Drilldown: CardReleases

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CardReleases > SiteNum: 6

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Sauron (4) · Galadriel (3) · Orc Butcher (2) · Bard (2) · Orc Pursuer (2) · Gate Troll (2) · Galadriel's Glade (2)
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For each [SAURON] condition you can spot, this minion is strength +1. (2) · Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) · Damage +2. Enduring. Fierce. For each burden you spot, threat you spot, and site you control, Sauron's twilight cost is -1. (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · Damage +1. (2) · Skirmish: Exert this minion to wound a character he is skirmishing. (2) · Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (2) · Damage +1. Fierce. When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost -X, where X is the current region number. (2) · Fierce. While you can spot a Troll, Gate Troll's twilight cost is -4. For each other [SAURON] minion you can spot, this minion is strength +1. (2) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2)
TaggedGameText:
Sanctuary. Fellowship: Exert an Elf to look at an opponent’s hand. (2) · Damage +2. Enduring. Fierce.
For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1. (2)
· Skirmish: Exert this minion to wound a character he is skirmishing. (2) · Skirmish: Exert this minion and spot another sauron minion and to add a threat. (2) · Damage +1. Fierce.
When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number. (2)
· Damage +1. (2) · Fierce. While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other sauron minion you can spot, this minion is strength +1. (2) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · For each sauron condition you can spot, this minion is strength +1. (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2)
FormattedGameText:
'''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) · '''Damage +2.''' '''Enduring.''' '''Fierce.''' For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1. (2) · '''Skirmish:''' Exert this minion to wound a character he is skirmishing. (2) · For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) · '''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (2) · '''Damage +1. Fierce'''. When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number. (2) · '''Fierce.''' While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you can spot, this minion is strength +1. (2) · '''Damage +1.''' (2) · '''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (2) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2)
Lore:
None (37) · “‘...the Shadow grows once more....'” (2) · “‘And yet we see that Sauron can torture and destroy the very hills.'” (2)
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