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Drilldown: CardReleases
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CardReleases
> Strength:
2-7
&
SiteNum:
4-5
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ID:
Other values:
HDG-EN30S042.0
HDG-EN30S052.0
HDG-EN31S008.0
HDG-EN31S009.0
HDG-EN31S010.0
HDG-EN31S020.0
HDG-EN31S031.0
HDG-EN32S027.0
HDG-EN32S030.0
HDG-EN32S043.0
HDG-EN32S060.0
LOTR-EN00W005.0
LOTR-EN01S149.0
LOTR-EN01S151.0
LOTR-EN01S154.0
LOTR-EN01S155.0
LOTR-EN01S172.0
LOTR-EN01S174.0
LOTR-EN01S176.0
LOTR-EN01S178.0
LOTR-EN01S181.0
LOTR-EN01S184.0
LOTR-EN01S185.0
LOTR-EN01S186.0
LOTR-EN01S191.0
LOTR-EN02S047.0
LOTR-EN02S058.0
LOTR-EN02S060.0
LOTR-EN02S062.0
LOTR-EN02S064.0
LOTR-EN02S065.0
LOTR-EN02S066.0
LOTR-EN03S056.0
LOTR-EN03S058.0
LOTR-EN03S059.0
LOTR-EN03S061.0
LOTR-EN03S062.0
LOTR-EN03S074.0
LOTR-EN04S138.0
LOTR-EN04S165.0
LOTR-EN04S180.0
LOTR-EN04S183.0
LOTR-EN04S187.0
LOTR-EN04S189.0
LOTR-EN04S190.0
LOTR-EN04S195.0
LOTR-EN04S222.0
LOTR-EN04S224.0
LOTR-EN04S229.0
LOTR-EN04S245.0
LOTR-EN04S248.0
LOTR-EN04S250.0
LOTR-EN04S252.0
LOTR-EN04S254.0
LOTR-EN04S277.0
LOTR-EN04S281.0
LOTR-EN04S285.0
LOTR-EN04S295.0
LOTR-EN05S052.0
LOTR-EN05S055.0
LOTR-EN05S058.0
LOTR-EN05S062.0
LOTR-EN05S063.0
LOTR-EN05S066.0
LOTR-EN05S067.0
LOTR-EN05S074.0
LOTR-EN05S075.0
LOTR-EN05S081.0
LOTR-EN05S092.0
LOTR-EN06S066.0
LOTR-EN06S067.0
LOTR-EN06S069.0
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LOTR-EN06S071.0
LOTR-EN06S074.0
LOTR-EN06S099.0
LOTR-EN06S100.0
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LOTR-EN07S141.0
LOTR-EN07S188.0
LOTR-EN07S190.0
LOTR-EN07S192.0
LOTR-EN07S193.0
LOTR-EN07S194.0
LOTR-EN07S198.0
LOTR-EN07S199.0
LOTR-EN07S201.0
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LOTR-EN08S056.0
LOTR-EN08S058.0
LOTR-EN08S095.0
LOTR-EN10S037.0
LOTR-EN11S067.0
LOTR-EN11S082.0
LOTR-EN11S090.0
LOTR-EN11S098.0
LOTR-EN11S107.0
LOTR-EN11S116.0
LOTR-EN11S125.0
LOTR-EN11S131.0
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LOTR-EN11S134.0
LOTR-EN11S136.0
LOTR-EN11S137.0
LOTR-EN11S138.0
LOTR-EN11S142.0
LOTR-EN11S181.0
LOTR-EN11S188.0
LOTR-EN11S197.0
LOTR-EN11S205.0
LOTR-EN12S057.0
LOTR-EN12S060.0
LOTR-EN12S061.0
LOTR-EN12S095.0
LOTR-EN12S098.0
LOTR-EN12S099.0
LOTR-EN13S089.0
LOTR-EN13S110.0
LOTR-EN13S114.0
LOTR-EN13S119.0
LOTR-EN13S160.0
LOTR-EN13S165.0
LOTR-EN13S175.0
LOTR-EN15S072.0
LOTR-EN15S075.0
LOTR-EN15S093.0
LOTR-EN15S111.0
LOTR-EN15S156.0
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LOTR-EN15S168.0
LOTR-EN15S169.0
LOTR-EN15S177.0
LOTR-EN17S050.0
LOTR-EN17S057.0
LOTR-EN17S063.0
LOTR-EN17S078.0
LOTR-EN17S080.0
LOTR-EN17S081.0
LOTR-EN17S082.0
LOTR-EN17S085.0
LOTR-EN17S086.0
LOTR-EN17S122.0
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LOTR-EN19S019.0
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LOTR-ENV1S025.0
LOTR-ENV1S026.0
LOTR-ENV1S029.0
LOTR-ENV1S030.0
LOTR-ENV1S033.0
LOTR-ENV1S036.0
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BaseCardID:
Other values:
HDG-EN30S042.0
HDG-EN30S052.0
HDG-EN31S008.0
HDG-EN31S009.0
HDG-EN31S010.0
HDG-EN31S020.0
HDG-EN31S031.0
HDG-EN32S027.0
HDG-EN32S030.0
HDG-EN32S043.0
HDG-EN32S060.0
LOTR-EN00W005.0
LOTR-EN01S149.0
LOTR-EN01S151.0
LOTR-EN01S154.0
LOTR-EN01S155.0
LOTR-EN01S172.0
LOTR-EN01S174.0
LOTR-EN01S176.0
LOTR-EN01S178.0
LOTR-EN01S181.0
LOTR-EN01S184.0
LOTR-EN01S185.0
LOTR-EN01S186.0
LOTR-EN01S191.0
LOTR-EN02S047.0
LOTR-EN02S058.0
LOTR-EN02S060.0
LOTR-EN02S062.0
LOTR-EN02S064.0
LOTR-EN02S065.0
LOTR-EN02S066.0
LOTR-EN03S056.0
LOTR-EN03S058.0
LOTR-EN03S059.0
LOTR-EN03S061.0
LOTR-EN03S062.0
LOTR-EN03S074.0
LOTR-EN04S138.0
LOTR-EN04S165.0
LOTR-EN04S180.0
LOTR-EN04S183.0
LOTR-EN04S187.0
LOTR-EN04S189.0
LOTR-EN04S190.0
LOTR-EN04S195.0
LOTR-EN04S222.0
LOTR-EN04S224.0
LOTR-EN04S229.0
LOTR-EN04S245.0
LOTR-EN04S248.0
LOTR-EN04S250.0
LOTR-EN04S252.0
LOTR-EN04S254.0
LOTR-EN04S277.0
LOTR-EN04S281.0
LOTR-EN04S285.0
LOTR-EN04S295.0
LOTR-EN05S052.0
LOTR-EN05S055.0
LOTR-EN05S058.0
LOTR-EN05S062.0
LOTR-EN05S063.0
LOTR-EN05S066.0
LOTR-EN05S067.0
LOTR-EN05S074.0
LOTR-EN05S075.0
LOTR-EN05S081.0
LOTR-EN05S092.0
LOTR-EN06S066.0
LOTR-EN06S067.0
LOTR-EN06S069.0
LOTR-EN06S070.0
LOTR-EN06S071.0
LOTR-EN06S074.0
LOTR-EN06S099.0
LOTR-EN06S100.0
LOTR-EN07S133.0
LOTR-EN07S135.0
LOTR-EN07S141.0
LOTR-EN07S188.0
LOTR-EN07S190.0
LOTR-EN07S192.0
LOTR-EN07S193.0
LOTR-EN07S194.0
LOTR-EN07S198.0
LOTR-EN07S199.0
LOTR-EN07S201.0
LOTR-EN07S202.0
LOTR-EN08S056.0
LOTR-EN08S058.0
LOTR-EN08S095.0
LOTR-EN10S037.0
LOTR-EN11S067.0
LOTR-EN11S082.0
LOTR-EN11S090.0
LOTR-EN11S098.0
LOTR-EN11S107.0
LOTR-EN11S116.0
LOTR-EN11S125.0
LOTR-EN11S131.0
LOTR-EN11S132.0
LOTR-EN11S134.0
LOTR-EN11S136.0
LOTR-EN11S137.0
LOTR-EN11S138.0
LOTR-EN11S142.0
LOTR-EN11S181.0
LOTR-EN11S188.0
LOTR-EN11S197.0
LOTR-EN11S205.0
LOTR-EN12S057.0
LOTR-EN12S060.0
LOTR-EN12S061.0
LOTR-EN12S095.0
LOTR-EN12S098.0
LOTR-EN12S099.0
LOTR-EN13S089.0
LOTR-EN13S110.0
LOTR-EN13S114.0
LOTR-EN13S119.0
LOTR-EN13S160.0
LOTR-EN13S165.0
LOTR-EN13S175.0
LOTR-EN15S072.0
LOTR-EN15S075.0
LOTR-EN15S093.0
LOTR-EN15S111.0
LOTR-EN15S156.0
LOTR-EN15S167.0
LOTR-EN15S168.0
LOTR-EN15S169.0
LOTR-EN15S177.0
LOTR-EN17S050.0
LOTR-EN17S057.0
LOTR-EN17S063.0
LOTR-EN17S078.0
LOTR-EN17S080.0
LOTR-EN17S081.0
LOTR-EN17S082.0
LOTR-EN17S085.0
LOTR-EN17S086.0
LOTR-EN17S122.0
LOTR-EN17S130.0
LOTR-EN17S131.0
LOTR-EN17S135.0
LOTR-EN17S136.0
LOTR-EN18S067.0
LOTR-EN18S091.0
LOTR-EN18S093.0
LOTR-EN18S125.0
LOTR-EN18S129.0
LOTR-EN19S019.0
LOTR-EN19S020.0
LOTR-ENV1S025.0
LOTR-ENV1S026.0
LOTR-ENV1S029.0
LOTR-ENV1S030.0
LOTR-ENV1S033.0
LOTR-ENV1S036.0
Search
Subset:
S (159)
·
W (1)
Revision:
None
(160)
ReleaseDate:
None
(160)
LanguageCode:
EN (160)
IsPhysical:
No (14)
·
Yes (146)
IsPlayable:
No (12)
·
Yes (148)
CollInfo:
None
(160)
IsUnique:
No (142)
·
Yes (18)
Title:
Goblin Sneak (2)
·
Goblin Runner (2)
·
Gollum (2)
·
Sharku (2)
·
Orkish Veteran (2)
Other values:
Archer of Harad
Assaulting Goblin
Band of Uruk Bowmen
Barbarous Orc
Bill Ferny
Cavern Denizen
Charging Uruk
Corpse Lights
Corrupted Spy
Corsair Boatswain
Corsair Lookout
Corsair Plunderer
Courageous Easterling
Crazed Hillman
Crebain Flock
Crooked Townsman
Crows of Isengard
Dark Bats
Dead Ones
Denizen of Moria
Desert Runner
Desert Sneak
Desert Warrior
Determined Uruk
Dunlending Trapper
Easterling Attacker
Easterling Axeman
Easterling Skirmisher
Ecglaf
Elf Army
Footman of Dunland
Foul Tentacle
Goblin Archer
Goblin Backstabber
Goblin Bowman
Goblin Marksman
Goblin Pursuer
Goblin Scrabbler
Goblin Spearman
Goblin Town Archer
Goblin Wallcrawler
Goblin Warrior
Gorgoroth Assassin
Gríma
Guard Commander
Guma
Hlafwine
Hounding Uruk
Huge Tentacle
Isengard Builder
Isengard Flanker
Isengard Forger
Isengard Infiltrator
Isengard Informant
Isengard Journeyman
Isengard Plodder
Isengard Scout Troop
Isengard Servant
Isengard Shaman
Isengard Tender
Isengard Tinker
Isengard Underling
Isengard Warrior
Isengard Worker
Legolas
Léod
Man of Bree
Morgul Brute
Morgul Destroyer
Morgul Hound
Morgul Lackey
Morgul Mongrel
Morgul Ruffian
Morgul Soldier
Morgul Spearman
Morgul Whelp
Moria Menace
Moria Scout
Murder of Crows
Orc Miscreant
Orc Plains Runner
Orc Skulker
Orc Tormentor
Orkish Footman
Orkish Lackey
Orkish Marauder
Orkish Rider
Orkish Smith
Orkish Sneak
Orkish Traveler
Orthanc Warrior
Overpowering Uruk
Persistent Orc
Pitiless Orc
Prowling Orc
Pursuing Uruk
Rampaging Easterling
Reaching Tentacle
Saruman
Scurrying Goblin
Searching Uruk
Seeking Uruk
Sigewulf
Skulking Goblin
Southron Archer
Southron Bowman
Southron Explorer
Southron Marcher
Southron Runner
Southron Scout
Southron Soldier
Stampeding Hillsman
Strong Tentacle
Sunland Skirmisher
Swarthy Hillman
Tauriel
Thrashing Tentacle
Underdeeps Denizen
Unyielding Goblin
Uruk Besieger
Uruk Crossbowman
Uruk Foot Soldier
Uruk Messenger
Uruk Plains Runner
Uruk Pursuer
Uruk Raider
Uruk Sapper
Uruk Savage
Uruk Scout
Uruk Seeker
Uruk Soldier
Uruk Spy
Uruk Tactician
Uruk Village Rager
Uruk-hai Berserker
Vengeful Wild Man
Vigilant Uruk
Vile Tentacle
Warg-master
Warg-rider
Wary Orc
Weland
White Hand Butcher
White Hand Exorciser
White Hand Scout
White Hand Sieger
White Hand Slayer
White Hand Veteran
White Hand Warrior
Wicked Spider
Search
Subtitle:
None
(145)
·
Agent of Saruman (1)
·
Brave Volunteer (1)
·
Courageous Farmer (1)
·
Fell Voice (1)
·
Plains Farmer (1)
·
Prince of Mirkwood (1)
·
Small Slimy Creature (1)
·
Smith of the Riddermark (1)
·
Staunch Defender (1)
·
Vile Marauder (1)
·
Village Farmhand (1)
·
Warg-captain (1)
·
Westfold Herdsman (1)
·
Witless Worm (1)
·
Worker of Mischief (1)
Subtypes:
None
(2)
·
Creature (7)
·
Crow (3)
·
Elf (3)
·
Man (37)
·
Orc (69)
·
Spider (1)
·
Uruk-hai (35)
·
Wizard (1)
·
Wraith (2)
TwilightCost:
None
(1)
·
1 (27)
·
2 (85)
·
3 (36)
·
4 (9)
·
5 (2)
Strength:
2 - 5 (25)
·
5 - 6 (32)
·
6 - 7 (103)
StrengthMod:
None
(160)
Vitality:
1 (48)
·
2 (82)
·
3 (25)
·
4 (5)
VitalityMod:
None
(160)
SiteNum:
4 (120)
·
5 (40)
SiteNumMod:
None
(160)
Resistance:
None
(160)
ResistanceMod:
None
(160)
CanBearRing:
None
(160)
Signet:
None (160)
Block:
None (160)
ShadowNum:
None
(160)
ArrowDir:
None (160)
GameText:
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (3)
·
Archer. (2)
·
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
·
Southron. Ambush (2). (2)
·
Southron. Ambush (2). While you can spot a Southron, this minion's twilight cost is - 2. (2)
·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (2)
·
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2)
·
Damage +1. (2)
·
Regroup: Exert this minion to make the Free Peoples player wound a companion. (2)
·
Warg-rider. While this minion is not exhausted, he is fierce. (2)
Other values:
Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest).
Archer. Damage +1. While you control a site, the minion archery total is +1.
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase.
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this.
Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
Archer. While you can spot another [MORIA] Orc, the fellowship archery total is -6.
Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of the maneuver phase, spot another [MEN] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
Besieger. Assignment: Spot a [SAURON] engine or a site you control to assign this minion to an unbound companion.
Corsair. To play, spot a [RAIDER] Man. Shadow: Exert this minion to play a [RAIDER] support area possession from your draw deck.
Corsair. When you play this minion, if you have initiative, you may discard an ally to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. When you play this minion, you may discard 2 cards from hand to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) The roaming penalty for each [URUK-HAI] minion you play is -1.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2.
Damage +1. This minion is strength +1 for each wound on a character in its skirmish.
Damage +1. To play, spot an [URUK-HAI] minion and you must control a site.
Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile.
Damage +1. When you play this minion, you may heal an [URUK-HAI] minion.
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck.
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce.
Damage +1. While the fellowship is at a forest site, the fellowship archery total is -1. Each [ELVEN] companion skirmishing this minion is strength -2.
Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
Damage +1. While you can spot a weather condition, this minion is strength +3.
Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile.
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion is about to be killed or discarded from play, you may spot another [ORC] card to place this minion on top of your draw deck instead.
Each time you play an [ORC] mount, you may reinforce an [ORC] token. Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion.
Each [ORC] mount is twilight cost -1. Skirmish: Remove (3) to make a mounted [ORC] Orc strength +2.
Easterling. Skirmish: Exert this minion to make him damage +1.
Easterling. When you play this minion, you may spot another Easterling to add (1) for each burden (limit (4)).
Easterling. While you can spot 2 burdens, this minion is strength +3 and fierce.
Fierce. During a fierce skirmish involving this minion, it gains hunter 4.
Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot.
Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
Fierce. While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
Hunter 6 (While skirmishing a non-hunter character, this character is strength +6.)
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion. Shadow: Exert Bill Ferny twice and spot a site you control to add (2).
If the fellowship has moved more than once this turn, this minion is strength +3.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each skirmish event you play is twilight cost -1.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another [MEN] minion wins a skirmish, make this minion strength +3 until the regroup phase.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Remove (2) to make an [ORC] minion strength +1.
Lurker. (Skirmishes involving lurker minions must be resolved before any others.) To play, spot a [MEN] minion. Assignment: Discard a [MEN] card from your hand to assign this minion to an unbound companion.
Maneuver: Spot 2 [ORC] conditions and discard this minion from play to wound an unbound companion.
Nazgul are strength +1.
Regroup: Discard this minion from play (or exert this minion if the fellowship?s next site is an underground site) and spot another [ORC] minion to return that minion to your hand.
Regroup: Exert Grima to add (2). Regroup: Remove a [MEN] token to add (2). Regroup: Remove (4) to exert an unbound companion.
Regroup: Exert this minion to play an [ORC] Troll from your discard pile.
Regroup: If stacked on an [ISENGARD] card, discard this card and remove (2) to exhaust a companion.
Regroup: If stacked on an [ISENGARD] card, discard this card to add (2).
Regroup: Spot a [MEN] minion in your discard pile and discard this minion to place that minion on your [MEN] support area possession.
Response: If an [ISENGARD] Orc is about to take a wound, remove (2) to prevent that wound.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way.
Shadow: Exert this minion to add (1).
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this.
Skirmish: Exert another [ORC] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1.
Skirmish: Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
Skirmish: If this minion is at an underground site, exert it to exert a companion it is skirmishing.
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase.
Skirmish: Remove (3) to make a [MORIA] Orc strength +2.
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
Southron. Archer. While you can spot another Southron, the minion archery total is +1 for each site you control.
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.
Southron. Regroup: Exert this minion and remove (5) to take control of a site.
Tentacle. Damage +1. When you play this minion, you may play Watcher in the Water from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
Tentacle. This minion may not bear possessions and is discarded if not at a marsh.Shadow: Spot 3 [moria] creatures to play this minion from your discard pile.
Tentacle. This minion may not bear possessions and is strength -4 while not at a marsh. Shadow: Discard a [moria] card from hand to make the fellowship's current site gain marsh until the end of the turn.
Tentacle. When you play this minion, you may play a tentacle from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
The fellowship's current site gains plains.
The fellowship's current site gains underground.
This minion is damage +2 while in the same skirmish as another [MORIA] Orc.
This minion is strength +1 for each card in the Free Peoples player's hand.
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each other character you can spot.
This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is damage +1. While you can spot a companion who has resistance 0, this minion is fierce.
This minion is strength +1 for each twilight token you can spot.
This minion is strength +1 for each [MEN] minion stacked on each [MEN] possession. At the start of the maneuver phase, you may play a minion stacked on a [MEN] possession as if from hand.
This minion is strength +1 for each [ORC] condition in your discard pile.
This minion is twilight cost -1 for each companion you can spot over 3.Maneuver: Spot 2 wounded companions (or spot Saruman) and discard this minion to place an [isengard] weather from your draw deck or discard pile on top of your draw deck.
To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1.
To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card.
To play, spot an [ORC] minion. Regroup: Exert this minion to add a burden.
Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.
Twilight. Damage +1. To play this minion, remove a burden or spot a twilight minion.
Twilight. Skirmish: Exert this minion to make a [SAURON] or twilight minion strength +1 for each twilight minion you can spot.
Villager. Discard Guma if an opponent controls his home site. Fellowship: Exert Guma to heal a [ROHAN] Man.
Villager. Discard Hlafwine if an opponent controls his home site. Skirmish: Exert Hlafwine to make a [ROHAN] Man strength +2.
Villager. Discard Leod if an opponent controls his home site. Skirmish: Exert Leod to make a mounted companion strength +2.
Villager. Discard Weland if an opponent controls his home site. Fellowship: Exert Weland to heal a mounted companion.
Villager. Fellowship: Exert Ecglaf and spot 2 valiant Men to play a [ROHAN] possession from your discard pile.
Villager. Regroup: Exert Sigewulf and spot 5 valiant Men to discard a minion.
Warg-rider. When you play this minion, you may play an [ISENGARD] mount from your discard pile. While this minion is not exhausted, he is fierce.
Warg-rider. While Sharku is not exhausted, he is fierce. Each time you play an [ISENGARD] mount, you may make the Free Peoples player exert a companion (except a Hobbit).
Warg-rider. While Sharku is not exhausted, he is fierce. Regroup: Exert Sharku to add (1).
Warg-rider. While this minion is not exhausted, it is fierce. Each time an [ISENGARD] Orc wins a skirmish, you may exert this minion to control a site.
When you play this minion at an underground site, you may spot another [ORC] minion to add (2).
When you play this minion, spot a companion to add (1) for each Free Peoples card borne by that companion (limit (3)).Maneuver: Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [isengard] item from your draw deck or discard pile on top of your draw deck.
When you play this minion, spot a [Moria] card to add [2].
When you play this minion, spot an Elf to add (2).
When you play this minion, you may add (2).
When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition.
When you play this minion, you may discard an [ELVEN] condition. The roaming penalty for each [MORIA] Orc you play is -1.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may place a [MORIA] Orc from your discard pile beneath your draw deck.
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck.
When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3.
When you play this minion, you may take an [ORC] condition from your discard pile into hand.
When you play this minion, you may take an [ORC] event from your discard pile into hand.
While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is damage +2.
While this minion is at an underground site, it cannot take wounds.
While this minion is at an underground site, it is strength +3.
While you can spot 2 wounds on the Ring-bearer, this minion is strength +4 and fierce.
While you can spot 3 Free Peoples conditions, this minion is twilight cost -3. Maneuver: Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an [isengard] condition from your draw deck or discard pile on top of your draw deck.
While you can spot 3 wounds on the Ring-bearer, this minion is fierce and damage +1.
While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgul, this minion may only take wounds during skirmish phases.
While you can spot a wound on the Ring-bearer, this minion is strength +6.
While you can spot another [ISENGARD] Orc, no player may use archery special abilities. Regroup:Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.While at a site bearing a weather, each [isengard] minion is strength +2.Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion.
While you control a site, this minion is an archer.
Search
TaggedGameText:
Regroup:
Discard an
isengard
Orc to make the Free Peoples player wound a companion. (3)
·
Tracker.
Fierce.
During a fierce skirmish involving this minion, it is strength +3 and
damage +1.
(2)
·
Southron.
Ambush
twilight1
.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
·
Southron.
Ambush
twilight2
. (2)
·
Regroup:
Exert this minion to make the Free Peoples player wound a companion. (2)
·
Tentacle.
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2)
Other values:
<keyword>Archer.</keyword>
<keyword>Archer.</keyword> (Add 1 to the minion archery total.)
<keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword><br>While you control a site, the minion archery total is +1.
<keyword>Archer.</keyword> While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
<keyword>Archer.</keyword> While you can spot another <symbol>moria</symbol> Orc, the fellowship archery total is -6.
<keyword>Assignment:</keyword> Spot another <symbol>orc</symbol> Orc to assign this minion to skirmish a non-<symbol>shire</symbol> Ring-bearer.<br>The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
<keyword>Besieger.</keyword> <br><keyword>Assignment:</keyword> Spot a <symbol>sauron</symbol> engine or site you control to assign this minion to an unbound companion.
<keyword>Corsair.</keyword> <br>When you play this minion, if you have initiative, you may discard an ally to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> <br>When you play this minion, you may discard 2 cards from hand to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> To play, spot a <symbol>raider</symbol> Man. <br><keyword>Shadow:</keyword> Exert this minion to play a <symbol>raider</symbol> support area possession from your draw deck.
<keyword>Damage +1. </keyword>
<keyword>Damage +1. Hunter 2.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +2.)</i><br>The roaming penalty for each <symbol>urukhai</symbol> minion you play is -1.
<keyword>Damage +1. Hunter 4.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +4.)</i><br>Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
<keyword>Damage +1.</keyword> <br>While an ally is in the dead pile, this minion is strength +3 and <keyword>fierce</keyword>.
<keyword>Damage +1.</keyword> <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each <symbol>urukhai</symbol> minion not assigned to a skirmish.
<keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
<keyword>Damage +1.</keyword> While you can spot an exhausted companion, this minion is strength +3.
<keyword>Damage +1.</keyword><br><keyword>Regroup:</keyword> Stack this minion on a site you control.<br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each wound on a character in its skirmish.
<keyword>Damage +1.</keyword><br>To play, spot an <symbol>urukhai</symbol> minion and you must control a site.
<keyword>Damage +1.</keyword><br>When you play this minion, if you control a site, you may take an <symbol>urukhai</symbol> event into hand from your discard pile.
<keyword>Damage +1.</keyword><br>When you play this minion, you may heal an <symbol>urukhai</symbol> minion.
<keyword>Damage +1.</keyword><br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Damage +1.</keyword><br>While the fellowship is at a forest site, the fellowship archery total is –1.<br>Each <symbol>elven</symbol> companion skirmishing this minion is strength –2.
<keyword>Damage +1.</keyword><br>While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
<keyword>Damage +1.<br>Skirmish:</keyword> Exert this minion to make a companion skirmishing an <symbol>urukhai</symbol> lurker minion strength –2.
<keyword>Damage +1</keyword>. (When this minion wins a skirmish, add 1 extra wound to the defender.)
<keyword>Damage +1</keyword>. <br>When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
<keyword>Damage +1</keyword>. <br>While you can spot a weather condition, this minion is strength +3.
<keyword>Damage +1</keyword>.<br>Each time this minion wins a skirmish, take control of a site.<br>While you control a site, this minion cannot take wounds (except during the skirmish phase).
<keyword>Easterling.</keyword> <br>When you play this minion, you may spot another Easterling to add <symbol>twilight1</symbol> for each burden (limit <symbol>twilight4</symbol>).
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion to make him <keyword>damage +1</keyword>.
<keyword>Easterling.</keyword><br>While you can spot 2 burdens, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
<keyword>Fierce. Hunter 1.</keyword><i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Searching Uruk is strength +1 for each other <symbol>urukhai</symbol> hunter you can spot.
<keyword>Fierce.</keyword> <br>While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
<keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, he gains <keyword>hunter 4</keyword>.
<keyword>Fierce.</keyword><br>Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
<keyword>Fierce</keyword>.<br>During a fierce skirmish involving this minion, it is strength +3 and gains <keyword>hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i>.
<keyword>Hunter 6.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +6.)</i>
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make an <symbol>orc</symbol> minion strength +1.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) Each time another <symbol>men</symbol> minion wins a skirmish, make this minion strength +3 until the regroup phase.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each skirmish event you play is twilight cost –1.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved before any others.)</i><br>To play, spot a <symbol>men</symbol> minion.<br><keyword>Assignment</keyword>: Discard a <symbol>men</symbol> card from your hand to assign this minion to an unbound companion.
<keyword>Maneuver:</keyword> Spot 2 <symbol>orc</symbol> conditions and discard this minion from play to wound an unbound companion.
<keyword>Regroup:</keyword> Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another <symbol>orc</symbol> minion to return that minion to your hand.
<keyword>Regroup:</keyword> Exert Gríma to add <symbol>twilight2</symbol>.<br><keyword>Regroup:</keyword> Remove a <symbol>men</symbol> token to add <symbol>twilight2</symbol>.<br><keyword>Regroup:</keyword> Remove <symbol>twilight4</symbol> to exert an unbound companion.
<keyword>Regroup:</keyword> Exert this minion to play an <symbol>orc</symbol> Troll from your discard pile.
<keyword>Regroup:</keyword> If stacked on an <symbol>isengard</symbol> card, discard this card and remove <symbol>twilight2</symbol> to exhaust a companion.
<keyword>Regroup:</keyword> If stacked on an <symbol>isengard</symbol> card, discard this card to add <symbol>twilight2</symbol>.
<keyword>Regroup:</keyword> Spot a <symbol>men</symbol> minion in your discard pile and discard this minion to place that minion on your <symbol>men</symbol> support area possession.
<keyword>Response:</keyword> If an <symbol>isengard</symbol> Orc is about to take a wound, remove <symbol>twilight2</symbol> to prevent that wound.
<keyword>Response:</keyword> If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each <symbol>isengard</symbol> minion you spot. Add a burden for each Shadow card discarded in this way.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilight1</symbol>.
<keyword>Skirmish:</keyword> Exert another <symbol>orc</symbol> minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
<keyword>Skirmish:</keyword> Exert this minion to make a Nazgûl or <symbol>wraith</symbol> Orc strength +1.
<keyword>Skirmish:</keyword> Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
<keyword>Skirmish:</keyword> If this minion is at an underground site, exert it to exert a companion it is skirmishing.
<keyword>Skirmish:</keyword> If this minion is skirmishing, discard this minion to play a <symbol>men</symbol> minion from your discard pile. That minion is <keyword>fierce</keyword> until the regroup phase.
<keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to make a <symbol>moria</symbol> Orc strength +2.
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may remove <symbol>twilight3</symbol> to wound a companion or ally he is skirmishing.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight2</symbol>. <br>While you can spot a Southron, this minion’s twilight cost is -2.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you can spot another Southron, the minion archery total is +1 for each site you control.
<keyword>Southron.</keyword><br><keyword>Regroup:</keyword> Exert this minion and remove <symbol>twilight5</symbol> to take control of a site.
<keyword>Southron.</keyword><keyword>Ambush</keyword> <symbol>twilight2</symbol>. While you can spot a Southron, this minion’s twilight cost is -2.
<keyword>Tentacle.</keyword> <br>When you play this minion, you may play a tentacle from your draw deck. <br>This minion may not bear possessions and is discarded if not at a marsh.
<keyword>Tentacle.</keyword> <keyword>Damage +1.</keyword> <br>When you play this minion, you may play Watcher in the Water from your draw deck. <br>This minion may not bear possessions and is discarded if not at a marsh.
<keyword>Tentacle</keyword>. This minion may not bear possessions and is strength -4 while not at a marsh.<br><keyword>Shadow</keyword>: Discard a <symbol>moria</symbol> card from hand to make the fellowship's current site gain <keyword>marsh</keyword> until the end of the turn.
<keyword>Tracker.</keyword> <keyword>Damage +1.</keyword> <br>The roaming penalty for each <symbol>isengard</symbol> minion you play is -1. <br><keyword>Response:</keyword> If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>Unbound Hobbits may not be discarded.<br><keyword>Response:</keyword> If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>While skirmishing a character bearing a search card, this minion is strength +2 and <keyword>damage +1.</keyword>
<keyword>Twilight.</keyword> <keyword>Damage +1. </keyword> <br>To play this minion, remove a burden or spot a twilight minion.
<keyword>Twilight.</keyword> <keyword>Skirmish:</keyword> Exert this minion to make a <symbol>sauron</symbol>or twilight minion strength +1 for each twilight minion you can spot.
<keyword>Villager.</keyword> <br>Discard Weland if an opponent controls his home site. <br><keyword>Fellowship:</keyword> Exert Weland to heal a mounted companion.
<keyword>Villager.</keyword> <br>Discard Guma if an opponent controls his home site. <br><keyword>Fellowship:</keyword> Exert Guma to heal a <symbol>rohan</symbol> Man.
<keyword>Villager.</keyword> <br>Discard Hlafwine if an opponent controls his home site. <br><keyword>Skirmish:</keyword> Exert Hlafwine to make a <symbol>rohan</symbol> Man strength +2.
<keyword>Villager.</keyword> <br>Discard Léod if an opponent controls his home site. <br><keyword>Skirmish:</keyword> Exert Léod to make a mounted companion strength +2.
<keyword>Villager.</keyword><br><keyword>Fellowship:</keyword> Exert Ecglaf and spot 2 valiant Men to play a <symbol>rohan</symbol> possession from your discard pile.
<keyword>Villager.</keyword><br><keyword>Regroup:</keyword> Exert Sigewulf and spot 5 valiant Men to discard a minion.
<keyword>Warg-rider.</keyword><br>When you play this minion, you may play an <symbol>isengard</symbol> mount from your discard pile. <br>While this minion is not exhausted, he is <keyword>fierce.</keyword><br>
<keyword>Warg-rider.</keyword><br>While Sharku is not exhausted, he is <keyword>fierce.</keyword><br>Each time you play an <symbol>isengard</symbol> mount, you may make the Free Peoples player exert a companion (except a Hobbit).
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, he is <keyword>fierce.</keyword>
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, he is <keyword>fierce.</keyword><br>
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, it is <keyword>fierce.</keyword><br>Each time an <symbol>isengard</symbol> Orc wins a skirmish, you may exert this minion to control a site.
<keyword>Warg-rider</keyword>. While Sharku is not exhausted, he is <keyword>fierce</keyword>. <keyword>Regroup:</keyword> Exert Sharku to add <symbol>twilight1</symbol>.
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest).
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase.
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of the maneuver phase, spot another <symbol>men</symbol> Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
Each <symbol>orc</symbol> mount is twilight cost -1.<br><keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to make a mounted <symbol>orc</symbol> Orc strength +2.
Each mounted <symbol>orc</symbol> Orc is strength +1.<br><keyword>Shadow:</keyword> Discard an <symbol>orc</symbol> card from your hand to play an <symbol>orc</symbol> mount from your discard pile.
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion is about to be killed or discarded from play, you may spot another <symbol>orc</symbol> card to place this minion on top of your draw deck instead.
Each time you play an <symbol>orc</symbol> mount, you may reinforce an <symbol>orc</symbol> token.<br><keyword>Regroup:</keyword> Exert Orkish Veteran to make the Free Peoples player wound a companion.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion.<br><keyword>Shadow:</keyword> Exert Bill Ferny twice and spot a site you control to add <symbol>twilight2</symbol>.
If the fellowship has moved more than once this turn, this minion is strength +3.
Nazgûl are strength +1.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this.
Tentacle. This minion may not bear possessions and is discarded if not at a marsh.<br><keyword>Shadow</keyword>: Spot 3 <symbol>moria</symbol> creatures to play this minion from your discard pile.
The fellowship's current site gains plains.
The fellowship's current site gains underground.
This minion is <keyword>damage +2</keyword> while in the same skirmish as another <symbol>moria</symbol> Orc.
This minion is strength +1 for each <symbol>men</symbol> minion stacked on each <symbol>men</symbol> possession.<br>At the start of your maneuver phase, you may play a minion stacked on a <symbol>men</symbol> possession as if from hand.
This minion is strength +1 for each <symbol>orc</symbol> condition in your discard pile.
This minion is strength +1 for each card in the Free Peoples player's hand.
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each other character you can spot.
This minion is strength +1 for each other character you can spot. <br>While you can spot a companion who has resistance 3 or less, this minion is <keyword>damage +1</keyword>. <br>While you can spot a companion who has resistance 0, this minion is <keyword>fierce.</keyword>
This minion is strength +1 for each twilight token you can spot.
This minion is twilight cost -1 for each companion you can spot over 3.<br><keyword>Maneuver</keyword>: Spot 2 wounded companions (or spot Saruman) and discard this minion to place an <symbol>isengard</symbol> weather from your draw deck or discard pile on top of your draw deck.
To play, spot a <symbol>gollum</symbol> condition. <keyword>Menace -</keyword> When you play Gollum you may make the move limit for this turn –1.
To play, spot a <symbol>urukhai</symbol> minion. <br>Each time a companion exerts, you may draw a card.
To play, spot an <symbol>orc</symbol> minion. <br><keyword>Regroup:</keyword> Exert this minion to add a burden.
When you play this minion at an underground site, you may spot another <symbol>orc</symbol> minion to add <symbol>twilight2</symbol>.
When you play this minion, spot a companion to add <symbol>twilight1</symbol> for each Free Peoples card borne by that companion (limit <symbol>twilight3</symbol>).<br><keyword>Maneuver</keyword>: Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an <symbol>isengard</symbol> item from your draw deck or discard pile on top of your draw deck.
When you play this minion, spot a [Moria] card to add [2].
When you play this minion, spot an Elf to add <symbol>twilight2</symbol>.
When you play this minion, you may add <symbol>twilight2</symbol>.
When you play this minion, you may discard a <symbol>dwarven</symbol> ally or <symbol>dwarven</symbol> condition.
When you play this minion, you may discard an <symbol>elven</symbol> condition. <br>The roaming penalty for each <symbol>moria</symbol> Orc you play is -1.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may place a <symbol>moria</symbol> Orc from your discard pile beneath your draw deck.
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a burden to make this minion strength +3.
When you play this minion, you may take an <symbol>orc</symbol> condition from your discard pile into hand.
When you play this minion, you may take an <symbol>orc</symbol> event from your discard pile into hand.
While at an underground site, this minion is strength +2. <br>While you can spot another <symbol>moria</symbol> Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is <keyword>damage +2.</keyword>
While this minion is at an underground site, it cannot take wounds.
While this minion is at an underground site, it is strength +3.
While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce.
While you can spot 3 Free Peoples conditions, this minion is twilight cost -3. <br><keyword>Maneuver</keyword>: Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an <symbol>isengard</symbol> condition from your draw deck or discard pile on top of your draw deck.
While you can spot 3 wounds on the Ring–bearer, this minion is fierce and <keyword>damage +1</keyword>.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgûl, this minion may only take wounds during skirmish phases.
While you can spot a wound on the Ring–bearer, this minion is strength +6.
While you can spot another <symbol>isengard</symbol> Orc, no player may use archery special abilities. <br><keyword>Regroup:</keyword> Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.<br>While at a site bearing a weather, each <symbol>isengard</symbol> minion is strength +2.<br><keyword>Response</keyword>: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion.
While you control a site, this minion is an <keyword>archer</keyword>.
Search
FormattedGameText:
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (3)
·
'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (2)
·
'''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (2)
·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
·
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2)
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'''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (2)
·
'''Tentacle.''' This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2)
Other values:
'''Archer.''' '''Archery:''' Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.'''
'''Archer.''' (Add 1 to the minion archery total.)
'''Archer.''' '''Damage +1.''' While you control a site, the minion archery total is +1.
'''Archer.''' While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -6.
'''Assignment:''' Spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to assign this minion to skirmish a non-[[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
'''Besieger.''' '''Assignment:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine or site you control to assign this minion to an unbound companion.
'''Corsair.''' When you play this minion, if you have initiative, you may discard an ally to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' When you play this minion, you may discard 2 cards from hand to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Shadow:''' Exert this minion to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] support area possession from your draw deck.
'''Damage +1'''. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
'''Damage +1'''. When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
'''Damage +1'''. While you can spot a weather condition, this minion is strength +3.
'''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.)
'''Damage +1. Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2.
'''Damage +1. '''
'''Damage +1. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' The roaming penalty for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you play is -1.
'''Damage +1. Hunter 4.''' ''(While skirmishing a non-hunter character, this character is strength +4.)'' Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' This minion is strength +1 for each wound on a character in its skirmish.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and you must control a site.
'''Damage +1.''' When you play this minion, if you control a site, you may take an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] event into hand from your discard pile.
'''Damage +1.''' When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Damage +1.''' While the fellowship is at a forest site, the fellowship archery total is –1. Each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion skirmishing this minion is strength –2.
'''Damage +1.''' While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
'''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce'''.
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion not assigned to a skirmish.
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3.
'''Easterling.''' While you can spot 2 burdens, this minion is strength +3 and '''fierce.'''
'''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''.
'''Easterling.''' When you play this minion, you may spot another Easterling to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden (limit [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]).
'''Fierce'''. During a fierce skirmish involving this minion, it is strength +3 and gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
'''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)'' Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot.
'''Fierce.''' During a fierce skirmish involving this minion, he gains '''hunter 4'''.
'''Fierce.''' Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
'''Fierce.''' While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
'''Hunter 6.''' ''(While skirmishing a non-hunter character, this character is strength +6.)''
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each skirmish event you play is twilight cost –1.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved before any others.)'' To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. '''Assignment''': Discard a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card from your hand to assign this minion to an unbound companion.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +1.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) Each time another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion wins a skirmish, make this minion strength +3 until the regroup phase.
'''Maneuver:''' Spot 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] conditions and discard this minion from play to wound an unbound companion.
'''Regroup:''' Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to return that minion to your hand.
'''Regroup:''' Exert Gríma to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert an unbound companion.
'''Regroup:''' Exert this minion to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll from your discard pile.
'''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exhaust a companion.
'''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion in your discard pile and discard this minion to place that minion on your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] support area possession.
'''Response:''' If an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound.
'''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way.
'''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Skirmish:''' Exert another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1.
'''Skirmish:''' Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
'''Skirmish:''' If this minion is at an underground site, exert it to exert a companion it is skirmishing.
'''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase.
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc strength +2.
'''Southron.''' '''Regroup:''' Exert this minion and remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take control of a site.
'''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing.
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2.
'''Southron.''' '''Archer.''' '''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
'''Southron.''' '''Archer.''' While you can spot another Southron, the minion archery total is +1 for each site you control.
'''Southron.''''''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2.
'''Tentacle'''. This minion may not bear possessions and is strength -4 while not at a marsh. '''Shadow''': Discard a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from hand to make the fellowship's current site gain '''marsh''' until the end of the turn.
'''Tentacle.''' When you play this minion, you may play a tentacle from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
'''Tentacle.''' '''Damage +1.''' When you play this minion, you may play Watcher in the Water from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
'''Tracker.''' '''Damage +1.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
'''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
'''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1.'''
'''Twilight.''' '''Damage +1. ''' To play this minion, remove a burden or spot a twilight minion.
'''Twilight.''' '''Skirmish:''' Exert this minion to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]or twilight minion strength +1 for each twilight minion you can spot.
'''Villager.''' '''Fellowship:''' Exert Ecglaf and spot 2 valiant Men to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession from your discard pile.
'''Villager.''' '''Regroup:''' Exert Sigewulf and spot 5 valiant Men to discard a minion.
'''Villager.''' Discard Guma if an opponent controls his home site. '''Fellowship:''' Exert Guma to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
'''Villager.''' Discard Hlafwine if an opponent controls his home site. '''Skirmish:''' Exert Hlafwine to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +2.
'''Villager.''' Discard Léod if an opponent controls his home site. '''Skirmish:''' Exert Léod to make a mounted companion strength +2.
'''Villager.''' Discard Weland if an opponent controls his home site. '''Fellowship:''' Exert Weland to heal a mounted companion.
'''Warg-rider'''. While Sharku is not exhausted, he is '''fierce'''. '''Regroup:''' Exert Sharku to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Warg-rider.''' When you play this minion, you may play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount from your discard pile. While this minion is not exhausted, he is '''fierce.'''
'''Warg-rider.''' While Sharku is not exhausted, he is '''fierce.''' Each time you play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount, you may make the Free Peoples player exert a companion (except a Hobbit).
'''Warg-rider.''' While this minion is not exhausted, it is '''fierce.''' Each time an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc wins a skirmish, you may exert this minion to control a site.
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest).
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase.
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of the maneuver phase, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
Each mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +1. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card from your hand to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile.
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion is about to be killed or discarded from play, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card to place this minion on top of your draw deck instead.
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount, you may reinforce an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] token. '''Regroup:''' Exert Orkish Veteran to make the Free Peoples player wound a companion.
Each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount is twilight cost -1. '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc strength +2.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion. '''Shadow:''' Exert Bill Ferny twice and spot a site you control to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
If the fellowship has moved more than once this turn, this minion is strength +3.
Nazgûl are strength +1.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this.
Tentacle. This minion may not bear possessions and is discarded if not at a marsh. '''Shadow''': Spot 3 [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] creatures to play this minion from your discard pile.
The fellowship's current site gains plains.
The fellowship's current site gains underground.
This minion is '''damage +2''' while in the same skirmish as another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc.
This minion is strength +1 for each card in the Free Peoples player's hand.
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is '''damage +1'''. While you can spot a companion who has resistance 0, this minion is '''fierce.'''
This minion is strength +1 for each other character you can spot.
This minion is strength +1 for each twilight token you can spot.
This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. At the start of your maneuver phase, you may play a minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand.
This minion is strength +1 for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition in your discard pile.
This minion is twilight cost -1 for each companion you can spot over 3. '''Maneuver''': Spot 2 wounded companions (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] weather from your draw deck or discard pile on top of your draw deck.
To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1.
To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each time a companion exerts, you may draw a card.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Regroup:''' Exert this minion to add a burden.
When you play this minion at an underground site, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, spot a companion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples card borne by that companion (limit [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]). '''Maneuver''': Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] item from your draw deck or discard pile on top of your draw deck.
When you play this minion, spot a [Moria] card to add [2].
When you play this minion, spot an Elf to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ally or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition.
When you play this minion, you may discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] condition. The roaming penalty for each [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you play is -1.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may place a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile beneath your draw deck.
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a burden to make this minion strength +3.
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from your discard pile into hand.
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] event from your discard pile into hand.
While at an underground site, this minion is strength +2. While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is '''damage +2.'''
While this minion is at an underground site, it cannot take wounds.
While this minion is at an underground site, it is strength +3.
While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce.
While you can spot 3 Free Peoples conditions, this minion is twilight cost -3. '''Maneuver''': Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition from your draw deck or discard pile on top of your draw deck.
While you can spot 3 wounds on the Ring–bearer, this minion is fierce and '''damage +1'''.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgûl, this minion may only take wounds during skirmish phases.
While you can spot a wound on the Ring–bearer, this minion is strength +6.
While you can spot another [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc, no player may use archery special abilities. '''Regroup:''' Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish. While at a site bearing a weather, each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is strength +2. '''Response''': If the fellowship moves from a site bearing a weather, discard this minion to exert each companion.
While you control a site, this minion is an '''archer'''.
Search
Lore:
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(19)
Other values:
"'...and there has been war between us for many months.'"
"'...one harsh croak was heard.'"
"'Bring out your skulking king!'"
"'You are held wise, my friend Wormtongue, and are doubtless a great support to your master.'"
"'You've got no guts outside your own sties.'"
"...a whole regiment of birds had broken away..."
"...it was pale-green and luminous and wet."
"Argh!!"
"Leave none alive!"
"March to Helms Deep! Leave none alive!"
"The others swung round and saw the waters of the lake seething..."
"To War!"
"War is brewing. The mountains are fair teeming with goblins."
A tender of horses, Weland found much work at Helm's Deep.
A wary eye on the mission could undo the quest.
Already given to fierce passions, a warrior of Dunland quickly frenzies in the heat of battle.
An attack from behind provides a cowardly Goblin with a boldness much like courage.
An enemy can do little worse to an Orc than what it would willingly have done to itself.
An enemy on the move is an enemy unprepared.
As the Orcs silently approached, the fear they brought multiplied.
As their prey grows tired, the Uruks gain the advantage.
Both the weapon and its wielder were foul creations of Saruman.
Drudgery and toil at Isengard left Saruman's minions hungry for sport.
Easterlings came to Mordor to aid Sauron in his final assualt.
Enemy formations are threatened by the spears of Easterling light troops.
Fiercely tribal, rival Orc bands unite only against a more hated enemy.
Foodstores swelled as refugees like Guma brought provisions to the Hornburg.
Forward Uruk troops caught the fellowship unaware.
Fresh troops awaited to attack any weakness.
Goatskins full of blood poured upon berserkers before battle instill their bloodlust.
Had the fellowship remained in Dimrill Dale, pursuers from Moria would have overwhelmed them.
Haradrim bowmen pick off stragglers who rout after losing a battle.
Hardy desert warriors needed little rest.
His traps catch men as well as beasts.
Humble Léod was a rancher before he became a soldier at Helm's Deep.
In the rush of battle, some Orcs can carry on heedless of their own wounds until their enemy is vanquished.
Like many of the Rohirrim, Ecglaf no longer had a home awaiting his return.
Like their kindred in the North, the Orcs of Moria have keen noses, often following their prey by scent.
Only Sharku commanded enough respect to control Saruman's warg-riders.
Orcs attacked in sunlight only when absolutely necessary.
Orcs use numbers to fell a powerful foe, though it would be generous to think of it as working together.
Poleaxes wielded by tall Easterling warriors cut through armor and bone.
Promise of plunder and of the whip keep in line a lustful Corsair crew.
Saruman dispatched his trusted Orcs to aid in the sack of Rohan.
Saruman unleashed the remaining minions to ravage the countryside of Rohan.
Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies.
Saruman uses the enemy's strength to his own advantage.
Saruman's Uruk-hai band together as an extremely effective fighting unit.
Saruman's workers would exploit any resource to prepare for the coming battle.
Scouts find oases for Southron armies as they cross the deserts of Harad.
Select warriors had been tasked with advancing the assault beyond the Deeping Wall.
Sharku used his warg-riders to scout and defend.
Skin as dark as wood that has been charred by flame.
Skittering along the walls of Moria, Goblins attack without warning.
Some of the Uruks watch for stragglers and make certain they don't escape alive.
Some remained in Isengard to propel the war machine.
Swift scouts track enemy movements to set up surprise attacks.
Taking the high ground provides a better field of fire.
The ancient enmity between Goblins and Dwarves burns brightly still.
The courage of Sigewulf and other Rohirrim like him will not be forgotten.
The crude arrows of the Goblins served notice of the dangers of Moria.
The destruction of the Hornburg fortifications was the task of Saruman's engineer troops.
The flood of Uruk-hai storming the Deeping Wall seemed to be unstoppable.
The fury of the Eastern warriors grows in battle.
The Haradrim wear cloaks and head wraps to survive the deserts of their homeland.
The kingdoms of Harad fight countless wars and train thousands of warriors.
The Orcs attacked the Alliance, rushing across the field that separated the armies.
The pawns of Saruman are relentless in their tasks.
The servants of Isengard worked tirelessly to spread the influence of their master.
The Southron armies deploy archers to harass enemy troop formations.
The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor.
The Uruk-hai trained to engage the enemy in its own territory.
The vast tunnels of Khazad-dûm are the veins through which a foul Orc ichor can flow unchecked.
The Wild Men will defend their territories at all costs.
Their limber forms allow the Goblins of Moria to slither past barred doors and collapsed passageways.
Their savage war bands move swiftly across flat terrain.
There is no safety where Saruman's emblem is shown.
There is not much that is fouler than Orcs.
They came from dark and evil places.
They did not halt until they were out of bowshot from the walls.
They feared their master more than any enemy.
They formed the cavalry of the Orc legions.
They make short work of the weak.
Too old to fight, Hlafwine prepared meals for the defenders.
Unfortunate Orcs assisted in Saruman's foul wizardry.
Vile servants of Sauron marched to their master.
“...a great horn was blown in the hall, and answering horns and harsh cries were heard further off. There was a hurrying sound of many feet.”
“...ever and anon, high above the city, a faint cry would come....”
“...orc-speech sounded at all times full of hate and anger....”
“...they could endure the Sun, so long as the will of Sauron held sway over them.”
“...Umbar... fell into the hands of the Men of Harad.”
“...watchmen on the walls saw afar a new sight of fear, and their last hope left them.”
“...while the less stout-hearted quailed and wept.”
“...with the speed of a striking snake, he charged into the Company and thrust with his spear....”
“All that host was clad in sable, dark as the night.”
“An arrow whistled over Frodo's head.”
“Arrows fell among them. One struck Frodo and sprang back. Another pierced Gandalf's hat and stuck there like a black feather.”
“But it was not an echo, for when they halted it pattered on for a little all by itself, and then grew still.”
“Curses they heeded not, nor understood the tongues of western men...”
“Frodo felt something seize him by the ankle...”
“His broad flat face was swart, his eyes were like coals, and his tongue was red....”
“Its fingered end had hold of Frodo's foot, and was dragging him into the water.”
“One came wriggling over the threshold...”
“One or two gave Frodo a blank look and departed muttering among themselves.”
“Orcs were as keen as hounds on a scent, it was said, but they could also climb.”
“Out from the water a long sinuous tentacle had crawled; it was pale-green and luminous and wet.”
“Swiftly a scout rode back and reported that wolf-riders were abroad in the valley....”
“The old wound throbbed with pain and a great chill spread towards Frodo's heart.”
“There was a crash on the door, followed by crash after crash... How many there were the Company could not count.”
“They come to destroy its people.”
“They kept no order... yet their speed was very great.”
“‘...Gollum is cunning, and the spies of the Enemy are many.'”
“‘...he would sell anything to anybody; or make mischief for amusement.'”
“‘...the Riders can use men and other creatures as spies, as we found at Bree.'”
“‘...we must stick together...'”
“‘...where the warg howls, there also the orc prowls.'”
“‘...yet I feared that wolf-riders and plunderers might ride nonetheless to Meduseld, while it was undefended.'”
“‘And we have learned... that the Black Captain leads them once again....'”
“‘Evening's coming on, and we ought to get a move on.'”
“‘He uses others as his weapons.'”
“‘I have never heard before of Orcs upon Amon Hen. Yet who knows what may happen in these evil days....'”
“‘I looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges.'”
“‘I tried once; but you cannot reach them. Only shapes to see, perhaps, not to touch.'”
“‘I wish to kill, and then go back north.'”
“‘I wonder if his fame was... due to his cleverness in settling at Isengard.'”
“‘It is a mark of evil things that came in the Great Darkness that they cannot abide the Sun....'”
“‘No crying out, no trying to escape.'”
“‘None of that! Hold your tongues.'”
“‘Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.'”
“‘Rest while you can! We'll find a use for your legs before long.'”
“‘Run! Or you'll never see your beloved holes again!'”
“‘Send out your warg-riders.'”
“‘Some of the trees they just cut down and leave to rot – orc-mischief that....'”
“‘The Dead can't really be there! Is it some devilry hatched in the Dark Land?'”
“‘The friendship of Saruman is not lightly thrown aside. One ill turn deserves another.... We have work to do.'”
“‘There is always a smoke rising from Isengard these days.'”
“‘There is evil afoot in Isengard, and the West is no longer safe.'”
“‘They have black eyes, and long black hair, and gold rings in their ears....'”
“‘They have passed on to the Black Gate; but more may follow.'”
“‘They were all singing with harsh voices, and laughing, making a hideous din.'”
“‘They were Elves once. Taken by the dark powers – tortured and mutilated....'”
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Gallery: ImageFilename
Gallery: PortraitFilename
D
Data:Archer of Harad (11U67)/Data
Data:Assaulting Goblin (32S227)/Data
Data:Band of Uruk Bowmen (4U138)/Data
Data:Barbarous Orc (11C107)/Data
Data:Bill Ferny, Agent of Saruman (15R72)/Data
Data:Cavern Denizen (13C160)/Data
Data:Charging Uruk (15C156)/Data
Data:Corpse Lights (6C99)/Data
Data:Corrupted Spy (12R57)/Data
Data:Corsair Boatswain (10C37)/Data
Data:Corsair Lookout (8U56)/Data
Data:Corsair Plunderer (8C58)/Data
Data:Courageous Easterling (15C75)/Data
Data:Crazed Hillman (12C60)/Data
Data:Crebain Flock (V1 25)/Data
Data:Crooked Townsman (12C61)/Data
Data:Crows of Isengard (V1 26)/Data
Data:Dark Bats (32HB30)/Data
Data:Dead Ones (6C100)/Data
Data:Denizen of Moria (11S116)/Data
Data:Desert Runner (7C133)/Data
Data:Desert Sneak (7C135)/Data
Data:Desert Warrior (4C222)/Data
Data:Determined Uruk (11R181)/Data
Data:Dunlending Trapper (13U89)/Data
Data:Easterling Attacker (7C141)/Data
Data:Easterling Axeman (4C224)/Data
Data:Easterling Skirmisher (4R229)/Data
Data:Ecglaf, Courageous Farmer (5C81)/Data
Data:Elf Army (31HD8)/Data
Data:Footman of Dunland (11S82)/Data
Data:Foul Tentacle (2C58)/Data
Data:Goblin Archer (1R172)/Data
Data:Goblin Backstabber (1C174)/Data
Data:Goblin Bowman (2C60)/Data
Data:Goblin Marksman (1C176)/Data
Data:Goblin Pursuer (2C62)/Data
Data:Goblin Runner (1U178)/Data
Data:Goblin Runner (30S142)/Data
Data:Goblin Scrabbler (2C64)/Data
Data:Goblin Sneak (1U181)/Data
Data:Goblin Sneak (31S131)/Data
Data:Goblin Spearman (2C65)/Data
Data:Goblin Town Archer (30S352)/Data
Data:Goblin Wallcrawler (1C184)/Data
Data:Goblin Warrior (1C185)/Data
Data:Gollum, Small Slimy Creature (31B120)/Data
Data:Gollum, Worker of Mischief (0W5)/Data
Data:Gorgoroth Assassin (8R95)/Data
Data:Grima, Witless Worm (18R67)/Data
Data:Guard Commander (1R186)/Data
Data:Guma, Plains Farmer (4C277)/Data
Data:Hlafwine, Village Farmhand (4C281)/Data
Data:Hounding Uruk (11S188)/Data
Data:Huge Tentacle (2R66)/Data
Data:Isengard Builder (6U66)/Data
Data:Isengard Flanker (5C52)/Data
Data:Isengard Forger (3C56)/Data
Data:Isengard Infiltrator (13U165)/Data
Data:Isengard Informant (13U110)/Data
Data:Isengard Journeyman (6C67)/Data
Data:Isengard Plodder (6C69)/Data
Data:Isengard Scout Troop (5U55)/Data
Data:Isengard Servant (3U58)/Data
Data:Isengard Shaman (3C59)/Data
Data:Isengard Tender (6U70)/Data
Data:Isengard Tinker (6C71)/Data
Data:Isengard Underling (11C125)/Data
Data:Isengard Warrior (3U61)/Data
Data:Isengard Worker (3C62)/Data
Data:Legolas, Prince of Mirkwood (31HD9)/Data
Data:Leod, Westfold Herdsman (4U285)/Data
Data:Man of Bree (11S90)/Data
Data:Morgul Brute (7R188)/Data
Data:Morgul Destroyer (7U190)/Data
Data:Morgul Hound (7C192)/Data
Data:Morgul Lackey (7C193)/Data
Data:Morgul Mongrel (7C194)/Data
Data:Morgul Ruffian (7C198)/Data
Data:Morgul Soldier (7C199)/Data
Data:Morgul Spearman (7C201)/Data
Data:Morgul Whelp (7U202)/Data
Data:Moria Menace (15U111)/Data
Data:Moria Scout (1C191)/Data
Data:Murder of Crows (V1 29)/Data
Data:Orc Miscreant (11C131)/Data
Data:Orc Plains Runner (13S114)/Data
Data:Orc Skulker (12C95)/Data
Data:Orc Tormentor (12C98)/Data
Data:Orkish Footman (17C78)/Data
Data:Orkish Lackey (17C80)/Data
Data:Orkish Maurader (17C81)/Data
Data:Orkish Rider (17R82)/Data
Data:Orkish Smith (11C132)/Data
Data:Orkish Sneak (18C91)/Data
Data:Orkish Traveler (17C85)/Data
Data:Orkish Veteran (17R86)/Data
Data:Orkish Veteran (32S243)/Data
Data:Orthanc Warrior (4C165)/Data
Data:Overpowering Uruk (11U197)/Data
Data:Persistent Orc (11R134)/Data
Data:Pitiless Orc (12U99)/Data
Data:Prowling Orc (11C136)/Data
Data:Pursuing Uruk (15C167)/Data
Data:Rampaging Easterling (11C98)/Data
Data:Reaching Tentacle (19P19)/Data
Data:Saruman, Fell Voice (V1 30)/Data
Data:Scurrying Goblin (11U137)/Data
Data:Searching Uruk (15U168)/Data
Data:Seeking Uruk (15C169)/Data
Data:Sharku, Vile Marauder (6R74)/Data
Data:Sharku, Warg-captain (5R58)/Data
Data:Sigewulf, Brave Volunteer (5U92)/Data
Data:Skulking Goblin (11S138)/Data
Data:Southron Archer (4R245)/Data
Data:Southron Bowman (4C248)/Data
Data:Southron Explorer (4U250)/Data
Data:Southron Marcher (5C74)/Data
Data:Southron Runner (5C75)/Data
Data:Southron Scout (4C252)/Data
Data:Southron Soldier (4C254)/Data
Data:Stampeding Hillsman (17C50)/Data
Data:Strong Tentacle (19P20)/Data
Data:Sunland Skirmisher (17C57)/Data
Data:Swarthy Hillman (15C93)/Data
Data:Tauriel, Staunch Defender (31HD10)/Data
Data:Thrashing Tentacle (V1 33)/Data
Data:Underdeeps Denizen (13C119)/Data
Data:Unyielding Goblin (11S142)/Data
Data:Uruk Besieger (4C180)/Data
Data:Uruk Crossbowman (4C183)/Data
Data:Uruk Foot Soldier (4C187)/Data
Data:Uruk Messenger (1C149)/Data
Data:Uruk Plains Runner (4C189)/Data
Data:Uruk Pursuer (4C190)/Data
Data:Uruk Raider (3C74)/Data
Data:Uruk Sapper (5C62)/Data
Data:Uruk Savage (1C151)/Data
Data:Uruk Scout (2C47)/Data
Data:Uruk Seeker (4C195)/Data
Data:Uruk Soldier (1C154)/Data
Data:Uruk Spy (1R155)/Data
Data:Uruk Tactician (13C175)/Data
Data:Uruk Village Rager (15U177)/Data
Data:Uruk-hai Berserker (5U63)/Data
Data:Vengeful Wild Man (17C63)/Data
Data:Vigilant Uruk (11R205)/Data
Data:Vile Tentacle (V1 36)/Data
Data:Warg-master (5C66)/Data
Data:Warg-rider (5C67)/Data
Data:Wary Orc (18U93)/Data
Data:Weland, Smith of the Riddermark (4U295)/Data
Data:White Hand Butcher (17C122)/Data
Data:White Hand Exorciser (18C125)/Data
Data:White Hand Scout (17C130)/Data
Data:White Hand Sieger (18C129)/Data
Data:White Hand Slayer (17C131)/Data
Data:White Hand Veteran (17R135)/Data
Data:White Hand Warrior (17C136)/Data
Data:Wicked Spider (32S160)/Data
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