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Drilldown: CardReleases
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CardReleases
> Subtypes:
Orc
&
SiteNum:
3-4
Use the filters below to narrow your results.
ID:
Other values:
HDG-EN30S033.0
HDG-EN30S036.0
HDG-EN30S038.0
HDG-EN30S039.0
HDG-EN30S041.0
HDG-EN30S042.0
HDG-EN30S052.0
HDG-EN31S023.0
HDG-EN31S024.0
HDG-EN31S031.0
HDG-EN31S036.0
HDG-EN32S027.0
HDG-EN32S028.0
HDG-EN32S034.0
HDG-EN32S036.0
HDG-EN32S040.0
HDG-EN32S042.0
HDG-EN32S043.0
HDG-EN32S066.0
LOTR-EN00S075.0
LOTR-EN00S092.0
LOTR-EN00S120.0
LOTR-EN00W021.0
LOTR-EN01S163.0
LOTR-EN01S172.0
LOTR-EN01S174.0
LOTR-EN01S176.0
LOTR-EN01S177.0
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LOTR-EN01S179.0
LOTR-EN01S181.0
LOTR-EN01S184.0
LOTR-EN01S185.0
LOTR-EN01S186.0
LOTR-EN01S191.0
LOTR-EN01S199.0
LOTR-EN02S049.0
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LOTR-EN02S062.0
LOTR-EN02S063.0
LOTR-EN02S064.0
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LOTR-EN15A011.0
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LOTR-EN18S088.0
LOTR-EN18S089.0
LOTR-EN18S090.0
LOTR-EN18S091.0
LOTR-EN18S093.0
Search
BaseCardID:
Other values:
HDG-EN30S033.0
HDG-EN30S036.0
HDG-EN30S038.0
HDG-EN30S039.0
HDG-EN30S041.0
HDG-EN30S042.0
HDG-EN30S052.0
HDG-EN31S023.0
HDG-EN31S024.0
HDG-EN31S031.0
HDG-EN31S036.0
HDG-EN32S027.0
HDG-EN32S028.0
HDG-EN32S034.0
HDG-EN32S036.0
HDG-EN32S040.0
HDG-EN32S042.0
HDG-EN32S043.0
HDG-EN32S066.0
LOTR-EN00S075.0
LOTR-EN00S092.0
LOTR-EN00S120.0
LOTR-EN00W021.0
LOTR-EN01S163.0
LOTR-EN01S172.0
LOTR-EN01S174.0
LOTR-EN01S176.0
LOTR-EN01S177.0
LOTR-EN01S178.0
LOTR-EN01S179.0
LOTR-EN01S181.0
LOTR-EN01S184.0
LOTR-EN01S185.0
LOTR-EN01S186.0
LOTR-EN01S191.0
LOTR-EN01S199.0
LOTR-EN02S049.0
LOTR-EN02S060.0
LOTR-EN02S061.0
LOTR-EN02S062.0
LOTR-EN02S063.0
LOTR-EN02S064.0
LOTR-EN02S065.0
LOTR-EN02S067.0
LOTR-EN03S056.0
LOTR-EN03S057.0
LOTR-EN03S058.0
LOTR-EN03S059.0
LOTR-EN03S060.0
LOTR-EN03S061.0
LOTR-EN03S062.0
LOTR-EN03S064.0
LOTR-EN03S065.0
LOTR-EN05S050.0
LOTR-EN05S052.0
LOTR-EN05S053.0
LOTR-EN05S055.0
LOTR-EN05S058.0
LOTR-EN05S066.0
LOTR-EN05S067.0
LOTR-EN05S125.0
LOTR-EN06S065.0
LOTR-EN06S066.0
LOTR-EN06S067.0
LOTR-EN06S068.0
LOTR-EN06S069.0
LOTR-EN06S070.0
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LOTR-EN07S188.0
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LOTR-EN08S075.0
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LOTR-EN10S054.0
LOTR-EN10S055.0
LOTR-EN10S056.0
LOTR-EN10S057.0
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LOTR-EN10S062.0
LOTR-EN10S063.0
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LOTR-EN11S111.0
LOTR-EN11S113.0
LOTR-EN11S115.0
LOTR-EN11S116.0
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LOTR-EN12A010.0
LOTR-EN12S087.0
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LOTR-EN13A010.0
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LOTR-EN13S109.0
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LOTR-EN13S113.0
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LOTR-EN13S115.0
LOTR-EN13S116.0
LOTR-EN13S118.0
LOTR-EN13S119.0
LOTR-EN15A011.0
LOTR-EN15A012.0
LOTR-EN15S095.0
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LOTR-EN17A011.0
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LOTR-EN17S079.0
LOTR-EN17S080.0
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LOTR-EN17S082.0
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LOTR-EN18A010.0
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LOTR-EN18S086.0
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LOTR-EN18S088.0
LOTR-EN18S089.0
LOTR-EN18S090.0
LOTR-EN18S091.0
LOTR-EN18S093.0
Search
Subset:
A (7)
·
S (192)
·
W (1)
Revision:
None
(200)
ReleaseDate:
None
(200)
LanguageCode:
EN (200)
IsPhysical:
No (24)
·
Yes (176)
IsPlayable:
No (20)
·
Yes (180)
CollInfo:
None
(200)
IsUnique:
No (155)
·
Yes (45)
Title:
Gothmog (4)
·
Gorbag (4)
Other values:
Ancient Chieftain
Archer Commander
Assaulting Goblin
Azog
Barbarous Orc
Battlefield Recruit
Battlefield Veteran
Black Gate Sentry
Black Land Chieftain
Black Land Commander
Black Land Observer
Black Land Overlord
Black Land Runner
Black Land Shrieker
Black Land Spy
Bolg
Chamber Patrol
Champion Orc
Cirith Ungol Scavenger
Cirith Ungol Soldier
Cirith Ungol Warrior
Cirith Ungol Watchman
Cutthroat Orc
Denizen of Khazad-dûm
Denizen of Moria
Denizen of the Black Pit
Desolation Orc
Destructive Orc
Emboldened Orc
Entrapping Orc
Fimbul
Foraging Orc
Foul Horde
Frenzied Orc
Goblin Aggressor
Goblin Archer
Goblin Backstabber
Goblin Bowman
Goblin Flankers
Goblin Marksman
Goblin Patrol Troop
Goblin Pursuer
Goblin Reinforcements
Goblin Runner
Goblin Scavengers
Goblin Scrabbler
Goblin Sneak
Goblin Spearman
Goblin Town Archer
Goblin Wallcrawler
Goblin Warrior
Grishnákh
Guard Commander
Hill Orc
Host of Moria
Howling Orc
Isengard Artisan
Isengard Builder
Isengard Flanker
Isengard Forger
Isengard Informant
Isengard Journeyman
Isengard Marauder
Isengard Mechanics
Isengard Plodder
Isengard Retainer
Isengard Rider
Isengard Scout Troop
Isengard Servant
Isengard Shaman
Isengard Smith
Isengard Tender
Isengard Tinker
Isengard Underling
Isengard Warrior
Isengard Worker
Marauding Orcs
Mocking Goblin
Mordor Aggressor
Morgul Ambusher
Morgul Banner-bearer
Morgul Brawler
Morgul Brute
Morgul Creeper
Morgul Cur
Morgul Destroyer
Morgul Detachment
Morgul Hound
Morgul Lackey
Morgul Lurker
Morgul Mongrel
Morgul Predator
Morgul Regiment
Morgul Ruffian
Morgul Soldier
Morgul Spawn
Morgul Spearman
Morgul Squealer
Morgul Tormentor
Morgul Vanguard
Morgul Whelp
Moria Archer Troop
Moria Menace
Moria Scout
Moria Skirmishers
Mountain Orc
Narzug
Orc Artisan
Orc Commander
Orc Crusher
Orc Dreg
Orc Footman
Orc Line-breaker
Orc Miscreant
Orc Overseer
Orc Plains Runner
Orc Raid Commander
Orc Reaper
Orc Sapper
Orc Skulker
Orc Strategist
Orc Tormentor
Orkish Aggressor
Orkish Archer Troop
Orkish Assassin
Orkish Berserker
Orkish Breeder
Orkish Cavalry
Orkish Defender
Orkish Dreg
Orkish Fiend
Orkish Flanker
Orkish Footman
Orkish Headsman
Orkish Invader
Orkish Lackey
Orkish Marauder
Orkish Pursuer
Orkish Rider
Orkish Runner
Orkish Scout
Orkish Skirmisher
Orkish Smith
Orkish Sneak
Orkish Traveler
Orkish Veteran
Orkish Warg-master
Orkish Warrior
Orkish Worker
Persistent Orc
Picket Denizen
Pitiless Orc
Prowling Orc
Rallying Orc
Scavenging Goblins
Scouting Orc
Scurrying Goblin
Sharku
Skulking Goblin
The Great Goblin
The Orc Army
The Wolves Army
Troll’s Keyward
Underdeeps Denizen
Unyielding Goblin
Veteran War Chief
Vile Goblin
Warg-master
Warg-rider
Wary Orc
Watchful Orc
Yazneg
Search
Subtitle:
None
(179)
·
Captain of the Goblin Army (1)
·
Chieftain of the Misty Mountains (1)
·
Commander of the Wolves Army (1)
·
Covetous Captain (1)
·
Filthy Rebel (2)
·
Keeper of the Beast (1)
·
Legion of the Underdeeps (1)
·
Lieutenant of Cirith Ungol (1)
·
Lieutenant of Morgul (1)
·
Morgul Commander (1)
·
Morgul Leader (2)
·
Orkish Assassin (3)
·
Son of Azog (1)
·
The Defiler (1)
·
Treacherous Captain (1)
·
Vile Marauder (1)
·
Warg-captain (1)
Subtypes:
(Click arrow to add another value)
None
·
Man
·
Support Area
· Orc ·
Standard
·
Uruk-hai
·
Skirmish
·
Hand Weapon
·
Nazgul
·
Elf
·
Hobbit
·
Dwarf
·
Wizard
·
Maneuver
·
Mount
·
Fellowship
·
Shadow
·
Regroup
·
Ranged Weapon
·
Response
Other values:
Archery
Armor
Assignment
Balrog
Bird
Box
Bracers
Brooch
Cloak
Creature
Crow
Dragon
Eagle
Ent
Gauntlets
Half-troll
Helm
Maia
Palantir
Phial
Pipe
Ring
Sanctuary
Shield
Site
Spider
Staff
Tree
Troll
Wraith
Search
TwilightCost:
1 - 2 (14)
·
2 - 3 (42)
·
3 - 5 (102)
·
5 - 8 (42)
Strength:
3 - 6 (23)
·
6 - 8 (49)
·
8 - 9 (40)
·
9 - 11 (41)
·
11 - 20 (47)
StrengthMod:
None
(200)
Vitality:
1 (28)
·
2 (99)
·
3 (64)
·
4 (9)
VitalityMod:
None
(200)
SiteNum:
3 (8)
·
4 (192)
SiteNumMod:
None
(200)
Resistance:
None
(200)
ResistanceMod:
None
(200)
CanBearRing:
None
(200)
Signet:
None (200)
Block:
None (200)
ShadowNum:
None
(200)
ArrowDir:
None (200)
GameText:
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (4)
·
Skirmish: Exert this minion to wound a companion it is skirmishing. (3)
·
Warg-rider. While this minion is not exhausted, he is fierce. (3)
·
Regroup: Exert this minion to make the Free Peoples player wound a companion. (3)
·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3)
Other values:
_none
Archer.
Archer. Each other [MORIA] archer is strength +2.
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this.
Archer. While you can spot another [MORIA] archer, add 1 to the minion archery total.
Archer. While you can spot another [MORIA] Orc, the fellowship archery total is -6.
Assignment: Assign this minion to an unbound companion bearing a hand weapon.
Assignment: Assign this minion to an unbound companion who has resistance 4 or less.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is fierce until the regroup phase.
At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Besieger. When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is fierce.
Cave Troll of Moria's twilight cost is -2.
Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2
Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2.
Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt.
Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Each companion skirmishing this minion loses all damage and strength bonuses from possessions.
Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile.
Each other [ISENGARD] Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion.
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile.
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted.
Each time a mounted [ORC] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her draw deck. Shadow: Exert bearer to play an [ORC] mount from your discard pile.
Each time this minion is about to be killed or discarded from play, you may spot another [ORC] card to place this minion on top of your draw deck instead.
Each time this minion is assigned to a skirmish, if it is not at an underground site, remove (2) or discard this minion.
Each time this minion is assigned to skirmish a companion who has resistance 5 or less, exert that companion.
Each time this minion is assigned to skirmish a Dwarf, this minion is fierce until the regroup phase.
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand.
Each time this minion wins a skirmish, if it is mounted, exert a companion. Shadow: Exert 3 [ORC] minions and spot an [ORC] mount to discard a condition.
Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less.
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time this minion wins a skirmish, you may exert him twice to wound a companion.
Each time this minion wins a skirmish, you may exert it to discard a possession borne by a character this minion is skirmishing.
Each time you play an [ORC] mount, you may draw a card. Assignment: If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
Each time you play an [ORC] mount, you may reinforce an [ORC] token. Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion.
Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site).
Each time you play this minion, you may spot another [ORC] minion to exert a companion for each Free Peoples culture you can spot over 2.
Each [ORC] mount is twilight cost -1. Skirmish: Remove (3) to make a mounted [ORC] Orc strength +2.
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event.
For each Nazgul you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1.
For each other [MORIA] Orc you can spot, Ancient Chieftain is strength +1.
For each wound on the Ring-bearer, each [WRAITH] Orc is strength +1.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Shadow: Exert this minion to play an [URUK-HAI] hunter at twilight cost -2.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This minion is strength +3 for each companion in the dead pile (limit +6).
Hunter 2. While you can spot an [URUK-HAI] minion, each [ORC] Orc gains hunter 1 (if that [URUK-HAI] minion is Ugluk, each [ORC] Orc gains an additional hunter 1). Shadow: Exert Grishnakh twice to play an [URUK-HAI] hunter minion from your draw deck.
Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot.
If the fellowship has moved more than once this turn, this minion is strength +3.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each skirmish event you play is twilight cost -1.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time you play another [ORC] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Maneuver: Make an [ORC] lurker minion lose lurker until the regroup phase.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If another [ORC] minion is about to take a wound, exert this minion to prevent that.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Shadow: Exert Troll's Keyward and reveal your hand to add (1) for each [ORC] Troll revealed.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Remove (2) to make an [ORC] minion strength +1.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish.
Lurker. (Skirmishes involving lurker minions must be resolved before any others.) Each time an [ORC] minion is killed in a skirmish, you may make this minion strength +2 until the regroup phase.
Maneuver: Remove a threat and spot another [ORC] minion to exert an unbound companion.
Maneuver: Remove [3] and discard this minion from play to discard a follower.
Maneuver: Spot 2 [ORC] conditions and discard this minion from play to wound an unbound companion.
Nazgul are strength +1.
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3).
Regroup: Discard this minion from play (or exert this minion if the fellowship?s next site is an underground site) and spot another [ORC] minion to return that minion to your hand.
Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer).
Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions).
Regroup: Exert this minion to play an [ORC] Troll from your discard pile.
Regroup: If stacked on an [ISENGARD] card, discard this card and remove (2) to exhaust a companion.
Regroup: If stacked on an [ISENGARD] card, discard this card to add (2).
Response: If an [ISENGARD] Orc is about to take a wound, remove (2) to prevent that wound.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
Shadow: Discard this minion to play a [WRAITH] minion from your discard pile. Shadow: Spot 6 companions and discard this minion to play up to 2 [WRAITH] minions from your draw deck; their twilight costs are each -1.
Shadow: Exert this minion and spot another [ORC] minion to add (X), where X is the number of the current region.
Shadow: Exert this minion to add (1).
Shadow: Exert this minion to add (X), where X is the current site's Shadow number.
Shadow: Spot a possession to make this minion fierce until the regroup phase.
Skirmish: Discard this minion to make a minion strength +1.
Skirmish: Discard this minion to make a minion strength +2.
Skirmish: Exert another [ORC] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1.
Skirmish: Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
Skirmish: If this minion is at an underground site, exert it to exert a companion it is skirmishing.
Skirmish: Remove (3) to make a [MORIA] Orc strength +2.
The fellowship's current site gains underground.
This minion is damage +2 while in the same skirmish as another [MORIA] Orc.
This minion is strength +1 for each companion who has resistance 5 or less.
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each twilight token you can spot.
This minion is strength +1 for each [ORC] condition in your discard pile.
To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce.
To play, spot 3 Free Peoples cultures or discard 2 [ORC] conditions from play.
To play, spot an [ORC] card in your support area. When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition.
To play, spot an [ORC] card. The minion archery total is +1 for each hunter companion you can spot.
To play, spot an [ORC] condition. Black Land Shrieker is twilight cost -1 for each threat you spot.
To play, spot an [ORC] minion. Regroup: Exert this minion to add a burden.
To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2.
To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden.
To play, spot an [ORC] Orc. While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck.
To play, spot an [ORC] Orc. While you can spot more sites on the adventure path than minions, this minion is strength +5.
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.)
Warg-rider. When you play this minion, you may play an [ISENGARD] mount from your discard pile. While this minion is not exhausted, he is fierce.
Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1.
Warg-rider. While Sharku is not exhausted, he is fierce. Each time you play an [ISENGARD] mount, you may make the Free Peoples player exert a companion (except a Hobbit).
Warg-rider. While Sharku is not exhausted, he is fierce. Regroup: Exert Sharku to add (1).
Warg-rider. While this minion is not exhausted, it is fierce. Each time an [ISENGARD] Orc wins a skirmish, you may exert this minion to control a site.
When this minion is discarded from play, you may spot a companion who has resistance 4 or less to shuffle this minion into your draw deck.
When this minion wins a skirmish, discard an [ORC] minion from play.
When you cannot spot another [ORC] minion, discard this minion from play.
When you play Destructive Orc, you may discard a fortification for each [ORC] possession and each [ORC] artifact you can spot.
When you play Host of Moria, you may play a [MORIA] card from your discard pile.
When you play this minion at an underground site, you may spot another [ORC] minion to add (2).
When you play this minion, spot a [Moria] card to add [2].
When you play this minion, spot an Elf to add (2).
When you play this minion, you may add (2).
When you play this minion, you may add (3) if the fellowship has moved more than once this turn.
When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition.
When you play this minion, you may discard an [ELVEN] condition. The roaming penalty for each [MORIA] Orc you play is -1.
When you play this minion, you may heal a [MORIA] minion.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may place a [MORIA] Orc from your discard pile beneath your draw deck.
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck.
When you play this minion, you may play a weapon from your discard pile on your [MORIA] Orc.
When you play this minion, you may play a [Moria] card from your draw deck or discard pile
When you play this minion, you may play an [ORC] weapon from your discard pile on your [ORC] Orc.
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this minion, you may spot a companion who has resistance 4 or less to prevent that companion from being assigned to this minion until the regroup phase.
When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3.
When you play this minion, you may spot an [ORC] condition to add a threat. While you can spot a companion of strength 10 or more, this minion is strength +3.
When you play this minion, you may spot an [ORC] possession to add a threat. While you can spot a companion of strength 13 or more, this minion is strength +7.
When you play this minion, you may spot another [ORC] minion and a companion who has resistance 3 or less to add (2).
When you play this minion, you may spot another [ORC] minion to replace the fellowship's current site with an underground site from your adventure deck.
When you play this minion, you may spot another [ORC] minion to reveal the top card of the Free Peoples player's deck. If it is a Shadow card, add (X), where X is its twilight cost.
When you play this minion, you may take an [ORC] condition from your discard pile into hand.
When you play this minion, you may take an [ORC] event from your discard pile into hand.
While at a battleground, this minion is strength +2.
While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is damage +2.
While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.
While the Ring-bearer is exhausted, this minion is strength +3, fierce and damage +1.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and an archer.
While this minion is at an underground site, each character skirmishing it is strength -2. While you can spot 6 companions, each character skirmishing an [ORC] minion is strength -2.
While this minion is at an underground site, it cannot take wounds.
While this minion is at an underground site, it is strength +2.
While this minion is at an underground site, it is strength +3.
While this minion is bearing a possession, each [ORC] minion is strength +1.
While this minion is bearing a possession, each [ORC] minion is strength +2.
While you can spot 2 wounds on the Ring-bearer, this minion is strength +4 and fierce.
While you can spot 3 burdens, the minion archery total is +2.
While you can spot 3 threats, the minion archery total is +2.
While you can spot 3 wounds on the Ring-bearer, this minion is fierce and damage +1.
While you can spot a companion of strength 12 or more, this minion is strength +4. Each time the fellowship moves during the regroup phase, discard this minion.
While you can spot a companion of strength 12 or more, this minion is strength +5. Skirmish: Remove 2 threats to make a character skirmishing this minion strength -2.
While you can spot a follower attached to a companion, each [ORC] minion is strength +2.
While you can spot a Free Peoples culture token, each minion that has the title Orc Reaper is strength +2.
While you can spot a Nazgul, Gorbag is strength +2 and damage +1.
While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgul, this minion is fierce and damage +1.
While you can spot a Nazgul, this minion is strength +2.
While you can spot a Nazgul, this minion may only take wounds during skirmish phases.
While you can spot a wound on the Ring-bearer, this minion is strength +6.
While you can spot another [ISENGARD] Orc, no player may use archery special abilities. Regroup:Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
While you have initiative, each [WRAITH] minion is an archer.
While you have initiative, the minion archery total is +2.
Search
TaggedGameText:
Regroup:
Discard an
isengard
Orc to make the Free Peoples player wound a companion. (4)
·
Regroup:
Exert this minion to make the Free Peoples player wound a companion. (3)
·
Skirmish:
Exert this minion to wound a companion it is skirmishing. (3)
·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3)
Other values:
_none
<keyword>Archer.</keyword>
<keyword>Archer.</keyword> (Add 1 to the minion archery total.)
<keyword>Archer.</keyword> <br>While you can spot another <symbol>moria</symbol> archer, add 1 to the minion archery total.
<keyword>Archer.</keyword> <br>Each other <symbol>moria</symbol> archer is strength +2.
<keyword>Archer.</keyword> While you can spot another <symbol>moria</symbol> Orc, the fellowship archery total is -6.
<keyword>Assignment:</keyword> Assign this minion to an unbound companion bearing a hand weapon.
<keyword>Assignment:</keyword> Assign this minion to an unbound companion who has resistance 4 or less.
<keyword>Assignment:</keyword> Spot another <symbol>orc</symbol> Orc to assign this minion to skirmish a non-<symbol>shire</symbol> Ring-bearer.<br>The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
<keyword>Besieger.</keyword> <br>When you play Gothmog, the Free Peoples player must wound a companion for each site you control. <br>While you control a site, Gothmog is <keyword>fierce.</keyword>
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Shadow:</keyword> Exert this minion to play an <symbol>urukhai</symbol> hunter at twilight cost -2.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>This minion is strength +3 for each companion in the dead pile (limit +6).
<keyword>Hunter 2.</keyword><br>While you can spot an <symbol>urukhai</symbol> minion, each <symbol>orc</symbol> Orc gains <keyword>hunter 1</keyword> (if that <symbol>urukhai</symbol> minion is Ugluk, each <symbol>orc</symbol> Orc gains an additional <keyword>hunter 1</keyword>).<br><keyword>Shadow:</keyword> Exert Grishnákh twice to play an <symbol>urukhai</symbol> hunter minion from your draw deck.
<keyword>Hunter 3.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +3.)</i><br>When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make an <symbol>orc</symbol> minion strength +1.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Maneuver:</keyword> Make an <symbol>orc</symbol> <keyword>lurker</keyword> minion lose lurker until the regroup phase.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Shadow:</keyword> Exert Troll’s Keyward and reveal your hand to add <symbol>twilight1</symbol> for each <symbol>orc</symbol> Troll revealed.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each skirmish event you play is twilight cost –1.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each time you play another <symbol>orc</symbol> lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br><keyword>Response:</keyword> If another <symbol>orc</symbol> minion is about to take a wound, exert this minion to prevent that.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved before any others.)</i><br>Each time an <symbol>orc</symbol> minion is killed in a skirmish, you may make this minion strength +2 until the regroup phase.
<keyword>Maneuver:</keyword> Remove a threat and spot another <symbol>orc</symbol> minion to exert an unbound companion.
<keyword>Maneuver:</keyword> Spot 2 <symbol>orc</symbol> conditions and discard this minion from play to wound an unbound companion.
<keyword>Regroup:</keyword> Discard an <symbol>isengard</symbol> Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). <keyword>Regroup:</keyword> If this minion is stacked on an <symbol>isengard</symbol> card, spot an <symbol>isengard</symbol> Orc and discard this minion to add <symbol>twilight3</symbol>.
<keyword>Regroup:</keyword> Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another <symbol>orc</symbol> minion to return that minion to your hand.
<keyword>Regroup:</keyword> Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer).
<keyword>Regroup:</keyword> Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions).
<keyword>Regroup:</keyword> Exert this minion to play an <symbol>orc</symbol> Troll from your discard pile.
<keyword>Regroup:</keyword> If stacked on an <symbol>isengard</symbol> card, discard this card and remove <symbol>twilight2</symbol> to exhaust a companion.
<keyword>Regroup:</keyword> If stacked on an <symbol>isengard</symbol> card, discard this card to add <symbol>twilight2</symbol>.
<keyword>Response:</keyword> If an <symbol>isengard</symbol> Orc is about to take a wound, remove <symbol>twilight2</symbol> to prevent that wound.
<keyword>Shadow:</keyword> Discard this minion to play a <symbol>wraith</symbol> minion from your discard pile. <br><keyword>Shadow:</keyword> Spot 6 companions and discard this minion to play up to 2 <symbol>wraith</symbol> minions from your draw deck; their twilight costs are each –1.
<keyword>Shadow:</keyword> Exert this minion and spot another <symbol>orc</symbol> minion to add <symbol>twilightX</symbol>, where X is the number of the current region.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilight1</symbol>.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilightX</symbol>, where X is the current site's Shadow number.
<keyword>Shadow:</keyword> Spot a possession to make this minion fierce until the regroup phase.
<keyword>Skirmish:</keyword> Discard this minion to make a minion strength +1.
<keyword>Skirmish:</keyword> Discard this minion to make a minion strength +2.
<keyword>Skirmish:</keyword> Exert another <symbol>orc</symbol> minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
<keyword>Skirmish:</keyword> Exert this minion to make a Nazgûl or <symbol>wraith</symbol> Orc strength +1.
<keyword>Skirmish:</keyword> Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
<keyword>Skirmish:</keyword> If this minion is at an underground site, exert it to exert a companion it is skirmishing.
<keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to make a <symbol>moria</symbol> Orc strength +2.
<keyword>Toil 2.</keyword> (For each <symbol>orc</symbol> character you exert when playing this, its twilight cost is –2.)
<keyword>Warg-rider.</keyword><br>When you play this minion, you may play an <symbol>isengard</symbol> mount from your discard pile. <br>While this minion is not exhausted, he is <keyword>fierce.</keyword><br>
<keyword>Warg-rider.</keyword><br>While Foul Horde is not exhausted, it is <keyword>fierce.</keyword><br>While Foul Horde has at least 3 vitality, it is <keyword>ambush</keyword> <symbol>twilight1</symbol>. <br>While Foul Horde has at least 4 vitality, it is <keyword>damage +1.</keyword>
<keyword>Warg-rider.</keyword><br>While Sharku is not exhausted, he is <keyword>fierce.</keyword><br>Each time you play an <symbol>isengard</symbol> mount, you may make the Free Peoples player exert a companion (except a Hobbit).
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, he is <keyword>fierce.</keyword>
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, he is <keyword>fierce.</keyword><br>
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, it is <keyword>fierce.</keyword><br>Each time an <symbol>isengard</symbol> Orc wins a skirmish, you may exert this minion to control a site.
<keyword>Warg-rider</keyword>. While Sharku is not exhausted, he is <keyword>fierce</keyword>. <keyword>Regroup:</keyword> Exert Sharku to add <symbol>twilight1</symbol>.
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is <keyword>fierce</keyword> until the regroup phase.
At the start of each skirmish involving this minion, you may reveal an <symbol>orc</symbol> condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Cave Troll of Moria’s twilight cost is -2.
Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2
Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2.
Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt.
Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Each <symbol>orc</symbol> mount is twilight cost -1.<br><keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to make a mounted <symbol>orc</symbol> Orc strength +2.
Each companion skirmishing this minion loses all damage and strength bonuses from possessions.
Each mounted <symbol>orc</symbol> Orc is strength +1.<br><keyword>Shadow:</keyword> Discard an <symbol>orc</symbol> card from your hand to play an <symbol>orc</symbol> mount from your discard pile.
Each other <symbol>isengard</symbol> Orc is strength +1. <br><keyword>Regroup:</keyword> Exert Orc Commander to make the Free Peoples player wound a companion.
Each the fellowship and minion archery totals are +3.<br><keyword>Regroup:</keyword> Remove <symbol>twilight2</symbol> to play an <symbol>orc</symbol> minion from your discard pile.
Each time a mounted <symbol>orc</symbol> minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck.<br><keyword>Shadow:</keyword> Exert bearer to play an <symbol>orc</symbol> mount from your discard pile.
Each time this minion is about to be killed or discarded from play, you may spot another <symbol>orc</symbol> card to place this minion on top of your draw deck instead.
Each time this minion is assigned to a skirmish, if it is not at an underground site, remove <symbol>twilight2</symbol> or discard this minion.
Each time this minion is assigned to skirmish a companion who has resistance 5 or less, exert that companion.
Each time this minion is assigned to skirmish a Dwarf, this minion is <keyword>fierce</keyword> until the regroup phase.
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand.
Each time this minion wins a skirmish, if it is mounted, exert a companion.<br><keyword>Shadow:</keyword> Exert 3 <symbol>orc</symbol> minions and spot an <symbol>orc</symbol> mount to discard a condition.
Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less.
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time this minion wins a skirmish, you may exert him twice to wound a companion.
Each time this minion wins a skirmish, you may exert it to discard a possession borne by a character this minion is skirmishing.
Each time you play an <symbol>orc</symbol> mount, you may reinforce an <symbol>orc</symbol> token.<br><keyword>Regroup:</keyword> Exert Orkish Veteran to make the Free Peoples player wound a companion.
Each time you play an <symbol>orc</symbol> possession on an <symbol>orc</symbol> Orc, you may add <symbol>twilight1</symbol> (or <symbol>twilight2</symbol> if that Orc is at a battleground or underground site).
Each time you play an<symbol>orc</symbol>mount, you may draw a card.<br><keyword>Assignment:</keyword> If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
Each time you play this minion, you may spot another <symbol>orc</symbol> minion to exert a companion for each Free Peoples culture you can spot over 2.
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event.
For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. <br><keyword>Skirmish:</keyword> Exert this minion to make a Nazgûl or <symbol>wraith</symbol> Orc strength +1.
For each other <symbol>moria</symbol> Orc you can spot, Ancient Chieftain is strength +1.
For each wound on the Ring-bearer, each <symbol>wraith</symbol> Orc is strength +1.
If the fellowship has moved more than once this turn, this minion is strength +3.
Maneuver: Remove [3] and discard this minion from play to discard a follower.
Nazgûl are strength +1.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
The fellowship's current site gains underground.
This minion is <keyword>damage +2</keyword> while in the same skirmish as another <symbol>moria</symbol> Orc.
This minion is strength +1 for each <symbol>orc</symbol> condition in your discard pile.
This minion is strength +1 for each companion who has resistance 5 or less.
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each twilight token you can spot.
To play, discard 3 cards from your hand.<br>While you can spot 2 other <symbol>orc</symbol> minions, this minion is <keyword>fierce</keyword>.
To play, spot 3 Free Peoples cultures or discard 2 <symbol>orc</symbol> conditions from play.
To play, spot an <symbol>orc</symbol> card in your support area.<br>When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition.
To play, spot an <symbol>orc</symbol> card.<br>The minion archery total is +1 for each hunter companion you can spot.
To play, spot an <symbol>orc</symbol> condition.<br>Black Land Shrieker is twilight cost -1 for each threat you spot.
To play, spot an <symbol>orc</symbol> minion. <br><keyword>Regroup:</keyword> Exert this minion to add a burden.
To play, spot an <symbol>orc</symbol> minion.<br>When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an <symbol>orc</symbol> minion.<br>While the fellowship is in region 1, <symbol>orc</symbol> Orcs cannot take wounds.<br>While the fellowship is in region 2, the current site gains <keyword>underground</keyword>.<br>While the fellowship is in region 3, each <symbol>orc</symbol> Orc is strength +2.
To play, spot an <symbol>orc</symbol> Orc.<br>This minion is twilight cost –1 for each burden.<br>Each time a Ring-bound companion loses a skirmish involving an <symbol>orc</symbol> minion, you may reveal this card from hand to add a burden.
To play, spot an <symbol>orc</symbol> Orc.<br>While you can spot more sites on the adventure path than minions, this minion is strength +5.
To play, spot an<symbol>orc</symbol>Orc.<br>While at an underground site, this minion is <keyword>fierce</keyword> and the Free Peoples player may not replace sites or play a site from his or her adventure deck.
When this minion is discarded from play, you may spot a companion who has resistance 4 or less to shuffle this minion into your draw deck.
When this minion wins a skirmish, discard an <symbol>orc</symbol> minion from play.
When you cannot spot another <symbol>orc</symbol> minion, discard this minion from play.
When you play Destructive Orc, you may discard a fortification for each <symbol>orc</symbol> possession and each <symbol>orc</symbol> artifact you can spot.
When you play Host of Moria, you may play a <symbol>moria</symbol> card from your discard pile.
When you play this minion at an underground site, you may spot another <symbol>orc</symbol> minion to add <symbol>twilight2</symbol>.
When you play this minion, spot a [Moria] card to add [2].
When you play this minion, spot an Elf to add <symbol>twilight2</symbol>.
When you play this minion, you may add <symbol>twilight2</symbol>.
When you play this minion, you may add <symbol>twilight3</symbol> if the fellowship has moved more than once this turn.
When you play this minion, you may discard a <symbol>dwarven</symbol> ally or <symbol>dwarven</symbol> condition.
When you play this minion, you may discard an <symbol>elven</symbol> condition. <br>The roaming penalty for each <symbol>moria</symbol> Orc you play is -1.
When you play this minion, you may heal a <symbol>moria</symbol> minion.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may place a <symbol>moria</symbol> Orc from your discard pile beneath your draw deck.
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck.
When you play this minion, you may play a weapon from your discard pile on your <symbol>moria</symbol> Orc.
When you play this minion, you may play a [Moria] card from your draw deck or discard pile
When you play this minion, you may play an <symbol>orc</symbol> weapon from your discard pile on your <symbol>orc</symbol> Orc.
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this minion, you may spot a companion who has resistance 4 or less to prevent that companion from being assigned to this minion until the regroup phase.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a burden to make this minion strength +3.
When you play this minion, you may spot an <symbol>orc</symbol> condition to add a threat.<br>While you can spot a companion of strength 10 or more, this minion is strength +3.
When you play this minion, you may spot an <symbol>orc</symbol> possession to add a threat.<br>While you can spot a companion of strength 13 or more, this minion is strength +7.
When you play this minion, you may spot another <symbol>orc</symbol> minion and a companion who has resistance 3 or less to add <symbol>twilight2</symbol>.
When you play this minion, you may spot another <symbol>orc</symbol> minion to replace the fellowship's current site with an underground site from your adventure deck.
When you play this minion, you may spot another <symbol>orc</symbol> minion to reveal the top card of the Free Peoples player's deck. If it is a Shadow card, add <symbol>twilightX</symbol>, where X is its twilight cost.
When you play this minion, you may take an <symbol>orc</symbol> condition from your discard pile into hand.
When you play this minion, you may take an <symbol>orc</symbol> event from your discard pile into hand.
While at a battleground, this minion is strength +2.
While at an underground site, this minion is strength +2. <br>While you can spot another <symbol>moria</symbol> Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is <keyword>damage +2.</keyword>
While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.
While the Ring-bearer is exhausted, this minion is strength +3, fierce and <keyword>damage +1</keyword>.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and an <keyword>archer</keyword>.
While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an <symbol>orc</symbol> minion is strength –2.
While this minion is at an underground site, it cannot take wounds.
While this minion is at an underground site, it is strength +2.
While this minion is at an underground site, it is strength +3.
While this minion is bearing a possession, each <symbol>orc</symbol> minion is strength +1.
While this minion is bearing a possession, each <symbol>orc</symbol> minion is strength +2.
While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce.
While you can spot 3 burdens, the minion archery total is +2.
While you can spot 3 threats, the minion archery total is +2.
While you can spot 3 wounds on the Ring–bearer, this minion is fierce and <keyword>damage +1</keyword>.
While you can spot a companion of strength 12 or more, this minion is strength +4.<br>Each time the fellowship moves during the regroup phase, discard this minion.
While you can spot a companion of strength 12 or more, this minion is strength +5.<br><keyword>Skirmish:</keyword> Remove 2 threats to make a character skirmishing this minion strength –2.
While you can spot a follower attached to a companion, each <symbol>orc</symbol> minion is strength +2.
While you can spot a Free Peoples culture token, each minion that has the title Orc Reaper is strength +2.
While you can spot a Nazgûl, Gorbag is strength +2 and <keyword>damage +1</keyword>.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgûl, this minion is fierce and <keyword>damage +1</keyword>.
While you can spot a Nazgûl, this minion is strength +2.
While you can spot a Nazgûl, this minion may only take wounds during skirmish phases.
While you can spot a wound on the Ring–bearer, this minion is strength +6.
While you can spot another <symbol>isengard</symbol> Orc, no player may use archery special abilities. <br><keyword>Regroup:</keyword> Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
While you have initiative, each <symbol>wraith</symbol> minion is an archer.
While you have initiative, the minion archery total is +2.
Search
FormattedGameText:
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (4)
·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3)
·
'''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (3)
·
'''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (3)
·
'''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (3)
Other values:
_none
'''Archer.''' Each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer is strength +2.
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer, add 1 to the minion archery total.
'''Archer.'''
'''Archer.''' (Add 1 to the minion archery total.)
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -6.
'''Assignment:''' Assign this minion to an unbound companion bearing a hand weapon.
'''Assignment:''' Assign this minion to an unbound companion who has resistance 4 or less.
'''Assignment:''' Spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to assign this minion to skirmish a non-[[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
'''Besieger.''' When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is '''fierce.'''
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Shadow:''' Exert this minion to play an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter at twilight cost -2.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This minion is strength +3 for each companion in the dead pile (limit +6).
'''Hunter 2.''' While you can spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc gains '''hunter 1''' (if that [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is Ugluk, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc gains an additional '''hunter 1'''). '''Shadow:''' Exert Grishnákh twice to play an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter minion from your draw deck.
'''Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Response:''' If another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Maneuver:''' Make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] '''lurker''' minion lose lurker until the regroup phase.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Shadow:''' Exert Troll’s Keyward and reveal your hand to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll revealed.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each skirmish event you play is twilight cost –1.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time you play another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved before any others.)'' Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is killed in a skirmish, you may make this minion strength +2 until the regroup phase.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +1.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish.
'''Maneuver:''' Remove a threat and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to exert an unbound companion.
'''Maneuver:''' Spot 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] conditions and discard this minion from play to wound an unbound companion.
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to return that minion to your hand.
'''Regroup:''' Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer).
'''Regroup:''' Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions).
'''Regroup:''' Exert this minion to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll from your discard pile.
'''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exhaust a companion.
'''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Response:''' If an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound.
'''Shadow:''' Discard this minion to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion from your discard pile. '''Shadow:''' Spot 6 companions and discard this minion to play up to 2 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions from your draw deck; their twilight costs are each –1.
'''Shadow:''' Exert this minion and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the number of the current region.
'''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Shadow:''' Exert this minion to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the current site's Shadow number.
'''Shadow:''' Spot a possession to make this minion fierce until the regroup phase.
'''Skirmish:''' Discard this minion to make a minion strength +1.
'''Skirmish:''' Discard this minion to make a minion strength +2.
'''Skirmish:''' Exert another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1.
'''Skirmish:''' Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
'''Skirmish:''' If this minion is at an underground site, exert it to exert a companion it is skirmishing.
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc strength +2.
'''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.)
'''Warg-rider'''. While Sharku is not exhausted, he is '''fierce'''. '''Regroup:''' Exert Sharku to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Warg-rider.''' When you play this minion, you may play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount from your discard pile. While this minion is not exhausted, he is '''fierce.'''
'''Warg-rider.''' While Foul Horde is not exhausted, it is '''fierce.''' While Foul Horde has at least 3 vitality, it is '''ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While Foul Horde has at least 4 vitality, it is '''damage +1.'''
'''Warg-rider.''' While Sharku is not exhausted, he is '''fierce.''' Each time you play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount, you may make the Free Peoples player exert a companion (except a Hobbit).
'''Warg-rider.''' While this minion is not exhausted, it is '''fierce.''' Each time an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc wins a skirmish, you may exert this minion to control a site.
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is '''fierce''' until the regroup phase.
At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Cave Troll of Moria’s twilight cost is -2.
Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2
Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2.
Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt.
Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Each companion skirmishing this minion loses all damage and strength bonuses from possessions.
Each mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +1. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card from your hand to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile.
Each other [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is strength +1. '''Regroup:''' Exert Orc Commander to make the Free Peoples player wound a companion.
Each the fellowship and minion archery totals are +3. '''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile.
Each time a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck. '''Shadow:''' Exert bearer to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile.
Each time this minion is about to be killed or discarded from play, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card to place this minion on top of your draw deck instead.
Each time this minion is assigned to a skirmish, if it is not at an underground site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion.
Each time this minion is assigned to skirmish a companion who has resistance 5 or less, exert that companion.
Each time this minion is assigned to skirmish a Dwarf, this minion is '''fierce''' until the regroup phase.
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand.
Each time this minion wins a skirmish, if it is mounted, exert a companion. '''Shadow:''' Exert 3 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions and spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount to discard a condition.
Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less.
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time this minion wins a skirmish, you may exert him twice to wound a companion.
Each time this minion wins a skirmish, you may exert it to discard a possession borne by a character this minion is skirmishing.
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount, you may reinforce an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] token. '''Regroup:''' Exert Orkish Veteran to make the Free Peoples player wound a companion.
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession on an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if that Orc is at a battleground or underground site).
Each time you play an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]mount, you may draw a card. '''Assignment:''' If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
Each time you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to exert a companion for each Free Peoples culture you can spot over 2.
Each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount is twilight cost -1. '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc strength +2.
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event.
For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. '''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1.
For each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you can spot, Ancient Chieftain is strength +1.
For each wound on the Ring-bearer, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc is strength +1.
If the fellowship has moved more than once this turn, this minion is strength +3.
Maneuver: Remove [3] and discard this minion from play to discard a follower.
Nazgûl are strength +1.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
The fellowship's current site gains underground.
This minion is '''damage +2''' while in the same skirmish as another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc.
This minion is strength +1 for each companion who has resistance 5 or less.
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each twilight token you can spot.
This minion is strength +1 for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition in your discard pile.
To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''.
To play, spot 3 Free Peoples cultures or discard 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] conditions from play.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card in your support area. When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card. The minion archery total is +1 for each hunter companion you can spot.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition. Black Land Shrieker is twilight cost -1 for each threat you spot.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. While the fellowship is in region 1, [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains '''underground'''. While the fellowship is in region 3, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +2.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Regroup:''' Exert this minion to add a burden.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. This minion is twilight cost –1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, you may reveal this card from hand to add a burden.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. While you can spot more sites on the adventure path than minions, this minion is strength +5.
To play, spot an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orc. While at an underground site, this minion is '''fierce''' and the Free Peoples player may not replace sites or play a site from his or her adventure deck.
When this minion is discarded from play, you may spot a companion who has resistance 4 or less to shuffle this minion into your draw deck.
When this minion wins a skirmish, discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from play.
When you cannot spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, discard this minion from play.
When you play Destructive Orc, you may discard a fortification for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession and each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] artifact you can spot.
When you play Host of Moria, you may play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from your discard pile.
When you play this minion at an underground site, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, spot a [Moria] card to add [2].
When you play this minion, spot an Elf to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if the fellowship has moved more than once this turn.
When you play this minion, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ally or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition.
When you play this minion, you may discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] condition. The roaming penalty for each [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you play is -1.
When you play this minion, you may heal a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may place a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile beneath your draw deck.
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck.
When you play this minion, you may play a weapon from your discard pile on your [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc.
When you play this minion, you may play a [Moria] card from your draw deck or discard pile
When you play this minion, you may play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] weapon from your discard pile on your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this minion, you may spot a companion who has resistance 4 or less to prevent that companion from being assigned to this minion until the regroup phase.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a burden to make this minion strength +3.
When you play this minion, you may spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition to add a threat. While you can spot a companion of strength 10 or more, this minion is strength +3.
When you play this minion, you may spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession to add a threat. While you can spot a companion of strength 13 or more, this minion is strength +7.
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion and a companion who has resistance 3 or less to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to replace the fellowship's current site with an underground site from your adventure deck.
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to reveal the top card of the Free Peoples player's deck. If it is a Shadow card, add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is its twilight cost.
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from your discard pile into hand.
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] event from your discard pile into hand.
While at a battleground, this minion is strength +2.
While at an underground site, this minion is strength +2. While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is '''damage +2.'''
While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.
While the Ring-bearer is exhausted, this minion is strength +3, fierce and '''damage +1'''.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and an '''archer'''.
While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength –2.
While this minion is at an underground site, it cannot take wounds.
While this minion is at an underground site, it is strength +2.
While this minion is at an underground site, it is strength +3.
While this minion is bearing a possession, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +1.
While this minion is bearing a possession, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +2.
While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce.
While you can spot 3 burdens, the minion archery total is +2.
While you can spot 3 threats, the minion archery total is +2.
While you can spot 3 wounds on the Ring–bearer, this minion is fierce and '''damage +1'''.
While you can spot a companion of strength 12 or more, this minion is strength +4. Each time the fellowship moves during the regroup phase, discard this minion.
While you can spot a companion of strength 12 or more, this minion is strength +5. '''Skirmish:''' Remove 2 threats to make a character skirmishing this minion strength –2.
While you can spot a follower attached to a companion, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +2.
While you can spot a Free Peoples culture token, each minion that has the title Orc Reaper is strength +2.
While you can spot a Nazgûl, Gorbag is strength +2 and '''damage +1'''.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgûl, this minion is fierce and '''damage +1'''.
While you can spot a Nazgûl, this minion is strength +2.
While you can spot a Nazgûl, this minion may only take wounds during skirmish phases.
While you can spot a wound on the Ring–bearer, this minion is strength +6.
While you can spot another [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc, no player may use archery special abilities. '''Regroup:''' Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
While you have initiative, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is an archer.
While you have initiative, the minion archery total is +2.
Search
Lore:
None
(31)
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“‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2)
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Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2)
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“I'm gonna bleed you...like a stuck pig!” (2)
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Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2)
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Orcs frequently used the weapons of their fallen enemies as their own. (2)
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Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (2)
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“‘Hit me now, Sam. Hit me!'” (2)
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Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2)
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A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2)
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"Fear. The city is rank with it." (2)
Other values:
"'Many Elves and many mighty Men, and many of their friends, had perished in the war.'"
"...the enemy is moving. Sauron's forces are massing in the east..."
"Argh!!"
"War is brewing. The mountains are fair teeming with goblins."
An attack from behind provides a cowardly Goblin with a boldness much like courage.
An enemy can do little worse to an Orc than what it would willingly have done to itself.
As the free people of Middle-earth fell, Mordor's strength grew.
As the Orcs silently approached, the fear they brought multiplied.
As they overrun the lands of the Free Peoples, the forces of the Shadow destroy all available resources.
At Minas Tirith, some Orcs chose to attack the city before it's inhabitants.
Bred in dark sorcery.
Deep in the Isengard pits, Orcs tended the mud from which the Uruk-hai were pulled from.
Drudgery and toil at Isengard left Saruman's minions hungry for sport.
Dwellers of foul pits and tunnels.
Enraged by Sauron, the frenzied Orcs streamed to the battlefields.
Fell captains moved Sauron's forces from the Gorgoroth plains.
Fiercely tribal, rival Orc bands unite only against a more hated enemy.
Frodo's quest could be undone with one glance.
Frontline minions drew the fire of parapet archers.
Had the fellowship remained in Dimrill Dale, pursuers from Moria would have overwhelmed them.
In the rush of battle, some Orcs can carry on heedless of their own wounds until their enemy is vanquished.
It takes a strong will indeed to command an unruly band of Orcs.
Larger Orcs are strong enough to run for many miles, and can tire out their prey before attacking.
Like their kindred in the North, the Orcs of Moria have keen noses, often following their prey by scent.
Losses served only to enrage the besiegers.
Minions of Orthanc shared their master's fascination with machines.
More enemies seem only to further fuel their rage.
Most of the Goblin arrows flew harmlessly into the chasm, but there were so many!
Neither Man nor beast can withstand the fury of the Orcs.
No sound from an Orc was more frightening.
Once inside the walls of the City, the besiegers were ordered to kill on sight.
Only Sharku commanded enough respect to control Saruman's warg-riders.
Orcs are seldom intimidated, and often goaded, by superior forces.
Orcs attacked in sunlight only when absolutely necessary.
Orcs can spring from the shadows in surprising numbers.
Orcs must always watch for attacks from their enemies...and from their own.
Orcs relish the kill more than the fight itself, and will often rush to engage a weakened foe.
Orcs that would only seek out violence at random on their own were brought together to serve Sauron's purpose.
Orcs use numbers to fell a powerful foe, though it would be generous to think of it as working together.
Orcs were kept in check by the light of the Sun.
Pain. Pain was part of each Orc's life.
Quick to contain their fleeing victims, the Orkish riders were always feared.
Saruman dispatched his trusted Orcs to aid in the sack of Rohan.
Saruman unleashed the remaining minions to ravage the countryside of Rohan.
Saruman's Orcs labor day and night to provide him with the resources he needs to wage war.
Saruman's workers would exploit any resource to prepare for the coming battle.
Sharku used his warg-riders to scout and defend.
Skin as dark as wood that has been charred by flame.
Skittering along the walls of Moria, Goblins attack without warning.
Some Orcs have learned basic tracking skills.
Some remained in Isengard to propel the war machine.
Tending the Cave Troll is a task neither envied or respected within the tribes of Moria.
The ancient enmity between Goblins and Dwarves burns brightly still.
The crude arrows of the Goblins served notice of the dangers of Moria.
The foul Orcs who slaughtered the last of Balin's followers still thrive in the halls of Khazad-dûm and the surrounding countryside.
The great Dwarf mansion of Khazad-dûm is now more commonly known by other, darker names.
The Orcs attacked the Alliance, rushing across the field that separated the armies.
The Orcs infesting Khazad-dûm despoiled and defiled the ancient Dwarven mansion.
The servants of Isengard worked tirelessly to spread the influence of their master.
The smell of human flesh is often enough to frenzy an Orc warrior.
The spiny helms forged by the Orcs of Moria can inflict as much damage as their scimitars.
The vast tunnels of Khazad-dûm are the veins through which a foul Orc ichor can flow unchecked.
Their commander led the Goblin bowmen to the highest rise across the gap.
Their limber forms allow the Goblins of Moria to slither past barred doors and collapsed passageways.
There is not much that is fouler than Orcs.
These Orcs were fearsome warriors.
These Orcs were loathsome as Elves were fair.
They came from dark and evil places.
They did not halt until they were out of bowshot from the walls.
They feared their master more than any enemy.
They formed the cavalry of the Orc legions.
Though he had seen it many times before, Grond's destructive power never ceased to amaze.
Though most Orcs are small in stature, seldom can one be found without another nearby.
Though shorter than a Man, the Troll's Keyward is a deadly adversary.
Under the cover of darkness the Orcs came.
Unfortunate Orcs assisted in Saruman's foul wizardry.
Very few tried to sneak into Mordor. Even fewer succeeded.
Vile villain of all that opposed his master.
When commanded to, Orcs could travel great distances with great speed.
With speed and numbers, these feared riders were not easily avoided.
“...a great horn was blown in the hall, and answering horns and harsh cries were heard further off. There was a hurrying sound of many feet.”
“...a harsh laugh and the tread of many feet on the ground below.”
“...a host had issued from Minas Morgul....”
“...a huge orc-chieftain, almost man-high, clad in black mail from head to foot, leaped into the chamber; behind him his followers clustered in the doorway.”
“...deafening, roaring in his ears, the crash of the feet and the rending clamour of the Orcs before him.”
“...ever and anon, high above the city, a faint cry would come....”
“...it was of a small breed...with wide and snuffling nostrils: evidently a tracker of some kind.”
“...not even the black shadows, lying deep where the red glow could not reach, would shield him long from the night-eyed orcs.”
“...orc-speech sounded at all times full of hate and anger....”
“...their Captain cared not greatly what they did or how many might be slain....”
“...their purpose was only to test the strength of the defence and to keep the men of Gondor busy in many places.”
“...while the less stout-hearted quailed and wept.”
“...with the speed of a striking snake, he charged into the Company and thrust with his spear....”
“A noise of tramping feet and harsh shouts: Orcs were coming up to the Cleft from the far side....”
“All that host was clad in sable, dark as the night.”
“An arrow whistled over Frodo's head.”
“Arrows fell among them. One struck Frodo and sprang back. Another pierced Gandalf's hat and stuck there like a black feather.”
“As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel.”
“But it was not an echo, for when they halted it pattered on for a little all by itself, and then grew still.”
“Curses they heeded not, nor understood the tongues of western men...”
“Grond! Grond! Grond!”
“His broad flat face was swart, his eyes were like coals, and his tongue was red....”
“Move on! To the Gate!”
“On they came, reckless of their loss as they approached....”
“Orcs were as keen as hounds on a scent, it was said, but they could also climb.”
“Sam looked up towards the orc-tower, and suddenly from its narrow windows lights stared out like small red eyes.”
“So great an army had never issued from that vale since the days of Isildur's might....”
“Swiftly a scout rode back and reported that wolf-riders were abroad in the valley....”
“The old wound throbbed with pain and a great chill spread towards Frodo's heart.”
“There was a crash on the door, followed by crash after crash... How many there were the Company could not count.”
“There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.”
“There was a rush of hoarse laughter, like the fall of sliding stones into a pit....”
“‘...do they just live on foul air and poison?'”
“‘...driving his slaves in madness on before.'”
“‘...I'll stick you, if you don't shut it down, see?'”
“‘...soon the host of Morgul will enter in at many points.'”
“‘...the Eagles of the mountain went far and wide, and they saw many things: the gathering of wolves and the mustering of Orcs....'”
“‘...the fear of him has passed before him over the River.'”
“‘...where the warg howls, there also the orc prowls.'”
“‘...yet I feared that wolf-riders and plunderers might ride nonetheless to Meduseld, while it was undefended.'”
“‘And we have learned... that the Black Captain leads them once again....'”
“‘Fear, the City is rank with it.'”
“‘He has taken Orcs into his service, and Wolf-riders, and evil Men....'”
“‘He uses others as his weapons.'”
“‘His own folk quail at him, and they would slay themselves at his bidding.'”
“‘I have never heard before of Orcs upon Amon Hen. Yet who knows what may happen in these evil days....'”
“‘I looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges.'”
“‘I tell you, it's no game serving down in the city.'”
“‘I wonder if his fame was... due to his cleverness in settling at Isengard.'”
“‘If there's any game, me and my lads must be in it.'”
“‘It is a mark of evil things that came in the Great Darkness that they cannot abide the Sun....'”
“‘It seems their delight to slash and beat down growing things that are not even in their way.'”
“‘Kill all in your path!'”
“‘Move into the City. Kill all in your path.'”
“‘No other folk make such a trampling....'”
“‘Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.'”
“‘Send out your warg-riders.'”
“‘Some of the trees they just cut down and leave to rot – orc-mischief that....'”
“‘The enemy,' men murmured. ‘The dike is down. Here they come pouring through the breaches!'”
“‘The road may lead to Moria, but how can we hope that it will lead through Moria....'”
“‘The time of the Orc has come.'”
“‘There are Orcs, very many of them.... And some are large and evil....'”
“‘There is always a smoke rising from Isengard these days.'”
“‘There is evil afoot in Isengard, and the West is no longer safe.'”
“‘They swarmed across like beetles.'”
“‘They were all singing with harsh voices, and laughing, making a hideous din.'”
“‘They were Elves once. Taken by the dark powers – tortured and mutilated....'”
“‘We don't have a moment! Come nightfall these hills will swarm with Orcs!'”
“‘What orders from Mordor, my Lord? What does the Eye command?'”
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Data:Ancient Chieftain (1R163)/Data
Data:Archer Commander (2R49)/Data
Data:Assaulting Goblin (32S227)/Data
Data:Azog, Commander of the Wolves Army (32S228)/Data
Data:Azog, The Defiler (31B123)/Data
Data:Barbarous Orc (11C107)/Data
Data:Battlefield Recruit (15S95)/Data
Data:Battlefield Veteran (15S96)/Data
Data:Black Gate Sentry (15U98)/Data
Data:Black Land Chieftain (15R99)/Data
Data:Black Land Chieftain (15RF11)/Data
Data:Black Land Commander (15C100)/Data
Data:Black Land Observer (15C101)/Data
Data:Black Land Overlord (15U102)/Data
Data:Black Land Runner (15C103)/Data
Data:Black Land Shrieker (15R104)/Data
Data:Black Land Spy (15C105)/Data
Data:Bolg, Captain of the Goblin Army (32S236)/Data
Data:Bolg, Son of Azog (31B124)/Data
Data:Chamber Patrol (13R104)/Data
Data:Chamber Patrol (13RF10)/Data
Data:Champion Orc (0P75)/Data
Data:Champion Orc (11C111)/Data
Data:Cirith Ungol Scavenger (10U54)/Data
Data:Cirith Ungol Soldier (10C55)/Data
Data:Cirith Ungol Warrior (10C56)/Data
Data:Cirith Ungol Watchman (10U57)/Data
Data:Cutthroat Orc (11C113)/Data
Data:Denizen of Khazad-dum (11S115)/Data
Data:Denizen of Moria (11S116)/Data
Data:Denizen of the Black Pit (11S117)/Data
Data:Desolation Orc (15C107)/Data
Data:Destructive Orc (15C108)/Data
Data:Emboldened Orc (11R119)/Data
Data:Entrapping Orc (11C120)/Data
Data:Fimbul, Orkish Assassin (30S33)/Data
Data:Foraging Orc (11C121)/Data
Data:Foul Horde (5R50)/Data
Data:Foul Horde (AI) (5R125)/Data
Data:Frenzied Orc (11C122)/Data
Data:Goblin Aggressor (12C87)/Data
Data:Goblin Archer (1R172)/Data
Data:Goblin Backstabber (1C174)/Data
Data:Goblin Bowman (2C60)/Data
Data:Goblin Flankers (2C61)/Data
Data:Goblin Marksman (1C176)/Data
Data:Goblin Patrol Troop (1C177)/Data
Data:Goblin Pursuer (2C62)/Data
Data:Goblin Reinforcements (2C63)/Data
Data:Goblin Runner (1U178)/Data
Data:Goblin Runner (30S142)/Data
Data:Goblin Scavengers (1C179)/Data
Data:Goblin Scrabbler (2C64)/Data
Data:Goblin Sneak (1U181)/Data
Data:Goblin Sneak (31S131)/Data
Data:Goblin Spearman (2C65)/Data
Data:Goblin Town Archer (30S352)/Data
Data:Goblin Wallcrawler (1C184)/Data
Data:Goblin Warrior (1C185)/Data
Data:Gorbag, Covetous Captain (10R59)/Data
Data:Gorbag, Filthy Rebel (15R109)/Data
Data:Gorbag, Filthy Rebel (15RF12)/Data
Data:Gorbag, Lieutenant of Cirith Ungol (7R180)/Data
Data:Gothmog, Lieutenant of Morgul (10R88)/Data
Data:Gothmog, Morgul Commander (8R72)/Data
Data:Gothmog, Morgul Leader (18R80)/Data
Data:Gothmog, Morgul Leader (18RF10)/Data
Data:Grishnakh, Treacherous Captain (17R71)/Data
Data:Guard Commander (1R186)/Data
Data:Hill Orc (11U124)/Data
Data:Host of Moria, Legion of the Underdeeps (9R+41)/Data
Data:Howling Orc (13S109)/Data
Data:Isengard Artisan (6C65)/Data
Data:Isengard Builder (6U66)/Data
Data:Isengard Flanker (5C52)/Data
Data:Isengard Forger (3C56)/Data
Data:Isengard Informant (13U110)/Data
Data:Isengard Journeyman (6C67)/Data
Data:Isengard Marauder (0P120)/Data
Data:Isengard Marauder (15C110)/Data
Data:Isengard Mechanics (6R68)/Data
Data:Isengard Mechanics (AI) (6R127)/Data
Data:Isengard Plodder (6C69)/Data
Data:Isengard Retainer (3U57)/Data
Data:Isengard Rider (5C53)/Data
Data:Isengard Scout Troop (5U55)/Data
Data:Isengard Servant (3U58)/Data
Data:Isengard Shaman (3C59)/Data
Data:Isengard Smith (3U60)/Data
Data:Isengard Tender (6U70)/Data
Data:Isengard Tinker (6C71)/Data
Data:Isengard Underling (11C125)/Data
Data:Isengard Warrior (3U61)/Data
Data:Isengard Worker (3C62)/Data
Data:Marauding Orcs (11S126)/Data
Data:Mocking Goblin (11C127)/Data
Data:Mordor Aggressor (12U89)/Data
Data:Morgul Ambusher (8C74)/Data
Data:Morgul Banner-bearer (10C62)/Data
Data:Morgul Brawler (7U187)/Data
Data:Morgul Brute (7R188)/Data
Data:Morgul Creeper (8C75)/Data
Data:Morgul Cur (7C189)/Data
Data:Morgul Destroyer (7U190)/Data
Data:Morgul Detachment (7R191)/Data
Data:Morgul Hound (7C192)/Data
Data:Morgul Lackey (7C193)/Data
Data:Morgul Lurker (8C76)/Data
Data:Morgul Mongrel (7C194)/Data
Data:Morgul Predator (7C196)/Data
Data:Morgul Regiment (7R197)/Data
Data:Morgul Ruffian (7C198)/Data
Data:Morgul Soldier (7C199)/Data
Data:Morgul Spawn (7C200)/Data
Data:Morgul Spearman (7C201)/Data
Data:Morgul Squealer (8R77)/Data
Data:Morgul Tormentor (0P92)/Data
Data:Morgul Tormentor (12U90)/Data
Data:Morgul Vanguard (10R63)/Data
Data:Morgul Whelp (7U202)/Data
Data:Moria Archer Troop (2U67)/Data
Data:Moria Menace (15U111)/Data
Data:Moria Scout (1C191)/Data
Data:Moria Skirmishers (0W21)/Data
Data:Mountain Orc (11C129)/Data
Data:Narzug, Orkish Assassin (30S36)/Data
Data:Orc Artisan (12R91)/Data
Data:Orc Artisan (12RF10)/Data
Data:Orc Commander (3R64)/Data
Data:Orc Crusher (13R112)/Data
Data:Orc Crusher (13RF11)/Data
Data:Orc Dreg (12C92)/Data
Data:Orc Footman (12C93)/Data
Data:Orc Line-breaker (13C113)/Data
Data:Orc Miscreant (11C131)/Data
Data:Orc Overseer (3R65)/Data
Data:Orc Plains Runner (13S114)/Data
Data:Orc Raid Commander (13R115)/Data
Data:Orc Reaper (13C116)/Data
Data:Orc Sapper (12U94)/Data
Data:Orc Skulker (12C95)/Data
Data:Orc Strategist (12U97)/Data
Data:Orc Tormentor (12C98)/Data
Data:Orkish Aggressor (18C85)/Data
Data:Orkish Aggressor (30S39)/Data
Data:Orkish Archer Troop (18U86)/Data
Data:Orkish Assassin (17C72)/Data
Data:Orkish Berserker (17R73)/Data
Data:Orkish Breeder (18C87)/Data
Data:Orkish Cavalry (17R74)/Data
Data:Orkish Defender (18C88)/Data
Data:Orkish Dreg (17C75)/Data
Data:Orkish Fiend (17R76)/Data
Data:Orkish Flanker (17C77)/Data
Data:Orkish Footman (17C78)/Data
Data:Orkish Headsman (18C89)/Data
Data:Orkish Invader (17R79)/Data
Data:Orkish Invader (17RF11)/Data
Data:Orkish Lackey (17C80)/Data
Data:Orkish Marauder (30S38)/Data
Data:Orkish Maurader (17C81)/Data
Data:Orkish Pursuer (32S242)/Data
Data:Orkish Rider (17R82)/Data
Data:Orkish Runner (17C83)/Data
Data:Orkish Scout (17R84)/Data
Data:Orkish Skirmisher (18C90)/Data
Data:Orkish Smith (11C132)/Data
Data:Orkish Sneak (18C91)/Data
Data:Orkish Traveler (17C85)/Data
Data:Orkish Veteran (17R86)/Data
Data:Orkish Veteran (32S243)/Data
Data:Orkish Warg-master (17R87)/Data
Data:Orkish Warrior (17U88)/Data
Data:Orkish Worker (11R133)/Data
Data:Persistent Orc (11R134)/Data
Data:Picket Denizen (13S118)/Data
Data:Pitiless Orc (12U99)/Data
Data:Prowling Orc (11C136)/Data
Data:Rallying Orc (12R100)/Data
Data:Scavenging Goblins (12C102)/Data
Data:Scouting Orc (15C116)/Data
Data:Scurrying Goblin (11U137)/Data
Data:Sharku, Vile Marauder (6R74)/Data
Data:Sharku, Warg-captain (5R58)/Data
Data:Skulking Goblin (11S138)/Data
Data:The Great Goblin, Chieftain of the Misty Mountains (31S136)/Data
Data:The Orc Army (32S240)/Data
Data:The Wolves Army (32S234)/Data
Data:Troll's Keyward (1R199)/Data
Data:Troll's Keyward, Keeper of the Beast (12R105)/Data
Data:Underdeeps Denizen (13C119)/Data
Data:Unyielding Goblin (11S142)/Data
Data:Veteran War Chief (15C120)/Data
Data:Vile Goblin (12C106)/Data
Data:Warg-master (5C66)/Data
Data:Warg-rider (5C67)/Data
Data:Wary Orc (18U93)/Data
Data:Watchful Orc (11R143)/Data
Data:Watchful Orc (30S41)/Data
Data:Yazneg, Orkish Assassin (32S66)/Data
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