, discard this possession to cancel that event.
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man. While bearer is skirmishing a hunter companion, bearer is strength +2.
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man. While you can spot a threat, bearer is '''fierce'''. While you can spot 3 threats, bearer is '''damage +1'''. While you can spot 5 threats, you may play this from your discard pile.
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reinforce a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token and make bearer '''fierce''' until the regroup phase.
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. Bearer is '''damage +1'''. '''Shadow:''' Remove a companion in the dead pile from the game to control a site.
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. Bearer is an '''Archer.''' When you play this possession, you may make the Free Peoples player exert his or her man.
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. Bearer is an archer. Each time a companion is killed during the archery phase, you may control a site.
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. Bearer may bear this hand weapon in addition to 1 other hand weapon.
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. Each time bearer wins a skirmish, you may transfer this possession to another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. If you do, stack a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from play on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession in your support area.
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. When you play this possession you may reinforce a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token twice. Each time a companion is killed during a skirmish phase, you may control a site.
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion fierce until the regroup phase.
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. While bearer is skirmishing a companion who has resistance 5 or less, bearer is strength +2. While bearer is skirmishing a companion who has resistance 3 or less, bearer is strength +2.
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. While you can spot a culture token, bearer is strength +1 for each companion assigned to a skirmish.
Bearer must be a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. If bearer kills a companion in a skirmish, add 1 burden (or 2 burdens if that companion was a Hobbit).
Bearer must be a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. When you play this possession, you may draw a card.
Bearer must be a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. Bearer is '''damage +1.''' '''Skirmish:''' Exert bearer to make him strength +2.
Bearer must be a [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 10 or less. Bearer is '''fierce'''. When you play this, you may spot 2[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orcs that are not bearing mounts to play an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]mount from your draw deck.
Bearer must be a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Skirmish:''' Exert bearer to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
Bearer must be a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion. When you play this, you may draw a card. Each time bearer wins a skirmish, you may transfer this condition to another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion.
Bearer must be a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion. While you can spot 5 threats, bearer is '''damage +1'''.
Bearer must be a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc. When you play this possession, you may discard a possession. Its owner may place it on top of his or her draw deck instead. If bearer is Gorbag, he is '''fierce.'''
Bearer must be a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc. While you can spot 2 wounds on the Ring-bearer, bearer is '''damage +1'''.
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Archery:''' Exert bearer and discard this possession to wound a minion.
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. At the start of each skirmish you may transfer this condition to a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. At the end of each turn, if bearer did not win a skirmish this turn, return this condition to hand.
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. If bearer is Éomer and he is mounted, Éomer is '''damage +2.'''
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. If bearer is Éomer and he is unwounded, he is '''damage +1''' and resistance +1. '''Skirmish:''' If bearer is Éomer, discard this possession to wound a minion he is skirmishing.
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. If bearer is mounted, bearer is '''defender +1'''.
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. When you play Firefoot, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. At the start of the maneuver phase, if bearer is Éomer, you may remove 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens to make him '''defender +1''' and strength +1 until the regroup phase.
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. When you play Snowmane, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. '''Skirmish:''' If bearer is Théoden, you may remove 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens to exhaust a minion he is skirmishing.
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. While bearer is skirmishing a hunter minion, bearer is '''damage +1'''.
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Archery:''' Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site).
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Archery:''' Discard this possession to make the fellowship archery total +1.
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. If bearer is mounted, bearer is '''Damage +1.'''
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. You may add a threat to play this possession anytime you could play a skirmish event.
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. If bearer is mounted, bearer is '''damage +1.'''
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. While bearer is skirmishing an Uruk-hai, bearer is '''damage +1.'''
Bearer must be a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion. If bearer is an Uruk-hai, it is strength +2.
Bearer must be a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. '''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make bearer strength +1 (limit +3).
Bearer must be a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. For each site you control, bearer is strength +1 (or +2 if bearer is Gothmog).
Bearer must be a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. If you have initiative, bearer is strength +3.
Bearer must be a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. Bearer is strength +2 while skirmishing a Man or Elf.
Bearer must be a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Troll. When you play this possession, you may draw a card.
Bearer must be an Easterling. While you can spot 2 burdens, bearer cannot take wounds. While you can spot 5 burdens, bearer is '''damage +1'''.
Bearer must be an Elf companion. '''Archery:''' Exert bearer to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, exert a minion.
Bearer must be an Elf. Each minion skirmishing bearer is strength -1 for each wound on that minion. '''Skirmish:''' Exert bearer to exert a minion skirmishing bearer.
Bearer must be an Elf. '''Skirmish:''' If bearer is Arwen, exert her to make each minion skirmishing her strength –2.
Bearer must be an Elf. While bearer is at a forest or river site, each minion he or she is skirmishing is strength –1.
Bearer must be an Elf. '''Skirmish:''' Exert bearer or discard 2 cards from hand to make a minion skirmishing bearer strength -1.
Bearer must be an Elf. When played on Arwen, Asfaloth’s twilight cost is -2. While at a plains site, bearer is strength +2. Discard Asfaloth when at an underground site.
Bearer must be an Ent. Limit 1 per bearer. Discard this condition at the end of the turn.
Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9)
Bearer must be an Orc. If bearer is Azog, he is fierce. Skirmish: Exert bearer twice to play an Orc from your discard pile for each [Dwarven] companion over 3.
Bearer must be an Uruk-hai. '''Shadow:''' If bearer is Uglúk, exert it and discard a minion from hand to play a minion. Its twilight cost is -3.
Bearer must be an Uruk-hai. When you play this possession on Lurtz, you may draw a card. '''Archery:''' If bearer is Lurtz, discard 2 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] cards from hand to exert an unbound companion.
Bearer must be an Uruk-hai. Each time bearer wins a skirmish, the Free Peoples player must discard the top card of his or her draw deck.
Bearer must be an Uruk-hai. '''Maneuver:''' Exert bearer to discard a Free Peoples mount.
Bearer must be an Uruk-hai. Bearer may not take wounds (except during skirmish phases).
Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. '''Archery:''' If bearer is Arwen, discard 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] cards from hand to wound a minion.
Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. Each time bearer wins a skirmish, you may transfer this condition to another [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion.
Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. Bearer may bear this hand weapon in addition to 1 other hand weapon. '''Maneuver:''' If bearer is Arwen, exert her to draw 2 cards.
Bearer must be an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion. Each time bearer wins a skirmish, the Free Peoples player must exert a companion for each site you control.
Bearer must be an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc. When you play this weapon, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each site you control.
Bearer must be an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc. When you play this weapon, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. Each time bearer is assigned to skirmish a companion, you may exert that companion.
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play this possession on a minion that has a twilight cost of 4 or more, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 10 or less. Bearer is '''fierce'''. When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and '''damage +1'''.
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 9 or less (or bearer must be Gothmog). Bearer is '''fierce'''. While bearer is Gothmog, he is '''damage +1''' in fierce skirmishes.
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 9 or less. Bearer is fierce.
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. Bearer gains '''hunter X''' ''(While skirmishing a non-hunter character, this character is strength +X.)'', where X is the number of Free Peoples cultures you can spot.
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. Each time bearer wins a skirmish, you may add a threat.
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase.
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. When you play this possession, you may exert a companion.
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll. When you play this possession, the Free Peoples player must exert a companion for each lurker you spot.
Bearer must be an [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. Each time bearer wins a skirmish, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each site you control.
Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each time bearer wins a skirmish, you may choose one: discard a follower from play; heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion; or control a site.
Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. When you play this possession on a minion that has a twilight cost of 4 or more, draw a card.
Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai. Bearer gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' If bearer is Lurtz, he is '''fierce'''.
Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai. While you can spot 2 controlled sites, this minion is '''damage +1'''. While you can spot 4 controlled sites, this minion is '''damage +3'''.
Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai. While you control 2 or more sites, bearer can not take wounds (except during skirmish phases). If bearer is Uglúk, he is '''damage +1'''.
Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai.
Bearer must be Aragorn. He is '''damage +1'''. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion.
Bearer must be Aragorn. He is '''damage +1.'''
Bearer must be Aragorn. If you cannot spot a threat, Aragorn is defender +1.
Bearer must be Aragorn. While skirmishing an Uruk-hai, Aragorn is strength +2.
Bearer must be Aragorn. Discard other weapons he bears. He is '''damage +1''' and cannot bear other weapons. '''Fellowship''' or '''Regroup:''' If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary).
Bearer must be Arwen or Elrond. Each time bearer wins a skirmish, you may exert him or her to discard a condition from play.
Bearer must be Arwen. She is '''damage +1'''. '''Skirmish:''' Exert Arwen or discard 2 cards from hand to make her strength +1.
Bearer must be Bilbo or Frodo. '''Regroup:''' Exert bearer to remove a threat.
Bearer must be Bilbo, Frodo, or Sam. '''Maneuver:''' If bearer is Bilbo or Frodo, exert him to make another companion resistance +2 until the regroup phase. If bearer is Sam, each time he wins a skirmish, you may remove a burden.
Bearer must be Bilbo. Each time bearer wins a skirmish in which you played a [Dwarven] event, you may discard a condition.
Bearer must be Boromir. He is '''damage +1.''' '''Skirmish:''' Exert Boromir to wound an Orc or Uruk-hai he is skirmishing.
Bearer must be Boromir. He is '''damage +1.''' '''Skirmish:''' If Boromir is not assigned to a skirmish, discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card borne by him to have him replace an unbound Hobbit skirmishing a minion.
Bearer must be Cave Troll of Moria. Cave Troll of Moria is '''damage +1'''.
Bearer must be Cave Troll of Moria. The Free Peoples player may choose for the archery phase to be skipped. Each time Cave Troll of Moria takes a wound during the archery phase, you may wound an archer companion.
Bearer must be Elendil or Isildur. Bearer is '''damage +1'''. Each time bearer wins a skirmish, you may exert him to discard a Shadow possession.
Bearer must be Éowyn. You may play this possession anytime you could play a skirmish event. When you play this possession, you may wound a minion Éowyn is skirmishing.
Bearer must be Éowyn. While you can spot a villager, Éowyn is '''damage +1.'''
Bearer must be Frodo or Sam. '''Response:''' If a fierce skirmish involving bearer is about to end, add a threat to discard a minion involved in that skirmish.
Bearer must be Frodo. '''Skirmish:''' Exert Frodo to make Sméagol strength +2 or Gollum strength -2.
Bearer must be Frodo. '''Fellowship:''' or '''Regroup:''' Exert Frodo to reveal an opponent's hand. Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Orc revealed (limit [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]).
Bearer must be Gandalf. Bearer is '''damage +1'''. Each time a companion is about to take a wound, you may discard a companion from hand to prevent that.
Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a burden.
Bearer must be Gandalf. He is '''damage +1'''. '''Fellowship:''' or '''Regroup:''' Exert Gandalf to reveal an opponent’s hand. Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Orc revealed.
Bearer must be Gandalf. He is '''Damage +1.''' '''Skirmish:''' If you have more cards in hand than each opponent, discard 2 cards from hand to make an opponent exert a minion.
Bearer must be Gandalf. Discard any hand weapon he bears. Gandalf may not bear a hand weapon. At the start of each skirmish involving Gandalf, each minion skirmishing him must exert.
Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a doubt.
Bearer must be Gandalf. He is '''damage +1'''. Each time you play a spell during a skirmish, you may make Gandalf '''damage +1''' until the end of that skirmish.
Bearer must be Gimli. He is '''damage +1'''. Each time Gimli wins a skirmish, you may wound an Orc.
Bearer must be Gimli. He is '''damage +1.''' '''Skirmish:''' Discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition or a card stacked on a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition to make Gimli strength +1.
Bearer must be Legolas. Each time the fellowship moves, you may spot a wounded minion to heal Legolas.
Bearer must be Legolas. Each Orc or Uruk-hai skirmishing Legolas is strength -2.
Bearer must be Legolas. Each Orc or Uruk-hai skirmishing Legolas is strength –2.
Bearer must be Legolas. Each time Legolas wins a skirmish, you may wound a minion.
Bearer must be Legolas. Each time you play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] skirmish event during a skirmish involving Legolas, you may heal him.
Bearer must be Lurtz. He is '''damage +1''' Each time Lurtz wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.
Bearer must be Merry or Pippin. <br>Bearer gains the Théoden signet. <br>'''Response:''' If bearer wins a skirmish, exert him to discard each minion involved in that skirmish.
Bearer must be Merry. '''Maneuver:''' Exert Merry twice to exert a minion once for each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion you spot.
Bearer must be Merry. '''Skirmish:''' Exert Merry twice or discard this possession to wound a minion he is skirmishing. Any Shadow player may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this.
Bearer must be Merry. While you can spot 3 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men, Merry cannot be overwhelmed unless his strength is tripled.
Bearer must be Pippin. '''Skirmish:''' Exert Pippin twice make him strength +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion you spot.
Bearer must be Pippin. '''Skirmish:''' Exert Pippin twice or discard this possession to wound a minion an Elf is skirmishing. Any Shadow player may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this.
Bearer must be Pippin. While you can spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men, Pippin may take no more than 1 wound in a skirmish.
Bearer must be Radagast. Each time the fellowship moves during the regroup phase, you may draw 2 cards.
Bearer must be Sauron. He is '''damage +1'''. Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number.
Bearer must be The Balrog. It is '''damage +1''' This weapon may be borne in addition to 1 other hand weapon.
Bearer must be The Balrog. '''Skirmish:''' Exert The Balrog to discard a helm, shield, or armor borne by a character The Balrog is skirmishing.
Bearer must be The Balrog. It is '''fierce'''. When you play this artifact, the Free Peoples player reveals his or her hand and discards all Free Peoples cards from hand that have a twilight cost of 1 or less.
Bearer must be The Mouth of Sauron. He is '''fierce.''' '''Response:''' If a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is about to take a wound, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that.
Bearer must be The Witch-king. '''Skirmish:''' Exert bearer twice to make a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion '''damage +1.''' '''Response:''' If a player reconciles, return bearer to his owner’s hand.
Bearer must be The Witch-king. He is '''damage +1.''' '''Response:''' If The Witch-king wins a skirmish, exert him to discard a Free Peoples condition.
Bearer must be Théoden. He is '''damage +1.'''
Bearer must be Théoden. He is '''Damage +1.''' '''Response:''' If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound.
Bearer must be Thorin. He is damage +1. Each time Thorin wins a skirmish, you may wound an Orc.
Bearer must be Thorin. The twilight cost of each [Dwarven] event is -1. Response: If Thorin is about to take a wound, discard this possession to prevent that wound.
Bearer must be Úlairë Lemenya. He is '''damage +1.''' '''Skirmish:''' Exert Úlairë Lemenya to discard a possession borne by a character he is skirmishing.
Plays on Bilbo. At sites 7 to 9, wound bearer at the end of the maneuver phase. (If bearer is Bilbo, add a doubt instead.) Thorin gains this ability : 'Maneuver : Add a doubt to transfer the Arkenstone to Thorin (or add 3 doubts to discard it).'
Plays on Saruman. He is '''fierce''' and '''damage +1.''' '''Maneuver:''' Make the first sentence of Saruman’s game text not apply until the regroup phase.
Plays on Sméagol. '''Skirmish:''' Discard this condition to make Sméagol '''damage +1.'''
To play, bearer must not be bearing any possessions. Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. Bearer cannot bear any other possessions. While a unique companion bears this possession, skip the archery phase.
To play, discard 2 cards from hand. Bearer must be a Nazgûl. '''Response:''' If bearer is about to take a wound, remove a threat to prevent that wound.
To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce.
To play, exert a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. Plays on Aragorn.
To play, exert an unbound Hobbit. Bearer must be an Ent. Limit 1 per bearer.
To play, spot a [Moria] card. Bearer must be an Orc. When you play this possession, you may draw a card.
To play, spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Bearer must be a companion. Each time bearer wins a skirmish, you may transfer this condition to another companion.
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man. Bearer must be a companion (except the Ring-bearer). Bearer cannot take wounds during the archery phase. At the start of the regroup phase, discard this condition.
To play, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Man. Plays on a companion (except the Ring-bearer). '''Assignment:''' Assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion with less strength than bearer to skirmish bearer. Discard this condition.
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Bearer must be an unbound companion. Limit 1 per bearer.
To play, spot Aragorn. Plays on a companion with the Aragorn signet (except Aragorn). Each time bearer wins a skirmish, exert Aragorn or discard this condition.
To play, spot The Balrog. Plays on Gandalf. Each time the fellowship moves, Gandalf must exert.
Search
Lore:
None
(56)
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"But if doom denies this to me, then I will have naught: neither life diminished, nor love halved, nor honour abated." (3)
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“‘There will be hard handstrokes nigh at hand ere the day is full.'” (3)
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"There are no horses like those that are bred in that great vale between the Misty Mountains and the White." (3)
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No Orc or wolf dared enter the land of the Beornings. (3)
Other values:
"'...where the warg howls, there also the orc prowls.'"
"'Give me a row of orc-necks and room to swing and all weariness will fall from me!'"
"'I am Aragorn son of Arathorn; and if by life or death I can save you, I will.'"
"'It scudded across the moon... outrunning the wind in its fell speed.'"
"'Surely this is the greatest jest in all the history of Gondor: that we should ride with seven thousand, scarce as many as the vanguard of its army in the days of its power, to assail the mountains and the impenetrable gate of the Black Land!'"
"'The wolf that one hears is worse than the orc that one fears.'"
"...and the sword of Elendil filled Orcs and Men with fear...."
"...in his other hand Glamdring gleamed, cold and white."
"...mûmakil were bellowing as they were goaded to war."
"From out of the shadow a red sword leaped flaming."
"Glamdring glittered white in answer."
"In one hand he held a long sword..."
"It has been Remade."
"My old sword, Sting! Here! Take it, take it!"
"Tangado haid!"
"The Sword of Elendil was forged anew by Elvish smiths... for Aragorn son of Arathorn was going to war upon the marches of Morder."
"The wolves of Isengard will return."
"We will drive the machine of war with the sword and the spear..."
"What can men do against such reckless hate?"
"With a bound the Balrog leaped full upon the bridge. Its whip whirled and hissed."
A sharp edge for the sharp-natured.
A skilled cavalry augments Minas Tirith's mighty defenses.
A tool equally useful in times of peace and in times of war.
Although the Ranger had never before seen a Hobbit, he recognized the swords they carried.
An Orc's weapon reflects his passion for war and cruelty.
Aragorn is a trustworthy companion and a deadly foe. His years roaming the wild have honed his swordfighting skills.
Arms of the Hillmen of Dunland are crude but effective.
Arwen had skill with a bow matched only by her beauty.
Axes eat into the forests of Isengard as well as the victims of Saruman's Orcs.
Bigger and stronger wargs were ridden into battle.
Carved from bone or forged from iron, no warrior would enter the fields of battle without a trusty, simple blade.
Crude blood rusted steel axes were dragged by Orcs from battle to battle.
Defeating an Uruk with a broad-bladed sword is not easily done.
DGMA Territorial Open Championship<BR>2005
Dwarven smiths created weaponry of all sizes and styles.
Dwarven-smiths forge bracers for fit and agility.
Elven weapons remain in use for centuries.
Fear and terror may be the greatest weapons the Nazgûl wield, but their steel is just as perilous.
Fine blades forged by Elven smiths are centuries-old heirlooms.
Forged by the Elven-smiths of Rivendell, Arwen's blade bears enchantments to ward off the forces of the Great Eye.
Foul of smell but light to bear, a warg would often allow its rider little leeway.
From the ramparts of the Gondorian fortress, death rained down upon the servants of Sauron.
Goblins without scimitars wrest axes from the remains of fallen Dwarves.
He raised his staff and it engulfed Gandalf in flames.
In a flurry of swordplay, Aragorn sliced his arm off.
In his wretched grip, the Captain raised a Pale Sword.
In times of war, the beauty of the walls matters little.
Its strength pales next to that of the man wielding it.
Its weight is greater than any foe it has felled.
Legolas wielded a longsword to strike from horseback.
Long handled and heavy, a single powerful swing of this weapon could cleave through even some of the thickest armor.
Long pikes defend the Southrons against the armored knights of Gondor.
Many of the Men of the East march into battle carrying heavy bladed polearms.
Most Rangers of Ithilien carried spears, bows, and swords while marching.
Not nearly as ornate or as accurate as the Gondorian bows, the short-bows of the Corsairs killed just as well.
Online Black Rider Release Event<br> Feburary 2005
Orcs from Isengard favor a short, curved sword when mounted.
Orcs hunt for Men, ponies, and their own kind.
Ranged weapons bristled from the warships and aided the Cosairs' plunder of coastal cities.
Rohirrim spears are much deadlier when the bearer is on horseback.
Rohirrim young and old were given weapons of all kinds to defend Helm's Deep.
Saruman armed the Dunlendings with weapons forged by his Orcs in Isengard.
Saruman's Uruk-hai are instilled with his ideas of destiny and supremacy.
Sharp, bone-handled knives defend the Elves of Mirkwood at close quarters.
Short-hafted throwing spears are wielded by the Riders of Rohan in addition to their long lances.
Simple creatures with simple weapons can be as deadly as an armoured warrior with a fine sword.
Small and light, the boarding axe is ideal for close-quarters fighting aboard ships or in confined spaces.
Southron accuracy with bows is legendary.
Suddenly the door burst into fragments and the Cave Troll was among them, his huge hammer striking like thunder.
The blade of a pathetic creature.
The blood of enemies slain that day blackened the edge of the commander's blade.
The bow of the Uruk captain dealt a powerful blow.
The city of Osgiliath was the first capital of Gondor.
The doors of Minas Tirith were meant to keep out more than Orcs.
The Dwarves led by Balin to the great Dwarf-hall of old, though ill-prepared, were well-armed.
The fighting Uruk-hai will use any resource available to carry out the will of Saruman.
The flared backs of Orkish spearheads are crafted to inflict more damage as they are pulled out of a victim.
The men of Dunland took even the most basic of tools to be weapons against Rohan.
The Morgul hilt seared the flesh that would touch it, but the pierce was painless.
The Nazgûl's true forms were revealed to him, shining like ghostly Kings.
The servants of the White Hand laid waste to the Pride of Gondor.
The strongest members of an Orc tribe often wield hammers rather than blades.
The Uruk giant laid down his bow and drew a broad-bladed weapon.
The Uruk-hai braced their long pikes to challenge the oncoming Riders.
The war-weary defenses of Osgiliath still protected the Men of Gondor.
The warg-captain picked the fastest and strongest mount.
The weapons of the Nine are wielded by unseen hands willed by Sauron's hate.
The weapons of the Nine are wrought with sorcery.
The wooden weapons of the wild men slew scores of unarmed villagers.
Their captain rallied two other orcs to attack. In answer, Gimli's side axe brought him down.
Their malevolent strength worsens the wounds from the gruesome weapons of the Uruks.
This blade has dealt many wounds, by many hands.
Though Orcs will employ a wide variety of weaponry, they tend to favor long, curved blades.
To his surprise, Frodo's cloak served as an effective camoflague among the rocks.
To this day, many Elven weapons are forged in the fashion of those wielded by Gil-galad's forces.
Well trained and deadly accurate, a ranger's bow was more an extension of himself than a weapon of wood.
While many knights of Gondor favor hand-and-a-half swords, lighter weapons are often preferred by the rangers who patrol Ithilien.
With the valour of Boromir's mighty longsword, the Enemies of the West are kept at bay.
Woe be to any against whom she wielded it.
“...a glimpse of Strider leaping out of the darkness with a flaming brand of wood in either hand.”
“...about each was set a wall....”
“...blazoned upon every helm and shield the ghastly hand of Isengard was seen.”
“...he seemed small, and altogether alone: grey and bent, like a wizened tree before the onset of a storm.”
“...in his other hand Glamdring gleamed, cold and white.”
“...it swung its whip, and the thongs lashed....”
“...it was huge and hideous, and its face was a frightful mask....”
“...the Black Riders rode like a gale....”
“...the sword was set upright before her, and her hands were laid upon the hilt.”
“A creature of an older world maybe it was....”
“Aim for their heads!”
“Beside them Gimli stood with his stout legs apart, wielding his dwarf-axe.”
“Big as a house, much bigger than a house, it looked to him, a grey-clad moving hill.”
“Bring it down! Bring it down! Bring it down!”
“But when the Ents all gathered round Treebeard,... then the Hobbits saw that they were all of the same kindred, and all had the same eyes....”
“But wherever the mûmakil came there the horses would not go, but blenched and swerved away....”
“But, as Thrór had said, the Ring needed gold to breed gold....”
“Four tall Men stood there.... All had swords at their sides....”
“He advanced until the point of his spear was within a foot of Aragorn's breast.”
“His hand clutched his heavy black staff like a claw.”
“I would have followed you my Brother... my Captain... my King!”
“In its right hand was a blade like a stabbing tongue of fire....”
“It raised the whip, and the thongs whined and cracked.”
“It was overlaid with a tracery of flowers and leaves wrought of silver and gold....”
“Like thunder they broke upon the enemy....”
“Mordor will pay for this!”
“Sam saw a vast shape crash out of the trees and come careering down the slope.”
“Shafts of the sun flared above the eastern hills and glimmered on their spears.”
“Some of the swords were crooked: orc-scimitars with blackened blades.”
“Stony-faced they were, with dark window-holes staring north and east and west, and each window was full of sleepless eyes.”
“The great shadow descended like a falling cloud.”
“Then Shadowfax gathered himself together and sprang away, and the night flowed over him....”
“There was a ringing clash and a stab of white fire.”
“These are for you. Keep them close.”
“They were armed with short broad-bladed swords, not with the curved scimitars usual with Orcs....”
“This blade is called Hadafang, a noble defense against the enemy throng for a noble lady.”
“To Legolas she gave a bow such as the Galadhrim used, longer and stouter than the bows of Mirkwood, and strung with a string of elf-hair.”
“Trolls they were, but filled with the evil will of their master.”
“With a last effort Frodo... slipped the Ring from his finger and closed his right hand tight upon it.”
“Your time will come. You will face the same evil...”
“‘...and the tips of their spears....'”
“‘...pale banners like shreds of cloud, and spears like winter-thickets on a misty night.'”
“‘...these horses are born and bred to the service of the Dark Lord in Mordor.'”
“‘...wherever thou goest my thought goes with thee. But have a care to lay thine axe to the right tree!'”
“‘An angry Ent is terrifying.'”
“‘And these winged creatures that they ride on now, they can probably see more than any other creature. They are like great carrion birds.'”
“‘Azog! If you are in come out! Or is the play in the valley too rough?'”
“‘Buckler and corslet, axe and sword / And shining spears were laid in hoard.'”
“‘Die now and curse in vain!' And with that he lifted high his sword and flames ran down the blade.”
“‘Form ranks, you maggots! Form ranks!'”
“‘He is the chief of the Mearas, lords of horses....'”
“‘He that blows it at need shall set fear in the hearts of his enemies and joy in the hearts of his friends....'”
“‘Here, lord, is Herugrim, your ancient blade....'”
“‘I am not weaponless.'”
“‘I am Uglúk. I command.'”
“‘I don't trust you little swine.'”
“‘I think I'm getting the hang of this!'”
“‘It is because of Men, the Ring survives.... I was there the day the strength of Men failed.'”
“‘It will be hard news for Frodo....'”
“‘Nine he gave to Mortal Men, proud and great, and so ensnared them.'”
“‘Noro lim, Asfaloth, noro lim!'”
“‘Not all is dark. Take courage, Lord of the Mark; for better help you will not find.'”
“‘Show them no mercy, for you shall receive none.'”
“‘Strap these on....'”
“‘Tell him there is no hope ahead. He should return to Edoras before the wolves of Isengard come there.'”
“‘The Nine, the Seven, and the Three... had each their proper gem.'”
“‘The Rohirrim have good bowmen after their fashion, but there are too few here, too few.'”
“‘These are the daggers of the Noldorin.'”
“‘They have a Cave Troll!'”
“‘They have already seen service in war.'”
“‘They pushed, pulled, tore, shook, and hammered....'”
“‘This is a good sword, Haleth, son of Háma... there is always hope.'”
“‘This is Sting. You have seen it before once upon a time.'”
“‘This is Sting.... Take it, if you like.'”
“‘Throttle us in our sleep, that's his plan.'”
“‘Thunder they heard, and lightning... smote upon Celebdil, and leaped back broken into tongues of fire.'”
“‘We fought this war for vengeance, and vengeance we have taken. But it is not sweet.'”
“‘We must have power – power to order things as we will for that Good which only the Wise can see.'”
“‘Where now the horse and the rider?'”
“‘Who knows what you've spoken to the darkness in the bitter watches of the night?'”
“‘You touch it and I'll stick this blade in your gut.'”
“‘Your leechcraft ere long would have had me walking on all fours like a beast.'”
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D
Data:Anduril, Flame of the West (7R79)/Data
Data:Anduril, King's Blade (7R80)/Data
Data:Anduril, Sword That Was Broken (17R27)/Data
Data:Anduril, Sword That Was Broken (17RF5)/Data
Data:Armor of the White City (18C39)/Data
Data:Army Long Trained (19P5)/Data
Data:Arwen's Bow (18R4)/Data
Data:Arwen's Bow (18RF1)/Data
Data:Arwen's Dagger (18R5)/Data
Data:Arwen's Dagger (18RF2)/Data
Data:Asfaloth (1U31)/Data
Data:Asfaloth, Elven Steed (7R17)/Data
Data:Axe of Erebor (0P40)/Data
Data:Axe of Erebor (4R41)/Data
Data:Axe of Khazad-dum (11U3)/Data
Data:Azog's Mace (32HF29)/Data
Data:Banner of Isengard (6C59)/Data
Data:Banner of the Eye (6C98)/Data
Data:Beast of War (17U40)/Data
Data:Beorning Axe (18O1)/Data
Data:Beorning Axe (18R18)/Data
Data:Beorning Axe (18RF4)/Data
Data:Besieging Pike (7C265)/Data
Data:Black Arrow (32HC16)/Data
Data:Black Flail (8R70)/Data
Data:Black Steed (1R208)/Data
Data:Blade of Gondor (1R95)/Data
Data:Blade of Gondor, Sword of Boromir (12R42)/Data
Data:Blade of Lindon (11U16)/Data
Data:Blade of the White Hand (17U112)/Data
Data:Bow of Minas Tirith (0P72)/Data
Data:Bow of Minas Tirith (11U58)/Data
Data:Bow of the Galadhrim (1R33)/Data
Data:Bow of the Galadhrim, Gift of Galadriel (7R18)/Data
Data:Broad-bladed Sword (4C142)/Data
Data:Brought Down From Inside (19P24)/Data
Data:Cave Troll's Chain (2R53)/Data
Data:Cave Troll's Hammer (1R166)/Data
Data:Cave Troll's Hammer, Unwieldy Cudgel (12R86)/Data
Data:Citadel of the Stars (5C32)/Data
Data:City Wall (5C33)/Data
Data:Corsair Ballista (8C52)/Data
Data:Corsair Boarding Axe (18U60)/Data
Data:Corsair Bow (18U61)/Data
Data:Corsair Grappling Hook (18U62)/Data
Data:Corsair Halberd (18U63)/Data
Data:Dark Fire (2U54)/Data
Data:Decorated Barricade (15R58)/Data
Data:Denethor's Sword (18O4)/Data
Data:Denethor's Sword (18R43)/Data
Data:Denethor's Sword (18RF8)/Data
Data:Desertion (6U61)/Data
Data:Disarmed (18U46)/Data
Data:Dunadan's Bow (18U45)/Data
Data:Dwarven Axe (1C9)/Data
Data:Dwarven Axe (31HE1)/Data
Data:Dwarven Bracers (12U5)/Data
Data:Dwarven Bracers (2U3)/Data
Data:Dwarven Spear (32HB4)/Data
Data:Easterling Polearm (6U79)/Data
Data:Elven Armaments (18U8)/Data
Data:Elven Sword (4C64)/Data
Data:Enraged (6R26)/Data
Data:Enraged (AI) (6R123)/Data
Data:Ent Moot (6C29)/Data
Data:Eomer's Spear (4U268)/Data
Data:Eomer's Spear, Trusty Weapon (15R124)/Data
Data:Eowyn's Sword (4R272)/Data
Data:Eowyn's Sword, Dernhelm's Blade (7R230)/Data
Data:Faramir's Sword (12O3)/Data
Data:Faramir's Sword (12R48)/Data
Data:Faramir's Sword (12RF5)/Data
Data:Fell Beast (0P22)/Data
Data:Fell Beast (6U83)/Data
Data:Firefoot, Mearas of the Mark (13R126)/Data
Data:First Level (7C92)/Data
Data:Flaming Brand (2R32)/Data
Data:Fourth Level (8C35)/Data
Data:Frying Pan (3C108)/Data
Data:Fury of the Evil Army (18C116)/Data
Data:Gimli's Battle Axe (1R14)/Data
Data:Gimli's Battle Axe, Trusted Weapon (7R9)/Data
Data:Gimli's Battle Axe, Vicious Weapon (11R9)/Data
Data:Glamdring (1R75)/Data
Data:Glamdring (30S29)/Data
Data:Glamdring, Elven Blade (7R39)/Data
Data:Glamdring, Foe-hammer (11R35)/Data
Data:Glamdring, Foe-hammer (11RF4)/Data
Data:Glamdring, Lightning Brand (0P44)/Data
Data:Glamdring, Lightning Brand (6R31)/Data
Data:Glamdring, Orc Beater (17R18)/Data
Data:Glamdring, Orc Beater (17RF2)/Data
Data:Goblin Scimitar (1C180)/Data
Data:Goblin Scimitar (31S130)/Data
Data:Goblin Spear (1C182)/Data
Data:Gondorian Blade (11U59)/Data
Data:Gondorian Steed (12U49)/Data
Data:Gondorian Sword (7U98)/Data
Data:Gorbag's Sword (10R60)/Data
Data:Gothmog's Warg (10R89)/Data
Data:Gothmog's Warg, Leader's Mount (18R81)/Data
Data:Great Axe (15C80)/Data
Data:Grieving the Fallen (15U81)/Data
Data:Grima's Dagger (17R44)/Data
Data:Gwemegil (1R47)/Data
Data:Hadafang (12R18)/Data
Data:Hadafang (12RF2)/Data
Data:Hand Axe (2C10)/Data
Data:Hearken to Me (4R94)/Data
Data:Heavy Axe (15U7)/Data
Data:Henchman's Dagger (18R69)/Data
Data:Herugrim (4U280)/Data
Data:Herugrim, Sword of the Mark (7R236)/Data
Data:Hobbit Sword (11S166)/Data
Data:Hobbit Sword (15C145)/Data
Data:Hobbit Sword (1C299)/Data
Data:Hobbit Sword (4C306)/Data
Data:Hobbit Sword (7C319)/Data
Data:Horn of the Mark (9R45)/Data
Data:In Twilight (19P34)/Data
Data:Iron Axe (4C26)/Data
Data:Iron-Forged Weapon (32HC18)/Data
Data:Isengard Axe (3C55)/Data
Data:Isengard Scimitar (5U54)/Data
Data:Ithilien Blade (15C62)/Data
Data:Knife of the Galadhrim (9R+17)/Data
Data:Knight's Mount (8C40)/Data
Data:Knight's Spear (7C108)/Data
Data:Leechcraft (4R157)/Data
Data:Legolas' Sword (5U12)/Data
Data:Long Battle Bow (11C89)/Data
Data:Long Spear (7C240)/Data
Data:Long-knives of Legolas (12R19)/Data
Data:Long-knives of Legolas (3R21)/Data
Data:Lurtz's Bow, Black-Fletch Bow (18R119)/Data
Data:Lurtz's Sword (2R43)/Data
Data:Lurtz's Sword, Mighty Longsword (15R163)/Data
Data:Many Riddles (4U159)/Data
Data:Merry's Armor (7R241)/Data
Data:Merry's Dagger (9R18)/Data
Data:Merry's Sword (7R242)/Data
Data:Messenger's Mount (12R72)/Data
Data:Mordor Scimitar (11C128)/Data
Data:Morgul Axe (7C186)/Data
Data:Morgul Blade (1R216)/Data
Data:Moria Axe (1R190)/Data
Data:Mumak (5C73)/Data
Data:Mumakil (8U64)/Data
Data:Naith Longbow (6C21)/Data
Data:Narsil, Forged by Telchar (17R31)/Data
Data:Narsil, Forged by Telchar (17RF7)/Data
Data:Nazgul Blade (12C168)/Data
Data:Nazgul Scimitar (7U203)/Data
Data:Nazgul Sword (1U218)/Data
Data:Not Bound To His Fate (19P14)/Data
Data:O Elbereth! Gilthoniel! (2R108)/Data
Data:Oakenshield (31HE6)/Data
Data:Orc Hammer (11S130)/Data
Data:Orc Scimitar (1C269)/Data
Data:Orc Spear (12C96)/Data
Data:Orcrist (30S17)/Data
Data:Orkish Ax (18C84)/Data
Data:Orkish Bow (32S241)/Data
Data:Orkish Hunting Spear (15U114)/Data
Data:Our Foes Are Weak (11C196)/Data
Data:Pippin's Armor (7R113)/Data
Data:Pippin's Dagger (9R21)/Data
Data:Pippin's Sword (7R114)/Data
Data:Poleaxe (0P74)/Data
Data:Poleaxe (11S95)/Data
Data:Poor Wretch (5C27)/Data
Data:Portico (15U67)/Data
Data:Primitive Brand (0P128)/Data
Data:Primitive Brand (17C47)/Data
Data:Radagast's Staff (0P57)/Data
Data:Raider Halberd (7C156)/Data
Data:Ranger's Sword (1U112)/Data
Data:Ranger's Sword, Blade of Aragorn (4U132)/Data
Data:Relentless Warg (17R89)/Data
Data:Riddermark Javelin (11U151)/Data
Data:Rider's Gear (17U90)/Data
Data:Rider's Spear (11S153)/Data
Data:Rider's Spear (4C288)/Data
Data:Ring of Accretion (9R6)/Data
Data:Ring of Asperity (9R42)/Data
Data:Ring of Fury (9R+7)/Data
Data:Ring of Guile (9R8)/Data
Data:Ring of Ire (9R+43)/Data
Data:Ring of Retribution (9R9)/Data
Data:Ring of Savagery (17O8)/Data
Data:Ring of Savagery (17R142)/Data
Data:Ring of Savagery (17RF17)/Data
Data:Rohirrim Axe (15C136)/Data
Data:Rohirrim Bow (5C88)/Data
Data:Rohirrim Javelin (7C248)/Data
Data:Saruman's Staff, Wizard's Device (4R174)/Data
Data:Savage Warg (31HH25)/Data
Data:Sceptre of the Dark Lord (13R141)/Data
Data:Seventh Level (7R119)/Data
Data:Shadowfax (4R100)/Data
Data:Shadowfax, Greatest of the Mearas (17O1)/Data
Data:Shadowfax, Greatest of the Mearas (17R24)/Data
Data:Shadowfax, Greatest of the Mearas (17RF3)/Data
Data:Shadowfax, Roaring Wind (13R40)/Data
Data:Sharku's Warg (5R59)/Data
Data:Snowmane, Noble Mearas (13R136)/Data
Data:Southron Spear (4C255)/Data
Data:Spear of the Mark (15U140)/Data
Data:Spear of the White Hand (17U117)/Data
Data:Spectral Sword (8U46)/Data
Data:Staff of Saruman, Fallen Istar's Stave (13R81)/Data
Data:Steed of Mordor (12C172)/Data
Data:Stern Words (19P9)/Data
Data:Sting (1R313)/Data
Data:Sting (30S47)/Data
Data:Sting, Baggins Heirloom (5R116)/Data
Data:Sting, Bane of the Eight Legs (8R113)/Data
Data:Sting, Elven Long Knife (18R113)/Data
Data:Sting, Elven Long Knife (18RF16)/Data
Data:Sting, Weapon of Heritage (0P84)/Data
Data:Sting, Weapon of Heritage (11R173)/Data
Data:Strength In My Blood (19P15)/Data
Data:Sword of Dol Guldur (6R85)/Data
Data:Sword of Gondor (4C134)/Data
Data:Sword of Minas Morgul (1U225)/Data
Data:Sword of Rohan (4C291)/Data
Data:Sword of the Fallen (15C25)/Data
Data:The Arkenstone, King's Jewel (31HE7)/Data
Data:The Balrog's Sword (0P42)/Data
Data:The Balrog's Sword (2R50)/Data
Data:The Pale Blade (0P31)/Data
Data:The Pale Blade (1R221)/Data
Data:The Pale Blade, Sword of Flame (11R214)/Data
Data:The Pale Blade, Sword of Flame (11RF17)/Data
Data:The Weight of a Legacy (1R282)/Data
Data:The Witch-king's Beast, Fell Creature (0P82)/Data
Data:The Witch-king's Beast, Fell Creature (12U184)/Data
Data:Threatening Warg (17U91)/Data
Data:Threatening Warg (31B126)/Data
Data:Troll Knife (31B160)/Data
Data:Troll's Chain (6U107)/Data
Data:Ugluk's Sword (4R177)/Data
Data:Ugluk's Sword, Weapon of Command (15R173)/Data
Data:Uruk Axe (10C102)/Data
Data:Uruk Spear (4C196)/Data
Data:Uruk-hai Sword (1C160)/Data
Data:Vicious Warg (17C92)/Data
Data:Vicious Warg (31S261)/Data
Data:Vile Blade (2C95)/Data
Data:War Club (4U36)/Data
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