Drilldown: CardReleases
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HDG-EN30S056.0 (1) ·
LOTR-EN00S048.0 (1) ·
LOTR-EN01S356.0 (1) ·
LOTR-EN01S357.0 (1) ·
LOTR-EN01S358.0 (1) ·
LOTR-EN01S359.0 (1) ·
LOTR-EN03S117.0 (1) ·
LOTR-EN04S358.0 (1) ·
LOTR-EN04S359.0 (1) ·
LOTR-EN05S119.0 (1) ·
LOTR-EN06S119.0 (1) ·
LOTR-EN07S356.0 (1) ·
LOTR-EN07S357.0 (1) ·
LOTR-EN07S358.0 (1) ·
LOTR-EN07S359.0 (1) ·
LOTR-EN08S025.0 (1) ·
LOTR-EN08S026.0 (1) ·
LOTR-EN10S023.0 (1) ·
LOTR-EN10S120.0 (1) ·
LOTR-EN18A006.0 (1) ·
LOTR-EN18S034.0 (1) ·
LOTR-ENV1S063.0 (1)
HDG-EN30S056.0 (1) ·
LOTR-EN00S048.0 (1) ·
LOTR-EN01S356.0 (1) ·
LOTR-EN01S357.0 (1) ·
LOTR-EN01S358.0 (1) ·
LOTR-EN01S359.0 (1) ·
LOTR-EN03S117.0 (1) ·
LOTR-EN04S358.0 (1) ·
LOTR-EN04S359.0 (1) ·
LOTR-EN05S119.0 (1) ·
LOTR-EN06S119.0 (1) ·
LOTR-EN07S356.0 (1) ·
LOTR-EN07S357.0 (1) ·
LOTR-EN07S358.0 (1) ·
LOTR-EN07S359.0 (1) ·
LOTR-EN08S025.0 (1) ·
LOTR-EN08S026.0 (1) ·
LOTR-EN10S023.0 (1) ·
LOTR-EN10S120.0 (1) ·
LOTR-EN18A006.0 (1) ·
LOTR-EN18S034.0 (1) ·
LOTR-ENV1S063.0 (1)
Anduin Banks (1) ·
Brown Lands (1) ·
Cross Roads (1) ·
Gates of Argonath (1) ·
Morgul Vale (1) ·
Morgulduin (1) ·
Nan Curunír (1) ·
Nen Hithoel (1) ·
Northern Ithilien (1) ·
Pillars of the Kings (1) ·
Ring of Isengard (1) ·
Shelob (6) ·
Shores of Nen Hithoel (1) ·
Smaug's Den (1) ·
Valley of Saruman (1) ·
Watchers of Cirith Ungol (1) ·
Wizard's Vale (1)
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (4) (limit once per turn). (1) ·
Enduring. Fierce. When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn. (1) ·
Enduring. Fierce. While in a fierce skirmish, Shelob is damage +1. (2) ·
Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (2) ·
Fierce. When you play Shelob, you may play a [GOLLUM] possession from your draw deck. Shelob is strength +3 for each minion stacked on a [GOLLUM] possession. (1) ·
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) ·
Plains. Response: If your mounted minion is about to take a wound, remove (2) to prevent that wound. (1) ·
River. Fellowship: Discard a [GONDOR] card from hand to heal a [GONDOR] companion. (1) ·
River. For each companion in the fellowship over 4, add 2 to the minion archery total. (1) ·
River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) ·
River. Maneuver events may not be played. (1) ·
River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) ·
River. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) ·
Shadow: Play a [DUNLAND] minion to draw a card. (1) ·
Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) ·
Shadow: Remove 2 threats to play a Nazgul from your discard pile. His twilight cost is -2. (1) ·
Shadow: Spot 2 [RAIDER] Men and remove a threat to add (2). (1) ·
Skirmish: Remove 2 threats to make your [SAURON] minion strength +3. (1) ·
Skirmish: Spot your [WRAITH] Orc and remove 2 threats to make that [WRAITH] Orc strength +3. (1) ·
When the fellowship moves to this site, discard all allies. (1)
When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn. (1) ·
While in a fierce skirmish, Shelob is
When you play Shelob, you may play a
Shelob is strength +3 for each minion stacked on a
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and
'''Enduring.''' '''Fierce.'''
When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn. (1) ·
'''Enduring.''' '''Fierce.'''
While in a fierce skirmish, Shelob is '''damage +1'''. (2) ·
'''Fierce.'''
When you play Shelob, you may play a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] possession from your draw deck.
Shelob is strength +3 for each minion stacked on a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] possession. (1) ·
'''Fierce.''' Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and '''fierce''' until the end of turn. (2) ·
'''Plains.''' '''Response:''' If your mounted minion is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) ·
'''River'''. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) ·
'''River.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) ·
'''River.''' '''Shadow:''' Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) ·
'''River.''' For each companion in the fellowship over 4, add 2 to the minion archery total. (1) ·
'''River.''' For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) ·
'''River.''' Maneuver events may not be played. (1) ·
'''Shadow:''' Play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to draw a card. (1) ·
'''Shadow:''' Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) ·
'''Shadow:''' Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2. (1) ·
'''Shadow:''' Spot 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men and remove a threat to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Skirmish:''' Remove 2 threats to make your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +3. (1) ·
'''Skirmish:''' Spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc and remove 2 threats to make that [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +3. (1) ·
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn). (1) ·
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) ·
When the fellowship moves to this site, discard all allies. (1)
None (18) ·
"Never yet had any fly escaped Shelob's webs, and the greater now was her rage and hunger." (1) ·
“...for all living things were her food, and her vomit darkness.” (1) ·
“...she served none but herself, drinking the blood of Elves and Men....” (1) ·
“...who only desired death for all others....” (1)
Showing below up to 22 results in range #1 to #22.
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- Data:Northern Ithilien (7U359)/Data
- Data:Pillars of the Kings (1U358)/Data
- Data:Ring of Isengard (4U358)/Data
- Data:Shelob, Eater of Light (8R25)/Data
- Data:Shelob, Her Ladyship (10R23)/Data
- Data:Shelob, Last Child of Ungoliant (0P48)/Data
- Data:Shelob, Last Child of Ungoliant (8C26)/Data
- Data:Shelob, Menace (18R34)/Data