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Drilldown: CardReleases
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CardReleases
> Strength:
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SiteNum:
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HDG-EN30S042.0
HDG-EN30S052.0
HDG-EN31S009.0
HDG-EN31S010.0
HDG-EN31S020.0
HDG-EN31S031.0
HDG-EN32S030.0
LOTR-EN00W005.0
LOTR-EN01S149.0
LOTR-EN01S151.0
LOTR-EN01S172.0
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LOTR-EN04S295.0
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LOTR-EN05S081.0
LOTR-EN05S092.0
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LOTR-EN07S192.0
LOTR-EN07S193.0
LOTR-EN07S199.0
LOTR-EN07S201.0
LOTR-EN07S202.0
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BaseCardID:
Other values:
HDG-EN30S042.0
HDG-EN30S052.0
HDG-EN31S009.0
HDG-EN31S010.0
HDG-EN31S020.0
HDG-EN31S031.0
HDG-EN32S030.0
LOTR-EN00W005.0
LOTR-EN01S149.0
LOTR-EN01S151.0
LOTR-EN01S172.0
LOTR-EN01S174.0
LOTR-EN01S178.0
LOTR-EN01S181.0
LOTR-EN01S184.0
LOTR-EN01S185.0
LOTR-EN01S191.0
LOTR-EN02S058.0
LOTR-EN02S060.0
LOTR-EN02S062.0
LOTR-EN02S064.0
LOTR-EN02S065.0
LOTR-EN03S056.0
LOTR-EN03S059.0
LOTR-EN03S062.0
LOTR-EN03S074.0
LOTR-EN04S180.0
LOTR-EN04S183.0
LOTR-EN04S187.0
LOTR-EN04S190.0
LOTR-EN04S195.0
LOTR-EN04S222.0
LOTR-EN04S224.0
LOTR-EN04S229.0
LOTR-EN04S245.0
LOTR-EN04S248.0
LOTR-EN04S250.0
LOTR-EN04S252.0
LOTR-EN04S254.0
LOTR-EN04S277.0
LOTR-EN04S281.0
LOTR-EN04S285.0
LOTR-EN04S295.0
LOTR-EN05S055.0
LOTR-EN05S062.0
LOTR-EN05S066.0
LOTR-EN05S067.0
LOTR-EN05S074.0
LOTR-EN05S075.0
LOTR-EN05S081.0
LOTR-EN05S092.0
LOTR-EN06S067.0
LOTR-EN06S070.0
LOTR-EN06S071.0
LOTR-EN06S100.0
LOTR-EN07S133.0
LOTR-EN07S135.0
LOTR-EN07S141.0
LOTR-EN07S188.0
LOTR-EN07S190.0
LOTR-EN07S192.0
LOTR-EN07S193.0
LOTR-EN07S199.0
LOTR-EN07S201.0
LOTR-EN07S202.0
LOTR-EN08S056.0
LOTR-EN08S058.0
LOTR-EN10S037.0
LOTR-EN11S090.0
LOTR-EN11S098.0
LOTR-EN11S132.0
LOTR-EN11S136.0
LOTR-EN11S137.0
LOTR-EN11S138.0
LOTR-EN11S142.0
LOTR-EN11S188.0
LOTR-EN11S205.0
LOTR-EN12S057.0
LOTR-EN12S061.0
LOTR-EN12S095.0
LOTR-EN12S098.0
LOTR-EN13S119.0
LOTR-EN13S160.0
LOTR-EN15S072.0
LOTR-EN15S075.0
LOTR-EN15S167.0
LOTR-EN15S168.0
LOTR-EN15S177.0
LOTR-EN17S057.0
LOTR-EN17S063.0
LOTR-EN17S080.0
LOTR-EN17S081.0
LOTR-EN17S082.0
LOTR-EN17S122.0
LOTR-EN17S130.0
LOTR-EN17S131.0
LOTR-EN17S136.0
LOTR-EN18S067.0
LOTR-EN18S125.0
LOTR-EN19S019.0
LOTR-ENV1S025.0
LOTR-ENV1S026.0
LOTR-ENV1S029.0
LOTR-ENV1S030.0
LOTR-ENV1S033.0
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Subset:
S (104)
·
W (1)
Revision:
None
(105)
ReleaseDate:
None
(105)
LanguageCode:
EN (105)
IsPhysical:
No (9)
·
Yes (96)
IsPlayable:
No (8)
·
Yes (97)
CollInfo:
None
(105)
IsUnique:
No (93)
·
Yes (12)
Title:
Goblin Sneak (2)
·
Goblin Runner (2)
·
Gollum (2)
Other values:
Bill Ferny
Cavern Denizen
Corrupted Spy
Corsair Boatswain
Corsair Lookout
Corsair Plunderer
Courageous Easterling
Crebain Flock
Crooked Townsman
Crows of Isengard
Dark Bats
Dead Ones
Desert Runner
Desert Sneak
Desert Warrior
Easterling Attacker
Easterling Axeman
Easterling Skirmisher
Ecglaf
Foul Tentacle
Goblin Archer
Goblin Backstabber
Goblin Bowman
Goblin Pursuer
Goblin Scrabbler
Goblin Spearman
Goblin Town Archer
Goblin Wallcrawler
Goblin Warrior
Gríma
Guma
Hlafwine
Hounding Uruk
Isengard Forger
Isengard Journeyman
Isengard Scout Troop
Isengard Shaman
Isengard Tender
Isengard Tinker
Isengard Worker
Legolas
Léod
Man of Bree
Morgul Brute
Morgul Destroyer
Morgul Hound
Morgul Lackey
Morgul Soldier
Morgul Spearman
Morgul Whelp
Moria Scout
Murder of Crows
Orc Skulker
Orc Tormentor
Orkish Lackey
Orkish Marauder
Orkish Rider
Orkish Smith
Prowling Orc
Pursuing Uruk
Rampaging Easterling
Reaching Tentacle
Saruman
Scurrying Goblin
Searching Uruk
Sigewulf
Skulking Goblin
Southron Archer
Southron Bowman
Southron Explorer
Southron Marcher
Southron Runner
Southron Scout
Southron Soldier
Sunland Skirmisher
Tauriel
Thrashing Tentacle
Underdeeps Denizen
Unyielding Goblin
Uruk Besieger
Uruk Crossbowman
Uruk Foot Soldier
Uruk Messenger
Uruk Pursuer
Uruk Raider
Uruk Sapper
Uruk Savage
Uruk Seeker
Uruk Village Rager
Vengeful Wild Man
Vigilant Uruk
Warg-master
Warg-rider
Weland
White Hand Butcher
White Hand Exorciser
White Hand Scout
White Hand Slayer
White Hand Warrior
Search
Subtitle:
None
(92)
·
Agent of Saruman (1)
·
Brave Volunteer (1)
·
Courageous Farmer (1)
·
Fell Voice (1)
·
Plains Farmer (1)
·
Prince of Mirkwood (1)
·
Small Slimy Creature (1)
·
Smith of the Riddermark (1)
·
Staunch Defender (1)
·
Village Farmhand (1)
·
Westfold Herdsman (1)
·
Witless Worm (1)
·
Worker of Mischief (1)
Subtypes:
None
(2)
·
Creature (4)
·
Crow (3)
·
Elf (2)
·
Man (31)
·
Orc (41)
·
Uruk-hai (20)
·
Wizard (1)
·
Wraith (1)
TwilightCost:
1 (27)
·
2 (62)
·
3 (9)
·
4 (6)
·
5 (1)
Strength:
2 (1)
·
3 (3)
·
4 (21)
·
5 (32)
·
6 (48)
StrengthMod:
None
(105)
Vitality:
1 (35)
·
2 (52)
·
3 (15)
·
4 (3)
VitalityMod:
None
(105)
SiteNum:
4 (83)
·
5 (22)
SiteNumMod:
None
(105)
Resistance:
None
(105)
ResistanceMod:
None
(105)
CanBearRing:
None
(105)
Signet:
None (105)
Block:
None (105)
ShadowNum:
None
(105)
ArrowDir:
None (105)
GameText:
Southron. Ambush (2). (2)
·
Southron. Ambush (2). While you can spot a Southron, this minion's twilight cost is - 2. (2)
·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (2)
·
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
Other values:
Archer.
Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest).
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand.
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this.
Archer. While you can spot another [MORIA] Orc, the fellowship archery total is -6.
At the start of the maneuver phase, spot another [MEN] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
Corsair. To play, spot a [RAIDER] Man. Shadow: Exert this minion to play a [RAIDER] support area possession from your draw deck.
Corsair. When you play this minion, if you have initiative, you may discard an ally to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. When you play this minion, you may discard 2 cards from hand to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Damage +1.
Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) The roaming penalty for each [URUK-HAI] minion you play is -1.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish.
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.
Damage +1. When you play this minion, you may heal an [URUK-HAI] minion.
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce.
Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
Damage +1. While you can spot a weather condition, this minion is strength +3.
Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile.
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Easterling. Skirmish: Exert this minion to make him damage +1.
Easterling. When you play this minion, you may spot another Easterling to add (1) for each burden (limit (4)).
Easterling. While you can spot 2 burdens, this minion is strength +3 and fierce.
Fierce. During a fierce skirmish involving this minion, it gains hunter 4.
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot.
Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
Hunter 6 (While skirmishing a non-hunter character, this character is strength +6.)
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion. Shadow: Exert Bill Ferny twice and spot a site you control to add (2).
If the fellowship has moved more than once this turn, this minion is strength +3.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each skirmish event you play is twilight cost -1.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another [MEN] minion wins a skirmish, make this minion strength +3 until the regroup phase.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Remove (2) to make an [ORC] minion strength +1.
Maneuver: Spot 2 [ORC] conditions and discard this minion from play to wound an unbound companion.
Nazgul are strength +1.
Regroup: Exert Grima to add (2). Regroup: Remove a [MEN] token to add (2). Regroup: Remove (4) to exert an unbound companion.
Regroup: Exert this minion to make the Free Peoples player wound a companion.
Regroup: If stacked on an [ISENGARD] card, discard this card and remove (2) to exhaust a companion.
Response: If an [ISENGARD] Orc is about to take a wound, remove (2) to prevent that wound.
Shadow: Exert this minion to add (1).
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this.
Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1.
Skirmish: If this minion is at an underground site, exert it to exert a companion it is skirmishing.
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase.
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
Southron. Archer. While you can spot another Southron, the minion archery total is +1 for each site you control.
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.
Southron. Regroup: Exert this minion and remove (5) to take control of a site.
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot.
Tentacle. This minion may not bear possessions and is discarded if not at a marsh.Shadow: Spot 3 [moria] creatures to play this minion from your discard pile.
Tentacle. When you play this minion, you may play a tentacle from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
The fellowship's current site gains underground.
This minion is damage +2 while in the same skirmish as another [MORIA] Orc.
This minion is strength +1 for each card in the Free Peoples player's hand.
This minion is strength +1 for each other character you can spot.
This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is damage +1. While you can spot a companion who has resistance 0, this minion is fierce.
This minion is strength +1 for each [MEN] minion stacked on each [MEN] possession. At the start of the maneuver phase, you may play a minion stacked on a [MEN] possession as if from hand.
This minion is strength +1 for each [ORC] condition in your discard pile.
This minion is twilight cost -1 for each companion you can spot over 3.Maneuver: Spot 2 wounded companions (or spot Saruman) and discard this minion to place an [isengard] weather from your draw deck or discard pile on top of your draw deck.
To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1.
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.
Twilight. Damage +1. To play this minion, remove a burden or spot a twilight minion.
Villager. Discard Guma if an opponent controls his home site. Fellowship: Exert Guma to heal a [ROHAN] Man.
Villager. Discard Hlafwine if an opponent controls his home site. Skirmish: Exert Hlafwine to make a [ROHAN] Man strength +2.
Villager. Discard Leod if an opponent controls his home site. Skirmish: Exert Leod to make a mounted companion strength +2.
Villager. Discard Weland if an opponent controls his home site. Fellowship: Exert Weland to heal a mounted companion.
Villager. Fellowship: Exert Ecglaf and spot 2 valiant Men to play a [ROHAN] possession from your discard pile.
Villager. Regroup: Exert Sigewulf and spot 5 valiant Men to discard a minion.
Warg-rider. When you play this minion, you may play an [ISENGARD] mount from your discard pile. While this minion is not exhausted, he is fierce.
Warg-rider. While this minion is not exhausted, he is fierce.
Warg-rider. While this minion is not exhausted, it is fierce. Each time an [ISENGARD] Orc wins a skirmish, you may exert this minion to control a site.
When you play this minion at an underground site, you may spot another [ORC] minion to add (2).
When you play this minion, spot a companion to add (1) for each Free Peoples card borne by that companion (limit (3)).Maneuver: Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [isengard] item from your draw deck or discard pile on top of your draw deck.
When you play this minion, spot a [Moria] card to add [2].
When you play this minion, spot an Elf to add (2).
When you play this minion, you may add (2).
When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition.
When you play this minion, you may discard an [ELVEN] condition. The roaming penalty for each [MORIA] Orc you play is -1.
When you play this minion, you may place a [MORIA] Orc from your discard pile beneath your draw deck.
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck.
When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3.
When you play this minion, you may take an [ORC] condition from your discard pile into hand.
While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is damage +2.
While this minion is at an underground site, it cannot take wounds.
While you can spot 2 wounds on the Ring-bearer, this minion is strength +4 and fierce.
While you can spot 3 Free Peoples conditions, this minion is twilight cost -3. Maneuver: Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an [isengard] condition from your draw deck or discard pile on top of your draw deck.
While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a wound on the Ring-bearer, this minion is strength +6.
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.While at a site bearing a weather, each [isengard] minion is strength +2.Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion.
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TaggedGameText:
Southron.
Ambush
twilight2
. (2)
·
Southron.
Ambush
twilight1
.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
·
Regroup:
Discard an
isengard
Orc to make the Free Peoples player wound a companion. (2)
Other values:
<keyword>Archer.</keyword>
<keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> While you can spot another <symbol>moria</symbol> Orc, the fellowship archery total is -6.
<keyword>Corsair.</keyword> <br>When you play this minion, if you have initiative, you may discard an ally to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> <br>When you play this minion, you may discard 2 cards from hand to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> To play, spot a <symbol>raider</symbol> Man. <br><keyword>Shadow:</keyword> Exert this minion to play a <symbol>raider</symbol> support area possession from your draw deck.
<keyword>Damage +1. Hunter 2.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +2.)</i><br>The roaming penalty for each <symbol>urukhai</symbol> minion you play is -1.
<keyword>Damage +1. Hunter 4.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +4.)</i><br>Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
<keyword>Damage +1.</keyword> <br>While an ally is in the dead pile, this minion is strength +3 and <keyword>fierce</keyword>.
<keyword>Damage +1.</keyword> <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each <symbol>urukhai</symbol> minion not assigned to a skirmish.
<keyword>Damage +1.</keyword> While you can spot an exhausted companion, this minion is strength +3.
<keyword>Damage +1.</keyword><br><keyword>Regroup:</keyword> Stack this minion on a site you control.<br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword><br>When you play this minion, you may heal an <symbol>urukhai</symbol> minion.
<keyword>Damage +1.</keyword><br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Damage +1.</keyword><br>While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
<keyword>Damage +1</keyword>. (When this minion wins a skirmish, add 1 extra wound to the defender.)
<keyword>Damage +1</keyword>. <br>While you can spot a weather condition, this minion is strength +3.
<keyword>Damage +1</keyword>.<br>Each time this minion wins a skirmish, take control of a site.<br>While you control a site, this minion cannot take wounds (except during the skirmish phase).
<keyword>Easterling.</keyword> <br>When you play this minion, you may spot another Easterling to add <symbol>twilight1</symbol> for each burden (limit <symbol>twilight4</symbol>).
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion to make him <keyword>damage +1</keyword>.
<keyword>Easterling.</keyword><br>While you can spot 2 burdens, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Fierce. Hunter 1.</keyword><i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Searching Uruk is strength +1 for each other <symbol>urukhai</symbol> hunter you can spot.
<keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, he gains <keyword>hunter 4</keyword>.
<keyword>Fierce.</keyword><br>Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
<keyword>Hunter 6.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +6.)</i>
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make an <symbol>orc</symbol> minion strength +1.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) Each time another <symbol>men</symbol> minion wins a skirmish, make this minion strength +3 until the regroup phase.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each skirmish event you play is twilight cost –1.
<keyword>Maneuver:</keyword> Spot 2 <symbol>orc</symbol> conditions and discard this minion from play to wound an unbound companion.
<keyword>Regroup:</keyword> Exert Gríma to add <symbol>twilight2</symbol>.<br><keyword>Regroup:</keyword> Remove a <symbol>men</symbol> token to add <symbol>twilight2</symbol>.<br><keyword>Regroup:</keyword> Remove <symbol>twilight4</symbol> to exert an unbound companion.
<keyword>Regroup:</keyword> Exert this minion to make the Free Peoples player wound a companion.
<keyword>Regroup:</keyword> If stacked on an <symbol>isengard</symbol> card, discard this card and remove <symbol>twilight2</symbol> to exhaust a companion.
<keyword>Response:</keyword> If an <symbol>isengard</symbol> Orc is about to take a wound, remove <symbol>twilight2</symbol> to prevent that wound.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilight1</symbol>.
<keyword>Skirmish:</keyword> Exert this minion to make a Nazgûl or <symbol>wraith</symbol> Orc strength +1.
<keyword>Skirmish:</keyword> If this minion is at an underground site, exert it to exert a companion it is skirmishing.
<keyword>Skirmish:</keyword> If this minion is skirmishing, discard this minion to play a <symbol>men</symbol> minion from your discard pile. That minion is <keyword>fierce</keyword> until the regroup phase.
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may remove <symbol>twilight3</symbol> to wound a companion or ally he is skirmishing.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight2</symbol>. <br>While you can spot a Southron, this minion’s twilight cost is -2.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you can spot another Southron, the minion archery total is +1 for each site you control.
<keyword>Southron.</keyword><br><keyword>Regroup:</keyword> Exert this minion and remove <symbol>twilight5</symbol> to take control of a site.
<keyword>Southron.</keyword><keyword>Ambush</keyword> <symbol>twilight2</symbol>. While you can spot a Southron, this minion’s twilight cost is -2.
<keyword>Tentacle.</keyword> <br>When you play this minion, you may play a tentacle from your draw deck. <br>This minion may not bear possessions and is discarded if not at a marsh.
<keyword>Tentacle.</keyword><br>This minion cannot bear possessions.<br> Discard this minion from play if not at a marsh.<br> This minion is strength +1 for each tentacle you spot.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, it is strength +3 and <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>Unbound Hobbits may not be discarded.<br><keyword>Response:</keyword> If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>While skirmishing a character bearing a search card, this minion is strength +2 and <keyword>damage +1.</keyword>
<keyword>Twilight.</keyword> <keyword>Damage +1. </keyword> <br>To play this minion, remove a burden or spot a twilight minion.
<keyword>Villager.</keyword> <br>Discard Weland if an opponent controls his home site. <br><keyword>Fellowship:</keyword> Exert Weland to heal a mounted companion.
<keyword>Villager.</keyword> <br>Discard Guma if an opponent controls his home site. <br><keyword>Fellowship:</keyword> Exert Guma to heal a <symbol>rohan</symbol> Man.
<keyword>Villager.</keyword> <br>Discard Hlafwine if an opponent controls his home site. <br><keyword>Skirmish:</keyword> Exert Hlafwine to make a <symbol>rohan</symbol> Man strength +2.
<keyword>Villager.</keyword> <br>Discard Léod if an opponent controls his home site. <br><keyword>Skirmish:</keyword> Exert Léod to make a mounted companion strength +2.
<keyword>Villager.</keyword><br><keyword>Fellowship:</keyword> Exert Ecglaf and spot 2 valiant Men to play a <symbol>rohan</symbol> possession from your discard pile.
<keyword>Villager.</keyword><br><keyword>Regroup:</keyword> Exert Sigewulf and spot 5 valiant Men to discard a minion.
<keyword>Warg-rider.</keyword><br>When you play this minion, you may play an <symbol>isengard</symbol> mount from your discard pile. <br>While this minion is not exhausted, he is <keyword>fierce.</keyword><br>
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, he is <keyword>fierce.</keyword><br>
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, it is <keyword>fierce.</keyword><br>Each time an <symbol>isengard</symbol> Orc wins a skirmish, you may exert this minion to control a site.
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest).
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand.
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this.
At the start of the maneuver phase, spot another <symbol>men</symbol> Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
Each mounted <symbol>orc</symbol> Orc is strength +1.<br><keyword>Shadow:</keyword> Discard an <symbol>orc</symbol> card from your hand to play an <symbol>orc</symbol> mount from your discard pile.
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion.<br><keyword>Shadow:</keyword> Exert Bill Ferny twice and spot a site you control to add <symbol>twilight2</symbol>.
If the fellowship has moved more than once this turn, this minion is strength +3.
Nazgûl are strength +1.
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this.
Tentacle. This minion may not bear possessions and is discarded if not at a marsh.<br><keyword>Shadow</keyword>: Spot 3 <symbol>moria</symbol> creatures to play this minion from your discard pile.
The fellowship's current site gains underground.
This minion is <keyword>damage +2</keyword> while in the same skirmish as another <symbol>moria</symbol> Orc.
This minion is strength +1 for each <symbol>men</symbol> minion stacked on each <symbol>men</symbol> possession.<br>At the start of your maneuver phase, you may play a minion stacked on a <symbol>men</symbol> possession as if from hand.
This minion is strength +1 for each <symbol>orc</symbol> condition in your discard pile.
This minion is strength +1 for each card in the Free Peoples player's hand.
This minion is strength +1 for each other character you can spot.
This minion is strength +1 for each other character you can spot. <br>While you can spot a companion who has resistance 3 or less, this minion is <keyword>damage +1</keyword>. <br>While you can spot a companion who has resistance 0, this minion is <keyword>fierce.</keyword>
This minion is twilight cost -1 for each companion you can spot over 3.<br><keyword>Maneuver</keyword>: Spot 2 wounded companions (or spot Saruman) and discard this minion to place an <symbol>isengard</symbol> weather from your draw deck or discard pile on top of your draw deck.
To play, spot a <symbol>gollum</symbol> condition. <keyword>Menace -</keyword> When you play Gollum you may make the move limit for this turn –1.
When you play this minion at an underground site, you may spot another <symbol>orc</symbol> minion to add <symbol>twilight2</symbol>.
When you play this minion, spot a companion to add <symbol>twilight1</symbol> for each Free Peoples card borne by that companion (limit <symbol>twilight3</symbol>).<br><keyword>Maneuver</keyword>: Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an <symbol>isengard</symbol> item from your draw deck or discard pile on top of your draw deck.
When you play this minion, spot a [Moria] card to add [2].
When you play this minion, spot an Elf to add <symbol>twilight2</symbol>.
When you play this minion, you may add <symbol>twilight2</symbol>.
When you play this minion, you may discard a <symbol>dwarven</symbol> ally or <symbol>dwarven</symbol> condition.
When you play this minion, you may discard an <symbol>elven</symbol> condition. <br>The roaming penalty for each <symbol>moria</symbol> Orc you play is -1.
When you play this minion, you may place a <symbol>moria</symbol> Orc from your discard pile beneath your draw deck.
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a burden to make this minion strength +3.
When you play this minion, you may take an <symbol>orc</symbol> condition from your discard pile into hand.
While at an underground site, this minion is strength +2. <br>While you can spot another <symbol>moria</symbol> Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is <keyword>damage +2.</keyword>
While this minion is at an underground site, it cannot take wounds.
While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce.
While you can spot 3 Free Peoples conditions, this minion is twilight cost -3. <br><keyword>Maneuver</keyword>: Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an <symbol>isengard</symbol> condition from your draw deck or discard pile on top of your draw deck.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a wound on the Ring–bearer, this minion is strength +6.
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.<br>While at a site bearing a weather, each <symbol>isengard</symbol> minion is strength +2.<br><keyword>Response</keyword>: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion.
Search
FormattedGameText:
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
·
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (2)
·
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2)
Other values:
'''Archer.''' '''Archery:''' Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.'''
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -6.
'''Corsair.''' When you play this minion, if you have initiative, you may discard an ally to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' When you play this minion, you may discard 2 cards from hand to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Shadow:''' Exert this minion to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] support area possession from your draw deck.
'''Damage +1'''. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
'''Damage +1'''. While you can spot a weather condition, this minion is strength +3.
'''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.)
'''Damage +1. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' The roaming penalty for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you play is -1.
'''Damage +1. Hunter 4.''' ''(While skirmishing a non-hunter character, this character is strength +4.)'' Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Damage +1.''' While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
'''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce'''.
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion not assigned to a skirmish.
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3.
'''Easterling.''' While you can spot 2 burdens, this minion is strength +3 and '''fierce.'''
'''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''.
'''Easterling.''' When you play this minion, you may spot another Easterling to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden (limit [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]).
'''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)'' Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot.
'''Fierce.''' During a fierce skirmish involving this minion, he gains '''hunter 4'''.
'''Fierce.''' Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
'''Hunter 6.''' ''(While skirmishing a non-hunter character, this character is strength +6.)''
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each skirmish event you play is twilight cost –1.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +1.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) Each time another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion wins a skirmish, make this minion strength +3 until the regroup phase.
'''Maneuver:''' Spot 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] conditions and discard this minion from play to wound an unbound companion.
'''Regroup:''' Exert Gríma to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert an unbound companion.
'''Regroup:''' Exert this minion to make the Free Peoples player wound a companion.
'''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exhaust a companion.
'''Response:''' If an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound.
'''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1.
'''Skirmish:''' If this minion is at an underground site, exert it to exert a companion it is skirmishing.
'''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase.
'''Southron.''' '''Regroup:''' Exert this minion and remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take control of a site.
'''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing.
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2.
'''Southron.''' '''Archer.''' '''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
'''Southron.''' '''Archer.''' While you can spot another Southron, the minion archery total is +1 for each site you control.
'''Southron.''''''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2.
'''Tentacle.''' This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot.
'''Tentacle.''' When you play this minion, you may play a tentacle from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.'''
'''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
'''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1.'''
'''Twilight.''' '''Damage +1. ''' To play this minion, remove a burden or spot a twilight minion.
'''Villager.''' '''Fellowship:''' Exert Ecglaf and spot 2 valiant Men to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession from your discard pile.
'''Villager.''' '''Regroup:''' Exert Sigewulf and spot 5 valiant Men to discard a minion.
'''Villager.''' Discard Guma if an opponent controls his home site. '''Fellowship:''' Exert Guma to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
'''Villager.''' Discard Hlafwine if an opponent controls his home site. '''Skirmish:''' Exert Hlafwine to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +2.
'''Villager.''' Discard Léod if an opponent controls his home site. '''Skirmish:''' Exert Léod to make a mounted companion strength +2.
'''Villager.''' Discard Weland if an opponent controls his home site. '''Fellowship:''' Exert Weland to heal a mounted companion.
'''Warg-rider.''' When you play this minion, you may play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount from your discard pile. While this minion is not exhausted, he is '''fierce.'''
'''Warg-rider.''' While this minion is not exhausted, he is '''fierce.'''
'''Warg-rider.''' While this minion is not exhausted, it is '''fierce.''' Each time an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc wins a skirmish, you may exert this minion to control a site.
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest).
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand.
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this.
At the start of the maneuver phase, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
Each mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +1. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card from your hand to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile.
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion. '''Shadow:''' Exert Bill Ferny twice and spot a site you control to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
If the fellowship has moved more than once this turn, this minion is strength +3.
Nazgûl are strength +1.
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this.
Tentacle. This minion may not bear possessions and is discarded if not at a marsh. '''Shadow''': Spot 3 [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] creatures to play this minion from your discard pile.
The fellowship's current site gains underground.
This minion is '''damage +2''' while in the same skirmish as another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc.
This minion is strength +1 for each card in the Free Peoples player's hand.
This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is '''damage +1'''. While you can spot a companion who has resistance 0, this minion is '''fierce.'''
This minion is strength +1 for each other character you can spot.
This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. At the start of your maneuver phase, you may play a minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand.
This minion is strength +1 for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition in your discard pile.
This minion is twilight cost -1 for each companion you can spot over 3. '''Maneuver''': Spot 2 wounded companions (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] weather from your draw deck or discard pile on top of your draw deck.
To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1.
When you play this minion at an underground site, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, spot a companion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples card borne by that companion (limit [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]). '''Maneuver''': Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] item from your draw deck or discard pile on top of your draw deck.
When you play this minion, spot a [Moria] card to add [2].
When you play this minion, spot an Elf to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ally or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition.
When you play this minion, you may discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] condition. The roaming penalty for each [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you play is -1.
When you play this minion, you may place a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile beneath your draw deck.
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a burden to make this minion strength +3.
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from your discard pile into hand.
While at an underground site, this minion is strength +2. While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is '''damage +2.'''
While this minion is at an underground site, it cannot take wounds.
While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce.
While you can spot 3 Free Peoples conditions, this minion is twilight cost -3. '''Maneuver''': Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition from your draw deck or discard pile on top of your draw deck.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a wound on the Ring–bearer, this minion is strength +6.
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish. While at a site bearing a weather, each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is strength +2. '''Response''': If the fellowship moves from a site bearing a weather, discard this minion to exert each companion.
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Lore:
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Other values:
"'...and there has been war between us for many months.'"
"'...one harsh croak was heard.'"
"'Bring out your skulking king!'"
"'You are held wise, my friend Wormtongue, and are doubtless a great support to your master.'"
"'You've got no guts outside your own sties.'"
"...a whole regiment of birds had broken away..."
"Leave none alive!"
"March to Helms Deep! Leave none alive!"
"The others swung round and saw the waters of the lake seething..."
A tender of horses, Weland found much work at Helm's Deep.
An attack from behind provides a cowardly Goblin with a boldness much like courage.
An enemy on the move is an enemy unprepared.
As the Orcs silently approached, the fear they brought multiplied.
Both the weapon and its wielder were foul creations of Saruman.
Drudgery and toil at Isengard left Saruman's minions hungry for sport.
Easterlings came to Mordor to aid Sauron in his final assualt.
Enemy formations are threatened by the spears of Easterling light troops.
Foodstores swelled as refugees like Guma brought provisions to the Hornburg.
Fresh troops awaited to attack any weakness.
Had the fellowship remained in Dimrill Dale, pursuers from Moria would have overwhelmed them.
Hardy desert warriors needed little rest.
Humble Léod was a rancher before he became a soldier at Helm's Deep.
In the rush of battle, some Orcs can carry on heedless of their own wounds until their enemy is vanquished.
Like many of the Rohirrim, Ecglaf no longer had a home awaiting his return.
Like their kindred in the North, the Orcs of Moria have keen noses, often following their prey by scent.
Orcs use numbers to fell a powerful foe, though it would be generous to think of it as working together.
Poleaxes wielded by tall Easterling warriors cut through armor and bone.
Promise of plunder and of the whip keep in line a lustful Corsair crew.
Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies.
Saruman uses the enemy's strength to his own advantage.
Scouts find oases for Southron armies as they cross the deserts of Harad.
Skittering along the walls of Moria, Goblins attack without warning.
Some of the Uruks watch for stragglers and make certain they don't escape alive.
Swift scouts track enemy movements to set up surprise attacks.
The ancient enmity between Goblins and Dwarves burns brightly still.
The courage of Sigewulf and other Rohirrim like him will not be forgotten.
The crude arrows of the Goblins served notice of the dangers of Moria.
The destruction of the Hornburg fortifications was the task of Saruman's engineer troops.
The fury of the Eastern warriors grows in battle.
The Haradrim wear cloaks and head wraps to survive the deserts of their homeland.
The kingdoms of Harad fight countless wars and train thousands of warriors.
The pawns of Saruman are relentless in their tasks.
The Southron armies deploy archers to harass enemy troop formations.
Their limber forms allow the Goblins of Moria to slither past barred doors and collapsed passageways.
There is no safety where Saruman's emblem is shown.
They came from dark and evil places.
They did not halt until they were out of bowshot from the walls.
They formed the cavalry of the Orc legions.
Too old to fight, Hlafwine prepared meals for the defenders.
Unfortunate Orcs assisted in Saruman's foul wizardry.
Vile servants of Sauron marched to their master.
“...a great horn was blown in the hall, and answering horns and harsh cries were heard further off. There was a hurrying sound of many feet.”
“...ever and anon, high above the city, a faint cry would come....”
“...orc-speech sounded at all times full of hate and anger....”
“...Umbar... fell into the hands of the Men of Harad.”
“...watchmen on the walls saw afar a new sight of fear, and their last hope left them.”
“...with the speed of a striking snake, he charged into the Company and thrust with his spear....”
“All that host was clad in sable, dark as the night.”
“An arrow whistled over Frodo's head.”
“But it was not an echo, for when they halted it pattered on for a little all by itself, and then grew still.”
“Frodo felt something seize him by the ankle...”
“Its fingered end had hold of Frodo's foot, and was dragging him into the water.”
“One or two gave Frodo a blank look and departed muttering among themselves.”
“Orcs were as keen as hounds on a scent, it was said, but they could also climb.”
“Swiftly a scout rode back and reported that wolf-riders were abroad in the valley....”
“There was a crash on the door, followed by crash after crash... How many there were the Company could not count.”
“They come to destroy its people.”
“‘...Gollum is cunning, and the spies of the Enemy are many.'”
“‘...he would sell anything to anybody; or make mischief for amusement.'”
“‘...the Riders can use men and other creatures as spies, as we found at Bree.'”
“‘...we must stick together...'”
“‘...where the warg howls, there also the orc prowls.'”
“‘...yet I feared that wolf-riders and plunderers might ride nonetheless to Meduseld, while it was undefended.'”
“‘And we have learned... that the Black Captain leads them once again....'”
“‘Evening's coming on, and we ought to get a move on.'”
“‘He uses others as his weapons.'”
“‘I have never heard before of Orcs upon Amon Hen. Yet who knows what may happen in these evil days....'”
“‘I looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges.'”
“‘I wish to kill, and then go back north.'”
“‘I wonder if his fame was... due to his cleverness in settling at Isengard.'”
“‘It is a mark of evil things that came in the Great Darkness that they cannot abide the Sun....'”
“‘No crying out, no trying to escape.'”
“‘None of that! Hold your tongues.'”
“‘Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.'”
“‘The Dead can't really be there! Is it some devilry hatched in the Dark Land?'”
“‘The friendship of Saruman is not lightly thrown aside. One ill turn deserves another.... We have work to do.'”
“‘There is always a smoke rising from Isengard these days.'”
“‘They have black eyes, and long black hair, and gold rings in their ears....'”
“‘They have passed on to the Black Gate; but more may follow.'”
“‘They were Elves once. Taken by the dark powers – tortured and mutilated....'”
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Gallery: PortraitFilename
D
Data:Bill Ferny, Agent of Saruman (15R72)/Data
Data:Cavern Denizen (13C160)/Data
Data:Corrupted Spy (12R57)/Data
Data:Corsair Boatswain (10C37)/Data
Data:Corsair Lookout (8U56)/Data
Data:Corsair Plunderer (8C58)/Data
Data:Courageous Easterling (15C75)/Data
Data:Crebain Flock (V1 25)/Data
Data:Crooked Townsman (12C61)/Data
Data:Crows of Isengard (V1 26)/Data
Data:Dark Bats (32HB30)/Data
Data:Dead Ones (6C100)/Data
Data:Desert Runner (7C133)/Data
Data:Desert Sneak (7C135)/Data
Data:Desert Warrior (4C222)/Data
Data:Easterling Attacker (7C141)/Data
Data:Easterling Axeman (4C224)/Data
Data:Easterling Skirmisher (4R229)/Data
Data:Ecglaf, Courageous Farmer (5C81)/Data
Data:Foul Tentacle (2C58)/Data
Data:Goblin Archer (1R172)/Data
Data:Goblin Backstabber (1C174)/Data
Data:Goblin Bowman (2C60)/Data
Data:Goblin Pursuer (2C62)/Data
Data:Goblin Runner (1U178)/Data
Data:Goblin Runner (30S142)/Data
Data:Goblin Scrabbler (2C64)/Data
Data:Goblin Sneak (1U181)/Data
Data:Goblin Sneak (31S131)/Data
Data:Goblin Spearman (2C65)/Data
Data:Goblin Town Archer (30S352)/Data
Data:Goblin Wallcrawler (1C184)/Data
Data:Goblin Warrior (1C185)/Data
Data:Gollum, Small Slimy Creature (31B120)/Data
Data:Gollum, Worker of Mischief (0W5)/Data
Data:Grima, Witless Worm (18R67)/Data
Data:Guma, Plains Farmer (4C277)/Data
Data:Hlafwine, Village Farmhand (4C281)/Data
Data:Hounding Uruk (11S188)/Data
Data:Isengard Forger (3C56)/Data
Data:Isengard Journeyman (6C67)/Data
Data:Isengard Scout Troop (5U55)/Data
Data:Isengard Shaman (3C59)/Data
Data:Isengard Tender (6U70)/Data
Data:Isengard Tinker (6C71)/Data
Data:Isengard Worker (3C62)/Data
Data:Legolas, Prince of Mirkwood (31HD9)/Data
Data:Leod, Westfold Herdsman (4U285)/Data
Data:Man of Bree (11S90)/Data
Data:Morgul Brute (7R188)/Data
Data:Morgul Destroyer (7U190)/Data
Data:Morgul Hound (7C192)/Data
Data:Morgul Lackey (7C193)/Data
Data:Morgul Soldier (7C199)/Data
Data:Morgul Spearman (7C201)/Data
Data:Morgul Whelp (7U202)/Data
Data:Moria Scout (1C191)/Data
Data:Murder of Crows (V1 29)/Data
Data:Orc Skulker (12C95)/Data
Data:Orc Tormentor (12C98)/Data
Data:Orkish Lackey (17C80)/Data
Data:Orkish Maurader (17C81)/Data
Data:Orkish Rider (17R82)/Data
Data:Orkish Smith (11C132)/Data
Data:Prowling Orc (11C136)/Data
Data:Pursuing Uruk (15C167)/Data
Data:Rampaging Easterling (11C98)/Data
Data:Reaching Tentacle (19P19)/Data
Data:Saruman, Fell Voice (V1 30)/Data
Data:Scurrying Goblin (11U137)/Data
Data:Searching Uruk (15U168)/Data
Data:Sigewulf, Brave Volunteer (5U92)/Data
Data:Skulking Goblin (11S138)/Data
Data:Southron Archer (4R245)/Data
Data:Southron Bowman (4C248)/Data
Data:Southron Explorer (4U250)/Data
Data:Southron Marcher (5C74)/Data
Data:Southron Runner (5C75)/Data
Data:Southron Scout (4C252)/Data
Data:Southron Soldier (4C254)/Data
Data:Sunland Skirmisher (17C57)/Data
Data:Tauriel, Staunch Defender (31HD10)/Data
Data:Thrashing Tentacle (V1 33)/Data
Data:Underdeeps Denizen (13C119)/Data
Data:Unyielding Goblin (11S142)/Data
Data:Uruk Besieger (4C180)/Data
Data:Uruk Crossbowman (4C183)/Data
Data:Uruk Foot Soldier (4C187)/Data
Data:Uruk Messenger (1C149)/Data
Data:Uruk Pursuer (4C190)/Data
Data:Uruk Raider (3C74)/Data
Data:Uruk Sapper (5C62)/Data
Data:Uruk Savage (1C151)/Data
Data:Uruk Seeker (4C195)/Data
Data:Uruk Village Rager (15U177)/Data
Data:Vengeful Wild Man (17C63)/Data
Data:Vigilant Uruk (11R205)/Data
Data:Warg-master (5C66)/Data
Data:Warg-rider (5C67)/Data
Data:Weland, Smith of the Riddermark (4U295)/Data
Data:White Hand Butcher (17C122)/Data
Data:White Hand Exorciser (18C125)/Data
Data:White Hand Scout (17C130)/Data
Data:White Hand Slayer (17C131)/Data
Data:White Hand Warrior (17C136)/Data
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